diff --git a/soh/soh/GameMenuBar.cpp b/soh/soh/GameMenuBar.cpp index 26b4b1ffb..3c1b45a80 100644 --- a/soh/soh/GameMenuBar.cpp +++ b/soh/soh/GameMenuBar.cpp @@ -237,6 +237,10 @@ namespace GameMenuBar { CVar_SetS32("gInjectSkulltulaCount", 0); // Pull grave during the day CVar_SetS32("gDayGravePull", 0); + // Blue Fire Arrows + CVar_SetS32("gBlueFireArrows", 0); + // Sunlight Arrows + CVar_SetS32("gSunlightArrows", 0); // Rotate link (0 to 2) CVar_SetS32("gPauseLiveLinkRotation", 0); @@ -873,6 +877,10 @@ namespace GameMenuBar { UIWidgets::Tooltip("Injects Golden Skulltula total count in pickup messages"); UIWidgets::PaddedEnhancementCheckbox("Pull grave during the day", "gDayGravePull", true, false); UIWidgets::Tooltip("Allows graves to be pulled when child during the day"); + UIWidgets::PaddedEnhancementCheckbox("Blue Fire Arrows", "gBlueFireArrows", true, false); + UIWidgets::Tooltip("Allows Ice Arrows to melt red ice"); + UIWidgets::PaddedEnhancementCheckbox("Sunlight Arrows", "gSunlightArrows", true, false); + UIWidgets::Tooltip("Allows Light Arrows to activate sun switches"); ImGui::EndMenu(); }