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Update SoH's input editor window for the gui rework, and set it as what's opened by the Controller Configuration button. (#4352)
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@ -2145,7 +2145,6 @@ void SohInputEditorWindow::DrawSetDefaultsButton(uint8_t portIndex) {
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}
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}
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void SohInputEditorWindow::DrawElement() {
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void SohInputEditorWindow::DrawElement() {
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ImGui::Begin("Controller Configuration###sohControllerConfigWindowV1", &mIsVisible);
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ImGui::BeginTabBar("##ControllerConfigPortTabs");
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ImGui::BeginTabBar("##ControllerConfigPortTabs");
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DrawLinkTab();
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DrawLinkTab();
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DrawIvanTab();
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DrawIvanTab();
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@ -2154,5 +2153,4 @@ void SohInputEditorWindow::DrawElement() {
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DrawDebugPortTab(3);
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DrawDebugPortTab(3);
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}
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}
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ImGui::EndTabBar();
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ImGui::EndTabBar();
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ImGui::End();
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}
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}
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@ -336,7 +336,7 @@ OTRGlobals::OTRGlobals() {
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context->InitCrashHandler();
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context->InitCrashHandler();
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context->InitConsole();
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context->InitConsole();
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auto sohInputEditorWindow = std::make_shared<SohInputEditorWindow>(CVAR_CONTROLLER_CONFIGURATION_WINDOW_OPEN, "Input Editor");
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auto sohInputEditorWindow = std::make_shared<SohInputEditorWindow>(CVAR_CONTROLLER_CONFIGURATION_WINDOW_OPEN, "Controller Configuration");
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context->InitWindow({ sohInputEditorWindow });
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context->InitWindow({ sohInputEditorWindow });
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auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
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auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
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@ -161,7 +161,7 @@ namespace SohGui {
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SPDLOG_ERROR("Could not find console window");
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SPDLOG_ERROR("Could not find console window");
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}
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}
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mInputEditorWindow = gui->GetGuiWindow("Input Editor");
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mInputEditorWindow = gui->GetGuiWindow("Controller Configuration");
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if (mInputEditorWindow == nullptr) {
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if (mInputEditorWindow == nullptr) {
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SPDLOG_ERROR("Could not find input editor window");
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SPDLOG_ERROR("Could not find input editor window");
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}
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}
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