diff --git a/soh/soh/Enhancements/randomizer/3drando/item_location.cpp b/soh/soh/Enhancements/randomizer/3drando/item_location.cpp index 0538352c3..1c163df17 100644 --- a/soh/soh/Enhancements/randomizer/3drando/item_location.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/item_location.cpp @@ -83,7 +83,7 @@ void LocationTable_Init() { //Haunted Wasteland locationTable[WASTELAND_CHEST] = ItemLocation::Chest (RC_WASTELAND_CHEST, 0x5E, 0x00, "Wasteland Chest", WASTELAND_CHEST, PURPLE_RUPEE, {Category::cHauntedWasteland,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); - locationTable[WASTELAND_BOMBCHU_SALESMAN] = ItemLocation::Base (RC_WASTELAND_BOMBCHU_SALESMAN, 0x5E, 0x03, "Wasteland Carpet Salesman", WASTELAND_BOMBCHU_SALESMAN, BOMBCHU_10, {Category::cHauntedWasteland, Category::cMerchant,}, SpoilerCollectionCheck::EventChkInf(0x34), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); + locationTable[WASTELAND_BOMBCHU_SALESMAN] = ItemLocation::Base (RC_WASTELAND_BOMBCHU_SALESMAN, 0x5E, 0x03, "Wasteland Carpet Salesman", WASTELAND_BOMBCHU_SALESMAN, BOMBCHU_10, {Category::cHauntedWasteland, Category::cMerchant,}, SpoilerCollectionCheck::Merchant(0x5E, 0x86), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); //Desert Colossus locationTable[COLOSSUS_FREESTANDING_POH] = ItemLocation::Collectable(RC_COLOSSUS_FREESTANDING_POH, 0x5C, 0x0D, "Colossus Freestanding PoH", COLOSSUS_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDesertColossus,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); @@ -153,7 +153,7 @@ void LocationTable_Init() { locationTable[GC_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_LEFT, 0xFB, 0x30, "GC Deku Scrub Grotto Left", GC_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); locationTable[GC_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, 0xFB, 0x37, "GC Deku Scrub Grotto Right", GC_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); locationTable[GC_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(RC_GC_DEKU_SCRUB_GROTTO_CENTER, 0xFB, 0x33, "GC Deku Scrub Grotto Center", GC_DEKU_SCRUB_GROTTO_CENTER, BUY_ARROWS_30, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x04), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); - locationTable[GC_MEDIGORON] = ItemLocation::Base (RC_GC_MEDIGORON, 0x62, 0x51, "GC Medigoron", GC_MEDIGORON, GIANTS_KNIFE, {Category::cGoronCity, Category::cMerchant,}, SpoilerCollectionCheck::EventChkInf(0x35), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); + locationTable[GC_MEDIGORON] = ItemLocation::Base (RC_GC_MEDIGORON, 0x62, 0x51, "GC Medigoron", GC_MEDIGORON, GIANTS_KNIFE, {Category::cGoronCity, Category::cMerchant,}, SpoilerCollectionCheck::Merchant(0x62, 0x87), SpoilerCollectionCheckGroup::GROUP_GORON_CITY); //Death Mountain Crater locationTable[DMC_UPPER_GROTTO_CHEST] = ItemLocation::Chest (RC_DMC_UPPER_GROTTO_CHEST, 0x3E, 0x1A, "DMC Upper Grotto Chest", DMC_UPPER_GROTTO_CHEST, BOMBS_20, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); diff --git a/soh/soh/Enhancements/randomizer/3drando/item_location.hpp b/soh/soh/Enhancements/randomizer/3drando/item_location.hpp index baff41ae5..2f8be8ec6 100644 --- a/soh/soh/Enhancements/randomizer/3drando/item_location.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/item_location.hpp @@ -83,73 +83,77 @@ enum class ItemLocationType { }; class SpoilerCollectionCheck { -public: - SpoilerCollectionCheckType type = SpoilerCollectionCheckType::SPOILER_CHK_NONE; - uint8_t scene = 0; - uint8_t flag = 0; + public: + SpoilerCollectionCheckType type = SpoilerCollectionCheckType::SPOILER_CHK_NONE; + uint8_t scene = 0; + uint8_t flag = 0; - SpoilerCollectionCheck() {} - SpoilerCollectionCheck(SpoilerCollectionCheckType type_, uint8_t scene_, uint8_t flag_) : type(type_), scene(scene_), flag(flag_) {} + SpoilerCollectionCheck() {} + SpoilerCollectionCheck(SpoilerCollectionCheckType type_, uint8_t scene_, uint8_t flag_) : type(type_), scene(scene_), flag(flag_) {} - static auto None() { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_NONE, 0x00, 0x00); - } + static auto None() { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_NONE, 0x00, 0x00); + } - static auto AlwaysCollected() { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_ALWAYS_COLLECTED, 0x00, 0x00); - } + static auto AlwaysCollected() { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_ALWAYS_COLLECTED, 0x00, 0x00); + } - static auto ItemGetInf(uint8_t slot) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_ITEM_GET_INF, 0x00, slot); - } + static auto ItemGetInf(uint8_t slot) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_ITEM_GET_INF, 0x00, slot); + } - static auto EventChkInf(uint8_t