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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 11:22:17 -05:00
put boss souls back on the menu
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parent
aa00765997
commit
ae715bdc15
@ -829,7 +829,7 @@ void GenerateItemPool() {
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ctx->PlaceItemInLocation(RC_KAK_100_GOLD_SKULLTULA_REWARD, RG_HUGE_RUPEE, false, true);
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}
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if (ShuffleBossSouls.IsNot(BOSSSOULS_OFF)) {
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if (ctx->GetOption(RSK_SHUFFLE_BOSS_SOULS)) {
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AddItemToMainPool(RG_GOHMA_SOUL);
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AddItemToMainPool(RG_KING_DODONGO_SOUL);
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AddItemToMainPool(RG_BARINADE_SOUL);
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@ -839,17 +839,17 @@ void GenerateItemPool() {
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AddItemToMainPool(RG_BONGO_BONGO_SOUL);
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AddItemToMainPool(RG_TWINROVA_SOUL);
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IceTrapModels.push_back(0xE0);
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IceTrapModels.push_back(0xE1);
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IceTrapModels.push_back(0xE2);
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IceTrapModels.push_back(0xE3);
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IceTrapModels.push_back(0xE4);
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IceTrapModels.push_back(0xE5);
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IceTrapModels.push_back(0xE6);
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IceTrapModels.push_back(0xE7);
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if (ShuffleBossSouls.Is(BOSSSOULS_ON_PLUS_GANON)) {
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ctx->possibleIceTrapModels.push_back(RG_GOHMA_SOUL);
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ctx->possibleIceTrapModels.push_back(RG_KING_DODONGO_SOUL);
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ctx->possibleIceTrapModels.push_back(RG_BARINADE_SOUL);
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ctx->possibleIceTrapModels.push_back(RG_PHANTOM_GANON_SOUL);
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ctx->possibleIceTrapModels.push_back(RG_VOLVAGIA_SOUL);
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ctx->possibleIceTrapModels.push_back(RG_MORPHA_SOUL);
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ctx->possibleIceTrapModels.push_back(RG_BONGO_BONGO_SOUL);
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ctx->possibleIceTrapModels.push_back(RG_TWINROVA_SOUL);
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if (ctx->GetOption(RSK_SHUFFLE_BOSS_SOULS).Is(RO_BOSS_SOULS_ON_PLUS_GANON)) {
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AddItemToMainPool(RG_GANON_SOUL);
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IceTrapModels.push_back(0xE8);
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ctx->possibleIceTrapModels.push_back(RG_GANON_SOUL);
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}
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}
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@ -477,7 +477,8 @@ namespace Logic {
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}
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bool HasBossSoul(RandomizerGet itemName) {
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if (ShuffleBossSouls.Is(BOSSSOULS_OFF)) {
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auto ctx = Rando::Context::GetInstance();
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if (!ctx->GetOption(RSK_SHUFFLE_BOSS_SOULS)) {
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return true;
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}
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switch(itemName) {
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@ -498,7 +499,7 @@ namespace Logic {
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case RG_TWINROVA_SOUL:
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return CanSummonTwinrova; break;
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case RG_GANON_SOUL:
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return ShuffleBossSouls.Is(BOSSSOULS_ON_PLUS_GANON) ? CanSummonGanon : true;
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return ctx->GetOption(RSK_SHUFFLE_BOSS_SOULS).Is(RO_BOSS_SOULS_ON_PLUS_GANON) ? CanSummonGanon : true;
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break;
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default: break;
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}
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@ -703,39 +703,39 @@ void InitTrickNames() {
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Text{"Piece of Cheese", "Morceau de Fromage", "Piece of Cheese"},
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Text{"Triforce Shard", "Éclat de Triforce", "Triforce Shard"},
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Text{"Shiny Rock", "Caiiloux Brillant", "Shiny Rock"}};
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trickNameTable[0xE0] = {
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trickNameTable[RG_GOHMA_SOUL] = {
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Text{"Spider Sense", "", ""},
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Text{"Deku Spirit", "", ""},
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Text("Ghost of Ghoma", "", "")};
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trickNameTable[0xE1] = {
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trickNameTable[RG_KING_DODONGO_SOUL] = {
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Text{"Lizard Soul", "", ""},
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Text{"Regal Remains", "", ""},
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Text{"Dodongo's Core", "", ""}};
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trickNameTable[0xE2] = {
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trickNameTable[RG_BARINADE_SOUL] = {
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Text{"Parasitic Poltergeist", "", ""},
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Text{"Jabu Insides", "", ""},
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Text{"Barinade Bacteria", "", ""}};
