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Add ability to move Hearts
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@ -1,6 +1,11 @@
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#include "global.h"
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#include "textures/parameter_static/parameter_static.h"
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s16 Top_LM_Margin = 0;
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s16 Left_LM_Margin = 0;
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s16 Right_LM_Margin = 0;
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s16 Bottom_LM_Margin = 0;
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static s16 sHeartsPrimColors[3][3] = {
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{ HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B },
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{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
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@ -166,6 +171,18 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
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s16 gFactor;
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s16 bFactor;
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if (CVar_GetS32("gHUDMargins", 0) != 0) {
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Top_LM_Margin = CVar_GetS32("gHUDMargin_T", 0);
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Left_LM_Margin = CVar_GetS32("gHUDMargin_L", 0);
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Right_LM_Margin = CVar_GetS32("gHUDMargin_R", 0);
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Bottom_LM_Margin = CVar_GetS32("gHUDMargin_B", 0);
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} else {
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Top_LM_Margin = 0;
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Left_LM_Margin = 0;
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Right_LM_Margin = 0;
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Bottom_LM_Margin = 0;
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}
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if (interfaceCtx) {}
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if (interfaceCtx->unk_200 != 0) {
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@ -357,8 +374,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
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}
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curColorSet = -1;
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offsetY = 0.0f;
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offsetX = OTRGetDimensionFromLeftEdge(0.0f);
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offsetY = 0.0f+(Top_LM_Margin*-1);
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offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1);
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for (i = 0; i < totalHeartCount; i++) {
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if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
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@ -518,7 +535,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
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offsetX += 10.0f;
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if (i == 9) {
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offsetY += 10.0f;
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offsetX = OTRGetDimensionFromLeftEdge(0.0f);
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offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1);
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}
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}
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