diff --git a/libultraship/libultraship/ImGuiImpl.cpp b/libultraship/libultraship/ImGuiImpl.cpp index 032ca119c..b73b65886 100644 --- a/libultraship/libultraship/ImGuiImpl.cpp +++ b/libultraship/libultraship/ImGuiImpl.cpp @@ -1008,6 +1008,24 @@ namespace SohImGui { if (ImGui::BeginMenu("Enhancements")) { + + const char* enhancementPresets[4] = { "Default", "Vanilla Plus", "Enhanced", "Randomizer"}; + ImGui::Text("Enhancement Presets"); + SohImGui::EnhancementCombobox("gSelectEnhancementPresets", enhancementPresets, 4, 0); + Tooltip( + "Default - Set all enhancements to their default values. The true vanilla SoH experience.\n" + "\n" + "Vanilla Plus - Adds Quality of Life features that enhance your experience, but don't alter gameplay. Recommended for a first playthrough of OoT.\n" + "\n" + "Enhanced - The \"Vanilla Plus\" preset, but with more quality of life enhancements that might alter gameplay slightly. Recommended for returning players.\n" + "\n" + "Randomizer - The \"Enhanced\" preset, plus any other enhancements that are recommended for playing Randomizer." + ); + if (ImGui::Button("Apply Preset")) { + applyEnhancementPresets(); + } + ImGui::Separator(); + if (ImGui::BeginMenu("Gameplay")) { if (ImGui::BeginMenu("Time Savers")) @@ -1724,6 +1742,319 @@ namespace SohImGui { } } + void applyEnhancementPresets(void) { + + switch (CVar_GetS32("gSelectEnhancementPresets", 0)) { + // Default + case 0: + applyEnhancementPresetDefault(); + break; + + // Vanilla Plus + case 1: + applyEnhancementPresetDefault(); + applyEnhancementPresetVanillaPlus(); + break; + + // Enhanced + case 2: + applyEnhancementPresetDefault(); + applyEnhancementPresetVanillaPlus(); + applyEnhancementPresetEnhanced(); + break; + + // Randomizer + case 3: + applyEnhancementPresetDefault(); + applyEnhancementPresetVanillaPlus(); + applyEnhancementPresetEnhanced(); + applyEnhancementPresetRandomizer(); + break; + } + } + + void applyEnhancementPresetDefault(void) { + // Text Speed (1 to 5) + CVar_SetS32("gTextSpeed", 1); + // King Zora Speed (1 to 5) + CVar_SetS32("gMweepSpeed", 1); + // Biggoron Forge Time (0 to 3) + CVar_SetS32("gForgeTime", 3); + // Vine/Ladder Climb speed (+0 to +12) + CVar_SetS32("gClimbSpeed", 0); + // Faster Block Push + CVar_SetS32("gFasterBlockPush", 0); + // No Forced Navi + CVar_SetS32("gNoForcedNavi", 0); + // No Skulltula Freeze + CVar_SetS32("gSkulltulaFreeze", 0); + // MM Bunny Hood + CVar_SetS32("gMMBunnyHood", 0); + // Fast Chests + CVar_SetS32("gFastChests", 0); + // Fast Drops + CVar_SetS32("gFastDrops", 0); + // Better Owl + CVar_SetS32("gBetterOwl", 0); + // Fast Ocarina Playback + CVar_SetS32("gFastOcarinaPlayback", 0); + // Prevent Dropped Ocarina Inputs + CVar_SetS32("gDpadNoDropOcarinaInput", 0); + // Instant Putaway + CVar_SetS32("gInstantPutaway", 0); + // Mask Select in Inventory + CVar_SetS32("gMaskSelect", 0); + + // Damage Multiplier (0 to 8) + CVar_SetS32("gDamageMul", 0); + // Fall Damage Multiplier (0 to 7) + CVar_SetS32("gFallDamageMul", 0); + // Void Damage Multiplier (0 to 6) + CVar_SetS32("gVoidDamageMul", 0); + // No Random Drops + CVar_SetS32("gNoRandomDrops", 0); + // No Heart Drops + CVar_SetS32("gNoHeartDrops", 0); + // Always Win Goron Pot + CVar_SetS32("gGoronPot", 0); + + // Change Red Potion Effect + CVar_SetS32("gRedPotionEffect", 0); + // Red Potion Health (1 to 100) + CVar_SetS32("gRedPotionHealth", 1); + // Red Potion Percent Restore + CVar_SetS32("gRedPercentRestore", 0); + // Change Green Potion Effect + CVar_SetS32("gGreenPotionEffect", 0); + // Green Potion Mana (1 to 100) + CVar_SetS32("gGreenPotionMana", 1); + // Green Potion Percent Restore + CVar_SetS32("gGreenPercentRestore", 0); + // Change Blue Potion Effects + CVar_SetS32("gBluePotionEffects", 0); + // Blue