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https://github.com/HarbourMasters/Shipwright.git
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Unlock locked interior doors with overworld keys enabled (#4948)
* Update LockOverworldDoors.cpp * Remove key logic from interiors * Fix entrances, this time while awake
This commit is contained in:
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811ffa5e98
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@ -16,7 +16,6 @@ std::map<SceneDoorParamsPair, RandomizerInf> lookupTable = {
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{{ SCENE_MARKET_ENTRANCE_DAY, 447 }, RAND_INF_GUARD_HOUSE_UNLOCKED },
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{{ SCENE_MARKET_ENTRANCE_NIGHT, 447 }, RAND_INF_GUARD_HOUSE_UNLOCKED },
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{{ SCENE_MARKET_ENTRANCE_RUINS, 447 }, RAND_INF_GUARD_HOUSE_UNLOCKED },
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{{ SCENE_MARKET_GUARD_HOUSE, 447 }, RAND_INF_GUARD_HOUSE_UNLOCKED },
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{{ SCENE_MARKET_DAY, 4543 }, RAND_INF_MARKET_BAZAAR_UNLOCKED },
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{{ SCENE_MARKET_NIGHT, 4753 }, RAND_INF_MARKET_BAZAAR_UNLOCKED },
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{{ SCENE_MARKET_DAY, 1471 }, RAND_INF_MARKET_POTION_SHOP_UNLOCKED },
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@ -25,22 +24,16 @@ std::map<SceneDoorParamsPair, RandomizerInf> lookupTable = {
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{{ SCENE_MARKET_NIGHT, 3728 }, RAND_INF_MASK_SHOP_UNLOCKED },
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{{ SCENE_MARKET_DAY, 2495 }, RAND_INF_MARKET_SHOOTING_GALLERY_UNLOCKED },
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{{ SCENE_MARKET_NIGHT, 2703 }, RAND_INF_MARKET_SHOOTING_GALLERY_UNLOCKED },
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{{ SCENE_SHOOTING_GALLERY, 447 }, RAND_INF_MARKET_SHOOTING_GALLERY_UNLOCKED },
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{{ SCENE_MARKET_DAY, 5567 }, RAND_INF_BOMBCHU_BOWLING_UNLOCKED },
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{{ SCENE_MARKET_NIGHT, 5567 }, RAND_INF_BOMBCHU_BOWLING_UNLOCKED },
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{{ SCENE_BOMBCHU_BOWLING_ALLEY, 447 }, RAND_INF_BOMBCHU_BOWLING_UNLOCKED },
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{{ SCENE_MARKET_DAY, 653 }, RAND_INF_TREASURE_CHEST_GAME_BUILDING_UNLOCKED },
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{{ SCENE_MARKET_NIGHT, 447 }, RAND_INF_TREASURE_CHEST_GAME_BUILDING_UNLOCKED },
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{{ SCENE_TREASURE_BOX_SHOP, 6591 }, RAND_INF_TREASURE_CHEST_GAME_BUILDING_UNLOCKED },
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{{ SCENE_BACK_ALLEY_DAY, 2689 }, RAND_INF_BOMBCHU_SHOP_UNLOCKED },
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{{ SCENE_BACK_ALLEY_NIGHT, 2495 }, RAND_INF_BOMBCHU_SHOP_UNLOCKED },
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{{ SCENE_BACK_ALLEY_DAY, 447 }, RAND_INF_RICHARDS_HOUSE_UNLOCKED },
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{{ SCENE_BACK_ALLEY_NIGHT, 447 }, RAND_INF_RICHARDS_HOUSE_UNLOCKED },
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{{ SCENE_DOG_LADY_HOUSE, 447 }, RAND_INF_RICHARDS_HOUSE_UNLOCKED },
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{{ SCENE_DOG_LADY_HOUSE, 447 }, RAND_INF_RICHARDS_HOUSE_UNLOCKED },
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{{ SCENE_BACK_ALLEY_HOUSE, 447 }, RAND_INF_ALLEY_HOUSE_UNLOCKED },
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{{ SCENE_BACK_ALLEY_DAY, 1665 }, RAND_INF_ALLEY_HOUSE_UNLOCKED },
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{{ SCENE_BACK_ALLEY_NIGHT, 1471 }, RAND_INF_ALLEY_HOUSE_UNLOCKED },
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{{ SCENE_KAKARIKO_VILLAGE, 6801 }, RAND_INF_KAK_BAZAAR_UNLOCKED }, // Adult Night
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{{ SCENE_KAKARIKO_VILLAGE, 6591 }, RAND_INF_KAK_BAZAAR_UNLOCKED }, // Adult Day
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{{ SCENE_KAKARIKO_VILLAGE, 6813 }, RAND_INF_KAK_BAZAAR_UNLOCKED }, // Child Day
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@ -51,35 +44,23 @@ std::map<SceneDoorParamsPair, RandomizerInf> lookupTable = {
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{{ SCENE_KAKARIKO_VILLAGE, 7822 }, RAND_INF_KAK_POTION_SHOP_UNLOCKED }, // Adult Night
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{{ SCENE_KAKARIKO_VILLAGE, 7615 }, RAND_INF_KAK_POTION_SHOP_UNLOCKED }, // Child Day/Night and Adult Day
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{{ SCENE_KAKARIKO_VILLAGE, 2495 }, RAND_INF_BOSS_HOUSE_UNLOCKED },
