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Zora's River waterfall opens instantly (#4454)
* Zora's River waterfall opens instantly * VB cleanup * Move it all to VB hook * Fix build errors * Null safety
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@ -22,6 +22,7 @@ extern "C" {
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#include "src/overlays/actors/ovl_En_Tk/z_en_tk.h"
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#include "src/overlays/actors/ovl_En_Tk/z_en_tk.h"
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#include "src/overlays/actors/ovl_En_Fu/z_en_fu.h"
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#include "src/overlays/actors/ovl_En_Fu/z_en_fu.h"
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#include "src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h"
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#include "src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h"
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#include "src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h"
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#include "src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h"
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#include "src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h"
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#include "src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h"
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#include "src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h"
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#include "src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h"
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#include "src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h"
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@ -200,11 +201,17 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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case VB_PLAY_ONEPOINT_CS: {
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case VB_PLAY_ONEPOINT_CS: {
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if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.OnePoint"), IS_RANDO)) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.OnePoint"), IS_RANDO)) {
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s16* csId = va_arg(args, s16*);
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s16* csId = va_arg(args, s16*);
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BgSpot03Taki* taki = NULL;
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switch (*csId) {
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switch (*csId) {
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case 4180:
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case 4180:
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case 4100:
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case 4100:
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*should = false;
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*should = false;
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RateLimitedSuccessChime();
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RateLimitedSuccessChime();
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taki = (BgSpot03Taki*)Actor_FindNearby(gPlayState, &GET_PLAYER(gPlayState)->actor,
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ACTOR_BG_SPOT03_TAKI, ACTORCAT_BG, 999.0f);
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if (taki != NULL) {
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func_8003EBF8(gPlayState, &gPlayState->colCtx.dyna, taki->dyna.bgId);
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}
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break;
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break;
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default:
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default:
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SPDLOG_INFO("VB_PLAY_ONEPOINT_CS {}", *csId);
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SPDLOG_INFO("VB_PLAY_ONEPOINT_CS {}", *csId);
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