mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-10-31 23:55:06 -04:00
Merge branch 'develop' into pausedpadnav
This commit is contained in:
commit
bc1861a569
@ -18,6 +18,7 @@ Shader shader = { 0 };
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|||||||
Light light = { 0 };
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Light light = { 0 };
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||||||
Vector3 lightPos = { -5.0f, 10.0f, 10.0f };
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Vector3 lightPos = { -5.0f, 10.0f, 10.0f };
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||||||
Vector2 dragOffset;
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Vector2 dragOffset;
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||||||
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bool isDragging = false;
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||||||
std::string sohFolder = NULLSTR;
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std::string sohFolder = NULLSTR;
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||||||
bool extracting = false;
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bool extracting = false;
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||||||
bool rom_ready = false;
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bool rom_ready = false;
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@ -95,20 +96,52 @@ void OTRGame::update(){
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}
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}
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void OTRGame::draw() {
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void OTRGame::draw() {
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Vector2 windowSize(GetScreenWidth(), GetScreenHeight());
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Rectangle titlebar = Rectangle(0, 0, windowSize.x - 50, 35);
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Vector2 mousePos = GetMousePosition();
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Vector2 mouseDelta = GetMouseDelta();
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !isDragging &&
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mousePos.x >= titlebar.x && mousePos.y >= titlebar.y && mousePos.x <= titlebar.x + titlebar.width && mousePos.y <= titlebar.y + titlebar.height) {
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isDragging = true;
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dragOffset = mousePos;
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}
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else if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && isDragging) {
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isDragging = false;
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dragOffset = Vector2(0, 0);
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}
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if (isDragging && (mouseDelta.x != 0.0f || mouseDelta.y != 0.0f)) {
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Vector2 wndPos = GetWindowPosition();
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wndPos = Vector2(wndPos.x + (mousePos.x - dragOffset.x), wndPos.y + (mousePos.y - dragOffset.y));
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// Calculate virtual screen total size in case there are multiple monitors
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int vsX1 = 0, vsY1 = 0, vsX2 = 0, vsY2 = 0;
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int monitorCount = GetMonitorCount();
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for (int m = 0; m < monitorCount; m++) {
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Vector2 monitorPos = GetMonitorPosition(m);
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Vector2 monitorSize = Vector2(GetMonitorWidth(m), GetMonitorHeight(m));
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if (monitorPos.x < vsX1) vsX1 = monitorPos.x;
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if (monitorPos.y < vsY1) vsY1 = monitorPos.y;
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if (monitorPos.x + monitorSize.x > vsX2) vsX2 = monitorPos.x + monitorSize.x;
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if (monitorPos.y + monitorSize.y > vsY2) vsY2 = monitorPos.y + monitorSize.y;
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}
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// Clamp the window to the borders of the monitors
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if (wndPos.x < vsX1) wndPos.x = vsX1;
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if (wndPos.y < vsY1) wndPos.y = vsY1;
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if (wndPos.x + windowSize.x > vsX2) wndPos.x = vsX2 - windowSize.x;
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if (wndPos.y + windowSize.y > vsY2) wndPos.y = vsY2 - windowSize.y;
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SetWindowPosition(wndPos.x, wndPos.y);
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}
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BeginDrawing();
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BeginDrawing();
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ClearBackground(Color(40, 40, 40, 255));
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ClearBackground(Color(40, 40, 40, 255));
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Vector3 windowSize(GetScreenWidth(), GetScreenHeight());
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Rectangle titlebar = Rectangle(0, 0, windowSize.x - 50, 35);
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Vector2 mousePos = Vector2(GetMouseX(), GetMouseY());
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||||||
bool hoveredTitlebar = mousePos.x >= titlebar.x && mousePos.y >= titlebar.y && mousePos.x <= titlebar.x + titlebar.width && mousePos.y <= titlebar.y + titlebar.height;
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if (hoveredTitlebar && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
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||||||
if (dragOffset.x == 0 && dragOffset.y == 0) dragOffset = mousePos;
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Vector2 wndPos = GetWindowPosition();
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||||||
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SetWindowPosition(wndPos.x + (mousePos.x - dragOffset.x), wndPos.y + (mousePos.y - dragOffset.y));
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|
||||||
}
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else dragOffset = Vector2(0, 0);
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||||||
DrawTexture(Textures["Frame"], 0, 0, WHITE);
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DrawTexture(Textures["Frame"], 0, 0, WHITE);
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@ -116,7 +149,7 @@ void OTRGame::draw() {