flag) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_EVENT_CHK_INF, 0xFF, flag); - } + static auto EventChkInf(uint8_t flag) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_EVENT_CHK_INF, 0xFF, flag); + } - static auto InfTable(uint8_t offset, uint8_t bit) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_INF_TABLE, offset, bit); - } + static auto InfTable(uint8_t offset, uint8_t bit) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_INF_TABLE, offset, bit); + } - static auto Collectable(uint8_t scene, uint8_t flag) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_COLLECTABLE, scene, flag); - } + static auto Collectable(uint8_t scene, uint8_t flag) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_COLLECTABLE, scene, flag); + } - static auto Chest(uint8_t scene, uint8_t flag) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_CHEST, scene, flag); - } + static auto Chest(uint8_t scene, uint8_t flag) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_CHEST, scene, flag); + } - static auto Cow(uint8_t scene, uint8_t flag) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_COW, scene, flag); - } + static auto Cow(uint8_t scene, uint8_t flag) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_COW, scene, flag); + } - static auto Fishing(uint8_t bit) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MINIGAME, 0x00, bit); - } + static auto Fishing(uint8_t bit) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MINIGAME, 0x00, bit); + } - static auto Scrub(uint8_t scene, uint8_t bit) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SCRUB, scene, bit); - } + static auto Scrub(uint8_t scene, uint8_t bit) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SCRUB, scene, bit); + } - static auto Biggoron(uint8_t mask) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_BIGGORON, 0x00, mask); - } + static auto Biggoron(uint8_t mask) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_BIGGORON, 0x00, mask); + } - static auto GerudoToken() { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_GERUDO_MEMBERSHIP_CARD, 0x00, 0x00); - } + static auto GerudoToken() { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_GERUDO_MEMBERSHIP_CARD, 0x00, 0x00); + } - static auto BigPoePoints() { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_POE_POINTS, 0x00, 0x00); - } + static auto BigPoePoints() { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_POE_POINTS, 0x00, 0x00); + } - static auto ShopItem(uint8_t scene, uint8_t itemSlot) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM, scene, itemSlot); - } + static auto ShopItem(uint8_t scene, uint8_t itemSlot) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM, scene, itemSlot); + } - static auto MagicBeans(uint8_t scene, uint8_t flag) { - return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MAGIC_BEANS, scene, flag); - } + static auto MagicBeans(uint8_t scene, uint8_t flag) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MAGIC_BEANS, scene, flag); + } + + static auto Merchant(int8_t scene, uint8_t flag) { + return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT, scene, flag); + } }; class ItemLocation { @@ -591,6 +595,9 @@ static std::unordered_map randomizerFlagLookup = { RC_MARKET_BOMBCHU_SHOP_ITEM_6, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6 }, { RC_MARKET_BOMBCHU_SHOP_ITEM_7, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7 }, { RC_MARKET_BOMBCHU_SHOP_ITEM_8, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8 }, + + { RC_WASTELAND_BOMBCHU_SALESMAN, RAND_INF_MERCHANTS_CARPET_SALESMAN }, + { RC_GC_MEDIGORON, RAND_INF_MERCHANTS_MEDIGORON }, }; diff --git a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.hpp b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.hpp index d64ce0b4b..0da6817ec 100644 --- a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.hpp @@ -24,6 +24,7 @@ typedef enum { SPOILER_CHK_POE_POINTS, SPOILER_CHK_SHOP_ITEM, SPOILER_CHK_MAGIC_BEANS, + SPOILER_CHK_MERCHANT, } SpoilerCollectionCheckType; // Location groups for checks, used to group the checks by logical location diff --git a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp index 7ae4e8dcb..3618bfe5b 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp @@ -663,6 +663,7 @@ bool HasItemBeenCollected(RandomizerCheckObject obj) { return gSaveContext.sceneFlags[scene].chest & (1 << flag); case SpoilerCollectionCheckType::SPOILER_CHK_COLLECTABLE: return gSaveContext.sceneFlags[scene].collect & (1 << flag); + case SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT: case SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM: case SpoilerCollectionCheckType::SPOILER_CHK_COW: case SpoilerCollectionCheckType::SPOILER_CHK_SCRUB: