mirror of
https://github.com/HarbourMasters/Shipwright.git
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Actor Viewer debug tool (#414)
* Added actor view * Update buttons; cleanup * Refactored; added windowing from save editor; added options to pull actors from targeting/holding/interaction * Add description for all actors * Update actor list when changing scene * Remove whitespace * Type conversion; added checks against global context being null; removed kill button (for now) Co-authored-by: ajanhallinta <4janhallinta@gmail.com>
This commit is contained in:
parent
1cb3cd5509
commit
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@ -173,6 +173,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="soh\Enhancements\debugger\actorViewer.cpp" />
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<ClCompile Include="soh\frame_interpolation.cpp" />
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<ClCompile Include="soh\Enhancements\bootcommands.c" />
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<ClCompile Include="soh\Enhancements\debugconsole.cpp" />
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@ -879,6 +880,7 @@
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<ClCompile Include="src\overlays\misc\ovl_map_mark_data\z_map_mark_data.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="soh\Enhancements\debugger\actorViewer.h" />
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<ClInclude Include="soh\frame_interpolation.h" />
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<ClInclude Include="include\alloca.h" />
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<ClInclude Include="include\bgm.h" />
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File diff suppressed because it is too large
Load Diff
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soh/soh/Enhancements/debugger/actorViewer.cpp
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soh/soh/Enhancements/debugger/actorViewer.cpp
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@ -0,0 +1,765 @@
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#include "actorViewer.h"
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#include "../../util.h"
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#include "../libultraship/SohImGuiImpl.h"
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#include "ImGuiHelpers.h"
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#include <array>
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#include <bit>
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#include <map>
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#include <string>
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extern "C" {
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#include <z64.h>
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#include "z64math.h"
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#include "variables.h"
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#include "functions.h"
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#include "macros.h"
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extern GlobalContext* gGlobalCtx;
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#include "textures/icon_item_static/icon_item_static.h"
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#include "textures/icon_item_24_static/icon_item_24_static.h"
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}
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typedef struct {
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u16 id;
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u16 params;
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Vec3f pos;
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Vec3s rot;
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} ActorInfo;
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typedef enum {
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LIST,
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TARGET,
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HELD,
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INTERACT
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} RetrievalMethod;
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std::array<const char*, 12> acMapping = {
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"Switch",
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"Background (Prop type 1)",
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"Player",
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"Bomb",
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"NPC",
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"Enemy",
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"Prop type 2",
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"Item/Action",
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"Misc.",
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"Boss",
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"Door",
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"Chest"
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};
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// https://wiki.cloudmodding.com/oot/Actor_List_(Variables)
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std::map<u16, const char*> actorDescriptions = {
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{ ACTOR_PLAYER, "Link" },
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{ ACTOR_EN_TEST, "Stalfos" },
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{ ACTOR_EN_GIRLA, "Shop Items" },
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{ ACTOR_EN_PART, "Body Parts" },
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{ ACTOR_EN_LIGHT, "Decorative Flames" },
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{ ACTOR_EN_DOOR, "Door" },
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{ ACTOR_EN_BOX, "Treasure Chest" },
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{ ACTOR_BG_DY_YOSEIZO, "Great Fairy" },
