Merge branch 'develop' into develop

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@ -0,0 +1,402 @@
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@ -667,7 +667,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
{
int sss = (data & 0x00FFF00000000000) >> 44;
int ttt = (data & 0x00000FFF00000000) >> 32;
int i = (data & 0x000000000F000000) >> 16;
int i = (data & 0x000000000F000000) >> 24;
int uuu = (data & 0x0000000000FFF000) >> 12;
int vvv= (data & 0x0000000000000FFF);

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@ -1,14 +1,51 @@
#!/usr/bin/env python3
import argparse, json, os, signal, time, sys, shutil
# How to use:
# Place a rom in this directory then run the script.
# If you are using multiple roms, the script will let you choose one.
# To choose with a commandline argument:
# Python3 extract_assets.py <number>
# Invalid input results in the first rom being selected
import json, os, signal, time, sys, shutil, glob
from multiprocessing import Pool, cpu_count, Event, Manager, ProcessError
from enum import Enum
import shutil
def BuildOTR(xmlPath):
romVer = "..\\soh\\baserom_non_mq.z64"
roms = [];
checksums = ["", "", ""];
class Checksums(Enum):
OOT_NTSC_10 = "EC7011B7"
OOT_NTSC_11 = "D43DA81F"
OOT_NTSC_12 = "693BA2AE"
OOT_PAL_10 = "B044B569"
OOT_PAL_11 = "B2055FBD"
OOT_NTSC_JP_GC_CE = "F7F52DB8"
OOT_NTSC_JP_GC = "F611F4BA"
OOT_NTSC_US_GC = "F3DD35BA"
OOT_PAL_GC = "09465AC3"
OOT_NTSC_JP_MQ = "F43B45BA"
OOT_NTSC_US_MQ = "F034001A"
OOT_PAL_MQ = "1D4136F3"
OOT_PAL_GC_DBG1 = "871E1C92"
OOT_PAL_GC_DBG2 = "87121EFE"
OOT_PAL_GC_MQ_DBG = "917D18F6"
OOT_IQUE_TW = "3D81FB3E"
OOT_IQUE_CN = "B1E1E07B"
OOT_UNKNOWN = "FFFFFFFF"
CompatibleChecksums = [
Checksums.OOT_PAL_GC,
Checksums.OOT_PAL_GC_DBG1
]
def BuildOTR(xmlPath, rom):
shutil.copytree("assets", "Extract/assets")
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPD/ZAPD.out"
execStr += " ed -i %s -b baserom.z64 -fl CFG\\filelists -o placeholder -osf placeholder -gsf 1 -rconf CFG/Config.xml -se OTR" % (xmlPath)
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPD/ZAPD.out"
execStr += " ed -i %s -b %s -fl CFG\\filelists -o placeholder -osf placeholder -gsf 1 -rconf CFG/Config.xml -se OTR" % (xmlPath, rom)
print(execStr)
exitValue = os.system(execStr)
@ -18,23 +55,95 @@ def BuildOTR(xmlPath):
print("Aborting...", file=os.sys.stderr)
print("\n")
def main():
parser = argparse.ArgumentParser(description="baserom asset extractor")
parser.add_argument("-v", "--version", help="Sets game version.")
args = parser.parse_args()
def checkChecksum(rom):
r = open(rom, "rb")
r.seek(16)
bytes = r.read(4).hex().upper()
r.close()
# TODO: Read from makerom file to automatically determine game version
xmlVer = "GC_NMQ_D"
for checksum in Checksums:
if (checksum.value == bytes):
for compat in CompatibleChecksums:
if (checksum.name == compat.name):
print("Compatible rom found!")
return checksum
print("Valid oot rom found. However, not compatible with SoH.")
print("Compatible roms:")
for compat in CompatibleChecksums:
print(compat.name+" | 0x"+compat.value)
sys.exit(1)
print("Wrong rom! No valid checksum found")
sys.exit(1)
if (args.version == "gc_pal_nmpq"):
xmlVer = "GC_NMQ_PAL_F"
elif (args.version == "dbg_mq"):
xmlVer = "GC_MQ_D"
def main():
romToUse = "";
for file in glob.glob("*.z64"):
roms.append(file)
if not (roms):
print("Error: No roms located, place one in the OTRExporter directory", file=os.sys.stderr)
sys.exit(1)
if (len(roms) > 1):
# If commandline args exist
if (len(sys.argv) > 1):
try:
if ((int(sys.argv[1]) - 1) < 1):
romToUse = roms[0]
elif ((int(sys.argv[1]) - 1) > len(roms)):
romToUse = roms[len(roms) - 1]
else:
romToUse = roms[int(sys.argv[1]) - 1]
except:
romToUse = roms[0]
# No commandline args, select rom using user input
else:
print(str(len(roms))+" roms found, please select one by pressing 1-"+str(len(roms)))
count = 1
for list in range(len(roms)):
print(str(count)+". "+roms[list])
count += 1
while(1):
try:
selection = int(input())
except:
print("Bad input. Try again with the number keys.")
continue
if (selection < 1 or selection > len(roms)):
print("Bad input. Try again.")
continue
else: break
romToUse = roms[selection - 1]
else:
romToUse = roms[0]
match checkChecksum(romToUse).name:
case Checksums.OOT_PAL_GC:
xmlVer = "GC_NMQ_PAL_F"
case Checksums.OOT_PAL_GC_DBG1:
xmlVer = "GC_MQ_D"
case _: # default case
xmlVer = "GC_NMQ_D"
if (os.path.exists("Extract")):
shutil.rmtree("Extract")
BuildOTR("..\\soh\\assets\\xml\\" + xmlVer + "\\")
BuildOTR("..\\soh\\assets\\xml\\" + xmlVer + "\\", romToUse)
if __name__ == "__main__":
main()
main()

