mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 01:12:19 -05:00
Add Enhancement 3D Dropped Items (#144)
* Add Enhancement 3D Dropped Items It will change most of dropped item to there 3D models variant, Exclude Rupee from Hyrule Castle (when you are child and in quest to see Zelda.) * Fix z_kaleido_scope_PAL.c L and R button color issues This fix an issue in IF and gDPSetPrimColor for button L & R icon. making it with an else to place the on hover and normal color properly in both button so they both have exact same colour * Fix quite a big logic issue for 3D item drops In short,case logic required to be different with break; old version make it all fucked up with improper values. * Clean Const that was present nor not. * Update z_kaleido_scope_PAL.c * Update z_kaleido_scope_PAL.c
This commit is contained in:
parent
0ee779f94a
commit
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@ -73,6 +73,9 @@ namespace Game {
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Settings.enhancements.mm_bunny_hood = stob(Conf[EnhancementSection]["mm_bunny_hood"]);
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CVar_SetS32("gMMBunnyHood", Settings.enhancements.mm_bunny_hood);
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Settings.enhancements.newdrops = stob(Conf[EnhancementSection]["newdrops"]);
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CVar_SetS32("gNewDrops", Settings.enhancements.newdrops);
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// Audio
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Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);
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CVar_SetFloat("gGameMasterVolume", Settings.audio.master);
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@ -178,6 +181,7 @@ namespace Game {
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Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
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Conf[EnhancementSection]["dynamic_wallet_icon"] = std::to_string(Settings.enhancements.dynamic_wallet_icon);
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Conf[EnhancementSection]["minimal_ui"] = std::to_string(Settings.enhancements.minimal_ui);
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Conf[EnhancementSection]["newdrops"] = std::to_string(Settings.enhancements.newdrops);
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Conf[EnhancementSection]["visualagony"] = std::to_string(Settings.enhancements.visualagony);
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Conf[EnhancementSection]["mm_bunny_hood"] = std::to_string(Settings.enhancements.mm_bunny_hood);
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@ -26,6 +26,7 @@ struct SoHConfigType {
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bool animated_pause_menu = false;
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bool dynamic_wallet_icon = false;
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bool minimal_ui = false;
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bool newdrops = false;
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bool visualagony = false;
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bool mm_bunny_hood = false;
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@ -431,8 +431,14 @@ namespace SohImGui {
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needs_save = true;
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}
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if (ImGui::Checkbox("Enable 3D Dropped items", &Game::Settings.enhancements.newdrops)) {
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CVar_SetS32("gNewDrops", Game::Settings.enhancements.newdrops);
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needs_save = true;
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}
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if (ImGui::Checkbox("Dynamic Wallet Icon", &Game::Settings.enhancements.dynamic_wallet_icon)) {
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CVar_SetS32(const_cast<char*>("gDynamicWalletIcon"), Game::Settings.enhancements.dynamic_wallet_icon);
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needs_save = true;
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}
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@ -25,7 +25,9 @@ void BootCommands_Init()
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CVar_RegisterS32("gDebugEnabled", 0);
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CVar_RegisterS32("gPauseLiveLink", 0);
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CVar_RegisterS32("gMinimalUI", 0);
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CVar_RegisterS32("gNewDrops", 0);
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CVar_RegisterS32("gVisualAgony", 0);
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}
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//void BootCommands_ParseBootArgs(char* str)
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@ -5,6 +5,9 @@
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#define FLAGS 0
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//Used to force variable to be used in different function, feel free to correct me if you have a better way
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static s16 DroppedItemRot = 0;
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void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnItem00_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx);
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@ -355,11 +358,34 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
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switch (this->actor.params) {
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case ITEM00_RUPEE_GREEN:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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yOffset = 50.0f;
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shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_RUPEE_BLUE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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yOffset = 50.0f;
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shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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}
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case ITEM00_RUPEE_RED:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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yOffset = 50.0f;
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shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.015f);
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this->scale = 0.015f;
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yOffset = 750.0f;
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}
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break;
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case ITEM00_SMALL_KEY:
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this->unk_158 = 0;
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@ -374,10 +400,18 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->scale = 0.02f;
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break;
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case ITEM00_HEART:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
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yOffset = 25.0f;
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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shadowScale = 0.5f;
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} else {
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this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
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yOffset = 430.0f;
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Actor_SetScale(&this->actor, 0.02f);
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this->scale = 0.02f;
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}
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break;
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case ITEM00_HEART_CONTAINER:
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yOffset = 430.0f;
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@ -386,42 +420,154 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->scale = 0.02f;
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break;
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case ITEM00_ARROWS_SINGLE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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yOffset = 400.0f;
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Actor_SetScale(&this->actor, 0.02f);
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this->scale = 0.02f;
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}
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break;
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case ITEM00_ARROWS_SMALL:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_ARROWS_MEDIUM:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_ARROWS_LARGE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.035f);
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this->scale = 0.035f;
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yOffset = 250.0f;
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}
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break;
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case ITEM00_BOMBS_A:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_BOMBS_B:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_NUTS:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_STICK:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_MAGIC_SMALL:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_SEEDS:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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break;
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}
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case ITEM00_BOMBS_SPECIAL:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.03f);
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this->scale = 0.03f;
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yOffset = 320.0f;
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}
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break;