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DrawTexture(titleTex, windowSize.x / 2 - titleTex.width / 2, titlebar.height / 2 - titleTex.height / 2, WHITE);
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DrawTexture(titleTex, windowSize.x / 2 - titleTex.width / 2, titlebar.height / 2 - titleTex.height / 2, WHITE);
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|
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if (UIUtils::GuiIcon("Exit", windowSize.x - 36, titlebar.height / 2 - 10) && (extracting && currentStep.find("Done") != std::string::npos || !extracting)) {
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if (UIUtils::GuiIcon("Exit", windowSize.x - 36, titlebar.height / 2 - 10) && (extracting && currentStep.find("Done") != std::string::npos || !extracting)) {
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||||||
CloseWindow();
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closeRequested = true;
|
||||||
}
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}
|
||||||
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|
||||||
BeginMode3D(camera);
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BeginMode3D(camera);
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@ -19,6 +19,8 @@ public:
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|||||||
void update();
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void update();
|
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void draw();
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void draw();
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||||||
void exit();
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void exit();
|
||||||
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|
||||||
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inline bool CloseRequested() { return closeRequested; }
|
||||||
protected:
|
protected:
|
||||||
void LoadTexture(const std::string& name, const std::string& path) {
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void LoadTexture(const std::string& name, const std::string& path) {
|
||||||
const Image tmp = LoadImage(path.c_str());
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const Image tmp = LoadImage(path.c_str());
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@ -32,6 +34,9 @@ protected:
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SetTextureFilter(font.texture, TEXTURE_FILTER_POINT);
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SetTextureFilter(font.texture, TEXTURE_FILTER_POINT);
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Fonts[name] = font;
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Fonts[name] = font;
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||||||
}
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}
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||||||
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|
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private:
|
||||||
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bool closeRequested = false;
|
||||||
};
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};
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||||||
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|
||||||
extern OTRGame* Game;
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extern OTRGame* Game;
|
||||||
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@ -18,7 +18,7 @@ void UpdateDrawFrame(void) {
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|||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
constexpr Vector2 windowSize = Vector2(400, 200);
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constexpr Vector2 windowSize = Vector2(400, 200);
|
||||||
SetTargetFPS(144);
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SetConfigFlags(FLAG_VSYNC_HINT);
|
||||||
SetConfigFlags(FLAG_WINDOW_HIGHDPI);
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SetConfigFlags(FLAG_WINDOW_HIGHDPI);
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||||||
SetConfigFlags(FLAG_WINDOW_UNDECORATED);
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SetConfigFlags(FLAG_WINDOW_UNDECORATED);
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||||||
SetConfigFlags(FLAG_MSAA_4X_HINT);
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SetConfigFlags(FLAG_MSAA_4X_HINT);
|
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@ -32,7 +32,7 @@ int main() {
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Game = new OTRGame();
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Game = new OTRGame();
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Game->preload();
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Game->preload();
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Game->init();
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Game->init();
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while(!WindowShouldClose()) {
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while(!WindowShouldClose() && !Game->CloseRequested()) {
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UpdateDrawFrame();
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UpdateDrawFrame();
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||||||
}
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}
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CloseWindow();
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CloseWindow();
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@ -192,10 +192,12 @@ int main(int argc, char* argv[])
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|||||||
signal(SIGSEGV, ErrorHandler);
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signal(SIGSEGV, ErrorHandler);
|
||||||
signal(SIGABRT, ErrorHandler);
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signal(SIGABRT, ErrorHandler);
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#else
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#else
|
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HANDLE_WARNING(WarningType::Always,
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// HANDLE_WARNING(WarningType::Always,
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||||||
"tried to set error handler, but this ZAPD build lacks support for one",
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// "tried to set error handler, but this ZAPD build lacks support for one",
|
||||||
"");
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// "");
|
||||||
#endif
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#endif
|
||||||
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|
||||||
|
|
||||||
}
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}
|
||||||
else if (arg == "-v") // Verbose
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else if (arg == "-v") // Verbose
|
||||||
{
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{
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||||||
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@ -27,6 +27,7 @@ namespace Game {