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@ -55,20 +55,22 @@ Official Discord: https://discord.com/invite/BtBmd55HVH
2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/)
2b. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
4. Clone the Ship of Harkinian repository.
5. Place `oot debug` rom (not Master Quest) in the `soh` folder named `baserom_original_non_mq`.
6. Launch `soh/fixbaserom.py`.
7. Launch `soh/extract_baserom.py`.
8. Copy the `baserom` folder from the `soh` folder into the `OTRExporter` folder.
9. Run `OTRExporter/OTRExporter.sln`.
10. Switch the solution to `Release x64`.
11. Build the solution.
12. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`.
13. Run `soh/soh.sln`
14. Switch the solution to `Release x86`.
15. Build the solution.
16. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`.
17. Launch `soh.exe`.
5. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice.
6. Run `OTRExporter/OTRExporter.sln`.
7. Switch the solution to `Release x64`.
8. Build the solution.
9. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`.
10. Run `soh/soh.sln`
11. Switch the solution to `Release x86`.
12. Build the solution.
13. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`.
14. Launch `soh.exe`.
## Compatible Roms
```
OOT_PAL_GC checksum 0x09465AC3
OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest)
```
## Troubleshooting The Exporter
- Affirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
- Affirm that `zapd.exe` exists in the `/assets/extractor` folder

