Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes 2022-07-06 01:29:34 +02:00 committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
467 changed files with 3081 additions and 3459 deletions

View File

@ -86,31 +86,72 @@
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
#ifndef NDEBUG
#define LOG(exp, value, format, file, line) \
#define LOG(exp, value, format) \
do { \
LogUtils_LogThreadId(file, line); \
LogUtils_LogThreadId(__FILE__, __FILE__); \
osSyncPrintf(exp " = " format "\n", value); \
} while (0)
#else
#define LOG(exp, value, format, file, line) ((void)0)
#define LOG(exp, value, format) ((void)0)
#endif
#ifndef NDEBUG
#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line)
#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line)
#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line)
#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line)
#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line)
#define LOG_STRING(string) LOG(#string, string, "%s")
#define LOG_ADDRESS(exp, value) LOG(exp, value, "%p")
#define LOG_TIME(exp, value) LOG(exp, value, "%lld")
#define LOG_NUM(exp, value) LOG(exp, value, "%d")
#define LOG_HEX(exp, value) LOG(exp, value, "%x")
#define LOG_FLOAT(exp, value) LOG(exp, value, "%f")
#else
#define LOG_STRING(string, file, line) ((void)0)
#define LOG_ADDRESS(exp, value, file, line) ((void)0)
#define LOG_TIME(exp, value, file, line) ((void)0)
#define LOG_NUM(exp, value, file, line) ((void)0)
#define LOG_HEX(exp, value, file, line) ((void)0)
#define LOG_FLOAT(exp, value, file, line) ((void)0)
#define LOG_STRING(string) ((void)0)
#define LOG_ADDRESS(exp, value) ((void)0)
#define LOG_TIME(exp, value) ((void)0)
#define LOG_NUM(exp, value) ((void)0)
#define LOG_HEX(exp, value) ((void)0)
#define LOG_FLOAT(exp, value) ((void)0)
#endif
// LogUtils as macro
#ifndef NDEBUG
#define LOG_POINTER(val, max, ptr, name) LogUtils_LogPointer(val, max, ptr, name, __FILE__, __LINE__)
#define LOG_CHECK_BOUNDARY(name, value, unk) LogUtils_CheckBoundary(name, value, unk, __FILE__, __LINE__)
#define LOG_CHECK_NULL_POINTER(exp, ptr) LogUtils_CheckNullPointer(exp, ptr,__FILE__, __LINE__)
#define LOG_CHECK_VALID_POINTER(exp, ptr) LogUtils_CheckValidPointer(exp, ptr,__FILE__, __LINE__)
#define LOG_THREAD_ID() LogUtils_LogThreadId(__FILE__, __LINE__)
#define LOG_HUNGUP_THREAD() LogUtils_HungupThread(__FILE__, __LINE__)
#else
#define LOG_POINTER(val, max, ptr, name) ((void)0)
#define LOG_CHECKBOUNDARY(name, value, unk) ((void)0)
#define LOG_CHECK_NULL_POINTER(exp, ptr) ((void)0)
#define LOG_CHECK_VALID_POINTER(exp, ptr) ((void)0)
#define LOG_THREAD_ID() ((void)0)
#define LOG_HUNGUP_THREAD() ((void)0)
#endif
#define MATRIX_TOMTX(dest) Matrix_ToMtx(dest, __FILE__, __LINE__)
#define MATRIX_NEWMTX(gfxCtx) Matrix_NewMtx(gfxCtx, __FILE__, __LINE__)
#define MATRIX_CHECKFLOATS(mf) Matrix_CheckFloats(mf, __FILE__, __LINE__)
#define ZELDA_ARENA_MALLOC_DEBUG(size) ZeldaArena_MallocDebug(size, __FILE__, __LINE__)
#define ZELDA_ARENA_MALLOC_RDEBUG(size) ZeldaArena_MallocRDebug(size, __FILE__, __LINE__)
#define ZELDA_ARENA_REALLOC_DEBUG(ptr, newSize) ZeldaArena_ReallocDebug(ptr, newSize, __FILE__, __LINE__)
#define ZELDA_ARENA_FREE_DEBUG(ptr) ZeldaArena_FreeDebug(ptr, __FILE__, __LINE__)
#define SYSTEM_ARENA_MALLOC_DEBUG(size) SystemArena_MallocDebug(size, __FILE__, __LINE__)
#define SYSTEM_ARENA_MALLOC_RDEBUG(size) SystemArena_MallocRDebug(size, __FILE__, __LINE__)
#define SYSTEM_ARENA_REALLOC_DEBUG(ptr, newSize) SystemArena_ReallocDebug(ptr, newSize, __FILE__, __LINE__)
#define SYSTEM_ARENA_FREE_DEBUG(ptr) SystemArena_FreeDebug(ptr, __FILE__, __LINE__)
#define DEBUG_ARENA_MALLOC_DEBUG(size) DebugArena_MallocDebug(size, __FILE__, __LINE__)
#define DEBUG_ARENA_MALLOC_RDEBUG(size) DebugArena_MallocRDebug(size, __FILE__, __LINE__)
#define DEBUG_ARENA_REALLOC_DEBUG(ptr, newSize) DebugArena_ReallocDebug(ptr, newSize, __FILE__, __LINE__)
#define DEBUG_ARENA_FREE_DEBUG(ptr) DebugArena_FreeDebug(ptr, __FILE__, __LINE__)
#define GAMESTATE_ALLOC_MC(gameState, size) GameState_Alloc(gameState, size, __FILE__, __LINE__)
#define GAMESTATE_MALLOC_DEBUG(gameState, size) GameAlloc_MallocDebug(gameState, size, __FILE__, __LINE__)
#define BGCHECK_POS_ERROR_CHECK(vec3f) BgCheck_PosErrorCheck(vec3f, __FILE__, __LINE__)
#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
do { \
(curState)->init = newInit; \
@ -140,34 +181,34 @@ extern GraphicsContext* __gfxCtx;
// __gfxCtx shouldn't be used directly.
// Use the DISP macros defined above when writing to display buffers.
#ifndef NDEBUG
#define OPEN_DISPS(gfxCtx, file, line) \
#define OPEN_DISPS(gfxCtx) \
{ \
void FrameInterpolation_RecordOpenChild(const void* a, int b); \
FrameInterpolation_RecordOpenChild(file, line); \
FrameInterpolation_RecordOpenChild(__FILE__, __LINE__); \
GraphicsContext* __gfxCtx; \
Gfx* dispRefs[4]; \
__gfxCtx = gfxCtx; \
(void)__gfxCtx; \
Graph_OpenDisps(dispRefs, gfxCtx, file, line)
Graph_OpenDisps(dispRefs, gfxCtx, __FILE__, __LINE__)
#else
#define OPEN_DISPS(gfxCtx, file, line) \
#define OPEN_DISPS(gfxCtx) \
{ \
void FrameInterpolation_RecordOpenChild(const void* a, int b); \
FrameInterpolation_RecordOpenChild(file, line); \
FrameInterpolation_RecordOpenChild(__FILE__, __LINE__); \
GraphicsContext* __gfxCtx; \
__gfxCtx = gfxCtx; \
(void)__gfxCtx;
#endif
#ifndef NDEBUG
#define CLOSE_DISPS(gfxCtx, file, line) \
#define CLOSE_DISPS(gfxCtx) \
{void FrameInterpolation_RecordCloseChild(void); \
FrameInterpolation_RecordCloseChild();} \
Graph_CloseDisps(dispRefs, gfxCtx, file, line); \
Graph_CloseDisps(dispRefs, gfxCtx, __FILE__, __LINE__); \
} \
(void)0
#else
#define CLOSE_DISPS(gfxCtx, file, line) \
#define CLOSE_DISPS(gfxCtx) \
{void FrameInterpolation_RecordCloseChild(void); \
FrameInterpolation_RecordCloseChild();} \
(void)0; \
@ -190,13 +231,7 @@ extern GraphicsContext* __gfxCtx;
#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
#ifdef NDEBUG
#define ASSERT(cond, msg, file, line) ((void)0)
#elif defined(REAL_ASSERT_MACRO)
#define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : __assert(#cond, __FILE__, __LINE__))
#else
#define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : __assert(msg, file, line))
#endif
#define ASSERT(expression) (void)((!!(expression)) || (__assert(#expression, __FILE__, (unsigned)(__LINE__)), 0))
#define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
do { \

View File

@ -698,7 +698,7 @@ void DrawColViewer() {
return;
}
OPEN_DISPS(gGlobalCtx->state.gfxCtx, "", 0);
OPEN_DISPS(gGlobalCtx->state.gfxCtx);
opaDl.push_back(gsSPEndDisplayList());
gSPDisplayList(POLY_OPA_DISP++, opaDl.data());
@ -706,5 +706,5 @@ void DrawColViewer() {
xluDl.push_back(gsSPEndDisplayList());
gSPDisplayList(POLY_XLU_DISP++, xluDl.data());
CLOSE_DISPS(gGlobalCtx->state.gfxCtx, "", 0);
CLOSE_DISPS(gGlobalCtx->state.gfxCtx);
}

View File

@ -43,7 +43,7 @@ extern "C" void OTRGameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s
scene->unk_13 = 0;
//ASSERT(globalCtx->sceneSegment != NULL, "this->sceneSegment != NULL", "../z_play.c", 4960);
//ASSERT(globalCtx->sceneSegment != NULL);
//gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment);
OTRGameplay_InitScene(globalCtx, spawn);

View File

@ -908,7 +908,7 @@ extern "C" s32 OTRfunc_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx,
roomCtx->curRoom.segment = NULL;
roomCtx->status = 1;
ASSERT(roomNum < globalCtx->numRooms, "read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009);
ASSERT(roomNum < globalCtx->numRooms);
if (roomNum >= globalCtx->numRooms)
return 0; // UH OH
@ -918,7 +918,7 @@ extern "C" s32 OTRfunc_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx,
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0,
//&roomCtx->loadQueue, NULL, "../z_room.c", 1036);
//&roomCtx->loadQueue, NULL, __FILE__, __LINE__);
auto roomData = OTRGlobals::Instance->context->GetResourceManager()->LoadResource(globalCtx->roomList[roomNum].fileName);
roomCtx->status = 1;

View File

@ -21,7 +21,7 @@ void Locale_Init(void) {
default:
osSyncPrintf(VT_COL(RED, WHITE));
osSyncPrintf("z_locale_init: 日本用かアメリカ用か判別できません\n");
LogUtils_HungupThread("../z_locale.c", 118);
LOG_HUNGUP_THREAD();
osSyncPrintf(VT_RST);
break;
}

View File

@ -60,7 +60,6 @@ s32 DmaMgr_DmaRomToRam(uintptr_t rom, uintptr_t ram, size_t size) {
osCreateMesgQueue(&queue, &msg, 1);
while (size > buffSize) {
if (1) {} // Necessary to match
ioMsg.hdr.pri = OS_MESG_PRI_NORMAL;
ioMsg.hdr.retQueue = &queue;
@ -92,7 +91,6 @@ s32 DmaMgr_DmaRomToRam(uintptr_t rom, uintptr_t ram, size_t size) {
ram += buffSize;
}
if (1) {} // Also necessary to match
ioMsg.hdr.pri = OS_MESG_PRI_NORMAL;
ioMsg.hdr.retQueue = &queue;
@ -125,9 +123,9 @@ end:
s32 DmaMgr_DmaHandler(OSPiHandle* pihandle, OSIoMesg* mb, s32 direction) {
s32 ret;
ASSERT(pihandle == gCartHandle, "pihandle == carthandle", "../z_std_dma.c", 530);
ASSERT(direction == OS_READ, "direction == OS_READ", "../z_std_dma.c", 531);
ASSERT(mb != NULL, "mb != NULL", "../z_std_dma.c", 532);
ASSERT(pihandle == gCartHandle);
ASSERT(direction == OS_READ);
ASSERT(mb != NULL);
if (D_80009460 == 10) {
osSyncPrintf("%10lld サウンドDMA %08x %08x %08x (%d)\n", OS_CYCLES_TO_USEC(osGetTime()), mb->dramAddr,
@ -249,7 +247,6 @@ void DmaMgr_ProcessMsg(DmaRequest* req) {
while (iter->vromEnd) {
if (vrom >= iter->vromStart && vrom < iter->vromEnd) {
if (1) {} // Necessary to match
if (iter->romEnd == 0) {
if (iter->vromEnd < vrom + size) {
@ -354,8 +351,7 @@ s32 DmaMgr_SendRequestImpl(DmaRequest* req, uintptr_t ram, uintptr_t vrom, size_
osSyncPrintf("%c", 7);
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("dmaEntryMsgQが一杯です。キューサイズの再検討をおすすめします。");
LOG_NUM("(sizeof(dmaEntryMsgBufs) / sizeof(dmaEntryMsgBufs[0]))", ARRAY_COUNT(sDmaMgrMsgs),
"../z_std_dma.c", 952);
LOG_NUM("(sizeof(dmaEntryMsgBufs) / sizeof(dmaEntryMsgBufs[0]))", ARRAY_COUNT(sDmaMgrMsgs));
osSyncPrintf(VT_RST);
}
}
@ -417,7 +413,7 @@ void DmaMgr_Init(void) {
{
osSyncPrintf("_bootSegmentRomStart(%08x) != dma_rom_ad[0].rom_b(%08x)\n", _bootSegmentRomStart,
gDmaDataTable[0].vromEnd);
Fault_AddHungupAndCrash("../z_std_dma.c", 1055);
Fault_AddHungupAndCrash(__FILE__, __LINE__);
}
#endif

View File

@ -41,10 +41,10 @@ void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
s32 x2;
s32 dx;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216);
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("glistpp", gfxp);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 218);
LOG_CHECK_NULL_POINTER("glistp", gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
@ -89,10 +89,10 @@ void func_800C1258(PreRender* this, Gfx** gfxp) {
s32 y2;
s32 dy;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279);
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("glistpp", gfxp);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 281);
LOG_CHECK_NULL_POINTER("glistp", gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
@ -139,10 +139,10 @@ void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32
s32 x2;
s32 dx;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344);
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("glistpp", gfxp);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 346);
LOG_CHECK_NULL_POINTER("glistp", gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
@ -195,10 +195,10 @@ void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
s32 x2;
s32 dx;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423);
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("glistpp", gfxp);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 425);
LOG_CHECK_NULL_POINTER("glistp", gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
@ -239,8 +239,8 @@ void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
}
void func_800C1E9C(PreRender* this, Gfx** gfxp) {
LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481);
LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482);
LOG_CHECK_NULL_POINTER("this->zbuf_save", this->zbufSave);
LOG_CHECK_NULL_POINTER("this->zbuf", this->zbuf);
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
func_800C0F28(this, gfxp, this->zbuf, this->zbufSave);
@ -248,8 +248,8 @@ void func_800C1E9C(PreRender* this, Gfx** gfxp) {
}
void func_800C1F20(PreRender* this, Gfx** gfxp) {
LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495);
LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496);
LOG_CHECK_NULL_POINTER("this->fbuf_save", this->fbufSave);
LOG_CHECK_NULL_POINTER("this->fbuf", this->fbuf);
if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
@ -275,7 +275,7 @@ void func_800C1FA4(PreRender* this, Gfx** gfxp) {
void func_800C20B4(PreRender* this, Gfx** gfxp) {
func_800C1FA4(this, gfxp);
LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532);
LOG_CHECK_NULL_POINTER("this->cvg_save", this->cvgSave);
if (this->cvgSave != NULL) {
func_800C1B24(this, gfxp, this->fbuf, this->cvgSave);
}
@ -293,10 +293,10 @@ void func_800C213C(PreRender* this, Gfx** gfxp) {
s32 rtile = 1;
if (this->cvgSave != NULL) {
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 563);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 564);
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("glistpp", gfxp);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 566);
LOG_CHECK_NULL_POINTER("glistp", gfx);
gDPPipeSync(gfx++);
gDPSetEnvColor(gfx++, 255, 255, 255, 32);
@ -435,7 +435,6 @@ void func_800C2500(PreRender* this, s32 x, s32 y) {
}
}
}
if (1) {}
if (pxR2 > buffR[i]) {
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) {

View File

@ -922,7 +922,6 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
#define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem))
reloc2 = ptrs[0];
if (1) {}
if ((reloc2 != 0 || !gUseLegacySD) && (numDrums != 0))
{
ptrs[0] = BASE_OFFSET(reloc2);
@ -963,7 +962,6 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
}
reloc2 = ptrs[1];
if (1) {}
if ((reloc2 != 0 || !gUseLegacySD) && (numSfx != 0)) {
ptrs[1] = BASE_OFFSET(reloc2);
for (i = 0; i < numSfx; i++) {
@ -1805,7 +1803,6 @@ void AudioLoad_FinishAsyncLoad(AudioAsyncLoad* asyncLoad) {
u32 sampleBankId2;
RelocInfo relocInfo;
if (1) {}
switch (ASYNC_TBLTYPE(retMsg)) {
case SEQUENCE_TABLE:
AudioLoad_SetSeqLoadStatus(ASYNC_ID(retMsg), ASYNC_STATUS(retMsg));
@ -1829,7 +1826,6 @@ void AudioLoad_FinishAsyncLoad(AudioAsyncLoad* asyncLoad) {
}
doneMsg.data32 = asyncLoad->retMsg;
if (1) {}
asyncLoad->status = LOAD_STATUS_WAITING;
osSendMesg(asyncLoad->retQueue, doneMsg, OS_MESG_NOBLOCK);
}
@ -2139,7 +2135,6 @@ s32 AudioLoad_GetSamplesForFont(s32 fontId, SoundFontSample** sampleSet) {
for (i = 0; i < numDrums; i++) {
Drum* drum = Audio_GetDrum(fontId, i);
if (1) {}
if (drum != NULL) {
numSamples = AudioLoad_AddToSampleSet(drum->sound.sample, numSamples, sampleSet);
}

View File

@ -205,7 +205,6 @@ void Audio_ProcessNotes(void) {
out:
if (playbackState->priority != 0) {
if (1) {}
noteSubEu = &note->noteSubEu;
if (playbackState->unk_04 >= 1 || noteSubEu->bitField0.finished) {
if (playbackState->adsr.action.s.state == ADSR_STATE_DISABLED || noteSubEu->bitField0.finished) {

View File

@ -786,9 +786,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
gAudioContext.curLoadedBook = audioFontSample->book->book;
break;
}
if (1) {}
if (1) {}
if (1) {}
nEntries = 16 * audioFontSample->book->order * audioFontSample->book->npredictors;
aLoadADPCM(cmd++, nEntries, gAudioContext.curLoadedBook);
}
@ -901,7 +898,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
nSamplesInThisIteration = nSamplesToDecode + nSamplesInFirstFrame - nTrailingSamplesToIgnore;
if (nSamplesProcessed == 0) {
if (1) {}
skipBytes = nFirstFrameSamplesToIgnore * 2;
} else {
phi_s4 = ALIGN16(s5 + 16);

View File

@ -60,7 +60,6 @@ void func_800AA0B4(void) {
gPadMgr.retraceCallback = func_800A9F30;
gPadMgr.retraceCallbackValue = 0;
if (1) {}
}
void func_800AA0F0(void) {

View File

@ -187,9 +187,6 @@ AudioTask* func_800E5000(void) {
if (gAudioContext.resetStatus == 0) {
// msg = 0000RREE R = read pos, E = End Pos
while (osRecvMesg(gAudioContext.cmdProcQueueP, &sp4C, OS_MESG_NOBLOCK) != -1) {
if (1) {}
if (1) {}
if (1) {}
Audio_ProcessCmds(sp4C.data32);
j++;
}
@ -218,7 +215,6 @@ AudioTask* func_800E5000(void) {
task->dram_stack_size = 0;
task->output_buff = NULL;
task->output_buff_size = NULL;
if (1) {}
task->data_ptr = (u64*)gAudioContext.abiCmdBufs[index];
task->data_size = abiCmdCnt * sizeof(Acmd);
task->yield_data_ptr = NULL;