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const std::string AudioSection = AUDIO_SECTION;
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const std::string AudioSection = AUDIO_SECTION;
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const std::string ControllerSection = CONTROLLER_SECTION;
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const std::string ControllerSection = CONTROLLER_SECTION;
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const std::string EnhancementSection = ENHANCEMENTS_SECTION;
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const std::string EnhancementSection = ENHANCEMENTS_SECTION;
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const std::string CheatSection = CHEATS_SECTION;
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void UpdateAudio() {
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void UpdateAudio() {
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Audio_SetGameVolume(SEQ_BGM_MAIN, Settings.audio.music_main);
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Audio_SetGameVolume(SEQ_BGM_MAIN, Settings.audio.music_main);
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@ -57,9 +58,7 @@ namespace Game {
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Settings.enhancements.animated_pause_menu = stob(Conf[EnhancementSection]["animated_pause_menu"]);
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Settings.enhancements.animated_pause_menu = stob(Conf[EnhancementSection]["animated_pause_menu"]);
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CVar_SetS32(const_cast<char*>("gPauseLiveLink"), Settings.enhancements.animated_pause_menu);
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CVar_SetS32(const_cast<char*>("gPauseLiveLink"), Settings.enhancements.animated_pause_menu);
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Settings.enhancements.debug_mode = stob(Conf[EnhancementSection]["debug_mode"]);
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// Audio
|
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CVar_SetS32(const_cast<char*>("gDebugEnabled"), Settings.enhancements.debug_mode);
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Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);
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Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);
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CVar_SetFloat(const_cast<char*>("gGameMasterVolume"), Settings.audio.master);
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CVar_SetFloat(const_cast<char*>("gGameMasterVolume"), Settings.audio.master);
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@ -75,6 +74,7 @@ namespace Game {
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Settings.audio.fanfare = Ship::stof(Conf[AudioSection]["fanfare"]);
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Settings.audio.fanfare = Ship::stof(Conf[AudioSection]["fanfare"]);
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CVar_SetFloat(const_cast<char*>("gFanfareVolume"), Settings.audio.fanfare);
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CVar_SetFloat(const_cast<char*>("gFanfareVolume"), Settings.audio.fanfare);
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// Controllers
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Settings.controller.gyro_sensitivity = Ship::stof(Conf[ControllerSection]["gyro_sensitivity"]);
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Settings.controller.gyro_sensitivity = Ship::stof(Conf[ControllerSection]["gyro_sensitivity"]);
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CVar_SetFloat(const_cast<char*>("gGyroSensitivity"), Settings.controller.gyro_sensitivity);
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CVar_SetFloat(const_cast<char*>("gGyroSensitivity"), Settings.controller.gyro_sensitivity);
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@ -87,6 +87,34 @@ namespace Game {
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Settings.controller.input_enabled = stob(Conf[ControllerSection]["input_enabled"]);
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Settings.controller.input_enabled = stob(Conf[ControllerSection]["input_enabled"]);
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CVar_SetS32(const_cast<char*>("gInputEnabled"), Settings.controller.input_enabled);
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CVar_SetS32(const_cast<char*>("gInputEnabled"), Settings.controller.input_enabled);
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// Cheats
|
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Settings.cheats.debug_mode = stob(Conf[CheatSection]["debug_mode"]);
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CVar_SetS32(const_cast<char*>("gDebugEnabled"), Settings.cheats.debug_mode);
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|
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Settings.cheats.infinite_money = stob(Conf[CheatSection]["infinite_money"]);
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CVar_SetS32(const_cast<char*>("gInfiniteMoney"), Settings.cheats.infinite_money);
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|
||||||
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Settings.cheats.infinite_health = stob(Conf[CheatSection]["infinite_health"]);
|
||||||
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CVar_SetS32(const_cast<char*>("gInfiniteHealth"), Settings.cheats.infinite_health);
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||||||
|
|
||||||
|
Settings.cheats.infinite_ammo = stob(Conf[CheatSection]["infinite_ammo"]);
|
||||||
|
CVar_SetS32(const_cast<char*>("gInfiniteAmmo"), Settings.cheats.infinite_ammo);
|
||||||
|
|
||||||
|
Settings.cheats.infinite_magic = stob(Conf[CheatSection]["infinite_magic"]);
|
||||||
|
CVar_SetS32(const_cast<char*>("gInfiniteMagic"), Settings.cheats.infinite_magic);
|
||||||
|
|
||||||
|
Settings.cheats.no_clip = stob(Conf[CheatSection]["no_clip"]);
|
||||||
|
CVar_SetS32(const_cast<char*>("gNoClip"), Settings.cheats.no_clip);
|
||||||
|
|
||||||
|
Settings.cheats.climb_everything = stob(Conf[CheatSection]["climb_everything"]);
|
||||||
|
CVar_SetS32(const_cast<char*>("gClimbEverything"), Settings.cheats.climb_everything);
|
||||||
|
|
||||||
|
Settings.cheats.moon_jump_on_l = stob(Conf[CheatSection]["moon_jump_on_l"]);
|
||||||
|
CVar_SetS32(const_cast<char*>("gMoonJumpOnL"), Settings.cheats.moon_jump_on_l);
|
||||||
|
|
||||||
|
Settings.cheats.super_tunic = stob(Conf[CheatSection]["super_tunic"]);
|
||||||
|
CVar_SetS32(const_cast<char*>("gSuperTunic"), Settings.cheats.super_tunic);
|
||||||
|
|
||||||
UpdateAudio();
|
UpdateAudio();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -111,13 +139,25 @@ namespace Game {
|
|||||||
Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text);
|
Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text);
|
||||||
Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
|
Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
|
||||||
Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
|
Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
|
||||||
Conf[EnhancementSection]["debug_mode"] = std::to_string(Settings.enhancements.debug_mode);
|
|
||||||
|
|
||||||
|
|
||||||
|
// Controllers
|
||||||
Conf[ControllerSection]["gyro_sensitivity"] = std::to_string(Settings.controller.gyro_sensitivity);
|
Conf[ControllerSection]["gyro_sensitivity"] = std::to_string(Settings.controller.gyro_sensitivity);
|
||||||
Conf[ControllerSection]["rumble_strength"] = std::to_string(Settings.controller.rumble_strength);
|
Conf[ControllerSection]["rumble_strength"] = std::to_string(Settings.controller.rumble_strength);
|
||||||
Conf[ControllerSection]["input_scale"] = std::to_string(Settings.controller.input_scale);
|
Conf[ControllerSection]["input_scale"] = std::to_string(Settings.controller.input_scale);
|
||||||
Conf[ControllerSection]["input_enabled"] = std::to_string(Settings.controller.input_enabled);
|
Conf[ControllerSection]["input_enabled"] = std::to_string(Settings.controller.input_enabled);
|
||||||
|
|
||||||
|
// Cheats
|
||||||
|
Conf[CheatSection]["debug_mode"] = std::to_string(Settings.cheats.debug_mode);
|
||||||
|
Conf[CheatSection]["infinite_money"] = std::to_string(Settings.cheats.infinite_money);
|
||||||
|
Conf[CheatSection]["infinite_health"] = std::to_string(Settings.cheats.infinite_health);
|
||||||
|
Conf[CheatSection]["infinite_ammo"] = std::to_string(Settings.cheats.infinite_ammo);
|
||||||
|
Conf[CheatSection]["infinite_magic"] = std::to_string(Settings.cheats.infinite_magic);
|
||||||
|
Conf[CheatSection]["no_clip"] = std::to_string(Settings.cheats.no_clip);
|
||||||
|
Conf[CheatSection]["climb_everything"] = std::to_string(Settings.cheats.climb_everything);
|
||||||
|
Conf[CheatSection]["moon_jump_on_l"] = std::to_string(Settings.cheats.moon_jump_on_l);
|
||||||
|
Conf[CheatSection]["super_tunic"] = std::to_string(Settings.cheats.super_tunic);
|
||||||
|
|
||||||
Conf.Save();
|
Conf.Save();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -23,15 +23,30 @@ struct SoHConfigType {
|
|||||||
bool fast_text = false;
|
bool fast_text = false;
|
||||||
bool disable_lod = false;
|
bool disable_lod = false;
|
||||||
bool animated_pause_menu = false;
|
bool animated_pause_menu = false;
|
||||||
bool debug_mode = false;
|
|
||||||
} enhancements;
|
} enhancements;
|
||||||
|
|
||||||
|
// Controller
|
||||||
struct {
|
struct {
|
||||||
float gyro_sensitivity = 1.0f;
|
float gyro_sensitivity = 1.0f;
|
||||||
float rumble_strength = 1.0f;
|
float rumble_strength = 1.0f;
|
||||||
float input_scale = 1.0f;
|
float input_scale = 1.0f;
|
||||||
|
float gyroDriftX = 0.0f;
|
||||||
|
float gyroDriftY = 0.0f;
|
||||||
bool input_enabled = false;
|
bool input_enabled = false;
|
||||||
} controller;
|
} controller;
|
||||||
|
|
||||||
|
// Cheats
|
||||||
|
struct {
|
||||||
|
bool debug_mode = false;
|
||||||
|
bool infinite_money = false;
|
||||||
|
bool infinite_health = false;
|
||||||
|
bool infinite_ammo = false;
|
||||||
|
bool infinite_magic = false;
|
||||||
|
bool no_clip = false;
|
||||||
|
bool climb_everything = false;
|
||||||
|
bool moon_jump_on_l = false;
|
||||||
|
bool super_tunic = false;
|
||||||
|
} cheats;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum SeqPlayers {
|
enum SeqPlayers {
|
||||||
@ -46,6 +61,7 @@ enum SeqPlayers {
|
|||||||
#define AUDIO_SECTION "AUDIO SETTINGS"
|
#define AUDIO_SECTION "AUDIO SETTINGS"
|
||||||
#define CONTROLLER_SECTION "CONTROLLER SECTION"
|
#define CONTROLLER_SECTION "CONTROLLER SECTION"
|
||||||
#define ENHANCEMENTS_SECTION "ENHANCEMENT SETTINGS"
|
#define ENHANCEMENTS_SECTION "ENHANCEMENT SETTINGS"
|
||||||
|
#define CHEATS_SECTION "CHEATS SETTINGS"
|
||||||
|
|
||||||
namespace Game {
|
namespace Game {
|
||||||
extern SoHConfigType Settings;
|
extern SoHConfigType Settings;
|
||||||
|
@ -673,7 +673,11 @@ static void gfx_opengl_resize_framebuffer(int fb, uint32_t width, uint32_t heigh
|
|||||||
|
|
||||||
void gfx_opengl_set_framebuffer(int fb)
|
void gfx_opengl_set_framebuffer(int fb)
|
||||||
{
|
{
|
||||||
glClipControl(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE); // Set origin to upper left corner, to match N64 and DX11
|
if (GLEW_ARB_clip_control || GLEW_VERSION_4_5) {
|
||||||
|
// Set origin to upper left corner, to match N64 and DX11
|
||||||
|
// If this function is not supported, the texture will be upside down :(
|
||||||
|
glClipControl(GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
|
||||||
|
}
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb);
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb);
|
||||||
|
|
||||||
glDepthMask(GL_TRUE);
|
glDepthMask(GL_TRUE);
|
||||||
@ -687,8 +691,10 @@ void gfx_opengl_reset_framebuffer(void)
|
|||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
|
||||||
|
if (GLEW_ARB_clip_control || GLEW_VERSION_4_5) {
|
||||||
glClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
|
glClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void gfx_opengl_select_texture_fb(int fbID)
|
void gfx_opengl_select_texture_fb(int fbID)
|
||||||
{
|
{
|
||||||
|
@ -7,12 +7,8 @@
|
|||||||
#include "Window.h"
|
#include "Window.h"
|
||||||
|
|
||||||
extern "C" uint8_t __osMaxControllers;
|
extern "C" uint8_t __osMaxControllers;
|
||||||
float gyroDriftX;
|
|
||||||
float gyroDriftY;
|
|
||||||
|
|
||||||
namespace Ship {
|
namespace Ship {
|
||||||
|
|
||||||
|
|
||||||
SDLController::SDLController(int32_t dwControllerNumber) : Controller(dwControllerNumber), Cont(nullptr), guid(INVALID_SDL_CONTROLLER_GUID) {
|
SDLController::SDLController(int32_t dwControllerNumber) : Controller(dwControllerNumber), Cont(nullptr), guid(INVALID_SDL_CONTROLLER_GUID) {
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -147,8 +143,8 @@ namespace Ship {
|
|||||||
//bound diagonals to an octagonal range {-68 ... +68}
|
//bound diagonals to an octagonal range {-68 ... +68}
|
||||||
if (ax != 0.0 && ay != 0.0) {
|
if (ax != 0.0 && ay != 0.0) {
|
||||||
auto slope = ay / ax;
|
auto slope = ay / ax;
|
||||||
auto edgex = copysign(85.0 / (abs(slope) + wAxisThreshold / 69.0), ax);
|
auto edgex = copysign(85.0 / (abs(slope) + 16.0 / 69.0), ax);
|
||||||
auto edgey = copysign(std::min(abs(edgex * slope), 85.0 / (1.0 / abs(slope) + wAxisThreshold / 69.0)), ay);
|
auto edgey = copysign(std::min(abs(edgex * slope), 85.0 / (1.0 / abs(slope) + 16.0 / 69.0)), ay);
|
||||||
edgex = edgey / slope;
|
edgex = edgey / slope;
|
||||||
|
|
||||||
auto scale = sqrt(edgex * edgex + edgey * edgey) / 85.0;
|
auto scale = sqrt(edgex * edgex + edgey * edgey) / 85.0;
|
||||||
@ -186,31 +182,31 @@ namespace Ship {
|
|||||||
SDL_GameControllerGetSensorData(Cont, SDL_SENSOR_GYRO, gyroData, 3);
|
SDL_GameControllerGetSensorData(Cont, SDL_SENSOR_GYRO, gyroData, 3);
|
||||||
|
|
||||||
const char* contName = SDL_GameControllerName(Cont);
|
const char* contName = SDL_GameControllerName(Cont);
|
||||||
const int isSpecialController = strcmp("PS5 Controller", contName);
|