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case ITEM00_MAGIC_LARGE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.2f);
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this->scale = 0.2f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.045 - 1e-10);
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this->scale = 0.045 - 1e-10;
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yOffset = 320.0f;
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}
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break;
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case ITEM00_RUPEE_ORANGE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.45f);
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this->scale = 0.45f;
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yOffset = 50.0f;
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shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.045 - 1e-10);
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this->scale = 0.045 - 1e-10;
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yOffset = 750.0f;
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}
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break;
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case ITEM00_RUPEE_PURPLE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.4f);
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this->scale = 0.4f;
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yOffset = 50.0f;
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shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.03f);
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this->scale = 0.03f;
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yOffset = 750.0f;
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}
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break;
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case ITEM00_FLEXIBLE:
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yOffset = 500.0f;
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@ -558,6 +704,19 @@ void EnItem00_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void func_8001DFC8(EnItem00* this, GlobalContext* globalCtx) {
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if (CVar_GetS32("gNewDrops", 0) !=0) { //set the rotation system on selected model only :)
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if ((this->actor.params == ITEM_RUPEE_GOLD) || (this->actor.params == ITEM_RUPEE_PURPLE) ||
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(this->actor.params == ITEM00_ARROWS_SINGLE) || (this->actor.params == ITEM00_ARROWS_SMALL) ||
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(this->actor.params == ITEM00_ARROWS_MEDIUM) || (this->actor.params == ITEM00_ARROWS_LARGE) ||
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(this->actor.params == ITEM00_BOMBS_A) || (this->actor.params == ITEM00_BOMBS_B) ||
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(this->actor.params == ITEM00_NUTS) || (this->actor.params == ITEM00_STICK) ||
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(this->actor.params == ITEM00_MAGIC_SMALL) || (this->actor.params == ITEM00_SEEDS) ||
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(this->actor.params == ITEM00_MAGIC_LARGE) || (this->actor.params == ITEM00_HEART) || (this->actor.params == ITEM00_BOMBS_SPECIAL)) {
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this->actor.shape.rot.y = DroppedItemRot;
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}
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}
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if ((this->actor.params <= ITEM00_RUPEE_RED) || ((this->actor.params == ITEM00_HEART) && (this->unk_15A < 0)) ||
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(this->actor.params == ITEM00_HEART_PIECE)) {
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this->actor.shape.rot.y += 960;
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@ -731,6 +890,10 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnItem00* this = (EnItem00*)thisx;
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s32 pad;
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if (CVar_GetS32("gNewDrops", 0) !=0) { //Update 3D Model rotation on frame update :)
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DroppedItemRot += 100;
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}
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if (this->unk_15A > 0) {
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this->unk_15A--;
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}
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@ -938,11 +1101,31 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if (!(this->unk_156 & this->unk_158)) {
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switch (this->actor.params) {
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case ITEM00_RUPEE_GREEN:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_RUPEE_GREEN);
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break;
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}
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case ITEM00_RUPEE_BLUE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_RUPEE_BLUE);
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break;
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}
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case ITEM00_RUPEE_RED:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_RUPEE_RED);
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break;
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}
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case ITEM00_RUPEE_ORANGE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_RUPEE_GOLD);
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break;
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}
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case ITEM00_RUPEE_PURPLE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_RUPEE_PURPLE);
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} else {
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EnItem00_DrawRupee(this, globalCtx);
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}
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break;
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case ITEM00_HEART_PIECE:
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EnItem00_DrawHeartPiece(this, globalCtx);
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@ -951,6 +1134,12 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnItem00_DrawHeartContainer(this, globalCtx);
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break;
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case ITEM00_HEART:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_HEART);
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mtxScale = 16.0f;
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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break;
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} else {
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if (this->unk_15A < 0) {
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if (this->unk_15A == -1) {
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s8 bankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_GI_HEART);
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@ -967,18 +1156,63 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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break;
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}
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}
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case ITEM00_BOMBS_A:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_BOMB);
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break;
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}
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case ITEM00_BOMBS_B:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_BOMB);
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break;
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}
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case ITEM00_BOMBS_SPECIAL:
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case ITEM00_ARROWS_SINGLE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_ARROWS_SMALL);
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break;
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}
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case ITEM00_ARROWS_SMALL:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_ARROWS_SMALL);
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break;
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}
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case ITEM00_ARROWS_MEDIUM:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_ARROWS_MEDIUM);
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break;
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}
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case ITEM00_ARROWS_LARGE:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_ARROWS_LARGE);
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break;
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}
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case ITEM00_NUTS:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_NUTS);
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break;
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}
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case ITEM00_STICK:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_STICK);
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break;
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}
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||||
case ITEM00_MAGIC_LARGE:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_MAGIC_LARGE);
|
||||
break;
|
||||
}
|
||||
case ITEM00_MAGIC_SMALL:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_MAGIC_SMALL);
|
||||
break;
|
||||
}
|
||||
case ITEM00_SEEDS:
|
||||
if (CVar_GetS32("gNewDrops", 0) !=0) {
|
||||
GetItem_Draw(globalCtx, GID_SEEDS);
|
||||
break;
|
||||
}
|
||||
case ITEM00_SMALL_KEY:
|
||||
EnItem00_DrawCollectible(this, globalCtx);
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user