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add hasTranslation to TitleCard_InitBossName init
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@ -381,7 +381,7 @@ void Flags_UnsetTempClear(GlobalContext* globalCtx, s32 flag);
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s32 Flags_GetCollectible(GlobalContext* globalCtx, s32 flag);
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s32 Flags_GetCollectible(GlobalContext* globalCtx, s32 flag);
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void Flags_SetCollectible(GlobalContext* globalCtx, s32 flag);
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void Flags_SetCollectible(GlobalContext* globalCtx, s32 flag);
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void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
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void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
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u8 height);
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u8 height, bool hastranslation);
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void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
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void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
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s32 width, s32 height, s32 delay);
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s32 width, s32 height, s32 delay);
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s32 func_8002D53C(GlobalContext* globalCtx, TitleCardContext* titleCtx);
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s32 func_8002D53C(GlobalContext* globalCtx, TitleCardContext* titleCtx);
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