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Use gBuildVersion instead of sohStats.buildVersion for gameplay stats (#2913)
Co-authored-by: Christopher Leggett <chris@leggett.dev>
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@ -434,7 +434,7 @@ void DrawGameplayStatsHeader() {
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 4.0f, 4.0f });
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ImGui::BeginTable("gameplayStatsHeader", 1, ImGuiTableFlags_BordersOuter);
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ImGui::TableSetupColumn("stat", ImGuiTableColumnFlags_WidthStretch);
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GameplayStatsRow("Build Version:", gSaveContext.sohStats.buildVersion);
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GameplayStatsRow("Build Version:", (char*) gBuildVersion);
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if (gSaveContext.sohStats.rtaTiming) {
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GameplayStatsRow("Total Time (RTA):", formatTimestampGameplayStat(GAMEPLAYSTAT_TOTAL_TIME), gSaveContext.sohStats.gameComplete ? COLOR_GREEN : COLOR_WHITE);
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} else {
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@ -615,8 +615,8 @@ void DrawGameplayStatsOptionsTab() {
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void DrawStatsTracker(bool& open) {
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if (!open) {
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if (CVarGetInteger("gGameplayStatsEnabled", 0)) {
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CVarClear("gGameplayStatsEnabled");
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if (CVarGetInteger("gGameplayStats.Enabled", 0)) {
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CVarClear("gGameplayStats.Enabled");
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LUS::RequestCvarSaveOnNextTick();
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}
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return;
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@ -844,6 +844,7 @@ extern "C" void InitStatTracker() {
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LUS::AddWindow("Enhancements", "Gameplay Stats", DrawStatsTracker, CVarGetInteger("gGameplayStats.Enabled", 0));
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SetupDisplayNames();
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SetupDisplayColors();
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SaveManager::Instance->AddLoadFunction("sohStats", 1, LoadStatsVersion1);
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// Add main section save, no parent
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SaveManager::Instance->AddSaveFunction("sohStats", 1, SaveStats, true, SECTION_PARENT_NONE);
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