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Update z_horse.c (#4014)
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@ -75,6 +75,9 @@ void func_8006D0EC(PlayState* play, Player* player) {
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} else if ((play->sceneNum == gSaveContext.horseData.scene) &&
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} else if ((play->sceneNum == gSaveContext.horseData.scene) &&
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(((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!IS_RANDO ||
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(((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!IS_RANDO ||
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(IS_RANDO && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
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(IS_RANDO && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_UP) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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(INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || DREG(1) != 0)) {
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(INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || DREG(1) != 0)) {
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// "Set by existence of horse %d %d %d"
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// "Set by existence of horse %d %d %d"
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osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED),
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osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED),
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