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{ ACTOR_BG_HIDAN_FIREWALL, "Proximity activated Fire Wall" },
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{ ACTOR_EN_POH, "Poe" },
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{ ACTOR_EN_OKUTA, "Octorok" },
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{ ACTOR_BG_YDAN_SP, "Webs" },
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{ ACTOR_EN_BOM, "Bomb" },
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{ ACTOR_EN_WALLMAS, "Wallmaster" },
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{ ACTOR_EN_DODONGO, "Dodongo" },
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{ ACTOR_EN_FIREFLY, "Keese" },
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{ ACTOR_EN_HORSE, "Rideable Horse" },
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{ ACTOR_EN_ITEM00, "Collectibles" },
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{ ACTOR_EN_ARROW, "Arrow" },
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{ ACTOR_EN_ELF, "Fairy" },
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{ ACTOR_EN_NIW, "Cucco" },
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{ ACTOR_EN_TITE, "Tektite" },
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{ ACTOR_EN_REEBA, "Leever" },
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{ ACTOR_EN_PEEHAT, "Peahat and Larva" },
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{ ACTOR_EN_BUTTE, "Butterfly" },
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{ ACTOR_EN_INSECT, "Bugs" },
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{ ACTOR_EN_FISH, "Fish" },
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{ ACTOR_EN_HOLL, "Room changing plane" },
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{ ACTOR_EN_SCENE_CHANGE, "ovl_En_Scene_Change (broken)" },
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{ ACTOR_EN_ZF, "Lizalfos and Dinolfos" },
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{ ACTOR_EN_HATA, "Wooden Flagpole with Red Cloth" },
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{ ACTOR_BOSS_DODONGO, "King Dodongo" },
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{ ACTOR_BOSS_GOMA, "Gohma" },
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{ ACTOR_EN_ZL1, "Child Princess Zelda (at window)" },
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{ ACTOR_EN_VIEWER, "Cutscene Actors" },
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{ ACTOR_EN_GOMA, "Gohma Larva" },
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{ ACTOR_BG_PUSHBOX, "Cube" },
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{ ACTOR_EN_BUBBLE, "Shabom" },
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{ ACTOR_DOOR_SHUTTER, "Shutter Door" },
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{ ACTOR_EN_DODOJR, "Baby Dodongo" },
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{ ACTOR_EN_BDFIRE, "Empty" },
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{ ACTOR_EN_BOOM, "Boomerang" },
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{ ACTOR_EN_TORCH2, "Dark Link" },
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{ ACTOR_EN_BILI, "Biri" },
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{ ACTOR_EN_TP, "Electric Tailpasaran" },
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{ ACTOR_EN_ST, "Skulltula" },
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{ ACTOR_EN_BW, "Torch Slug" },
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{ ACTOR_EN_A_OBJ, "Gameplay_keep items" },
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{ ACTOR_EN_EIYER, "Stinger (Land)" },
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{ ACTOR_EN_RIVER_SOUND, "Ambient Sound Effects" },
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{ ACTOR_EN_HORSE_NORMAL, "Horse" },
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{ ACTOR_EN_OSSAN, "Shopkeeper" },
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{ ACTOR_BG_TREEMOUTH, "Great Deku Tree's Jaw" },
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{ ACTOR_BG_DODOAGO, "Dodongo's Cavern Mega Dodongo" },
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{ ACTOR_BG_HIDAN_DALM, "Megaton Hammer Statue" },
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{ ACTOR_BG_HIDAN_HROCK, "Huge stone spike platform (Fire Temple)" },
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{ ACTOR_EN_HORSE_GANON, "Ganondorf's Horse" },
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{ ACTOR_BG_HIDAN_ROCK, "Stone Blocks (Fire Temple)" },
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{ ACTOR_BG_HIDAN_RSEKIZOU, "Spinning Stone Flamethrower (Fire Temple)" },
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{ ACTOR_BG_HIDAN_SEKIZOU, "Stationary Flamethrower Statue (Fire Temple)" },
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{ ACTOR_BG_HIDAN_SIMA, "Stone Platform (Fire Temple)" },
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{ ACTOR_BG_HIDAN_SYOKU, "Stone Elevator (Fire Temple)" },
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{ ACTOR_EN_XC, "Sheik" },
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{ ACTOR_BG_HIDAN_CURTAIN, "Flame Circle" },
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{ ACTOR_BG_SPOT00_HANEBASI, "Drawbridge Objects" },
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{ ACTOR_EN_MB, "Moblins" },
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{ ACTOR_EN_BOMBF, "Bombflower" },
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{ ACTOR_EN_ZL2, "Adult Zelda (Cutscenes)" },
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{ ACTOR_BG_HIDAN_FSLIFT, "Hookshot Elevator Platform (Fire Temple)" },
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{ ACTOR_EN_OE2, "Unused NPC" },
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{ ACTOR_BG_YDAN_HASI, "Deku Tree Puzzle elements" },
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{ ACTOR_BG_YDAN_MARUTA, "Rotating Spiked Log (Deku Tree)" },
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{ ACTOR_BOSS_GANONDROF, "Phantom Ganon" },
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{ ACTOR_EN_AM, "Armos Statue" },
