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Add 1 new pot to the item pool
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@ -1361,4 +1361,8 @@ void HintTable_Init_Exclude_Overworld() {
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//obscure text
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Text{"a #pot in a room# holds", /*french*/"a #pot in a room# holds", /*spanish*/"a #pot in a room# holds"},
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});
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hintTable[RHT_SHUFFLE_POTS_MARKET_GUARD_HOUSE_2] = HintText::Exclude({
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//obscure text
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Text{"a #pot in a room# holds", /*french*/"a #pot in a room# holds", /*spanish*/"a #pot in a room# holds"},
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});
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}
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@ -577,6 +577,7 @@ static void PlaceVanillaCowMilk() {
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static void PlaceVanillaPotContents() {
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auto ctx = Rando::Context::GetInstance();
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ctx->PlaceItemInLocation(RC_MARKET_GUARD_HOUSE_CHILD_POT_1, RG_GREEN_RUPEE, false, true);
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ctx->PlaceItemInLocation(RC_MARKET_GUARD_HOUSE_CHILD_POT_2, RG_GREEN_RUPEE, false, true);
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}
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static void SetScarceItemPool() {
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@ -171,6 +171,7 @@ void AreaTable_Init_CastleTown() {
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LocationAccess(RC_MARKET_10_BIG_POES, {[]{return IsAdult && BigPoeKill;}}),
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LocationAccess(RC_MARKET_GS_GUARD_HOUSE, {[]{return IsChild;}}),
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LocationAccess(RC_MARKET_GUARD_HOUSE_CHILD_POT_1, {[]{return CanBreakPots();}}),
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LocationAccess(RC_MARKET_GUARD_HOUSE_CHILD_POT_2, {[]{return CanBreakPots();}}),
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}, {
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//Exits
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Entrance(RR_MARKET_ENTRANCE, {[]{return true;}}),
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@ -209,6 +209,7 @@ std::vector<RandomizerCheck> Rando::StaticData::overworldLocations = {
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RC_MARKET_TREASURE_CHEST_GAME_ITEM_4,
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RC_MARKET_TREASURE_CHEST_GAME_ITEM_5,
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RC_MARKET_GUARD_HOUSE_CHILD_POT_1,
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RC_MARKET_GUARD_HOUSE_CHILD_POT_2,
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// Market Shops
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RC_MARKET_BOMBCHU_SHOP_ITEM_1,
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@ -1295,6 +1296,7 @@ void Rando::StaticData::InitLocationTable() {
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// Pots Randomizer Check Randomizer Check Quest Type Area Actor ID Scene ID Params Flags Short Name Spoiler Name Hint Text Key Vanilla Item Categories Spoiler Collection Check Collection Check Group
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locationTable[RC_MARKET_GUARD_HOUSE_CHILD_POT_1] = Location::Base(RC_MARKET_GUARD_HOUSE_CHILD_POT_1, RCQUEST_BOTH, RCTYPE_POT, RCAREA_MARKET, ACTOR_OBJ_TSUBO, SCENE_MARKET_GUARD_HOUSE, THREE_ACTOR_PARAMS(-80, 0, -7), 0x00, "Guard House Child Pot 1", "MK Guard House Child Pot 1", RHT_SHUFFLE_POTS_MARKET_GUARD_HOUSE_1, RG_GREEN_RUPEE, { Category::cPot }, SpoilerCollectionCheck::Pot(0x4D, 0x00), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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locationTable[RC_MARKET_GUARD_HOUSE_CHILD_POT_2] = Location::Base(RC_MARKET_GUARD_HOUSE_CHILD_POT_2, RCQUEST_BOTH, RCTYPE_POT, RCAREA_MARKET, ACTOR_OBJ_TSUBO, SCENE_MARKET_GUARD_HOUSE, THREE_ACTOR_PARAMS(-65, 0, -45), 0x00, "Guard House Child Pot 2", "MK Guard House Child Pot 2", RHT_SHUFFLE_POTS_MARKET_GUARD_HOUSE_2, RG_GREEN_RUPEE, { Category::cPot }, SpoilerCollectionCheck::Pot(0x4D, 0x00), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
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/*-------------------------------
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--- SHOPS ---
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@ -1403,6 +1403,7 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
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{ RC_MARKET_10_BIG_POES, RAND_INF_10_BIG_POES },
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{ RC_KAK_100_GOLD_SKULLTULA_REWARD, RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD },
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{ RC_MARKET_GUARD_HOUSE_CHILD_POT_1, RAND_INF_SHUFFLE_POTS_MARKET_GUARD_HOUSE_CHILD_1 },
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{ RC_MARKET_GUARD_HOUSE_CHILD_POT_2, RAND_INF_SHUFFLE_POTS_MARKET_GUARD_HOUSE_CHILD_2 },
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};
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Rando::Location* Randomizer::GetCheckObjectFromActor(s16 actorId, s16 sceneNum, s32 actorParams = 0x00) {
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@ -748,6 +748,7 @@ typedef enum {
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RC_MARKET_BOMBCHU_SHOP_ITEM_7,
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RC_MARKET_BOMBCHU_SHOP_ITEM_8,
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RC_MARKET_GUARD_HOUSE_CHILD_POT_1,
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RC_MARKET_GUARD_HOUSE_CHILD_POT_2,
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RC_TOT_LIGHT_ARROWS_CUTSCENE,
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RC_TOT_MASTER_SWORD,
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RC_HC_MALON_EGG,
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@ -3281,6 +3282,7 @@ typedef enum {
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RHT_GRANNY_DIALOG,
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// Shuffle Pots
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RHT_SHUFFLE_POTS_MARKET_GUARD_HOUSE_1,
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RHT_SHUFFLE_POTS_MARKET_GUARD_HOUSE_2,
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RHT_MAX
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} RandomizerHintTextKey;
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@ -171,6 +171,7 @@ typedef enum {
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RAND_INF_GANON_SOUL,
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RAND_INF_SHUFFLE_POTS_MARKET_GUARD_HOUSE_CHILD_1,
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RAND_INF_SHUFFLE_POTS_MARKET_GUARD_HOUSE_CHILD_2,
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// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
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