mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 19:02:19 -05:00
Fixed console being on the corner
This commit is contained in:
parent
35e6c0360e
commit
becfaa2cfb
@ -420,49 +420,51 @@ namespace SohImGui {
|
|||||||
const float scale = Game::Settings.controller.input_scale;
|
const float scale = Game::Settings.controller.input_scale;
|
||||||
ImVec2 BtnPos = ImVec2(160 * scale, 85 * scale);
|
ImVec2 BtnPos = ImVec2(160 * scale, 85 * scale);
|
||||||
|
|
||||||
ImGui::SetNextWindowSize(BtnPos);
|
if(Game::Settings.controller.input_enabled) {
|
||||||
ImGui::SetNextWindowPos(ImVec2(main_pos.x + size.x - BtnPos.x - 20, main_pos.y + size.y - BtnPos.y - 20));
|
ImGui::SetNextWindowSize(BtnPos);
|
||||||
|
ImGui::SetNextWindowPos(ImVec2(main_pos.x + size.x - BtnPos.x - 20, main_pos.y + size.y - BtnPos.y - 20));
|
||||||
|
|
||||||
if (Game::Settings.controller.input_enabled && pads != nullptr && ImGui::Begin("Game Buttons", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground)) {
|
if (pads != nullptr && ImGui::Begin("Game Buttons", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground)) {
|
||||||
ImGui::SetCursorPosY(32 * scale);
|
ImGui::SetCursorPosY(32 * scale);
|
||||||
|
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
const ImVec2 cPos = ImGui::GetCursorPos();
|
const ImVec2 cPos = ImGui::GetCursorPos();
|
||||||
ImGui::SetCursorPos(ImVec2(cPos.x + 10 * scale, cPos.y - 20 * scale));
|
ImGui::SetCursorPos(ImVec2(cPos.x + 10 * scale, cPos.y - 20 * scale));
|
||||||
BindButton("L-Btn", pads[0].button & BTN_L);
|
BindButton("L-Btn", pads[0].button & BTN_L);
|
||||||
ImGui::SetCursorPos(ImVec2(cPos.x + 16 * scale, cPos.y));
|
ImGui::SetCursorPos(ImVec2(cPos.x + 16 * scale, cPos.y));
|
||||||
BindButton("C-Up", pads[0].button & BTN_CUP);
|
BindButton("C-Up", pads[0].button & BTN_CUP);
|
||||||
ImGui::SetCursorPos(ImVec2(cPos.x, cPos.y + 16 * scale));
|
ImGui::SetCursorPos(ImVec2(cPos.x, cPos.y + 16 * scale));
|
||||||
BindButton("C-Left", pads[0].button & BTN_CLEFT);
|
BindButton("C-Left", pads[0].button & BTN_CLEFT);
|
||||||
ImGui::SetCursorPos(ImVec2(cPos.x + 32 * scale, cPos.y + 16 * scale));
|
ImGui::SetCursorPos(ImVec2(cPos.x + 32 * scale, cPos.y + 16 * scale));
|
||||||
BindButton("C-Right", pads[0].button & BTN_CRIGHT);
|
BindButton("C-Right", pads[0].button & BTN_CRIGHT);
|
||||||
ImGui::SetCursorPos(ImVec2(cPos.x + 16 * scale, cPos.y + 32 * scale));
|
ImGui::SetCursorPos(ImVec2(cPos.x + 16 * scale, cPos.y + 32 * scale));
|
||||||
BindButton("C-Down", pads[0].button & BTN_CDOWN);
|
BindButton("C-Down", pads[0].button & BTN_CDOWN);
|
||||||
ImGui::EndGroup();
|
ImGui::EndGroup();
|
||||||
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
const ImVec2 sPos = ImGui::GetCursorPos();
|
const ImVec2 sPos = ImGui::GetCursorPos();
|
||||||
ImGui::SetCursorPos(ImVec2(sPos.x + 21, sPos.y - 20 * scale));
|
ImGui::SetCursorPos(ImVec2(sPos.x + 21, sPos.y - 20 * scale));
|
||||||
BindButton("Z-Btn", pads[0].button & BTN_Z);
|
BindButton("Z-Btn", pads[0].button & BTN_Z);
|
||||||
ImGui::SetCursorPos(ImVec2(sPos.x + 22, sPos.y + 16 * scale));
|
ImGui::SetCursorPos(ImVec2(sPos.x + 22, sPos.y + 16 * scale));
|
||||||
BindButton("Start-Btn", pads[0].button & BTN_START);
|
BindButton("Start-Btn", pads[0].button & BTN_START);
|
||||||
ImGui::EndGroup();
|
ImGui::EndGroup();
|
||||||
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
const ImVec2 bPos = ImGui::GetCursorPos();
|
const ImVec2 bPos = ImGui::GetCursorPos();
|
||||||
ImGui::SetCursorPos(ImVec2(bPos.x + 20 * scale, bPos.y - 20 * scale));
|
ImGui::SetCursorPos(ImVec2(bPos.x + 20 * scale, bPos.y - 20 * scale));
|
||||||
BindButton("R-Btn", pads[0].button & BTN_R);
|
BindButton("R-Btn", pads[0].button & BTN_R);
|
||||||
ImGui::SetCursorPos(ImVec2(bPos.x + 12 * scale, bPos.y + 8 * scale));
|
ImGui::SetCursorPos(ImVec2(bPos.x + 12 * scale, bPos.y + 8 * scale));
|
||||||
BindButton("B-Btn", pads[0].button & BTN_B);
|
BindButton("B-Btn", pads[0].button & BTN_B);
|
||||||
ImGui::SetCursorPos(ImVec2(bPos.x + 28 * scale, bPos.y + 24 * scale));
|
ImGui::SetCursorPos(ImVec2(bPos.x + 28 * scale, bPos.y + 24 * scale));
|
||||||
BindButton("A-Btn", pads[0].button & BTN_A);
|
BindButton("A-Btn", pads[0].button & BTN_A);
|
||||||
ImGui::EndGroup();
|
ImGui::EndGroup();
|
||||||
|
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
console->Draw();
|
console->Draw();
|
||||||
|
Loading…
Reference in New Issue
Block a user