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{{ SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 447 }, RAND_INF_BOSS_HOUSE_UNLOCKED },
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{{ SCENE_KAKARIKO_VILLAGE, 3750 }, RAND_INF_GRANNYS_POTION_SHOP_UNLOCKED }, // Child
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{{ SCENE_KAKARIKO_VILLAGE, 3519 }, RAND_INF_GRANNYS_POTION_SHOP_UNLOCKED }, // Adult
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{{ SCENE_POTION_SHOP_GRANNY, 447 }, RAND_INF_GRANNYS_POTION_SHOP_UNLOCKED },
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{{ SCENE_KAKARIKO_VILLAGE, 5567 }, RAND_INF_SKULLTULA_HOUSE_UNLOCKED },
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{{ SCENE_HOUSE_OF_SKULLTULA, 447 }, RAND_INF_SKULLTULA_HOUSE_UNLOCKED },
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{{ SCENE_KAKARIKO_VILLAGE, 1471 }, RAND_INF_IMPAS_HOUSE_UNLOCKED },
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{{ SCENE_IMPAS_HOUSE, 447 }, RAND_INF_IMPAS_HOUSE_UNLOCKED },
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{{ SCENE_KAKARIKO_VILLAGE, 447 }, RAND_INF_WINDMILL_UNLOCKED },
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{{ SCENE_WINDMILL_AND_DAMPES_GRAVE, 2495 }, RAND_INF_WINDMILL_UNLOCKED },
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{{ SCENE_KAKARIKO_VILLAGE, 4543 }, RAND_INF_KAK_SHOOTING_GALLERY_UNLOCKED }, // Day
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{{ SCENE_KAKARIKO_VILLAGE, 4751 }, RAND_INF_KAK_SHOOTING_GALLERY_UNLOCKED }, // Night
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{{ SCENE_SHOOTING_GALLERY, 447 }, RAND_INF_KAK_SHOOTING_GALLERY_UNLOCKED },
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{{ SCENE_GRAVEYARD, 645 }, RAND_INF_DAMPES_HUT_UNLOCKED }, // Child Day
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{{ SCENE_GRAVEYARD, 447 }, RAND_INF_DAMPES_HUT_UNLOCKED }, // Child Evening & Adult
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{{ SCENE_GRAVEYARD, 774 }, RAND_INF_DAMPES_HUT_UNLOCKED }, // Child Night (After Dampes Tour)
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{{ SCENE_GRAVEKEEPERS_HUT, 447 }, RAND_INF_DAMPES_HUT_UNLOCKED },
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{{ SCENE_LON_LON_RANCH, 2495 }, RAND_INF_TALONS_HOUSE_UNLOCKED },
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{{ SCENE_LON_LON_RANCH, 2473 }, RAND_INF_TALONS_HOUSE_UNLOCKED },
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{{ SCENE_LON_LON_RANCH, 2729 }, RAND_INF_TALONS_HOUSE_UNLOCKED },
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{{ SCENE_LON_LON_BUILDINGS, 1471 }, RAND_INF_TALONS_HOUSE_UNLOCKED },
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{{ SCENE_LON_LON_RANCH, 1471 }, RAND_INF_STABLES_UNLOCKED },
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{{ SCENE_STABLE, 447 }, RAND_INF_STABLES_UNLOCKED },
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{{ SCENE_LON_LON_RANCH, 447 }, RAND_INF_BACK_TOWER_UNLOCKED },
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{{ SCENE_LON_LON_BUILDINGS, 447 }, RAND_INF_BACK_TOWER_UNLOCKED },
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{{ SCENE_LAKE_HYLIA, 447 }, RAND_INF_HYLIA_LAB_UNLOCKED },
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{{ SCENE_LAKESIDE_LABORATORY, 447 }, RAND_INF_HYLIA_LAB_UNLOCKED },
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{{ SCENE_LAKE_HYLIA, 1471 }, RAND_INF_FISHING_HOLE_UNLOCKED },
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{{ SCENE_FISHING_POND, 447 }, RAND_INF_FISHING_HOLE_UNLOCKED },
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};
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static void OnDoorInit(void* actorRef) {
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@ -88,12 +69,7 @@ static void OnDoorInit(void* actorRef) {
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auto it = lookupTable.find({gPlayState->sceneNum, enDoor->actor.params});
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if (it != lookupTable.end()) {
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if (it->second == RAND_INF_MARKET_SHOOTING_GALLERY_UNLOCKED && gSaveContext.entranceIndex == 0x3B) {
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// Adult shooting gallery uses same scene and door params as child, so we manually handle it
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enDoor->randomizerInf = RAND_INF_KAK_SHOOTING_GALLERY_UNLOCKED;
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} else {
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enDoor->randomizerInf = it->second;
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}
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enDoor->randomizerInf = it->second;
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if (!Flags_GetRandomizerInf(enDoor->randomizerInf)) {
