Merge pull request #1807 from HarbourMasters/develop-zhora

zhora -> dev
This commit is contained in:
briaguya 2022-10-20 09:47:07 -04:00 committed by GitHub
commit a920aea8de
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5 changed files with 39 additions and 35 deletions

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@ -7,8 +7,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
project(Ship LANGUAGES C CXX project(Ship LANGUAGES C CXX
VERSION 4.0.3) VERSION 4.0.4)
set(PROJECT_BUILD_NAME "ZHORA DELTA" CACHE STRING "") set(PROJECT_BUILD_NAME "ZHORA ECHO" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "") set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)

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@ -5,6 +5,7 @@
#include "z64animation.h" #include "z64animation.h"
#include "z64math.h" #include "z64math.h"
#include "z64collision_check.h" #include "z64collision_check.h"
#include "soh/Enhancements/item-tables/ItemTableTypes.h"
#define ACTOR_NUMBER_MAX 2000 #define ACTOR_NUMBER_MAX 2000
#define INVISIBLE_ACTOR_MAX 20 #define INVISIBLE_ACTOR_MAX 20
@ -291,6 +292,7 @@ typedef struct EnItem00 {
/* 0x15C */ f32 scale; /* 0x15C */ f32 scale;
/* 0x160 */ ColliderCylinder collider; /* 0x160 */ ColliderCylinder collider;
s16 ogParams; s16 ogParams;
GetItemEntry randoGiEntry;
} EnItem00; // size = 0x1AC } EnItem00; // size = 0x1AC
// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files. // Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.

