Adds option to lock a cosmetic from being randomized (#1812)
Resolves #1809
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@ -72,6 +72,10 @@ void GetRandomColorRGB(CosmeticsColorSection* ColorSection, int SectionSize){
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ImVec4 colors = Element->ModifiedColor;
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Color_RGBA8 NewColors = { 0, 0, 0, 255 };
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std::string cvarName = Element->CvarName;
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std::string cvarLock = cvarName + "Lock";
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if(CVar_GetS32(cvarLock.c_str(), 0)) {
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continue;
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}
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std::string Cvar_RBM = cvarName + "RBM";
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colors = RANDOMIZE_32(255);
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NewColors.r = fmin(fmax(colors.x * 255, 0), 255);
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@ -474,6 +474,15 @@ namespace UIWidgets {
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return changed;
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}
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void DrawLockColorCheckbox(const char* cvarName) {
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std::string Cvar_Lock = cvarName;
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Cvar_Lock += "Lock";
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s32 lock = CVar_GetS32(Cvar_Lock.c_str(), 0);
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std::string FullName = "Lock##" + Cvar_Lock;
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EnhancementCheckbox(FullName.c_str(), Cvar_Lock.c_str());
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Tooltip("Prevents this color from being changed upon selecting \"Randomize all\"");
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}
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void RainbowColor(const char* cvarName, ImVec4* colors) {
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std::string Cvar_RBM = cvarName;
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Cvar_RBM += "RBM";
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@ -546,6 +555,7 @@ namespace UIWidgets {
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}
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RainbowColor(cvarName, &ColorRGBA);
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}
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DrawLockColorCheckbox(cvarName);
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ImGui::NewLine();
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ImGui::PopItemWidth();
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