View File

@ -1558,7 +1558,6 @@ void func_800ED458(s32 arg0) {
if ((D_8016BA10 == 0) ||
((D_8016BA10 & sOcarinaAllowedBtnMask) != (sCurOcarinaBtnPress & sOcarinaAllowedBtnMask))) {
D_8016BA10 = 0;
if (1) {}
sCurOcarinaBtnVal = 0xFF;
sCurOcarinaBtnIdx = 0xFF;
phi_v1_2 = (sCurOcarinaBtnPress & sOcarinaAllowedBtnMask) & (sPrevOcarinaBtnPress & sOcarinaAllowedBtnMask);
@ -1802,7 +1801,6 @@ void func_800EDD68(u8 arg0) {
lastNote = song[i].noteIdx;
}
if (1) {}
if (sRecordSongPos != (i + 1)) {
sRecordSongPos = i + 2;
@ -2030,7 +2028,6 @@ s32 Audio_OcaMemoryGameGenNote(void) {
sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].unk_02 = 0;
sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos + 1].noteIdx = 0xFF;
sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos + 1].unk_02 = 0;
if (1) {}
return 0;
}
@ -3014,14 +3011,12 @@ void AudioDebug_ProcessInput_SndCont(void) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
if (sAudioSndContSel == 0) {
if (1) {}
func_800F595C(sAudioSndContWork[sAudioSndContSel]);
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CRIGHT)) {
if (sAudioSndContSel == 0) {
if (1) {}
func_800F5ACC(sAudioSndContWork[sAudioSndContSel]);
}
}

View File

@ -164,7 +164,6 @@ void func_800FCA18(void* blk, u32 nBlk, u32 blkSize, arg3_800FCA18 arg3, s32 arg
while (pos > end) {
pos -= masked_arg2;
arg3((void*)pos, 2);
if (1) {}
}
if (!masked_arg2) {}

View File

@ -1517,18 +1517,18 @@ char DbCamera_InitCut(s32 idx, DbCameraSub* sub) {
D_80161250[0x3F + sDbCameraCuts[idx].letter] = 'O';
i = sub->nPoints * sizeof(CutsceneCameraPoint);
sDbCameraCuts[idx].lookAt = DebugArena_MallocDebug(i, "../db_camera.c", 2748);
sDbCameraCuts[idx].lookAt = DEBUG_ARENA_MALLOC_DEBUG(i);
if (sDbCameraCuts[idx].lookAt == NULL) {
// "Debug camera memory allocation failure"
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2751);
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__);
return '?';
}
sDbCameraCuts[idx].position = DebugArena_MallocDebug(i, "../db_camera.c", 2754);
sDbCameraCuts[idx].position = DEBUG_ARENA_MALLOC_DEBUG(i);
if (sDbCameraCuts[idx].position == NULL) {
// "Debug camera memory allocation failure"
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2757);
DebugArena_FreeDebug(sDbCameraCuts[idx].lookAt, "../db_camera.c", 2758);
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__);
DEBUG_ARENA_FREE_DEBUG(sDbCameraCuts[idx].lookAt);
sDbCameraCuts[idx].lookAt = NULL;
return '?';
}
@ -1551,8 +1551,8 @@ void DbCamera_ResetCut(s32 idx, s32 shouldFree) {
}
if (shouldFree) {
DebugArena_FreeDebug(sDbCameraCuts[idx].lookAt, "../db_camera.c", 2784);
DebugArena_FreeDebug(sDbCameraCuts[idx].position, "../db_camera.c", 2785);
DEBUG_ARENA_FREE_DEBUG(sDbCameraCuts[idx].lookAt);
DEBUG_ARENA_FREE_DEBUG(sDbCameraCuts[idx].position);
}
sDbCameraCuts[idx].letter = '?';
@ -1602,10 +1602,10 @@ s32 DbCamera_LoadCallback(char* c) {
if (sDbCameraCuts[i].letter != '?') {
size = sDbCameraCuts[i].nPoints * sizeof(CutsceneCameraPoint);
sDbCameraCuts[i].lookAt = DebugArena_MallocDebug(ALIGN32(size), "../db_camera.c", 2844);
sDbCameraCuts[i].lookAt = DEBUG_ARENA_MALLOC_DEBUG(ALIGN32(size));
if (sDbCameraCuts[i].lookAt == NULL) {
// "Debug camera memory allocation failure"
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2847);
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__);
return false;
}
if (!Mempak_Read(2, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size))) {
@ -1613,10 +1613,10 @@ s32 DbCamera_LoadCallback(char* c) {
}
off += ALIGN32(size);
sDbCameraCuts[i].position = DebugArena_MallocDebug(ALIGN32(size), "../db_camera.c", 2855);
sDbCameraCuts[i].position = DEBUG_ARENA_MALLOC_DEBUG(ALIGN32(size));
if (sDbCameraCuts[i].position == NULL) {
// "Debug camera memory allocation failure"
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2858);
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__);
return false;
}
if (!Mempak_Read(2, *c, sDbCameraCuts[i].position, off, ALIGN32(size))) {
@ -2156,7 +2156,6 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sLastFileIdx = sCurFileIdx;
D_801612EA = sDbCameraCuts[idx1].letter;
}
if (1) {}
} else if (!CHECK_BTN_ALL(sGlobalCtx->state.input[2].cur.button, BTN_L)) {
if (sLastFileIdx != -1) {
switch (sp74[sCurFileIdx]) {

View File

@ -577,9 +577,6 @@ void Fault_WaitForButtonCombo()
u32 kDown;
u32 kCur;
if (1) {}
if (1) {}
osSyncPrintf(
VT_FGCOL(WHITE) "KeyWaitB ( " VT_FGCOL(WHITE) "" VT_FGCOL(YELLOW) "" VT_FGCOL(YELLOW) "" VT_FGCOL(WHITE) "" VT_FGCOL(WHITE) "" VT_FGCOL(
YELLOW) "" VT_FGCOL(YELLOW) "" VT_FGCOL(WHITE) "" VT_FGCOL(GREEN) "" VT_FGCOL(BLUE) "" VT_FGCOL(RED) "START" VT_FGCOL(WHITE) ")" VT_RST

View File

@ -40,7 +40,7 @@ void FlagSet_Update(GlobalContext* globalCtx) {
Gfx* gfx;
Gfx* polyOpa;
OPEN_DISPS(gfxCtx, "../flg_set.c", 131);
OPEN_DISPS(gfxCtx);
{
GfxPrint printer;
@ -148,5 +148,5 @@ void FlagSet_Update(GlobalContext* globalCtx) {
globalCtx->pauseCtx.debugState = 0;
}
CLOSE_DISPS(gfxCtx, "../flg_set.c", 241);
CLOSE_DISPS(gfxCtx);
}

View File

@ -143,7 +143,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
Gfx* newDList;
Gfx* polyOpaP;
OPEN_DISPS(gfxCtx, "../game.c", 746);
OPEN_DISPS(gfxCtx);
newDList = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, newDList);
@ -182,9 +182,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
Graph_BranchDlist(polyOpaP, newDList);
POLY_OPA_DISP = newDList;
if (1) {}
CLOSE_DISPS(gfxCtx, "../game.c", 800);
CLOSE_DISPS(gfxCtx);
func_80063D7C(gfxCtx);
@ -195,7 +193,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
}
void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../game.c", 814);
OPEN_DISPS(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0, 0);
gSPSegment(POLY_OPA_DISP++, 0xF, gfxCtx->curFrameBuffer);
@ -207,14 +205,14 @@ void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) {
gSPSegment(OVERLAY_DISP++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(OVERLAY_DISP++, 0xE, gZBuffer);
CLOSE_DISPS(gfxCtx, "../game.c", 838);
CLOSE_DISPS(gfxCtx);
}
void func_800C49F4(GraphicsContext* gfxCtx) {
Gfx* newDlist;
Gfx* polyOpaP;
OPEN_DISPS(gfxCtx, "../game.c", 846);
OPEN_DISPS(gfxCtx);
newDlist = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, newDlist);
@ -223,9 +221,7 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
Graph_BranchDlist(polyOpaP, newDlist);
POLY_OPA_DISP = newDlist;
if (1) {}
CLOSE_DISPS(gfxCtx, "../game.c", 865);
CLOSE_DISPS(gfxCtx);
}
void PadMgr_RequestPadData(PadMgr*, Input*, s32);
@ -435,14 +431,14 @@ void GameState_InitArena(GameState* gameState, size_t size) {
void* arena;
osSyncPrintf("ハイラル確保 サイズ=%u バイト\n"); // "Hyrule reserved size = %u bytes"
arena = GameAlloc_MallocDebug(&gameState->alloc, size, "../game.c", 992);
arena = GAMESTATE_MALLOC_DEBUG(&gameState->alloc, size);
if (arena != NULL) {
THA_Ct(&gameState->tha, arena, size);
osSyncPrintf("ハイラル確保成功\n"); // "Successful Hyral"
} else {
THA_Ct(&gameState->tha, NULL, 0);
osSyncPrintf("ハイラル確保失敗\n"); // "Failure to secure Hyrule"
Fault_AddHungupAndCrash("../game.c", 999);
Fault_AddHungupAndCrash(__FILE__, __LINE__);
}
}
@ -470,7 +466,7 @@ void GameState_Realloc(GameState* gameState, size_t size) {
}
osSyncPrintf("ハイラル再確保 サイズ=%u バイト\n", size); // "Hyral reallocate size = %u bytes"
gameArena = GameAlloc_MallocDebug(alloc, size, "../game.c", 1033);
gameArena = GAMESTATE_MALLOC_DEBUG(alloc, size);
if (gameArena != NULL) {
THA_Ct(&gameState->tha, gameArena, size);
osSyncPrintf("ハイラル再確保成功\n"); // "Successful reacquisition of Hyrule"
@ -478,7 +474,7 @@ void GameState_Realloc(GameState* gameState, size_t size) {
THA_Ct(&gameState->tha, NULL, 0);
osSyncPrintf("ハイラル再確保失敗\n"); // "Failure to secure Hyral"
SystemArena_Display();
Fault_AddHungupAndCrash("../game.c", 1044);
Fault_AddHungupAndCrash(__FILE__, __LINE__);
}
}
@ -516,7 +512,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
osSyncPrintf("init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
startTime = endTime;
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1088);
LOG_CHECK_NULL_POINTER("this->cleanup", gameState->destroy);
func_800ACE70(&D_801664F0);
func_800AD920(&D_80166500);
VisMono_Init(&sMonoColors);
@ -541,7 +537,7 @@ void GameState_Destroy(GameState* gameState) {
func_800C3C20();
func_800F3054();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);
LOG_CHECK_NULL_POINTER("this->cleanup", gameState->destroy);
if (gameState->destroy != NULL) {
gameState->destroy(gameState);
}

View File

@ -13,7 +13,7 @@ void GameAlloc_Log(GameAlloc* this) {
}
void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32 line) {
GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), file, line);
GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), __FILE__, __LINE__);
if (ptr != NULL) {
ptr->size = size;
@ -29,7 +29,7 @@ void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32
}
void* GameAlloc_Malloc(GameAlloc* this, size_t size) {
GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), "../gamealloc.c", 93);
GameAllocEntry* ptr = SYSTEM_ARENA_MALLOC_DEBUG(size + sizeof(GameAllocEntry));
if (ptr != NULL) {
ptr->size = size;
@ -49,12 +49,12 @@ void GameAlloc_Free(GameAlloc* this, void* data) {
if (data != NULL) {
ptr = &((GameAllocEntry*)data)[-1];
LogUtils_CheckNullPointer("ptr->prev", ptr->prev, "../gamealloc.c", 120);
LogUtils_CheckNullPointer("ptr->next", ptr->next, "../gamealloc.c", 121);
LOG_CHECK_NULL_POINTER("ptr->prev", ptr->prev);
LOG_CHECK_NULL_POINTER("ptr->next", ptr->next);
ptr->prev->next = ptr->next;
ptr->next->prev = ptr->prev;
this->head = this->base.prev;
SystemArena_FreeDebug(ptr, "../gamealloc.c", 125);
SYSTEM_ARENA_FREE_DEBUG(ptr);
}
}
@ -65,7 +65,7 @@ void GameAlloc_Cleanup(GameAlloc* this) {
while (&this->base != next) {
cur = next;
next = next->next;
SystemArena_FreeDebug(cur, "../gamealloc.c", 145);
SYSTEM_ARENA_FREE_DEBUG(cur);
}
this->head = &this->base;

View File

@ -134,7 +134,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
return &gGameStateOverlayTable[5];
}
LOG_ADDRESS("game_init_func", gameStateInitFunc, "../graph.c", 696);
LOG_ADDRESS("game_init_func", gameStateInitFunc);
return NULL;
}
@ -225,11 +225,9 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
task->output_buff_size = (u64*)((u8*)gGfxSPTaskOutputBuffer + sizeof(gGfxSPTaskOutputBuffer));
task->data_ptr = (u64*)gfxCtx->workBuffer;
OPEN_DISPS(gfxCtx, "../graph.c", 828);
OPEN_DISPS(gfxCtx);
task->data_size = (uintptr_t)WORK_DISP - (uintptr_t)gfxCtx->workBuffer;
CLOSE_DISPS(gfxCtx, "../graph.c", 830);
{ s32 pad2; } // Necessary to match stack usage
CLOSE_DISPS(gfxCtx);
task->yield_data_ptr = (u64*)gGfxSPTaskYieldBuffer;
task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer);
@ -258,8 +256,6 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
scTask->framebuffer = cfb;
sGraphCfbInfoIdx = sGraphCfbInfoIdx % ARRAY_COUNT(sGraphCfbInfos);
if (1) {}
gfxCtx->schedMsgQ = &gSchedContext.cmdQ;
osSendMesgPtr(&gSchedContext.cmdQ, scTask, OS_MESG_BLOCK);
@ -272,29 +268,29 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
gameState->unk_A0 = 0;
Graph_InitTHGA(gfxCtx);
OPEN_DISPS(gfxCtx, "../graph.c", 966);
OPEN_DISPS(gfxCtx);
gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0);
gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0);
gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0);
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 975);
CLOSE_DISPS(gfxCtx);
GameState_ReqPadData(gameState);
GameState_Update(gameState);
Debug_Draw();
OPEN_DISPS(gfxCtx, "../graph.c", 987);
OPEN_DISPS(gfxCtx);
gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0);
gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0);
gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0);
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 996);
CLOSE_DISPS(gfxCtx);
OPEN_DISPS(gfxCtx, "../graph.c", 999);
OPEN_DISPS(gfxCtx);
gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer);
gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer);
@ -305,7 +301,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
gDPFullSync(OVERLAY_DISP++);
gSPEndDisplayList(OVERLAY_DISP++);
CLOSE_DISPS(gfxCtx, "../graph.c", 1028);
CLOSE_DISPS(gfxCtx);
if (HREG(80) == 10 && HREG(93) == 2) {
HREG(80) = 7;
@ -344,14 +340,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
osSyncPrintf("%c", 7);
// "Dynamic area head is destroyed"
osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST);
Fault_AddHungupAndCrash("../graph.c", 1070);
Fault_AddHungupAndCrash(__FILE__, __LINE__);
}
if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) {
problem = true;
osSyncPrintf("%c", 7);
// "Dynamic region tail is destroyed"
osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域末尾が破壊されています\n" VT_RST);
Fault_AddHungupAndCrash("../graph.c", 1076);
Fault_AddHungupAndCrash(__FILE__, __LINE__);
}
}
@ -458,7 +454,7 @@ static void RunFrame()
size = runFrameContext.ovl->instanceSize;
osSyncPrintf("クラスサイズ=%dバイト\n", size); // "Class size = %d bytes"
runFrameContext.gameState = SystemArena_MallocDebug(size, "../graph.c", 1196);
runFrameContext.gameState = SYSTEM_ARENA_MALLOC_DEBUG(size);
if (!runFrameContext.gameState)
{
@ -499,7 +495,7 @@ static void RunFrame()
runFrameContext.nextOvl = Graph_GetNextGameState(runFrameContext.gameState);
GameState_Destroy(runFrameContext.gameState);
SystemArena_FreeDebug(runFrameContext.gameState, "../graph.c", 1227);
SYSTEM_ARENA_FREE_DEBUG(runFrameContext.gameState);
Overlay_FreeGameState(runFrameContext.ovl);
}
Graph_Destroy(&runFrameContext.gfxCtx);

View File

@ -19,9 +19,9 @@ u32 sIrqMgrRetraceCount = 0;
void IrqMgr_AddClient(IrqMgr* this, IrqMgrClient* c, OSMesgQueue* msgQ) {
OSIntMask prevInt;
LogUtils_CheckNullPointer("this", this, "../irqmgr.c", 96);
LogUtils_CheckNullPointer("c", c, "../irqmgr.c", 97);
LogUtils_CheckNullPointer("msgQ", msgQ, "../irqmgr.c", 98);
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("c", c);
LOG_CHECK_NULL_POINTER("msgQ", msgQ);
prevInt = osSetIntMask(1);
@ -45,8 +45,8 @@ void IrqMgr_RemoveClient(IrqMgr* this, IrqMgrClient* c) {
IrqMgrClient* lastIter = NULL;
OSIntMask prevInt;
LogUtils_CheckNullPointer("this", this, "../irqmgr.c", 129);
LogUtils_CheckNullPointer("c", c, "../irqmgr.c", 130);
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("c", c);
prevInt = osSetIntMask(1);
@ -214,8 +214,8 @@ void IrqMgr_ThreadEntry(void* arg0) {
}
void IrqMgr_Init(IrqMgr* this, void* stack, OSPri pri, u8 retraceCount) {
LogUtils_CheckNullPointer("this", this, "../irqmgr.c", 346);
LogUtils_CheckNullPointer("stack", stack, "../irqmgr.c", 347);
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("stack", stack);
this->clients = NULL;
this->retraceMsg.type = OS_SC_RETRACE_MSG;

View File

@ -7,7 +7,7 @@ ListAlloc* ListAlloc_Init(ListAlloc* this) {
}
void* ListAlloc_Alloc(ListAlloc* this, size_t size) {
ListAlloc* ptr = SystemArena_MallocDebug(size + sizeof(ListAlloc), "../listalloc.c", 40);
ListAlloc* ptr = SYSTEM_ARENA_MALLOC_DEBUG(size + sizeof(ListAlloc));
ListAlloc* next;
if (ptr == NULL) {
@ -49,7 +49,7 @@ void ListAlloc_Free(ListAlloc* this, void* data) {
this->next = ptr->prev;
}
SystemArena_FreeDebug(ptr, "../listalloc.c", 72);
SYSTEM_ARENA_FREE_DEBUG(ptr);
}
void ListAlloc_FreeAll(ListAlloc* this) {

View File

@ -1,7 +1,7 @@
#include "global.h"
void* Overlay_AllocateAndLoad(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRamStart, void* vRamEnd) {
void* allocatedVRamAddr = SystemArena_MallocRDebug((intptr_t)vRamEnd - (intptr_t)vRamStart, "../loadfragment2.c", 31);
void* allocatedVRamAddr = SYSTEM_ARENA_MALLOC_RDEBUG((intptr_t)vRamEnd - (intptr_t)vRamStart);
if (gOverlayLogSeverity >= 3) {
osSyncPrintf("OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)\n", vRamStart, vRamEnd, allocatedVRamAddr,

View File

@ -75,7 +75,7 @@ void Main(void* arg) {
debugHeapSize = (0x80600000 - (uintptr_t)debugHeap);
} else {
debugHeapSize = 0x400;
debugHeap = SystemArena_MallocDebug(debugHeapSize, "../main.c", 565);
debugHeap = SYSTEM_ARENA_MALLOC_DEBUG(debugHeapSize);
}
debugHeapSize = 1024 * 64;