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@ -49,8 +49,11 @@ namespace Game {
Settings.debug.n64mode = stob(Conf[ConfSection]["n64_mode"]);
// Enhancements
Settings.enhancements.fast_text = stob(Conf[EnhancementSection]["fast_text"]);
CVar_SetS32("gFastText", Settings.enhancements.fast_text);
Settings.enhancements.skip_text = stob(Conf[EnhancementSection]["skip_text"]);
CVar_SetS32("gSkipText", Settings.enhancements.skip_text);
Settings.enhancements.text_speed = Ship::stoi(Conf[EnhancementSection]["text_speed"]);
CVar_SetS32("gTextSpeed", Settings.enhancements.text_speed);
Settings.enhancements.disable_lod = stob(Conf[EnhancementSection]["disable_lod"]);
CVar_SetS32("gDisableLOD", Settings.enhancements.disable_lod);
@ -58,9 +61,15 @@ namespace Game {
Settings.enhancements.animated_pause_menu = stob(Conf[EnhancementSection]["animated_pause_menu"]);
CVar_SetS32("gPauseLiveLink", Settings.enhancements.animated_pause_menu);
Settings.enhancements.dynamic_wallet_icon = stob(Conf[EnhancementSection]["dynamic_wallet_icon"]);
CVar_SetS32(const_cast<char*>("gDynamicWalletIcon"), Settings.enhancements.dynamic_wallet_icon);
Settings.enhancements.minimal_ui = stob(Conf[EnhancementSection]["minimal_ui"]);
CVar_SetS32("gMinimalUI", Settings.enhancements.minimal_ui);
Settings.enhancements.visualagony = stob(Conf[EnhancementSection]["visualagony"]);
CVar_SetS32("gVisualAgony", Settings.enhancements.visualagony);
Settings.enhancements.mm_bunny_hood = stob(Conf[EnhancementSection]["mm_bunny_hood"]);
CVar_SetS32("gMMBunnyHood", Settings.enhancements.mm_bunny_hood);
@ -121,6 +130,9 @@ namespace Game {
Settings.cheats.infinite_magic = stob(Conf[CheatSection]["infinite_magic"]);
CVar_SetS32("gInfiniteMagic", Settings.cheats.infinite_magic);
Settings.cheats.infinite_nayru = stob(Conf[CheatSection]["infinite_nayru"]);
CVar_SetS32("gInfiniteNayru", Settings.cheats.infinite_nayru);
Settings.cheats.no_clip = stob(Conf[CheatSection]["no_clip"]);
CVar_SetS32("gNoClip", Settings.cheats.no_clip);
@ -133,6 +145,15 @@ namespace Game {
Settings.cheats.super_tunic = stob(Conf[CheatSection]["super_tunic"]);
CVar_SetS32("gSuperTunic", Settings.cheats.super_tunic);
Settings.cheats.ez_isg = stob(Conf[CheatSection]["ez_isg"]);
CVar_SetS32("gEzISG", Settings.cheats.ez_isg);
Settings.cheats.no_restrict_item = stob(Conf[CheatSection]["no_restrict_item"]);
CVar_SetS32("gNoRestrictItems", Settings.cheats.no_restrict_item);
Settings.cheats.freeze_time = stob(Conf[CheatSection]["freeze_time"]);
CVar_SetS32("gFreezeTime", Settings.cheats.freeze_time);
UpdateAudio();
}
@ -154,11 +175,14 @@ namespace Game {
Conf[AudioSection]["fanfare"] = std::to_string(Settings.audio.fanfare);
// Enhancements
Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text);
Conf[EnhancementSection]["skip_text"] = std::to_string(Settings.enhancements.skip_text);
Conf[EnhancementSection]["text_speed"] = std::to_string(Settings.enhancements.text_speed);
Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
Conf[EnhancementSection]["dynamic_wallet_icon"] = std::to_string(Settings.enhancements.dynamic_wallet_icon);
Conf[EnhancementSection]["minimal_ui"] = std::to_string(Settings.enhancements.minimal_ui);
Conf[EnhancementSection]["newdrops"] = std::to_string(Settings.enhancements.newdrops);
Conf[EnhancementSection]["visualagony"] = std::to_string(Settings.enhancements.visualagony);
Conf[EnhancementSection]["mm_bunny_hood"] = std::to_string(Settings.enhancements.mm_bunny_hood);

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@ -20,12 +20,16 @@ struct SoHConfigType {
// Enhancements
struct {
bool fast_text = false;
int text_speed = 1;
bool skip_text = false;
bool disable_lod = false;
bool animated_pause_menu = false;
bool dynamic_wallet_icon = false;
bool minimal_ui = false;
bool newdrops = false;
bool visualagony = false;
bool mm_bunny_hood = false;
} enhancements;
// Controller
@ -48,10 +52,14 @@ struct SoHConfigType {
bool infinite_health = false;
bool infinite_ammo = false;
bool infinite_magic = false;
bool infinite_nayru = false;
bool no_clip = false;
bool climb_everything = false;
bool moon_jump_on_l = false;
bool super_tunic = false;
bool ez_isg = false;
bool no_restrict_item = false;
bool freeze_time = false;
} cheats;
// Graphics

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@ -646,7 +646,7 @@ static int gfx_opengl_create_framebuffer() {
framebuffers[i].clrbuf_msaa = clrbuf_msaa;
framebuffers[i].rbo = rbo;
return fbo;
return i;
}
static void gfx_opengl_update_framebuffer_parameters(int fb_id, uint32_t width, uint32_t height, uint32_t msaa_level, bool opengl_invert_y, bool render_target, bool has_depth_buffer, bool can_extract_depth) {

