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add areas to rcos
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@ -14,7 +14,11 @@ typedef enum {
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RCTYPE_SMALL_KEY, // Small Keys
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RCTYPE_GF_KEY, // Gerudo Fortress Keys
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RCTYPE_BOSS_KEY, // Boss Keys
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RCTYPE_GANON_BOSS_KEY
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RCTYPE_GANON_BOSS_KEY, // Ganon's boss key
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RCTYPE_SHOP, // shops/scrubs
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RCTYPE_CHEST_GAME, //todo replace this once we implement it, just using it to exclude for now
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RCTYPE_LINKS_POCKET, //todo this feels hacky
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RCTYPE_GOSSIP_STONE,
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} RandomizerCheckType;
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typedef enum {
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@ -25,6 +29,37 @@ typedef enum {
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typedef enum {
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RCAREA_KOKIRI_FOREST,
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RCAREA_LOST_WOODS,
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RCAREA_SACRED_FOREST_MEADOW,
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RCAREA_HYRULE_FIELD,
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RCAREA_LAKE_HYLIA,
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RCAREA_GERUDO_VALLEY,
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RCAREA_GERUDO_FORTRESS,
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RCAREA_WASTELAND,
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RCAREA_DESERT_COLOSSUS,
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RCAREA_MARKET,
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RCAREA_HYRULE_CASTLE,
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RCAREA_KAKARIKO_VILLAGE,
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RCAREA_GRAVEYARD,
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RCAREA_DEATH_MOUNTAIN_TRAIL,
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RCAREA_GORON_CITY,
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RCAREA_DEATH_MOUNTAIN_CRATER,
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RCAREA_ZORAS_RIVER,
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RCAREA_ZORAS_DOMAIN,
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RCAREA_ZORAS_FOUNTAIN,
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RCAREA_LON_LON_RANCH,
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RCAREA_DEKU_TREE,
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RCAREA_DODONGOS_CAVERN,
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RCAREA_JABU_JABUS_BELLY,
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RCAREA_FOREST_TEMPLE,
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RCAREA_FIRE_TEMPLE,
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RCAREA_WATER_TEMPLE,
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RCAREA_SPIRIT_TEMPLE,
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RCAREA_SHADOW_TEMPLE,
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RCAREA_BOTTOM_OF_THE_WELL,
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RCAREA_ICE_CAVERN,
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RCAREA_GERUDO_TRAINING_GROUND,
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RCAREA_GANONS_CASTLE
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} RandomizerCheckArea;
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typedef struct {
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