mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 19:02:19 -05:00
Merge branch 'develop-macready' into macready-to-dev-2-2
This commit is contained in:
commit
a9d57a95ec
@ -12,6 +12,14 @@ void clearCvars(std::vector<const char*> cvarsToClear) {
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}
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}
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}
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}
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std::string FormatLocations(std::vector<RandomizerCheck> locs) {
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std::string locString = "";
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for (auto loc: locs) {
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locString += std::to_string(loc) + ",";
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}
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return locString;
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}
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void applyPreset(std::vector<PresetEntry> entries) {
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void applyPreset(std::vector<PresetEntry> entries) {
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for(auto& [cvar, type, value] : entries) {
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for(auto& [cvar, type, value] : entries) {
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switch (type) {
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switch (type) {
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@ -24,6 +32,9 @@ void applyPreset(std::vector<PresetEntry> entries) {
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case PRESET_ENTRY_TYPE_STRING:
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case PRESET_ENTRY_TYPE_STRING:
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CVarSetString(cvar, std::get<const char*>(value));
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CVarSetString(cvar, std::get<const char*>(value));
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break;
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break;
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case PRESET_ENTRY_TYPE_CPP_STRING:
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CVarSetString(cvar, std::get<std::string>(value).c_str());
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break;
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include <map>
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#include <map>
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#include <string>
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#include <vector>
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#include <vector>
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#include <variant>
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#include <variant>
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#include <cstdint>
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#include <cstdint>
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@ -11,6 +12,7 @@ enum PresetEntryType {
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PRESET_ENTRY_TYPE_S32,
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PRESET_ENTRY_TYPE_S32,
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PRESET_ENTRY_TYPE_FLOAT,
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PRESET_ENTRY_TYPE_FLOAT,
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PRESET_ENTRY_TYPE_STRING,
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PRESET_ENTRY_TYPE_STRING,
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PRESET_ENTRY_TYPE_CPP_STRING,
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};
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};
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enum PresetType {
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enum PresetType {
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@ -36,15 +38,19 @@ enum RandomizerPreset {
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typedef struct PresetEntry {
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typedef struct PresetEntry {
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const char* cvar;
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const char* cvar;
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PresetEntryType type;
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PresetEntryType type;
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std::variant<int32_t, float, const char*> value;
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std::variant<int32_t, float, const char*, std::string> value;
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} PresetEntry;
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} PresetEntry;
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std::string FormatLocations(std::vector<RandomizerCheck> locs);
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#define PRESET_ENTRY_S32(cvar, value) \
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#define PRESET_ENTRY_S32(cvar, value) \
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{ cvar, PRESET_ENTRY_TYPE_S32, value }
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{ cvar, PRESET_ENTRY_TYPE_S32, value }
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#define PRESET_ENTRY_FLOAT(cvar, value) \
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#define PRESET_ENTRY_FLOAT(cvar, value) \
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{ cvar, PRESET_ENTRY_TYPE_FLOAT, value }
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{ cvar, PRESET_ENTRY_TYPE_FLOAT, value }
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#define PRESET_ENTRY_STRING(cvar, value) \
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#define PRESET_ENTRY_STRING(cvar, value) \
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{ cvar, PRESET_ENTRY_TYPE_STRING, value }
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{ cvar, PRESET_ENTRY_TYPE_STRING, value }
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#define PRESET_ENTRY_CPP_STRING(cvar, value) \
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{ cvar, PRESET_ENTRY_TYPE_CPP_STRING, value }
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void DrawPresetSelector(PresetType presetType);
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void DrawPresetSelector(PresetType presetType);
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void clearCvars(std::vector<const char*> cvarsToClear);
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void clearCvars(std::vector<const char*> cvarsToClear);
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@ -890,7 +896,8 @@ const std::vector<PresetEntry> spockRacePresetEntries = {
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PRESET_ENTRY_S32("gRandomizeDampeHint", 1),
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PRESET_ENTRY_S32("gRandomizeDampeHint", 1),
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PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
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PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
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PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1),
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PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1),
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PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "78,143,144,229,"),
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PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations(
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{ RC_MARKET_10_BIG_POES, RC_KAK_40_GOLD_SKULLTULA_REWARD, RC_KAK_50_GOLD_SKULLTULA_REWARD, RC_ZR_FROGS_OCARINA_GAME })),
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PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN),
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PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN),
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PRESET_ENTRY_S32("gRandomizeFullWallets", 1),
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PRESET_ENTRY_S32("gRandomizeFullWallets", 1),
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PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
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PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
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@ -982,7 +989,8 @@ const std::vector<PresetEntry> spockRaceNoLogicPresetEntries = {
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PRESET_ENTRY_S32("gRandomizeDampeHint", 1),
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PRESET_ENTRY_S32("gRandomizeDampeHint", 1),
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PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
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PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
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PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1),
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PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1),
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PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "78,143,144,229,"),
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PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations(
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{ RC_MARKET_10_BIG_POES, RC_KAK_40_GOLD_SKULLTULA_REWARD, RC_KAK_50_GOLD_SKULLTULA_REWARD, RC_ZR_FROGS_OCARINA_GAME })),
