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Add hastranslation to bongo bongo
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@ -598,7 +598,7 @@ void BossSst_HeadIntro(BossSst* this, GlobalContext* globalCtx) {
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} else if (revealStateTimer == 85) {
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} else if (revealStateTimer == 85) {
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if (!(gSaveContext.eventChkInf[7] & 0x80)) {
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if (!(gSaveContext.eventChkInf[7] & 0x80)) {
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TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
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TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
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SEGMENTED_TO_VIRTUAL(gBongoTitleCardTex), 160, 180, 128, 40);
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SEGMENTED_TO_VIRTUAL(gBongoTitleCardTex), 160, 180, 128, 40, true);
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}
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}
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_BOSS);
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_BOSS);
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Animation_MorphToPlayOnce(&this->skelAnime, &gBongoHeadEyeCloseAnim, -5.0f);
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Animation_MorphToPlayOnce(&this->skelAnime, &gBongoHeadEyeCloseAnim, -5.0f);
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