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Remove comment and stuff useless
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6229233b5f
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@ -391,28 +391,22 @@ namespace SohImGui {
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}
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}
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void EnhancementCombobox(const char* name, const char* ComboArray[], s16 FirstTimeValue = -1){
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void EnhancementCombobox(const char* name, const char* ComboArray[], s16 FirstTimeValue = -1){
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//The -1 do not force the maker to add a default first value
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if (FirstTimeValue < 0){
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if (FirstTimeValue < 0){
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//If there is no default value it will pass this condition and so to prevent crash we set 0
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FirstTimeValue = 0;
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FirstTimeValue = 0;
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}
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}
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//And now we set the default value to the CVar fallback
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//This way we ensure to show the number we want the user to see the first time
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s16 selected=CVar_GetS32(name, FirstTimeValue);
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s16 selected=CVar_GetS32(name, FirstTimeValue);
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//Now we set the fetched value to the drop box.
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//This way if a player set something else than the default it will show their selection.
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s16 DefaultValue=selected;
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s16 DefaultValue=selected;
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if (ImGui::BeginCombo("##name", ComboArray[DefaultValue])) {
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if (ImGui::BeginCombo("##name", ComboArray[DefaultValue])) {
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//char *[] got two extra : '\123' (begin) '\n' (last)
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s16 ComboxSize = sizeof(&ComboArray);
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s16 ComboxSize = sizeof(&ComboArray)-2;
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//Seem like it does not count entry 0 so it end up doing 0, 1, 2 and count 2 not 3
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for (uint8_t i = 0; i <= ComboxSize; i++) {
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for (uint8_t i = 0; i <= ComboxSize; i++) {
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if (strlen(ComboArray[i]) > 1) {
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if (ImGui::Selectable(ComboArray[i], i==selected)) {
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if (ImGui::Selectable(ComboArray[i], i==selected)) {
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CVar_SetS32(name, i);
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CVar_SetS32(name, i);
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selected=i;
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selected=i;
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needs_save = true;
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needs_save = true;
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}
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}
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}
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}
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}
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ImGui::EndCombo();
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ImGui::EndCombo();
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}
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}
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}
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}
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