add to more functions

This commit is contained in:
inspectredc 2024-02-29 13:29:29 +00:00
parent 0aea9b268a
commit bd6f4c4c65
1 changed files with 12 additions and 0 deletions

View File

@ -28,6 +28,10 @@ void SkelAnime_DrawLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3
Vec3f pos;
Vec3s rot;
if (CVarGetInteger("gDisableLOD", 0)) {
lod = 0;
}
OPEN_DISPS(play->state.gfxCtx);
Matrix_Push();
@ -135,6 +139,10 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
Vec3f pos;
Vec3s rot;
if (CVarGetInteger("gDisableLOD", 0)) {
lod = 0;
}
Matrix_Push();
limb = (LodLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]);
@ -195,6 +203,10 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
Vec3s rot;
Mtx* mtx = Graph_Alloc(play->state.gfxCtx, dListCount * sizeof(Mtx));
if (CVarGetInteger("gDisableLOD", 0)) {
lod = 0;
}
if (skeleton == NULL) {
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("Si2_Lod_draw_SV():skelがNULLです。\n"); // "skel is NULL."