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// We don't want to override checkable doors, we still want those to not be openable even if they have a key
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if (((enDoor->actor.params >> 7) & 7) != DOOR_CHECKABLE) {
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@ -104,7 +104,7 @@ void RegionTable_Init_Graveyard() {
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LOCATION(RC_DAMPE_HINT, logic->IsAdult),
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}, {
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//Exits
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Entrance(RR_THE_GRAVEYARD, []{return logic->CanOpenOverworldDoor(RG_DAMPES_HUT_KEY);}),
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Entrance(RR_THE_GRAVEYARD, []{return true;}),
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});
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areaTable[RR_GRAVEYARD_WARP_PAD_REGION] = Region("Graveyard Warp Pad Region", "Graveyard", {RA_THE_GRAVEYARD}, NO_DAY_NIGHT_CYCLE, {
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@ -104,7 +104,7 @@ void RegionTable_Init_Kakariko() {
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EventAccess(&logic->WakeUpAdultTalon, []{return logic->IsAdult && logic->CanUse(RG_POCKET_EGG);}),
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}, {}, {
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//Exits
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Entrance(RR_KAKARIKO_VILLAGE, []{return logic->CanOpenOverworldDoor(RG_BOSS_HOUSE_KEY);}),
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Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
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});
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areaTable[RR_KAK_HOUSE_OF_SKULLTULA] = Region("Kak House of Skulltula", "Kak House of Skulltula", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -117,7 +117,7 @@ void RegionTable_Init_Kakariko() {
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LOCATION(RC_KAK_100_GOLD_SKULLTULA_REWARD, logic->GetGSCount() >= 100),
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}, {
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//Exits
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Entrance(RR_KAKARIKO_VILLAGE, []{return logic->CanOpenOverworldDoor(RG_SKULLTULA_HOUSE_KEY);}),
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Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
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});
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areaTable[RR_KAK_IMPAS_HOUSE] = Region("Kak Impas House", "Kak Impas House", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -125,7 +125,7 @@ void RegionTable_Init_Kakariko() {
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LOCATION(RC_KAK_IMPAS_HOUSE_COW, logic->CanUse(RG_EPONAS_SONG)),
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}, {
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//Exits
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Entrance(RR_KAKARIKO_VILLAGE, []{return logic->CanOpenOverworldDoor(RG_IMPAS_HOUSE_KEY);}),
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Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
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});
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areaTable[RR_KAK_IMPAS_HOUSE_BACK] = Region("Kak Impas House Back", "Kak Impas House", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -146,7 +146,7 @@ void RegionTable_Init_Kakariko() {
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LOCATION(RC_SONG_FROM_WINDMILL, logic->IsAdult && logic->HasItem(RG_FAIRY_OCARINA)),
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}, {
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//Exits
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Entrance(RR_KAKARIKO_VILLAGE, []{return logic->CanOpenOverworldDoor(RG_WINDMILL_KEY);}),
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Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
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});
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areaTable[RR_KAK_BAZAAR] = Region("Kak Bazaar", "Kak Bazaar", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -169,7 +169,7 @@ void RegionTable_Init_Kakariko() {
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LOCATION(RC_KAK_SHOOTING_GALLERY_REWARD, logic->HasItem(RG_CHILD_WALLET) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)),
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}, {
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//Exits
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Entrance(RR_KAKARIKO_VILLAGE, []{return logic->CanOpenOverworldDoor(RG_KAK_SHOOTING_GALLERY_KEY);}),