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{ ACTOR_EN_DEKUBABA, "Deku Baba" },
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{ ACTOR_EN_M_FIRE1, "Thrown Deku Nut" },
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{ ACTOR_EN_M_THUNDER, "Spin Attack" },
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{ ACTOR_BG_DDAN_JD, "Rising Stone Platform (Dodongo's Cavern)" },
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{ ACTOR_BG_BREAKWALL, "Bombable Wall" },
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{ ACTOR_EN_JJ, "Lord Jabu-Jabu" },
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{ ACTOR_EN_HORSE_ZELDA, "Zelda's Horse" },
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{ ACTOR_BG_DDAN_KD, "Stone Stairs (Dodongo's Cavern)" },
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{ ACTOR_DOOR_WARP1, "Warp Portal" },
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{ ACTOR_OBJ_SYOKUDAI, "Torch" },
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{ ACTOR_ITEM_B_HEART, "Heart container" },
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{ ACTOR_EN_DEKUNUTS, "Mad Scrub" },
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{ ACTOR_BG_MENKURI_KAITEN, "Rotating Stone Ring Platform" },
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{ ACTOR_BG_MENKURI_EYE, "Eye Statue" },
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{ ACTOR_EN_VALI, "Bari" },
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{ ACTOR_BG_MIZU_MOVEBG, "Water Temple Background Actors" },
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{ ACTOR_BG_MIZU_WATER, "Water Plane (Water Temple)" },
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{ ACTOR_ARMS_HOOK, "Hookshot" },
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{ ACTOR_EN_FHG, "Phantom Ganon's Horse" },
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{ ACTOR_BG_MORI_HINERI, "Twisted Hallway Rooms" },
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{ ACTOR_EN_BB, "Bubble" },
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{ ACTOR_BG_TOKI_HIKARI, "Windows (Temple of Time)" },
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{ ACTOR_EN_YUKABYUN, "Flying Floor Tile" },
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{ ACTOR_BG_TOKI_SWD, "Master Sword" },
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{ ACTOR_EN_FHG_FIRE, "Empty" },
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{ ACTOR_BG_MJIN, "Warp Song Pad" },
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{ ACTOR_BG_HIDAN_KOUSI, "Sliding Metal Gate" },
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{ ACTOR_DOOR_TOKI, "Door of Time Collision" },
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{ ACTOR_BG_HIDAN_HAMSTEP, "Stone Steps and Platforms (Fire Temple)" },
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{ ACTOR_EN_BIRD, "Brown Bird" },
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{ ACTOR_EN_WOOD02, "Trees and Bushes" },
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{ ACTOR_EN_LIGHTBOX, "Large noisy stone" },
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{ ACTOR_EN_PU_BOX, "Stone cube" },
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{ ACTOR_EN_TRAP, "Metal Spike Trap" },
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{ ACTOR_EN_AROW_TRAP, "Arrow Trap" },
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{ ACTOR_EN_VASE, "Orange Pot" },
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{ ACTOR_EN_TA, "Talon" },
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{ ACTOR_EN_TK, "Dampe (Alive)" },
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{ ACTOR_BG_MORI_BIGST, "Large Round Platform (Forest Temple)" },
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{ ACTOR_BG_MORI_ELEVATOR, "Elevator (Forest Temple)" },
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{ ACTOR_BG_MORI_KAITENKABE, "Rotatable Walls (Forest Temple)" },
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{ ACTOR_BG_MORI_RAKKATENJO, "Falling Ceiling (Forest Temple)" },
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{ ACTOR_EN_VM, "Beamos" },
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{ ACTOR_DEMO_EFFECT, "Spiritual Stones, Medallions, Triforce" },
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{ ACTOR_DEMO_KANKYO, "Temple of Time Objects" },
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{ ACTOR_BG_HIDAN_FWBIG, "Large Fire Wall (Fire Temple)" },
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{ ACTOR_EN_FLOORMAS, "Floormaster" },
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{ ACTOR_EN_HEISHI1, "Castle Courtyard Guards" },
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{ ACTOR_EN_RD, "Redead and Gibdo" },
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{ ACTOR_EN_PO_SISTERS, "Poe Sisters" },
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{ ACTOR_BG_HEAVY_BLOCK, "Golden Gauntlets Pillar" },
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{ ACTOR_BG_PO_EVENT, "Poe Sisters' Paintings and Puzzle Block" },
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{ ACTOR_OBJ_MURE, "Fish, Bugs, Butterflies Group Spawner" },
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{ ACTOR_EN_SW, "Skullwalltula and Gold Skulltulas" },
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{ ACTOR_BOSS_FD, "Volvagia (Flying)" },
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{ ACTOR_OBJECT_KANKYO, "Environmental Effects" },
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{ ACTOR_EN_DU, "Darunia" },
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{ ACTOR_EN_FD, "Flare Dancer" },
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{ ACTOR_EN_HORSE_LINK_CHILD, "Young Epona" },
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{ ACTOR_DOOR_ANA, "Grotto Entrance" },
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{ ACTOR_BG_SPOT02_OBJECTS, "Graveyard Actors" },
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{ ACTOR_BG_HAKA, "Gravestone" },
