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Check Tracker - Fixes scroll for Hyrule Market and Bazaar
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@ -901,6 +901,9 @@ std::map<SceneID, RandomizerCheckArea> RandomizerCheckObjects::GetAllRCAreaBySce
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for (auto& [randomizerCheck, rcObject] : rcObjects) {
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rcAreaBySceneID[rcObject.sceneId] = rcObject.rcArea;
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}
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//Add checkless Hyrule Market areas to the area return
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for (int id = (int)SCENE_ENTRA; id <= (int)SCENE_MARKET_RUINS; id++)
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rcAreaBySceneID[(SceneID)id] = RCAREA_MARKET;
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}
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return rcAreaBySceneID;
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}
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@ -744,7 +744,7 @@ void DrawLocations() {
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doAreaScroll =
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(currentArea != RCAREA_INVALID && sceneId != SCENE_KAKUSIANA && // Don't move for grottos
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sceneId != SCENE_YOUSEI_IZUMI_TATE && sceneId != SCENE_YOUSEI_IZUMI_YOKO && // Don't move for fairy fountains
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sceneId != SCENE_SHOP1 && // Don't move for Bazaar, as it moves between Kak and Market
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sceneId != SCENE_SHOP1 && sceneId != SCENE_SYATEKIJYOU && // Don't move for Bazaar/Gallery, as it moves between Kak and Market
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currentArea != lastArea && currentArea == rcArea);
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break;
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}
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@ -828,7 +828,7 @@ void DrawLocations() {
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doAreaScroll =
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(currentArea != RCAREA_INVALID && sceneId != SCENE_KAKUSIANA && // Don't move for kakusiana/grottos
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sceneId != SCENE_YOUSEI_IZUMI_TATE && sceneId != SCENE_YOUSEI_IZUMI_YOKO && // Don't move for fairy fountains
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sceneId != SCENE_SHOP1 && //Don't move for Bazaar, as it moves between Kak and Market
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sceneId != SCENE_SHOP1 && sceneId != SCENE_SYATEKIJYOU && // Don't move for Bazaar/Gallery, as it moves between Kak and Market
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currentArea != lastArea && currentArea == rcArea);
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break;
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}
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@ -880,6 +880,7 @@ void DrawLocations() {
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if (sceneId != SCENE_KAKUSIANA &&
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sceneId != SCENE_YOUSEI_IZUMI_TATE &&
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sceneId != SCENE_YOUSEI_IZUMI_YOKO &&
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sceneId != SCENE_SYATEKIJYOU &&
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sceneId != SCENE_SHOP1)
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lastArea = currentArea;
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}
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