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@ -336,7 +336,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
f32 yOffset = 980.0f; f32 yOffset = 980.0f;
f32 shadowScale = 6.0f; f32 shadowScale = 6.0f;
s32 getItemId = GI_NONE; s32 getItemId = GI_NONE;
GetItemEntry getItem = (GetItemEntry)GET_ITEM_NONE; this->randoGiEntry = (GetItemEntry)GET_ITEM_NONE;
s16 spawnParam8000 = this->actor.params & 0x8000; s16 spawnParam8000 = this->actor.params & 0x8000;
s32 pad1; s32 pad1;
@ -431,6 +431,14 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.shape.shadowAlpha = 180; this->actor.shape.shadowAlpha = 180;
this->actor.focus.pos = this->actor.world.pos; this->actor.focus.pos = this->actor.world.pos;
this->getItemId = GI_NONE; this->getItemId = GI_NONE;
RandomizerCheck randoCheck =
Randomizer_GetCheckFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams);
if (gSaveContext.n64ddFlag && randoCheck != RC_UNKNOWN_CHECK) {
this->randoGiEntry =
Randomizer_GetItemFromKnownCheck(randoCheck, getItemId);
this->randoGiEntry.getItemFrom = ITEM_FROM_FREESTANDING;
}
if (!spawnParam8000) { if (!spawnParam8000) {
EnItem00_SetupAction(this, func_8001DFC8); EnItem00_SetupAction(this, func_8001DFC8);
@ -516,12 +524,10 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
if (!Actor_HasParent(&this->actor, globalCtx)) { if (!Actor_HasParent(&this->actor, globalCtx)) {
if (getItemId != GI_NONE) { if (getItemId != GI_NONE) {
if (!gSaveContext.n64ddFlag) { if (!gSaveContext.n64ddFlag || this->randoGiEntry.getItemId == GI_NONE) {
func_8002F554(&this->actor, globalCtx, getItemId); func_8002F554(&this->actor, globalCtx, getItemId);
} else { } else {
getItem = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, getItemId); GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, this->randoGiEntry);
getItem.getItemFrom = ITEM_FROM_FREESTANDING;
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);
} }
} }
} }
@ -686,10 +692,7 @@ void func_8001E5C8(EnItem00* this, GlobalContext* globalCtx) {
if (!gSaveContext.n64ddFlag) { if (!gSaveContext.n64ddFlag) {
func_8002F434(&this->actor, globalCtx, this->getItemId, 50.0f, 80.0f); func_8002F434(&this->actor, globalCtx, this->getItemId, 50.0f, 80.0f);
} else { } else {
GetItemEntry getItemEntry = GiveItemEntryFromActor(&this->actor, globalCtx, this->randoGiEntry, 50.0f, 80.0f);
Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, this->getItemId);
getItemEntry.getItemFrom = ITEM_FROM_FREESTANDING;
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 50.0f, 80.0f);
} }
this->unk_15A++; this->unk_15A++;
} else { } else {
@ -724,7 +727,6 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
s16* params; s16* params;
Actor* dynaActor; Actor* dynaActor;
s32 getItemId = GI_NONE; s32 getItemId = GI_NONE;
GetItemEntry getItem = (GetItemEntry)GET_ITEM_NONE;
s16 sp3A = 0; s16 sp3A = 0;
s16 i; s16 i;
u32* temp; u32* temp;
@ -910,13 +912,11 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
params = &this->actor.params; params = &this->actor.params;
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, globalCtx)) { if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, globalCtx)) {
if (!gSaveContext.n64ddFlag) { if (!gSaveContext.n64ddFlag || this->randoGiEntry.getItemId == GI_NONE) {
func_8002F554(&this->actor, globalCtx, getItemId); func_8002F554(&this->actor, globalCtx, getItemId);
} else { } else {
getItem = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, getItemId); getItemId = this->randoGiEntry.getItemId;
getItemId = getItem.getItemId; GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, this->randoGiEntry);
getItem.getItemFrom = ITEM_FROM_FREESTANDING;
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);
} }
} }
@ -1389,10 +1389,8 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
if (gSaveContext.n64ddFlag && (this->getItemId != GI_NONE || this->actor.params == ITEM00_SMALL_KEY)) { if (gSaveContext.n64ddFlag && (this->getItemId != GI_NONE || this->actor.params == ITEM00_SMALL_KEY)) {
f32 mtxScale = 16.0f; f32 mtxScale = 16.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItemEntry randoGetItemEntry = EnItem00_CustomItemsParticles(&this->actor, globalCtx, this->randoGiEntry);
Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, this->getItemId); GetItemEntry_Draw(globalCtx, this->randoGiEntry);
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemEntry);
GetItemEntry_Draw(globalCtx, randoGetItemEntry);
} else { } else {
s32 texIndex = this->actor.params - 3; s32 texIndex = this->actor.params - 3;
@ -1451,10 +1449,8 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
if (gSaveContext.n64ddFlag) { if (gSaveContext.n64ddFlag) {
f32 mtxScale = 16.0f; f32 mtxScale = 16.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItemEntry randoGetItemEntry = EnItem00_CustomItemsParticles(&this->actor, globalCtx, this->randoGiEntry);
Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, GI_HEART_PIECE); GetItemEntry_Draw(globalCtx, this->randoGiEntry);
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemEntry);
GetItemEntry_Draw(globalCtx, randoGetItemEntry);
} else { } else {
s32 pad; s32 pad;

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@ -949,15 +949,7 @@ void func_80083108(GlobalContext* globalCtx) {
gSaveContext.buttonStatus[0] = BTN_DISABLED; gSaveContext.buttonStatus[0] = BTN_DISABLED;
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && if (func_8008F2F8(globalCtx) == 2) {
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
// Equipment on c-buttons is always enabled
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
} else if (func_8008F2F8(globalCtx) == 2) {
if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) && if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) { (gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) { if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
@ -1100,6 +1092,18 @@ void func_80083108(GlobalContext* globalCtx) {
} }
} }
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
// Equipment on c-buttons is always enabled
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
if (interfaceCtx->restrictions.bottles != 0) { if (interfaceCtx->restrictions.bottles != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
@ -1253,6 +1257,8 @@ void func_80083108(GlobalContext* globalCtx) {
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) && (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) && (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
!((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && // Never disable equipment
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) && // (tunics/boots) on C-buttons
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
if ((globalCtx->sceneNum != SCENE_TAKARAYA) || if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||

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@ -36,7 +36,7 @@ const ActorInit Obj_Lift_InitVars = {
NULL, NULL,
}; };
static s16 sFallTimerDurations[] = { 0, 10, 20, 30, 40, 50, 60 }; static s16 sFallTimerDurations[] = { 0, 10, 20, 30, 40, 50, 60, 0 };
typedef struct { typedef struct {
/* 0x00 */ s16 x; /* 0x00 */ s16 x;