add to more functions
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@ -28,6 +28,10 @@ void SkelAnime_DrawLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3
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Vec3f pos;
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Vec3f pos;
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Vec3s rot;
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Vec3s rot;
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if (CVarGetInteger("gDisableLOD", 0)) {
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lod = 0;
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}
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OPEN_DISPS(play->state.gfxCtx);
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OPEN_DISPS(play->state.gfxCtx);
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Matrix_Push();
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Matrix_Push();
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@ -135,6 +139,10 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
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Vec3f pos;
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Vec3f pos;
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Vec3s rot;
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Vec3s rot;
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if (CVarGetInteger("gDisableLOD", 0)) {
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lod = 0;
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}
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Matrix_Push();
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Matrix_Push();
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limb = (LodLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]);
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limb = (LodLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]);
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@ -195,6 +203,10 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
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Vec3s rot;
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Vec3s rot;
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Mtx* mtx = Graph_Alloc(play->state.gfxCtx, dListCount * sizeof(Mtx));
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Mtx* mtx = Graph_Alloc(play->state.gfxCtx, dListCount * sizeof(Mtx));
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if (CVarGetInteger("gDisableLOD", 0)) {
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lod = 0;
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}
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if (skeleton == NULL) {
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if (skeleton == NULL) {
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("Si2_Lod_draw_SV():skelがNULLです。\n"); // "skel is NULL."
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osSyncPrintf("Si2_Lod_draw_SV():skelがNULLです。\n"); // "skel is NULL."
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