View File

@ -4,8 +4,8 @@ void MtxConv_F2L(Mtx* m1, MtxF* m2) {
s32 i;
s32 j;
LogUtils_CheckNullPointer("m1", m1, "../mtxuty-cvt.c", 31);
LogUtils_CheckNullPointer("m2", m2, "../mtxuty-cvt.c", 32);
LOG_CHECK_NULL_POINTER("m1", m1);
LOG_CHECK_NULL_POINTER("m2", m2);
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
@ -18,7 +18,7 @@ void MtxConv_F2L(Mtx* m1, MtxF* m2) {
}
void MtxConv_L2F(MtxF* m1, Mtx* m2) {
LogUtils_CheckNullPointer("m1", m1, "../mtxuty-cvt.c", 55);
LogUtils_CheckNullPointer("m2", m2, "../mtxuty-cvt.c", 56);
LOG_CHECK_NULL_POINTER("m1", m1);
LOG_CHECK_NULL_POINTER("m2", m2);
guMtxL2F(m1, m2);
}

View File

@ -73,7 +73,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
if (padMgr->rumbleEnable[i] != 0) {
if (padMgr->rumbleCounter[i] < 3) {
// clang-format off
if (1) {} osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf(VT_FGCOL(YELLOW));
// clang-format on
// "Vibration pack jumble jumble"?
@ -95,7 +95,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
} else {
if (padMgr->rumbleCounter[i] != 0) {
// clang-format off
if (1) {} osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf(VT_FGCOL(YELLOW));
// clang-format on
// "Stop vibration pack"
@ -154,7 +154,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
} else if (var4 == 11) {
padMgr->pakType[i] = 2;
} else if (var4 == 4) {
LOG_NUM("++errcnt", ++errcnt, "../padmgr.c", 282);
LOG_NUM("++errcnt", ++errcnt);
osSyncPrintf(VT_FGCOL(YELLOW));
// "Controller pack communication error"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "コントローラパックの通信エラー");
@ -223,8 +223,6 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
for (i = 0; i < padMgr->nControllers; i++, input++, padnow1++) {
input->prev = input->cur;
if (1) {} // Necessary to match
switch (padnow1->err_no) {
case 0:
input->cur = *padnow1;
@ -237,7 +235,7 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
break;
case 4:
input->cur = input->prev;
LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i], "../padmgr.c", 380);
LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i]);
osSyncPrintf(VT_FGCOL(YELLOW));
// "Overrun error occurred"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "オーバーランエラーが発生");
@ -259,8 +257,8 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
}
break;
default:
LOG_HEX("padnow1->errno", padnow1->err_no, "../padmgr.c", 396);
Fault_AddHungupAndCrash("../padmgr.c", 397);
LOG_HEX("padnow1->errno", padnow1->err_no);
Fault_AddHungupAndCrash(__FILE__, __LINE__);
}
buttonDiff = input->prev.button ^ input->cur.button;
@ -325,7 +323,7 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) {
mask |= 1 << i;
} else {
//LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type, "../padmgr.c", 458);
//LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type);
// "An unknown type of controller is connected"
//osSyncPrintf("知らない種類のコントローラが接続されています\n");
}
@ -400,7 +398,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
}
osRecvMesg(&padMgr->interruptMsgQ, (OSMesg*)&mesg, OS_MESG_BLOCK);
//LogUtils_CheckNullPointer("msg", mesg, "../padmgr.c", 563);
//LOG_CHECK_NULL_POINTER("msg", mesg);
PadMgr_HandleRetraceMsg(padMgr);
break;

View File

@ -18,7 +18,7 @@ OSTime sRDPStartTime;
void Sched_SwapFrameBuffer(CfbInfo* cfbInfo) {
u16 width;
LogUtils_CheckValidPointer("cfbinfo->swapbuffer", cfbInfo->swapBuffer, "../sched.c", 340);
LOG_CHECK_VALID_POINTER("cfbinfo->swapbuffer", cfbInfo->swapBuffer);
if (cfbInfo->swapBuffer != NULL) {
osViSwapBuffer(cfbInfo->swapBuffer);
cfbInfo->updateRate2 = cfbInfo->updateRate;
@ -77,18 +77,18 @@ void Sched_HandleReset(SchedContext* sc) {
if (sc->curRSPTask->framebuffer == NULL) {
LOG_TIME("(((u64)(now - audio_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRSPAudioStartTime), "../sched.c", 421);
OS_CYCLES_TO_USEC(now - sRSPAudioStartTime));
} else if (OS_CYCLES_TO_USEC(now - sRSPGFXStartTime) > 1000000 ||
OS_CYCLES_TO_USEC(now - sRDPStartTime) > 1000000) {
func_800FBFD8();
if (sc->curRSPTask != NULL) {
LOG_TIME("(((u64)(now - graph_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRSPGFXStartTime), "../sched.c", 427);
OS_CYCLES_TO_USEC(now - sRSPGFXStartTime));
osSendMesg32(&sc->interruptQ, RSP_DONE_MSG, OS_MESG_NOBLOCK);
}
if (sc->curRDPTask != NULL) {
LOG_TIME("(((u64)(now - rdp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRDPStartTime), "../sched.c", 431);
OS_CYCLES_TO_USEC(now - sRDPStartTime));
osSendMesg32(&sc->interruptQ, RDP_DONE_MSG, OS_MESG_NOBLOCK);
}
}
@ -102,9 +102,7 @@ void Sched_HandleStart(SchedContext* sc) {
void Sched_QueueTask(SchedContext* sc, OSScTask* task) {
s32 type = task->list.t.type;
ASSERT((type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK),
"(type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK)", "../sched.c",
463);
ASSERT((type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK));
if (type == M_AUDTASK) {
if (sLogScheduler) {
@ -136,7 +134,7 @@ void Sched_QueueTask(SchedContext* sc, OSScTask* task) {
void Sched_Yield(SchedContext* sc) {
if (!(sc->curRSPTask->state & OS_SC_YIELD)) {
ASSERT(sc->curRSPTask->list.t.type != M_AUDTASK, "sc->curRSPTask->list.t.type != M_AUDTASK", "../sched.c", 496);
ASSERT(sc->curRSPTask->list.t.type != M_AUDTASK);
sc->curRSPTask->state |= OS_SC_YIELD;
@ -155,14 +153,14 @@ OSScTask* func_800C89D4(SchedContext* sc, OSScTask* task) {
if (sc->pendingSwapBuf1 != NULL) {
if (0) {
ASSERT(sc->pendingSwapBuf1 != NULL, "sc->pending_swapbuffer1", "../sched.c", UNK_LINE);
ASSERT(sc->pendingSwapBuf1 != NULL);
}
return NULL;
}
if (sc->pendingSwapBuf2 != NULL) {
if (0) {
ASSERT(sc->pendingSwapBuf2 != NULL, "sc->pending_swapbuffer2", "../sched.c", UNK_LINE);
ASSERT(sc->pendingSwapBuf2 != NULL);
}
return NULL;
}
@ -223,7 +221,7 @@ void func_800C8BC4(SchedContext* sc, OSScTask* task) {
if (sc->pendingSwapBuf1 == NULL) {
sc->pendingSwapBuf1 = task->framebuffer;
LogUtils_CheckValidPointer("sc->pending_swapbuffer1", sc->pendingSwapBuf1, "../sched.c", 618);
LOG_CHECK_VALID_POINTER("sc->pending_swapbuffer1", sc->pendingSwapBuf1);
if ((sc->curBuf == NULL) || (sc->curBuf->updateRate2 < 1)) {
func_800C84E4(sc, task->framebuffer);
@ -248,7 +246,7 @@ u32 Sched_IsComplete(SchedContext* sc, OSScTask* task) {
}
void Sched_RunTask(SchedContext* sc, OSScTask* spTask, OSScTask* dpTask) {
ASSERT(sc->curRSPTask == NULL, "sc->curRSPTask == NULL", "../sched.c", 663);
ASSERT(sc->curRSPTask == NULL);
if (spTask != NULL) {
if (spTask->list.t.type == M_NULTASK) {
if (spTask->flags & OS_SC_NEEDS_RSP) {
@ -358,7 +356,7 @@ void Sched_HandleRSPDone(SchedContext* sc) {
OSScTask* nextRDP = NULL;
s32 state;
ASSERT(sc->curRSPTask != NULL, "sc->curRSPTask", "../sched.c", 819);
ASSERT(sc->curRSPTask != NULL);
if (sc->curRSPTask->list.t.type == M_AUDTASK) {
gRSPAudioTotalTime += osGetTime() - sRSPAudioStartTime;
@ -407,8 +405,8 @@ void Sched_HandleRDPDone(SchedContext* sc) {
s32 state;
gRDPTotalTime = osGetTime() - sRDPStartTime;
ASSERT(sc->curRDPTask != NULL, "sc->curRDPTask", "../sched.c", 878);
ASSERT(sc->curRDPTask->list.t.type == M_GFXTASK, "sc->curRDPTask->list.t.type == M_GFXTASK", "../sched.c", 879);
ASSERT(sc->curRDPTask != NULL);
ASSERT(sc->curRDPTask->list.t.type == M_GFXTASK);
curTask = sc->curRDPTask;
sc->curRDPTask = NULL;
curTask->state &= ~OS_SC_DP;

View File

@ -29,7 +29,7 @@ SpeedMeterTimeEntry sSpeedMeterTimeEntryArray[] = {
gDPPipeSync(gfx);
void SpeedMeter_InitImpl(SpeedMeter* this, u32 arg1, u32 y) {
LogUtils_CheckNullPointer("this", this, "../speed_meter.c", 181);
LOG_CHECK_NULL_POINTER("this", this);
this->unk_18 = arg1;
this->y = y;
}
@ -55,7 +55,7 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
uly = this->y;
lry = this->y + 2;
OPEN_DISPS(gfxCtx, "../speed_meter.c", 225);
OPEN_DISPS(gfxCtx);
/*! @bug if gIrqMgrRetraceTime is 0, CLOSE_DISPS will never be reached */
if (gIrqMgrRetraceTime == 0) {
@ -98,7 +98,7 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
OVERLAY_DISP = gfx;
CLOSE_DISPS(gfxCtx, "../speed_meter.c", 276);
CLOSE_DISPS(gfxCtx);
}
void SpeedMeter_InitAllocEntry(SpeedMeterAllocEntry* this, u32 maxval, u32 val, u16 backColor, u16 foreColor, u32 ulx,
@ -120,10 +120,10 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC
if (this->maxval == 0) {
osSyncPrintf(VT_FGCOL(RED));
LOG_NUM("this->maxval", this->maxval, "../speed_meter.c", 313);
LOG_NUM("this->maxval", this->maxval);
osSyncPrintf(VT_RST);
} else {
OPEN_DISPS(gfxCtx, "../speed_meter.c", 318);
OPEN_DISPS(gfxCtx);
View_Init(&view, gfxCtx);
view.flags = 0xA;
@ -146,7 +146,7 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC
gDPPipeSync(gfx++);
OVERLAY_DISP = gfx;
CLOSE_DISPS(gfxCtx, "../speed_meter.c", 339);
CLOSE_DISPS(gfxCtx);
}
}

View File

@ -25,7 +25,7 @@ void SysCfb_Init(s32 n64dd) {
osSyncPrintf("RAM4M mode\n");
sSysCfbEnd = 0x80400000;
} else {
LogUtils_HungupThread("../sys_cfb.c", 354);
LOG_HUNGUP_THREAD();
}
*/

View File

@ -22,7 +22,7 @@ MtxF* sMatrixStack; // "Matrix_stack"
MtxF* sCurrentMatrix; // "Matrix_now"
void Matrix_Init(GameState* gameState) {
sCurrentMatrix = GameState_Alloc(gameState, 20 * sizeof(MtxF), "../sys_matrix.c", 153);
sCurrentMatrix = GAMESTATE_ALLOC_MC(gameState, 20 * sizeof(MtxF));
sMatrixStack = sCurrentMatrix;
}
@ -35,7 +35,7 @@ void Matrix_Push(void) {
void Matrix_Pop(void) {
FrameInterpolation_RecordMatrixPop();
sCurrentMatrix--;
ASSERT(sCurrentMatrix >= sMatrixStack, "Matrix_now >= Matrix_stack", "../sys_matrix.c", 176);
ASSERT(sCurrentMatrix >= sMatrixStack);
}
void Matrix_Get(MtxF* dest) {
@ -556,7 +556,7 @@ Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line) {
FrameInterpolation_RecordMatrixToMtx(dest, file, line);
guMtxF2L(Matrix_CheckFloats(sCurrentMatrix, file, line), dest);
return dest;
//return Matrix_MtxFToMtx(Matrix_CheckFloats(sCurrentMatrix, file, line), dest);
//return Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(sCurrentMatrix), dest);
}
Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line) {
@ -851,8 +851,6 @@ void Matrix_RotateAxis(f32 angle, Vec3f* axis, u8 mode) {
cmf->yy = axis->y * axis->y * rCos + cos;
cmf->zz = axis->z * axis->z * rCos + cos;
if (0) {}
temp2 = axis->x * rCos * axis->y;
temp3 = axis->z * sin;
cmf->yx = temp2 + temp3;

View File

@ -247,8 +247,6 @@ void UCodeDisas_PrintVertices(UCodeDisas* this, Vtx* vtx, s32 count, s32 start)
vtx->v.cn[3], start + i);
}
vtx++;
if (1) {}
}
}
@ -717,7 +715,6 @@ void UCodeDisas_Disassemble(UCodeDisas* this, GfxMod* ptr) {
: "???";
if ((setscissor.x0frac | setscissor.y0frac | setscissor.x1frac | setscissor.y1frac)) {
if (1) {}
DISAS_LOG("gsDPSetScissorFrac(%s, %d, %d, %d, %d),", modeStr,
(setscissor.x0 << 2) + setscissor.x0frac, (setscissor.y0 << 2) + setscissor.y0frac,
(setscissor.x1 << 2) + setscissor.x1frac, (setscissor.y1 << 2) + setscissor.y1frac);

View File

@ -104,7 +104,7 @@ void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
overlayEntry->unk_24 = NULL;
}
SystemArena_FreeDebug(overlayEntry->loadedRamAddr, "../z_DLF.c", 149);
SYSTEM_ARENA_FREE_DEBUG(overlayEntry->loadedRamAddr);
overlayEntry->loadedRamAddr = NULL;
}
}