View File

@ -395,8 +395,14 @@ namespace SohImGui {
ImGui::Text("Gameplay");
ImGui::Separator();
if (ImGui::Checkbox("Fast Text", &Game::Settings.enhancements.fast_text)) {
CVar_SetS32("gFastText", Game::Settings.enhancements.fast_text);
ImGui::Text("Text Speed", Game::Settings.enhancements.text_speed);
if (ImGui::SliderInt("##TEXTSPEED", &Game::Settings.enhancements.text_speed, 1, 5)) {
CVar_SetS32("gTextSpeed", Game::Settings.enhancements.text_speed);
needs_save = true;
}
if (ImGui::Checkbox("Skip Text", &Game::Settings.enhancements.skip_text)) {
CVar_SetS32("gSkipText", Game::Settings.enhancements.skip_text);
needs_save = true;
}
@ -429,6 +435,12 @@ namespace SohImGui {
CVar_SetS32("gNewDrops", Game::Settings.enhancements.newdrops);
needs_save = true;
}
if (ImGui::Checkbox("Dynamic Wallet Icon", &Game::Settings.enhancements.dynamic_wallet_icon)) {
CVar_SetS32(const_cast<char*>("gDynamicWalletIcon"), Game::Settings.enhancements.dynamic_wallet_icon);
needs_save = true;
}
ImGui::EndMenu();
}
@ -454,24 +466,33 @@ namespace SohImGui {
}
if (ImGui::BeginMenu("Cheats")) {
if (ImGui::Checkbox("Infinite Money", &Game::Settings.cheats.infinite_money)) {
CVar_SetS32("gInfiniteMoney", Game::Settings.cheats.infinite_money);
needs_save = true;
}
if (ImGui::BeginMenu("Infinite...")) {
if (ImGui::Checkbox("Money", &Game::Settings.cheats.infinite_money)) {
CVar_SetS32("gInfiniteMoney", Game::Settings.cheats.infinite_money);
needs_save = true;
}
if (ImGui::Checkbox("Infinite Health", &Game::Settings.cheats.infinite_health)) {
CVar_SetS32("gInfiniteHealth", Game::Settings.cheats.infinite_health);
needs_save = true;
}
if (ImGui::Checkbox("Health", &Game::Settings.cheats.infinite_health)) {
CVar_SetS32("gInfiniteHealth", Game::Settings.cheats.infinite_health);
needs_save = true;
}
if (ImGui::Checkbox("Infinite Ammo", &Game::Settings.cheats.infinite_ammo)) {
CVar_SetS32("gInfiniteAmmo", Game::Settings.cheats.infinite_ammo);
needs_save = true;
}
if (ImGui::Checkbox("Ammo", &Game::Settings.cheats.infinite_ammo)) {
CVar_SetS32("gInfiniteAmmo", Game::Settings.cheats.infinite_ammo);
needs_save = true;
}
if (ImGui::Checkbox("Infinite Magic", &Game::Settings.cheats.infinite_magic)) {
CVar_SetS32("gInfiniteMagic", Game::Settings.cheats.infinite_magic);
needs_save = true;
if (ImGui::Checkbox("Magic", &Game::Settings.cheats.infinite_magic)) {
CVar_SetS32("gInfiniteMagic", Game::Settings.cheats.infinite_magic);
needs_save = true;
}
if (ImGui::Checkbox("Nayru's Love", &Game::Settings.cheats.infinite_nayru)) {
CVar_SetS32("gInfiniteNayru", Game::Settings.cheats.infinite_nayru);
needs_save = true;
}
ImGui::EndMenu();
}
if (ImGui::Checkbox("No Clip", &Game::Settings.cheats.no_clip)) {
@ -494,6 +515,21 @@ namespace SohImGui {
needs_save = true;
}
if (ImGui::Checkbox("Easy ISG", &Game::Settings.cheats.ez_isg)) {
CVar_SetS32("gEzISG", Game::Settings.cheats.ez_isg);
needs_save = true;
}
if (ImGui::Checkbox("Unrestricted Items", &Game::Settings.cheats.no_restrict_item)) {
CVar_SetS32("gNoRestrictItems", Game::Settings.cheats.no_restrict_item);
needs_save = true;
}
if (ImGui::Checkbox("Freeze Time", &Game::Settings.cheats.freeze_time)) {
CVar_SetS32("gFreezeTime", Game::Settings.cheats.freeze_time);
needs_save = true;
}
ImGui::EndMenu();
}

View File

@ -26,6 +26,8 @@ void BootCommands_Init()
CVar_RegisterS32("gPauseLiveLink", 0);
CVar_RegisterS32("gMinimalUI", 0);
CVar_RegisterS32("gNewDrops", 0);
CVar_RegisterS32("gVisualAgony", 0);
}
//void BootCommands_ParseBootArgs(char* str)

