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Multiplier (#3395)
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@ -733,6 +733,8 @@ void DrawEnhancementsMenu() {
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UIWidgets::Tooltip("Always win the heart piece/purple rupee on the first dig in Dampe's grave digging game, just like in rando\nIn a rando file, this is unconditionally enabled");
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UIWidgets::Tooltip("Always win the heart piece/purple rupee on the first dig in Dampe's grave digging game, just like in rando\nIn a rando file, this is unconditionally enabled");
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UIWidgets::PaddedEnhancementCheckbox("All Dogs are Richard", "gAllDogsRichard", true, false);
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UIWidgets::PaddedEnhancementCheckbox("All Dogs are Richard", "gAllDogsRichard", true, false);
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UIWidgets::Tooltip("All dogs can be traded in and will count as Richard.");
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UIWidgets::Tooltip("All dogs can be traded in and will count as Richard.");
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UIWidgets::PaddedEnhancementSliderInt("Cuccos Stay Put Multiplier: %dx", "##CuccoStayDurationMultiplier", "gCuccoStayDurationMultiplier", 1, 5, "", 1, true, true, false);
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UIWidgets::Tooltip("Cuccos will stay in place longer after putting them down, by a multiple of the value of the slider.");
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UIWidgets::Spacer(0);
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UIWidgets::Spacer(0);
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if (ImGui::BeginMenu("Potion Values"))
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if (ImGui::BeginMenu("Potion Values"))
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@ -666,7 +666,7 @@ void func_80AB6D08(EnNiw* this, PlayState* play) {
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}
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}
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this->path = 1;
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this->path = 1;
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this->timer5 = 80;
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this->timer5 = 80 * CVarGetInteger("gCuccoStayDurationMultiplier", 1);
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this->actor.speedXZ = 0.0f;
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this->actor.speedXZ = 0.0f;
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this->actor.velocity.y = 4.0f;
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this->actor.velocity.y = 4.0f;
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} else {
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} else {
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