const int isSpecialController = !strcmp("PS5 Controller", contName);
|
||||||
const float gyroSensitivity = Game::Settings.controller.gyro_sensitivity;
|
const float gyroSensitivity = Game::Settings.controller.gyro_sensitivity;
|
||||||
|
|
||||||
if (gyroDriftX == 0) {
|
if (Game::Settings.controller.gyroDriftX == 0) {
|
||||||
if (isSpecialController == 0) {
|
Game::Settings.controller.gyroDriftX = gyroData[0];
|
||||||
gyroDriftX = gyroData[2];
|
}
|
||||||
|
|
||||||
|
if (Game::Settings.controller.gyroDriftY == 0) {
|
||||||
|
if (isSpecialController == 1) {
|
||||||
|
Game::Settings.controller.gyroDriftY = gyroData[2];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
gyroDriftX = gyroData[0];
|
Game::Settings.controller.gyroDriftY = gyroData[1];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gyroDriftY == 0) {
|
if (isSpecialController == 1) {
|
||||||
gyroDriftY = gyroData[1];
|
wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
|
||||||
}
|
wGyroY = -gyroData[2] - Game::Settings.controller.gyroDriftY;
|
||||||
|
|
||||||
if (isSpecialController == 0) {
|
|
||||||
wGyroX = gyroData[2] - gyroDriftX;
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
wGyroX = gyroData[0] - gyroDriftX;
|
wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
|
||||||
|
wGyroY = gyroData[1] - Game::Settings.controller.gyroDriftY;
|
||||||
}
|
}
|
||||||
|
|
||||||
wGyroY = gyroData[1] - gyroDriftY;
|
|
||||||
|
|
||||||
wGyroX *= gyroSensitivity;
|
wGyroX *= gyroSensitivity;
|
||||||
wGyroY *= gyroSensitivity;
|
wGyroY *= gyroSensitivity;
|
||||||
}
|
}
|
||||||
@ -340,11 +336,19 @@ namespace Ship {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (SDL_GameControllerHasLED(Cont)) {
|
if (SDL_GameControllerHasLED(Cont)) {
|
||||||
if (controller->ledColor == 1) {
|
switch (controller->ledColor) {
|
||||||
|
case 0:
|
||||||
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 255, 0, 0);
|
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 255, 0, 0);
|
||||||
}
|
break;
|
||||||
else {
|
case 1:
|
||||||
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0, 255, 0);
|
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0x1E, 0x69, 0x1B);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0x64, 0x14, 0x00);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
SDL_JoystickSetLED(SDL_GameControllerGetJoystick(Cont), 0x00, 0x3C, 0x64);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -306,6 +306,14 @@ namespace SohImGui {
|
|||||||
if (ImGui::SliderFloat("##GYROSCOPE", &Game::Settings.controller.gyro_sensitivity, 0.0f, 1.0f, "")) {
|
if (ImGui::SliderFloat("##GYROSCOPE", &Game::Settings.controller.gyro_sensitivity, 0.0f, 1.0f, "")) {
|
||||||
needs_save = true;
|
needs_save = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ImGui::Button("Recalibrate Gyro")) {
|
||||||
|
Game::Settings.controller.gyroDriftX = 0;
|
||||||
|
Game::Settings.controller.gyroDriftY = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
ImGui::Text("Rumble Strength: %d %%", static_cast<int>(100 * Game::Settings.controller.rumble_strength));
|
ImGui::Text("Rumble Strength: %d %%", static_cast<int>(100 * Game::Settings.controller.rumble_strength));
|
||||||
if (ImGui::SliderFloat("##RUMBLE", &Game::Settings.controller.rumble_strength, 0.0f, 1.0f, "")) {
|
if (ImGui::SliderFloat("##RUMBLE", &Game::Settings.controller.rumble_strength, 0.0f, 1.0f, "")) {
|
||||||
needs_save = true;
|
needs_save = true;
|
||||||
@ -350,20 +358,65 @@ namespace SohImGui {
|
|||||||
needs_save = true;
|
needs_save = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::Text("Debugging");
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
if (ImGui::Checkbox("Debug Mode", &Game::Settings.enhancements.debug_mode)) {
|
|
||||||
CVar_SetS32(const_cast<char*>("gDebugEnabled"), Game::Settings.enhancements.debug_mode);
|
|
||||||
needs_save = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::BeginMenu("Developer Tools")) {
|
if (ImGui::BeginMenu("Developer Tools")) {
|
||||||
HOOK(ImGui::MenuItem("Stats", nullptr, &Game::Settings.debug.soh));
|
HOOK(ImGui::MenuItem("Stats", nullptr, &Game::Settings.debug.soh));
|
||||||
HOOK(ImGui::MenuItem("Console", nullptr, &console->opened));
|
HOOK(ImGui::MenuItem("Console", nullptr, &console->opened));
|
||||||
|
|
||||||
|
ImGui::Text("Debug");
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
if (ImGui::Checkbox("Debug Mode", &Game::Settings.cheats.debug_mode)) {
|
||||||
|
CVar_SetS32(const_cast<char*>("gDebugEnabled"), Game::Settings.cheats.debug_mode);
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::EndMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::BeginMenu("Cheats")) {
|
||||||
|
if (ImGui::Checkbox("Infinite Money", &Game::Settings.cheats.infinite_money)) {
|
||||||
|
CVar_SetS32(const_cast<char*>("gInfiniteMoney"), Game::Settings.cheats.infinite_money);
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Checkbox("Infinite Health", &Game::Settings.cheats.infinite_health)) {
|
||||||
|
CVar_SetS32(const_cast<char*>("gInfiniteHealth"), Game::Settings.cheats.infinite_health);
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Checkbox("Infinite Ammo", &Game::Settings.cheats.infinite_ammo)) {
|
||||||
|
CVar_SetS32(const_cast<char*>("gInfiniteAmmo"), Game::Settings.cheats.infinite_ammo);
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Checkbox("Infinite Magic", &Game::Settings.cheats.infinite_magic)) {
|
||||||
|
CVar_SetS32(const_cast<char*>("gInfiniteMagic"), Game::Settings.cheats.infinite_magic);
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Checkbox("No Clip", &Game::Settings.cheats.no_clip)) {
|
||||||
|
CVar_SetS32(const_cast<char*>("gNoClip"), Game::Settings.cheats.no_clip);
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Checkbox("Climb Everything", &Game::Settings.cheats.climb_everything)) {
|
||||||
|
CVar_SetS32(const_cast<char*>("gClimbEverything"), Game::Settings.cheats.climb_everything);
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Checkbox("Moon Jump on L", &Game::Settings.cheats.moon_jump_on_l)) {
|
||||||
|
CVar_SetS32(const_cast<char*>("gMoonJumpOnL"), Game::Settings.cheats.moon_jump_on_l);
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Checkbox("Super Tunic", &Game::Settings.cheats.super_tunic)) {
|
||||||
|
CVar_SetS32(const_cast<char*>("gSuperTunic"), Game::Settings.cheats.super_tunic);
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -39,6 +39,14 @@ extern "C" {
|
|||||||
exit(EXIT_FAILURE);
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const char* controllerDb = "gamecontrollerdb.txt";
|
||||||
|
int mappingsAdded = SDL_GameControllerAddMappingsFromFile(controllerDb);
|
||||||
|
if (mappingsAdded >= 0) {
|
||||||
|
SPDLOG_INFO("Added SDL game controllers from \"{}\" ({})", controllerDb, mappingsAdded);
|
||||||
|
} else {
|
||||||
|
SPDLOG_ERROR("Failed add SDL game controller mappings from \"{}\" ({})", controllerDb, SDL_GetError());
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: This for loop is debug. Burn it with fire.
