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Randomizer Auto Location tracker (#1942)
* Initial Auto-Location Tracking * Updates styling for checked items in Check Tracker * Fixes crashing issues with Check Tracker rendering * Auto scroll Check Tracker windows to current area * Checks Tracker only shows checked locations once in game * Fixes issue where Check Tracker would auto-scroll to wrong location when entering a grotto * Fixes gerudo fortress checks showing in tracker when settings have them removed * InfTable Check Location Fixes: Lost Dog Richard, Rolling Gorons, HBA 1000, Thawed Zora * Fixes most Event Chk Inf Checks on Check Tracker, and Frogs * Check Tracker - Song from Malon now works * Check Tracker - Fixes Claim Check check not tracking - Fixes spoiler for Claim Check check when getting Biggoron's Sword - Fixes LACS being spoiled and not tracking * Check Tracker - Fixes #2 for Skull Mask and Mask of Truth checks * Check Tracker - Adds support for merchants - Fixes #7 for Bomchu Salesman - Fixes #12 for Medigoron * Check Tracker - Fixes #8 for Song from Saria * Check Tracker - Fixes #9 for Adult Shooting Gallery * Check Tracker - Fixes #10 for Composer Grave * Check Tracker - Fixes #14 for Song from Ocarina of Time * Check Tracker - Fixes #16 for Shooting the Sun * Check Tracker - Fixes #19 for Darunia's Joy * Save Editor - Adds missing label for Treasure Chest Game * Check Tracker - Fixes Great Faries checks * Check Tracker - Fixes Sheik at Temple * Check Tracker - Fixes Great Fairy auto-scroll to wrong location * Check Tracker - Updates blue warp checks - Fixes Bongo Bongo and Twinrova checks * Check Tracker - Fixes Dampe's Gravedigging Tour * Check Tracker - Fixes Prescription to King Zora * Check Tracker - Fixes Bazaar showing under wrong area on tracker between adult/child * Check Tracker - Fixes scroll for Hyrule Market and Bazaar * Check Tracker - Fixes giving Adult Trade Items shown on tracker: Broken Sword, Saw, Cojiro, Eyeball Froge, and Eyedrops * Cleans up item_location * Check Tracker - Item List - Fixes item list not updating when changing seeds/options - Separates item exclusion list from item check list - Clean up comments * Check Tracker - Adds Skip functionality to buttons * Check Tracker - Refactors adult trade items to RandomizerInf * Check Tracker - Fixes an issue where any time an item is removed the tracker would cause an application crash * Check Tracker - Item names are now dependent on file language * Check Tracker - Fixes Gerudo Card check not showing in Fast setting * Reorders headers to (hopefully) avoid CI build conflicts on linux/consoles * Explicitly defines vector header in randomizer.h to fix compile errors * Complete Refactor of Check Tracker ImGui * Adds missing check tracker files to CMakeLists * Reverts the Item_location whitespace cleanup fromad10807c
* Check Tracker - Loading Fixes - Fixes a bug where loading a save file a second time would add all the checks again - Fixes a bug where the check tracker would not render at all until in a save file * Check Tracker - Fixes a bug where checks would sometimes fail to load * Check Tracker - Fixes duplicated checks when using Only on Pause or Only on Combo * Check Tracker - Works around issue where single characters don't show in EnhancementCombobox, and fixes a label for combo buttons held option * Check Tracker - Applies all Check Tracker changes to Item Location * Check Tracker - Updated Check List - Adds Link's pocket, either in KF or HM depending on starting age - Supports Scrubs and Merchants - Uses enums instead of magic numbers - Updates DC Scrub Short Names for MQ * Check Tracker - Adds a performance mode option * Check Tracker - List Fixes (requires new rando generation) - Fixes Frogs Rupees always visible - Fixes Kokiri Sword Chest not showing - Fixes Weird Egg not showing * Check Tracker - MQ List basic support * Check Tracker - MQ/Vanilla anti-spoilers * Check Tracker - Collecting a compass now spoils the area * Check Tracker - Basic Vanilla Support and fixes - Vanilla items show in check tracker, even if many won't auto check - Fixes an issue with Gerudo Fortress Keys - Refactors IsVisibleInCheckTracker to randomizer_check_tracjer * Check Tracker - Fixes merge conflict from08a487f35e
* Check Tracker - Fixes tracker loading as Floating when default value is set to Windowed * Randomizer Location Exclusion List - Adds Scrubs, Merchants, Shops. Adult Trade items, MQ Dungeons, and Bean Salesman - Fixes Kokiri Sword Chest, Weird Egg, and Frog Song Rupees from misbehaving - Updates Gerudo Fortress logic to be dependent on Open/Fast/Normal Fortress - Removes Invalid Check - Adds RO Enum for MQ settings - Updates magic values to RO enum * Location Exclusion List - Scrubs that are always randomized now always show on the list * For now, removes some extra code only needed for a Check Tracker. * Randomizer Location Exclusion List - Fixes Eyeball Frog from showing up when Adult Trade Items was off * Location Tracker - Updates Eyedrops to use RandomizerInf instead of Chest * Check Tracker - Fixes a bug where Link's Pocket item wasn't acting as checked for area item count * Check Tracker - Fixes a bug where Locations would incorrectly say Vanilla due to the first check in the area being a non-MQ check * Check Tracker - Fixes a crash when Check Tracker is docked but not visible * Check Tracker - Fixes areas being spoiled when loading different save files * Check Tracker - Only reset variables if they are initialized * Check Tracker - Cleans up old comments, unused variables, methods, and macros, adds language TODOs, * Check Tracker - Readds rainbow UI elements after Cosmetics Editor refactor * Check Tracker - Removal of flag lookup that was refactored, no longer needed header, and some trivial whitespace fixes. * Check Tracker - Refactors Index to Bitmask code to a macro * Check Tracker - Changes ordering from alphabetical to RandomizerCheck ordering * Check Tracker - Wraps everything in a namespace to avoid global variable usage * Check Tracker - Explicitly defines for-loop scope * Check Tracker - refactors dungeon lookup from static array to function * Fixes a bug when using EnhancementColor with alpha * Check Tracker - Refactors all colour to use direct conversions * Check Tracker - refactors settings loading and check visibility for readability * Check Tracker - Fixes a bug where the wrong label showed on the Check Tracker BG Color * UIWidgets - Adds Alpha bar to EnhancementColor when using alpha parameter
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@ -196,6 +196,7 @@ set(Header_Files__soh__Enhancements__randomizer
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"soh/Enhancements/randomizer/randomizer_grotto.h"
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"soh/Enhancements/randomizer/randomizer_inf.h"
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"soh/Enhancements/randomizer/randomizer_item_tracker.h"
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"soh/Enhancements/randomizer/randomizer_check_tracker.h"
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"soh/Enhancements/randomizer/adult_trade_shuffle.h"
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"soh/Enhancements/randomizer/randomizer_check_objects.h"
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"soh/Enhancements/randomizer/draw.h"
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@ -327,6 +328,7 @@ set(Source_Files__soh__Enhancements__randomizer
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"soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp"
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"soh/Enhancements/randomizer/randomizer_grotto.c"
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"soh/Enhancements/randomizer/randomizer_item_tracker.cpp"
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"soh/Enhancements/randomizer/randomizer_check_tracker.cpp"
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"soh/Enhancements/randomizer/adult_trade_shuffle.c"
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"soh/Enhancements/randomizer/randomizer_check_objects.cpp"