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Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
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});
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areaTable[RR_KAK_POTION_SHOP_FRONT] = Region("Kak Potion Shop Front", "Kak Potion Shop", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -203,7 +203,7 @@ void RegionTable_Init_Kakariko() {
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LOCATION(RC_KAK_GRANNYS_SHOP, logic->IsAdult && (logic->CanUse(RG_ODD_MUSHROOM) || logic->TradeQuestStep(RG_ODD_MUSHROOM))),
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}, {
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// Exits
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Entrance(RR_KAK_BACKYARD, []{return logic->CanOpenOverworldDoor(RG_GRANNYS_POTION_SHOP_KEY);}),
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Entrance(RR_KAK_BACKYARD, []{return true;}),
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});
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areaTable[RR_KAK_REDEAD_GROTTO] = Region("Kak Redead Grotto", "Kak Redead Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -70,7 +70,7 @@ void RegionTable_Init_LakeHylia() {
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LOCATION(RC_LH_LAB_RIGHT_RUPEE, logic->CanUse(RG_IRON_BOOTS) || logic->HasItem(RG_GOLDEN_SCALE)),
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}, {
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//Exits
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Entrance(RR_LAKE_HYLIA, []{return logic->CanOpenOverworldDoor(RG_HYLIA_LAB_KEY);}),
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Entrance(RR_LAKE_HYLIA, []{return true;}),
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});
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// TODO: should some of these helpers be done via events instead?
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@ -115,7 +115,7 @@ void RegionTable_Init_LakeHylia() {
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LOCATION(RC_FISHING_POLE_HINT, true),
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}, {
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//Exits
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Entrance(RR_LH_FISHING_ISLAND, []{return logic->CanOpenOverworldDoor(RG_FISHING_HOLE_KEY);}),
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Entrance(RR_LH_FISHING_ISLAND, []{return true;}),
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});
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areaTable[RR_LH_GROTTO] = Region("LH Grotto", "LH Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -39,7 +39,7 @@ void RegionTable_Init_LonLonRanch() {
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LOCATION(RC_LLR_TALONS_HOUSE_POT_3, logic->CanBreakPots()),
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}, {
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//Exits
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Entrance(RR_LON_LON_RANCH, []{return logic->CanOpenOverworldDoor(RG_TALONS_HOUSE_KEY);}),
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Entrance(RR_LON_LON_RANCH, []{return true;}),
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});
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areaTable[RR_LLR_STABLES] = Region("LLR Stables", "LLR Stables", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -48,7 +48,7 @@ void RegionTable_Init_LonLonRanch() {
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LOCATION(RC_LLR_STABLES_RIGHT_COW, logic->CanUse(RG_EPONAS_SONG)),
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}, {
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//Exits
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Entrance(RR_LON_LON_RANCH, []{return logic->CanOpenOverworldDoor(RG_STABLES_KEY);}),
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Entrance(RR_LON_LON_RANCH, []{return true;}),
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});
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areaTable[RR_LLR_TOWER] = Region("LLR Tower", "LLR Tower", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -58,7 +58,7 @@ void RegionTable_Init_LonLonRanch() {
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LOCATION(RC_LLR_TOWER_RIGHT_COW, logic->CanUse(RG_EPONAS_SONG)),
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}, {
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//Exits
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Entrance(RR_LON_LON_RANCH, []{return logic->CanOpenOverworldDoor(RG_BACK_TOWER_KEY);}),
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Entrance(RR_LON_LON_RANCH, []{return true;}),
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});