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trickNameTable[0xE3] = {
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trickNameTable[RG_PHANTOM_GANON_SOUL] = {
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Text{"Bigger Poe", "", ""},
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Text{"Sacred Forest Pine Tree", "", ""},
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Text{"Ganon's Phantom", "", ""}};
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trickNameTable[0xE4] = {
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trickNameTable[RG_VOLVAGIA_SOUL] = {
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Text{"Dragon Roast", "", ""},
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Text{"Hot n' Ready", "", ""},
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Text{"Volvagia's Vitality", "", ""}};
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trickNameTable[0xE5] = {
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trickNameTable[RG_MORPHA_SOUL] = {
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Text{"Dihydrogen Monoxide", "", ""},
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Text{"Morpha Molecules", "", ""},
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Text{"Wet Stuff", "", ""}};
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trickNameTable[0xE6] = {
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trickNameTable[RG_BONGO_BONGO_SOUL] = {
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Text{"Shadow Soul", "", ""},
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Text{"Dark Essence", "", ""},
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Text{"Bongo Bongo's Bongo", "", ""}};
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trickNameTable[0xE7] = {
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trickNameTable[RG_TWINROVA_SOUL] = {
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Text{"Sandy Ashes", "", ""},
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Text{"Spiritual Spirit", "", ""},
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Text{"Twin Rovers", "", ""}};
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trickNameTable[0xE8] = {
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trickNameTable[RG_GANON_SOUL] = {
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Text{"Pure Evil", "", ""},
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Text{"Ganon's Ghost", "", ""},
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Text{"Pork", "", ""}};
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@ -278,8 +278,6 @@ extern "C" void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry get
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}
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CLOSE_DISPS(play->state.gfxCtx);
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}
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// TODO get custom model for boss souls
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extern "C" void Randomizer_DrawBossSoul(PlayState* play, GetItemEntry* getItemEntry) {
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s16 slot = getItemEntry->getItemId - RG_GOHMA_SOUL;
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@ -306,23 +304,25 @@ extern "C" void Randomizer_DrawBossSoul(PlayState* play, GetItemEntry* getItemEn
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}
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gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gBossSoulSkullDL);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPSegment(POLY_XLU_DISP++, 8, (uintptr_t)Gfx_TwoTexScroll(
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play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
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0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
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-1 * (play->state.frames * 8), 16, 32
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));
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Matrix_Push();
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Matrix_Translate(0.0f, -70.0f, 0.0f, MTXMODE_APPLY);
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Matrix_Scale(5.0f, 5.0f, 5.0f, MTXMODE_APPLY);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gDPSetGrayscaleColor(POLY_XLU_DISP++, flameColors[slot][0], flameColors[slot][1], flameColors[slot][2], 255);
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gSPGrayscale(POLY_XLU_DISP++, true);
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gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBlueFireFlameDL);
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gSPGrayscale(POLY_XLU_DISP++, false);
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Matrix_Pop();
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if (slot >= 0) {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPSegment(POLY_XLU_DISP++, 8, (uintptr_t)Gfx_TwoTexScroll(
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play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
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0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
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-1 * (play->state.frames * 8), 16, 32
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));
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Matrix_Push();
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Matrix_Translate(0.0f, -70.0f, 0.0f, MTXMODE_APPLY);
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Matrix_Scale(5.0f, 5.0f, 5.0f, MTXMODE_APPLY);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gDPSetGrayscaleColor(POLY_XLU_DISP++, flameColors[slot][0], flameColors[slot][1], flameColors[slot][2], 255);
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gSPGrayscale(POLY_XLU_DISP++, true);
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gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBlueFireFlameDL);
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gSPGrayscale(POLY_XLU_DISP++, false);
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Matrix_Pop();
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}
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CLOSE_DISPS(play->state.gfxCtx);
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@ -2848,7 +2848,7 @@ void RandomizerSettingsWindow::DrawElement() {
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// Shuffle Boss Souls
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// Forces players to find a boss's soul before defeating them in their lair.