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"soh/Enhancements/randomizer/draw.cpp"
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@ -186,6 +186,7 @@ const std::vector<FlagTable> flagTables = {
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{ 0x18, "Obtained Farore's Wind" },
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{ 0x19, "Obtained Din's Fire" },
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{ 0x1A, "Obtained Nayru's Love" },
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{ 0x1B, "Obtained Treasure Chest Game Reward" },
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{ 0x1C, "Obtained Grave-Dig Heart Piece" },
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{ 0x1D, "Obtained Bullet Bag Upgrade (Woods)" },
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{ 0x1E, "Obtained Deku Stick Upgrade (Stage)" },
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@ -488,5 +489,11 @@ const std::vector<FlagTable> flagTables = {
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{ RAND_INF_MERCHANTS_MEDIGORON, "RAND_INF_MERCHANTS_MEDIGORON" },
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{ RAND_INF_MERCHANTS_CARPET_SALESMAN, "RAND_INF_MERCHANTS_CARPET_SALESMAN" },
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{ RAND_INF_ADULT_TRADES_LW_TRADE_COJIRO, "ADULT_TRADES_LW_TRADE_COJIRO" },
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{ RAND_INF_ADULT_TRADES_GV_TRADE_SAW, "ADULT_TRADES_GV_TRADE_SAW" },
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{ RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD, "ADULT_TRADES_DMT_TRADE_BROKEN_SWORD" },
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{ RAND_INF_ADULT_TRADES_LH_TRADE_FROG, "ADULT_TRADES_LH_TRADE_FROG" },
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{ RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS, "ADULT_TRADES_DMT_TRADE_EYEDROPS" },
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} },
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};
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@ -11,6 +11,7 @@
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//Location definitions
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static std::array<ItemLocation, KEY_ENUM_MAX> locationTable;
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static std::unordered_map<RandomizerCheck, Key> locationLookupTable;
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void LocationTable_Init() {
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locationTable[NONE] = ItemLocation::Base (RC_UNKNOWN_CHECK, 0xFF, 0xFF, "Invalid Location", NONE, NONE, {}, SpoilerCollectionCheck::None());
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@ -25,7 +26,7 @@ void LocationTable_Init() {
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//Lost Woods
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locationTable[LW_NEAR_SHORTCUTS_GROTTO_CHEST] = ItemLocation::Chest (RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, 0x3E, 0x14, "LW Near Shortcuts Grotto Chest", LW_NEAR_SHORTCUTS_GROTTO_CHEST, BLUE_RUPEE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[LW_SKULL_KID] = ItemLocation::Base (RC_LW_SKULL_KID, 0x5B, 0x3E, "LW Skull Kid", LW_SKULL_KID, PIECE_OF_HEART, {Category::cLostWoods, Category::cForest,}, SpoilerCollectionCheck::ItemGetInf(30), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[LW_TRADE_COJIRO] = ItemLocation::Base (RC_LW_TRADE_COJIRO, 0x5B, 0x1F, "LW Trade Cojiro", LW_TRADE_COJIRO, ODD_MUSHROOM, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(37), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[LW_TRADE_COJIRO] = ItemLocation::Base (RC_LW_TRADE_COJIRO, 0x5B, 0x1F, "LW Trade Cojiro", LW_TRADE_COJIRO, ODD_MUSHROOM, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(0x5B, 0x1F), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (RC_LW_TRADE_ODD_POTION, 0x5B, 0x21, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, ODD_POTION, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[LW_OCARINA_MEMORY_GAME] = ItemLocation::Base (RC_LW_OCARINA_MEMORY_GAME, 0x5B, 0x76, "LW Ocarina Memory Game", LW_OCARINA_MEMORY_GAME, PIECE_OF_HEART, {Category::cLostWoods, Category::cForest, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(31), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[LW_TARGET_IN_WOODS] = ItemLocation::Base (RC_LW_TARGET_IN_WOODS, 0x5B, 0x60, "LW Target in Woods", LW_TARGET_IN_WOODS, PROGRESSIVE_SLINGSHOT, {Category::cLostWoods, Category::cForest,}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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@ -34,8 +35,8 @@ void LocationTable_Init() {
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locationTable[LW_DEKU_SCRUB_NEAR_BRIDGE] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_BRIDGE, 0x5B, 0x77, "LW Deku Scrub Near Bridge", LW_DEKU_SCRUB_NEAR_BRIDGE, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cDekuScrubUpgrades}, SpoilerCollectionCheck::Scrub(0x5B, 0x0A), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[LW_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_LW_DEKU_SCRUB_GROTTO_REAR, 0xF5, 0x33, "LW Deku Scrub Grotto Rear", LW_DEKU_SCRUB_GROTTO_REAR, BUY_DEKU_SEEDS_30, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1F, 0x04), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[LW_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_LW_DEKU_SCRUB_GROTTO_FRONT, 0xF5, 0x79, "LW Deku Scrub Grotto Front", LW_DEKU_SCRUB_GROTTO_FRONT, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cDekuScrubUpgrades, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1F, 0x0B), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[DEKU_THEATER_SKULL_MASK] = ItemLocation::Base (RC_DEKU_THEATER_SKULL_MASK, 0x3E, 0x77, "Deku Theater Skull Mask", DEKU_THEATER_SKULL_MASK, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheck::ItemGetInf(22), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[DEKU_THEATER_MASK_OF_TRUTH] = ItemLocation::Base (RC_DEKU_THEATER_MASK_OF_TRUTH, 0x3E, 0x7A, "Deku Theater Mask of Truth", DEKU_THEATER_MASK_OF_TRUTH, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cNeedSpiritualStones, Category::cGrotto}, SpoilerCollectionCheck::ItemGetInf(23), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[DEKU_THEATER_SKULL_MASK] = ItemLocation::Base (RC_DEKU_THEATER_SKULL_MASK, 0x3E, 0x77, "Deku Theater Skull Mask", DEKU_THEATER_SKULL_MASK, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheck::Chest(0x3E, 0x1F), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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locationTable[DEKU_THEATER_MASK_OF_TRUTH] = ItemLocation::Base (RC_DEKU_THEATER_MASK_OF_TRUTH, 0x3E, 0x7A, "Deku Theater Mask of Truth", DEKU_THEATER_MASK_OF_TRUTH, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cNeedSpiritualStones, Category::cGrotto}, SpoilerCollectionCheck::Chest(0x3E, 0x1E), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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//Sacred Forest Meadow
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locationTable[SFM_WOLFOS_GROTTO_CHEST] = ItemLocation::Chest (RC_SFM_WOLFOS_GROTTO_CHEST, 0x3E, 0x11, "SFM Wolfos Grotto Chest", SFM_WOLFOS_GROTTO_CHEST, PURPLE_RUPEE, {Category::cSacredForestMeadow, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
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@ -54,9 +55,9 @@ void LocationTable_Init() {
