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Fix TWO_ACTOR_PARAMS overlap between pots
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@ -1,6 +1,6 @@
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#include "static_data.h"
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#define TWO_ACTOR_PARAMS(a, b) (abs(a) << 16) | abs(b)
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#define TWO_ACTOR_PARAMS(a, b) ((((a)&0xFFFF) << 16) | ((b)&0xFFFF))
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std::array<Rando::Location, RC_MAX> Rando::StaticData::locationTable;
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@ -6,7 +6,7 @@
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#include <vector>
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#include <map>
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#define TWO_ACTOR_PARAMS(a, b) (abs(a) << 16) | abs(b)
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#define TWO_ACTOR_PARAMS(a, b) ((((a)&0xFFFF) << 16) | ((b)&0xFFFF))
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namespace RandomizerCheckObjects {
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bool AreaIsDungeon(RandomizerCheckArea area);
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