ER - Shabom timer fix (#2110)

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aMannus 2022-12-08 00:16:08 +01:00 committed by GitHub
parent 924e9147aa
commit b593e27384
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@ -32,7 +32,13 @@ void ObjRoomtimer_Init(Actor* thisx, PlayState* play) {
ObjRoomtimer* this = (ObjRoomtimer*)thisx; ObjRoomtimer* this = (ObjRoomtimer*)thisx;
s16 params = this->actor.params; s16 params = this->actor.params;
this->switchFlag = (params >> 10) & 0x3F; // Shabom room in Jabu Jabu has a lengthened timer in Enemy Randomizer. Flag doesn't match what the game
// expects. Instead set it back to the same flag as what it would be in vanilla.
if (CVar_GetS32("gRandomizedEnemies", 0) && play->sceneNum == SCENE_BDAN && play->roomCtx.curRoom.num == 12) {
this->switchFlag = 30;
} else {
this->switchFlag = (params >> 10) & 0x3F;
}
this->actor.params = params & 0x3FF; this->actor.params = params & 0x3FF;
params = this->actor.params; params = this->actor.params;