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locationTable[LH_CHILD_FISHING] = ItemLocation::Base (RC_LH_CHILD_FISHING, 0x49, 0x3E, "LH Child Fishing", LH_CHILD_FISHING, PIECE_OF_HEART, {Category::cLakeHylia, Category::cMinigame,}, SpoilerCollectionCheck::Fishing(0x02), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_ADULT_FISHING] = ItemLocation::Base (RC_LH_ADULT_FISHING, 0x49, 0x38, "LH Adult Fishing", LH_ADULT_FISHING, PROGRESSIVE_SCALE, {Category::cLakeHylia, Category::cMinigame,}, SpoilerCollectionCheck::Fishing(0x03), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_LAB_DIVE] = ItemLocation::Base (RC_LH_LAB_DIVE, 0x38, 0x3E, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {Category::cLakeHylia,}, SpoilerCollectionCheck::ItemGetInf(24), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_TRADE_FROG] = ItemLocation::Base (RC_LH_TRADE_FROG, 0x38, 0x25, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cLakeHylia, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(61), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_TRADE_FROG] = ItemLocation::Base (RC_LH_TRADE_FROG, 0x38, 0x25, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cLakeHylia, Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(0x38, 0x1F), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_UNDERWATER_ITEM] = ItemLocation::Base (RC_LH_UNDERWATER_ITEM, 0x57, 0x15, "LH Underwater Item", LH_UNDERWATER_ITEM, RUTOS_LETTER, {Category::cLakeHylia,}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_SUN] = ItemLocation::Base (RC_LH_SUN, 0x57, 0x58, "LH Sun", LH_SUN, FIRE_ARROWS, {Category::cLakeHylia,}, SpoilerCollectionCheck::Chest(0x57, 0x00), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_SUN] = ItemLocation::Base (RC_LH_SUN, 0x57, 0x58, "LH Sun", LH_SUN, FIRE_ARROWS, {Category::cLakeHylia,}, SpoilerCollectionCheck::Chest(0x57, 0x1F), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_FREESTANDING_POH] = ItemLocation::Collectable(RC_LH_FREESTANDING_POH, 0x57, 0x1E, "LH Freestanding PoH", LH_FREESTANDING_POH, PIECE_OF_HEART, {Category::cLakeHylia,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_LEFT, 0xEF, 0x30, "LH Deku Scrub Grotto Left", LH_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x01), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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locationTable[LH_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, 0xEF, 0x37, "LH Deku Scrub Grotto Right", LH_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x06), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
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@ -64,7 +65,7 @@ void LocationTable_Init() {
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//Gerudo Valley
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locationTable[GV_CHEST] = ItemLocation::Chest (RC_GV_CHEST, 0x5A, 0x00, "GV Chest", GV_CHEST, PURPLE_RUPEE, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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locationTable[GV_TRADE_SAW] = ItemLocation::Base (RC_GV_TRADE_SAW, 0x5A, 0x22, "GV Trade Saw", GV_TRADE_SAW, BROKEN_SWORD, {Category::cGerudoValley, Category::cGerudo, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(58), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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locationTable[GV_TRADE_SAW] = ItemLocation::Base (RC_GV_TRADE_SAW, 0x5A, 0x22, "GV Trade Saw", GV_TRADE_SAW, BROKEN_SWORD, {Category::cGerudoValley, Category::cGerudo, Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(0x5A, 0x1F), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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locationTable[GV_WATERFALL_FREESTANDING_POH] = ItemLocation::Collectable(RC_GV_WATERFALL_FREESTANDING_POH, 0x5A, 0x01, "GV Waterfall Freestanding PoH", GV_WATERFALL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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locationTable[GV_CRATE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GV_CRATE_FREESTANDING_POH, 0x5A, 0x02, "GV Crate Freestanding PoH", GV_CRATE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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locationTable[GV_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(RC_GV_DEKU_SCRUB_GROTTO_REAR, 0xF0, 0x39, "GV Deku Scrub Grotto Rear", GV_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cGerudoValley, Category::cGerudo, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1A, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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@ -82,7 +83,7 @@ void LocationTable_Init() {
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//Haunted Wasteland
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locationTable[WASTELAND_CHEST] = ItemLocation::Chest (RC_WASTELAND_CHEST, 0x5E, 0x00, "Wasteland Chest", WASTELAND_CHEST, PURPLE_RUPEE, {Category::cHauntedWasteland,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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locationTable[WASTELAND_BOMBCHU_SALESMAN] = ItemLocation::Base (RC_WASTELAND_BOMBCHU_SALESMAN, 0x5E, 0x03, "Wasteland Carpet Salesman", WASTELAND_BOMBCHU_SALESMAN, BOMBCHU_10, {Category::cHauntedWasteland, Category::cMerchant,}, SpoilerCollectionCheck::EventChkInf(0x34), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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locationTable[WASTELAND_BOMBCHU_SALESMAN] = ItemLocation::Base (RC_WASTELAND_BOMBCHU_SALESMAN, 0x5E, 0x03, "Wasteland Carpet Salesman", WASTELAND_BOMBCHU_SALESMAN, BOMBCHU_10, {Category::cHauntedWasteland, Category::cMerchant,}, SpoilerCollectionCheck::Merchant(0x5E, 0x86), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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//Desert Colossus
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locationTable[COLOSSUS_FREESTANDING_POH] = ItemLocation::Collectable(RC_COLOSSUS_FREESTANDING_POH, 0x5C, 0x0D, "Colossus Freestanding PoH", COLOSSUS_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDesertColossus,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
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@ -116,7 +117,7 @@ void LocationTable_Init() {
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locationTable[KAK_40_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_40_GOLD_SKULLTULA_REWARD, 0x50, 0x03, "Kak 40 Gold Skulltula Reward", KAK_40_GOLD_SKULLTULA_REWARD, BOMBCHU_10, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[KAK_50_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_50_GOLD_SKULLTULA_REWARD, 0x50, 0x3E, "Kak 50 Gold Skulltula Reward", KAK_50_GOLD_SKULLTULA_REWARD, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[KAK_MAN_ON_ROOF] = ItemLocation::Base (RC_KAK_MAN_ON_ROOF, 0x52, 0x3E, "Kak Man on Roof", KAK_MAN_ON_ROOF, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[KAK_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_KAK_SHOOTING_GALLERY_REWARD, 0x42, 0x30, "Kak Shooting Gallery Reward", KAK_SHOOTING_GALLERY_REWARD, PROGRESSIVE_BOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[KAK_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_KAK_SHOOTING_GALLERY_REWARD, 0x42, 0x30, "Kak Shooting Gallery Reward", KAK_SHOOTING_GALLERY_REWARD, PROGRESSIVE_BOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::Chest(0x42, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[KAK_TRADE_ODD_MUSHROOM] = ItemLocation::Base (RC_KAK_TRADE_ODD_MUSHROOM, 0x4E, 0x20, "Kak Trade Odd Mushroom", KAK_TRADE_ODD_MUSHROOM, ODD_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(56), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (RC_KAK_ANJU_AS_ADULT, 0x52, 0x1D, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, CLAIM_CHECK, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(36), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[KAK_ANJU_AS_CHILD] = ItemLocation::Base (RC_KAK_ANJU_AS_CHILD, 0x52, 0x0F, "Kak Anju as Child", KAK_ANJU_AS_CHILD, EMPTY_BOTTLE, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
@ -131,14 +132,14 @@ void LocationTable_Init() {
|
||||
locationTable[GRAVEYARD_HOOKSHOT_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_HOOKSHOT_CHEST, 0x48, 0x00, "GY Hookshot Chest", GRAVEYARD_HOOKSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, 0x48, 0x07, "GY Dampe Race Freestanding PoH", GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[GRAVEYARD_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_FREESTANDING_POH, 0x53, 0x04, "GY Freestanding PoH", GRAVEYARD_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, 0x53, 0x08, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(20), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, 0x53, 0x08, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheck::Gravedigger(0x53, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
|
||||
//Death Mountain
|
||||