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{ ACTOR_MAGIC_WIND, "Farore's Wind" },
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{ ACTOR_MAGIC_FIRE, "Din's Fire" },
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{ ACTOR_EN_RU1, "Ruto (Child)" },
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{ ACTOR_BOSS_FD2, "Volvagia (Hole Form)" },
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{ ACTOR_EN_FD_FIRE, "Flare Dancer Fire Attack" },
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{ ACTOR_EN_DH, "Dead Hand" },
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{ ACTOR_EN_DHA, "Dead Hand's Hand" },
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{ ACTOR_EN_RL, "Rauru" },
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{ ACTOR_EN_ENCOUNT1, "Enemy Spawner" },
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{ ACTOR_DEMO_DU, "Darunia (Cutscenes)" },
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{ ACTOR_DEMO_IM, "Impa (Cutscenes)" },
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{ ACTOR_DEMO_TRE_LGT, "Treasure Chest Light" },
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{ ACTOR_EN_FW, "Flare Dancer Core" },
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{ ACTOR_BG_VB_SIMA, "Volvagia Platform" },
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{ ACTOR_EN_VB_BALL, "Volvagia Rocks and Bones" },
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{ ACTOR_BG_HAKA_MEGANE, "Shadow Temple Fake Walls" },
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{ ACTOR_BG_HAKA_MEGANEBG, "Platforms (Shadow Temple)" },
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{ ACTOR_BG_HAKA_SHIP, "River Boat (Shadow Temple)" },
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{ ACTOR_BG_HAKA_SGAMI, "Spinning Scythe Trap" },
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{ ACTOR_EN_HEISHI2, "Hyrulian Guards" },
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{ ACTOR_EN_ENCOUNT2, "Falling Rock Spawner" },
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{ ACTOR_EN_FIRE_ROCK, "Falling Burning Rocks" },
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{ ACTOR_EN_BROB, "Flobbery Muscle Block (Jabu-Jabu's Belly)" },
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{ ACTOR_MIR_RAY, "Reflectable Light Beam" },
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{ ACTOR_BG_SPOT09_OBJ, "Gerudo Valley Objects" },
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{ ACTOR_BG_SPOT18_OBJ, "Statue (Darunia's Room)" },
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{ ACTOR_BOSS_VA, "Barinade" },
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{ ACTOR_BG_HAKA_TUBO, "Giant Skull Jar (Shadow Temple)" },
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{ ACTOR_BG_HAKA_TRAP, "Shadow Temple Traps" },
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{ ACTOR_BG_HAKA_HUTA, "Coffin Lid" },
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{ ACTOR_BG_HAKA_ZOU, "Bird Statue and Wall (Shadow Temple)" },
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{ ACTOR_BG_SPOT17_FUNEN, "Smoke Cone (Death Mountain Crater)" },
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{ ACTOR_EN_SYATEKI_ITM, "Shooting Gallery Game" },
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{ ACTOR_EN_SYATEKI_MAN, "Shooting Gallery Man" },
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{ ACTOR_EN_TANA, "Shop Shelves" },
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{ ACTOR_EN_NB, "Nabooru" },
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{ ACTOR_BOSS_MO, "Morpha" },
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{ ACTOR_EN_SB, "Shell Blade" },
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{ ACTOR_EN_BIGOKUTA, "Big Octo" },
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{ ACTOR_EN_KAREBABA, "Withered Deku Baba" },
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{ ACTOR_BG_BDAN_OBJECTS, "Inside Jabu-Jabu's Belly Objects" },
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{ ACTOR_DEMO_SA, "Saria (Cutscenes)" },
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{ ACTOR_DEMO_GO, "Gorons (Cutscene)" },
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{ ACTOR_EN_IN, "Ingo" },
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{ ACTOR_EN_TR, "Koume and Kotake" },
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{ ACTOR_BG_SPOT16_BOMBSTONE, "Dodongo's Cavern Entrance Blocking Rock" },
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{ ACTOR_BG_HIDAN_KOWARERUKABE, "Bombable Walls (Fire Temple)" },
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{ ACTOR_BG_BOMBWALL, "2D Bombable Wall" },
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{ ACTOR_BG_SPOT08_ICEBLOCK, "Ice Platform (Zora's Fountain)" },
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{ ACTOR_EN_RU2, "Ruto (Adult)" },
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{ ACTOR_OBJ_DEKUJR, "Deku Tree Sprout" },
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{ ACTOR_BG_MIZU_UZU, "Water Vortex Effect (Water Temple)" },
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{ ACTOR_BG_SPOT06_OBJECTS, "Lake Hylia Objects" },
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{ ACTOR_BG_ICE_OBJECTS, "Pushable Ice Block (Ice Cavern)" },
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{ ACTOR_BG_HAKA_WATER, "Bottom of the Well Water Level Changer" },
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{ ACTOR_EN_MA2, "Malon (Adult, Ingo's Ranch)" },
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{ ACTOR_EN_BOM_CHU, "Bombchu" },
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{ ACTOR_EN_HORSE_GAME_CHECK, "Horseback Minigames" },
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{ ACTOR_BOSS_TW, "Twinrova" },
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{ ACTOR_EN_RR, "Like-Like" },
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{ ACTOR_EN_BA, "Tentacle (Inside Jabu-Jabu's Belly)" },
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{ ACTOR_EN_BX, "Electrified Tentacle (Inside Jabu-Jabu's Belly)" },