View File

@ -93,7 +93,7 @@ void ActorShadow_Draw(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gf
temp1 = actor->world.pos.y - actor->floorHeight;
if (temp1 >= -50.0f && temp1 < 500.0f) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1553);
OPEN_DISPS(globalCtx->state.gfxCtx);
POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C);
@ -120,11 +120,11 @@ void ActorShadow_Draw(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gf
temp2 = (1.0f - (temp1 * (1.0f / 350))) * actor->shape.shadowScale;
Matrix_Scale(actor->scale.x * temp2, 1.0f, actor->scale.z * temp2, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1588),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dlist);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1594);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
}
@ -148,7 +148,7 @@ void ActorShadow_DrawFoot(GlobalContext* globalCtx, Light* light, MtxF* arg2, s3
f32 sp58;
s32 pad2[2];
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1661);
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0,
(u32)(((arg3 * 0.00005f) > 1.0f ? 1.0f : (arg3 * 0.00005f)) * arg4) & 0xFF);
@ -160,11 +160,11 @@ void ActorShadow_DrawFoot(GlobalContext* globalCtx, Light* light, MtxF* arg2, s3
Matrix_RotateY(sp58, MTXMODE_APPLY);
Matrix_Scale(arg5, 1.0f, arg5 * arg6, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1687),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gFootShadowDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1693);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void ActorShadow_DrawFeet(Actor* actor, Lights* lights, GlobalContext* globalCtx) {
@ -200,7 +200,7 @@ void ActorShadow_DrawFeet(Actor* actor, Lights* lights, GlobalContext* globalCtx
Vec3f* feetPosPtr = actor->shape.feetPos;
f32* floorHeightPtr = floorHeight;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1741);
OPEN_DISPS(globalCtx->state.gfxCtx);
POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C);
@ -267,7 +267,7 @@ void ActorShadow_DrawFeet(Actor* actor, Lights* lights, GlobalContext* globalCtx
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1831);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
@ -416,7 +416,7 @@ void func_8002C0C0(TargetContext* targetCtx, Actor* actor, GlobalContext* global
void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
Actor* actor = targetCtx->targetedActor;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2029);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (targetCtx->unk_48 != 0) {
TargetContextEntry* entry;
@ -496,7 +496,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY);
Matrix_Push();
Matrix_Translate(entry->unk_0C, entry->unk_0C, 0.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2116),
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(OVERLAY_DISP++, gZTargetLockOnTriangleDL);
Matrix_Pop();
@ -525,13 +525,13 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
Matrix_Scale((iREG(27) + 35) / 1000.0f, (iREG(28) + 60) / 1000.0f, (iREG(29) + 50) / 1000.0f, MTXMODE_APPLY);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, gZTargetArrowDL);
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2158);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, GlobalContext* globalCtx) {
@ -1051,7 +1051,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
titleY = (titleCtx->y * 4) - (height * 2);
doubleWidth = width * 2;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2824);
OPEN_DISPS(globalCtx->state.gfxCtx);
height = (width * height > 0x1000) ? 0x1000 / width : height;
titleSecondY = titleY + (height * 4);
@ -1099,7 +1099,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
titleSecondY + (height * 4), G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
@ -1692,11 +1692,11 @@ Gfx* func_8002E830(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext*
Hilite* func_8002EABC(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx) {
Hilite* hilite;
OPEN_DISPS(gfxCtx, "../z_actor.c", 4306);
OPEN_DISPS(gfxCtx);
POLY_OPA_DISP = func_8002E830(object, eye, lightDir, gfxCtx, POLY_OPA_DISP, &hilite);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 4313);
CLOSE_DISPS(gfxCtx);
return hilite;
}
@ -1704,11 +1704,11 @@ Hilite* func_8002EABC(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContex
Hilite* func_8002EB44(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx) {
Hilite* hilite;
OPEN_DISPS(gfxCtx, "../z_actor.c", 4332);
OPEN_DISPS(gfxCtx);
POLY_XLU_DISP = func_8002E830(object, eye, lightDir, gfxCtx, POLY_XLU_DISP, &hilite);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 4339);
CLOSE_DISPS(gfxCtx);
return hilite;
}
@ -1734,13 +1734,13 @@ void func_8002EBCC(Actor* actor, GlobalContext* globalCtx, s32 flag) {
displayList = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Gfx));
displayListHead = displayList;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4384);
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10);
gSPEndDisplayList(displayListHead);
gSPSegment(POLY_OPA_DISP++, 0x07, displayList);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4394);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
@ -1760,13 +1760,13 @@ void func_8002ED80(Actor* actor, GlobalContext* globalCtx, s32 flag) {
displayList = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Gfx));
displayListHead = displayList;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4429);
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10);
gSPEndDisplayList(displayListHead);
gSPSegment(POLY_XLU_DISP++, 0x07, displayList);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4439);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
@ -2157,7 +2157,7 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) {
s32 lightRadius = -1;
s32 params;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5308);
OPEN_DISPS(globalCtx->state.gfxCtx);
params = gSaveContext.respawn[RESPAWN_MODE_TOP].data;
@ -2277,14 +2277,14 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 255);
Matrix_RotateZ(((globalCtx->gameplayFrames * 1500) & 0xFFFF) * M_PI / 32768.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5458),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);
Matrix_Pop();
Matrix_RotateZ(~((globalCtx->gameplayFrames * 1200) & 0xFFFF) * M_PI / 32768.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5463),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);
}
@ -2294,7 +2294,7 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) {
((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80030488(GlobalContext* globalCtx) {
@ -2363,7 +2363,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) {
if (0) {
// This ASSERT is optimized out but it exists due to its presence in rodata
ASSERT(gMaxActorId == ACTOR_ID_MAX, "MaxProfile == ACTOR_DLF_MAX", "../z_actor.c", UNK_LINE);
ASSERT(gMaxActorId == ACTOR_ID_MAX);
}
sp74 = NULL;
@ -2520,7 +2520,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) {
Fault_AddClient(&faultClient, Actor_FaultPrint, actor, "Actor_draw");
FrameInterpolation_RecordOpenChild(actor, 0);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6035);
OPEN_DISPS(globalCtx->state.gfxCtx);
lights = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx);
@ -2576,7 +2576,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) {
actor->shape.shadowDraw(actor, lights, globalCtx);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6119);
CLOSE_DISPS(globalCtx->state.gfxCtx);
FrameInterpolation_RecordCloseChild();
Fault_RemoveClient(&faultClient);
@ -2597,7 +2597,7 @@ void func_80030ED8(Actor* actor) {
}
void func_80030FA8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_actor.c", 6161);
OPEN_DISPS(gfxCtx);
gDPLoadTextureBlock(POLY_XLU_DISP++, gLensOfTruthMaskTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
@ -2612,7 +2612,7 @@ void func_80030FA8(GraphicsContext* gfxCtx) {
gSPWideTextureRectangle(POLY_XLU_DISP++, x, 0, x + abs(x), 960, G_TX_RENDERTILE, 0, 0, 0, 0);
gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597);
gDPPipeSync(POLY_XLU_DISP++);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 6183);
CLOSE_DISPS(gfxCtx);
}
void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** invisibleActors) {
@ -2622,7 +2622,7 @@ void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** inv
gfxCtx = globalCtx->state.gfxCtx;
OPEN_DISPS(gfxCtx, "../z_actor.c", 6197);
OPEN_DISPS(gfxCtx);
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ START", 0); // "Magic lens START"
@ -2683,7 +2683,7 @@ void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** inv
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ END", 0); // "Magic lens END"
CLOSE_DISPS(gfxCtx, "../z_actor.c", 6284);
CLOSE_DISPS(gfxCtx);
}
s32 func_800314B0(GlobalContext* globalCtx, Actor* actor) {
@ -2721,7 +2721,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) {
invisibleActorCounter = 0;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6336);
OPEN_DISPS(globalCtx->state.gfxCtx);
actorListEntry = &actorCtx->actorLists[0];
@ -2763,8 +2763,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) {
if ((actor->flags & ACTOR_FLAG_7) &&
((globalCtx->roomCtx.curRoom.showInvisActors == 0) || (globalCtx->actorCtx.unk_03 != 0) ||
(actor->room != globalCtx->roomCtx.curRoom.num))) {
ASSERT(invisibleActorCounter < INVISIBLE_ACTOR_MAX,
"invisible_actor_counter < INVISIBLE_ACTOR_MAX", "../z_actor.c", 6464);
ASSERT(invisibleActorCounter < INVISIBLE_ACTOR_MAX);
invisibleActors[invisibleActorCounter] = actor;
invisibleActorCounter++;
} else {
@ -2811,7 +2810,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) {
CollisionCheck_DrawCollision(globalCtx, &globalCtx->colChkCtx);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6563);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80031A28(GlobalContext* globalCtx, ActorContext* actorCtx) {
@ -2890,7 +2889,7 @@ void func_80031C3C(ActorContext* actorCtx, GlobalContext* globalCtx) {
}
if (actorCtx->absoluteSpace != NULL) {
ZeldaArena_FreeDebug(actorCtx->absoluteSpace, "../z_actor.c", 6731);
ZELDA_ARENA_FREE_DEBUG(actorCtx->absoluteSpace);
actorCtx->absoluteSpace = NULL;
}
@ -2981,7 +2980,7 @@ void Actor_FreeOverlay(ActorOverlay* actorOverlay) {
if (HREG(20) != 0) {
osSyncPrintf("オーバーレイ解放します\n"); // "Overlay deallocated"
}
ZeldaArena_FreeDebug(actorOverlay->loadedRamAddr, "../z_actor.c", 6834);
ZELDA_ARENA_FREE_DEBUG(actorOverlay->loadedRamAddr);
actorOverlay->loadedRamAddr = NULL;
}
}
@ -3007,7 +3006,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
u32 overlaySize;
overlayEntry = &gActorOverlayTable[actorId];
ASSERT(actorId < ACTOR_ID_MAX, "profile < ACTOR_DLF_MAX", "../z_actor.c", 6883);
ASSERT(actorId < ACTOR_ID_MAX);
name = overlayEntry->name != NULL ? overlayEntry->name : "";
overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
@ -3036,11 +3035,11 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
}
} else {
if (overlayEntry->allocType & ALLOCTYPE_ABSOLUTE) {
ASSERT(overlaySize <= AM_FIELD_SIZE, "actor_segsize <= AM_FIELD_SIZE", "../z_actor.c", 6934);
ASSERT(overlaySize <= AM_FIELD_SIZE);
if (actorCtx->absoluteSpace == NULL) {
// "AMF: absolute magic field"
actorCtx->absoluteSpace = ZeldaArena_MallocRDebug(AM_FIELD_SIZE, "AMF:絶対魔法領域", 0);
actorCtx->absoluteSpace = ZELDA_ARENA_MALLOC_RDEBUG(AM_FIELD_SIZE);
if (HREG(20) != 0) {
// "Absolute magic field reservation - %d bytes reserved"
osSyncPrintf("絶対魔法領域確保 %d バイト確保\n", AM_FIELD_SIZE);
@ -3049,9 +3048,9 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
overlayEntry->loadedRamAddr = actorCtx->absoluteSpace;
} else if (overlayEntry->allocType & ALLOCTYPE_PERMANENT) {
overlayEntry->loadedRamAddr = ZeldaArena_MallocRDebug(overlaySize, name, 0);
overlayEntry->loadedRamAddr = ZELDA_ARENA_MALLOC_RDEBUG(overlaySize);
} else {
overlayEntry->loadedRamAddr = ZeldaArena_MallocDebug(overlaySize, name, 0);
overlayEntry->loadedRamAddr = ZELDA_ARENA_MALLOC_DEBUG(overlaySize);
}
if (overlayEntry->loadedRamAddr == NULL) {
@ -3093,7 +3092,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
return NULL;
}
actor = ZeldaArena_MallocDebug(actorInit->instanceSize, name, 1);
actor = ZELDA_ARENA_MALLOC_DEBUG(actorInit->instanceSize);
if (actor == NULL) {
// "Actor class cannot be reserved! %s <size%d bytes>"
@ -3103,7 +3102,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId
return NULL;
}
ASSERT(overlayEntry->numLoaded < 255, "actor_dlftbl->clients < 255", "../z_actor.c", 7031);
ASSERT(overlayEntry->numLoaded < 255);
overlayEntry->numLoaded++;
@ -3237,15 +3236,15 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC
newHead = Actor_RemoveFromCategory(globalCtx, actorCtx, actor);
ZeldaArena_FreeDebug(actor, "../z_actor.c", 7242);
ZELDA_ARENA_FREE_DEBUG(actor);
/* if (overlayEntry->vramStart == 0) {
if (HREG(20) != 0) {
osSyncPrintf("オーバーレイではありません\n"); // "Not an overlay"
}
} else { */
//ASSERT(overlayEntry->loadedRamAddr != NULL, "actor_dlftbl->allocp != NULL", "../z_actor.c", 7251);
//ASSERT(overlayEntry->numLoaded > 0, "actor_dlftbl->clients > 0", "../z_actor.c", 7252);
//ASSERT(overlayEntry->loadedRamAddr != NULL, "actor_dlftbl->allocp != NULL");
//ASSERT(overlayEntry->numLoaded > 0, "actor_dlftbl->clients > 0");
overlayEntry->numLoaded--;
Actor_FreeOverlay(overlayEntry);
//}
@ -3415,15 +3414,15 @@ void BodyBreak_Alloc(BodyBreak* bodyBreak, s32 count, GlobalContext* globalCtx)
u32 objectIdsSize;
matricesSize = (count + 1) * sizeof(*bodyBreak->matrices);
bodyBreak->matrices = ZeldaArena_MallocDebug(matricesSize, "../z_actor.c", 7540);
bodyBreak->matrices = ZELDA_ARENA_MALLOC_DEBUG(matricesSize);
if (bodyBreak->matrices != NULL) {
dListsSize = (count + 1) * sizeof(*bodyBreak->dLists);
bodyBreak->dLists = ZeldaArena_MallocDebug(dListsSize, "../z_actor.c", 7543);
bodyBreak->dLists = ZELDA_ARENA_MALLOC_DEBUG(dListsSize);
if (bodyBreak->dLists != NULL) {
objectIdsSize = (count + 1) * sizeof(*bodyBreak->objectIds);
bodyBreak->objectIds = ZeldaArena_MallocDebug(objectIdsSize, "../z_actor.c", 7546);
bodyBreak->objectIds = ZELDA_ARENA_MALLOC_DEBUG(objectIdsSize);
if (bodyBreak->objectIds != NULL) {
memset((u8*)bodyBreak->matrices,0, matricesSize);
@ -3436,15 +3435,15 @@ void BodyBreak_Alloc(BodyBreak* bodyBreak, s32 count, GlobalContext* globalCtx)
}
if (bodyBreak->matrices != NULL) {
ZeldaArena_FreeDebug(bodyBreak->matrices, "../z_actor.c", 7558);
ZELDA_ARENA_FREE_DEBUG(bodyBreak->matrices);
}
if (bodyBreak->dLists != NULL) {
ZeldaArena_FreeDebug(bodyBreak->dLists, "../z_actor.c", 7561);
ZELDA_ARENA_FREE_DEBUG(bodyBreak->dLists);
}
if (bodyBreak->objectIds != NULL) {
ZeldaArena_FreeDebug(bodyBreak->objectIds, "../z_actor.c", 7564);
ZELDA_ARENA_FREE_DEBUG(bodyBreak->objectIds);
}
}
@ -3511,9 +3510,9 @@ s32 BodyBreak_SpawnParts(Actor* actor, BodyBreak* bodyBreak, GlobalContext* glob
bodyBreak->val = BODYBREAK_STATUS_FINISHED;
ZeldaArena_FreeDebug(bodyBreak->matrices, "../z_actor.c", 7678);
ZeldaArena_FreeDebug(bodyBreak->dLists, "../z_actor.c", 7679);
ZeldaArena_FreeDebug(bodyBreak->objectIds, "../z_actor.c", 7680);
ZELDA_ARENA_FREE_DEBUG(bodyBreak->matrices);
ZELDA_ARENA_FREE_DEBUG(bodyBreak->dLists);
ZELDA_ARENA_FREE_DEBUG(bodyBreak->objectIds);
return true;
}
@ -3821,9 +3820,7 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx)
Vec3f sp50;
CollisionPoly* sp4C;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8120);
if (0) {} // Necessary to match
OPEN_DISPS(globalCtx->state.gfxCtx);
POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C);
@ -3844,11 +3841,11 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx)
Matrix_Scale(arg1->x, 1.0f, arg1->z, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8149),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gCircleShadowDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8155);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80033DB8(GlobalContext* globalCtx, s16 arg1, s16 arg2) {
@ -3917,7 +3914,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
entry = &sDoorLocksInfo[type];
chainRotZ = entry->chainsRotZInit;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8265);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Translate(0.0f, entry->yShift, 500.0f, MTXMODE_APPLY);
Matrix_Get(&baseMtxF);
@ -3934,7 +3931,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
Matrix_Scale(entry->chainsScale, entry->chainsScale, entry->chainsScale, MTXMODE_APPLY);
}
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8299),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, entry->chainDL);
@ -3950,11 +3947,11 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
Matrix_Put(&baseMtxF);
Matrix_Scale(frame * 0.1f, frame * 0.1f, frame * 0.1f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8314),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, entry->lockDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8319);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_8003424C(GlobalContext* globalCtx, Vec3f* arg1) {
@ -4196,7 +4193,7 @@ Gfx* func_80034B54(GraphicsContext* gfxCtx) {
void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8831);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
@ -4208,12 +4205,12 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8876);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
@ -4224,7 +4221,7 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
s16 func_80034DD4(Actor* actor, GlobalContext* globalCtx, s16 arg2, f32 arg3) {
@ -5803,8 +5800,6 @@ s32 func_80037D98(GlobalContext* globalCtx, Actor* actor, s16 arg2, s32* arg3) {
Actor_GetScreenPos(globalCtx, actor, &sp2C, &sp2A);
if (0) {} // Necessary to match
if ((sp2C < 0) || (sp2C > SCREEN_WIDTH) || (sp2A < 0) || (sp2A > SCREEN_HEIGHT)) {
return false;
}

View File

@ -87,7 +87,7 @@ void SSNodeList_SetSSListHead(SSNodeList* nodeList, SSList* ssList, s16* polyId)
void DynaSSNodeList_SetSSListHead(DynaSSNodeList* nodeList, SSList* ssList, s16* polyId) {
u16 newNodeId = DynaSSNodeList_GetNextNodeIdx(nodeList);
ASSERT(newNodeId != SS_NULL, "new_node != SS_NULL", "../z_bgcheck.c", 1776);
ASSERT(newNodeId != SS_NULL);
SSNode_SetValue(&nodeList->tbl[newNodeId], polyId, ssList->head);
ssList->head = newNodeId;
}
@ -106,7 +106,7 @@ void DynaSSNodeList_Initialize(GlobalContext* globalCtx, DynaSSNodeList* nodeLis
void DynaSSNodeList_Alloc(GlobalContext* globalCtx, DynaSSNodeList* nodeList, s32 max) {
nodeList->tbl = THA_AllocEndAlign(&globalCtx->state.tha, max * sizeof(SSNode), -2);
ASSERT(nodeList->tbl != NULL, "psst->tbl != NULL", "../z_bgcheck.c", 1811);
ASSERT(nodeList->tbl != NULL);
nodeList->max = max;
nodeList->count = 0;
@ -216,7 +216,6 @@ void func_80038A28(CollisionPoly* poly, f32 tx, f32 ty, f32 tz, MtxF* dest) {
phi_f12 = -(nz * inv_phi_f2);
} else {
phi_f14 = sqrtf(1.0f - SQ(ny));
if (1) {}
if (!IS_ZERO(phi_f14)) {
inv_phi_f14 = (1.0f / phi_f14);
phi_f12 = nx * inv_phi_f14;
@ -700,7 +699,7 @@ s32 BgCheck_SphVsStaticWall(StaticLookup* lookup, CollisionContext* colCtx, u16
}
}
ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 2854);
ASSERT(!IS_ZERO(normalXZ));
invNormalXZ = 1.0f / normalXZ;
temp_f16 = fabsf(nz) * invNormalXZ;
@ -781,7 +780,7 @@ s32 BgCheck_SphVsStaticWall(StaticLookup* lookup, CollisionContext* colCtx, u16
}
}
ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 2964);
ASSERT(!IS_ZERO(normalXZ));
invNormalXZ = 1.0f / normalXZ;
temp_f16 = fabsf(nx) * invNormalXZ;
@ -1570,7 +1569,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis
&globalCtx->state.tha,
colCtx->subdivAmount.x * sizeof(StaticLookup) * colCtx->subdivAmount.y * colCtx->subdivAmount.z, ~1);
if (colCtx->lookupTbl == NULL) {
LogUtils_HungupThread("../z_bgcheck.c", 4176);
LOG_HUNGUP_THREAD();
}
colCtx->minBounds.x = colCtx->colHeader->minBounds.x;
colCtx->minBounds.y = colCtx->colHeader->minBounds.y;
@ -1599,7 +1598,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis
tblMax = customNodeListMax;
} else {
if (colCtx->memSize < memSize) {
LogUtils_HungupThread("../z_bgcheck.c", 4230);
LOG_HUNGUP_THREAD();
}
tblMax = (colCtx->memSize - memSize) / sizeof(SSNode);
}
@ -1677,7 +1676,7 @@ f32 BgCheck_RaycastFloorImpl(GlobalContext* globalCtx, CollisionContext* colCtx,
if (checkPos.y < colCtx->minBounds.y) {
break;
}
if (BgCheck_PosErrorCheck(&checkPos, "../z_bgcheck.c", 4410)) {
if (BGCHECK_POS_ERROR_CHECK(&checkPos)) {
if (actor != NULL) {
osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id);
}
@ -1892,8 +1891,8 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul
dy = posNext->y - posPrev->y;
dz = posNext->z - posPrev->z;
if (BgCheck_PosErrorCheck(posNext, "../z_bgcheck.c", 4831) == true ||
BgCheck_PosErrorCheck(posPrev, "../z_bgcheck.c", 4832) == true) {
if (BGCHECK_POS_ERROR_CHECK(posNext) == true ||
BGCHECK_POS_ERROR_CHECK(posPrev) == true) {
if (actor != NULL) {
osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id);
}
@ -2081,7 +2080,7 @@ s32 BgCheck_CheckCeilingImpl(CollisionContext* colCtx, u16 xpFlags, f32* outY, V
*outBgId = BGCHECK_SCENE;
*outY = pos->y;
if (BgCheck_PosErrorCheck(pos, "../z_bgcheck.c", 5206) == true) {
if (BGCHECK_POS_ERROR_CHECK(pos) == true) {
if (actor != NULL) {
osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id);
}
@ -2155,8 +2154,8 @@ s32 BgCheck_CheckLineImpl(CollisionContext* colCtx, u16 xpFlags1, u16 xpFlags2,
s32 temp_lo;
*outBgId = BGCHECK_SCENE;
if (BgCheck_PosErrorCheck(posA, "../z_bgcheck.c", 5334) == true ||
BgCheck_PosErrorCheck(posB, "../z_bgcheck.c", 5335) == true) {
if (BGCHECK_POS_ERROR_CHECK(posA) == true ||
BGCHECK_POS_ERROR_CHECK(posB) == true) {
if (actor != NULL) {
osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id);
} else {
@ -2369,7 +2368,7 @@ s32 BgCheck_SphVsFirstPolyImpl(CollisionContext* colCtx, u16 xpFlags, CollisionP
StaticLookup* lookup;
*outBgId = BGCHECK_SCENE;
if (BgCheck_PosErrorCheck(center, "../z_bgcheck.c", 5852) == true) {
if (BGCHECK_POS_ERROR_CHECK(center) == true) {
if (actor != NULL) {
osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id);
}
@ -2427,11 +2426,11 @@ void SSNodeList_Alloc(GlobalContext* globalCtx, SSNodeList* this, s32 tblMax, s3
this->count = 0;
this->tbl = THA_AllocEndAlign(&globalCtx->state.tha, tblMax * sizeof(SSNode), -2);
ASSERT(this->tbl != NULL, "this->short_slist_node_tbl != NULL", "../z_bgcheck.c", 5975);
ASSERT(this->tbl != NULL);
this->polyCheckTbl = GameState_Alloc(&globalCtx->state, numPolys, "../z_bgcheck.c", 5979);
this->polyCheckTbl = GAMESTATE_ALLOC_MC(&globalCtx->state, numPolys);
ASSERT(this->polyCheckTbl != NULL, "this->polygon_check != NULL", "../z_bgcheck.c", 5981);
ASSERT(this->polyCheckTbl != NULL);
}
/**
@ -2441,8 +2440,7 @@ SSNode* SSNodeList_GetNextNode(SSNodeList* this) {
SSNode* result = &this->tbl[this->count];
this->count++;
ASSERT(this->count < this->max, "this->short_slist_node_last_index < this->short_slist_node_size", "../z_bgcheck.c",
5998);
ASSERT(this->count < this->max);
if (!(this->count < this->max)) {
return NULL;
}
@ -2455,7 +2453,7 @@ SSNode* SSNodeList_GetNextNode(SSNodeList* this) {
u16 SSNodeList_GetNextNodeIdx(SSNodeList* this) {
u16 new_index = this->count++;
ASSERT(new_index < this->max, "new_index < this->short_slist_node_size", "../z_bgcheck.c", 6021);
ASSERT(new_index < this->max);
return new_index;
}
@ -2561,7 +2559,7 @@ void DynaPoly_NullPolyList(CollisionPoly** polyList) {
*/
void DynaPoly_AllocPolyList(GlobalContext* globalCtx, CollisionPoly** polyList, s32 numPolys) {
*polyList = THA_AllocEndAlign(&globalCtx->state.tha, numPolys * sizeof(CollisionPoly), -2);
ASSERT(*polyList != NULL, "ptbl->pbuf != NULL", "../z_bgcheck.c", 6247);
ASSERT(*polyList != NULL);
}
/**
@ -2576,7 +2574,7 @@ void DynaPoly_NullVtxList(Vec3s** vtxList) {
*/
void DynaPoly_AllocVtxList(GlobalContext* globalCtx, Vec3s** vtxList, s32 numVtx) {
*vtxList = THA_AllocEndAlign(&globalCtx->state.tha, numVtx * sizeof(Vec3s), -2);
ASSERT(*vtxList != NULL, "ptbl->pbuf != NULL", "../z_bgcheck.c", 6277);
ASSERT(*vtxList != NULL);
}
/**
@ -2793,10 +2791,8 @@ void DynaPoly_ExpandSRT(GlobalContext* globalCtx, DynaCollisionContext* dyna, s3
*vtxStartIndex + pbgdata->numVertices, dyna->vtxListMax);
}
ASSERT(dyna->polyListMax >= *polyStartIndex + pbgdata->numPolygons,
"pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num", "../z_bgcheck.c", 6687);
ASSERT(dyna->vtxListMax >= *vtxStartIndex + pbgdata->numVertices,
"pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num", "../z_bgcheck.c", 6688);
ASSERT(dyna->polyListMax >= *polyStartIndex + pbgdata->numPolygons);
ASSERT(dyna->vtxListMax >= *vtxStartIndex + pbgdata->numVertices);
if (!(dyna->bitFlag & DYNAPOLY_INVALIDATE_LOOKUP) &&
(BgActor_IsTransformUnchanged(&dyna->bgActors[bgId]) == true)) {
@ -3229,7 +3225,7 @@ s32 BgCheck_SphVsDynaWallInBgActor(CollisionContext* colCtx, u16 xpFlags, DynaCo
poly = &dyna->polyList[polyId];
CollisionPoly_GetNormalF(poly, &nx, &ny, &nz);
normalXZ = sqrtf(SQ(nx) + SQ(nz));
ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 7382);
ASSERT(!IS_ZERO(normalXZ));
planeDist = Math3D_DistPlaneToPos(nx, ny, nz, poly->dist, &resultPos);
if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) {
@ -3302,7 +3298,7 @@ s32 BgCheck_SphVsDynaWallInBgActor(CollisionContext* colCtx, u16 xpFlags, DynaCo
poly = &dyna->polyList[polyId];
CollisionPoly_GetNormalF(poly, &nx, &ny, &nz);
normalXZ = sqrtf(SQ(nx) + SQ(nz));
ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 7489);
ASSERT(!IS_ZERO(normalXZ));
planeDist = Math3D_DistPlaneToPos(nx, ny, nz, poly->dist, &resultPos);
if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) {

