[#1718] Fix interpolation issue with bunny hood ears (#1724)

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Garrett Cox 2022-10-10 01:27:22 -05:00 committed by GitHub
parent 18208cc993
commit aa00cba76e
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@ -10973,6 +10973,7 @@ void Player_DrawGameplay(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* c
if (this->currentMask == PLAYER_MASK_BUNNY) {
Vec3s sp68;
FrameInterpolation_RecordActorPosRotMatrix();
gSPSegment(POLY_OPA_DISP++, 0x0B, sp70);
sp68.x = D_80858AC8.unk_02 + 0x3E2;