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{ ACTOR_EN_ANUBICE, "Anubis (Body)" },
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{ ACTOR_EN_ANUBICE_FIRE, "Anubis Fire Attack" },
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{ ACTOR_BG_MORI_HASHIGO, "Ladder (Forest Temple)" },
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{ ACTOR_BG_MORI_HASHIRA4, "Forest Temple Objects" },
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{ ACTOR_BG_MORI_IDOMIZU, "Well Water (Forest Temple)" },
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{ ACTOR_BG_SPOT16_DOUGHNUT, "Cloud Ring (Death Mountain)" },
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{ ACTOR_BG_BDAN_SWITCH, "Switches (Inside Lord Jabu-Jabu)" },
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{ ACTOR_EN_MA1, "Malon (Child)" },
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{ ACTOR_BOSS_GANON, "Ganondorf" },
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{ ACTOR_BOSS_SST, "Bongo Bongo" },
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{ ACTOR_EN_NY, "Spike (Enemy)" },
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{ ACTOR_EN_FR, "Frog Song Spot and Frogs" },
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{ ACTOR_ITEM_SHIELD, "Deku Shield" },
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{ ACTOR_BG_ICE_SHELTER, "Red Ice" },
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{ ACTOR_EN_ICE_HONO, "Blue Fire Flames" },
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{ ACTOR_ITEM_OCARINA, "Ocarina of Time" },
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{ ACTOR_MAGIC_DARK, "Nayru's Love" },
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{ ACTOR_DEMO_6K, "Sages, Balls of Light (Cutscene)" },
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{ ACTOR_EN_ANUBICE_TAG, "Anubis Spawn" },
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{ ACTOR_BG_HAKA_GATE, "Truth Spinner Puzzle (Shadow Temple)" },
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{ ACTOR_BG_SPOT15_SAKU, "Hyrule Castle Gate" },
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{ ACTOR_BG_JYA_GOROIWA, "Rolling Boulder (Spirit Temple)" },
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{ ACTOR_BG_JYA_ZURERUKABE, "Sliding, Climbable Brick Wall (Spirit Temple)" },
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{ ACTOR_BG_JYA_COBRA, "Rotatable Cobra Mirror (Spirit Temple)" },
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{ ACTOR_BG_JYA_KANAAMI, "Climbable Metal Grating Bridge (Spirit Temple)" },
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{ ACTOR_FISHING, "Fishing Pond Man and Fish" },
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{ ACTOR_OBJ_OSHIHIKI, "Pushable Block" },
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{ ACTOR_BG_GATE_SHUTTER, "Gate to Death Mountain Trail" },
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{ ACTOR_EFF_DUST, "Dust Effects" },
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{ ACTOR_BG_SPOT01_FUSYA, "Windmill Sails (Kakariko Village)" },
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{ ACTOR_BG_SPOT01_IDOHASHIRA, "Well Crossbeam (Kakariko Village)" },
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{ ACTOR_BG_SPOT01_IDOMIZU, "Well Water (Kakariko Village)" },
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{ ACTOR_BG_PO_SYOKUDAI, "Golden Torch (Poe Sisters)" },
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{ ACTOR_BG_GANON_OTYUKA, "Falling Platform (Ganondorf Fight)" },
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{ ACTOR_BG_SPOT15_RRBOX, "Milk Crate" },
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{ ACTOR_BG_UMAJUMP, "Obstacle Fence (Lon Lon Ranch)" },
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{ ACTOR_ARROW_FIRE, "Fire Arrow" },
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{ ACTOR_ARROW_ICE, "Ice Arrow" },
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{ ACTOR_ARROW_LIGHT, "Light Arrow" },
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{ ACTOR_ITEM_ETCETERA, "Collectible Items" },
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{ ACTOR_OBJ_KIBAKO, "Small Liftable Crate" },
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{ ACTOR_OBJ_TSUBO, "Breakable Pot" },
|
||||
{ ACTOR_EN_WONDER_ITEM, "Invisible Collectible" },
|
||||
{ ACTOR_EN_IK, "Iron Knuckle" },
|
||||
{ ACTOR_DEMO_IK, "Iron Knuckle armor pieces (Spirit Temple Nabooru fight)" },
|
||||
{ ACTOR_EN_SKJ, "Skullkid" },
|
||||
{ ACTOR_EN_SKJNEEDLE, "Skullkid Needle Attack" },
|
||||
{ ACTOR_EN_G_SWITCH, "Silver Rupee" },
|
||||
{ ACTOR_DEMO_EXT, "Magic Vortex" },
|
||||
{ ACTOR_DEMO_SHD, "Bongo Bongo's Shadow" },
|
||||
{ ACTOR_EN_DNS, "Business Scrub" },
|
||||
{ ACTOR_ELF_MSG, "Navi Message" },
|
||||
{ ACTOR_EN_HONOTRAP, "Stone Eye (Fire Trap) and Flame" },
|
||||
{ ACTOR_EN_TUBO_TRAP, "Flying Pot" },
|
||||
{ ACTOR_OBJ_ICE_POLY, "Ice spawned by red ice? frozen actors" },
|
||||
{ ACTOR_BG_SPOT03_TAKI, "Zora's River Waterfall" },
|
||||
{ ACTOR_BG_SPOT07_TAKI, "Zora's Domain Waterfall and Ice" },
|
||||
{ ACTOR_EN_FZ, "Frezzard" },
|
||||
{ ACTOR_EN_PO_RELAY, "Dampe's Ghost" },
|
||||
{ ACTOR_BG_RELAY_OBJECTS, "Windmill Objects" },
|
||||
{ ACTOR_EN_DIVING_GAME, "Zora Diving Game" },
|
||||
{ ACTOR_EN_KUSA, "Bush/Grass" },
|
||||
{ ACTOR_OBJ_BEAN, "Bean Plant Spot" },
|
||||
{ ACTOR_OBJ_BOMBIWA, "Brown Bombable Boulder" },
|
||||
{ ACTOR_OBJ_SWITCH, "Switches" },
|
||||
{ ACTOR_OBJ_ELEVATOR, "Huge Stone Elevator" },
|
||||
{ ACTOR_OBJ_LIFT, "Square Collapsing Platform" },
|
||||
{ ACTOR_OBJ_HSBLOCK, "Stone Hookshot Target" },
|
||||
{ ACTOR_EN_OKARINA_TAG, "Ocarina Music Staff Spot" },
|
||||
{ ACTOR_EN_YABUSAME_MARK, "Horseback Archery Target" },
|
||||
{ ACTOR_EN_GOROIWA, "Rolling Boulder" },
|
||||
{ ACTOR_EN_EX_RUPPY, "Sparkling Rupee" },
|
||||
{ ACTOR_EN_TORYO, "Boss Carpenter" },
|
||||
{ ACTOR_EN_DAIKU, "Carpenters" },
|
||||
{ ACTOR_EN_NWC, "Cucco Chick" },
|
||||
{ ACTOR_EN_BLKOBJ, "Dark Link's Illusion Room" },
|
||||