View File

@ -949,7 +949,6 @@ s32 func_800458D4(Camera* camera, VecSph* eyeAtDir, f32 arg2, f32* arg3, s16 arg
eyeAtAngle = Math_FAtan2F(deltaY, OLib_Vec3fDistXZ(&camera->at, &camera->eye));
if (eyeAtAngle > DEGF_TO_RADF(OREG(32))) {
if (1) {}
phi_f2 = 1.0f - sinf(DEGF_TO_RADF(eyeAtAngle - OREG(32)));
} else if (eyeAtAngle < DEGF_TO_RADF(OREG(33))) {
phi_f2 = 1.0f - sinf(DEGF_TO_RADF(OREG(33)) - eyeAtAngle);
@ -1876,7 +1875,6 @@ s32 Camera_Normal3(Camera* camera) {
camera->yawUpdateRateInv, sp98, 0.1f);
camera->pitchUpdateRateInv = Camera_LERPCeilF((f32)OREG(7) + (anim->swing.swingUpdateRateTimer * 2),
camera->pitchUpdateRateInv, sp94, 0.1f);
if (1) {}
anim->swing.swingUpdateRateTimer--;
} else {
camera->yawUpdateRateInv = Camera_LERPCeilF(norm3->yawUpdateSpeed, camera->yawUpdateRateInv, sp98, 0.1f);
@ -5401,7 +5399,6 @@ s32 Camera_Unique9(Camera* camera) {
}
spB4 = scratchSph.r;
if (1) {}
scratchSph.r =
!(spB4 < anim->curKeyFrame->eyeTargetInit.z)
? Camera_LERPCeilF(anim->curKeyFrame->eyeTargetInit.z, spB4, anim->curKeyFrame->lerpStepScale, 1.0f)
@ -6666,7 +6663,6 @@ s32 Camera_Special9(Camera* camera) {
sCameraInterfaceFlags = params->interfaceFlags;
switch (camera->animState) {
if (1) {}
case 0:
camera->unk_14C &= ~(0x4 | 0x2);
@ -6751,7 +6747,6 @@ s32 Camera_Special9(Camera* camera) {
}
break;
}
if (1) {}
spAC = playerPosRot->pos;
spAC.y += playerYOffset;
camera->dist = OLib_Vec3fDist(&spAC, eye);
@ -6762,7 +6757,7 @@ s32 Camera_Special9(Camera* camera) {
}
Camera* Camera_Create(View* view, CollisionContext* colCtx, GlobalContext* globalCtx) {
Camera* newCamera = ZeldaArena_MallocDebug(sizeof(*newCamera), "../z_camera.c", 9370);
Camera* newCamera = ZELDA_ARENA_MALLOC_DEBUG(sizeof(*newCamera));
if (newCamera != NULL) {
osSyncPrintf(VT_FGCOL(BLUE) "camera: create --- allocate %d byte" VT_RST "\n", sizeof(*newCamera) * 4);
@ -6776,7 +6771,7 @@ Camera* Camera_Create(View* view, CollisionContext* colCtx, GlobalContext* globa
void Camera_Destroy(Camera* camera) {
if (camera != NULL) {
osSyncPrintf(VT_FGCOL(BLUE) "camera: destroy ---" VT_RST "\n");
ZeldaArena_FreeDebug(camera, "../z_camera.c", 9391);
ZELDA_ARENA_FREE_DEBUG(camera);
} else {
osSyncPrintf(VT_COL(YELLOW, BLACK) "camera: destroy: already cleared\n" VT_RST);
}
@ -7782,7 +7777,6 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) {
}
if (flags & 8) {
if (1) {}
camera->camDataIdx = camera->prevCamDataIdx;
camera->prevCamDataIdx = -1;
} else if (!(flags & 4)) {

View File

@ -1,23 +1,23 @@
#include "global.h"
void Gfx_DrawDListOpa(GlobalContext* globalCtx, Gfx* dlist) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 214);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 216),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dlist);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 219);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void Gfx_DrawDListXlu(GlobalContext* globalCtx, Gfx* dlist) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 228);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 230),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, dlist);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 233);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -55,7 +55,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC,
f32 nz;
f32 originDist;
OPEN_DISPS(gfxCtx, "../z_collision_check.c", 713);
OPEN_DISPS(gfxCtx);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0xFF, r, g, b, 50);
@ -70,7 +70,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC,
gDPPipeSync(POLY_OPA_DISP++);
vtxTbl = Graph_Alloc(gfxCtx, 3 * sizeof(Vtx));
ASSERT(vtxTbl != NULL, "vtx_tbl != NULL", "../z_collision_check.c", 726);
ASSERT(vtxTbl != NULL);
vtxTbl[0].n.ob[0] = vA->x;
vtxTbl[0].n.ob[1] = vA->y;
@ -97,7 +97,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC,
gSPVertex(POLY_OPA_DISP++, vtxTbl, 3, 0);
gSP1Triangle(POLY_OPA_DISP++, 0, 1, 2, 0);
CLOSE_DISPS(gfxCtx, "../z_collision_check.c", 757);
CLOSE_DISPS(gfxCtx);
}
s32 Collider_InitBase(GlobalContext* globalCtx, Collider* collider) {
@ -336,7 +336,7 @@ s32 Collider_FreeJntSph(GlobalContext* globalCtx, ColliderJntSph* collider) {
collider->count = 0;
if (collider->elements != NULL) {
ZeldaArena_FreeDebug(collider->elements, "../z_collision_check.c", 1393);
ZELDA_ARENA_FREE_DEBUG(collider->elements);
}
collider->elements = NULL;
return 1;
@ -367,7 +367,7 @@ s32 Collider_SetJntSphToActor(GlobalContext* globalCtx, ColliderJntSph* dest, Co
Collider_SetBaseToActor(globalCtx, &dest->base, &src->base);
dest->count = src->count;
dest->elements = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphElement), "../z_collision_check.c", 1443);
dest->elements = ZELDA_ARENA_MALLOC_DEBUG(src->count * sizeof(ColliderJntSphElement));
if (dest->elements == NULL) {
dest->count = 0;
@ -396,7 +396,7 @@ s32 Collider_SetJntSphAllocType1(GlobalContext* globalCtx, ColliderJntSph* dest,
Collider_SetBaseType1(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphElement), "../z_collision_check.c", 1490);
dest->elements = ZELDA_ARENA_MALLOC_DEBUG(src->count * sizeof(ColliderJntSphElement));
if (dest->elements == NULL) {
dest->count = 0;
@ -424,7 +424,7 @@ s32 Collider_SetJntSphAlloc(GlobalContext* globalCtx, ColliderJntSph* dest, Acto
Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphElement), "../z_collision_check.c", 1551);
dest->elements = ZELDA_ARENA_MALLOC_DEBUG(src->count * sizeof(ColliderJntSphElement));
if (dest->elements == NULL) {
dest->count = 0;
@ -452,7 +452,7 @@ s32 Collider_SetJntSph(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* ac
Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = elements;
ASSERT(dest->elements != NULL, "pclobj_jntsph->elem_tbl != NULL", "../z_collision_check.c", 1603);
ASSERT(dest->elements != NULL);
for (destElem = dest->elements, srcElem = src->elements; destElem < dest->elements + dest->count;
destElem++, srcElem++) {
@ -702,7 +702,7 @@ s32 Collider_FreeTris(GlobalContext* globalCtx, ColliderTris* tris) {
tris->count = 0;
if (tris->elements != NULL) {
ZeldaArena_FreeDebug(tris->elements, "../z_collision_check.c", 2099);
ZELDA_ARENA_FREE_DEBUG(tris->elements);
}
tris->elements = NULL;
return 1;
@ -734,7 +734,7 @@ s32 Collider_SetTrisAllocType1(GlobalContext* globalCtx, ColliderTris* dest, Act
Collider_SetBaseType1(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = ZeldaArena_MallocDebug(dest->count * sizeof(ColliderTrisElement), "../z_collision_check.c", 2156);
dest->elements = ZELDA_ARENA_MALLOC_DEBUG(dest->count * sizeof(ColliderTrisElement));
if (dest->elements == NULL) {
dest->count = 0;
osSyncPrintf(VT_FGCOL(RED));
@ -760,7 +760,7 @@ s32 Collider_SetTrisAlloc(GlobalContext* globalCtx, ColliderTris* dest, Actor* a
Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = ZeldaArena_MallocDebug(dest->count * sizeof(ColliderTrisElement), "../z_collision_check.c", 2207);
dest->elements = ZELDA_ARENA_MALLOC_DEBUG(dest->count * sizeof(ColliderTrisElement));
if (dest->elements == NULL) {
osSyncPrintf(VT_FGCOL(RED));
@ -789,7 +789,7 @@ s32 Collider_SetTris(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor,
Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = elements;
ASSERT(dest->elements != NULL, "pclobj_tris->elem_tbl != NULL", "../z_collision_check.c", 2258);
ASSERT(dest->elements != NULL);
for (destElem = dest->elements, srcElem = src->elements; destElem < dest->elements + dest->count;
destElem++, srcElem++) {
@ -1180,7 +1180,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChk
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 2997);
ASSERT(collider->shape <= COLSHAPE_QUAD);
sATResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
return -1;
@ -1205,7 +1205,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChk
*/
s32 CollisionCheck_SetAT_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider,
s32 index) {
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3037);
ASSERT(collider->shape <= COLSHAPE_QUAD);
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
@ -1249,7 +1249,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChk
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3114);
ASSERT(collider->shape <= COLSHAPE_QUAD);
sACResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
return -1;
@ -1274,7 +1274,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChk
*/
s32 CollisionCheck_SetAC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider,
s32 index) {
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3153);
ASSERT(collider->shape <= COLSHAPE_QUAD);
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
@ -1319,7 +1319,7 @@ s32 CollisionCheck_SetOC(GlobalContext* globalCtx, CollisionCheckContext* colChk
return -1;
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3229);
ASSERT(collider->shape <= COLSHAPE_QUAD);
sOCResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
@ -1348,7 +1348,7 @@ s32 CollisionCheck_SetOC_SAC(GlobalContext* globalCtx, CollisionCheckContext* co
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3274);
ASSERT(collider->shape <= COLSHAPE_QUAD);
sOCResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
return -1;
@ -2987,7 +2987,7 @@ void CollisionCheck_ApplyDamage(GlobalContext* globalCtx, CollisionCheckContext*
return;
}
ASSERT(info->acHitInfo != NULL, "pclobj_elem->ac_hit_elem != NULL", "../z_collision_check.c", 6493);
ASSERT(info->acHitInfo != NULL);
tbl = collider->actor->colChkInfo.damageTable;
if (tbl == NULL) {
damage = (f32)info->acHitInfo->toucher.damage - info->bumper.defense;

View File

@ -34,20 +34,20 @@ void func_801109B0(GlobalContext* globalCtx) {
// "Permanent PARAMETER Segment = %x"
osSyncPrintf("常駐PARAMETERセグメント=%x\n", parameterSize);
interfaceCtx->parameterSegment = GameState_Alloc(&globalCtx->state, parameterSize, "../z_construct.c", 159);
interfaceCtx->parameterSegment = GAMESTATE_ALLOC_MC(&globalCtx->state, parameterSize);
osSyncPrintf("parameter->parameterSegment=%x\n", interfaceCtx->parameterSegment);
ASSERT(interfaceCtx->parameterSegment != NULL, "parameter->parameterSegment != NULL", "../z_construct.c", 161);
ASSERT(interfaceCtx->parameterSegment != NULL);
DmaMgr_SendRequest1(interfaceCtx->parameterSegment, (uintptr_t)_parameter_staticSegmentRomStart, parameterSize,
"../z_construct.c", 162);
__FILE__, 162);
interfaceCtx->doActionSegment = GameState_Alloc(&globalCtx->state, 0x480, "../z_construct.c", 166);
interfaceCtx->doActionSegment = GAMESTATE_ALLOC_MC(&globalCtx->state, 0x480);
osSyncPrintf("DOアクション テクスチャ初期=%x\n", 0x480); // "DO Action Texture Initialization"
osSyncPrintf("parameter->do_actionSegment=%x\n", interfaceCtx->doActionSegment);
ASSERT(interfaceCtx->doActionSegment != NULL, "parameter->do_actionSegment != NULL", "../z_construct.c", 169);
ASSERT(interfaceCtx->doActionSegment != NULL);
if (gSaveContext.language == LANGUAGE_ENG) {
doActionOffset = 0;
@ -60,7 +60,7 @@ void func_801109B0(GlobalContext* globalCtx) {
memcpy(interfaceCtx->doActionSegment, ResourceMgr_LoadTexByName(gAttackDoActionENGTex), 0x180);
memcpy(interfaceCtx->doActionSegment + 0x180, ResourceMgr_LoadTexByName(gCheckDoActionENGTex), 0x180);
//DmaMgr_SendRequest1(interfaceCtx->doActionSegment, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, 0x300,
//"../z_construct.c", 174);
//__FILE__, __LINE__);
if (gSaveContext.language == LANGUAGE_ENG) {
doActionOffset = 0x480;
@ -72,16 +72,16 @@ void func_801109B0(GlobalContext* globalCtx) {
memcpy(interfaceCtx->doActionSegment + 0x300, ResourceMgr_LoadTexByName(gReturnDoActionENGTex), 0x180);
//DmaMgr_SendRequest1(interfaceCtx->doActionSegment + 0x300, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset,
//0x180, "../z_construct.c", 178);
//0x180);
interfaceCtx->iconItemSegment = GameState_Alloc(
&globalCtx->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems), "../z_construct.c", 190);
interfaceCtx->iconItemSegment = GAMESTATE_ALLOC_MC(
&globalCtx->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems));
// "Icon Item Texture Initialization = %x"
osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000);
osSyncPrintf("parameter->icon_itemSegment=%x\n", interfaceCtx->iconItemSegment);
ASSERT(interfaceCtx->iconItemSegment != NULL, "parameter->icon_itemSegment != NULL", "../z_construct.c", 193);
ASSERT(interfaceCtx->iconItemSegment != NULL);
osSyncPrintf("Register_Item[%x, %x, %x, %x]\n", gSaveContext.equips.buttonItems[0],
gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
@ -92,12 +92,12 @@ void func_801109B0(GlobalContext* globalCtx) {
DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000 * buttonIndex,
_icon_item_staticSegmentRomStart +
gSaveContext.equips.buttonItems[buttonIndex] * 0x1000,
0x1000, "../z_construct.c", 198);
0x1000, __FILE__, __LINE__);
} else if (buttonIndex == 0 && gSaveContext.equips.buttonItems[buttonIndex] != 0xFF) {
DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000 * buttonIndex,
_icon_item_staticSegmentRomStart +
gSaveContext.equips.buttonItems[buttonIndex] * 0x1000,
0x1000, "../z_construct.c", 203);
0x1000, __FILE__, __LINE__);
}
}
@ -171,12 +171,12 @@ void Message_Init(GlobalContext* globalCtx) {
View_Init(&msgCtx->view, globalCtx->state.gfxCtx);
msgCtx->textboxSegment = GameState_Alloc(&globalCtx->state, 0x2200, "../z_construct.c", 349);
msgCtx->textboxSegment = GAMESTATE_ALLOC_MC(&globalCtx->state, 0x2200);
osSyncPrintf("message->fukidashiSegment=%x\n", msgCtx->textboxSegment);
osSyncPrintf("吹き出しgame_alloc=%x\n", 0x2200); // "Textbox game_alloc=%x"
ASSERT(msgCtx->textboxSegment != NULL, "message->fukidashiSegment != NULL", "../z_construct.c", 352);
ASSERT(msgCtx->textboxSegment != NULL);
Font_LoadOrderedFont(&globalCtx->msgCtx.font);

View File

@ -37,7 +37,7 @@ char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
void func_800636C0(void) {
s32 i;
gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
gGameInfo = (GameInfo*)SYSTEM_ARENA_MALLOC_DEBUG(sizeof(GameInfo));
gGameInfo->regPage = 0;
gGameInfo->regGroup = 0;
gGameInfo->regCur = 0;
@ -222,7 +222,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
if (!CVar_GetS32("gDebugEnabled", 0))
return;
OPEN_DISPS(gfxCtx, "../z_debug.c", 628);
OPEN_DISPS(gfxCtx);
GfxPrint_Init(&printer);
sp78 = POLY_OPA_DISP;
@ -244,9 +244,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
Graph_BranchDlist(sp78, sp7C);
POLY_OPA_DISP = sp7C;
if (1) {}
CLOSE_DISPS(gfxCtx, "../z_debug.c", 664);
CLOSE_DISPS(gfxCtx);
GfxPrint_Destroy(&printer);
}