locationTable[DMT_CHEST] = ItemLocation::Chest (RC_DMT_CHEST, 0x60, 0x01, "DMT Chest", DMT_CHEST, PURPLE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[DMT_STORMS_GROTTO_CHEST] = ItemLocation::Chest (RC_DMT_STORMS_GROTTO_CHEST, 0x3E, 0x17, "DMT Storms Grotto Chest", DMT_STORMS_GROTTO_CHEST, HUGE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[DMT_TRADE_BROKEN_SWORD] = ItemLocation::Base (RC_DMT_TRADE_BROKEN_SWORD, 0x60, 0x23, "DMT Trade Broken Sword", DMT_TRADE_BROKEN_SWORD, PRESCRIPTION, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::Biggoron(0x4), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[DMT_TRADE_EYEDROPS] = ItemLocation::Base (RC_DMT_TRADE_EYEDROPS, 0x60, 0x26, "DMT Trade Eyedrops", DMT_TRADE_EYEDROPS, CLAIM_CHECK, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::Biggoron(0x2), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[DMT_TRADE_CLAIM_CHECK] = ItemLocation::Base (RC_DMT_TRADE_CLAIM_CHECK, 0x60, 0x57, "DMT Trade Claim Check", DMT_TRADE_CLAIM_CHECK, BIGGORON_SWORD, {Category::cDeathMountainTrail, Category::cDeathMountain}, SpoilerCollectionCheck::Biggoron(0x1), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[DMT_TRADE_BROKEN_SWORD] = ItemLocation::Base (RC_DMT_TRADE_BROKEN_SWORD, 0x60, 0x23, "DMT Trade Broken Sword", DMT_TRADE_BROKEN_SWORD, PRESCRIPTION, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(0x60, 0x1D), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[DMT_TRADE_EYEDROPS] = ItemLocation::Base (RC_DMT_TRADE_EYEDROPS, 0x60, 0x26, "DMT Trade Eyedrops", DMT_TRADE_EYEDROPS, CLAIM_CHECK, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(0x60, 0x1E), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[DMT_TRADE_CLAIM_CHECK] = ItemLocation::Base (RC_DMT_TRADE_CLAIM_CHECK, 0x60, 0x57, "DMT Trade Claim Check", DMT_TRADE_CLAIM_CHECK, BIGGORON_SWORD, {Category::cDeathMountainTrail, Category::cDeathMountain}, SpoilerCollectionCheck::Chest(0x60, 0x1F), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[DMT_FREESTANDING_POH] = ItemLocation::Collectable(RC_DMT_FREESTANDING_POH, 0x60, 0x1E, "DMT Freestanding PoH", DMT_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
|
||||
//Goron City
|
||||
@ -147,12 +148,12 @@ void LocationTable_Init() {
|
||||
locationTable[GC_MAZE_CENTER_CHEST] = ItemLocation::Chest (RC_GC_MAZE_CENTER_CHEST, 0x62, 0x02, "GC Maze Center Chest", GC_MAZE_CENTER_CHEST, PURPLE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
locationTable[GC_ROLLING_GORON_AS_CHILD] = ItemLocation::Base (RC_GC_ROLLING_GORON_AS_CHILD, 0x62, 0x34, "GC Rolling Goron as Child", GC_ROLLING_GORON_AS_CHILD, PROGRESSIVE_BOMB_BAG, {Category::cGoronCity,}, SpoilerCollectionCheck::InfTable(0x11, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
locationTable[GC_ROLLING_GORON_AS_ADULT] = ItemLocation::Base (RC_GC_ROLLING_GORON_AS_ADULT, 0x62, 0x2C, "GC Rolling Goron as Adult", GC_ROLLING_GORON_AS_ADULT, GORON_TUNIC, {Category::cGoronCity,}, SpoilerCollectionCheck::InfTable(0x10, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
locationTable[GC_DARUNIAS_JOY] = ItemLocation::Base (RC_GC_DARUNIAS_JOY, 0x62, 0x54, "GC Darunias Joy", GC_DARUNIAS_JOY, PROGRESSIVE_STRENGTH, {Category::cGoronCity,}, SpoilerCollectionCheck::EventChkInf(0x36), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
locationTable[GC_DARUNIAS_JOY] = ItemLocation::Base (RC_GC_DARUNIAS_JOY, 0x62, 0x54, "GC Darunias Joy", GC_DARUNIAS_JOY, PROGRESSIVE_STRENGTH, {Category::cGoronCity,}, SpoilerCollectionCheck::Chest(0x62, 0x1E), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
locationTable[GC_POT_FREESTANDING_POH] = ItemLocation::Collectable(RC_GC_POT_FREESTANDING_POH, 0x62, 0x1F, "GC Pot Freestanding PoH", GC_POT_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
locationTable[GC_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_LEFT, 0xFB, 0x30, "GC Deku Scrub Grotto Left", GC_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
locationTable[GC_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, 0xFB, 0x37, "GC Deku Scrub Grotto Right", GC_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
locationTable[GC_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_CENTER, 0xFB, 0x33, "GC Deku Scrub Grotto Center", GC_DEKU_SCRUB_GROTTO_CENTER, BUY_ARROWS_30, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x04), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
locationTable[GC_MEDIGORON] = ItemLocation::Base (RC_GC_MEDIGORON, 0x62, 0x51, "GC Medigoron", GC_MEDIGORON, GIANTS_KNIFE, {Category::cGoronCity, Category::cMerchant,}, SpoilerCollectionCheck::EventChkInf(0x35), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
locationTable[GC_MEDIGORON] = ItemLocation::Base (RC_GC_MEDIGORON, 0x62, 0x51, "GC Medigoron", GC_MEDIGORON, GIANTS_KNIFE, {Category::cGoronCity, Category::cMerchant,}, SpoilerCollectionCheck::Merchant(0x62, 0x87), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
|
||||
|
||||
//Death Mountain Crater
|
||||
locationTable[DMC_UPPER_GROTTO_CHEST] = ItemLocation::Chest (RC_DMC_UPPER_GROTTO_CHEST, 0x3E, 0x1A, "DMC Upper Grotto Chest", DMC_UPPER_GROTTO_CHEST, BOMBS_20, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
@ -166,11 +167,11 @@ void LocationTable_Init() {
|
||||
//Zoras River
|
||||
locationTable[ZR_OPEN_GROTTO_CHEST] = ItemLocation::Chest (RC_ZR_OPEN_GROTTO_CHEST, 0x3E, 0x09, "ZR Open Grotto Chest", ZR_OPEN_GROTTO_CHEST, RED_RUPEE, {Category::cZorasRiver, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_MAGIC_BEAN_SALESMAN] = ItemLocation::Base (RC_ZR_MAGIC_BEAN_SALESMAN, 0x54, 0x16, "ZR Magic Bean Salesman", ZR_MAGIC_BEAN_SALESMAN, MAGIC_BEAN, {Category::cZorasRiver,}, SpoilerCollectionCheck::MagicBeans(0x54, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_ZELDAS_LULLABY] = ItemLocation::Base (RC_ZR_FROGS_ZELDAS_LULLABY, 0x54, 0x3E, "ZR Frogs Zelda's Lullaby", ZR_FROGS_ZELDAS_LULLABY, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_EPONAS_SONG] = ItemLocation::Base (RC_ZR_FROGS_EPONAS_SONG, 0x54, 0x3E, "ZR Frogs Epona's Song", ZR_FROGS_EPONAS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_SARIAS_SONG] = ItemLocation::Base (RC_ZR_FROGS_SARIAS_SONG, 0x54, 0x3E, "ZR Frogs Saria's Song", ZR_FROGS_SARIAS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_SUNS_SONG] = ItemLocation::Base (RC_ZR_FROGS_SUNS_SONG, 0x54, 0x3E, "ZR Frogs Sun's Song", ZR_FROGS_SUNS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_SONG_OF_TIME] = ItemLocation::Base (RC_ZR_FROGS_SONG_OF_TIME, 0x54, 0x3E, "ZR Frogs Song of Time", ZR_FROGS_SONG_OF_TIME, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_ZELDAS_LULLABY] = ItemLocation::Base (RC_ZR_FROGS_ZELDAS_LULLABY, 0x54, 0x3E, "ZR Frogs Zelda's Lullaby", ZR_FROGS_ZELDAS_LULLABY, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD1), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_EPONAS_SONG] = ItemLocation::Base (RC_ZR_FROGS_EPONAS_SONG, 0x54, 0x3E, "ZR Frogs Epona's Song", ZR_FROGS_EPONAS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD2), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_SARIAS_SONG] = ItemLocation::Base (RC_ZR_FROGS_SARIAS_SONG, 0x54, 0x3E, "ZR Frogs Saria's Song", ZR_FROGS_SARIAS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD4), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_SUNS_SONG] = ItemLocation::Base (RC_ZR_FROGS_SUNS_SONG, 0x54, 0x3E, "ZR Frogs Sun's Song", ZR_FROGS_SUNS_SONG, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD3), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_SONG_OF_TIME] = ItemLocation::Base (RC_ZR_FROGS_SONG_OF_TIME, 0x54, 0x3E, "ZR Frogs Song of Time", ZR_FROGS_SONG_OF_TIME, PURPLE_RUPEE, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD5), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_IN_THE_RAIN] = ItemLocation::Base (RC_ZR_FROGS_IN_THE_RAIN, 0x54, 0x3E, "ZR Frogs in the Rain", ZR_FROGS_IN_THE_RAIN, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_FROGS_OCARINA_GAME] = ItemLocation::Base (RC_ZR_FROGS_OCARINA_GAME, 0x54, 0x76, "ZR Frogs Ocarina Game", ZR_FROGS_OCARINA_GAME, PIECE_OF_HEART, {Category::cZorasRiver, Category::cMinigame,}, SpoilerCollectionCheck::EventChkInf(0xD0), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