{ ACTOR_ITEM_INBOX, "Zelda's Magic to Open Gates" },
|
||||
{ ACTOR_EN_GE1, "White Clothed Gerudo" },
|
||||
{ ACTOR_OBJ_BLOCKSTOP, "Pushblock Stop" },
|
||||
{ ACTOR_EN_SDA, "Dynamic Shadow" },
|
||||
{ ACTOR_EN_CLEAR_TAG, "Arwing" },
|
||||
{ ACTOR_EN_NIW_LADY, "Cucco Lady" },
|
||||
{ ACTOR_EN_GM, "Medigoron" },
|
||||
{ ACTOR_EN_MS, "Bean Salesman" },
|
||||
{ ACTOR_EN_HS, "Carpenter's Son" },
|
||||
{ ACTOR_BG_INGATE, "Ingo's Gates (Lon Lon Ranch)" },
|
||||
{ ACTOR_EN_KANBAN, "Square Signpost" },
|
||||
{ ACTOR_EN_HEISHI3, "Hyrule Castle Guard" },
|
||||
{ ACTOR_EN_SYATEKI_NIW, "Cucco (Minigames)" },
|
||||
{ ACTOR_EN_ATTACK_NIW, "Cucco (Attacking)" },
|
||||
{ ACTOR_BG_SPOT01_IDOSOKO, "Stone Blocking Entrance to Bottom of the Well" },
|
||||
{ ACTOR_EN_SA, "Saria" },
|
||||
{ ACTOR_EN_WONDER_TALK, "Checkable Spot (Green Navi)" },
|
||||
{ ACTOR_BG_GJYO_BRIDGE, "Rainbow Bridge to Ganon's Castle" },
|
||||
{ ACTOR_EN_DS, "Potion Shop Granny" },
|
||||
{ ACTOR_EN_MK, "Lakeside Professor" },
|
||||
{ ACTOR_EN_BOM_BOWL_MAN, "Bombchu Bowling Alley Lady" },
|
||||
{ ACTOR_EN_BOM_BOWL_PIT, "Bombchu Bowling Alley Final Target" },
|
||||
{ ACTOR_EN_OWL, "Kaepora Gaebora" },
|
||||
{ ACTOR_EN_ISHI, "Liftable Rock" },
|
||||
{ ACTOR_OBJ_HANA, "Uninteractable Flowers, Rocks, Grass" },
|
||||
{ ACTOR_OBJ_LIGHTSWITCH, "Sun Emblem Switch (Spirit Temple)" },
|
||||
{ ACTOR_OBJ_MURE2, "Rock/Bush groups" },
|
||||
{ ACTOR_EN_GO, "Gorons 1" },
|
||||
{ ACTOR_EN_FU, "Windmill Man" },
|
||||
{ ACTOR_EN_CHANGER, "Treasure Box Shop Minigame" },
|
||||
{ ACTOR_BG_JYA_MEGAMI, "Statue Face (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_LIFT, "Chain Platform (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_BIGMIRROR, "Large Circular Mirror (Spirt Temple)" },
|
||||
{ ACTOR_BG_JYA_BOMBCHUIWA, "Light Blocking Rock (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_AMISHUTTER, "Sliding Circular Metal Grate (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_BOMBIWA, "Bombable Rock Wall (Spirit Temple)" },
|
||||
{ ACTOR_BG_SPOT18_BASKET, "Big Goron Pot" },
|
||||
{ ACTOR_EN_GANON_ORGAN, "Ganon's Organ and surroundings" },
|
||||
{ ACTOR_EN_SIOFUKI, "Water Spout" },
|
||||
{ ACTOR_EN_STREAM, "Water Vortex" },
|
||||
{ ACTOR_EN_MM, "Running Man (Child Era)" },
|
||||
{ ACTOR_EN_KO, "Kokiri Children" },
|
||||
{ ACTOR_EN_KZ, "King Zora" },
|
||||
{ ACTOR_EN_WEATHER_TAG, "Proximity Weather Effects" },
|
||||
{ ACTOR_BG_SST_FLOOR, "Bongo Bongo's Drum" },
|
||||
{ ACTOR_EN_ANI, "Kakariko Village Rooftop Man" },
|
||||
{ ACTOR_EN_EX_ITEM, "Minigame Displayed Items" },
|
||||
{ ACTOR_BG_JYA_IRONOBJ, "Iron Knuckles Room Stuff (Spirit Temple)" },
|
||||
{ ACTOR_EN_JS, "Magic Carpet Man" },
|
||||
{ ACTOR_EN_JSJUTAN, "Magic Carpet Man Carpet" },
|
||||
{ ACTOR_EN_CS, "Graveyard Boy" },
|
||||
{ ACTOR_EN_MD, "Mido" },
|
||||
{ ACTOR_EN_HY, "Market NPCs" },
|
||||
{ ACTOR_EN_GANON_MANT, "Ganondorf's Cape" },
|
||||
{ ACTOR_EN_OKARINA_EFFECT, "Song of Storms Storm Manager" },
|
||||
{ ACTOR_EN_MAG, "Title Screen Manager" },
|
||||
{ ACTOR_DOOR_GERUDO, "Cell Door (Gerudo Fortress)" },
|
||||
{ ACTOR_ELF_MSG2, "Navi Information Spot (Targetable, Green)" },
|
||||
{ ACTOR_DEMO_GT, "Ganon's Tower Collapsing (Cutscene Objects)" },
|
||||
{ ACTOR_EN_PO_FIELD, "Big/Small Poe Spawn Point" },
|
||||
{ ACTOR_EFC_ERUPC, "Lava Particle Fountain (Death Mountain panorama)" },
|
||||
{ ACTOR_BG_ZG, "Metal Bars (Ganon's Castle)" },
|
||||
{ ACTOR_EN_HEISHI4, "Hyrule Guard" },
|
||||
{ ACTOR_EN_ZL3, "Adult Zelda" },
|
||||
{ ACTOR_BOSS_GANON2, "Ganon" },
|
||||
{ ACTOR_EN_KAKASI, "Pierre the Scarecrow" },
|
||||
{ ACTOR_EN_TAKARA_MAN, "Treasure Box Shop Man" },
|
||||
{ ACTOR_OBJ_MAKEOSHIHIKI, "Push Block Puzzles" },
|
||||
{ ACTOR_OCEFF_SPOT, "Sun's Song Effect" },
|
||||
{ ACTOR_END_TITLE, "The End message" },
|
||||
{ ACTOR_EN_TORCH, "Grotto Treasure Chest" },
|
||||
{ ACTOR_DEMO_EC, "Credits Revelers in Lon Lon" },
|
||||
{ ACTOR_SHOT_SUN, "Lake Hylia Sun Hitbox, Big Fairy Spawner" },
|
||||
{ ACTOR_EN_DY_EXTRA, "Spiral Beams (Great Fairy Fountains)" },
|
||||
{ ACTOR_EN_WONDER_TALK2, "Dialog Spot" },
|
||||
{ ACTOR_EN_GE2, "Patrolling Gerudo" },
|
||||
{ ACTOR_OBJ_ROOMTIMER, "Room Timer" },
|
||||
{ ACTOR_EN_SSH, "Cursed Skulltula People" },
|
||||
{ ACTOR_EN_STH, "Uncursed Skulltula People" },
|
||||
{ ACTOR_OCEFF_WIPE, "Zelda's Lullaby and Song of Time Ocarina Effect" },
|
||||
{ ACTOR_OCEFF_STORM, "Song of Storm Ocarina Effect" },
|
||||
{ ACTOR_EN_WEIYER, "Stinger (Water)" },
|
||||
{ ACTOR_BG_SPOT05_SOKO, "Sacred Forest Meadow Objects" },
|
||||
{ ACTOR_BG_JYA_1FLIFT, "Stone Elevator (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_HAHENIRON, "Chunks of Iron Knucle Chair and Pillar" },
|
||||
{ ACTOR_BG_SPOT12_GATE, "Gerudo Fortress Wooden Gate" },
|
||||
{ ACTOR_BG_SPOT12_SAKU, "Gerudo Fortress Training Area Gate" },
|
||||
{ ACTOR_EN_HINTNUTS, "Hint Deku Scrubs (Deku Tree)" },
|
||||
{ ACTOR_EN_NUTSBALL, "Deku Scrub Nut Attack" },
|
||||
{ ACTOR_BG_SPOT00_BREAK, "Broken Drawbridge, Fences" },
|
||||
{ ACTOR_EN_SHOPNUTS, "Grounded Sales Scrub" },
|
||||
{ ACTOR_EN_IT, "Dampe's Minigame Collectibles" },
|
||||
{ ACTOR_EN_GELDB, "Gerudo Fighter" },
|
||||
{ ACTOR_OCEFF_WIPE2, "Epona's Song Ocarina Effect" },
|
||||
{ ACTOR_OCEFF_WIPE3, "Saria's Song Ocarina Effect" },
|
||||
{ ACTOR_EN_NIW_GIRL, "Girl Chasing Cucco" },
|
||||
{ ACTOR_EN_DOG, "Dog" },
|
||||
{ ACTOR_EN_SI, "Gold Skulltula Token" },
|
||||
{ ACTOR_BG_SPOT01_OBJECTS2, "Kakariko Village Objects" },
|
||||
{ ACTOR_OBJ_COMB, "Beehive" },
|
||||
{ ACTOR_BG_SPOT11_BAKUDANKABE, "Destructible Wall (Desert Colossus)" },
|
||||
{ ACTOR_OBJ_KIBAKO2, "Large Crate" },
|
||||
{ ACTOR_EN_DNT_DEMO, "Deku Mask Panel Trigger" },
|
||||
{ ACTOR_EN_DNT_JIJI, "Deku Mask Panel Head Judge" },
|
||||
{ ACTOR_EN_DNT_NOMAL, "Deku Game?" },
|
||||
{ ACTOR_EN_GUEST, "Happy Mask Shop Customer" },
|
||||
{ ACTOR_BG_BOM_GUARD, "Bombchu Bowling Alley Aiming Area" },
|
||||
{ ACTOR_EN_HS2, "Carpenter's Son (Child Era)" },
|
||||
{ ACTOR_DEMO_KEKKAI, "Ganon's Tower Magic Barriers" },
|
||||