View File

@ -67,7 +67,7 @@ void DebugDisplay_DrawObjects(GlobalContext* globalCtx) {
}
void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 169);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80094678(globalCtx->state.gfxCtx);
@ -81,15 +81,15 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalCo
gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, gDebugSpriteDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 211);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8009435C(globalCtx->state.gfxCtx);
@ -100,9 +100,9 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalConte
Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 228),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, dlist);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 231);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -1910,13 +1910,10 @@ void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx) {
Gfx* displayList;
Gfx* prevDisplayList;
if (0) {} // Necessary to match
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
if (0) {} // Also necessary to match
if (BREG(0) != 0) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo.c", 4101);
OPEN_DISPS(globalCtx->state.gfxCtx);
prevDisplayList = POLY_OPA_DISP;
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
@ -1926,7 +1923,7 @@ void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx) {
Graph_BranchDlist(prevDisplayList, displayList);
POLY_OPA_DISP = displayList;
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo.c", 4108);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
csCtx->frames++;

View File

@ -382,36 +382,36 @@ void GetItem_Draw(GlobalContext* globalCtx, s16 drawId) {
void GetItem_DrawMaskOrBombchu(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 556);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093BA8(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 560),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 565);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawSoldOut(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 572);
OPEN_DISPS(globalCtx->state.gfxCtx);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 5);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 576),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 581);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawBlueFire(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 588);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 592),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
@ -423,26 +423,26 @@ void GetItem_DrawBlueFire(GlobalContext* globalCtx, s16 drawId) {
Matrix_Push();
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 615),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 621);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawPoes(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 628);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 632),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 641),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -451,27 +451,27 @@ void GetItem_DrawPoes(GlobalContext* globalCtx, s16 drawId) {
1 * -(globalCtx->state.frames * 6), 16, 32));
Matrix_Push();
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 656),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 663);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawFairy(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 670);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 674),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 683),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -480,18 +480,18 @@ void GetItem_DrawFairy(GlobalContext* globalCtx, s16 drawId) {
1 * -(globalCtx->state.frames * 6), 32, 32));
Matrix_Push();
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 698),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 704);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawMirrorShield(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 712);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -499,25 +499,25 @@ void GetItem_DrawMirrorShield(GlobalContext* globalCtx, s16 drawId) {
1 * (globalCtx->state.frames * 2) % 256, 64, 64, 1,
0 * (globalCtx->state.frames * 0) % 128, 1 * (globalCtx->state.frames * 1) % 128, 32,
32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 723),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 730),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 735);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawSkullToken(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 742);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 746),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
@ -526,56 +526,56 @@ void GetItem_DrawSkullToken(GlobalContext* globalCtx, s16 drawId) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 0),
1 * -(globalCtx->state.frames * 5), 32, 32, 1, 0 * (globalCtx->state.frames * 0),
0 * (globalCtx->state.frames * 0), 32, 64));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 760),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 765);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawEggOrMedallion(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 772);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093BA8(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 776),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 783);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawCompass(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 811);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 815),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 5);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 822),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 827);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawPotion(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 834);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, -1 * (globalCtx->state.frames * 1),
1 * (globalCtx->state.frames * 1), 32, 32, 1, -1 * (globalCtx->state.frames * 1),
1 * (globalCtx->state.frames * 1), 32, 32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 845),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
@ -583,290 +583,290 @@ void GetItem_DrawPotion(GlobalContext* globalCtx, s16 drawId) {
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 855),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 861);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawGoronSword(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 868);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 1),
0 * (globalCtx->state.frames * 1), 32, 32, 1, 0 * (globalCtx->state.frames * 1),
0 * (globalCtx->state.frames * 1), 32, 32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 878),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 883);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawDekuNuts(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 890);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 6),
1 * (globalCtx->state.frames * 6), 32, 32, 1, 1 * (globalCtx->state.frames * 6),
1 * (globalCtx->state.frames * 6), 32, 32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 901),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 906);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawRecoveryHeart(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 913);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 1),
1 * -(globalCtx->state.frames * 3), 32, 32, 1, 0 * (globalCtx->state.frames * 1),
1 * -(globalCtx->state.frames * 2), 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 924),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 929);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawFish(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 936);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 0),
1 * (globalCtx->state.frames * 1), 32, 32, 1, 0 * (globalCtx->state.frames * 0),
1 * (globalCtx->state.frames * 1), 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 947),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 952);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawOpa0(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 959);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 963),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 968);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawOpa0Xlu1(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 975);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 979),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 986),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 991);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawXlu01(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 998);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1002),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1008);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawOpa10Xlu2(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1015);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1019),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1027),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1032);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawMagicArrow(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1039);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1043),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1050),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1056);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawMagicSpell(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1063);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 2),
1 * -(globalCtx->state.frames * 6), 32, 32, 1, 1 * (globalCtx->state.frames * 1),
-1 * (globalCtx->state.frames * 2), 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1074),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1081);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawOpa1023(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1088);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1092),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1100);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawOpa10Xlu32(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1108);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1112),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1120),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1126);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawSmallRupee(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1133);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1140),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1148),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1154);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawScale(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1162);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 2),
-1 * (globalCtx->state.frames * 2), 64, 64, 1, 1 * (globalCtx->state.frames * 4),
1 * -(globalCtx->state.frames * 4), 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1173),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1181);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawBulletBag(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1188);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1192),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1200),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1207);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void GetItem_DrawWallet(GlobalContext* globalCtx, s16 drawId) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1214);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1218),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
@ -877,5 +877,5 @@ void GetItem_DrawWallet(GlobalContext* globalCtx, s16 drawId) {
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[6]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[7]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1230);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -280,8 +280,6 @@ void EffectBlure_UpdateFlags(EffectBlureElement* elem) {
f32 sp30;
f32 sp2C;
if (1) {} // Necessary to match
Math_Vec3s_DiffToVec3f(&sp64, &elem->p1, &prev->p1);
Math_Vec3s_DiffToVec3f(&sp58, &elem->p2, &prev->p2);
Math_Vec3s_DiffToVec3f(&sp4C, &next->p1, &elem->p1);
@ -345,7 +343,6 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
vec1->x = (sp30.x * 0.5f * mode4Param * ratio) + elem->p1.x;
vec1->y = (sp30.y * 0.5f * mode4Param * ratio) + elem->p1.y;
if (1) {} // Necessary to match
vec1->z = (sp30.z * 0.5f * mode4Param * ratio) + elem->p1.z;
vec2->x = -(sp30.x * 0.5f * mode4Param * ratio) + elem->p2.x;
@ -382,11 +379,11 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
}
void EffectBlure_SetupSmooth(EffectBlure* this, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 809);
OPEN_DISPS(gfxCtx);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 813);
CLOSE_DISPS(gfxCtx);
}
// original name: "SQ_NoInterpolate_disp"
@ -403,7 +400,7 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement*
Vec3f sp60;
Vec3f sp54;
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 838);
OPEN_DISPS(gfxCtx);
Math_Vec3s_ToVec3f(&sp6C, &this->elements[0].p2);
@ -433,8 +430,6 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement*
vtx[0].v.cn[2] = sp78.b;
vtx[0].v.cn[3] = sp78.a;
if (1) {} // Necessary to match
sp60.x = sp8C.x;
sp60.y = sp8C.y;
sp60.z = sp8C.z;
@ -464,8 +459,6 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement*
vtx[2].v.cn[2] = sp7C.b;
vtx[2].v.cn[3] = sp7C.a;
if (1) {} // Necessary to match
sp60.x = sp84.x;
sp60.y = sp84.y;
sp60.z = sp84.z;
@ -483,7 +476,7 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement*
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 2, 3, 0);
}
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 932);
CLOSE_DISPS(gfxCtx);
}
void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElement* elem, s32 index,
@ -514,7 +507,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem
Color_RGBA8 sp144;
Vec3f sp138;
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 971);
OPEN_DISPS(gfxCtx);
Math_Vec3s_ToVec3f(&sp138, &this->elements[0].p2);
@ -535,7 +528,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem
Vec3f sp118;
Vec3f sp10C;
ASSERT(index - 1 >= 0, "index - 1 >= 0", "../z_eff_blure.c", 1005);
ASSERT(index - 1 >= 0);
ratio = (f32)(elem - 1)->timer / (f32)this->elemDuration;
EffectBlure_GetComputedValues(this, index - 1, ratio, &sp1EC, &sp1E4, &sp1DC, &sp1D8);
@ -555,7 +548,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem
Vec3f sp100;
Vec3f spF4;
ASSERT(index + 2 < this->numElements, "index + 2 < this2->now_edge_num", "../z_eff_blure.c", 1032);
ASSERT(index + 2 < this->numElements);
ratio = (f32)(elem + 2)->timer / (f32)this->elemDuration;
EffectBlure_GetComputedValues(this, index + 2, ratio, &sp1EC, &sp1E4, &sp1DC, &sp1D8);
@ -656,7 +649,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem
gSP2Triangles(POLY_XLU_DISP++, 12, 13, 15, 0, 12, 15, 14, 0);
}
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1184);
CLOSE_DISPS(gfxCtx);
}
void EffectBlure_DrawSmooth(EffectBlure* this2, GraphicsContext* gfxCtx) {
@ -668,7 +661,7 @@ void EffectBlure_DrawSmooth(EffectBlure* this2, GraphicsContext* gfxCtx) {
MtxF sp5C;
Mtx* mtx;
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1201);
OPEN_DISPS(gfxCtx);
if (this->numElements < 2) {
return;
@ -710,19 +703,19 @@ void EffectBlure_DrawSmooth(EffectBlure* this2, GraphicsContext* gfxCtx) {
}
}
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1263);
CLOSE_DISPS(gfxCtx);
}
void EffectBlure_SetupSimple(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) {
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1280);
OPEN_DISPS(gfxCtx);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1285);
CLOSE_DISPS(gfxCtx);
}
void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) {
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1294);
OPEN_DISPS(gfxCtx);
gDPPipeSync(POLY_XLU_DISP++);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
@ -743,7 +736,7 @@ void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx*
gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b, this->altEnvColor.a);
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1329);
CLOSE_DISPS(gfxCtx);
}
void (*sSetupHandlers[])(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) = {
@ -757,7 +750,7 @@ s32 D_80115788 = 0; // unused
void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) {
Mtx* mtx;
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1356);
OPEN_DISPS(gfxCtx);
sSetupHandlers[this->drawMode](gfxCtx, this, vtx);
gDPPipeSync(POLY_XLU_DISP++);
@ -785,8 +778,6 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
gDPPipeSync(POLY_XLU_DISP++);
}
if (1) {} // Necessary to match
gSPVertex(POLY_XLU_DISP++, &vtx[j], 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0);
@ -829,7 +820,7 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
}
}
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1452);
CLOSE_DISPS(gfxCtx);
}
Vtx_t D_8011578C[] = {
@ -949,7 +940,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
s32 phi_t2;
FrameInterpolation_RecordOpenChild(this, 0);
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1596);
OPEN_DISPS(gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -1044,7 +1035,6 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
} else {
gSP1Quadrangle(POLY_XLU_DISP++, j - 2, j - 1, j + 1, j, 0);
if (1) {} // Necessary to match
if (this->unkFlag == 1) {
phi_t2 = 0;
@ -1061,6 +1051,6 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
}
}
CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1823);
CLOSE_DISPS(gfxCtx);
FrameInterpolation_RecordCloseChild();
}

View File

@ -157,7 +157,7 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
Color_RGBA8 envColor;
FrameInterpolation_RecordOpenChild(this, 0);
OPEN_DISPS(gfxCtx, "../z_eff_shield_particle.c", 272);
OPEN_DISPS(gfxCtx);
if (this != NULL) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
@ -215,6 +215,6 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
}
}
CLOSE_DISPS(gfxCtx, "../z_eff_shield_particle.c", 359);
CLOSE_DISPS(gfxCtx);
FrameInterpolation_RecordCloseChild();
}

View File

@ -155,7 +155,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
f32 ratio;
FrameInterpolation_RecordOpenChild(this, 0);
OPEN_DISPS(gfxCtx, "../z_eff_spark.c", 293);
OPEN_DISPS(gfxCtx);
if (this != NULL) {
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -276,6 +276,6 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
}
end:
CLOSE_DISPS(gfxCtx, "../z_eff_spark.c", 498);
CLOSE_DISPS(gfxCtx);
FrameInterpolation_RecordCloseChild();
}

View File

@ -5,7 +5,7 @@ void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
Gfx* displayListHead;
f32 absCos;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 113);
OPEN_DISPS(globalCtx->state.gfxCtx);
displayListHead = POLY_OPA_DISP;
cos = Math_CosS((0x8000 / arg3) * arg2);
@ -23,9 +23,7 @@ void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
POLY_OPA_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 129);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
@ -33,7 +31,7 @@ void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
f32 cos;
if (arg3 != 0) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 141);
OPEN_DISPS(globalCtx->state.gfxCtx);
cos = Math_CosS((0x4000 / arg3) * arg2);
displayListHead = POLY_OPA_DISP;
@ -44,21 +42,19 @@ void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
POLY_OPA_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 153);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
void func_80026608(GlobalContext* globalCtx) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 159);
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 164);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
@ -66,7 +62,7 @@ void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
Gfx* displayListHead;
f32 absCos;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 178);
OPEN_DISPS(globalCtx->state.gfxCtx);
displayListHead = POLY_XLU_DISP;
cos = Math_CosS((0x8000 / arg3) * arg2);
@ -84,16 +80,14 @@ void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
POLY_XLU_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 194);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos;
Gfx* displayListHead;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 201);
OPEN_DISPS(globalCtx->state.gfxCtx);
displayListHead = POLY_XLU_DISP;
cos = Math_CosS((0x4000 / arg3) * arg2);
@ -104,18 +98,16 @@ void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
POLY_XLU_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 212);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80026A6C(GlobalContext* globalCtx) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 217);
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPPipeSync(POLY_XLU_DISP++);
POLY_XLU_DISP = Gameplay_SetFog(globalCtx, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 222);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -169,13 +169,10 @@ void Effect_DrawAll(GraphicsContext* gfxCtx) {
if (sEffectContext.blures[i].status.active) {
sEffectInfoTable[EFFECT_BLURE1].draw(&sEffectContext.blures[i].effect, gfxCtx);
}
if (1) {} // Necessary to match
if (1) {}
}
for (i = 0; i < SHIELD_PARTICLE_COUNT; i++) {
if (sEffectContext.shieldParticles[i].status.active) {
if (gfxCtx) {} // Necessary to match
sEffectInfoTable[EFFECT_SHIELD_PARTICLE].draw(&sEffectContext.shieldParticles[i].effect, gfxCtx);
}
}

View File

@ -17,8 +17,8 @@ void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) {
}
sEffectSsInfo.table =
GameState_Alloc(&globalCtx->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289);
ASSERT(sEffectSsInfo.table != NULL, "EffectSS2Info.data_table != NULL", "../z_effect_soft_sprite.c", 290);
GAMESTATE_ALLOC_MC(&globalCtx->state, tableSize * sizeof(EffectSs));
ASSERT(sEffectSsInfo.table != NULL);
sEffectSsInfo.searchStartIndex = 0;
sEffectSsInfo.tableSize = tableSize;
@ -54,7 +54,7 @@ void EffectSs_ClearAll(GlobalContext* globalCtx) {
addr = overlay->loadedRamAddr;
if (addr != NULL) {
ZeldaArena_FreeDebug(addr, "../z_effect_soft_sprite.c", 337);
ZELDA_ARENA_FREE_DEBUG(addr);
}
overlay->loadedRamAddr = NULL;
@ -175,7 +175,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init
overlayEntry = &gEffectSsOverlayTable[type];
ASSERT(type < EFFECT_SS_TYPE_MAX, "type < EFFECT_SS2_TYPE_LAST_LABEL", "../z_effect_soft_sprite.c", 556);
ASSERT(type < EFFECT_SS_TYPE_MAX);
if (EffectSs_FindSlot(priority, &index) != 0) {
// Abort because we couldn't find a suitable slot to add this effect in
@ -191,7 +191,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init
initInfo = overlayEntry->initInfo;
} else {
if (overlayEntry->loadedRamAddr == NULL) {
overlayEntry->loadedRamAddr = ZeldaArena_MallocRDebug(overlaySize, "../z_effect_soft_sprite.c", 585);
overlayEntry->loadedRamAddr = ZELDA_ARENA_MALLOC_RDEBUG(overlaySize);
if (overlayEntry->loadedRamAddr == NULL) {
osSyncPrintf(VT_FGCOL(RED));

View File

@ -51,7 +51,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
Mtx* mtx;
void* object = globalCtx->objectCtx.status[this->rgObjBankIdx].segment;
OPEN_DISPS(gfxCtx, "../z_effect_soft_sprite_old_init.c", 196);
OPEN_DISPS(gfxCtx);
scale = this->rgScale * 0.0025f;
SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
@ -73,7 +73,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
gSPDisplayList(POLY_XLU_DISP++, this->gfx);
}
CLOSE_DISPS(gfxCtx, "../z_effect_soft_sprite_old_init.c", 243);
CLOSE_DISPS(gfxCtx);
}
// EffectSsDust Spawn Functions

View File

@ -58,8 +58,8 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) {
}
}
LOG_STRING("企画外 条件", "../z_elf_message.c", 156); // "Unplanned conditions"
ASSERT(0, "0", "../z_elf_message.c", 157);
LOG_STRING("企画外 条件"); // "Unplanned conditions"
ASSERT(0);
return false;
}
@ -141,8 +141,8 @@ u16 ElfMessage_GetTextFromMsgs(ElfMessage* msg) {
case (ELF_MSG_TYPE_END << 5):
return msg->byte2 | 0x100;
default:
LOG_STRING("企画外 条件", "../z_elf_message.c", 281); // "Unplanned conditions"
ASSERT(0, "0", "../z_elf_message.c", 282);
LOG_STRING("企画外 条件"); // "Unplanned conditions"
ASSERT(0);
}
msg++;
}

View File

@ -283,7 +283,6 @@ void EnAObj_BoulderFragment(EnAObj* this, GlobalContext* globalCtx) {
if (this->dyna.actor.speedXZ != 0.0f && this->dyna.actor.bgCheckFlags & 0x8) {
this->dyna.actor.world.rot.y =
this->dyna.actor.wallYaw - this->dyna.actor.world.rot.y + this->dyna.actor.wallYaw - 0x8000;
if (1) {}
this->dyna.actor.bgCheckFlags &= ~0x8;
}
@ -348,7 +347,7 @@ void EnAObj_Update(Actor* thisx, GlobalContext* globalCtx) {
void EnAObj_Draw(Actor* thisx, GlobalContext* globalCtx) {
s32 type = thisx->params;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 701);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
@ -360,9 +359,9 @@ void EnAObj_Draw(Actor* thisx, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 1, 60, 60, 60, 50);
}
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 712),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDLists[type]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 715);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -1244,7 +1244,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) {
s32 pad;
s32 texIndex;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1546);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
func_8002EBCC(&this->actor, globalCtx, 0);
@ -1255,14 +1255,14 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) {
texIndex = this->actor.params - 0x10;
}
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1562),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTex[texIndex]));
gSPDisplayList(POLY_OPA_DISP++, gRupeeDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1568);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**
@ -1271,7 +1271,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) {
void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
s32 texIndex = this->actor.params - 3;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1594);
OPEN_DISPS(globalCtx->state.gfxCtx);
POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
@ -1285,11 +1285,11 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sItemDropTex[texIndex]));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1607),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gItemDropDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1611);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**
@ -1298,21 +1298,21 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
void EnItem00_DrawHeartContainer(EnItem00* this, GlobalContext* globalCtx) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1623);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
func_8002EBCC(&this->actor, globalCtx, 0);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1634),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gHeartPieceExteriorDL);
func_80093D84(globalCtx->state.gfxCtx);
func_8002ED80(&this->actor, globalCtx, 0);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1644),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, gHeartContainerInteriorDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1647);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**
@ -1321,15 +1321,15 @@ void EnItem00_DrawHeartContainer(EnItem00* this, GlobalContext* globalCtx) {
void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1658);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
func_8002ED80(&this->actor, globalCtx, 0);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1670),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, gHeartPieceInteriorDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1673);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**