View File

@ -381,6 +381,11 @@ void GameState_Update(GameState* gameState) {
gSaveContext.magic = (gSaveContext.doubleMagic + 1) * 0x30;
}
}
// Inf Nayru's Love Timer
if (CVar_GetS32("gInfiniteNayru", 0) != 0) {
gSaveContext.nayrusLoveTimer = 0x44B;
}
// Moon Jump On L
if (CVar_GetS32("gMoonJumpOnL", 0) != 0) {
@ -393,6 +398,32 @@ void GameState_Update(GameState* gameState) {
}
}
// Permanent infinite sword glitch (ISG)
if (CVar_GetS32("gEzISG", 0) != 0) {
if (gGlobalCtx) {
Player* player = GET_PLAYER(gGlobalCtx);
player->swordState = 1;
}
}
// Unrestricted Items
if (CVar_GetS32("gNoRestrictItems", 0) != 0) {
if (gGlobalCtx) {
memset(&gGlobalCtx->interfaceCtx.restrictions, 0, sizeof(gGlobalCtx->interfaceCtx.restrictions));
}
}
// Freeze Time
if (CVar_GetS32("gFreezeTime", 0) != 0) {
if (CVar_GetS32("gPrevTime", -1) == -1) {
CVar_SetS32("gPrevTime", gSaveContext.dayTime);
}
int32_t prevTime = CVar_GetS32("gPrevTime", gSaveContext.dayTime);
gSaveContext.dayTime = prevTime;
}
gameState->frames++;
}

View File

@ -166,7 +166,7 @@ void Message_UpdateOcarinaGame(GlobalContext* globalCtx) {
u8 Message_ShouldAdvance(GlobalContext* globalCtx) {
Input* input = &globalCtx->state.input[0];
bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
: CHECK_BTN_ALL(input->press.button, BTN_B);
if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
@ -178,7 +178,7 @@ u8 Message_ShouldAdvance(GlobalContext* globalCtx) {
u8 Message_ShouldAdvanceSilent(GlobalContext* globalCtx) {
Input* input = &globalCtx->state.input[0];
bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
: CHECK_BTN_ALL(input->press.button, BTN_B);
return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
@ -951,7 +951,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
}
}
i = j - 1;
msgCtx->textDrawPos = i + 1;
msgCtx->textDrawPos = i + CVar_GetS32("gTextSpeed", 1);
if (character) {}
}
@ -1061,7 +1061,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
msgCtx->textDelay = msgCtx->msgBufDecoded[++i];
break;
case MESSAGE_UNSKIPPABLE:
msgCtx->textUnskippable = CVar_GetS32("gFastText", 0) != 1;
msgCtx->textUnskippable = CVar_GetS32("gSkipText", 0) != 1;
break;
case MESSAGE_TWO_CHOICE:
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_2_CHOICE;
@ -1144,7 +1144,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
}
}
if (msgCtx->textDelayTimer == 0) {
msgCtx->textDrawPos = i + 1;
msgCtx->textDrawPos = i + CVar_GetS32("gTextSpeed", 1);
msgCtx->textDelayTimer = msgCtx->textDelay;
} else {
msgCtx->textDelayTimer--;
@ -2026,7 +2026,7 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
0);
bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B)
bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B)
: CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B);
switch (msgCtx->msgMode) {
@ -3067,7 +3067,7 @@ void Message_Update(GlobalContext* globalCtx) {
return;
}
bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
: CHECK_BTN_ALL(input->press.button, BTN_B);
switch (msgCtx->msgMode) {

View File

@ -3129,6 +3129,14 @@ void Interface_Draw(GlobalContext* globalCtx) {
};
static s16 rupeeDigitsFirst[] = { 1, 0, 0 };
static s16 rupeeDigitsCount[] = { 2, 3, 3 };
// courtesy of https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/ASM/c/hud_colors.c
static s16 rupeeWalletColors[3][3] = {
{ 0xC8, 0xFF, 0x64 }, // Base Wallet (Green)
{ 0x82, 0x82, 0xFF }, // Adult's Wallet (Blue)
{ 0xFF, 0x64, 0x64 }, // Giant's Wallet (Red)
};
static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused
static s16 D_80125B5C[] = { 91, 91 }; // unused
@ -3171,7 +3179,15 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (fullUi) {
// Rupee Icon
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
s16* rColor;
if (CVar_GetS32("gDynamicWalletIcon", 0)) {
rColor = &rupeeWalletColors[CUR_UPG_VALUE(UPG_WALLET)];
} else {
rColor = &rupeeWalletColors[0];
}
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26),
206, 16, 16, 1 << 10, 1 << 10);
@ -3269,7 +3285,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16,
OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10);
}
}
}
else {
// Make sure item counts have black backgrounds
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);

