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ACTOR_EN_FLOORMAS splitting fix (#311)
* Fix infinite split * Update z_en_floormas.c
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@ -427,7 +427,8 @@ void EnFloormas_SetupFreeze(EnFloormas* this) {
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}
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}
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void EnFloormas_Die(EnFloormas* this, GlobalContext* globalCtx) {
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void EnFloormas_Die(EnFloormas* this, GlobalContext* globalCtx) {
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if (this->actor.scale.x > 0.004f) {
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//Originally was doing > 0.004f, better fix thanks Gary :D
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if (this->actor.scale.x > (f32)0.004f) {
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// split
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// split
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this->actor.shape.rot.y = this->actor.yawTowardsPlayer + 0x8000;
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this->actor.shape.rot.y = this->actor.yawTowardsPlayer + 0x8000;
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EnFloormas_SetupSplit((EnFloormas*)this->actor.child);
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EnFloormas_SetupSplit((EnFloormas*)this->actor.child);
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