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PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN),
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PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN),
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PRESET_ENTRY_S32("gRandomizeFullWallets", 1),
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PRESET_ENTRY_S32("gRandomizeFullWallets", 1),
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PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
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PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
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@ -1035,7 +1043,7 @@ const std::vector<PresetEntry> s6PresetEntries = {
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PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1),
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PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1),
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PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 4),
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PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 4),
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PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
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PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
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PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "48,"),
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PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations({ RC_DEKU_THEATER_MASK_OF_TRUTH })),
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PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_CLOSED_DEKU),
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PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_CLOSED_DEKU),
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PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
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PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
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PRESET_ENTRY_S32("gRandomizeGerudoFortress", RO_GF_FAST),
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PRESET_ENTRY_S32("gRandomizeGerudoFortress", RO_GF_FAST),
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@ -536,7 +536,7 @@ namespace Logic {
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Fish = HasBottle && FishAccess;
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Fish = HasBottle && FishAccess;
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Fairy = HasBottle && FairyAccess;
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Fairy = HasBottle && FairyAccess;
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FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20);
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FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20) && (BombBag || BombchusInLogic);
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CanPlayBowling = (BombchusInLogic && FoundBombchus) || (!BombchusInLogic && BombBag);
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CanPlayBowling = (BombchusInLogic && FoundBombchus) || (!BombchusInLogic && BombBag);
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HasBombchus = (BuyBombchus10 || BuyBombchus20 || (AmmoDrops.Is(AMMODROPS_BOMBCHU) && FoundBombchus));
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HasBombchus = (BuyBombchus10 || BuyBombchus20 || (AmmoDrops.Is(AMMODROPS_BOMBCHU) && FoundBombchus));
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@ -4221,7 +4221,7 @@ void RandomizerSettingsWindow::DrawElement() {
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break;
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break;
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case RO_LACS_GREG_REWARD:
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case RO_LACS_GREG_REWARD:
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UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount",
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UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount",
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"gRandomizeLacsStoneCount", 1, 4, "", 4, true, true, false);
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"gRandomizeLacsStoneCount", 1, 4, "", 3, true, true, false);
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break;
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break;
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case RO_LACS_WILDCARD_REWARD:
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case RO_LACS_WILDCARD_REWARD:
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UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount",
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UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount",
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@ -4250,7 +4250,7 @@ void RandomizerSettingsWindow::DrawElement() {
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break;
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break;
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case RO_LACS_GREG_REWARD:
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case RO_LACS_GREG_REWARD:
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UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount",
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UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount",
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"gRandomizeLacsMedallionCount", 1, 7, "", 7, true, true, false);
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"gRandomizeLacsMedallionCount", 1, 7, "", 6, true, true, false);
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break;
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break;
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case RO_LACS_WILDCARD_REWARD:
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case RO_LACS_WILDCARD_REWARD:
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UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount",
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UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount",
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@ -4279,7 +4279,7 @@ void RandomizerSettingsWindow::DrawElement() {
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break;
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break;
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case RO_LACS_GREG_REWARD:
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case RO_LACS_GREG_REWARD:
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UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount",
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UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount",
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"gRandomizeLacsRewardCount", 1, 10, "", 10, true, true, false);
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"gRandomizeLacsRewardCount", 1, 10, "", 9, true, true, false);
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break;
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break;
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case RO_LACS_WILDCARD_REWARD:
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case RO_LACS_WILDCARD_REWARD:
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UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount",
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UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount",
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@ -4308,7 +4308,7 @@ void RandomizerSettingsWindow::DrawElement() {
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break;
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break;
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case RO_LACS_GREG_REWARD:
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case RO_LACS_GREG_REWARD:
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UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount",
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UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount",
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"gRandomizeLacsDungeonCount", 1, 9, "", 9, true, true, false);
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"gRandomizeLacsDungeonCount", 1, 9, "", 8, true, true, false);
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break;
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break;
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case RO_LACS_WILDCARD_REWARD:
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case RO_LACS_WILDCARD_REWARD:
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UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount",
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UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount",
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@ -1214,8 +1214,7 @@ extern "C" uint64_t GetUnixTimestamp() {
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auto time = std::chrono::system_clock::now();
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auto time = std::chrono::system_clock::now();
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auto since_epoch = time.time_since_epoch();
