Rename things

This commit is contained in:
Patrick12115 2024-02-13 19:20:10 -05:00
parent 74d81aab95
commit b8d3e6ceec
2 changed files with 14 additions and 97 deletions

View File

@ -1,94 +0,0 @@
#ifndef OBJECTS_OBJECT_CUSTOM_EQUIP_H
#define OBJECTS_OBJECT_CUSTOM_EQUIP 1
#include "align_asset_macro.h"
// Custom Equipment Display Lists
#define dgCustomBowDL "__OTR__objects/object_Custom_eq/gCustomBowDL"
static const ALIGN_ASSET(2) char gCustomBowDL[] = dgCustomBowDL;
#define dgCustomHammerDL "__OTR__objects/object_Custom_eq/gCustomHammerDL"
static const ALIGN_ASSET(2) char gCustomHammerDL[] = dgCustomHammerDL;
#define dgCustomHookshotDL "__OTR__objects/object_Custom_eq/gCustomHookshotDL"
static const ALIGN_ASSET(2) char gCustomHookshotDL[] = dgCustomHookshotDL;
#define dgCustomHookshotTipDL "__OTR__objects/object_Custom_eq/gCustomHookshotTipDL"
static const ALIGN_ASSET(2) char gCustomHookshotTipDL[] = dgCustomHookshotTipDL;
#define dgCustomHookshotChainDL "__OTR__objects/object_Custom_eq/gCustomHookshotChainDL"
static const ALIGN_ASSET(2) char gCustomHookshotChainDL[] = dgCustomHookshotChainDL;
#define dgCustomSlingshotDL "__OTR__objects/object_Custom_eq/gCustomSlingshotDL"
static const ALIGN_ASSET(2) char gCustomSlingshotDL[] = dgCustomSlingshotDL;
#define dgCustomFairyOcarinaDL "__OTR__objects/object_Custom_eq/gCustomFairyOcarinaDL"
static const ALIGN_ASSET(2) char gCustomFairyOcarinaDL[] = dgCustomFairyOcarinaDL;
#define dgCustomOcarinaOfTimeDL "__OTR__objects/object_Custom_eq/gCustomOcarinaOfTimeDL"
static const ALIGN_ASSET(2) char gCustomOcarinaOfTimeDL[] = dgCustomOcarinaOfTimeDL;
#define dgCustomBoomerangDL "__OTR__objects/object_Custom_eq/gCustomBoomerangDL"
static const ALIGN_ASSET(2) char gCustomBoomerangDL[] = dgCustomBoomerangDL;
#define dgCustomKokiriSwordDL "__OTR__objects/object_Custom_eq/gCustomKokiriSwordDL"
static const ALIGN_ASSET(2) char gCustomKokiriSwordDL[] = dgCustomKokiriSwordDL;
#define dgCustomKokiriSwordSheathDL "__OTR__objects/object_Custom_eq/gCustomKokiriSwordSheathDL"
static const ALIGN_ASSET(2) char gCustomKokiriSwordSheathDL[] = dgCustomKokiriSwordSheathDL;
#define dgCustomKokiriSwordInSheathDL "__OTR__objects/object_Custom_eq/gCustomKokiriSwordInSheathDL"
static const ALIGN_ASSET(2) char gCustomKokiriSwordInSheathDL[] = dgCustomKokiriSwordInSheathDL;
#define dgCustomMasterSwordDL "__OTR__objects/object_Custom_eq/gCustomMasterSwordDL"
static const ALIGN_ASSET(2) char gCustomMasterSwordDL[] = dgCustomMasterSwordDL;
#define dgCustomMasterSwordSheathDL "__OTR__objects/object_Custom_eq/gCustomMasterSwordSheathDL"
static const ALIGN_ASSET(2) char gCustomMasterSwordSheathDL[] = dgCustomMasterSwordSheathDL;