Potion Health (1 to 100) + CVar_SetS32("gBluePotionHealth", 1); + // Blue Potion Health Percent Restore + CVar_SetS32("gBlueHealthPercentRestore", 0); + // Blue Potion Mana (1 to 100) + CVar_SetS32("gBluePotionMana", 1); + // Blue Potion Mana Percent Restore + CVar_SetS32("gBlueManaPercentRestore", 0); + // Change Milk Effect + CVar_SetS32("gMilkEffect", 0); + // Milk Health (1 to 100) + CVar_SetS32("gMilkHealth", 1); + // Milk Percent Restore + CVar_SetS32("gMilkPercentRestore", 0); + // Separate Half Milk Effect + CVar_SetS32("gSeparateHalfMilkEffect", 0); + // Half Milk Health (1 to 100) + CVar_SetS32("gHalfMilkHealth", 0); + // Half Milk Percent Restore + CVar_SetS32("gHalfMilkPercentRestore", 0); + // Change Fairy Effect + CVar_SetS32("gFairyEffect", 0); + // Fairy (1 to 100) + CVar_SetS32("gFairyHealth", 1); + // Fairy Percent Restore + CVar_SetS32("gFairyPercentRestore", 0); + // Change Fairy Revive Effect + CVar_SetS32("gFairyReviveEffect", 0); + // Fairy Revival (1 to 100) + CVar_SetS32("gFairyReviveHealth", 1); + // Fairy Revive Percent Restore + CVar_SetS32("gFairyRevivePercentRestore", 0); + + // Instant Fishing + CVar_SetS32("gInstantFishing", 0); + // Guarantee Bite + CVar_SetS32("gGuaranteeFishingBite", 0); + // Child Minimum Weight (6 to 10) + CVar_SetS32("gChildMinimumWeightFish", 10); + // Adult Minimum Weight (8 to 13) + CVar_SetS32("gAdultMinimumWeightFish", 13); + + // Mute Low HP Alarm + CVar_SetS32("gLowHpAlarm", 0); + // Minimal UI + CVar_SetS32("gMinimalUI", 0); + // Disable Navi Call Audio + CVar_SetS32("gDisableNaviCallAudio", 0); + + // Visual Stone of Agony + CVar_SetS32("gVisualAgony", 0); + // Assignable Tunics and Boots + CVar_SetS32("gAssignableTunicsAndBoots", 0); + // Link's Cow in Both Time Periods + CVar_SetS32("gCowOfTime", 0); + // Enable visible guard vision + CVar_SetS32("gGuardVision", 0); + // Enable passage of time on file select + CVar_SetS32("gTimeFlowFileSelect", 0); + // Allow the cursor to be on any slot + CVar_SetS32("gPauseAnyCursor", 0); + // Count Golden Skulltulas + CVar_SetS32("gInjectSkulltulaCount", 0); + // Pull grave during the day + CVar_SetS32("gDayGravePull", 0); + + // Rotate link (0 to 2) + CVar_SetS32("gPauseLiveLinkRotation", 0); + // Pause link animation (0 to 16) + CVar_SetS32("gPauseLiveLink", 0); + // Frames to wait + CVar_SetS32("gMinFrameCount", 1); + + // N64 Mode + CVar_SetS32("gN64Mode", 0); + // Enable 3D Dropped items/projectiles + CVar_SetS32("gNewDrops", 0); + // Disable Black Bar Letterboxes + CVar_SetS32("gDisableBlackBars", 0); + // Dynamic Wallet Icon + CVar_SetS32("gDynamicWalletIcon", 0); + // Always show dungeon entrances + CVar_SetS32("gAlwaysShowDungeonMinimapIcon", 0); + + // Fix L&R Pause menu + CVar_SetS32("gUniformLR", 0); + // Fix L&Z Page switch in Pause menu + CVar_SetS32("gNGCKaleidoSwitcher", 0); + // Fix Dungeon entrances + CVar_SetS32("gFixDungeonMinimapIcon", 0); + // Fix Two Handed idle animations + CVar_SetS32("gTwoHandedIdle", 0); + // Fix the Gravedigging Tour Glitch + CVar_SetS32("gGravediggingTourFix", 0); + // Fix Deku Nut upgrade + CVar_SetS32("gDekuNutUpgradeFix", 0); + // Fix Navi text HUD position + CVar_SetS32("gNaviTextFix", 0); + // Fix Anubis fireballs + CVar_SetS32("gAnubisFix", 0); + // Fix Megaton Hammer crouch stab + CVar_SetS32("gCrouchStabHammerFix", 0); + // Fix all crouch stab + CVar_SetS32("gCrouchStabFix", 0); + + // Red Ganon blood + CVar_SetS32("gRedGanonBlood", 0); + // Fish while hovering + CVar_SetS32("gHoverFishing", 0); + // N64 Weird Frames + CVar_SetS32("gN64WeirdFrames", 0); + // Bombchus out of bounds + CVar_SetS32("gBombchusOOB", 0); + } + + void applyEnhancementPresetVanillaPlus(void) { + // Text Speed (1 to 5) + CVar_SetS32("gTextSpeed", 5); + // King Zora Speed (1 to 