Randomizer feature: Triforce Hunt (#3062)

* Initial work to make triforce pieces their own rando item

* Disable triforce greyscaling

* Better triforce model, finish adding triforce pieces to logic

* Triforce model is now a shard

* Credits warp + start of item tracker

* Initial item tracker stuff

* Completed triangle on triforce completion

* Completed triforce model on GI done

* Multiple triforce piece models

* Triforce pieces in save editor & fix build

* Finish item tracker

* Gameplaystats timestamp

* Revert parts of logic

* More reverting

* Start of making Triforce Hunt the win condition

* Bit of cleanup

* Triforce pieces can show up as icetraps

* Grant GBK to player after hunt is completed

* Better text boxes

* Disable GBK option in ImGui with Triforce Hunt on

* Clean-up

* Forced save on completion improvements

* Update Item Tracker Settings initial size

* Small ImGui adjustments

* French translation and update defaults

* Finish translations

* Fix timer completion & 50+ triforce pieces

* Remove GI_ and ITEM_ enum usage, add french ice trap names

* Fix build & small fixes

* Review comments

* Comment clarification
This commit is contained in:
aMannus 2023-09-26 15:45:37 +02:00 committed by GitHub
parent ccd05d8e58
commit bae6cf4203
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GPG Key ID: 4AEE18F83AFDEB23
75 changed files with 1364 additions and 27 deletions

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@ -0,0 +1,21 @@
<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_TEXEL0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_SHADING_SMOOTH="1" />
<ClearGeometryMode G_CULL_FRONT="1" G_TEXTURE_GEN="1" G_TEXTURE_GEN_LINEAR="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
<Texture S="65535" T="65535" Level="0" Tile="0" On="1"/>
<SetTextureLUT Mode="G_TT_NONE"/>
<TileSync/>
<SetTextureImage Path="objects/object_triforce_piece_2/noise_tex" Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_16b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_16b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="1023" Dxt="256"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_16b" Line="8" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="255" G="195" B="0" A="255"/>
<EndDisplayList/>
</DisplayList>

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@ -0,0 +1,21 @@
<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_TEXEL0" D0="G_CCMUX_TEXEL0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_TEXTURE_GEN="1" G_SHADING_SMOOTH="1" />
<ClearGeometryMode G_CULL_FRONT="1" G_TEXTURE_GEN_LINEAR="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
<Texture S="1966" T="1966" Level="0" Tile="0" On="1"/>
<SetTextureLUT Mode="G_TT_NONE"/>
<TileSync/>
<SetTextureImage Path="objects/object_triforce_piece_2/noise_tex" Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_16b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_16b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="1023" Dxt="256"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_16b" Line="8" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="255" G="195" B="0" A="255"/>
<EndDisplayList/>
</DisplayList>

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<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_TEXEL0" D0="G_CCMUX_TEXEL0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_TEXTURE_GEN="1" G_SHADING_SMOOTH="1" />
<ClearGeometryMode G_CULL_FRONT="1" G_TEXTURE_GEN_LINEAR="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
<Texture S="2621" T="1311" Level="0" Tile="0" On="1"/>
<SetTextureLUT Mode="G_TT_NONE"/>
<TileSync/>
<SetTextureImage Path="objects/object_triforce_piece_2/noise_tex" Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_16b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_16b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="1023" Dxt="256"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_16b" Line="8" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="255" G="195" B="0" A="255"/>
<EndDisplayList/>
</DisplayList>

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@ -44,6 +44,18 @@ static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomiz
#define dgTitleBossRushSubtitleTex "__OTR__objects/object_mag/gTitleBossRushSubtitleTex"
static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSubtitleTex;
#define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL"
static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL;
#define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL"
static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL;
#define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL"
static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
// overlays
#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;
@ -58,6 +70,9 @@ static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp;
#define dgArrowDown "__OTR__textures/parameter_static/gArrowDown"
static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown;
#define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece"
static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece;
#define dgFileSelMQButtonTex "__OTR__textures/title_static/gFileSelMQButtonTex"
static const ALIGN_ASSET(2) char gFileSelMQButtonTex[] = dgFileSelMQButtonTex;

View File

@ -171,6 +171,7 @@ extern "C"
extern u8 gWalkSpeedToggle1;
extern u8 gWalkSpeedToggle2;
extern f32 iceTrapScale;
extern f32 triforcePieceScale;
extern const s16 D_8014A6C0[];
#define gTatumsPerBeat (D_8014A6C0[1])

View File

@ -511,6 +511,7 @@ typedef enum {
/* 0x79 */ GID_SONG_SUN,
/* 0x7A */ GID_SONG_TIME,
/* 0x7B */ GID_SONG_STORM,
/* 0x7C */ GID_TRIFORCE_PIECE,
/* 0x7C */ GID_MAXIMUM
} GetItemDrawID;

View File

@ -620,7 +620,7 @@ typedef struct Player {
/* 0x0858 */ f32 unk_858;
/* 0x085C */ f32 unk_85C; // stick length among other things
/* 0x0860 */ s16 unk_860; // stick flame timer among other things
/* 0x0862 */ s8 unk_862; // get item draw ID + 1
/* 0x0862 */ s16 unk_862; // get item draw ID + 1
/* 0x0864 */ f32 unk_864;
/* 0x0868 */ f32 unk_868;
/* 0x086C */ f32 unk_86C;

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@ -324,6 +324,7 @@ typedef struct {
/* */ u8 seedIcons[5];
/* */ u16 randomizerInf[10];
/* */ u16 adultTradeItems;
/* */ u8 triforcePiecesCollected;
// #endregion
} SaveContext; // size = 0x1428

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@ -10,6 +10,7 @@
#include <string>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#include "soh_assets.h"
extern "C" {
#include <z64.h>
@ -144,6 +145,10 @@ std::map<uint32_t, ItemMapEntry> gregMapping = {
{ITEM_RUPEE_GREEN, {ITEM_RUPEE_GREEN, "ITEM_RUPEE_GREEN", "ITEM_RUPEE_GREEN_Faded", gRupeeCounterIconTex}}
};
std::map<uint32_t, ItemMapEntry> triforcePieceMapping = {
{RG_TRIFORCE_PIECE, {RG_TRIFORCE_PIECE, "RG_TRIFORCE_PIECE", "RG_TRIFORCE_PIECE_Faded", gTriforcePieceTex}}
};
// Maps entries in the GS flag array to the area name it represents
std::vector<std::string> gsMapping = {
"Deku Tree",
@ -509,6 +514,10 @@ void DrawInfoTab() {
}
UIWidgets::InsertHelpHoverText("Z-Targeting behavior");
if (gSaveContext.n64ddFlag && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT)) {
ImGui::InputScalar("Triforce Pieces", ImGuiDataType_U16, &gSaveContext.triforcePiecesCollected);
UIWidgets::InsertHelpHoverText("Currently obtained Triforce Pieces. For Triforce Hunt.");
}
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
static std::array<const char*, 7> minigameHS = { "Horseback Archery",
@ -1790,6 +1799,10 @@ void SaveEditorWindow::InitElement() {
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, gregGreen);
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, gregFadedGreen);
}
for (const auto& entry : triforcePieceMapping) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));
}
for (const auto& entry : questMapping) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.name, entry.second.texturePath, ImVec4(1, 1, 1, 1));
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadGuiTexture(entry.second.nameFaded, entry.second.texturePath, ImVec4(1, 1, 1, 0.3f));

View File

@ -83,6 +83,8 @@ uint8_t GameInteractor_GetRandomWindActive();
uint8_t GameInteractor_GetRandomBonksActive();
uint8_t GameInteractor_GetSlipperyFloorActive();
uint8_t GameInteractor_SecondCollisionUpdate();
void GameInteractor_SetTriforceHuntPieceGiven(uint8_t state);
void GameInteractor_SetTriforceHuntCreditsWarpActive(uint8_t state);
#ifdef __cplusplus
}
#endif
@ -123,6 +125,8 @@ public:
static uint8_t RandomBonksActive;
static uint8_t SlipperyFloorActive;
static uint8_t SecondCollisionUpdate;
static uint8_t TriforceHuntPieceGiven;
static uint8_t TriforceHuntCreditsWarpActive;
static void SetPacifistMode(bool active);
};

