mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-10-31 15:45:06 -04:00
Add an enhancement for a minimal ui.
This removes the button backgrounds, hides the hearts when they are full and the magic when its not in use. It also hides the rupee / key counters. All this is still visible on the pause screen or when the minimap is visible. It also changes the minimap behavior to be hidden by default on a zone change.
This commit is contained in:
parent
5d967f8e8c
commit
bf1cfa072a
@ -58,6 +58,9 @@ namespace Game {
|
|||||||
Settings.enhancements.animated_pause_menu = stob(Conf[EnhancementSection]["animated_pause_menu"]);
|
Settings.enhancements.animated_pause_menu = stob(Conf[EnhancementSection]["animated_pause_menu"]);
|
||||||
CVar_SetS32(const_cast<char*>("gPauseLiveLink"), Settings.enhancements.animated_pause_menu);
|
CVar_SetS32(const_cast<char*>("gPauseLiveLink"), Settings.enhancements.animated_pause_menu);
|
||||||
|
|
||||||
|
Settings.enhancements.minimal_ui = stob(Conf[EnhancementSection]["minimal_ui"]);
|
||||||
|
CVar_SetS32(const_cast<char*>("gMinimalUI"), Settings.enhancements.minimal_ui);
|
||||||
|
|
||||||
// Audio
|
// Audio
|
||||||
Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);
|
Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);
|
||||||
CVar_SetFloat(const_cast<char*>("gGameMasterVolume"), Settings.audio.master);
|
CVar_SetFloat(const_cast<char*>("gGameMasterVolume"), Settings.audio.master);
|
||||||
@ -139,7 +142,7 @@ namespace Game {
|
|||||||
Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text);
|
Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text);
|
||||||
Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
|
Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
|
||||||
Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
|
Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
|
||||||
|
Conf[EnhancementSection]["minimal_ui"] = std::to_string(Settings.enhancements.minimal_ui);
|
||||||
|
|
||||||
// Controllers
|
// Controllers
|
||||||
Conf[ControllerSection]["gyro_sensitivity"] = std::to_string(Settings.controller.gyro_sensitivity);
|
Conf[ControllerSection]["gyro_sensitivity"] = std::to_string(Settings.controller.gyro_sensitivity);
|
||||||
|
@ -23,6 +23,7 @@ struct SoHConfigType {
|
|||||||
bool fast_text = false;
|
bool fast_text = false;
|
||||||
bool disable_lod = false;
|
bool disable_lod = false;
|
||||||
bool animated_pause_menu = false;
|
bool animated_pause_menu = false;
|
||||||
|
bool minimal_ui = false;
|
||||||
} enhancements;
|
} enhancements;
|
||||||
|
|
||||||
// Controller
|
// Controller
|
||||||
|
@ -341,6 +341,11 @@ namespace SohImGui {
|
|||||||
needs_save = true;
|
needs_save = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ImGui::Checkbox("Minimal UI", &Game::Settings.enhancements.minimal_ui)) {
|
||||||
|
CVar_SetS32(const_cast<char*>("gMinimalUI"), Game::Settings.enhancements.minimal_ui);
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::Text("Graphics");
|
ImGui::Text("Graphics");
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
|
||||||
|
@ -24,6 +24,7 @@ void BootCommands_Init()
|
|||||||
CVar_RegisterS32("gDisableLOD", 0);
|
CVar_RegisterS32("gDisableLOD", 0);
|
||||||
CVar_RegisterS32("gDebugEnabled", 0);
|
CVar_RegisterS32("gDebugEnabled", 0);
|
||||||
CVar_RegisterS32("gPauseLiveLink", 0);
|
CVar_RegisterS32("gPauseLiveLink", 0);
|
||||||
|
CVar_RegisterS32("gMinimalUI", 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
//void BootCommands_ParseBootArgs(char* str)
|
//void BootCommands_ParseBootArgs(char* str)
|
||||||
|
@ -462,7 +462,7 @@ void func_80111070(void) {
|
|||||||
WREG(28) = 0;
|
WREG(28) = 0;
|
||||||
R_OW_MINIMAP_X = 238;
|
R_OW_MINIMAP_X = 238;
|
||||||
R_OW_MINIMAP_Y = 164;
|
R_OW_MINIMAP_Y = 164;
|
||||||
R_MINIMAP_DISABLED = false;
|
R_MINIMAP_DISABLED = CVar_GetS32("gMinimalUI", 0);
|
||||||
WREG(32) = 122;
|
WREG(32) = 122;
|
||||||
WREG(33) = 60;
|
WREG(33) = 60;
|
||||||
WREG(35) = 0;
|
WREG(35) = 0;
|