5) + CVar_SetS32("gMweepSpeed", 2); + // Faster Block Push + CVar_SetS32("gFasterBlockPush", 1); + // Better Owl + CVar_SetS32("gBetterOwl", 1); + // Prevent Dropped Ocarina Inputs + CVar_SetS32("gDpadNoDropOcarinaInput", 1); + + // Assignable Tunics and Boots + CVar_SetS32("gAssignableTunicsAndBoots", 1); + // Enable passage of time on file select + CVar_SetS32("gTimeFlowFileSelect", 1); + // Count Golden Skulltulas + CVar_SetS32("gInjectSkulltulaCount", 1); + + // Pause link animation (0 to 16) + CVar_SetS32("gPauseLiveLink", 1); + + // Dynamic Wallet Icon + CVar_SetS32("gDynamicWalletIcon", 1); + // Always show dungeon entrances + CVar_SetS32("gAlwaysShowDungeonMinimapIcon", 1); + + // Fix L&R Pause menu + CVar_SetS32("gUniformLR", 1); + // Fix Dungeon entrances + CVar_SetS32("gFixDungeonMinimapIcon", 1); + // Fix Two Handed idle animations + CVar_SetS32("gTwoHandedIdle", 1); + // Fix the Gravedigging Tour Glitch + CVar_SetS32("gGravediggingTourFix", 1); + // Fix Deku Nut upgrade + CVar_SetS32("gDekuNutUpgradeFix", 1); + + // Red Ganon blood + CVar_SetS32("gRedGanonBlood", 1); + // Fish while hovering + CVar_SetS32("gHoverFishing", 1); + // N64 Weird Frames + CVar_SetS32("gN64WeirdFrames", 1); + // Bombchus out of bounds + CVar_SetS32("gBombchusOOB", 1); + } + + void applyEnhancementPresetEnhanced(void) { + // King Zora Speed (1 to 5) + CVar_SetS32("gMweepSpeed", 5); + // Biggoron Forge Time (0 to 3) + CVar_SetS32("gForgeTime", 0); + // Vine/Ladder Climb speed (+0 to +12) + CVar_SetS32("gClimbSpeed", 1); + // No Forced Navi + CVar_SetS32("gNoForcedNavi", 1); + // No Skulltula Freeze + CVar_SetS32("gSkulltulaFreeze", 1); + // MM Bunny Hood + CVar_SetS32("gMMBunnyHood", 1); + // Fast Chests + CVar_SetS32("gFastChests", 1); + // Fast Drops + CVar_SetS32("gFastDrops", 1); + // Fast Ocarina Playback + CVar_SetS32("gFastOcarinaPlayback", 1); + // Instant Putaway + CVar_SetS32("gInstantPutaway", 1); + // Mask Select in Inventory + CVar_SetS32("gMaskSelect", 1); + + // Disable Navi Call Audio + CVar_SetS32("gDisableNaviCallAudio", 1); + + // Count Golden Skulltulas + CVar_SetS32("gInjectSkulltulaCount", 1); + + // Enable 3D Dropped items/projectiles + CVar_SetS32("gNewDrops", 1); + + // Fix Anubis fireballs + CVar_SetS32("gAnubisFix", 1); + } + + void applyEnhancementPresetRandomizer(void) { + // Instant Fishing + CVar_SetS32("gInstantFishing", 1); + // Guarantee Bite + CVar_SetS32("gGuaranteeFishingBite", 1); + // Child Minimum Weight (6 to 10) + CVar_SetS32("gChildMinimumWeightFish", 6); + // Adult Minimum Weight (8 to 13) + CVar_SetS32("gAdultMinimumWeightFish", 8); + + // Visual Stone of Agony + CVar_SetS32("gVisualAgony", 1); + // Allow the cursor to be on any slot + CVar_SetS32("gPauseAnyCursor", 1); + // Pull grave during the day + CVar_SetS32("gDayGravePull", 1); + + // Pause link animation (0 to 16) + CVar_SetS32("gPauseLiveLink", 16); + // Frames to wait + CVar_SetS32("gMinFrameCount", 200); + } + void Render() { ImGui::Render(); ImGuiRenderDrawData(ImGui::GetDrawData()); diff --git a/libultraship/libultraship/ImGuiImpl.h b/libultraship/libultraship/ImGuiImpl.h index 6913fce61..5358e2028 100644 --- a/libultraship/libultraship/ImGuiImpl.h +++ b/libultraship/libultraship/ImGuiImpl.h @@ -86,6 +86,12 @@ namespace SohImGui { void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false); void EnhancementCombo(const std::string& name, const char* cvarName, const std::vector& items, int defaultValue = 0); + void applyEnhancementPresets(void); + void applyEnhancementPresetDefault(void); + void applyEnhancementPresetVanillaPlus(void); + void applyEnhancementPresetEnhanced(void); + void applyEnhancementPresetRandomizer(void); + void DrawMainMenuAndCalculateGameSize(void); void DrawFramebufferAndGameInput(void);