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Stop hardcoding skeleton type to flex (#3397)
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@ -103,38 +103,42 @@ void SkeletonFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shared_p
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{
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{
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std::shared_ptr<Skeleton> skel = std::static_pointer_cast<Skeleton>(resource);
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std::shared_ptr<Skeleton> skel = std::static_pointer_cast<Skeleton>(resource);
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std::string skeletonType = reader->Attribute("Type");
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skel->type = SkeletonType::Flex; // Default to Flex for legacy reasons
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// std::string skeletonLimbType = reader->Attribute("LimbType");
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if (reader->FindAttribute("Type")) {
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int numLimbs = reader->IntAttribute("LimbCount");
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std::string skeletonType = reader->Attribute("Type");
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int numDLs = reader->IntAttribute("DisplayListCount");
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if (skeletonType == "Flex") {
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if (skeletonType == "Flex") {
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skel->type = SkeletonType::Flex;
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skel->type = SkeletonType::Flex;
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} else if (skeletonType == "Curve") {
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} else if (skeletonType == "Curve") {
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skel->type = SkeletonType::Curve;
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skel->type = SkeletonType::Curve;
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} else if (skeletonType == "Normal") {
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} else if (skeletonType == "Normal") {
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skel->type = SkeletonType::Normal;
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skel->type = SkeletonType::Normal;
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}
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}
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}
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skel->type = SkeletonType::Flex;
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skel->limbType = LimbType::LOD; // Default to LOD for legacy reasons
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skel->limbType = LimbType::LOD;
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if (reader->FindAttribute("LimbType")) {
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std::string skeletonLimbType = reader->Attribute("LimbType");
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// if (skeletonLimbType == "Standard")
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if (skeletonLimbType == "Standard") {
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// skel->limbType = LimbType::Standard;
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skel->limbType = LimbType::Standard;
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// else if (skeletonLimbType == "LOD")
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} else if (skeletonLimbType == "LOD") {
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// skel->limbType = LimbType::LOD;
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skel->limbType = LimbType::LOD;
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// else if (skeletonLimbType == "Curve")
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} else if (skeletonLimbType == "Curve") {
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// skel->limbType = LimbType::Curve;
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skel->limbType = LimbType::Curve;
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// else if (skeletonLimbType == "Skin")
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} else if (skeletonLimbType == "Skin") {
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// skel->limbType = LimbType::Skin;
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skel->limbType = LimbType::Skin;
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// else if (skeletonLimbType == "Legacy")
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} else if (skeletonLimbType == "Legacy") {
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// Sskel->limbType = LimbType::Legacy;
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skel->limbType = LimbType::Legacy;
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}
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}
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skel->limbCount = reader->IntAttribute("LimbCount");
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skel->dListCount = reader->IntAttribute("DisplayListCount");
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auto child = reader->FirstChildElement();
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auto child = reader->FirstChildElement();
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skel->limbCount = numLimbs;
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skel->dListCount = numDLs;
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while (child != nullptr) {
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while (child != nullptr) {
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std::string childName = child->Name();
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std::string childName = child->Name();
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