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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Fixed id and cleanup on finish of notifications (#304)
Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
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@ -8,6 +8,7 @@
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#include "SohImGuiImpl.h"
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#include "TextureMod.h"
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#include "Lib/ImGui/imgui_internal.h"
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#include "Utils/StringHelper.h"
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void Ship::GameOverlay::LoadFont(const std::string& name, const std::string& path, float fontSize) {
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ImGuiIO& io = ImGui::GetIO();
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@ -50,10 +51,21 @@ void Ship::GameOverlay::TextDrawNotification(float duration, bool shadow, const
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vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
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buf[IM_ARRAYSIZE(buf) - 1] = 0;
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va_end(args);
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this->RegisteredOverlays[fmt] = new Overlay({ OverlayType::NOTIFICATION, ImStrdup(buf), duration, duration });
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this->RegisteredOverlays[StringHelper::Sprintf("NotificationID:%d%d", rand(), this->RegisteredOverlays.size())] = new Overlay({ OverlayType::NOTIFICATION, ImStrdup(buf), duration, duration });
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NeedsCleanup = true;
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}
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void Ship::GameOverlay::CleanupNotifications() {
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if(!NeedsCleanup) return;
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for (auto it = this->RegisteredOverlays.begin(); it != this->RegisteredOverlays.end(); ) {
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if (it->second->type == OverlayType::NOTIFICATION && it->second->duration <= 0.0f) {
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it = this->RegisteredOverlays.erase(it);
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} else {
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++it;
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}
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}
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NeedsCleanup = false;
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}
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float Ship::GameOverlay::GetScreenWidth() {
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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@ -137,6 +149,8 @@ void Ship::GameOverlay::Draw() {
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ImGui::Begin("SoHOverlay", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBackground |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs);
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this->CleanupNotifications();
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float textY = 50;
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float notY = 0;
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@ -33,6 +33,8 @@ namespace Ship {
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void TextDraw(float x, float y, bool shadow, ImVec4 color, const char* text, ...);
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void TextDrawNotification(float duration, bool shadow, const char* fmt, ...);
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private:
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bool NeedsCleanup = false;
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void CleanupNotifications();
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void LoadFont(const std::string& name, const std::string& path, float fontSize);
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};
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