add hasTranslation to TitleCard_InitBossName init

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Baoulettes 2022-05-01 08:52:36 +02:00 committed by GitHub
parent 3860ad9398
commit bb294129f7
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@ -381,7 +381,7 @@ void Flags_UnsetTempClear(GlobalContext* globalCtx, s32 flag);
s32 Flags_GetCollectible(GlobalContext* globalCtx, s32 flag); s32 Flags_GetCollectible(GlobalContext* globalCtx, s32 flag);
void Flags_SetCollectible(GlobalContext* globalCtx, s32 flag); void Flags_SetCollectible(GlobalContext* globalCtx, s32 flag);
void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width, void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
u8 height); u8 height, bool hastranslation);
void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s32 x, s32 y, void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
s32 width, s32 height, s32 delay); s32 width, s32 height, s32 delay);
s32 func_8002D53C(GlobalContext* globalCtx, TitleCardContext* titleCtx); s32 func_8002D53C(GlobalContext* globalCtx, TitleCardContext* titleCtx);