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Fix Internal Resolution format to use %.1f instead of %d (#3899)
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@ -115,7 +115,7 @@ void AdvancedResolutionSettingsWindow::DrawElement() {
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const bool disabled_resolutionSlider = (CVarGetInteger("gAdvancedResolution.VerticalResolutionToggle", 0) &&
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const bool disabled_resolutionSlider = (CVarGetInteger("gAdvancedResolution.VerticalResolutionToggle", 0) &&
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CVarGetInteger("gAdvancedResolution.Enabled", 0)) ||
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CVarGetInteger("gAdvancedResolution.Enabled", 0)) ||
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CVarGetInteger("gLowResMode", 0);
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CVarGetInteger("gLowResMode", 0);
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if (UIWidgets::EnhancementSliderFloat("Internal Resolution: %d %%", "##IMul", "gInternalResolution", 0.5f,
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if (UIWidgets::EnhancementSliderFloat("Internal Resolution: %.1f%%", "##IMul", "gInternalResolution", 0.5f,
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2.0f, "", 1.0f, true, true, disabled_resolutionSlider)) {
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2.0f, "", 1.0f, true, true, disabled_resolutionSlider)) {
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LUS::Context::GetInstance()->GetWindow()->SetResolutionMultiplier(
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LUS::Context::GetInstance()->GetWindow()->SetResolutionMultiplier(
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CVarGetFloat("gInternalResolution", 1));
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CVarGetFloat("gInternalResolution", 1));
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