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areaTable[RR_LLR_GROTTO] = Region("LLR Grotto", "LLR Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -98,7 +98,7 @@ void RegionTable_Init_Market() {
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LOCATION(RC_MK_GUARD_HOUSE_ADULT_POT_11, logic->IsAdult && logic->CanBreakPots()),
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}, {
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//Exits
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Entrance(RR_MARKET_ENTRANCE, []{return logic->CanOpenOverworldDoor(RG_GUARD_HOUSE_KEY);}),
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Entrance(RR_MARKET_ENTRANCE, []{return true;}),
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});
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areaTable[RR_MARKET_BAZAAR] = Region("Market Bazaar", "Market Bazaar", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -133,7 +133,7 @@ void RegionTable_Init_Market() {
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LOCATION(RC_MARKET_SHOOTING_GALLERY_REWARD, logic->IsChild && logic->HasItem(RG_CHILD_WALLET)),
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}, {
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//Exits
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Entrance(RR_THE_MARKET, []{return logic->CanOpenOverworldDoor(RG_MARKET_SHOOTING_GALLERY_KEY);}),
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Entrance(RR_THE_MARKET, []{return true;}),
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});
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areaTable[RR_MARKET_BOMBCHU_BOWLING] = Region("Market Bombchu Bowling", "Market Bombchu Bowling", {}, NO_DAY_NIGHT_CYCLE, {
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@ -145,7 +145,7 @@ void RegionTable_Init_Market() {
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LOCATION(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, logic->CouldPlayBowling && logic->BombchusEnabled()),
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}, {
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//Exits
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Entrance(RR_THE_MARKET, []{return logic->CanOpenOverworldDoor(RG_BOMBCHU_BOWLING_KEY);}),
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Entrance(RR_THE_MARKET, []{return true;}),
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});
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areaTable[RR_MARKET_POTION_SHOP] = Region("Market Potion Shop", "Market Potion Shop", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -179,7 +179,7 @@ void RegionTable_Init_Market() {
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LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 5)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
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}, {
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//Exits
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Entrance(RR_THE_MARKET, []{return logic->CanOpenOverworldDoor(RG_TREASURE_CHEST_GAME_BUILDING_KEY);}),
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Entrance(RR_THE_MARKET, []{return true;}),
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});
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areaTable[RR_MARKET_BOMBCHU_SHOP] = Region("Market Bombchu Shop", "Market Bombchu Shop", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -202,7 +202,7 @@ void RegionTable_Init_Market() {
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LOCATION(RC_MARKET_LOST_DOG, logic->IsChild && logic->AtNight),
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}, {
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//Exits
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Entrance(RR_MARKET_BACK_ALLEY, []{return logic->CanOpenOverworldDoor(RG_RICHARDS_HOUSE_KEY);}),
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Entrance(RR_MARKET_BACK_ALLEY, []{return true;}),
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});
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areaTable[RR_MARKET_MAN_IN_GREEN_HOUSE] = Region("Market Man in Green House", "Market Man in Green House", {}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -212,6 +212,6 @@ void RegionTable_Init_Market() {
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LOCATION(RC_MK_BACK_ALLEY_HOUSE_POT_3, logic->CanBreakPots()),
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}, {
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//Exits
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Entrance(RR_MARKET_BACK_ALLEY, []{return logic->CanOpenOverworldDoor(RG_ALLEY_HOUSE_KEY);}),
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Entrance(RR_MARKET_BACK_ALLEY, []{return true;}),
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});
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}
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