mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Update z_horse.c (#4014)
This commit is contained in:
parent
4c75fd14a7
commit
b65a15028b
@ -75,6 +75,9 @@ void func_8006D0EC(PlayState* play, Player* player) {
|
||||
} else if ((play->sceneNum == gSaveContext.horseData.scene) &&
|
||||
(((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!IS_RANDO ||
|
||||
(IS_RANDO && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
|
||||
Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_UP) &&
|
||||
Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
|
||||
Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
|
||||
(INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || DREG(1) != 0)) {
|
||||
// "Set by existence of horse %d %d %d"
|
||||
osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED),
|
||||
|
Loading…
Reference in New Issue
Block a user