View File

@ -20,6 +20,8 @@ uint8_t GameInteractor::State::RandomWindSecondsSinceLastDirectionChange = 0;
uint8_t GameInteractor::State::RandomBonksActive = 0;
uint8_t GameInteractor::State::SlipperyFloorActive = 0;
uint8_t GameInteractor::State::SecondCollisionUpdate = 0;
uint8_t GameInteractor::State::TriforceHuntPieceGiven = 0;
uint8_t GameInteractor::State::TriforceHuntCreditsWarpActive = 0;
void GameInteractor::State::SetPacifistMode(bool active) {
PacifistModeActive = active;
@ -127,3 +129,13 @@ uint8_t GameInteractor_GetSlipperyFloorActive() {
uint8_t GameInteractor_SecondCollisionUpdate() {
return GameInteractor::State::SecondCollisionUpdate;
}
// MARK: - GameInteractor::State::TriforceHuntPieceGiven
void GameInteractor_SetTriforceHuntPieceGiven(uint8_t state) {
GameInteractor::State::TriforceHuntPieceGiven = state;
}
// MARK: - GameInteractor::State::TriforceHuntCreditsWarpActive
void GameInteractor_SetTriforceHuntCreditsWarpActive(uint8_t state) {
GameInteractor::State::TriforceHuntCreditsWarpActive = state;
}

View File

@ -793,6 +793,7 @@ void SetupDisplayNames() {
strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_GANON], "Ganon Defeated: ");
strcpy(itemTimestampDisplayName[TIMESTAMP_BOSSRUSH_FINISH], "Boss Rush Finished: ");
strcpy(itemTimestampDisplayName[TIMESTAMP_FOUND_GREG], "Greg Found: ");
strcpy(itemTimestampDisplayName[TIMESTAMP_TRIFORCE_COMPLETED], "Triforce Completed: ");
}
void SetupDisplayColors() {
@ -839,6 +840,7 @@ void SetupDisplayColors() {
case ITEM_ARROW_LIGHT:
case TIMESTAMP_DEFEAT_GANONDORF:
case TIMESTAMP_DEFEAT_GANON:
case TIMESTAMP_TRIFORCE_COMPLETED:
itemTimestampDisplayColor[i] = COLOR_YELLOW;
break;
case ITEM_SONG_STORMS:

View File

@ -35,6 +35,7 @@ typedef enum {
/* 0xA9 */ TIMESTAMP_DEFEAT_GANON, // z_boss_ganon2.c
/* 0xA9 */ TIMESTAMP_BOSSRUSH_FINISH, // z_boss_ganon2.c
/* 0xAA */ TIMESTAMP_FOUND_GREG, // z_parameter.c
/* 0xAA */ TIMESTAMP_TRIFORCE_COMPLETED, // z_parameter.c
/* 0xAB */ TIMESTAMP_MAX
}GameplayStatTimestamp;

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@ -2,10 +2,12 @@
#include <libultraship/bridge.h>
#include "game-interactor/GameInteractor.h"
#include "tts/tts.h"
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/boss-rush/BossRushTypes.h"
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/randomizer/3drando/random.hpp"
#include "soh/Enhancements/cosmetics/authenticGfxPatches.h"
#include <soh/Enhancements/item-tables/ItemTableManager.h>
#include "soh/Enhancements/nametag.h"
#include "src/overlays/actors/ovl_En_Bb/z_en_bb.h"
@ -613,6 +615,45 @@ void RegisterMirrorModeHandler() {
});
}
f32 triforcePieceScale;
void RegisterTriforceHunt() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
if (!GameInteractor::IsGameplayPaused() &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT)) {
// Warp to credits
if (GameInteractor::State::TriforceHuntCreditsWarpActive) {
gPlayState->nextEntranceIndex = 0x6B;
gSaveContext.nextCutsceneIndex = 0xFFF2;
gPlayState->sceneLoadFlag = 0x14;
gPlayState->fadeTransition = 3;
GameInteractor::State::TriforceHuntCreditsWarpActive = 0;
}
// Reset Triforce Piece scale for GI animation. Triforce Hunt allows for multiple triforce models,
// and cycles through them based on the amount of triforce pieces collected. It takes a little while
// for the count to increase during the GI animation, so the model is entirely hidden until that piece
// has been added. That scale has to be reset after the textbox is closed, and this is the best way
// to ensure it's done at that point in time specifically.
if (GameInteractor::State::TriforceHuntPieceGiven) {
triforcePieceScale = 0.0f;
GameInteractor::State::TriforceHuntPieceGiven = 0;
}
uint8_t currentPieces = gSaveContext.triforcePiecesCollected;
uint8_t requiredPieces = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED);
// Give Boss Key when player loads back into the savefile.
if (currentPieces >= requiredPieces && gPlayState->sceneLoadFlag != 0x14 &&
(1 << 0 & gSaveContext.inventory.dungeonItems[SCENE_GANONS_TOWER]) == 0) {
GetItemEntry getItemEntry = ItemTableManager::Instance->RetrieveItemEntry(MOD_RANDOMIZER, RG_GANONS_CASTLE_BOSS_KEY);
GiveItemEntryWithoutActor(gPlayState, getItemEntry);
}
}
});
}
//this map is used for enemies that can be uniquely identified by their id
//and that are always counted
//enemies that can't be uniquely identified by their id
@ -996,6 +1037,7 @@ void InitMods() {
RegisterBonkDamage();
RegisterMenuPathFix();
RegisterMirrorModeHandler();
RegisterTriforceHunt();
RegisterEnemyDefeatCounts();
RegisterAltTrapTypes();
RegisterRandomizerSheikSpawn();

View File

@ -503,7 +503,9 @@ static std::vector<uint32_t> CalculateBarrenRegions() {
if (Location(loc)->GetPlacedItem().IsMajorItem() || ElementInContainer(loc, wothLocations)) {
AddElementsToPool(potentiallyUsefulLocations, std::vector{loc});
} else {
if (loc != LINKS_POCKET) { //Nobody cares to know if Link's Pocket is barren
// Link's Pocket & Triforce Hunt "reward" shouldn't be considered for barren areas because it's clear what
// they have to a player.
if (loc != LINKS_POCKET && loc != TRIFORCE_COMPLETED) {
AddElementsToPool(barrenLocations, std::vector{loc});
}
}
@ -723,6 +725,9 @@ static Text BuildGanonBossKeyText() {
} else if (GanonsBossKey.Is(GANONSBOSSKEY_LACS_TOKENS)) {
ganonBossKeyText = BuildCountReq(LACS_TOKENS_HINT, LACSTokenCount);
} else if (GanonsBossKey.Is(GANONSBOSSKEY_TRIFORCE_HUNT)) {
ganonBossKeyText = Hint(GANON_BK_TRIFORCE_HINT).GetText();
}
return Text()+"$b"+ganonBossKeyText+"^";

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@ -242,6 +242,7 @@ void ItemTable_Init() { // RandomizerGet
itemTable[BUY_RED_POTION_40] = Item(RG_BUY_RED_POTION_40, Text{"Buy Red Potion [40]", "Acheter: Potion Rouge [40]", "Comprar poción roja [40]"}, ITEMTYPE_SHOP, 0x30, false, &noVariable, BOTTLE_WITH_RED_POTION, 40);
itemTable[BUY_RED_POTION_50] = Item(RG_BUY_RED_POTION_50, Text{"Buy Red Potion [50]", "Acheter: Potion Rouge [50]", "Comprar poción roja [50]"}, ITEMTYPE_SHOP, 0x31, false, &noVariable, BOTTLE_WITH_RED_POTION, 50);
itemTable[TRIFORCE_PIECE] = Item(RG_TRIFORCE_PIECE, Text{"Triforce Piece", "Triforce Piece", "Triforce Piece"}, ITEMTYPE_ITEM, 0xDF, true, &TriforcePieces, TRIFORCE_PIECE);
itemTable[TRIFORCE] = Item(RG_TRIFORCE, Text{"Triforce", "Triforce", "Trifuerza"}, ITEMTYPE_EVENT, GI_RUPEE_RED_LOSE, false, &noVariable, NONE);
itemTable[HINT] = Item(RG_HINT, Text{"Hint", "Indice", "Pista"}, ITEMTYPE_EVENT, GI_RUPEE_BLUE_LOSE, false, &noVariable, NONE);

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@ -918,6 +918,7 @@ void LocationTable_Init() {
locationTable[DMC_UPPER_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, "DMC Upper Grotto Gossip Stone");
locationTable[GANONDORF_HINT] = ItemLocation::OtherHint(RC_GANONDORF_HINT, "Ganondorf Hint");
locationTable[TRIFORCE_COMPLETED] = ItemLocation::Reward (RC_TRIFORCE_COMPLETED, 0xFF, "Completed Triforce", NONE, TRIFORCE_COMPLETED, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_NO_GROUP);
for (int i = NONE; i != KEY_ENUM_MAX; i++)
locationLookupTable.insert(std::make_pair(locationTable[i].GetRandomizerCheck(), static_cast<Key>(i)));
@ -1523,6 +1524,9 @@ void GenerateLocationPool() {
allLocations.clear();
AddLocation(LINKS_POCKET);
if (Settings::TriforceHunt.Is(TRIFORCE_HUNT_ON)) {
AddLocation(TRIFORCE_COMPLETED);
}
AddLocations(overworldLocations);
for (auto dungeon : Dungeon::dungeonList) {

