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Enhancement Toggle - Disable Automatic First Person Mode for Bombchus (#2471)
* Update z_camera.c * Revert "Update z_camera.c" * Update GameMenuBar.cpp Added tickbox for NoFPChus * Update z_player.c Added check for Disable First Person Bomchus enhancement * Update z_player.c Removed comment as statement is clear on its own * Update GameMenuBar.cpp
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@ -411,6 +411,8 @@ namespace GameMenuBar {
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UIWidgets::Tooltip("Helps FW persist between ages, gives child and adult separate FW points, and can be used in more places.");
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UIWidgets::PaddedEnhancementCheckbox("Static Explosion Radius", "gStaticExplosionRadius", true, false);
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UIWidgets::Tooltip("Explosions are now a static size, like in Majora's Mask and OoT3D. Makes bombchu hovering much easier.");
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UIWidgets::PaddedEnhancementCheckbox("Prevent Bombchus Forcing First-Person", "gDisableFirstPersonChus", true, false);
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UIWidgets::Tooltip("Prevent bombchus from forcing the camera into first-person mode when released.");
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ImGui::EndMenu();
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}
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@ -9374,7 +9374,7 @@ void func_808464B0(Player* this, PlayState* play) {
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heldActor->velocity.y = 0.0f;
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heldActor->speedXZ = 0.0f;
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func_80834644(play, this);
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if (heldActor->id == ACTOR_EN_BOM_CHU) {
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if (heldActor->id == ACTOR_EN_BOM_CHU && !CVarGetInteger("gDisableFirstPersonChus", 0)) {
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func_8083B8F4(this, play);
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}
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}
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