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Show interface after item get (when skipping GI) (#4363)
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@ -790,6 +790,9 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void
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Randomizer_Item_Give(gPlayState, item00->itemEntry);
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Randomizer_Item_Give(gPlayState, item00->itemEntry);
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}
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}
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}
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}
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// This is typically called when you close the text box after getting an item, in case a previous
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// function hid the interface.
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Interface_ChangeAlpha(gSaveContext.unk_13EE);
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// EnItem00_SetupAction(item00, func_8001E5C8);
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// EnItem00_SetupAction(item00, func_8001E5C8);
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// *should = false;
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// *should = false;
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} else if (item00->actor.params == ITEM00_SOH_GIVE_ITEM_ENTRY_GI) {
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} else if (item00->actor.params == ITEM00_SOH_GIVE_ITEM_ENTRY_GI) {
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