View File

@ -662,9 +662,17 @@ void GenerateItemPool() {
IceTrapModels.push_back(0xD3);
}
if (TriforceHunt.Is(TRIFORCE_HUNT_ON)) {
IceTrapModels.push_back(0xDF);
AddItemToMainPool(TRIFORCE_PIECE, Settings::TriforceHuntTotal.Value<uint8_t>());
PlaceItemInLocation(TRIFORCE_COMPLETED, TRIFORCE); // Win condition
PlaceItemInLocation(GANON, GetJunkItem(), false, true);
} else {
PlaceItemInLocation(GANON, TRIFORCE); // Win condition
}
//Fixed item locations
PlaceItemInLocation(HC_ZELDAS_LETTER, ZELDAS_LETTER);
PlaceItemInLocation(GANON, TRIFORCE); //The Triforce is only used to make sure Ganon is accessible
PlaceItemInLocation(MARKET_BOMBCHU_BOWLING_BOMBCHUS, BOMBCHU_DROP);
if (ShuffleKokiriSword) {
@ -1135,7 +1143,7 @@ void GenerateItemPool() {
if (GanonsBossKey.Is(GANONSBOSSKEY_FINAL_GS_REWARD)) {
PlaceItemInLocation(KAK_100_GOLD_SKULLTULA_REWARD, GANONS_CASTLE_BOSS_KEY);
} else if (GanonsBossKey.Value<uint8_t>() >= GANONSBOSSKEY_LACS_VANILLA) {
} else if (GanonsBossKey.Value<uint8_t>() >= GANONSBOSSKEY_LACS_VANILLA && GanonsBossKey.IsNot(GANONSBOSSKEY_TRIFORCE_HUNT)) {
PlaceItemInLocation(TOT_LIGHT_ARROWS_CUTSCENE, GANONS_CASTLE_BOSS_KEY);
} else if (GanonsBossKey.Is(GANONSBOSSKEY_VANILLA)) {
PlaceItemInLocation(GANONS_TOWER_BOSS_KEY_CHEST, GANONS_CASTLE_BOSS_KEY);

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@ -202,6 +202,7 @@ typedef enum {
TRIFORCE,
TRIFORCE_PIECE,
TRIFORCE_COMPLETED,
EPONA,
HINT,

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@ -256,7 +256,8 @@ void AreaTable_Init() {
//name, scene, hint text, events, locations, exits
areaTable[ROOT] = Area("Root", "", LINKS_POCKET, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LocationAccess(LINKS_POCKET, {[]{return true;}})
LocationAccess(LINKS_POCKET, {[]{return true;}}),
LocationAccess(TRIFORCE_COMPLETED, { [] { return CanCompleteTriforce;}}),
}, {
//Exits
Entrance(ROOT_EXITS, {[]{return true;}})

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@ -150,6 +150,9 @@ namespace Logic {
uint8_t BottomOfTheWellKeys = 0;
uint8_t TreasureGameKeys = 0;
//Triforce Pieces
uint8_t TriforcePieces = 0;
//Boss Keys
bool BossKeyForestTemple = false;
bool BossKeyFireTemple = false;
@ -309,6 +312,7 @@ namespace Logic {
bool AtDay = false;
bool AtNight = false;
uint8_t Age = 0;
bool CanCompleteTriforce = false;
//Events
bool ShowedMidoSwordAndShield = false;
@ -620,7 +624,7 @@ namespace Logic {
(LACSCondition == LACSCONDITION_REWARDS && StoneCount + MedallionCount + (Greg && GregInLogic ? 1 : 0) >= LACSRewardCount.Value<uint8_t>()) ||
(LACSCondition == LACSCONDITION_DUNGEONS && DungeonCount + (Greg && GregInLogic ? 1 : 0) >= LACSDungeonCount.Value<uint8_t>()) ||
(LACSCondition == LACSCONDITION_TOKENS && GoldSkulltulaTokens >= LACSTokenCount.Value<uint8_t>());
CanCompleteTriforce = TriforcePieces >= TriforceHuntRequired.Value<uint8_t>();
}
bool SmallKeys(Key dungeon, uint8_t requiredAmount) {
@ -873,7 +877,8 @@ namespace Logic {
NumBottles = 0;
NoBottles = false;
//Triforce Pieces
TriforcePieces = 0;
//Drops and Bottle Contents Access
DekuNutDrop = false;

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@ -143,6 +143,9 @@ extern uint8_t GerudoFortressKeys;
extern uint8_t GanonsCastleKeys;
extern uint8_t TreasureGameKeys;
// Triforce Pieces
extern uint8_t TriforcePieces;
// Boss Keys
extern bool BossKeyForestTemple;
extern bool BossKeyFireTemple;
@ -298,6 +301,7 @@ extern bool AtDay;
extern bool AtNight;
extern bool LinksCow;
extern uint8_t Age;
extern bool CanCompleteTriforce;
// Events
extern bool ShowedMidoSwordAndShield;

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@ -101,6 +101,9 @@ namespace Settings {
Option BombchusInLogic = Option::Bool("Bombchus in Logic", {"Off", "On"});
Option AmmoDrops = Option::U8 ("Ammo Drops", {"On", "On + Bombchu", "Off"}, OptionCategory::Setting, AMMODROPS_BOMBCHU);
Option HeartDropRefill = Option::U8 ("Heart Drops and Refills",{"On", "No Drop", "No Refill", "Off"}, OptionCategory::Setting, HEARTDROPREFILL_VANILLA);
Option TriforceHunt = Option::U8 ("Triforce Hunt", {"Off", "On"});
Option TriforceHuntTotal = Option::U8 ("Triforce Hunt Total Pieces", {NumOpts(0, 100)});
Option TriforceHuntRequired = Option::U8 ("Triforce Hunt Required Pieces", {NumOpts(0, 100)});
Option MQDungeonCount = Option::U8(
"MQ Dungeon Count", { MultiVecOpts({ NumOpts(0, 12), { "Random" }, { "Selection" } }) });
uint8_t MQSet;
@ -139,6 +142,9 @@ namespace Settings {
&BombchusInLogic,
&AmmoDrops,
&HeartDropRefill,
&TriforceHunt,
&TriforceHuntTotal,
&TriforceHuntRequired,
&MQDungeonCount,
&SetDungeonTypes,
&MQDeku,
@ -219,7 +225,7 @@ namespace Settings {
Option Keysanity = Option::U8 ("Small Keys", {"Start With", "Vanilla", "Own Dungeon", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, KEYSANITY_OWN_DUNGEON);
Option GerudoKeys = Option::U8 ("Gerudo Fortress Keys", {"Vanilla", "Any Dungeon", "Overworld", "Anywhere"});
Option BossKeysanity = Option::U8 ("Boss Keys", {"Start With", "Vanilla", "Own Dungeon", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, BOSSKEYSANITY_OWN_DUNGEON);
Option GanonsBossKey = Option::U8 ("Ganon's Boss Key", {"Vanilla", "Own dungeon", "Start with", "Any Dungeon", "Overworld", "Anywhere", "LACS-Vanilla", "LACS-Stones", "LACS-Medallions", "LACS-Rewards", "LACS-Dungeons", "LACS-Tokens", "100 GS Reward"}, OptionCategory::Setting, GANONSBOSSKEY_VANILLA);
Option GanonsBossKey = Option::U8 ("Ganon's Boss Key", {"Vanilla", "Own dungeon", "Start with", "Any Dungeon", "Overworld", "Anywhere", "LACS-Vanilla", "LACS-Stones", "LACS-Medallions", "LACS-Rewards", "LACS-Dungeons", "LACS-Tokens", "100 GS Reward", "Triforce Hunt"}, OptionCategory::Setting, GANONSBOSSKEY_VANILLA);
uint8_t LACSCondition = 0;
Option LACSStoneCount = Option::U8 ("Stone Count", {NumOpts(0, 4)}, OptionCategory::Setting, 1, true);
Option LACSMedallionCount = Option::U8 ("Medallion Count", {NumOpts(0, 7)}, OptionCategory::Setting, 1, true);
@ -1685,6 +1691,13 @@ namespace Settings {
IncludeAndHide({KAK_100_GOLD_SKULLTULA_REWARD});
}
//Force include Triforce Hunt if it's off
if (TriforceHunt) {
Unhide({ TRIFORCE_COMPLETED });
} else {
IncludeAndHide({ TRIFORCE_COMPLETED });
}
//Force include Map and Compass Chests when Vanilla
std::vector<uint32_t> mapChests = GetLocations(everyPossibleLocation, Category::cVanillaMap);
std::vector<uint32_t> compassChests = GetLocations(everyPossibleLocation, Category::cVanillaCompass);
@ -2365,7 +2378,11 @@ namespace Settings {
Keysanity.SetSelectedIndex(cvarSettings[RSK_KEYSANITY]);
GerudoKeys.SetSelectedIndex(cvarSettings[RSK_GERUDO_KEYS]);
BossKeysanity.SetSelectedIndex(cvarSettings[RSK_BOSS_KEYSANITY]);
if (cvarSettings[RSK_TRIFORCE_HUNT]) {
GanonsBossKey.SetSelectedIndex(RO_GANON_BOSS_KEY_TRIFORCE_HUNT);
} else {
GanonsBossKey.SetSelectedIndex(cvarSettings[RSK_GANONS_BOSS_KEY]);
}
LACSStoneCount.SetSelectedIndex(cvarSettings[RSK_LACS_STONE_COUNT]);
LACSMedallionCount.SetSelectedIndex(cvarSettings[RSK_LACS_MEDALLION_COUNT]);
LACSRewardCount.SetSelectedIndex(cvarSettings[RSK_LACS_REWARD_COUNT]);
@ -2470,6 +2487,10 @@ namespace Settings {
}
}
TriforceHunt.SetSelectedIndex(cvarSettings[RSK_TRIFORCE_HUNT]);
TriforceHuntTotal.SetSelectedIndex(cvarSettings[RSK_TRIFORCE_HUNT_PIECES_TOTAL]);
TriforceHuntRequired.SetSelectedIndex(cvarSettings[RSK_TRIFORCE_HUNT_PIECES_REQUIRED]);
//Set key ring for each dungeon
for (size_t i = 0; i < dungeons.size(); i++) {
dungeons[i]->ClearKeyRing();