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ImGui::Text("%s", Settings::ShuffleBossSouls.GetName().c_str());
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ImGui::Text("%s", ctx->GetOption(RSK_SHUFFLE_BOSS_SOULS).GetName().c_str());
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UIWidgets::InsertHelpHoverText("Shuffles 8 boss souls (one for each blue warp dungeon). A boss will not appear until you collect its respective soul."
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"\n\"On + Ganon\" will also hide Ganon and Ganondorf behind a boss soul.");
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UIWidgets::EnhancementCombobox("gRandomizeShuffleBossSouls", randoShuffleBossSouls, RO_BOSS_SOULS_OFF);
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@ -106,6 +106,7 @@ void Settings::CreateOptions() {
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mOptions[RSK_SHUFFLE_ADULT_TRADE] = Option::Bool("Shuffle Adult Trade");
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mOptions[RSK_SHUFFLE_CHEST_MINIGAME] = Option::U8("Shuffle Chest Minigame", {"Off", "On (Separate)", "On (Pack)"});
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mOptions[RSK_SHUFFLE_100_GS_REWARD] = Option::Bool("Shuffle 100 GS Reward");
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mOptions[RSK_SHUFFLE_BOSS_SOULS] = Option::U8("Shuffle Boss Souls", {"Off", "On", "On + Ganon"});
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mOptions[RSK_SHUFFLE_MAPANDCOMPASS] = Option::U8("Maps/Compasses", {"Start With", "Vanilla", "Own Dungeon", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, RO_DUNGEON_ITEM_LOC_OWN_DUNGEON);
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mOptions[RSK_KEYSANITY] = Option::U8("Small Keys", {"Start With", "Vanilla", "Own Dungeon", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, RO_DUNGEON_ITEM_LOC_OWN_DUNGEON);
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mOptions[RSK_GERUDO_KEYS] = Option::U8("Gerudo Fortress Keys", {"Vanilla", "Any Dungeon", "Overworld", "Anywhere"});
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@ -616,6 +617,7 @@ void Settings::CreateOptions() {
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&mOptions[RSK_SHUFFLE_ADULT_TRADE],
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&mOptions[RSK_SHUFFLE_CHEST_MINIGAME],
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&mOptions[RSK_SHUFFLE_100_GS_REWARD],
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&mOptions[RSK_SHUFFLE_BOSS_SOULS],
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});
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mOptionGroups[RSG_SHUFFLE_DUNGEON_ITEMS] = OptionGroup("Shuffle Dungeon Items", {
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&mOptions[RSK_SHUFFLE_MAPANDCOMPASS],
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@ -821,6 +823,7 @@ void Settings::CreateOptions() {
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{ "Shuffle Settings:Shuffle Frog Song Rupees", RSK_SHUFFLE_FROG_SONG_RUPEES },
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{ "Shuffle Settings:Shuffle Merchants", RSK_SHUFFLE_MERCHANTS },
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{ "Shuffle Settings:Shuffle 100 GS Reward", RSK_SHUFFLE_100_GS_REWARD },
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{ "Shuffle Settings:Shuffle Boss Souls", RSK_SHUFFLE_BOSS_SOULS },
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{ "Start with Deku Shield", RSK_STARTING_DEKU_SHIELD },
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{ "Start with Kokiri Sword", RSK_STARTING_KOKIRI_SWORD },
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{ "Start with Fairy Ocarina", RSK_STARTING_OCARINA },
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@ -1520,6 +1523,14 @@ void Settings::ParseJson(nlohmann::json spoilerFileJson) {
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mOptions[index].SetSelectedIndex(RO_AMMO_DROPS_OFF);
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}
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break;
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case RSK_SHUFFLE_BOSS_SOULS:
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if (it.value() == "Off") {
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mOptions[index].SetSelectedIndex(RO_BOSS_SOULS_OFF);
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} else if (it.value() == "On") {
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mOptions[index].SetSelectedIndex(RO_BOSS_SOULS_ON);
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} else if (it.value() == "On + Ganon") {
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mOptions[index].SetSelectedIndex(RO_BOSS_SOULS_ON_PLUS_GANON);
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}
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case RSK_STARTING_OCARINA:
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if (it.value() == "Off") {
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mOptions[index].SetSelectedIndex(RO_STARTING_OCARINA_OFF);
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