locationTable[ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, 0x54, 0x04, "ZR Near Open Grotto Freestanding PoH", ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
|
||||
@ -182,7 +183,7 @@ void LocationTable_Init() {
|
||||
locationTable[ZD_CHEST] = ItemLocation::Chest (RC_ZD_CHEST, 0x58, 0x00, "ZD Chest", ZD_CHEST, PIECE_OF_HEART, {Category::cZorasDomain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
||||
locationTable[ZD_DIVING_MINIGAME] = ItemLocation::Base (RC_ZD_DIVING_MINIGAME, 0x58, 0x37, "ZD Diving Minigame", ZD_DIVING_MINIGAME, PROGRESSIVE_SCALE, {Category::cZorasDomain, Category::cMinigame,}, SpoilerCollectionCheck::EventChkInf(0x38), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
||||
locationTable[ZD_KING_ZORA_THAWED] = ItemLocation::Base (RC_ZD_KING_ZORA_THAWED, 0x58, 0x2D, "ZD King Zora Thawed", ZD_KING_ZORA_THAWED, ZORA_TUNIC, {Category::cZorasDomain,}, SpoilerCollectionCheck::InfTable(0x13, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
||||
locationTable[ZD_TRADE_PRESCRIPTION] = ItemLocation::Base (RC_ZD_TRADE_PRESCRIPTION, 0x58, 0x24, "ZD Trade Prescription", ZD_TRADE_PRESCRIPTION, EYEBALL_FROG, {Category::cZorasDomain, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(60), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
||||
locationTable[ZD_TRADE_PRESCRIPTION] = ItemLocation::Base (RC_ZD_TRADE_PRESCRIPTION, 0x58, 0x24, "ZD Trade Prescription", ZD_TRADE_PRESCRIPTION, EYEBALL_FROG, {Category::cZorasDomain, Category::cAdultTrade}, SpoilerCollectionCheck::Chest(0x58, 0x1F), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
||||
|
||||
//Zoras Fountain
|
||||
locationTable[ZF_ICEBERG_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZF_ICEBERC_FREESTANDING_POH, 0x59, 0x01, "ZF Iceberg Freestanding PoH", ZF_ICEBERG_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasFountain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
||||
@ -726,14 +727,14 @@ void LocationTable_Init() {
|
||||
-------------------------------*/
|
||||
|
||||
locationTable[LINKS_POCKET] = ItemLocation::Reward (RC_LINKS_POCKET, 0xFF, 0xFF, "Link's Pocket", LINKS_POCKET, LIGHT_MEDALLION, {}, SpoilerCollectionCheck::AlwaysCollected(), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
|
||||
locationTable[QUEEN_GOHMA] = ItemLocation::Reward (RC_QUEEN_GOHMA, 0xFF, DUNGEON_DEKU_TREE, "Queen Gohma", QUEEN_GOHMA, KOKIRI_EMERALD, {}, SpoilerCollectionCheck::EventChkInf(0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
|
||||
locationTable[KING_DODONGO] = ItemLocation::Reward (RC_KING_DODONGO, 0xFF, DUNGEON_DODONGOS_CAVERN, "King Dodongo", KING_DODONGO, GORON_RUBY, {}, SpoilerCollectionCheck::EventChkInf(0x25), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
|
||||
locationTable[BARINADE] = ItemLocation::Reward (RC_BARINADE, 0xFF, DUNGEON_JABUJABUS_BELLY, "Barinade", BARINADE, ZORA_SAPPHIRE, {}, SpoilerCollectionCheck::EventChkInf(0x37), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
|
||||
locationTable[PHANTOM_GANON] = ItemLocation::Reward (RC_PHANTOM_GANON, 0xFF, DUNGEON_FOREST_TEMPLE, "Phantom Ganon", PHANTOM_GANON, FOREST_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x48), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
|
||||
locationTable[VOLVAGIA] = ItemLocation::Reward (RC_VOLVAGIA, 0xFF, DUNGEON_FIRE_TEMPLE, "Volvagia", VOLVAGIA, FIRE_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x49), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
|
||||
locationTable[MORPHA] = ItemLocation::Reward (RC_MORPHA, 0xFF, DUNGEON_WATER_TEMPLE, "Morpha", MORPHA, WATER_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x4A), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
|
||||
locationTable[TWINROVA] = ItemLocation::Reward (RC_TWINROVA, 0xFF, DUNGEON_SPIRIT_TEMPLE, "Twinrova", TWINROVA, SPIRIT_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x47), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
|
||||
locationTable[BONGO_BONGO] = ItemLocation::Reward (RC_BONGO_BONGO, 0xFF, DUNGEON_SHADOW_TEMPLE, "Bongo Bongo", BONGO_BONGO, SHADOW_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x46), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
|
||||
locationTable[QUEEN_GOHMA] = ItemLocation::Reward (RC_QUEEN_GOHMA, 0xFF, DUNGEON_DEKU_TREE, "Queen Gohma", QUEEN_GOHMA, KOKIRI_EMERALD, {}, SpoilerCollectionCheck::Chest(0x11, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
|
||||
locationTable[KING_DODONGO] = ItemLocation::Reward (RC_KING_DODONGO, 0xFF, DUNGEON_DODONGOS_CAVERN, "King Dodongo", KING_DODONGO, GORON_RUBY, {}, SpoilerCollectionCheck::Chest(0x12, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
|
||||
locationTable[BARINADE] = ItemLocation::Reward (RC_BARINADE, 0xFF, DUNGEON_JABUJABUS_BELLY, "Barinade", BARINADE, ZORA_SAPPHIRE, {}, SpoilerCollectionCheck::Chest(0x13, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
|
||||
locationTable[PHANTOM_GANON] = ItemLocation::Reward (RC_PHANTOM_GANON, 0xFF, DUNGEON_FOREST_TEMPLE, "Phantom Ganon", PHANTOM_GANON, FOREST_MEDALLION, {}, SpoilerCollectionCheck::Chest(0x14, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
|
||||
locationTable[VOLVAGIA] = ItemLocation::Reward (RC_VOLVAGIA, 0xFF, DUNGEON_FIRE_TEMPLE, "Volvagia", VOLVAGIA, FIRE_MEDALLION, {}, SpoilerCollectionCheck::Chest(0x15, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
|
||||
locationTable[MORPHA] = ItemLocation::Reward (RC_MORPHA, 0xFF, DUNGEON_WATER_TEMPLE, "Morpha", MORPHA, WATER_MEDALLION, {}, SpoilerCollectionCheck::Chest(0x16, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
|
||||
locationTable[TWINROVA] = ItemLocation::Reward (RC_TWINROVA, 0xFF, DUNGEON_SPIRIT_TEMPLE, "Twinrova", TWINROVA, SPIRIT_MEDALLION, {}, SpoilerCollectionCheck::Chest(0x17, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
|
||||
locationTable[BONGO_BONGO] = ItemLocation::Reward (RC_BONGO_BONGO, 0xFF, DUNGEON_SHADOW_TEMPLE, "Bongo Bongo", BONGO_BONGO, SHADOW_MEDALLION, {}, SpoilerCollectionCheck::Chest(0x18, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
|
||||
locationTable[GANON] = ItemLocation::Reward (RC_GANON, 0xFF, 0xF0, "Ganon", NONE, TRIFORCE, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
|
||||
|
||||
/*-------------------------------
|
||||
@ -753,26 +754,26 @@ void LocationTable_Init() {
|
||||
--- CUTSCENES ---
|
||||
-------------------------------*/
|
||||
|
||||
locationTable[TOT_LIGHT_ARROWS_CUTSCENE] = ItemLocation::Delayed(RC_TOT_LIGHT_ARROWS_CUTSCENE, 0xFF, 0x01, "ToT Light Arrow Cutscene", TOT_LIGHT_ARROWS_CUTSCENE, LIGHT_ARROWS, {Category::cTempleOfTime, Category::cMarket}, SpoilerCollectionCheck::EventChkInf(0xC4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||
locationTable[TOT_LIGHT_ARROWS_CUTSCENE] = ItemLocation::Delayed(RC_TOT_LIGHT_ARROWS_CUTSCENE, 0xFF, 0x01, "ToT Light Arrow Cutscene", TOT_LIGHT_ARROWS_CUTSCENE, LIGHT_ARROWS, {Category::cTempleOfTime, Category::cMarket}, SpoilerCollectionCheck::Chest(0x43, 0x1E), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||
locationTable[LW_GIFT_FROM_SARIA] = ItemLocation::Delayed(RC_LW_GIFT_FROM_SARIA, 0xFF, 0x02, "LW Gift From Saria", LW_GIFT_FROM_SARIA, PROGRESSIVE_OCARINA, {Category::cLostWoods, Category::cForest}, SpoilerCollectionCheck::EventChkInf(0xC1), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
|
||||
locationTable[ZF_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_ZF_GREAT_FAIRY_REWARD, 0xFF, 0x10, "ZF Great Fairy Reward", ZF_GREAT_FAIRY_REWARD, FARORES_WIND, {Category::cZorasFountain, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(16), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
||||
locationTable[HC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_HC_GREAT_FAIRY_REWARD, 0xFF, 0x11, "HC Great Fairy Reward", HC_GREAT_FAIRY_REWARD, DINS_FIRE, {Category::cHyruleCastle, Category::cMarket, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||
locationTable[COLOSSUS_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_COLOSSUS_GREAT_FAIRY_REWARD, 0xFF, 0x12, "Colossus Great Fairy Reward", COLOSSUS_GREAT_FAIRY_REWARD, NAYRUS_LOVE, {Category::cDesertColossus, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