View File

@ -91,6 +91,11 @@ typedef enum {
LACS_OPTION_WILDCARD,
} LACSRewardOptionsSetting;
typedef enum {
TRIFORCE_HUNT_OFF,
TRIFORCE_HUNT_ON,
} TriforceHuntSetting;
typedef enum {
AGE_CHILD,
AGE_ADULT,
@ -249,6 +254,7 @@ typedef enum {
GANONSBOSSKEY_LACS_DUNGEONS,
GANONSBOSSKEY_LACS_TOKENS,
GANONSBOSSKEY_FINAL_GS_REWARD,
GANONSBOSSKEY_TRIFORCE_HUNT,
} GanonsBossKeySetting;
typedef enum {
@ -780,6 +786,9 @@ void UpdateSettings(std::unordered_map<RandomizerSettingKey, uint8_t> cvarSettin
extern Option BombchusInLogic;
extern Option AmmoDrops;
extern Option HeartDropRefill;
extern Option TriforceHunt;
extern Option TriforceHuntTotal;
extern Option TriforceHuntRequired;
extern Option MQDungeonCount;
extern Option SetDungeonTypes;

View File

@ -13,7 +13,7 @@ using namespace Settings;
std::vector<ItemAndPrice> NonShopItems = {};
static std::array<std::vector<Text>, 0xD5> trickNameTable; //Table of trick names for ice traps
static std::array<std::vector<Text>, 0xE0> trickNameTable; // Table of trick names for ice traps
bool initTrickNames = false; //Indicates if trick ice trap names have been initialized yet
//Set vanilla shop item locations before potentially shuffling
@ -698,6 +698,10 @@ void InitTrickNames() {
Text{"Crystal Heart", "Cœur de cristal", "Corazón de cristal"},
Text{"Life Heart", "Cœur de vie", "Vida Corazón"},
Text{"Lots of Love", "Beaucoup d'amour", "Mucho amor"}};
trickNameTable[0xDF] = {
Text{"Piece of Cheese", "Morceau de Fromage", "Piece of Cheese"},
Text{"Triforce Shard", "Éclat de Triforce", "Triforce Shard"},
Text{"Shiny Rock", "Caiiloux Brillant", "Shiny Rock"}};
/*
//Names for individual upgrades, in case progressive names are replaced

View File

@ -54,7 +54,9 @@ void GenerateStartingInventory() {
AddItemToInventory(SHADOW_TEMPLE_BOSS_KEY);
}
if (GanonsBossKey.Is(GANONSBOSSKEY_START_WITH)) {
// Add Ganon's Boss key with Triforce Hunt so the game thinks it's obtainable from the start.
// During save init, the boss key isn't actually given and it's instead given when completing the triforce.
if (GanonsBossKey.Is(GANONSBOSSKEY_START_WITH) || GanonsBossKey.Is(GANONSBOSSKEY_TRIFORCE_HUNT)) {
AddItemToInventory(GANONS_CASTLE_BOSS_KEY);
}

View File

@ -3,17 +3,23 @@
#include "z64.h"
#include "macros.h"
#include "functions.h"
#include "variables.h"
#include "soh/OTRGlobals.h"
#include "randomizerTypes.h"
#include <array>
#include "objects/object_gi_key/object_gi_key.h"
#include "objects/object_gi_bosskey/object_gi_bosskey.h"
#include "objects/object_gi_hearts/object_gi_hearts.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#include "soh_assets.h"
extern "C" {
extern SaveContext gSaveContext;
}
extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
s32 pad;
s8 keysCanBeOutsideDungeon = getItemEntry->getItemId == RG_GERUDO_FORTRESS_SMALL_KEY ?
Randomizer_GetSettingValue(RSK_GERUDO_KEYS) != RO_GERUDO_KEYS_VANILLA :
DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_KEYSANITY);
@ -53,7 +59,6 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
}
extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry) {
s32 pad;
s8 keysCanBeOutsideDungeon = getItemEntry->getItemId == RG_GANONS_CASTLE_BOSS_KEY ?
DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_GANONS_BOSS_KEY) :
DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_BOSS_KEYSANITY);
@ -107,8 +112,6 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
}
extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEntry) {
s32 pad;
s16 color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_KEY_RING;
s16 colors[9][3] = {
{ 4, 195, 46 }, // Forest Temple
@ -155,7 +158,6 @@ extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEnt
}
extern "C" void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getItemEntry) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
@ -173,3 +175,84 @@ extern "C" void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getIt
CLOSE_DISPS(play->state.gfxCtx);
}
Gfx* Randomizer_GetTriforcePieceDL(uint8_t index) {
switch (index) {
case 1:
return (Gfx*)gTriforcePiece1DL;
case 2:
return (Gfx*)gTriforcePiece2DL;
default:
return (Gfx*)gTriforcePiece0DL;
}
}
extern "C" void Randomizer_DrawTriforcePiece(PlayState* play, GetItemEntry getItemEntry) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
uint16_t current = gSaveContext.triforcePiecesCollected;
Matrix_Scale(0.035f, 0.035f, 0.035f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
Gfx* triforcePieceDL = Randomizer_GetTriforcePieceDL(current % 3);
gSPDisplayList(POLY_XLU_DISP++, triforcePieceDL);
CLOSE_DISPS(play->state.gfxCtx);
}
// Seperate draw function for drawing the Triforce piece when in the GI state.
// Needed for delaying showing the triforce piece slightly so the triforce shard doesn't
// suddenly snap to the new piece model or completed triforce because the piece is
// given mid textbox. Also makes it so the overworld models don't turn into the completed
// model when the player has exactly the required amount of pieces.
extern "C" void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry getItemEntry) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
uint16_t current = gSaveContext.triforcePiecesCollected;
uint16_t required = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED);
Matrix_Scale(triforcePieceScale, triforcePieceScale, triforcePieceScale, MTXMODE_APPLY);
// For creating a delay before showing the model so the model doesn't swap visually when the triforce piece
// is given when the textbox just appears.
if (triforcePieceScale < 0.0001f) {
triforcePieceScale += 0.00003f;
}
// Animation. When not the completed triforce, create delay before showing the piece to bypass interpolation.
// If the completed triforce, make it grow slowly.
if (current != required) {
if (triforcePieceScale > 0.00008f && triforcePieceScale < 0.034f) {
triforcePieceScale = 0.034f;
} else if (triforcePieceScale < 0.035f) {
triforcePieceScale += 0.0005f;
}
} else if (triforcePieceScale > 0.00008f && triforcePieceScale < 0.035f) {
triforcePieceScale += 0.0005f;
}
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
// Show piece when not currently completing the triforce. Use the scale to create a delay so interpolation doesn't
// make the triforce twitch when the size is set to a higher value.
if (current != required && triforcePieceScale > 0.035f) {
// Get shard DL. Remove one before division to account for triforce piece given in the textbox
// to match up the shard from the overworld model.
Gfx* triforcePieceDL = Randomizer_GetTriforcePieceDL((current - 1) % 3);
gSPDisplayList(POLY_XLU_DISP++, triforcePieceDL);
} else if (current == required && triforcePieceScale > 0.00008f) {
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gTriforcePieceCompletedDL);
}
CLOSE_DISPS(play->state.gfxCtx);
}