|
// TODO: This for loop is debug. Burn it with fire.
|
||||||
for (size_t i = 0; i < SDL_NumJoysticks(); i++) {
|
for (size_t i = 0; i < SDL_NumJoysticks(); i++) {
|
||||||
if (SDL_IsGameController(i)) {
|
if (SDL_IsGameController(i)) {
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="object_triforce_spot" Segment="6">
|
<File Name="object_triforce_spot" Segment="6">
|
||||||
<Array Name="gTriforceVtx" Count="32" Offset="0x0000">
|
<Array Name="gTriforceVtx" Count="96" Offset="0x0000">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
|
|
||||||
|
@ -324,6 +324,75 @@ void GameState_Update(GameState* gameState) {
|
|||||||
func_800C49F4(gfxCtx);
|
func_800C49F4(gfxCtx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------
|
||||||
|
// Cheats hooks
|
||||||
|
// -----------------------
|
||||||
|
|
||||||
|
// Inf Money
|
||||||
|
if (CVar_GetS32("gInfiniteMoney", 0) != 0) {
|
||||||
|
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
|
||||||
|
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Inf Health
|
||||||
|
if (CVar_GetS32("gInfiniteHealth", 0) != 0) {
|
||||||
|
if (gSaveContext.health < gSaveContext.healthCapacity) {
|
||||||
|
gSaveContext.health = gSaveContext.healthCapacity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Inf Ammo
|
||||||
|
if (CVar_GetS32("gInfiniteAmmo", 0) != 0) {
|
||||||
|
// Deku Sticks
|
||||||
|
if (AMMO(ITEM_STICK) < CUR_CAPACITY(UPG_STICKS)) {
|
||||||
|
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deku Nuts
|
||||||
|
if (AMMO(ITEM_NUT) < CUR_CAPACITY(UPG_NUTS)) {
|
||||||
|
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bombs
|
||||||
|
if (AMMO(ITEM_BOMB) < CUR_CAPACITY(UPG_BOMB_BAG)) {
|
||||||
|
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fairy Bow (Ammo)
|
||||||
|
if (AMMO(ITEM_BOW) < CUR_CAPACITY(UPG_QUIVER)) {
|
||||||
|
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fairy Slingshot (Ammo)
|
||||||
|
if (AMMO(ITEM_SLINGSHOT) < CUR_CAPACITY(UPG_BULLET_BAG)) {
|
||||||
|
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bombchus (max: 50, no upgrades)
|
||||||
|
if (AMMO(ITEM_BOMBCHU) < 50) {
|
||||||
|
AMMO(ITEM_BOMBCHU) = 50;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Inf Magic
|
||||||
|
if (CVar_GetS32("gInfiniteMagic", 0) != 0) {
|
||||||
|
if (gSaveContext.magicAcquired && gSaveContext.magic != (gSaveContext.doubleMagic + 1) * 0x30) {
|
||||||
|
gSaveContext.magic = (gSaveContext.doubleMagic + 1) * 0x30;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Moon Jump On L
|
||||||
|
if (CVar_GetS32("gMoonJumpOnL", 0) != 0) {
|
||||||
|
if (gGlobalCtx) {
|
||||||
|
Player* player = GET_PLAYER(gGlobalCtx);
|
||||||
|
|
||||||
|
if (CHECK_BTN_ANY(gGlobalCtx->state.input[0].cur.button, BTN_L)) {
|
||||||
|
player->actor.velocity.y = 6.34375f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
gameState->frames++;
|
gameState->frames++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -272,9 +272,19 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
|
|||||||
controllerCallback.rumble = padMgr->rumbleEnable[0] > 0 ? 1 : 0;
|
controllerCallback.rumble = padMgr->rumbleEnable[0] > 0 ? 1 : 0;
|
||||||
|
|
||||||
if (HealthMeter_IsCritical()) {
|
if (HealthMeter_IsCritical()) {
|
||||||
controllerCallback.ledColor = 1;
|
|
||||||
} else {
|
|
||||||
controllerCallback.ledColor = 0;
|
controllerCallback.ledColor = 0;
|
||||||
|
} else if (gGlobalCtx) {
|
||||||
|
switch (CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1) {
|
||||||
|
case PLAYER_TUNIC_KOKIRI:
|
||||||
|
controllerCallback.ledColor = 1;
|
||||||
|
break;
|
||||||
|
case PLAYER_TUNIC_GORON:
|
||||||
|
controllerCallback.ledColor = 2;
|
||||||
|
break;
|
||||||
|
case PLAYER_TUNIC_ZORA:
|
||||||
|
controllerCallback.ledColor = 3;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OTRControllerCallback(&controllerCallback);
|
OTRControllerCallback(&controllerCallback);
|
||||||
|
@ -1874,6 +1874,10 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul
|
|||||||
s32 bgId2;
|
s32 bgId2;
|
||||||
f32 nx, ny, nz; // unit normal of polygon
|
f32 nx, ny, nz; // unit normal of polygon
|
||||||
|
|
||||||
|
if (CVar_GetS32("gNoClip", 0) != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
result = false;
|
result = false;
|
||||||
*outBgId = BGCHECK_SCENE;
|
*outBgId = BGCHECK_SCENE;
|
||||||
*outPoly = NULL;
|
*outPoly = NULL;
|
||||||
@ -3996,8 +4000,12 @@ u32 func_80041D94(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
|
|||||||
* SurfaceType Get Wall Flags
|