|
||||
locationTable[DMT_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_DMT_GREAT_FAIRY_REWARD, 0xFF, 0x13, "DMT Great Fairy Reward", DMT_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x00), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[DMC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_DMC_GREAT_FAIRY_REWARD, 0xFF, 0x14, "DMC Great Fairy Reward", DMC_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x01), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[OGC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_OGC_GREAT_FAIRY_REWARD, 0xFF, 0x15, "OGC Great Fairy Reward", OGC_GREAT_FAIRY_REWARD, DOUBLE_DEFENSE, {Category::cOutsideGanonsCastle, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
|
||||
locationTable[ZF_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_ZF_GREAT_FAIRY_REWARD, 0xFF, 0x10, "ZF Great Fairy Reward", ZF_GREAT_FAIRY_REWARD, FARORES_WIND, {Category::cZorasFountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3D, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
|
||||
locationTable[HC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_HC_GREAT_FAIRY_REWARD, 0xFF, 0x11, "HC Great Fairy Reward", HC_GREAT_FAIRY_REWARD, DINS_FIRE, {Category::cHyruleCastle, Category::cMarket, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3D, 0x02), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||
locationTable[COLOSSUS_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_COLOSSUS_GREAT_FAIRY_REWARD, 0xFF, 0x12, "Colossus Great Fairy Reward", COLOSSUS_GREAT_FAIRY_REWARD, NAYRUS_LOVE, {Category::cDesertColossus, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3D, 0x03), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
|
||||
locationTable[DMT_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_DMT_GREAT_FAIRY_REWARD, 0xFF, 0x13, "DMT Great Fairy Reward", DMT_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x01), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[DMC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_DMC_GREAT_FAIRY_REWARD, 0xFF, 0x14, "DMC Great Fairy Reward", DMC_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x02), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[OGC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(RC_OGC_GREAT_FAIRY_REWARD, 0xFF, 0x15, "OGC Great Fairy Reward", OGC_GREAT_FAIRY_REWARD, DOUBLE_DEFENSE, {Category::cOutsideGanonsCastle, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x03), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
|
||||
|
||||
locationTable[SHEIK_IN_FOREST] = ItemLocation::Delayed(RC_SHEIK_IN_FOREST, 0xFF, 0x20, "Sheik in Forest", SHEIK_IN_FOREST, MINUET_OF_FOREST, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x50), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
|
||||
locationTable[SHEIK_IN_CRATER] = ItemLocation::Delayed(RC_SHEIK_IN_CRATER, 0xFF, 0x21, "Sheik in Crater", SHEIK_IN_CRATER, BOLERO_OF_FIRE, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x51), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
|
||||
locationTable[SHEIK_IN_ICE_CAVERN] = ItemLocation::Delayed(RC_SHEIK_IN_ICE_CAVERN, 0xFF, 0x22, "Sheik in Ice Cavern", SHEIK_IN_ICE_CAVERN, SERENADE_OF_WATER, {Category::cIceCavern, Category::cSong, Category::cSongDungeonReward}, SpoilerCollectionCheck::EventChkInf(0x52), SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
|
||||
locationTable[SHEIK_AT_COLOSSUS] = ItemLocation::Delayed(RC_SHEIK_AT_COLOSSUS, 0xFF, 0x23, "Sheik at Colossus", SHEIK_AT_COLOSSUS, REQUIEM_OF_SPIRIT, {Category::cDesertColossus, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0xAC), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
|
||||
locationTable[SHEIK_IN_KAKARIKO] = ItemLocation::Delayed(RC_SHEIK_IN_KAKARIKO, 0xFF, 0x24, "Sheik in Kakariko", SHEIK_IN_KAKARIKO, NOCTURNE_OF_SHADOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0xAA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[SHEIK_AT_TEMPLE] = ItemLocation::Delayed(RC_SHEIK_AT_TEMPLE, 0xFF, 0x25, "Sheik at Temple", SHEIK_AT_TEMPLE, PRELUDE_OF_LIGHT, {Category::cTempleOfTime, Category::cMarket, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x55), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||
locationTable[SHEIK_AT_TEMPLE] = ItemLocation::Delayed(RC_SHEIK_AT_TEMPLE, 0xFF, 0x25, "Sheik at Temple", SHEIK_AT_TEMPLE, PRELUDE_OF_LIGHT, {Category::cTempleOfTime, Category::cMarket, Category::cSong,}, SpoilerCollectionCheck::Chest(0x43, 0x1F), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||
locationTable[SONG_FROM_IMPA] = ItemLocation::Delayed(RC_SONG_FROM_IMPA, 0xFF, 0x26, "Song from Impa", SONG_FROM_IMPA, ZELDAS_LULLABY, {Category::cHyruleCastle, Category::cMarket, Category::cSong, Category::cSongDungeonReward}, SpoilerCollectionCheck::EventChkInf(0x59), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
|
||||
locationTable[SONG_FROM_MALON] = ItemLocation::Delayed(RC_SONG_FROM_MALON, 0xFF, 0x27, "Song from Malon", SONG_FROM_MALON, EPONAS_SONG, {Category::cLonLonRanch, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x58), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
|
||||
locationTable[SONG_FROM_SARIA] = ItemLocation::Delayed(RC_SONG_FROM_SARIA, 0xFF, 0x28, "Song from Saria", SONG_FROM_SARIA, SARIAS_SONG, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
|
||||
locationTable[SONG_FROM_COMPOSERS_GRAVE] = ItemLocation::Delayed(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, 0xFF, 0x29, "Song from Composers Grave", SONG_FROM_COMPOSERS_GRAVE, SUNS_SONG, {Category::cGraveyard, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x5A), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[SONG_FROM_OCARINA_OF_TIME] = ItemLocation::Delayed(RC_SONG_FROM_OCARINA_OF_TIME, 0xFF, 0x2A, "Song from Ocarina of Time", SONG_FROM_OCARINA_OF_TIME, SONG_OF_TIME, {Category::cHyruleField, Category::cSong, Category::cNeedSpiritualStones,}, SpoilerCollectionCheck::EventChkInf(0xA9), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
|
||||
locationTable[SONG_FROM_MALON] = ItemLocation::Delayed(RC_SONG_FROM_MALON, 0xFF, 0x27, "Song from Malon", SONG_FROM_MALON, EPONAS_SONG, {Category::cLonLonRanch, Category::cSong,}, SpoilerCollectionCheck::Chest(0x63, 0x1F), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
|
||||
locationTable[SONG_FROM_SARIA] = ItemLocation::Delayed(RC_SONG_FROM_SARIA, 0xFF, 0x28, "Song from Saria", SONG_FROM_SARIA, SARIAS_SONG, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::Chest(0x56, 0x1F), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
|
||||
locationTable[SONG_FROM_COMPOSERS_GRAVE] = ItemLocation::Delayed(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, 0xFF, 0x29, "Song from Composers Grave", SONG_FROM_COMPOSERS_GRAVE, SUNS_SONG, {Category::cGraveyard, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::Chest(0x41, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
locationTable[SONG_FROM_OCARINA_OF_TIME] = ItemLocation::Delayed(RC_SONG_FROM_OCARINA_OF_TIME, 0xFF, 0x2A, "Song from Ocarina of Time", SONG_FROM_OCARINA_OF_TIME, SONG_OF_TIME, {Category::cHyruleField, Category::cSong, Category::cNeedSpiritualStones,}, SpoilerCollectionCheck::Chest(0x51, 0x1F), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
|
||||
locationTable[SONG_FROM_WINDMILL] = ItemLocation::Delayed(RC_SONG_FROM_WINDMILL, 0xFF, 0x2B, "Song from Windmill", SONG_FROM_WINDMILL, SONG_OF_STORMS, {Category::cKakarikoVillage, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x5B), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
|
||||
|
||||
/*-------------------------------
|
||||
@ -917,6 +918,9 @@ void LocationTable_Init() {
|
||||
locationTable[DMC_UPPER_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, 0x00, 0x3A, "DMC Upper Grotto Gossip Stone", {});
|
||||
|
||||
locationTable[GANONDORF_HINT] = ItemLocation::OtherHint(RC_GANONDORF_HINT, 0x00, 0x00, "Ganondorf Hint", {});
|
||||
|
||||
for (int i = NONE; i != KEY_ENUM_MAX; i++)
|
||||
locationLookupTable.insert(std::make_pair(locationTable[i].GetRandomizerCheck(), static_cast<Key>(i)));
|
||||
}
|
||||
|
||||
std::vector<uint32_t> KF_ShopLocations = {
|
||||