View File

@ -6,10 +6,18 @@
typedef struct PlayState PlayState;
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry);
extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEntry);
extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry);
extern "C" void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getItemEntry);
extern "C" void Randomizer_DrawIceTrap(PlayState* play, GetItemEntry getItemEntry);
#ifdef __cplusplus
extern "C" {
#endif
void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getItemEntry);
void Randomizer_DrawTriforcePiece(PlayState* play, GetItemEntry getItemEntry);
void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry getItemEntry);
#ifdef __cplusplus
};
#endif
#endif

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@ -55,6 +55,7 @@ const std::string Randomizer::getItemMessageTableID = "Randomizer";
const std::string Randomizer::hintMessageTableID = "RandomizerHints";
const std::string Randomizer::merchantMessageTableID = "RandomizerMerchants";
const std::string Randomizer::rupeeMessageTableID = "RandomizerRupees";
const std::string Randomizer::triforcePieceMessageTableID = "RandomizerTriforcePiece";
const std::string Randomizer::NaviRandoMessageTableID = "RandomizerNavi";
const std::string Randomizer::IceTrapRandoMessageTableID = "RandomizerIceTrap";
const std::string Randomizer::randoMiscHintsTableID = "RandomizerMiscHints";
@ -320,6 +321,9 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "World Settings:Mix Interiors", RSK_MIX_INTERIOR_ENTRANCES },
{ "World Settings:Mix Grottos", RSK_MIX_GROTTO_ENTRANCES },
{ "World Settings:Decouple Entrances", RSK_DECOUPLED_ENTRANCES },
{ "World Settings:Triforce Hunt", RSK_TRIFORCE_HUNT },
{ "World Settings:Triforce Hunt Total Pieces", RSK_TRIFORCE_HUNT_PIECES_TOTAL },
{ "World Settings:Triforce Hunt Required Pieces", RSK_TRIFORCE_HUNT_PIECES_REQUIRED },
{ "Misc Settings:Gossip Stone Hints", RSK_GOSSIP_STONE_HINTS },
{ "Misc Settings:Hint Clarity", RSK_HINT_CLARITY },
{ "Misc Settings:ToT Altar Hint", RSK_TOT_ALTAR_HINT },
@ -799,6 +803,8 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
case RSK_BIG_POE_COUNT:
case RSK_CUCCO_COUNT:
case RSK_STARTING_SKULLTULA_TOKEN:
case RSK_TRIFORCE_HUNT_PIECES_TOTAL:
case RSK_TRIFORCE_HUNT_PIECES_REQUIRED:
numericValueString = it.value();
gSaveContext.randoSettings[index].value = std::stoi(numericValueString);
break;
@ -908,6 +914,7 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
case RSK_DECOUPLED_ENTRANCES:
case RSK_SHOPSANITY_PRICES_AFFORDABLE:
case RSK_ALL_LOCATIONS_REACHABLE:
case RSK_TRIFORCE_HUNT:
if(it.value() == "Off") {
gSaveContext.randoSettings[index].value = RO_GENERIC_OFF;
} else if(it.value() == "On") {
@ -1061,6 +1068,8 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_LACS_TOKENS;
} else if(it.value() == "100 GS Reward") {
gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_KAK_TOKENS;
} else if(it.value() == "Triforce Hunt") {
gSaveContext.randoSettings[index].value = RO_GANON_BOSS_KEY_TRIFORCE_HUNT;
}
break;
case RSK_RANDOM_MQ_DUNGEONS:
@ -1980,6 +1989,7 @@ ItemObtainability Randomizer::GetItemObtainabilityFromRandomizerGet(RandomizerGe
case RG_BUY_DEKU_NUT_10:
case RG_BUY_DEKU_STICK_1:
case RG_BUY_HEART:
case RG_TRIFORCE_PIECE:
default:
return CAN_OBTAIN;
}
@ -2990,6 +3000,10 @@ void GenerateRandomizerImgui(std::string seed = "") {
cvarSettings[RSK_MQ_DUNGEON_COUNT] = 0;
}
cvarSettings[RSK_TRIFORCE_HUNT] = CVarGetInteger("gRandomizeTriforceHunt", 0);
cvarSettings[RSK_TRIFORCE_HUNT_PIECES_TOTAL] = CVarGetInteger("gRandomizeTriforceHuntTotalPieces", 30);
cvarSettings[RSK_TRIFORCE_HUNT_PIECES_REQUIRED] = CVarGetInteger("gRandomizeTriforceHuntRequiredPieces", 20);
cvarSettings[RSK_MQ_DEKU_TREE] = CVarGetInteger("gRandomizeMqDungeonsDekuTree", 0);
cvarSettings[RSK_MQ_DODONGOS_CAVERN] = CVarGetInteger("gRandomizeMqDungeonsDodongosCavern", 0);
cvarSettings[RSK_MQ_JABU_JABU] = CVarGetInteger("gRandomizeMqDungeonsJabuJabu", 0);
@ -3502,6 +3516,7 @@ void RandomizerSettingsWindow::DrawElement() {
UIWidgets::PaddedSeparator();
// Master Quest Dungeons
if (OTRGlobals::Instance->HasMasterQuest() && OTRGlobals::Instance->HasOriginal()) {
ImGui::PushItemWidth(-FLT_MIN);
ImGui::Text("Master Quest Dungeons");
@ -3549,8 +3564,43 @@ void RandomizerSettingsWindow::DrawElement() {
UIWidgets::EnhancementCheckbox("Ganon's Castle##RandomizeMqDungeons",
"gRandomizeMqDungeonsGanonsCastle");
}
UIWidgets::PaddedSeparator();
}
// Triforce Hunt
UIWidgets::EnhancementCheckbox("Triforce Hunt", "gRandomizeTriforceHunt");
UIWidgets::InsertHelpHoverText(
"Pieces of the Triforce of Courage have been scattered across the world. Find them all to finish the game!\n\n"
"When the required amount of pieces have been found, the game is saved and Ganon's Boss key is given "
"to you when you load back into the game if you desire to beat Ganon afterwards.\n\n"
"Keep in mind Ganon might not be logically beatable when \"All Locations Reachable\" is turned off."
);
if (CVarGetInteger("gRandomizeTriforceHunt", 0)) {
// Triforce Hunt (total pieces)
UIWidgets::Spacer(0);
int totalPieces = CVarGetInteger("gRandomizeTriforceHuntTotalPieces", 30);
ImGui::Text("Triforce Pieces in the world: %d", totalPieces);
UIWidgets::InsertHelpHoverText(
"The amount of Triforce pieces that will be placed in the world. "
"Keep in mind seed generation can fail if more pieces are placed than there are junk items in the item pool."
);
ImGui::SameLine();
UIWidgets::EnhancementSliderInt("", "##TriforceHuntTotalPieces", "gRandomizeTriforceHuntTotalPieces", 1, 100, "", 30);
// Triforce Hunt (required pieces)
int requiredPieces = CVarGetInteger("gRandomizeTriforceHuntRequiredPieces", 20);
ImGui::Text("Triforce Pieces to win: %d", requiredPieces);
UIWidgets::InsertHelpHoverText(
"The amount of Triforce pieces required to win the game."
);
ImGui::SameLine();
UIWidgets::EnhancementSliderInt("", "##TriforceHuntRequiredPieces", "gRandomizeTriforceHuntRequiredPieces", 1, totalPieces, "", 20);
}
UIWidgets::PaddedSeparator();
ImGui::EndChild();
// COLUMN 3 - Shuffle Entrances
@ -4144,7 +4194,11 @@ void RandomizerSettingsWindow::DrawElement() {
"\n"