#define dgCustomMasterSwordInSheathDL "__OTR__objects/object_Custom_eq/gCustomMasterSwordInSheathDL"
static const ALIGN_ASSET(2) char gCustomMasterSwordInSheathDL[] = dgCustomMasterSwordInSheathDL;
#define dgCustomLongswordDL "__OTR__objects/object_Custom_eq/gCustomLongswordDL"
static const ALIGN_ASSET(2) char gCustomLongswordDL[] = dgCustomLongswordDL;
#define dgCustomBrokenLongswordDL "__OTR__objects/object_Custom_eq/gCustomBrokenLongswordDL"
static const ALIGN_ASSET(2) char gCustomBrokenLongswordDL[] = dgCustomBrokenLongswordDL;
#define dgCustomLongswordSheathDL "__OTR__objects/object_Custom_eq/gCustomLongswordSheathDL"
static const ALIGN_ASSET(2) char gCustomLongswordSheathDL[] = dgCustomLongswordSheathDL;
#define dgCustomLongswordInSheathDL "__OTR__objects/object_Custom_eq/gCustomLongswordInSheathDL"
static const ALIGN_ASSET(2) char gCustomLongswordInSheathDL[] = dgCustomLongswordInSheathDL;
#define dgCustomDekuShieldDL "__OTR__objects/object_Custom_eq/gCustomDekuShieldDL"
static const ALIGN_ASSET(2) char gCustomDekuShieldDL[] = dgCustomDekuShieldDL;
#define dgCustomDekuShieldOnBackDL "__OTR__objects/object_Custom_eq/gCustomDekuShieldOnBackDL"
static const ALIGN_ASSET(2) char gCustomDekuShieldOnBackDL[] = dgCustomDekuShieldOnBackDL;
#define dgCustomHylianShieldDL "__OTR__objects/object_Custom_eq/gCustomHylianShieldDL"
static const ALIGN_ASSET(2) char gCustomHylianShieldDL[] = dgCustomHylianShieldDL;
#define dgCustomHylianShieldOnBackDL "__OTR__objects/object_Custom_eq/gCustomHylianShieldOnBackDL"
static const ALIGN_ASSET(2) char gCustomHylianShieldOnBackDL[] = dgCustomHylianShieldOnBackDL;
#define dgCustomHylianShieldOnChildBackDL "__OTR__objects/object_Custom_eq/gCustomHylianShieldOnChildBackDL"
static const ALIGN_ASSET(2) char gCustomHylianShieldOnChildBackDL[] = dgCustomHylianShieldOnChildBackDL;
#define dgCustomMirrorShieldDL "__OTR__objects/object_Custom_eq/gCustomMirrorShieldDL"
static const ALIGN_ASSET(2) char gCustomMirrorShieldDL[] = dgCustomMirrorShieldDL;
#define dgCustomMirrorShieldOnBackDL "__OTR__objects/object_Custom_eq/gCustomMirrorShieldOnBackDL"
static const ALIGN_ASSET(2) char gCustomMirrorShieldOnBackDL[] = dgCustomMirrorShieldOnBackDL;
// Custom First Person Hand Display Lists
#define dgCustomAdultFPSHandDL "__OTR__objects/object_Custom_boy/gCustomAdultFPSHandDL"
static const ALIGN_ASSET(2) char gCustomAdultFPSHandDL[] = dgCustomAdultFPSHandDL;
#define dgCustomChildFPSHandDL "__OTR__objects/object_Custom_child/gCustomChildFPSHandDL"
static const ALIGN_ASSET(2) char gCustomChildFPSHandDL[] = dgCustomChildFPSHandDL;
#endif // OBJECTS_OBJECT_CUSTOM_EQUIP_H