||||||
|
@ -3143,6 +3143,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||||||
s16 svar4;
|
s16 svar4;
|
||||||
s16 svar5;
|
s16 svar5;
|
||||||
s16 svar6;
|
s16 svar6;
|
||||||
|
bool fullUi = !CVar_GetS32("gMinimalUI", 0) || !R_MINIMAP_DISABLED || globalCtx->pauseCtx.state != 0;
|
||||||
|
|
||||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
|
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
|
||||||
|
|
||||||
@ -3158,10 +3159,13 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||||||
if (pauseCtx->debugState == 0) {
|
if (pauseCtx->debugState == 0) {
|
||||||
Interface_InitVertices(globalCtx);
|
Interface_InitVertices(globalCtx);
|
||||||
func_8008A994(interfaceCtx);
|
func_8008A994(interfaceCtx);
|
||||||
|
if (fullUi || gSaveContext.health != gSaveContext.healthCapacity) {
|
||||||
HealthMeter_Draw(globalCtx);
|
HealthMeter_Draw(globalCtx);
|
||||||
|
}
|
||||||
|
|
||||||
func_80094520(globalCtx->state.gfxCtx);
|
func_80094520(globalCtx->state.gfxCtx);
|
||||||
|
|
||||||
|
if (fullUi) {
|
||||||
// Rupee Icon
|
// Rupee Icon
|
||||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
|
||||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
|
||||||
@ -3261,8 +3265,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||||||
Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16,
|
Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16,
|
||||||
OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10);
|
OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// Make sure item counts have black backgrounds
|
||||||
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
|
||||||
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fullUi || gSaveContext.unk_13F0 > 0) {
|
||||||
Interface_DrawMagicBar(globalCtx);
|
Interface_DrawMagicBar(globalCtx);
|
||||||
|
}
|
||||||
|
|
||||||
Minimap_Draw(globalCtx);
|
Minimap_Draw(globalCtx);
|
||||||
|
|
||||||
if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
|
if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
|
||||||
@ -3271,7 +3284,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||||||
|
|
||||||
func_80094520(globalCtx->state.gfxCtx);
|
func_80094520(globalCtx->state.gfxCtx);
|
||||||
|
|
||||||
|
if (fullUi) {
|
||||||
Interface_DrawItemButtons(globalCtx);
|
Interface_DrawItemButtons(globalCtx);
|
||||||
|
}
|
||||||
|
|
||||||
gDPPipeSync(OVERLAY_DISP++);
|
gDPPipeSync(OVERLAY_DISP++);
|
||||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||||||
@ -3281,10 +3296,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||||||
// B Button Icon & Ammo Count
|
// B Button Icon & Ammo Count
|
||||||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE)
|
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE)
|
||||||
{
|
{
|
||||||
|
if (fullUi) {
|
||||||
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
|
||||||
|
}
|
||||||
|
|
||||||
if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) ||
|
if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) ||
|
||||||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
||||||
|
|
||||||
|
if (!fullUi) {
|
||||||
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
|
||||||
|
}
|
||||||
|
|
||||||
gDPPipeSync(OVERLAY_DISP++);
|
gDPPipeSync(OVERLAY_DISP++);
|
||||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||||
@ -3357,7 +3379,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
|
||||||
interfaceCtx->aAlpha);
|
interfaceCtx->aAlpha);
|
||||||
|
if (fullUi) {
|
||||||
Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y);
|
Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y);
|
||||||
|
}
|
||||||
gDPPipeSync(OVERLAY_DISP++);
|
gDPPipeSync(OVERLAY_DISP++);
|
||||||
const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X);
|
const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X);
|
||||||
//func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45);
|
//func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45);
|
||||||
|
Loading…
Reference in New Issue
Block a user