"100 GS Reward - Ganon's Boss Key will be awarded by the cursed rich man after you collect 100 Gold Skulltula Tokens."
);
UIWidgets::EnhancementCombobox("gRandomizeShuffleGanonBossKey", randoShuffleGanonsBossKey, RO_GANON_BOSS_KEY_VANILLA);
bool disableGBK = CVarGetInteger("gRandomizeTriforceHunt", 0);
static const char* disableGBKText = "This option is disabled because Triforce Hunt is enabled. Ganon's Boss key\nwill instead be given to you after Triforce Hunt completion.";
UIWidgets::EnhancementCombobox("gRandomizeShuffleGanonBossKey", randoShuffleGanonsBossKey,
RO_GANON_BOSS_KEY_VANILLA, disableGBK, disableGBKText,
RO_GANON_BOSS_KEY_VANILLA);
ImGui::PopItemWidth();
switch (CVarGetInteger("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA)) {
case RO_GANON_BOSS_KEY_LACS_STONES:
@ -5461,6 +5515,70 @@ CustomMessage Randomizer::GetRupeeMessage(u16 rupeeTextId) {
return messageEntry;
}
void CreateTriforcePieceMessages() {
CustomMessage TriforcePieceMessages[NUM_TRIFORCE_PIECE_MESSAGES] = {
{ "You found a %yTriforce Piece%w!&%g{{current}}%w down, %c{{remaining}}%w to go. It's a start!",
"Ein %yTriforce-Splitter%w! Du hast&%g{{current}}%w von %c{{required}}%w gefunden. Es ist ein&Anfang!",
"Vous trouvez un %yFragment de la&Triforce%w! Vous en avez %g{{current}}%w, il en&reste %c{{remaining}}%w à trouver. C'est un début!" },
{ "You found a %yTriforce Piece%w!&%g{{current}}%w down, %c{{remaining}}%w to go. Progress!",
"Ein %yTriforce-Splitter%w! Du hast&%g{{current}}%w von %c{{required}}%w gefunden. Es geht voran!",
"Vous trouvez un %yFragment de la&Triforce%w! Vous en avez %g{{current}}%w, il en&reste %c{{remaining}}%w à trouver. Ça avance!" },
{ "You found a %yTriforce Piece%w!&%g{{current}}%w down, %c{{remaining}}%w to go. Over half-way&there!",
"Ein %yTriforce-Splitter%w! Du hast&schon %g{{current}}%w von %c{{required}}%w gefunden. Schon&über die Hälfte!",
"Vous trouvez un %yFragment de la&Triforce%w! Vous en avez %g{{current}}%w, il en&reste %c{{remaining}}%w à trouver. Il en reste un&peu moins que la moitié!" },
{ "You found a %yTriforce Piece%w!&%g{{current}}%w down, %c{{remaining}}%w to go. Almost done!",
"Ein %yTriforce-Splitter%w! Du hast&schon %g{{current}}%w von %c{{required}}%w gefunden. Fast&geschafft!",
"Vous trouvez un %yFragment de la&Triforce%w! Vous en avez %g{{current}}%w, il en&reste %c{{remaining}}%w à trouver. C'est presque&terminé!" },
{ "You completed the %yTriforce of&Courage%w! %gGG%w!",
"Das %yTriforce des Mutes%w! Du hast&alle Splitter gefunden. %gGut gemacht%w!",
"Vous avez complété la %yTriforce&du Courage%w! %gFélicitations%w!" },
{ "You found a spare %yTriforce Piece%w!&You only needed %c{{required}}%w, but you have %g{{current}}%w!",
"Ein übriger %yTriforce-Splitter%w! Du&hast nun %g{{current}}%w von %c{{required}}%w nötigen gefunden.",
"Vous avez trouvé un %yFragment de&Triforce%w en plus! Vous n'aviez besoin&que de %c{{required}}%w, mais vous en avez %g{{current}}%w en&tout!" },
};
CustomMessageManager* customMessageManager = CustomMessageManager::Instance;
customMessageManager->AddCustomMessageTable(Randomizer::triforcePieceMessageTableID);
for (unsigned int i = 0; i <= (NUM_TRIFORCE_PIECE_MESSAGES - 1); i++) {
customMessageManager->CreateMessage(Randomizer::triforcePieceMessageTableID, i, TriforcePieceMessages[i]);
}
}
CustomMessage Randomizer::GetTriforcePieceMessage() {
// Item is only given after the textbox, so reflect that inside the textbox.
uint16_t current = gSaveContext.triforcePiecesCollected + 1;
uint16_t required = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED);
uint16_t remaining = required - current;
float percentageCollected = (float)current / (float)required;
uint8_t messageIndex;
if (percentageCollected <= 0.25) {
messageIndex = TH_MESSAGE_START;
} else if (percentageCollected <= 0.5) {
messageIndex = TH_MESSAGE_PROGRESS;
} else if (percentageCollected <= 0.75) {
messageIndex = TH_MESSAGE_HALFWAY;
} else if (percentageCollected < 1) {
messageIndex = TH_MESSAGE_ALMOSTDONE;
} else if (current == required) {
messageIndex = TH_MESSAGE_FINISHED;
} else {
messageIndex = TH_MESSAGE_SURPLUS;
}
CustomMessage messageEntry =
CustomMessageManager::Instance->RetrieveMessage(Randomizer::triforcePieceMessageTableID, messageIndex);
messageEntry.Replace("{{current}}", std::to_string(current), std::to_string(current), std::to_string(current));
messageEntry.Replace("{{remaining}}", std::to_string(remaining), std::to_string(remaining), std::to_string(remaining));
messageEntry.Replace("{{required}}", std::to_string(required), std::to_string(required), std::to_string(required));
return messageEntry;
}
void CreateNaviRandoMessages() {
CustomMessage NaviMessages[NUM_NAVI_MESSAGES] = {
@ -5988,6 +6106,7 @@ void Randomizer::CreateCustomMessages() {
}};
CreateGetItemMessages(&getItemMessages);
CreateRupeeMessages();
CreateTriforcePieceMessages();
CreateNaviRandoMessages();
CreateIceTrapRandoMessages();
CreateFireTempleGoronMessages();
@ -6098,6 +6217,7 @@ void InitRandoItemTable() {
GET_ITEM(RG_MAGIC_BEAN_PACK, OBJECT_GI_BEAN, GID_BEAN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_MAGIC_BEAN_PACK),
GET_ITEM(RG_TYCOON_WALLET, OBJECT_GI_PURSE, GID_WALLET_GIANT, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER, RG_TYCOON_WALLET),
GET_ITEM(RG_PROGRESSIVE_BOMBCHUS, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_PROGRESSIVE_BOMBCHUS),
GET_ITEM(RG_TRIFORCE_PIECE, OBJECT_GI_BOMB_2, GID_TRIFORCE_PIECE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_TRIFORCE_PIECE),
};
ItemTableManager::Instance->AddItemTable(MOD_RANDOMIZER);
for (int i = 0; i < ARRAY_COUNT(extendedVanillaGetItemTable); i++) {
@ -6113,6 +6233,8 @@ void InitRandoItemTable() {
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawBossKey;
} else if (randoGetItemTable[i].itemId == RG_DOUBLE_DEFENSE) {
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawDoubleDefense;
} else if (randoGetItemTable[i].itemId == RG_TRIFORCE_PIECE) {
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawTriforcePiece;
}
ItemTableManager::Instance->AddItemEntry(MOD_RANDOMIZER, randoGetItemTable[i].itemId, randoGetItemTable[i]);
}