* SurfaceType Get Wall Flags
|
||||||
*/
|
*/
|
||||||
s32 func_80041DB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
|
s32 func_80041DB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
|
||||||
|
if (CVar_GetS32("gClimbEverything", 0) != 0) {
|
||||||
|
return (1 << 3) | D_80119D90[func_80041D94(colCtx, poly, bgId)];
|
||||||
|
} else {
|
||||||
return D_80119D90[func_80041D94(colCtx, poly, bgId)];
|
return D_80119D90[func_80041D94(colCtx, poly, bgId)];
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* SurfaceType Is Wall Flag (1 << 0) Set
|
* SurfaceType Is Wall Flag (1 << 0) Set
|
||||||
|
@ -4078,11 +4078,11 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||||||
D_80125A58 = func_8008F2F8(globalCtx);
|
D_80125A58 = func_8008F2F8(globalCtx);
|
||||||
|
|
||||||
if (D_80125A58 == 1) {
|
if (D_80125A58 == 1) {
|
||||||
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2) {
|
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2 || CVar_GetS32("gSuperTunic", 0) != 0) {
|
||||||
D_80125A58 = 0;
|
D_80125A58 = 0;
|
||||||
}
|
}
|
||||||
} else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
|
} else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
|
||||||
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3) {
|
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3 || CVar_GetS32("gSuperTunic", 0) != 0) {
|
||||||
D_80125A58 = 0;
|
D_80125A58 = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -631,9 +631,9 @@ s32 func_8008F2F8(GlobalContext* globalCtx) {
|
|||||||
if (0) {}
|
if (0) {}
|
||||||
|
|
||||||
if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) &&
|
if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) &&
|
||||||
(((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON)) ||
|
(((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVar_GetS32("gSuperTunic", 0) == 0)) ||
|
||||||
(((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) &&
|
(((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) &&
|
||||||
(this->currentTunic != PLAYER_TUNIC_ZORA)))) {
|
(this->currentTunic != PLAYER_TUNIC_ZORA && CVar_GetS32("gSuperTunic", 0) == 0)))) {
|
||||||
Message_StartTextbox(globalCtx, triggerEntry->textId, NULL);
|
Message_StartTextbox(globalCtx, triggerEntry->textId, NULL);
|
||||||
gSaveContext.textTriggerFlags |= triggerEntry->flag;
|
gSaveContext.textTriggerFlags |= triggerEntry->flag;
|
||||||
}
|
}
|
||||||
@ -1590,7 +1590,7 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
|
|||||||
sp12C[0] = sword;
|
sp12C[0] = sword;
|
||||||
sp12C[1] = shield;
|
sp12C[1] = shield;
|
||||||
|
|
||||||
Matrix_SetTranslateRotateYXZ(pos->x - (LINK_AGE_IN_YEARS == YEARS_ADULT ? 25 : 0),
|
Matrix_SetTranslateRotateYXZ(pos->x - ((CVar_GetS32("gPauseLiveLink", 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) ? 25 : 0),
|
||||||
pos->y - (CVar_GetS32("gPauseTriforce", 0) ? 16 : 0), pos->z, rot);
|
pos->y - (CVar_GetS32("gPauseTriforce", 0) ? 16 : 0), pos->z, rot);
|
||||||
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
||||||
|
|
||||||
|
@ -300,7 +300,7 @@ void EnKusa_Main(EnKusa* this, GlobalContext* globalCtx) {
|
|||||||
if (Actor_HasParent(&this->actor, globalCtx)) {
|
if (Actor_HasParent(&this->actor, globalCtx)) {
|
||||||
EnKusa_SetupLiftedUp(this);
|
EnKusa_SetupLiftedUp(this);
|
||||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_PL_PULL_UP_PLANT);
|
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_PL_PULL_UP_PLANT);
|
||||||
} else if (this->collider.base.acFlags & AC_HIT) {
|
} else if (this->collider.base.acFlags & AC_HIT && gGlobalCtx->csCtx.state == 0) {
|
||||||
this->collider.base.acFlags &= ~AC_HIT;
|
this->collider.base.acFlags &= ~AC_HIT;
|
||||||
EnKusa_SpawnFragments(this, globalCtx);
|
EnKusa_SpawnFragments(this, globalCtx);
|
||||||
EnKusa_DropCollectible(this, globalCtx);
|
EnKusa_DropCollectible(this, globalCtx);
|
||||||
|
@ -2321,9 +2321,7 @@ s32 func_8083501C(Player* this, GlobalContext* globalCtx) {
|
|||||||
if ((!Player_HoldsHookshot(this) || func_80834FBC(this)) && !func_80834758(globalCtx, this) &&
|
if ((!Player_HoldsHookshot(this) || func_80834FBC(this)) && !func_80834758(globalCtx, this) &&
|
||||||
!func_80834F2C(this, globalCtx)) {
|
!func_80834F2C(this, globalCtx)) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
} else if (this->rideActor != NULL) {
|
||||||
else
|
|
||||||
{
|
|
||||||
this->unk_6AD = 2; // OTRTODO: THIS IS A BAD IDEA BUT IT FIXES THE HORSE FIRST PERSON?
|
this->unk_6AD = 2; // OTRTODO: THIS IS A BAD IDEA BUT IT FIXES THE HORSE FIRST PERSON?