View File

@ -25,7 +25,7 @@
#include "src/overlays/actors/ovl_En_Xc/z_en_xc.h"
#include "objects/object_link_boy/object_link_boy.h"
#include "objects/object_link_child/object_link_child.h"
#include "objects/object_custom/object_custom_equip.h"
#include "objects/object_custom_equip/object_custom_equip.h"
extern "C" {
#include <z64.h>
@ -840,8 +840,14 @@ void UpdatePatchCustomEquipmentDlists() {
PatchOrUnpatch(gLinkAdultHandHoldingBrokenGiantsKnifeDL, gCustomBrokenLongswordDL, "customBrokenBGS1", "customBrokenBGS2", "customBrokenBGS3", gLinkAdultLeftHandClosedNearDL);
PatchOrUnpatch(gLinkChildLeftFistAndKokiriSwordNearDL, gCustomKokiriSwordDL, "customKokiriSword1", "customKokiriSword2", "customKokiriSword3", gLinkChildLeftFistNearDL);
PatchOrUnpatch(gLinkChildRightFistAndDekuShieldNearDL, gCustomDekuShieldDL, "customDekuShield1", "customDekuShield2", "customDekuShield3", gLinkChildRightHandClosedNearDL);
if (INV_CONTENT(ITEM_HOOKSHOT) == ITEM_HOOKSHOT) {
PatchOrUnpatch(gLinkAdultRightHandHoldingHookshotNearDL, gCustomHookshotDL, "customHookshot1", "customHookshot2", "customHookshot3", gLinkAdultRightHandClosedNearDL);
PatchOrUnpatch(gLinkAdultRightHandHoldingHookshotFarDL, gCustomHookshotDL, "customHookshotFPS1", "customHookshotFPS2", "customHookshotFPS3", gCustomAdultFPSHandDL);// add chain and tip back
PatchOrUnpatch(gLinkAdultRightHandHoldingHookshotFarDL, gCustomHookshotDL, "customHookshotFPS1", "customHookshotFPS2", "customHookshotFPS3", gCustomAdultFPSHandDL);
}
if (INV_CONTENT(ITEM_LONGSHOT) == ITEM_LONGSHOT) {
PatchOrUnpatch(gLinkAdultRightHandHoldingHookshotNearDL, gCustomLongshotDL, "customHookshot1", "customHookshot2", "customHookshot3", gLinkAdultRightHandClosedNearDL);
PatchOrUnpatch(gLinkAdultRightHandHoldingHookshotFarDL, gCustomLongshotDL, "customHookshotFPS1", "customHookshotFPS2", "customHookshotFPS3", gCustomAdultFPSHandDL);
}
PatchOrUnpatch(gLinkAdultHookshotTipDL, gCustomHookshotTipDL, "customHookshotTip1", "customHookshotTip2", NULL, NULL);
PatchOrUnpatch(gLinkAdultHookshotChainDL, gCustomHookshotChainDL, "customHookshotChain1", "customHookshotChain2", NULL, NULL);
if (INV_CONTENT(ITEM_OCARINA_FAIRY) == ITEM_OCARINA_FAIRY) {
@ -870,11 +876,16 @@ void RegisterPatchCustomEquipmentDlistsHandler() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
static uint16_t lastItemOnB = gSaveContext.equips.buttonItems[0];
static uint16_t lastOcarinaContent = INV_CONTENT(ITEM_OCARINA_TIME);
static uint16_t lastHookshotContent = INV_CONTENT(ITEM_HOOKSHOT);
static uint16_t lastSheathType = GET_PLAYER(gPlayState)->sheathType;
if (lastItemOnB != gSaveContext.equips.buttonItems[0] || lastOcarinaContent != INV_CONTENT(ITEM_OCARINA_TIME || GET_PLAYER(gPlayState)->sheathType != lastSheathType)) {
if (lastItemOnB != gSaveContext.equips.buttonItems[0] ||
lastOcarinaContent != INV_CONTENT(ITEM_OCARINA_TIME) ||
lastHookshotContent != INV_CONTENT(ITEM_HOOKSHOT) ||
GET_PLAYER(gPlayState)->sheathType != lastSheathType) {
UpdatePatchCustomEquipmentDlists();
lastItemOnB = gSaveContext.equips.buttonItems[0];
lastOcarinaContent = INV_CONTENT(ITEM_OCARINA_TIME);
lastHookshotContent = INV_CONTENT(ITEM_HOOKSHOT);
lastSheathType = GET_PLAYER(gPlayState)->sheathType;
}
});