Ice trap fix

This commit is contained in:
aMannus 2022-08-25 09:54:08 +02:00
parent 2626f6c7e3
commit bc5ec24889

View File

@ -205,6 +205,7 @@ void Randomizer_GetSkullReward(EnSi* this, GlobalContext* globalCtx) {
getItem = Randomizer_GetRandomizedItem(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum); getItem = Randomizer_GetRandomizedItem(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum);
getItemId = getItem.getItemId; getItemId = getItem.getItemId;
if (getItemId == RG_ICE_TRAP) { if (getItemId == RG_ICE_TRAP) {
player->getItemEntry = getItem;
player->pendingIceTrap = true; player->pendingIceTrap = true;
textId = 0xF8; textId = 0xF8;
} else { } else {