@ -1484,6 +1488,10 @@ ItemLocation* Location(uint32_t locKey) {
|
||||
return &(locationTable[locKey]);
|
||||
}
|
||||
|
||||
ItemLocation* Location(RandomizerCheck rc) {
|
||||
return &(locationTable[locationLookupTable[rc]]);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> allLocations = {};
|
||||
std::vector<uint32_t> everyPossibleLocation = {};
|
||||
|
||||
|
@ -83,7 +83,7 @@ enum class ItemLocationType {
|
||||
};
|
||||
|
||||
class SpoilerCollectionCheck {
|
||||
public:
|
||||
public:
|
||||
SpoilerCollectionCheckType type = SpoilerCollectionCheckType::SPOILER_CHK_NONE;
|
||||
uint8_t scene = 0;
|
||||
uint8_t flag = 0;
|
||||
@ -143,6 +143,10 @@ public:
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_POE_POINTS, 0x00, 0x00);
|
||||
}
|
||||
|
||||
static auto Gravedigger(uint8_t scene, uint8_t flag) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_GRAVEDIGGER, scene, flag);
|
||||
}
|
||||
|
||||
static auto ShopItem(uint8_t scene, uint8_t itemSlot) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM, scene, itemSlot);
|
||||
}
|
||||
@ -150,6 +154,14 @@ public:
|
||||
static auto MagicBeans(uint8_t scene, uint8_t flag) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MAGIC_BEANS, scene, flag);
|
||||
}
|
||||
|
||||
static auto Merchant(int8_t scene, uint8_t flag) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT, scene, flag);
|
||||
}
|
||||
|
||||
static auto RandomizerInf(int8_t scene, uint8_t flag) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF, scene, flag);
|
||||
}
|
||||
};
|
||||
|
||||
class ItemLocation {
|
||||
@ -475,6 +487,7 @@ public:
|
||||
void LocationTable_Init();
|
||||
|
||||
ItemLocation* Location(uint32_t locKey);
|
||||
ItemLocation* Location(RandomizerCheck rc);
|
||||
|
||||
extern std::vector<std::vector<uint32_t>> ShopLocationLists;
|
||||
|
||||
|
@ -24,6 +24,9 @@ typedef enum {
|
||||
SPOILER_CHK_POE_POINTS,
|
||||
SPOILER_CHK_SHOP_ITEM,
|
||||
SPOILER_CHK_MAGIC_BEANS,
|
||||
SPOILER_CHK_MERCHANT,
|
||||
SPOILER_CHK_GRAVEDIGGER,
|
||||
SPOILER_CHK_RANDOMIZER_INF,
|
||||
} SpoilerCollectionCheckType;
|
||||
|
||||
// Location groups for checks, used to group the checks by logical location
|
||||
|
@ -35,7 +35,6 @@ using namespace std::literals::string_literals;
|
||||
|
||||
std::unordered_map<std::string, RandomizerCheck> SpoilerfileCheckNameToEnum;
|
||||
std::unordered_map<std::string, RandomizerGet> SpoilerfileGetNameToEnum;
|
||||
std::unordered_map<RandomizerGet, std::vector<std::string>> EnumToSpoilerfileGetName;
|
||||
std::multimap<std::tuple<s16, s16, s32>, RandomizerCheckObject> checkFromActorMultimap;
|
||||
std::set<RandomizerCheck> excludedLocations;
|
||||
|
||||
@ -2311,6 +2310,12 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
|
||||
{ RC_MARKET_BOMBCHU_SHOP_ITEM_8, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8 },
|
||||
{ RC_GC_MEDIGORON, RAND_INF_MERCHANTS_MEDIGORON },
|
||||
{ RC_WASTELAND_BOMBCHU_SALESMAN, RAND_INF_MERCHANTS_CARPET_SALESMAN },
|
||||
{ RC_LW_TRADE_COJIRO, RAND_INF_ADULT_TRADES_LW_TRADE_COJIRO },
|
||||
{ RC_GV_TRADE_SAW, RAND_INF_ADULT_TRADES_GV_TRADE_SAW },
|
||||
{ RC_DMT_TRADE_BROKEN_SWORD, RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD },
|
||||
{ RC_LH_TRADE_FROG, RAND_INF_ADULT_TRADES_LH_TRADE_FROG },
|
||||
{ RC_DMT_TRADE_EYEDROPS, RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS },
|
||||
|
||||
};
|
||||
|
||||
RandomizerCheckObject Randomizer::GetCheckObjectFromActor(s16 actorId, s16 sceneNum, s32 actorParams = 0x00) {
|
||||
@ -2542,6 +2547,14 @@ RandomizerCheck Randomizer::GetCheckFromActor(s16 actorId, s16 sceneNum, s16 act
|
||||
return GetCheckObjectFromActor(actorId, sceneNum, actorParams).rc;
|
||||
}
|
||||
|
||||
RandomizerInf Randomizer::GetRandomizerInfFromCheck(RandomizerCheck rc) {
|
||||
auto rcIt = rcToRandomizerInf.find(rc);
|
||||
if (rcIt == rcToRandomizerInf.end())
|
||||
return RAND_INF_MAX;
|
||||
|
||||
return rcIt->second;
|
||||
}
|
||||
|
||||
RandomizerCheck Randomizer::GetCheckFromRandomizerInf(RandomizerInf randomizerInf) {
|
||||
for (auto const& [key, value] : rcToRandomizerInf) {
|
||||
if (value == randomizerInf) return key;
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "../../../include/ultra64.h"
|
||||
#include "../../../include/z64item.h"
|
||||
#include <memory>
|
||||
@ -46,6 +47,7 @@ class Randomizer {
|
||||
std::unordered_map<RandomizerInf, bool> trialsRequired;
|
||||
std::unordered_set<uint16_t> masterQuestDungeons;
|
||||
std::unordered_map<RandomizerCheck, u16> merchantPrices;
|
||||
std::unordered_map<RandomizerGet, std::vector<std::string>> EnumToSpoilerfileGetName;
|
||||
|
||||
static Sprite* GetSeedTexture(uint8_t index);
|
||||
s16 GetItemModelFromId(s16 itemId);
|
||||
@ -62,6 +64,7 @@ class Randomizer {
|
||||
u8 GetRandoSettingValue(RandomizerSettingKey randoSettingKey);
|
||||
RandomizerCheck GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
|
||||
RandomizerCheck GetCheckFromRandomizerInf(RandomizerInf randomizerInf);
|
||||
RandomizerInf GetRandomizerInfFromCheck(RandomizerCheck rc);
|
||||
RandomizerGetData GetRandomizerGetDataFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
|
||||
RandomizerGetData GetRandomizerGetDataFromKnownCheck(RandomizerCheck randomizerCheck);
|
||||
std::string GetChildAltarText() const;
|
||||
|
@ -894,6 +894,30 @@ std::map<RandomizerCheck, RandomizerCheckObject> RandomizerCheckObjects::GetAllR
|
||||
return rcObjects;
|
||||
}
|
||||
|
||||
std::map<SceneID, RandomizerCheckArea> rcAreaBySceneID = {};
|
||||
std::map<SceneID, RandomizerCheckArea> RandomizerCheckObjects::GetAllRCAreaBySceneID() {
|
||||
//memoize on first request
|
||||
if (rcAreaBySceneID.size() == 0) {
|
||||
for (auto& [randomizerCheck, rcObject] : rcObjects) {
|
||||
rcAreaBySceneID[rcObject.sceneId] = rcObject.rcArea;
|
||||
}
|
||||
//Add checkless Hyrule Market areas to the area return
|
||||
for (int id = (int)SCENE_ENTRA; id <= (int)SCENE_MARKET_RUINS; id++) {
|
||||
rcAreaBySceneID[(SceneID)id] = RCAREA_MARKET;
|
||||
}
|
||||
}
|
||||
return rcAreaBySceneID;
|
||||
}
|
||||
|
||||
RandomizerCheckArea RandomizerCheckObjects::GetRCAreaBySceneID(SceneID sceneId) {
|
||||
std::map<SceneID, RandomizerCheckArea> areas = GetAllRCAreaBySceneID();
|
||||
auto areaIt = areas.find(sceneId);
|
||||
if (areaIt == areas.end())
|
||||
return RCAREA_INVALID;
|
||||
else
|
||||
return areaIt->second;
|
||||
}
|
||||
|
||||
void RandomizerCheckObjects::UpdateImGuiVisibility() {
|
||||
for (auto& [randomizerCheck, locationIt] : rcObjects) {
|
||||
locationIt.visibleInImgui = (
|
||||
|
@ -66,6 +66,7 @@ typedef enum {
|
||||
RCAREA_ICE_CAVERN,
|
||||
RCAREA_GERUDO_TRAINING_GROUND,
|
||||
RCAREA_GANONS_CASTLE,
|
||||
//If adding any more areas, Check Tracker will need a refactor
|
||||
RCAREA_INVALID
|
||||
} RandomizerCheckArea;
|
||||
|
||||
@ -94,5 +95,7 @@ namespace RandomizerCheckObjects {
|
||||
std::string GetRCAreaName(RandomizerCheckArea area);
|
||||
std::map<RandomizerCheck, RandomizerCheckObject> GetAllRCObjects();
|
||||
std::map<RandomizerCheckArea, std::map<RandomizerCheck, RandomizerCheckObject>> GetAllRCObjectsByArea();
|
||||
std::map<SceneID, RandomizerCheckArea> GetAllRCAreaBySceneID();
|
||||
RandomizerCheckArea GetRCAreaBySceneID(SceneID sceneId);
|
||||
void UpdateImGuiVisibility();
|
||||
}
|
||||
|
1039
soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
Normal file
1039
soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
Normal file
File diff suppressed because it is too large
Load Diff
33
soh/soh/Enhancements/randomizer/randomizer_check_tracker.h
Normal file
33
soh/soh/Enhancements/randomizer/randomizer_check_tracker.h
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
namespace CheckTracker {
|
||||
|
||||
// Check tracker check visibility categories
|
||||
typedef enum {
|
||||
RCSHOW_UNCHECKED,
|
||||
RCSHOW_SKIPPED,
|
||||
RCSHOW_SEEN,
|
||||
RCSHOW_HINTED,
|
||||
RCSHOW_CHECKED,
|
||||
RCSHOW_SCUMMED,
|
||||
RCSHOW_SAVED,
|
||||
} RandomizerCheckShow;
|
||||
|
||||
//Converts an index into a Little Endian bitmask, as follows:
|
||||
//00: 0000000100000000
|
||||
//01: 0000001000000000
|
||||
//...