View File

@ -89,9 +89,8 @@ void TransitionUnk_InitGraphics(TransitionUnk* this) {
gDPPipeSync(gfx++);
gSPEndDisplayList(gfx++);
LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2, "../z_fbdemo.c",
144);
LOG_NUM("gp - this->gfxtbl", gfx - this->gfx, "../z_fbdemo.c", 145);
LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2);
LOG_NUM("gp - this->gfxtbl", gfx - this->gfx);
}
void TransitionUnk_InitData(TransitionUnk* this) {
@ -112,19 +111,19 @@ void TransitionUnk_Destroy(TransitionUnk* this) {
Sleep_Msec(100);
if (this->unk_0C != NULL) {
SystemArena_FreeDebug(this->unk_0C, "../z_fbdemo.c", 180);
SYSTEM_ARENA_FREE_DEBUG(this->unk_0C);
this->unk_0C = NULL;
}
if (this->vtxFrame1 != NULL) {
SystemArena_FreeDebug(this->vtxFrame1, "../z_fbdemo.c", 181);
SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame1);
this->vtxFrame1 = NULL;
}
if (this->vtxFrame2 != NULL) {
SystemArena_FreeDebug(this->vtxFrame2, "../z_fbdemo.c", 182);
SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame2);
this->vtxFrame2 = NULL;
}
if (this->gfx != NULL) {
SystemArena_FreeDebug(this->gfx, "../z_fbdemo.c", 183);
SYSTEM_ARENA_FREE_DEBUG(this->gfx);
this->gfx = NULL;
}
}
@ -135,27 +134,27 @@ TransitionUnk* TransitionUnk_Init(TransitionUnk* this, s32 row, s32 col) {
this->frame = 0;
this->row = row;
this->col = col;
this->unk_0C = SystemArena_MallocDebug((row + 1) * sizeof(TransitionUnkData) * (col + 1), "../z_fbdemo.c", 195);
this->vtxFrame1 = SystemArena_MallocDebug((row + 1) * sizeof(Vtx) * (col + 1), "../z_fbdemo.c", 196);
this->vtxFrame2 = SystemArena_MallocDebug((row + 1) * sizeof(Vtx) * (col + 1), "../z_fbdemo.c", 197);
this->gfx = SystemArena_MallocDebug((this->col * (1 + this->row * 9) + 2) * sizeof(Gfx), "../z_fbdemo.c", 198);
this->unk_0C = SYSTEM_ARENA_MALLOC_DEBUG((row + 1) * sizeof(TransitionUnkData) * (col + 1));
this->vtxFrame1 = SYSTEM_ARENA_MALLOC_DEBUG((row + 1) * sizeof(Vtx) * (col + 1));
this->vtxFrame2 = SYSTEM_ARENA_MALLOC_DEBUG((row + 1) * sizeof(Vtx) * (col + 1));
this->gfx = SYSTEM_ARENA_MALLOC_DEBUG((this->col * (1 + this->row * 9) + 2) * sizeof(Gfx));
if (this->unk_0C == NULL || this->vtxFrame1 == NULL || this->vtxFrame2 == NULL || this->gfx == NULL) {
osSyncPrintf("fbdemo_init allocation error\n");
if (this->unk_0C != NULL) {
SystemArena_FreeDebug(this->unk_0C, "../z_fbdemo.c", 202);
SYSTEM_ARENA_FREE_DEBUG(this->unk_0C);
this->unk_0C = NULL;
}
if (this->vtxFrame1 != NULL) {
SystemArena_FreeDebug(this->vtxFrame1, "../z_fbdemo.c", 203);
SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame1);
this->vtxFrame1 = NULL;
}
if (this->vtxFrame2 != NULL) {
SystemArena_FreeDebug(this->vtxFrame2, "../z_fbdemo.c", 204);
SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame2);
this->vtxFrame2 = NULL;
}
if (this->gfx != NULL) {
SystemArena_FreeDebug(this->gfx, "../z_fbdemo.c", 205);
SYSTEM_ARENA_FREE_DEBUG(this->gfx);
this->gfx = NULL;
}
return NULL;

View File

@ -23,16 +23,15 @@ s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurv
skelCurve->limbCount = limbList->limbCount;
skelCurve->limbList = SEGMENTED_TO_VIRTUAL(limbList->limbs);
skelCurve->transforms = ZeldaArena_MallocDebug(sizeof(*skelCurve->transforms) * skelCurve->limbCount,
"../z_fcurve_data_skelanime.c", 125);
ASSERT(skelCurve->transforms != NULL, "this->now_joint != NULL", "../z_fcurve_data_skelanime.c", 127);
skelCurve->transforms = ZELDA_ARENA_MALLOC_DEBUG(sizeof(*skelCurve->transforms) * skelCurve->limbCount);
ASSERT(skelCurve->transforms != NULL);
skelCurve->animCurFrame = 0.0f;
return 1;
}
void SkelCurve_Destroy(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve) {
if (skelCurve->transforms != NULL) {
ZeldaArena_FreeDebug(skelCurve->transforms, "../z_fcurve_data_skelanime.c", 146);
ZELDA_ARENA_FREE_DEBUG(skelCurve->transforms);
}
}
@ -104,7 +103,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) {
SkelCurveLimb* limb = SEGMENTED_TO_VIRTUAL(skelCurve->limbList[limbIndex]);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 279);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
@ -136,7 +135,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
dList = limb->dList[0];
if (dList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
@ -145,13 +144,13 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
dList = limb->dList[0];
if (dList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
dList = limb->dList[1];
if (dList != NULL) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, dList);
}
@ -175,7 +174,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
SkelCurve_DrawLimb(globalCtx, limb->nextLimbIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 371);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,

View File

@ -75,7 +75,6 @@ void GameOver_Update(GlobalContext* globalCtx) {
Environment_InitGameOverLights(globalCtx);
gGameOverTimer = 20;
if (1) {}
v90 = VREG(90);
v91 = VREG(91);
v92 = VREG(92);
@ -109,7 +108,6 @@ void GameOver_Update(GlobalContext* globalCtx) {
case GAMEOVER_REVIVE_RUMBLE:
gGameOverTimer = 50;
gameOverCtx->state++;
if (1) {}
v90 = VREG(90);
v91 = VREG(91);

View File

@ -52,7 +52,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) {
player->actor.world.pos.y, player->actor.world.pos.z, player->actor.shape.rot.x,
player->actor.shape.rot.y, player->actor.shape.rot.z, 9);
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 343);
ASSERT(player->rideActor != NULL);
Actor_MountHorse(globalCtx, player, player->rideActor);
func_8002DE74(globalCtx, player);
@ -70,7 +70,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) {
} else if ((gSaveContext.entranceIndex == 1230) && (gSaveContext.eventChkInf[1] & 0x100)) {
Actor* horseActor =
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1);
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 389);
ASSERT(horseActor != NULL);
} else if ((globalCtx->sceneNum == gSaveContext.horseData.scene) &&
(Flags_GetEventChkInf(0x18) != 0 || DREG(1) != 0)) {
// "Set by existence of horse %d %d %d"
@ -81,7 +81,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) {
Actor* horseActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE,
gSaveContext.horseData.pos.x, gSaveContext.horseData.pos.y,
gSaveContext.horseData.pos.z, 0, gSaveContext.horseData.angle, 0, 1);
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 414);
ASSERT(horseActor != NULL);
if (globalCtx->sceneNum == SCENE_SPOT12) {
horseActor->room = -1;
}
@ -95,7 +95,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) {
} else if ((globalCtx->sceneNum == SCENE_SPOT20) && !Flags_GetEventChkInf(0x18) && (DREG(1) == 0)) {
Actor* horseActor =
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1);
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 443);
ASSERT(horseActor != NULL);
} else if (Flags_GetEventChkInf(0x18) || (DREG(1) != 0)) {
for (i = 0; i < ARRAY_COUNT(horseSpawns); i++) {
HorseSpawn* horseSpawn = &horseSpawns[i];
@ -103,7 +103,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) {
Actor* horseActor =
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, horseSpawn->pos.x, horseSpawn->pos.y,
horseSpawn->pos.z, 0, horseSpawn->angle, 0, horseSpawn->type);
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 466);
ASSERT(horseActor != NULL);
if (globalCtx->sceneNum == SCENE_SPOT12) {
horseActor->room = -1;
}
@ -153,7 +153,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) {
player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, spawnPos.x, spawnPos.y,
spawnPos.z, 0, player->actor.world.rot.y, 0, 7);
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 561);
ASSERT(player->rideActor != NULL);
Actor_MountHorse(globalCtx, player, player->rideActor);
func_8002DE74(globalCtx, player);
@ -162,7 +162,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) {
(Flags_GetEventChkInf(0x18) == 0) && (DREG(1) == 0)) {
player->rideActor =
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, 894.0f, 0.0f, -2084.0f, 0, -0x7FFF, 0, 5);
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 582);
ASSERT(player->rideActor != NULL);
Actor_MountHorse(globalCtx, player, player->rideActor);
func_8002DE74(globalCtx, player);
@ -192,7 +192,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) {
player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE,
D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0,
player->actor.world.rot.y, 0, D_8011F9B8[i].type);
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 628);
ASSERT(player->rideActor != NULL);
Actor_MountHorse(globalCtx, player, player->rideActor);
func_8002DE74(globalCtx, player);
@ -207,7 +207,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) {
player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE,
D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0,
D_8011F9B8[i].angle, 0, D_8011F9B8[i].type | temp);
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 667);
ASSERT(player->rideActor != NULL);
player->actor.world.pos.x = D_8011F9B8[i].pos.x;
player->actor.world.pos.y = D_8011F9B8[i].pos.y;

View File

@ -250,8 +250,7 @@ s32 Jpeg_Decode(void* data, void* zbuffer, void* work, u32 workSize) {
time = osGetTime();
// (?) I guess MB_SIZE=0x180, PROC_OF_MBS=5 which means data is not a part of JpegWork
ASSERT(workSize >= sizeof(JpegWork), "worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1)", "../z_jpeg.c",
527);
ASSERT(workSize >= sizeof(JpegWork));
osCreateMesgQueue(&ctx.mq, &ctx.msg, 1);
MsgEvent_SendNullTask();

View File

@ -22,7 +22,7 @@ KaleidoMgrOverlay* gKaleidoMgrCurOvl = NULL;
u8 gBossMarkState = 0;
void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl) {
//LogUtils_CheckNullPointer("KaleidoArea_allocp", sKaleidoAreaPtr, "../z_kaleido_manager.c", 99);
//LOG_CHECK_NULL_POINTER("KaleidoArea_allocp", sKaleidoAreaPtr);
ovl->loadedRamAddr = sKaleidoAreaPtr;
Overlay_Load(ovl->vromStart, ovl->vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr);
@ -62,8 +62,8 @@ void KaleidoManager_Init(GlobalContext* globalCtx) {
osSyncPrintf("KaleidoArea の最大サイズは %d バイトを確保します\n", largestSize);
osSyncPrintf(VT_RST);
sKaleidoAreaPtr = GameState_Alloc(&globalCtx->state, largestSize, "../z_kaleido_manager.c", 150);
LogUtils_CheckNullPointer("KaleidoArea_allocp", sKaleidoAreaPtr, "../z_kaleido_manager.c", 151);
sKaleidoAreaPtr = GAMESTATE_ALLOC_MC(&globalCtx->state, largestSize);
LOG_CHECK_NULL_POINTER("KaleidoArea_allocp", sKaleidoAreaPtr);
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("KaleidoArea %08x - %08x\n", sKaleidoAreaPtr, (uintptr_t)sKaleidoAreaPtr + largestSize);

View File

@ -37,10 +37,10 @@ void KaleidoScopeCall_Init(GlobalContext* globalCtx) {
sKaleidoScopeUpdateFunc = KaleidoManager_GetRamAddr(KaleidoScope_Update);
sKaleidoScopeDrawFunc = KaleidoManager_GetRamAddr(KaleidoScope_Draw);
LOG_ADDRESS("kaleido_scope_move", KaleidoScope_Update, "../z_kaleido_scope_call.c", 98);
LOG_ADDRESS("kaleido_scope_move_func", sKaleidoScopeUpdateFunc, "../z_kaleido_scope_call.c", 99);
LOG_ADDRESS("kaleido_scope_draw", KaleidoScope_Draw, "../z_kaleido_scope_call.c", 100);
LOG_ADDRESS("kaleido_scope_draw_func", sKaleidoScopeDrawFunc, "../z_kaleido_scope_call.c", 101);
LOG_ADDRESS("kaleido_scope_move", KaleidoScope_Update);
LOG_ADDRESS("kaleido_scope_move_func", sKaleidoScopeUpdateFunc);
LOG_ADDRESS("kaleido_scope_draw", KaleidoScope_Draw);
LOG_ADDRESS("kaleido_scope_draw_func", sKaleidoScopeDrawFunc);
KaleidoSetup_Init(globalCtx);
}

View File

@ -171,7 +171,7 @@ void func_8006EE50(Font* font, u16 arg1, u16 arg2) {
void Font_LoadChar(Font* font, u8 character, u16 codePointIndex) {
//DmaMgr_SendRequest1(&font->charTexBuf[codePointIndex],
//&_nes_font_staticSegmentRomStart[character * FONT_CHAR_TEX_SIZE], FONT_CHAR_TEX_SIZE,
//"../z_kanfont.c", 93);
//__FILE__, __LINE__);
if (character < 0x8B)
memcpy(&font->charTexBuf[codePointIndex], ResourceMgr_LoadTexByName(fntTbl[character]), FONT_CHAR_TEX_SIZE);
@ -219,7 +219,7 @@ void Font_LoadOrderedFont(Font* font) {
offset = (font->msgBuf[codePointIndex] - '\x20') * FONT_CHAR_TEX_SIZE;
memcpy(fontBuf, ResourceMgr_LoadTexByName(fntTbl[offset / FONT_CHAR_TEX_SIZE]), FONT_CHAR_TEX_SIZE);
//DmaMgr_SendRequest1(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, "../z_kanfont.c", 134);
//DmaMgr_SendRequest1(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, __FILE__, __LINE__);
fontBufIndex += FONT_CHAR_TEX_SIZE / 8;
}
}

View File

@ -691,7 +691,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[0],
//gSkyboxFiles[newSkybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL,
//"../z_kankyo.c", 1264);
//__FILE__, __LINE__);
}
if ((envCtx->skybox2Index != newSkybox2Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) {
@ -710,7 +710,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[1],
//gSkyboxFiles[newSkybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL,
//"../z_kankyo.c", 1281);
//__FILE__, __LINE__);
}
if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_DONE) {
@ -725,7 +725,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
//gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
//"../z_kankyo.c", 1307);
//__FILE__, __LINE__);
} else {
SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index];
LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
@ -734,7 +734,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size,
//gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
//"../z_kankyo.c", 1320);
//__FILE__, __LINE__);
}
Skybox_Update(skyboxCtx);
@ -752,7 +752,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment
osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
"../z_kankyo.c", 1342);*/
__FILE__, __LINE__);*/
} else
{
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
@ -762,7 +762,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment
osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size,
gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
"../z_kankyo.c", 1355);*/
__FILE__, __LINE__);*/
}
Skybox_Update(skyboxCtx);
@ -949,7 +949,7 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li
Gfx* displayList;
Gfx* prevDisplayList;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 1682);
OPEN_DISPS(globalCtx->state.gfxCtx);
prevDisplayList = POLY_OPA_DISP;
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
@ -958,8 +958,7 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li
gSPEndDisplayList(displayList++);
Graph_BranchDlist(prevDisplayList, displayList);
POLY_OPA_DISP = displayList;
if (1) {}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 1690);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
if ((envCtx->unk_BF != 0xFF) && (envCtx->unk_DC != 2) && (envCtx->unk_BD != envCtx->unk_BF) &&
@ -1302,7 +1301,7 @@ void Environment_DrawSunAndMoon(GlobalContext* globalCtx) {
f32 scale;
f32 temp;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 2266);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (globalCtx->csCtx.state != 0) {
Math_SmoothStepToF(&globalCtx->envCtx.sunPos.x,
@ -1350,7 +1349,7 @@ void Environment_DrawSunAndMoon(GlobalContext* globalCtx) {
scale = (color * 2.0f) + 10.0f;
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_kankyo.c", 2364), G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD);
func_80093AD0(globalCtx->state.gfxCtx);
static Vtx vertices[] = {
@ -1388,7 +1387,7 @@ void Environment_DrawSunAndMoon(GlobalContext* globalCtx) {
alpha = temp * 255.0f;
if (alpha > 0.0f) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_kankyo.c", 2406), G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD);
func_8009398C(globalCtx->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 240, 255, 180, alpha);
@ -1397,7 +1396,7 @@ void Environment_DrawSunAndMoon(GlobalContext* globalCtx) {
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 2429);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void Environment_DrawSunLensFlare(GlobalContext* globalCtx, EnvironmentContext* envCtx, View* view,
@ -1461,7 +1460,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
};
OPEN_DISPS(gfxCtx, "../z_kankyo.c", 2516);
OPEN_DISPS(gfxCtx);
dist = Math3D_Vec3f_DistXYZ(&pos, &view->eye) / 12.0f;
@ -1547,7 +1546,6 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
alpha *= 1.0f - fogInfluence;
if (1) {}
if (!(isOffScreen ^ 0)) {
Math_SmoothStepToF(&envCtx->unk_88, unk88Target, 0.5f, 0.05f, 0.001f);
@ -1558,7 +1556,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, lensFlareColors[i].r, lensFlareColors[i].g, lensFlareColors[i].b,
alpha * envCtx->unk_88);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_kankyo.c", 2662),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
0, PRIMITIVE, 0);
@ -1615,7 +1613,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
}
}
CLOSE_DISPS(gfxCtx, "../z_kankyo.c", 2750);
CLOSE_DISPS(gfxCtx);
}
f32 func_800746DC(void) {
@ -1642,7 +1640,7 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
Player* player = GET_PLAYER(globalCtx);
if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100) && (globalCtx->envCtx.unk_EE[2] == 0)) {
OPEN_DISPS(gfxCtx, "../z_kankyo.c", 2799);
OPEN_DISPS(gfxCtx);
vec.x = view->lookAt.x - view->eye.x;
vec.y = view->lookAt.y - view->eye.y;
@ -1691,7 +1689,7 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
Matrix_RotateY(-rotY, MTXMODE_APPLY);
Matrix_RotateX(M_PI / 2 - rotX, MTXMODE_APPLY);
Matrix_Scale(0.4f, 1.2f, 0.4f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_kankyo.c", 2887),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gRaindropDL);
}
@ -1718,13 +1716,13 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
}
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_kankyo.c", 2940),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
}
}
CLOSE_DISPS(gfxCtx, "../z_kankyo.c", 2946);
CLOSE_DISPS(gfxCtx);
}
}
@ -1758,7 +1756,7 @@ void Environment_DrawSkyboxFilters(GlobalContext* globalCtx) {
(globalCtx->skyboxId == SKYBOX_UNSET_1D)) {
f32 alpha;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3032);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_800938B4(globalCtx->state.gfxCtx);
@ -1776,11 +1774,11 @@ void Environment_DrawSkyboxFilters(GlobalContext* globalCtx) {
globalCtx->lightCtx.fogColor[2], 255.0f * alpha);
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3043);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
if (globalCtx->envCtx.customSkyboxFilter) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3048);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_800938B4(globalCtx->state.gfxCtx);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, globalCtx->envCtx.skyboxFilterColor[0],
@ -1788,18 +1786,18 @@ void Environment_DrawSkyboxFilters(GlobalContext* globalCtx) {
globalCtx->envCtx.skyboxFilterColor[3]);
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3056);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
void Environment_DrawLightningFlash(GlobalContext* globalCtx, u8 red, u8 green, u8 blue, u8 alpha) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3069);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_800938B4(globalCtx->state.gfxCtx);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha);
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3079);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void Environment_UpdateLightningStrike(GlobalContext* globalCtx) {
@ -1914,7 +1912,7 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
Vec3f unused1 = { 0.0f, 0.0f, 0.0f };
Vec3f unused2 = { 0.0f, 0.0f, 0.0f };
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3253);
OPEN_DISPS(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
switch (sLightningBolts[i].state) {
@ -1964,7 +1962,7 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
Matrix_Scale(22.0f, 100.0f, 22.0f, MTXMODE_APPLY);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_kankyo.c", 3333),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(lightningTextures[sLightningBolts[i].textureIndex]));
func_80094C50(globalCtx->state.gfxCtx);
@ -1973,7 +1971,7 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3353);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void Environment_PlaySceneSequence(GlobalContext* globalCtx) {
@ -2239,7 +2237,7 @@ void func_800766C4(GlobalContext* globalCtx) {
void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags) {
if (alpha != 0) {
OPEN_DISPS(gfxCtx, "../z_kankyo.c", 3835);
OPEN_DISPS(gfxCtx);
if (drawFlags & FILL_SCREEN_OPA) {
POLY_OPA_DISP = func_800937C0(POLY_OPA_DISP);
@ -2262,7 +2260,7 @@ void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue,
gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
}
CLOSE_DISPS(gfxCtx, "../z_kankyo.c", 3863);
CLOSE_DISPS(gfxCtx);
}
}
@ -2413,7 +2411,7 @@ void Environment_DrawSandstorm(GlobalContext* globalCtx, u8 sandstormState) {
sp94 = (s32)(D_8015FDB0 * (9.0f / 6.0f));
sp92 = (s32)(D_8015FDB0 * (6.0f / 6.0f));
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 4044);
OPEN_DISPS(globalCtx->state.gfxCtx);
POLY_XLU_DISP = func_80093F34(POLY_XLU_DISP);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE);
@ -2429,7 +2427,7 @@ void Environment_DrawSandstorm(GlobalContext* globalCtx, u8 sandstormState) {
gSPWideTextureRectangle(POLY_XLU_DISP++, OTRGetRectDimensionFromLeftEdge(0) << 2, 0,
OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, 0x008C,
-0x008C);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 4068);
CLOSE_DISPS(globalCtx->state.gfxCtx);
D_8015FDB0 += (s32)sp98;
}