View File

@ -496,7 +496,7 @@ void EnExItem_DrawMagic(EnExItem* this, GlobalContext* globalCtx, s16 magicIndex
}
void EnExItem_DrawKey(EnExItem* this, GlobalContext* globalCtx, s32 index) {
static s32 keySegments[] = { 0x0403F140 };
static void* keySegments[] = { gDropKeySmallTex };
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ex_item.c", 880);

View File

@ -19,6 +19,7 @@
#include "overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_link_child/object_link_child.h"
#include "textures/icon_item_24_static/icon_item_24_static.h"
typedef struct {
/* 0x00 */ u8 itemId;
@ -10265,7 +10266,7 @@ void func_80848C74(GlobalContext* globalCtx, Player* this) {
}
}
void func_80848EF8(Player* this) {
void func_80848EF8(Player* this, GlobalContext* globalCtx) {
if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)) {
f32 temp = 200000.0f - (this->unk_6A4 * 5.0f);
@ -10274,8 +10275,45 @@ void func_80848EF8(Player* this) {
}
this->unk_6A0 += temp;
/*Prevent it on horse, while jumping and on title screen.
If you fly around no stone of agony for you! */
if (CVar_GetS32("gVisualAgony", 0) !=0 && !this->stateFlags1) {
int rectLeft = OTRGetRectDimensionFromLeftEdge(26); //Left X Pos
int rectTop = 60; //Top Y Pos
int rectWidth = 24; //Texture Width
int rectHeight = 24; //Texture Heigh
int DefaultIconA= 50; //Default icon alphe (55 on 255)
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 2824);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
if (this->unk_6A0 > 4000000.0f) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA);
}
if (temp == 0 || temp <= 0.1f) {
/*Fail check, it is used to draw off the icon when
link is standing out range but do not refresh unk_6A0.
Also used to make a default value in my case.*/
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA);
}
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
gDPSetOtherMode(OVERLAY_DISP++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_IA16 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2);
gDPLoadTextureBlock(OVERLAY_DISP++, gStoneOfAgonyIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPSetOtherMode(OVERLAY_DISP++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_IA16 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2);
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 3500);
}
if (this->unk_6A0 > 4000000.0f) {
this->unk_6A0 = 0.0f;
if (CVar_GetS32("gVisualAgony", 0) !=0 && !this->stateFlags1) {
//This audio is placed here and not in previous CVar check to prevent ears ra.. :)
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E0);
}
func_8083264C(this, 120, 20, 10, 0);
}
}
@ -10547,7 +10585,7 @@ void Player_UpdateCommon(Player* this, GlobalContext* globalCtx, Input* input) {
else {
this->fallStartHeight = this->actor.world.pos.y;
}
func_80848EF8(this);
func_80848EF8(this, globalCtx);
}
}

View File

@ -595,7 +595,6 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
gSPInvalidateTexCache(POLY_KAL_DISP++, pauseCtx->iconItemSegment);
//gSPInvalidateTexCache(POLY_KAL_DISP++, pauseCtx->iconItem24Segment);
gSPInvalidateTexCache(POLY_KAL_DISP++, pauseCtx->nameSegment);
gSPInvalidateTexCache(POLY_KAL_DISP++, globalCtx->interfaceCtx.mapSegment);
//gSPSegment(POLY_KAL_DISP++, 0x07, pauseCtx->playerSegment);
gSPSegment(POLY_KAL_DISP++, 0x08, pauseCtx->iconItemSegment);

View File

@ -332,6 +332,10 @@ void KaleidoScope_DrawDungeonMap(GlobalContext* globalCtx, GraphicsContext* gfxC
gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[60], 8, 0);
// The dungeon map textures are recreated each frame, so always invalidate them
gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment);
gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment + 0x800);
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegment, G_IM_FMT_CI, 48, 85, 0, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);