|
||||
//06: 0100000000000000
|
||||
//07: 1000000000000000
|
||||
//08: 0000000000000001
|
||||
//09: 0000000000000010
|
||||
//...
|
||||
//14: 0000000001000000
|
||||
//15: 0000000010000000
|
||||
//repeat...
|
||||
#define INDEX_TO_16BIT_LITTLE_ENDIAN_BITMASK(idx) (0x8000 >> (7 - (idx % 8) + ((idx % 16) / 8) * 8))
|
||||
|
||||
void InitCheckTracker();
|
||||
void DrawCheckTracker(bool& open);
|
||||
|
||||
} // namespace CheckTracker
|
@ -143,6 +143,12 @@ typedef enum {
|
||||
RAND_INF_MERCHANTS_CARPET_SALESMAN,
|
||||
RAND_INF_MERCHANTS_MEDIGORON,
|
||||
|
||||
RAND_INF_ADULT_TRADES_LW_TRADE_COJIRO,
|
||||
RAND_INF_ADULT_TRADES_GV_TRADE_SAW,
|
||||
RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD,
|
||||
RAND_INF_ADULT_TRADES_LH_TRADE_FROG,
|
||||
RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS,
|
||||
|
||||
// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
|
||||
|
||||
RAND_INF_MAX,
|
||||
|
@ -1199,6 +1199,22 @@ namespace GameMenuBar {
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
SohImGui::EnableWindow("Item Tracker Settings", CVar_GetS32("gItemTrackerSettingsEnabled", 0));
|
||||
}
|
||||
ImGui::Dummy(ImVec2(0.0f, 0.0f));
|
||||
if (ImGui::Button(GetWindowButtonText("Check Tracker", CVar_GetS32("gCheckTrackerEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gCheckTrackerEnabled", 0);
|
||||
CVar_SetS32("gCheckTrackerEnabled", !currentValue);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
SohImGui::EnableWindow("Check Tracker", CVar_GetS32("gCheckTrackerEnabled", 0));
|
||||
}
|
||||
ImGui::Dummy(ImVec2(0.0f, 0.0f));
|
||||
if (ImGui::Button(GetWindowButtonText("Check Tracker Settings", CVar_GetS32("gCheckTrackerSettingsEnabled", 0)).c_str(), buttonSize))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gCheckTrackerSettingsEnabled", 0);
|
||||
CVar_SetS32("gCheckTrackerSettingsEnabled", !currentValue);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
SohImGui::EnableWindow("Check Tracker Settings", CVar_GetS32("gCheckTrackerSettingsEnabled", 0));
|
||||
}
|
||||
ImGui::PopStyleVar(3);
|
||||
ImGui::PopStyleColor(1);
|
||||
|
||||
|
@ -39,6 +39,7 @@
|
||||
#include "Enhancements/randomizer/randomizer.h"
|
||||
#include "Enhancements/randomizer/randomizer_entrance_tracker.h"
|
||||
#include "Enhancements/randomizer/randomizer_item_tracker.h"
|
||||
#include "Enhancements/randomizer/randomizer_check_tracker.h"
|
||||
#include "Enhancements/randomizer/3drando/random.hpp"
|
||||
#include "Enhancements/gameplaystats.h"
|
||||
#include "Enhancements/n64_weird_frame_data.inc"
|
||||
@ -446,6 +447,7 @@ extern "C" void InitOTR() {
|
||||
InitItemTracker();
|
||||
InitEntranceTracker();
|
||||
InitStatTracker();
|
||||
CheckTracker::InitCheckTracker();
|
||||
OTRExtScanner();
|
||||
VanillaItemTable_Init();
|
||||
|
||||
|
@ -625,13 +625,14 @@ namespace UIWidgets {
|
||||
}
|
||||
else
|
||||
{
|
||||
flags |= ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_AlphaPreview;
|
||||
if (ImGui::ColorEdit4(text, (float*)&ColorRGBA, flags))
|
||||
{
|
||||
Color_RGBA8 colors;
|
||||
colors.r = ColorRGBA.x / 255;
|
||||
colors.g = ColorRGBA.y / 255;
|
||||
colors.b = ColorRGBA.z / 255;
|
||||
colors.a = ColorRGBA.w / 255;
|
||||
colors.r = ColorRGBA.x * 255.0;
|
||||
colors.g = ColorRGBA.y * 255.0;
|
||||
colors.b = ColorRGBA.z * 255.0;
|
||||
colors.a = ColorRGBA.w * 255.0;
|
||||
|
||||
CVar_SetRGBA(cvarName, colors);
|
||||
SohImGui::RequestCvarSaveOnNextTick();
|
||||
|
@ -658,6 +658,7 @@ s16 EnGo2_GetStateGoronDmtBiggoron(PlayState* play, EnGo2* this) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_DMT_TRADE_BROKEN_SWORD, GI_PRESCRIPTION);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_SWORD_BROKEN);
|
||||
EnGo2_GetItemEntry(this, play, getItemEntry);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_BROKEN_SWORD);
|
||||
} else {
|
||||
u32 getItemId = GI_PRESCRIPTION;
|
||||
EnGo2_GetItem(this, play, getItemId);
|
||||
@ -1929,6 +1930,7 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, PlayState* play) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_DMT_TRADE_EYEDROPS, GI_CLAIM_CHECK);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_EYEDROPS);
|
||||
EnGo2_GetItemEntry(this, play, getItemEntry);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_DMT_TRADE_EYEDROPS);
|
||||
} else {
|
||||
u32 getItemId = GI_CLAIM_CHECK;
|
||||
EnGo2_GetItem(this, play, getItemId);
|
||||
|
@ -181,6 +181,7 @@ void func_80A6E740(EnHs* this, PlayState* play) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_LW_TRADE_COJIRO, GI_ODD_MUSHROOM);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_COJIRO);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LW_TRADE_COJIRO);
|
||||
} else {
|
||||
s32 itemId = GI_ODD_MUSHROOM;
|
||||
func_8002F434(&this->actor, play, itemId, 10000.0f, 50.0f);
|
||||
@ -199,6 +200,7 @@ void func_80A6E7BC(EnHs* this, PlayState* play) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_LW_TRADE_COJIRO, GI_ODD_MUSHROOM);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_COJIRO);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LW_TRADE_COJIRO);
|
||||
} else {
|
||||
s32 itemId = GI_ODD_MUSHROOM;
|
||||
func_8002F434(&this->actor, play, itemId, 10000.0f, 50.0f);
|
||||
|
@ -103,6 +103,7 @@ void func_80AACA94(EnMk* this, PlayState* play) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LH_TRADE_FROG, GI_EYEDROPS);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_FROG);
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 10000.0f, 50.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG);
|
||||
} else {
|
||||
s32 getItemID = GI_EYEDROPS;
|
||||
func_8002F434(&this->actor, play, getItemID, 10000.0f, 50.0f);
|
||||
@ -117,6 +118,7 @@ void func_80AACB14(EnMk* this, PlayState* play) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LH_TRADE_FROG, GI_EYEDROPS);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_FROG);
|
||||
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 10000.0f, 50.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG);
|
||||
} else {
|
||||
s32 getItemID = GI_EYEDROPS;
|
||||
func_8002F434(&this->actor, play, getItemID, 10000.0f, 50.0f);
|
||||
|
@ -318,6 +318,7 @@ void func_80B20768(EnToryo* this, PlayState* play) {
|
||||
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GV_TRADE_SAW, GI_SWORD_BROKEN);
|
||||
Randomizer_ConsumeAdultTradeItem(play, ITEM_SAW);
|
||||
GiveItemEntryFromActor(&this->actor, play, itemEntry, 100.0f, 10.0f);
|
||||
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_GV_TRADE_SAW);
|
||||
} else {
|
||||
s32 itemId = GI_SWORD_BROKEN;
|
||||
func_8002F434(&this->actor, play, itemId, 100.0f, 10.0f);
|
||||
|
Loading…
Reference in New Issue
Block a user