{ ACTOR_BG_SPOT08_BAKUDANKABE, "Destructible Wall (Zora's Fountain)" },
|
||||
{ ACTOR_BG_SPOT17_BAKUDANKABE, "Destructible Wall (Death Mountain Crater)" },
|
||||
{ ACTOR_OBJ_MURE3, "Rupee Patterns" },
|
||||
{ ACTOR_EN_TG, "Entwined Lovers (Honey & Darling)" },
|
||||
{ ACTOR_EN_MU, "Haggling Townspeople" },
|
||||
{ ACTOR_EN_GO2, "Gorons 2" },
|
||||
{ ACTOR_EN_WF, "Wolfos" },
|
||||
{ ACTOR_EN_SKB, "Stalchild" },
|
||||
{ ACTOR_DEMO_GJ, "Ganon Battle Rubble" },
|
||||
{ ACTOR_DEMO_GEFF, "Ganon's Tower Rubble Fragment" },
|
||||
{ ACTOR_BG_GND_FIREMEIRO, "Sinking Lava Platform (Ganon's Castle)" },
|
||||
{ ACTOR_BG_GND_DARKMEIRO, "Clear block" },
|
||||
{ ACTOR_BG_GND_SOULMEIRO, "Web-Blocked Ceiling Hole (Inside Ganon's Castle)" },
|
||||
{ ACTOR_BG_GND_NISEKABE, "Ganon's Castle Fake Walls" },
|
||||
{ ACTOR_BG_GND_ICEBLOCK, "Pushable Square Ice Block (Inside Ganon's Castle)" },
|
||||
{ ACTOR_EN_GB, "Poe Collector and Surroundings" },
|
||||
{ ACTOR_EN_GS, "Gossip Stone" },
|
||||
{ ACTOR_BG_MIZU_BWALL, "Bombable Stone Wall" },
|
||||
{ ACTOR_BG_MIZU_SHUTTER, "Metal Gate (Water Temple)" },
|
||||
{ ACTOR_EN_DAIKU_KAKARIKO, "Carpenters (Kakariko)" },
|
||||
{ ACTOR_BG_BOWL_WALL, "Bombchu Bowling Alley Wall" },
|
||||
{ ACTOR_EN_WALL_TUBO, "Bombchu Bowling Alley Bullseyes" },
|
||||
{ ACTOR_EN_PO_DESERT, "Poe Guide (Desert Wasteland)" },
|
||||
{ ACTOR_EN_CROW, "Guay" },
|
||||
{ ACTOR_DOOR_KILLER, "Fake Door" },
|
||||
{ ACTOR_BG_SPOT11_OASIS, "Oasis (Desert Colossus)" },
|
||||
{ ACTOR_BG_SPOT18_FUTA, "Goron Jar Lid" },
|
||||
{ ACTOR_BG_SPOT18_SHUTTER, "Sliding Doors (Goron City)" },
|
||||
{ ACTOR_EN_MA3, "Malon (Adult, Lon Lon Ranch)" },
|
||||
{ ACTOR_EN_COW, "Cow" },
|
||||
{ ACTOR_BG_ICE_TURARA, "Icicles" },
|
||||
{ ACTOR_BG_ICE_SHUTTER, "Vertical Ice Bars (Ice Cavern)" },
|
||||
{ ACTOR_EN_KAKASI2, "Pierre the Scarecrow Spawn" },
|
||||
{ ACTOR_EN_KAKASI3, "Bonooru the Scarecrow" },
|
||||
{ ACTOR_OCEFF_WIPE4, "Scarecrow's Song Ocarina Effect" },
|
||||
{ ACTOR_EN_EG, "Void-out Trigger (Tower Collapse)" },
|
||||
{ ACTOR_BG_MENKURI_NISEKABE, "False Stone Walls (Gerudo Training Grounds)" },
|
||||
{ ACTOR_EN_ZO, "Zora" },
|
||||
{ ACTOR_OBJ_MAKEKINSUTA, "Skulltula Sprouting from Bean Spot" },
|
||||
{ ACTOR_EN_GE3, "Gerudo Fortress Leader" },
|
||||
{ ACTOR_OBJ_TIMEBLOCK, "Time Block" },
|
||||
{ ACTOR_OBJ_HAMISHI, "Bronze Boulder" },
|
||||
{ ACTOR_EN_ZL4, "Zelda (Child)" },
|
||||
{ ACTOR_EN_MM2, "Running Man (Adult Era)" },
|
||||
{ ACTOR_BG_JYA_BLOCK, "Silver Block (Child Era)" },
|
||||
{ ACTOR_OBJ_WARP2BLOCK, "Navi Infospot (Green, Time Block)" }
|
||||
};
|
||||
|
||||
const std::string GetActorDescription(u16 id) {
|
||||
return actorDescriptions[id];
|
||||
}
|
||||
|
||||
template <typename T> void DrawGroupWithBorder(T&& drawFunc) {
|
||||
// First group encapsulates the inner portion and border
|
||||
ImGui::BeginGroup();
|
||||
|
||||
ImVec2 padding = ImGui::GetStyle().FramePadding;
|
||||
ImVec2 p0 = ImGui::GetCursorScreenPos();
|
||||
ImGui::SetCursorScreenPos(ImVec2(p0.x + padding.x, p0.y + padding.y));
|
||||
|
||||
// Second group encapsulates just the inner portion
|
||||
ImGui::BeginGroup();
|
||||
|
||||
drawFunc();
|
||||
|
||||
ImGui::Dummy(padding);
|
||||
ImGui::EndGroup();
|
||||
|
||||
ImVec2 p1 = ImGui::GetItemRectMax();
|
||||
p1.x += padding.x;
|
||||
ImVec4 borderCol = ImGui::GetStyle().Colors[ImGuiCol_Border];
|
||||
ImGui::GetWindowDrawList()->AddRect(
|
||||
p0, p1, IM_COL32(borderCol.x * 255, borderCol.y * 255, borderCol.z * 255, borderCol.w * 255));
|
||||
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
|
||||
void PopulateActorDropdown(int i, std::vector<Actor*>& data) {
|
||||
if (data.size() != 0) {
|
||||
data.clear();
|
||||
}
|
||||
if (gGlobalCtx != nullptr) {
|
||||
ActorListEntry currList = gGlobalCtx->actorCtx.actorLists[i];
|
||||
Actor* currAct = currList.head;
|
||||
if (currAct != nullptr) {
|
||||
while (currAct != nullptr) {
|
||||
data.push_back(currAct);
|
||||
currAct = currAct->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DrawActorViewer(bool& open) {
|
||||
if (!open) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Actor Viewer", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
static Actor display;
|
||||
static const Actor empty{};
|
||||
static Actor* fetch = NULL;
|
||||
static ActorInfo newActor = {0,0, {0, 0, 0}, {0, 0, 0}};
|
||||
static ActorOverlay* dispOverlay;
|
||||
static bool needs_reset = false;
|
||||
static ImU16 one = 1;
|
||||
static int actor;
|
||||
static int category = 0;
|
||||
static RetrievalMethod rm;
|
||||
static std::string filler = "Please select";
|
||||
static std::vector<Actor*> list;
|
||||
static u16 lastSceneId = 0;
|
||||
|
||||
if (gGlobalCtx != nullptr) {
|
||||
needs_reset = lastSceneId != gGlobalCtx->sceneNum;
|
||||
if (needs_reset) {
|
||||
display = empty;
|
||||
fetch = nullptr;
|
||||
dispOverlay = nullptr;
|
||||
newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
|
||||
actor = category = 0;
|
||||
filler = "Please Select";
|
||||
list.clear();
|
||||
needs_reset = false;
|
||||
}
|
||||
lastSceneId = gGlobalCtx->sceneNum;
|
||||
if (ImGui::BeginCombo("Actor Type", acMapping[category])) {
|
||||
for (int i = 0; i < acMapping.size(); i++) {
|
||||
if (ImGui::Selectable(acMapping[i])) {
|
||||
category = i;
|
||||
PopulateActorDropdown(category, list);
|
||||
break;
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if (ImGui::BeginCombo("Actor", filler.c_str())) {
|
||||
if (gGlobalCtx != nullptr && lastSceneId != gGlobalCtx->sceneNum) {
|
||||
PopulateActorDropdown(category, list);
|
||||
lastSceneId = gGlobalCtx->sceneNum;
|
||||
}
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
std::string label = std::to_string(i) + ": " + list[i]->overlayEntry->name;
|
||||
std::string description = GetActorDescription(list[i]->id);
|
||||
if (description != "")
|
||||
label += " (" + description + ")";
|
||||
|
||||
if (ImGui::Selectable(label.c_str())) {
|
||||
rm = LIST;
|
||||
display = *list[i];
|
||||
actor = i;
|
||||
filler = label;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Selected Actor")) {
