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Fixes Happy Mask shop on the Switch. (#1591)
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@ -1710,7 +1710,13 @@ void EnOssan_State_ItemPurchased(EnOssan* this, GlobalContext* globalCtx, Player
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EnGirlA* item;
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EnGirlA* item;
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EnGirlA* itemTemp;
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EnGirlA* itemTemp;
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ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->cursorIndex);
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ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->cursorIndex);
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
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GetItemEntry getItemEntry;
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if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
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getItemEntry = Randomizer_GetItemFromKnownCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
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} else {
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getItemEntry = ItemTable_Retrieve(this->shelfSlots[this->cursorIndex]->getItemId);
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}
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) {
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) {
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if (this->actor.params == OSSAN_TYPE_MASK) {
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if (this->actor.params == OSSAN_TYPE_MASK) {
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