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auto since_epoch = time.time_since_epoch();
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auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(since_epoch);
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auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(since_epoch);
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long now = millis.count();
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return (uint64_t)millis.count();
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return now;
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}
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}
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// C->C++ Bridge
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// C->C++ Bridge
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@ -2564,8 +2563,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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randoInf = RAND_INF_MERCHANTS_CARPET_SALESMAN;
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randoInf = RAND_INF_MERCHANTS_CARPET_SALESMAN;
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}
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}
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messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_ON_HINT);
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messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_ON_HINT);
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} else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
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} else if (textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT) {
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(textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);
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} else if (textId == TEXT_CURSED_SKULLTULA_PEOPLE) {
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} else if (textId == TEXT_CURSED_SKULLTULA_PEOPLE) {
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actorParams = GET_PLAYER(play)->targetActor->params;
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actorParams = GET_PLAYER(play)->targetActor->params;
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@ -2880,11 +2880,19 @@ s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) {
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if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) {
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if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) {
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var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3;
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var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3;
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if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 1.0f) &&
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// #region SoH [Widescreen support]
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(((arg2->y + actor->uncullZoneDownward) * var) > -1.0f) &&
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// Doors will cull quite noticeably on wider screens. For these actors the zone is increased
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(((arg2->y - actor->uncullZoneScale) * var) < 1.0f)) {
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f32 limit = 1.0f;
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if (((actor->id == ACTOR_EN_DOOR) || (actor->id == ACTOR_DOOR_SHUTTER)) && CVarGetInteger("gIncreaseDoorUncullZones", 1)) {
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limit = 2.0f;
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}
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if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < limit) &&
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(((arg2->y + actor->uncullZoneDownward) * var) > -limit) &&
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(((arg2->y - actor->uncullZoneScale) * var) < limit)) {
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return true;
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return true;
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}
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}
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// #endregion
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}
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}
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return false;
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return false;
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@ -7887,7 +7887,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
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}
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}
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}
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}
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// Clear free camera if an action is performed that would move the camera (targeting, first person, talking)
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// Clear free look if an action is performed that would move the camera (targeting, first person, talking)
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if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1 &&
|
if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1 &&
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((mode >= CAM_MODE_TARGET && mode <= CAM_MODE_BATTLE) ||
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((mode >= CAM_MODE_TARGET && mode <= CAM_MODE_BATTLE) ||
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(mode >= CAM_MODE_FIRSTPERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ ||
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(mode >= CAM_MODE_FIRSTPERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ ||
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@ -101,6 +101,9 @@ void EnDntJiji_Destroy(Actor* thisx, PlayState* play) {
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}
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}
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|
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void EnDntJiji_SetFlower(EnDntJiji* this, PlayState* play) {
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void EnDntJiji_SetFlower(EnDntJiji* this, PlayState* play) {
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// SOH: Due to removed object dependencies, parent was still NULL when Init was called. In order to properly set
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// stage, redo it here now that we are a frame later.
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this->stage = (EnDntDemo*)this->actor.parent;
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if (this->actor.bgCheckFlags & 1) {
|
if (this->actor.bgCheckFlags & 1) {
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this->flowerPos = this->actor.world.pos;
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this->flowerPos = this->actor.world.pos;
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this->actionFunc = EnDntJiji_SetupWait;
|
this->actionFunc = EnDntJiji_SetupWait;
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@ -1027,8 +1027,8 @@ void EnGirlA_BuyEvent_ObtainBombchuPack(PlayState* play, EnGirlA* this) {
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Rupees_ChangeBy(-this->basePrice);
|
Rupees_ChangeBy(-this->basePrice);
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|
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// Normally, buying a bombchu pack sets a flag indicating the pack is now sold out
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// Normally, buying a bombchu pack sets a flag indicating the pack is now sold out
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// If they're in logic for rando, skip setting that flag so they can be purchased repeatedly
|
// If we're in rando, skip setting that flag so they can be purchased repeatedly
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC)) {
|
if (IS_RANDO) {
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return;
|
return;
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}
|
}
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|
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@ -1255,8 +1255,7 @@ void EnGirlA_InitializeItemAction(EnGirlA* this, PlayState* play) {
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this->itemGiveFunc = itemEntry->itemGiveFunc;
|
this->itemGiveFunc = itemEntry->itemGiveFunc;
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this->buyEventFunc = itemEntry->buyEventFunc;
|
this->buyEventFunc = itemEntry->buyEventFunc;
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// If chus are in logic, make the 10 pack affordable without a wallet upgrade
|
// If chus are in logic, make the 10 pack affordable without a wallet upgrade
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
|
if (IS_RANDO && this->getItemId == GI_BOMBCHUS_10) {
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this->getItemId == GI_BOMBCHUS_10) {
|
|
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this->basePrice = 99;
|
this->basePrice = 99;
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} else {
|
} else {
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||||||
this->basePrice = itemEntry->price;
|
this->basePrice = itemEntry->price;
|
||||||
|
Loading…
Reference in New Issue
Block a user