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commit
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@ -10973,6 +10973,7 @@ void Player_DrawGameplay(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* c
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if (this->currentMask == PLAYER_MASK_BUNNY) {
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Vec3s sp68;
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FrameInterpolation_RecordActorPosRotMatrix();
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gSPSegment(POLY_OPA_DISP++, 0x0B, sp70);
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sp68.x = D_80858AC8.unk_02 + 0x3E2;
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