View File

@ -14,6 +14,7 @@
#include "soh/Enhancements/item-tables/ItemTableTypes.h"
#define MAX_SEED_STRING_SIZE 1024
#define NUM_TRIFORCE_PIECE_MESSAGES 6
#define NUM_NAVI_MESSAGES 19
#define NUM_ICE_TRAP_MESSAGES 23
#define NUM_GORON_MESSAGES 9
@ -48,6 +49,7 @@ class Randomizer {
static const std::string hintMessageTableID;
static const std::string merchantMessageTableID;
static const std::string rupeeMessageTableID;
static const std::string triforcePieceMessageTableID;
static const std::string NaviRandoMessageTableID;
static const std::string IceTrapRandoMessageTableID;
static const std::string randoMiscHintsTableID;
@ -102,6 +104,7 @@ class Randomizer {
CustomMessage GetMapGetItemMessageWithHint(GetItemEntry itemEntry);
static void CreateCustomMessages();
static CustomMessage GetRupeeMessage(u16 rupeeTextId);
static CustomMessage GetTriforcePieceMessage();
bool CheckContainsVanillaItem(RandomizerCheck randoCheck);
};

View File

@ -847,6 +847,7 @@ typedef enum {
RC_ZR_NEAR_GROTTOS_GOSSIP_STONE,
RC_ZR_OPEN_GROTTO_GOSSIP_STONE,
RC_GANONDORF_HINT,
RC_TRIFORCE_COMPLETED,
RC_MAX
} RandomizerCheck;
@ -1302,6 +1303,7 @@ typedef enum {
RG_BUY_RED_POTION_40,
RG_BUY_RED_POTION_50,
RG_TRIFORCE,
RG_TRIFORCE_PIECE,
RG_HINT,
RG_TYCOON_WALLET,
RG_MAX
@ -1453,6 +1455,9 @@ typedef enum {
RSK_ALL_LOCATIONS_REACHABLE,
RSK_SHUFFLE_BOSS_ENTRANCES,
RSK_SHUFFLE_100_GS_REWARD,
RSK_TRIFORCE_HUNT,
RSK_TRIFORCE_HUNT_PIECES_TOTAL,
RSK_TRIFORCE_HUNT_PIECES_REQUIRED,
RSK_MAX
} RandomizerSettingKey;
@ -1613,6 +1618,7 @@ typedef enum {
RO_GANON_BOSS_KEY_LACS_DUNGEONS,
RO_GANON_BOSS_KEY_LACS_TOKENS,
RO_GANON_BOSS_KEY_KAK_TOKENS,
RO_GANON_BOSS_KEY_TRIFORCE_HUNT,
} RandoOptionGanonsBossKey;
// LACS Reward Options settings (Standard rewards, Greg as reward, Greg as wildcard)
@ -1806,3 +1812,12 @@ typedef enum {
TRACKER_COMBO_BUTTON_D_LEFT,
TRACKER_COMBO_BUTTON_D_RIGHT,
} TrackerComboButton;
typedef enum {
TH_MESSAGE_START,
TH_MESSAGE_PROGRESS,
TH_MESSAGE_HALFWAY,
TH_MESSAGE_ALMOSTDONE,
TH_MESSAGE_FINISHED,
TH_MESSAGE_SURPLUS,
} TriforceHuntMessages;

View File

@ -80,6 +80,10 @@ std::vector<ItemTrackerItem> gregItems = {
ITEM_TRACKER_ITEM(ITEM_RUPEE_GREEN, 0, DrawItem),
};
std::vector<ItemTrackerItem> triforcePieces = {
ITEM_TRACKER_ITEM(RG_TRIFORCE_PIECE, 0, DrawItem),
};
std::vector<ItemTrackerDungeon> itemTrackerDungeonsWithMapsHorizontal = {
{ SCENE_DEKU_TREE, { ITEM_DUNGEON_MAP, ITEM_COMPASS } },
{ SCENE_DODONGOS_CAVERN, { ITEM_DUNGEON_MAP, ITEM_COMPASS } },
@ -243,6 +247,11 @@ typedef enum {
KEYS_CURRENT_MAX
} ItemTrackerKeysNumberOption;
typedef enum {
TRIFORCE_PIECE_COLLECTED_REQUIRED,
TRIFORCE_PIECE_COLLECTED_REQUIRED_MAX
} ItemTrackerTriforcePieceNumberOption;
typedef enum {
SECTION_DISPLAY_HIDDEN,
SECTION_DISPLAY_MAIN_WINDOW,
@ -488,6 +497,37 @@ void DrawItemCount(ItemTrackerItem item) {
ImGui::PushStyleColor(ImGuiCol_Text, maxColor);
ImGui::Text("%s", maxString.c_str());
ImGui::PopStyleColor();
} else if (item.id == RG_TRIFORCE_PIECE && gSaveContext.n64ddFlag &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT) && IsValidSaveFile()) {
std::string currentString = "";
std::string requiredString = "";
std::string maxString = "";
uint8_t piecesRequired = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED);
uint8_t piecesTotal = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT_PIECES_TOTAL);
ImU32 currentColor = gSaveContext.triforcePiecesCollected >= piecesRequired ? IM_COL_GREEN : IM_COL_WHITE;
ImU32 maxColor = IM_COL_GREEN;
int32_t trackerTriforcePieceNumberDisplayMode = CVarGetInteger("gItemTrackerTriforcePieceTrack", TRIFORCE_PIECE_COLLECTED_REQUIRED_MAX);
currentString += std::to_string(gSaveContext.triforcePiecesCollected);
currentString += "/";
// gItemTrackerTriforcePieceTrack
if (trackerTriforcePieceNumberDisplayMode == TRIFORCE_PIECE_COLLECTED_REQUIRED_MAX) {
currentString += std::to_string(piecesRequired);
currentString += "/";
maxString += std::to_string(piecesTotal);
} else if (trackerTriforcePieceNumberDisplayMode == TRIFORCE_PIECE_COLLECTED_REQUIRED) {
maxString += std::to_string(piecesRequired);
}
ImGui::SetCursorScreenPos(
ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize((currentString + maxString).c_str()).x / 2), p.y - 14));
ImGui::PushStyleColor(ImGuiCol_Text, currentColor);
ImGui::Text(currentString.c_str());
ImGui::PopStyleColor();
ImGui::SameLine(0, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, maxColor);
ImGui::Text(maxString.c_str());
ImGui::PopStyleColor();
} else {
ImGui::SetCursorScreenPos(ImVec2(p.x, p.y - 14));
ImGui::Text("");
@ -520,9 +560,11 @@ void DrawQuest(ItemTrackerItem item) {
};
void DrawItem(ItemTrackerItem item) {
uint32_t actualItemId = INV_CONTENT(item.id);
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
bool hasItem = actualItemId != ITEM_NONE;
std::string itemName = "";
if (item.id == ITEM_NONE) {
return;
@ -562,6 +604,11 @@ void DrawItem(ItemTrackerItem item) {
actualItemId = item.id;
hasItem = Flags_GetRandomizerInf(RAND_INF_GREG_FOUND);
break;
case RG_TRIFORCE_PIECE:
actualItemId = item.id;
hasItem = gSaveContext.n64ddFlag && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_TRIFORCE_HUNT);
itemName = "Triforce Piece";
break;
}
if (hasItem && item.id != actualItemId && actualItemTrackerItemMap.find(actualItemId) != actualItemTrackerItemMap.end()) {
@ -569,13 +616,18 @@ void DrawItem(ItemTrackerItem item) {
}
ImGui::BeginGroup();
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
DrawItemCount(item);
ImGui::EndGroup();
UIWidgets::SetLastItemHoverText(SohUtils::GetItemName(item.id));
if (itemName == "") {
itemName = SohUtils::GetItemName(item.id);
}
UIWidgets::SetLastItemHoverText(itemName);
}
void DrawBottle(ItemTrackerItem item) {
@ -891,6 +943,19 @@ void UpdateVectors() {
mainWindowItems.insert(mainWindowItems.end(), gregItems.begin(), gregItems.end());
}
// If we're adding triforce pieces to the main window
if (CVarGetInteger("gItemTrackerTriforcePiecesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) {
// If Greg isn't on the main window, add empty items to place the triforce pieces on a new row.
if (CVarGetInteger("gItemTrackerGregDisplayType", SECTION_DISPLAY_EXTENDED_HIDDEN) != SECTION_DISPLAY_EXTENDED_MAIN_WINDOW) {
while (mainWindowItems.size() % 6) {
mainWindowItems.push_back(ITEM_TRACKER_ITEM(ITEM_NONE, 0, DrawItem));
}
}
// Add triforce pieces
mainWindowItems.insert(mainWindowItems.end(), triforcePieces.begin(), triforcePieces.end());
}
shouldUpdateVectors = false;
}
@ -914,6 +979,7 @@ void ItemTrackerWindow::DrawElement() {
(CVarGetInteger("gItemTrackerSongsDisplayType", SECTION_DISPLAY_MAIN_WINDOW) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerDungeonItemsDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerGregDisplayType", SECTION_DISPLAY_EXTENDED_HIDDEN) == SECTION_DISPLAY_EXTENDED_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerTriforcePiecesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW) ||
(CVarGetInteger("gItemTrackerNotesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_MAIN_WINDOW)
) {
BeginFloatingWindows("Item Tracker##main window");
@ -984,6 +1050,12 @@ void ItemTrackerWindow::DrawElement() {
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerTriforcePiecesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE) {
BeginFloatingWindows("Triforce Piece Tracker");
DrawItemsInRows(triforcePieces);
EndFloatingWindows();
}
if (CVarGetInteger("gItemTrackerNotesDisplayType", SECTION_DISPLAY_HIDDEN) == SECTION_DISPLAY_SEPARATE && CVarGetInteger("gItemTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
ImGui::SetNextWindowSize(ImVec2(400,300), ImGuiCond_FirstUseEver);
BeginFloatingWindows("Personal Notes", ImGuiWindowFlags_NoFocusOnAppearing);
@ -995,6 +1067,7 @@ void ItemTrackerWindow::DrawElement() {
static const char* itemTrackerCapacityTrackOptions[5] = { "No Numbers", "Current Capacity", "Current Ammo", "Current Capacity / Max Capacity", "Current Ammo / Current Capacity" };
static const char* itemTrackerKeyTrackOptions[3] = { "Collected / Max", "Current / Collected / Max", "Current / Max" };
static const char* itemTrackerTriforcePieceTrackOptions[2] = { "Collected / Required", "Collected / Required / Max" };
static const char* windowTypes[2] = { "Floating", "Window" };
static const char* displayModes[2] = { "Always", "Combo Button Hold" };
static const char* buttons[14] = { "A", "B", "C-Up", "C-Down", "C-Left", "C-Right", "L", "Z", "R", "Start", "D-Up", "D-Down", "D-Left", "D-Right" };
@ -1002,7 +1075,7 @@ static const char* displayTypes[3] = { "Hidden", "Main Window", "Separate" };
static const char* extendedDisplayTypes[4] = { "Hidden", "Main Window", "Misc Window", "Separate" };
void ItemTrackerSettingsWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(600,375), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(733, 472), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Item Tracker Settings", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
@ -1055,6 +1128,8 @@ void ItemTrackerSettingsWindow::DrawElement() {
UIWidgets::EnhancementSliderInt("Icon size : %dpx", "##ITEMTRACKERICONSIZE", "gItemTrackerIconSize", 25, 128, "", 36);
UIWidgets::EnhancementSliderInt("Icon margins : %dpx", "##ITEMTRACKERSPACING", "gItemTrackerIconSpacing", -5, 50, "", 12);
UIWidgets::Spacer(0);
ImGui::Text("Ammo/Capacity Tracking");
UIWidgets::EnhancementCombobox("gItemTrackerCapacityTrack", itemTrackerCapacityTrackOptions, ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY);
UIWidgets::InsertHelpHoverText("Customize what the numbers under each item are tracking."
@ -1064,10 +1139,19 @@ void ItemTrackerSettingsWindow::DrawElement() {
shouldUpdateVectors = true;
}
}
UIWidgets::Spacer(0);
ImGui::Text("Key Count Tracking");
UIWidgets::EnhancementCombobox("gItemTrackerKeyTrack", itemTrackerKeyTrackOptions, KEYS_COLLECTED_MAX);
UIWidgets::InsertHelpHoverText("Customize what numbers are shown for key tracking.");
UIWidgets::Spacer(0);
ImGui::Text("Triforce Piece Count Tracking");
UIWidgets::EnhancementCombobox("gItemTrackerTriforcePieceTrack", itemTrackerTriforcePieceTrackOptions, TRIFORCE_PIECE_COLLECTED_REQUIRED_MAX);
UIWidgets::InsertHelpHoverText("Customize what numbers are shown for triforce piece tracking.");
ImGui::TableNextColumn();
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Inventory", "gItemTrackerInventoryItemsDisplayType", displayTypes, SECTION_DISPLAY_MAIN_WINDOW)) {
@ -1107,6 +1191,10 @@ void ItemTrackerSettingsWindow::DrawElement() {
shouldUpdateVectors = true;
}
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Triforce Pieces", "gItemTrackerTriforcePiecesDisplayType", displayTypes, SECTION_DISPLAY_HIDDEN)) {
shouldUpdateVectors = true;
}
if (CVarGetInteger("gItemTrackerDisplayType", TRACKER_DISPLAY_ALWAYS) == TRACKER_DISPLAY_ALWAYS) {
if (UIWidgets::LabeledRightAlignedEnhancementCombobox("Personal notes", "gItemTrackerNotesDisplayType", displayTypes, SECTION_DISPLAY_HIDDEN)) {
shouldUpdateVectors = true;

