Fix aiming items

This commit is contained in:
Sirius902 2022-03-28 14:11:37 -07:00
parent d528160684
commit a9b56e78e2

View File

@ -2321,10 +2321,10 @@ s32 func_8083501C(Player* this, GlobalContext* globalCtx) {
if ((!Player_HoldsHookshot(this) || func_80834FBC(this)) && !func_80834758(globalCtx, this) && if ((!Player_HoldsHookshot(this) || func_80834FBC(this)) && !func_80834758(globalCtx, this) &&
!func_80834F2C(this, globalCtx)) { !func_80834F2C(this, globalCtx)) {
return 0; return 0;
} } else {
else if (this->rideActor != NULL) {
{ this->unk_6AD = 2; // OTRTODO: THIS IS A BAD IDEA BUT IT FIXES THE HORSE FIRST PERSON?
this->unk_6AD = 2; // OTRTODO: THIS IS A BAD IDEA BUT IT FIXES THE HORSE FIRST PERSON? }
} }
return 1; return 1;
@ -14806,4 +14806,4 @@ void func_80853148(GlobalContext* globalCtx, Actor* actor) {
this->naviActor->flags |= ACTOR_FLAG_8; this->naviActor->flags |= ACTOR_FLAG_8;
func_80835EA4(globalCtx, 0xB); func_80835EA4(globalCtx, 0xB);
} }
} }