|
||||
dispOverlay = display.overlayEntry;
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Name: %s", dispOverlay != nullptr ? dispOverlay->name : "???");
|
||||
ImGui::Text("Description: %s", dispOverlay != nullptr ? GetActorDescription(display.id).c_str() : "???");
|
||||
ImGui::Text("Category: %s", dispOverlay != nullptr ? acMapping[display.category] : "???");
|
||||
ImGui::Text("ID: %d", display.id);
|
||||
ImGui::Text("Parameters: %d", display.params);
|
||||
});
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Actor Position");
|
||||
ImGui::InputScalar("x pos", ImGuiDataType_Float, &display.world.pos.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("y pos", ImGuiDataType_Float, &display.world.pos.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("z pos", ImGuiDataType_Float, &display.world.pos.z);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Actor Rotation");
|
||||
ImGui::InputScalar("x rot", ImGuiDataType_S16, &display.world.rot.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("y rot", ImGuiDataType_S16, &display.world.rot.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("z rot", ImGuiDataType_S16, &display.world.rot.z);
|
||||
});
|
||||
|
||||
if (display.category == ACTORCAT_BOSS || display.category == ACTORCAT_ENEMY) {
|
||||
ImGui::InputScalar("Enemy Health", ImGuiDataType_U8, &display.colChkInfo.health);
|
||||
InsertHelpHoverText("Some actors might not use this!");
|
||||
}
|
||||
|
||||
if (ImGui::Button("Refresh")) {
|
||||
PopulateActorDropdown(category, list);
|
||||
switch (rm) {
|
||||
case INTERACT:
|
||||
case HELD:
|
||||
case TARGET:
|
||||
display = *fetch;
|
||||
break;
|
||||
case LIST:
|
||||
display = *list[actor];
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::Button("Go to Actor")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
Math_Vec3f_Copy(&player->actor.world.pos, &display.world.pos);
|
||||
Math_Vec3f_Copy(&player->actor.home.pos, &player->actor.world.pos);
|
||||
}
|
||||
|
||||
if (ImGui::Button("Fetch from Target")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
fetch = player->targetActor;
|
||||
if (fetch != NULL) {
|
||||
display = *fetch;
|
||||
category = fetch->category;
|
||||
PopulateActorDropdown(category, list);
|
||||
rm = TARGET;
|
||||
}
|
||||
}
|
||||
InsertHelpHoverText("Grabs actor with target arrow above it. You might need C-Up for enemies");
|
||||
if (ImGui::Button("Fetch from Held")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
fetch = player->heldActor;
|
||||
if (fetch != NULL) {
|
||||
display = *fetch;
|
||||
category = fetch->category;
|
||||
PopulateActorDropdown(category, list);
|
||||
rm = HELD;
|
||||
}
|
||||
}
|
||||
InsertHelpHoverText("Grabs actor that Link is holding");
|
||||
if (ImGui::Button("Fetch from Interaction")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
fetch = player->interactRangeActor;
|
||||
if (fetch != NULL) {
|
||||
display = *fetch;
|
||||
category = fetch->category;
|
||||
PopulateActorDropdown(category, list);
|
||||
rm = INTERACT;
|
||||
}
|
||||
}
|
||||
InsertHelpHoverText("Grabs actor from \"interaction range\"");
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("New...")) {
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
|
||||
|
||||
ImGui::InputScalar("ID", ImGuiDataType_S16, &newActor.id, &one);
|
||||
ImGui::InputScalar("params", ImGuiDataType_S16, &newActor.params, &one);
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("New Actor Position");
|
||||
ImGui::InputScalar("posX", ImGuiDataType_Float, &newActor.pos.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("posY", ImGuiDataType_Float, &newActor.pos.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("posZ", ImGuiDataType_Float, &newActor.pos.z);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("New Actor Rotation");
|
||||
ImGui::InputScalar("rotX", ImGuiDataType_S16, &newActor.rot.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("rotY", ImGuiDataType_S16, &newActor.rot.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("rotZ", ImGuiDataType_S16, &newActor.rot.z);
|
||||
});
|
||||
|
||||
if (ImGui::Button("Fetch from Link")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
Vec3f newPos = player->actor.world.pos;
|
||||
Vec3s newRot = player->actor.world.rot;
|
||||
newActor.pos = newPos;
|
||||
newActor.rot = newRot;
|
||||
}
|
||||
|
||||
if (ImGui::Button("Spawn")) {
|
||||
Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, newActor.id, newActor.pos.x, newActor.pos.y,
|
||||
newActor.pos.z, newActor.rot.x, newActor.rot.y, newActor.rot.z, newActor.params);
|
||||
}
|
||||
|
||||
if (ImGui::Button("Spawn as Child")) {
|
||||
Actor* parent = &display;
|
||||
if (parent != NULL) {
|
||||
Actor_SpawnAsChild(&gGlobalCtx->actorCtx, parent, gGlobalCtx, newActor.id, newActor.pos.x,
|
||||
newActor.pos.y, newActor.pos.z, newActor.rot.x, newActor.rot.y, newActor.rot.z,
|
||||
newActor.params);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
} else {
|
||||
ImGui::Text("Global Context needed for actor info!");
|
||||
if (needs_reset) {
|
||||
fetch = nullptr;
|
||||
dispOverlay = nullptr;
|
||||
newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
|
||||
actor = category = 0;
|
||||
filler = "Please Select";
|
||||
list.clear();
|
||||
needs_reset = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void InitActorViewer() {
|
||||
SohImGui::AddWindow("Developer Tools", "Actor Viewer", DrawActorViewer);
|
||||
}
|
3
soh/soh/Enhancements/debugger/actorViewer.h
Normal file
3
soh/soh/Enhancements/debugger/actorViewer.h
Normal file
@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
void InitActorViewer();
|
@ -1,12 +1,14 @@
|
||||
#include "debugger.h"
|
||||
#include "debugSaveEditor.h"
|
||||
#include "colViewer.h"
|
||||
#include "actorViewer.h"
|
||||
|
||||
extern "C" {
|
||||
|
||||
void Debug_Init(void) {
|
||||
InitSaveEditor();
|
||||
InitColViewer();
|
||||
InitActorViewer();
|
||||
}
|
||||
|
||||
void Debug_Draw(void) {
|
||||
|
Loading…
Reference in New Issue
Block a user