View File

@ -436,5 +436,8 @@ extern "C" void Randomizer_InitSaveFile() {
gSaveContext.itemGetInf[3] |= 0x8000; // Obtained Mask of Truth
}
// Reset triforce pieces collected
gSaveContext.triforcePiecesCollected = 0;
SetStartingItems();
}

View File

@ -1975,6 +1975,8 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
if (CVarGetInteger("gLetItSnow", 0)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1);
}
} else if (player->getItemEntry.getItemId == RG_TRIFORCE_PIECE) {
messageEntry = Randomizer::GetTriforcePieceMessage();
} else {
messageEntry = Randomizer_GetCustomGetItemMessage(player);
}

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@ -136,6 +136,8 @@ void SaveManager::LoadRandomizerVersion1() {
SaveManager::Instance->LoadData("adultTradeItems", gSaveContext.adultTradeItems);
SaveManager::Instance->LoadData("triforcePiecesCollected", gSaveContext.triforcePiecesCollected);
SaveManager::Instance->LoadData("pendingIceTrapCount", gSaveContext.pendingIceTrapCount);
std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
@ -251,6 +253,8 @@ void SaveManager::LoadRandomizerVersion2() {
SaveManager::Instance->LoadData("adultTradeItems", gSaveContext.adultTradeItems);
SaveManager::Instance->LoadData("triforcePiecesCollected", gSaveContext.triforcePiecesCollected);
SaveManager::Instance->LoadData("pendingIceTrapCount", gSaveContext.pendingIceTrapCount);
std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
@ -338,6 +342,8 @@ void SaveManager::SaveRandomizer(SaveContext* saveContext, int sectionID, bool f
SaveManager::Instance->SaveData("adultTradeItems", saveContext->adultTradeItems);
SaveManager::Instance->SaveData("triforcePiecesCollected", gSaveContext.triforcePiecesCollected);
SaveManager::Instance->SaveData("pendingIceTrapCount", saveContext->pendingIceTrapCount);
std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;

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@ -78,6 +78,8 @@
#include "objects/object_gi_sword_1/object_gi_sword_1.h"
#include "objects/object_st/object_st.h"
#include "soh_assets.h"
// "Get Item" Model Draw Functions
void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId);
void GetItem_DrawSoldOut(PlayState* play, s16 drawId);
@ -110,6 +112,7 @@ void GetItem_DrawJewelKokiri(PlayState* play, s16 drawId);
void GetItem_DrawJewelGoron(PlayState* play, s16 drawId);
void GetItem_DrawJewelZora(PlayState* play, s16 drawId);
void GetItem_DrawGenericMusicNote(PlayState* play, s16 drawId);
void GetItem_DrawTriforcePiece(PlayState* play, s16 drawId);
typedef struct {
/* 0x00 */ void (*drawFunc)(PlayState*, s16);
@ -384,7 +387,8 @@ DrawItemTableEntry sDrawItemTable[] = {
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Saria's song
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Sun's song
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Song of time
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } } //Song of storms
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Song of storms
{ GetItem_DrawTriforcePiece, { gTriforcePiece0DL } } // Triforce Piece
};
/**
@ -1031,3 +1035,33 @@ void GetItem_DrawWallet(PlayState* play, s16 drawId) {
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawTriforcePiece(PlayState* play, s16 drawId) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Scale(0.035f, 0.035f, 0.035f, MTXMODE_APPLY);
uint16_t index = gSaveContext.triforcePiecesCollected % 3;
Gfx* triforcePieceDL;
switch (index) {
case 1:
triforcePieceDL = (Gfx*) gTriforcePiece1DL;
break;
case 2:
triforcePieceDL = (Gfx*) gTriforcePiece2DL;
break;
default:
triforcePieceDL = (Gfx*) gTriforcePiece0DL;
break;
}
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, triforcePieceDL);
CLOSE_DISPS(play->state.gfxCtx);
}

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@ -2528,6 +2528,21 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
return Return_Item_Entry(giEntry, RG_NONE);
}
if (item == RG_TRIFORCE_PIECE) {
gSaveContext.triforcePiecesCollected++;
GameInteractor_SetTriforceHuntPieceGiven(true);
// Teleport to credits when goal is reached.
if (gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED)) {
gSaveContext.sohStats.itemTimestamp[TIMESTAMP_TRIFORCE_COMPLETED] = GAMEPLAYSTAT_TOTAL_TIME;
gSaveContext.sohStats.gameComplete = 1;
Play_PerformSave(play);
GameInteractor_SetTriforceHuntCreditsWarpActive(true);
}
return Return_Item_Entry(giEntry, RG_NONE);
}
if (item == RG_PROGRESSIVE_BOMBCHUS) {
if (INV_CONTENT(ITEM_BOMBCHU) == ITEM_NONE) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;

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@ -2318,7 +2318,10 @@ void Play_PerformSave(PlayState* play) {
} else {
Save_SaveFile();
}
if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF) {
uint8_t triforceHuntCompleted =
gSaveContext.n64ddFlag && gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT);
if (CVarGetInteger("gAutosave", AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) {
Overlay_DisplayText(3.0f, "Game Saved");
}
}

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@ -7,6 +7,7 @@
#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/randomizer/draw.h"
#include <stdlib.h>
@ -1292,6 +1293,8 @@ void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 dr
if (this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId == RG_ICE_TRAP) {
Player_DrawGetItemIceTrap(play, this, refPos, drawIdPlusOne, height);
} else if (this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId == RG_TRIFORCE_PIECE) {
Randomizer_DrawTriforcePieceGI(play, this->getItemEntry);
} else if (this->getItemEntry.drawFunc != NULL) {
this->getItemEntry.drawFunc(play, &this->getItemEntry);
} else {