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3847,7 +3845,7 @@ s32 func_808382DC(Player* this, GlobalContext* globalCtx) {
|
|||||||
SurfaceType_IsWallDamage(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId) &&
|
SurfaceType_IsWallDamage(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId) &&
|
||||||
(this->unk_A79 >= D_808544F4[sp48])) ||
|
(this->unk_A79 >= D_808544F4[sp48])) ||
|
||||||
((sp48 >= 0) &&
|
((sp48 >= 0) &&
|
||||||
((this->currentTunic != PLAYER_TUNIC_GORON) || (this->unk_A79 >= D_808544F4[sp48])))) {
|
((this->currentTunic != PLAYER_TUNIC_GORON && CVar_GetS32("gSuperTunic", 0) == 0) || (this->unk_A79 >= D_808544F4[sp48])))) {
|
||||||
this->unk_A79 = 0;
|
this->unk_A79 = 0;
|
||||||
this->actor.colChkInfo.damage = 4;
|
this->actor.colChkInfo.damage = 4;
|
||||||
func_80837C0C(globalCtx, this, 0, 4.0f, 5.0f, this->actor.shape.rot.y, 20);
|
func_80837C0C(globalCtx, this, 0, 4.0f, 5.0f, this->actor.shape.rot.y, 20);
|
||||||
@ -4632,7 +4630,7 @@ s32 func_8083A6AC(Player* this, GlobalContext* globalCtx) {
|
|||||||
|
|
||||||
if (BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->actor.world.pos, &sp74, &sp68, &sp84, true, false, false,
|
if (BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->actor.world.pos, &sp74, &sp68, &sp84, true, false, false,
|
||||||
true, &sp80) &&
|
true, &sp80) &&
|
||||||
(ABS(sp84->normal.y) < 600)) {
|
((ABS(sp84->normal.y) < 600) || (CVar_GetS32("gClimbEverything", 0) != 0))) {
|
||||||
f32 nx = COLPOLY_GET_NORMAL(sp84->normal.x);
|
f32 nx = COLPOLY_GET_NORMAL(sp84->normal.x);
|
||||||
f32 ny = COLPOLY_GET_NORMAL(sp84->normal.y);
|
f32 ny = COLPOLY_GET_NORMAL(sp84->normal.y);
|
||||||
f32 nz = COLPOLY_GET_NORMAL(sp84->normal.z);
|
f32 nz = COLPOLY_GET_NORMAL(sp84->normal.z);
|
||||||
@ -8152,7 +8150,7 @@ static struct_80832924 D_808545F0[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
void func_80843CEC(Player* this, GlobalContext* globalCtx) {
|
void func_80843CEC(Player* this, GlobalContext* globalCtx) {
|
||||||
if (this->currentTunic != PLAYER_TUNIC_GORON) {
|
if (this->currentTunic != PLAYER_TUNIC_GORON && CVar_GetS32("gSuperTunic", 0) == 0) {
|
||||||
if ((globalCtx->roomCtx.curRoom.unk_02 == 3) || (D_808535E4 == 9) ||
|
if ((globalCtx->roomCtx.curRoom.unk_02 == 3) || (D_808535E4 == 9) ||
|
||||||
((func_80838144(D_808535E4) >= 0) &&
|
((func_80838144(D_808535E4) >= 0) &&
|
||||||
!SurfaceType_IsWallDamage(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId))) {
|
!SurfaceType_IsWallDamage(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId))) {
|
||||||
@ -9888,7 +9886,7 @@ void func_80847BA0(GlobalContext* globalCtx, Player* this) {
|
|||||||
if ((this->actor.bgCheckFlags & 0x200) && (D_80853608 < 0x3000)) {
|
if ((this->actor.bgCheckFlags & 0x200) && (D_80853608 < 0x3000)) {
|
||||||
CollisionPoly* wallPoly = this->actor.wallPoly;
|
CollisionPoly* wallPoly = this->actor.wallPoly;
|
||||||
|
|
||||||
if (ABS(wallPoly->normal.y) < 600) {
|
if ((ABS(wallPoly->normal.y) < 600) || (CVar_GetS32("gClimbEverything", 0) != 0)) {
|
||||||
f32 sp8C = COLPOLY_GET_NORMAL(wallPoly->normal.x);
|
f32 sp8C = COLPOLY_GET_NORMAL(wallPoly->normal.x);
|
||||||
f32 sp88 = COLPOLY_GET_NORMAL(wallPoly->normal.y);
|
f32 sp88 = COLPOLY_GET_NORMAL(wallPoly->normal.y);
|
||||||
f32 sp84 = COLPOLY_GET_NORMAL(wallPoly->normal.z);
|
f32 sp84 = COLPOLY_GET_NORMAL(wallPoly->normal.z);
|
||||||
@ -10188,7 +10186,7 @@ void func_80848C74(GlobalContext* globalCtx, Player* this) {
|
|||||||
s32 sp58;
|
s32 sp58;
|
||||||
s32 sp54;
|
s32 sp54;
|
||||||
|
|
||||||
if (this->currentTunic == PLAYER_TUNIC_GORON) {
|
if (this->currentTunic == PLAYER_TUNIC_GORON || CVar_GetS32("gSuperTunic", 0) != 0) {
|
||||||
sp54 = 20;
|
sp54 = 20;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
Loading…
Reference in New Issue
Block a user