View File

@ -412,7 +412,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
u8* curBgImgLoaded = NULL;
s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1;
OPEN_DISPS(gfxCtx, "../z_lifemeter.c", 353);
OPEN_DISPS(gfxCtx);
if (!(gSaveContext.health % 0x10)) {
fullHeartCount--;
@ -584,7 +584,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
}
}
CLOSE_DISPS(gfxCtx, "../z_lifemeter.c", 606);
CLOSE_DISPS(gfxCtx);
}
void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {

View File

@ -67,7 +67,7 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) {
#if 1
OPEN_DISPS(gfxCtx, "../z_lights.c", 339);
OPEN_DISPS(gfxCtx);
gSPNumLights(POLY_OPA_DISP++, lights->numLights);
gSPNumLights(POLY_XLU_DISP++, lights->numLights);
@ -82,13 +82,11 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) {
light++;
}
if (0) {}
i++; // abmient light is total number of lights + 1
gSPLight(POLY_OPA_DISP++, &lights->l.a, i);
gSPLight(POLY_XLU_DISP++, &lights->l.a, i);
CLOSE_DISPS(gfxCtx, "../z_lights.c", 352);
CLOSE_DISPS(gfxCtx);
#endif
}
@ -120,7 +118,6 @@ void Lights_BindPoint(Lights* lights, LightParams* params, Vec3f* vec) {
if (light != NULL) {
posDiff = sqrtf(posDiff);
if (1) {}
scale = posDiff / scale;
scale = 1 - SQ(scale);
@ -399,8 +396,6 @@ void Lights_GlowCheck(GlobalContext* globalCtx) {
if ((multDest.z > 1.0f) && y >= shrink && y <= SCREEN_HEIGHT - shrink) {
wZ = (s32)((multDest.z * wDest) * 16352.0f) + 16352;
zBuf = OTRGetPixelDepth(x, y) * 4;
if (1) {}
if (1) {}
if (wZ < (zBuf >> 3)) {
params->drawGlow = true;
@ -417,7 +412,7 @@ void Lights_DrawGlow(GlobalContext* globalCtx) {
node = globalCtx->lightCtx.listHead;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_lights.c", 887);
OPEN_DISPS(globalCtx->state.gfxCtx);
POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE);
@ -440,7 +435,7 @@ void Lights_DrawGlow(GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_lights.c", 918),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gGlowCircleDL);
FrameInterpolation_RecordCloseChild();
@ -449,5 +444,5 @@ void Lights_DrawGlow(GlobalContext* globalCtx) {
node = node->next;
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_lights.c", 927);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -410,7 +410,7 @@ void Map_InitData(GlobalContext* globalCtx, s16 room) {
sEntranceIconMapIndex = extendedMapIndex;
//DmaMgr_SendRequest1(interfaceCtx->mapSegment,
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
//gMapData->owMinimapTexSize[mapIndex], "../z_map_exp.c", 309);
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
if (sEntranceIconMapIndex < 24)
memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(minimapTableOW[sEntranceIconMapIndex]), gMapData->owMinimapTexSize[mapIndex]);
@ -443,7 +443,7 @@ void Map_InitData(GlobalContext* globalCtx, s16 room) {
//DmaMgr_SendRequest1(globalCtx->interfaceCtx.mapSegment,
//(uintptr_t)_map_i_staticSegmentRomStart +
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
//0xFF0, "../z_map_exp.c", 346);
//0xFF0, __FILE__, __LINE__);
memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]), 0xFF0);
@ -516,11 +516,11 @@ void Map_Init(GlobalContext* globalCtx) {
interfaceCtx->unk_258 = -1;
interfaceCtx->unk_25A = -1;
interfaceCtx->mapSegment = GameState_Alloc(&globalCtx->state, 0x1000, "../z_map_exp.c", 457);
interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&globalCtx->state, 0x1000);
// " texture initialization scene_data_ID=%d mapSegment=%x"
osSyncPrintf("\n\n\n テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum,
interfaceCtx->mapSegment, globalCtx);
ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459);
ASSERT(interfaceCtx->mapSegment != NULL);
switch (globalCtx->sceneNum) {
case SCENE_SPOT00:
@ -599,7 +599,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
s16 tempX, tempZ;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 565);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (globalCtx->interfaceCtx.minimapAlpha >= 0xAA) {
func_80094A14(globalCtx->state.gfxCtx);
@ -618,7 +618,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400;
Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585),
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255);
@ -632,14 +632,14 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603),
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 0, 0, 255);
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 607);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void Minimap_Draw(GlobalContext* globalCtx) {
@ -647,7 +647,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s32 mapIndex = gSaveContext.mapIndex;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 626);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (globalCtx->pauseCtx.state < 4) {
switch (globalCtx->sceneNum) {
@ -819,7 +819,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 782);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
s16 Map_GetFloorTextIndexOffset(s32 mapIndex, s32 floor) {
@ -876,7 +876,6 @@ void Map_Update(GlobalContext* globalCtx) {
if (R_MAP_TEX_INDEX != (R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor))) {
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor);
}
if (1) {} // Appears to be necessary to match
if (interfaceCtx->mapRoomNum != sLastRoomNum) {
// "Current floor = %d Current room = %x Number of rooms = %d"

View File

@ -58,8 +58,8 @@ void MapMark_Init(GlobalContext* globalCtx) {
MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart;
overlay->loadedRamAddr = GameState_Alloc(&globalCtx->state, overlaySize, "../z_map_mark.c", 235);
LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236);
overlay->loadedRamAddr = GAMESTATE_ALLOC_MC(&globalCtx->state, overlaySize);
LOG_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr);
Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
@ -96,7 +96,7 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) {
mapMarkIconData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0];
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_mark.c", 303);
OPEN_DISPS(globalCtx->state.gfxCtx);
while (true) {
if (mapMarkIconData->markType == MAP_MARK_NONE) {
@ -145,7 +145,7 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) {
mapMarkIconData++;
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_mark.c", 339);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void MapMark_Draw(GlobalContext* globalCtx) {

View File

@ -1629,7 +1629,7 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
// OTRTODO
//DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 + font->msgOffset),
//font->msgLength, "../z_message_PAL.c", 1954);
//font->msgLength, __FILE__, __LINE__);
} else {
Message_FindMessage(globalCtx, textId);
msgCtx->msgLength = font->msgLength;
@ -2869,7 +2869,6 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
break;
}
if (1) {}
if (sOcarinaNotesAlphaValues[i] != 255) {
sOcarinaNotesAlphaValues[i] += VREG(50);
if (sOcarinaNotesAlphaValues[i] >= 255) {
@ -2922,7 +2921,7 @@ void Message_DrawDebugVariableChanged(s16* var, GraphicsContext* gfxCtx) {
static s16 sFillTimer = 0;
s32 pad;
OPEN_DISPS(gfxCtx, "../z_message_PAL.c", 3485);
OPEN_DISPS(gfxCtx);
if (sVarLastValue != *var) {
sVarLastValue = *var;
@ -2943,7 +2942,7 @@ void Message_DrawDebugVariableChanged(s16* var, GraphicsContext* gfxCtx) {
gDPFillRectangle(POLY_OPA_DISP++, 40, 120, 60, 140); // 20x20 white box
gDPPipeSync(POLY_OPA_DISP++);
}
CLOSE_DISPS(gfxCtx, "../z_message_PAL.c", 3513);
CLOSE_DISPS(gfxCtx);
}
void Message_DrawDebugText(GlobalContext* globalCtx, Gfx** p) {
@ -2969,7 +2968,7 @@ void Message_Draw(GlobalContext* globalCtx) {
Gfx* polyOpaP;
s16 watchVar;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_message_PAL.c", 3554);
OPEN_DISPS(globalCtx->state.gfxCtx);
watchVar = gSaveContext.scarecrowCustomSongSet;
Message_DrawDebugVariableChanged(&watchVar, globalCtx->state.gfxCtx);
@ -2981,14 +2980,13 @@ void Message_Draw(GlobalContext* globalCtx) {
Graph_BranchDlist(polyOpaP, plusOne);
POLY_OPA_DISP = plusOne;
}
if (1) {}
plusOne = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, plusOne);
Message_DrawMain(globalCtx, &plusOne);
gSPEndDisplayList(plusOne++);
Graph_BranchDlist(polyOpaP, plusOne);
POLY_OPA_DISP = plusOne;
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_message_PAL.c", 3582);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void Message_Update(GlobalContext* globalCtx) {

View File

@ -73,7 +73,7 @@ void Moji_SetPosition(s32 gridX, s32 gridY) {
void Moji_DrawChar(GraphicsContext* gfxCtx, char c) {
s32 pad[2];
OPEN_DISPS(gfxCtx, "../z_moji.c", 86);
OPEN_DISPS(gfxCtx);
if ((u32)gMojiFontTLUTs & 0xF) {
osSyncPrintf("moji_tlut --> %X\n", gMojiFontTLUTs);
@ -87,7 +87,7 @@ void Moji_DrawChar(GraphicsContext* gfxCtx, char c) {
(sScreenPosY + DISP_CHAR_HEIGHT) << 2, G_TX_RENDERTILE, GET_TEX_CHAR_S(c), GET_TEX_CHAR_T(c),
(1 << 10) * TEX_CHAR_WIDTH / DISP_CHAR_WIDTH, (1 << 10) * TEX_CHAR_HEIGHT / DISP_CHAR_HEIGHT);
CLOSE_DISPS(gfxCtx, "../z_moji.c", 123);
CLOSE_DISPS(gfxCtx);
}
/**
@ -99,7 +99,7 @@ void Moji_DrawChar(GraphicsContext* gfxCtx, char c) {
void Moji_DrawString(GraphicsContext* gfxCtx, const char* str) {
s32 i;
OPEN_DISPS(gfxCtx, "../z_moji.c", 137);
OPEN_DISPS(gfxCtx);
if ((u32)gMojiFontTex & 0xF) {
osSyncPrintf("font_ff --> %X\n", gMojiFontTex);
@ -140,5 +140,5 @@ void Moji_DrawString(GraphicsContext* gfxCtx, const char* str) {
}
}
CLOSE_DISPS(gfxCtx, "../z_moji.c", 181);
CLOSE_DISPS(gfxCtx);
}

View File

@ -246,7 +246,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
D_801211D4[0].atTargetInit.y = actor->focus.pos.y - 5.0f;
D_801211D4[0].atTargetInit.z = actor->focus.pos.z;
spC0 = ((EnSw*)actor)->unk_364;
osSyncPrintf("%s(%d): xyz_t: %s (%f %f %f)\n", "../z_onepointdemo.c", 1671, "&cp", spC0.x, spC0.y,
osSyncPrintf("%s(%d): xyz_t: %s (%f %f %f)\n", __FILE__, __LINE__, "&cp", spC0.x, spC0.y,
spC0.z);
D_801211D4[0].eyeTargetInit.x = (actor->focus.pos.x + (120.0f * spC0.x)) - (Rand_ZeroOne() * 20.0f);
D_801211D4[0].eyeTargetInit.y = actor->focus.pos.y + (120.0f * spC0.y) + 20.0f;

View File

@ -998,7 +998,6 @@ void func_80083108(GlobalContext* globalCtx) {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
}
}
if (1) {} // Necessary to match
}
if (sp28) {
@ -1495,7 +1494,7 @@ void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000,
(uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), "../z_parameter.c", 1171);
0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
@ -1505,7 +1504,7 @@ void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000,
(uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), "../z_parameter.c", 1193);
0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
@ -2312,7 +2311,7 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
//DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160,
//interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE),
//(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE,
//0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145);
//0, &interfaceCtx->loadQueue, NULL, __FILE__, __LINE__);
//osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
} else {
gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->doActionSegment);
@ -2398,7 +2397,7 @@ void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) {
memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE);
//DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE,
//(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, 0,
//&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228);
//&interfaceCtx->loadQueue, NULL, __FILE__, __LINE__);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
interfaceCtx->unk_1FA = 1;
@ -2835,7 +2834,7 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 magicBarY;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2650);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (gSaveContext.magicLevel != 0) {
if (gSaveContext.healthCapacity > 0xA0) {
@ -2921,7 +2920,7 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2731);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80088AA0(s16 arg0) {
@ -2961,7 +2960,7 @@ void func_80088B34(s16 arg0) {
}
void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
OPEN_DISPS(gfxCtx, "../z_parameter.c", 2820);
OPEN_DISPS(gfxCtx);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
@ -2969,7 +2968,7 @@ void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829);
CLOSE_DISPS(gfxCtx);
}
void Interface_DrawItemButtons(GlobalContext* globalCtx) {
@ -2988,7 +2987,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
s16 C_Up_BTN_Pos[] = { C_UP_BUTTON_X+Right_HUD_Margin, C_UP_BUTTON_Y+(Top_HUD_Margin*-1) };
s16 C_Down_BTN_Pos[] = { C_DOWN_BUTTON_X+Right_HUD_Margin, C_DOWN_BUTTON_Y+(Top_HUD_Margin*-1) };
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900);
OPEN_DISPS(globalCtx->state.gfxCtx);
// B Button Color & Texture
// Also loads the Item Button Texture reused by other buttons afterwards
@ -3184,7 +3183,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3071);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
int16_t gItemIconX[] = { B_BUTTON_X, C_LEFT_BUTTON_X, C_DOWN_BUTTON_X, C_RIGHT_BUTTON_X,
@ -3195,7 +3194,7 @@ int16_t gItemIconWidth[] = { 30, 24, 24, 24, 16, 16, 16, 16 };
int16_t gItemIconDD[] = { 550, 680, 680, 680, 1024, 1024, 1024, 1024 };
void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079);
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@ -3207,7 +3206,7 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16
(gItemIconY[button] + (Top_HUD_Margin * -1) + gItemIconWidth[button]) << 2, G_TX_RENDERTILE, 0, 0,
gItemIconDD[button] << 1, gItemIconDD[button] << 1);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
const char* _gAmmoDigit0Tex[] =
@ -3225,7 +3224,7 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
s16 i;
s16 ammo;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3105);
OPEN_DISPS(globalCtx->state.gfxCtx);
i = gSaveContext.equips.buttonItems[button];
@ -3278,19 +3277,19 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
gItemAmmoY[button] + (Top_HUD_Margin * -1), 8, 8, 1 << 10, 1 << 10);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void Interface_DrawActionButton(GlobalContext* globalCtx, f32 x, f32 y) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3172);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Translate(-137.0f + x, 97.0f - y, XREG(18) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177),
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
@ -3300,7 +3299,7 @@ void Interface_DrawActionButton(GlobalContext* globalCtx, f32 x, f32 y) {
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3187);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void Interface_InitVertices(GlobalContext* globalCtx) {
@ -3464,7 +3463,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
s16 svar6;
bool fullUi = !CVar_GetS32("gMinimalUI", 0) || !R_MINIMAP_DISABLED || globalCtx->pauseCtx.state != 0;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
OPEN_DISPS(globalCtx->state.gfxCtx);
// Invalidate Do Action textures as they may have changed
gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment);
@ -3800,7 +3799,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
Matrix_Translate(-138.0f + rAIconX, 98.0f - (R_A_ICON_Y+(Top_HUD_Margin*-1)), WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
@ -4352,7 +4351,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void Interface_Update(GlobalContext* globalCtx) {

View File

@ -28,7 +28,7 @@ void func_800BC450(GlobalContext* globalCtx) {
}
void func_800BC490(GlobalContext* globalCtx, s16 point) {
ASSERT(point == 1 || point == 2, "point == 1 || point == 2", "../z_play.c", 2160);
ASSERT(point == 1 || point == 2);
globalCtx->unk_1242B = point;
@ -135,7 +135,7 @@ void func_800BC5E0(GlobalContext* globalCtx, s32 transitionType) {
globalCtx->transitionMode = 16;
break;
default:
Fault_AddHungupAndCrash("../z_play.c", 2290);
Fault_AddHungupAndCrash(__FILE__, __LINE__);
break;
}
}
@ -365,7 +365,7 @@ void Gameplay_Init(GameState* thisx) {
osSyncPrintf("ZELDA ALLOC SIZE=%x\n", THA_GetSize(&globalCtx->state.tha));
zAllocSize = THA_GetSize(&globalCtx->state.tha);
zAlloc = GameState_Alloc(&globalCtx->state, zAllocSize, "../z_play.c", 2918);
zAlloc = GAMESTATE_ALLOC_MC(&globalCtx->state, zAllocSize);
zAllocAligned = (zAlloc + 8) & ~0xF;
ZeldaArena_Init(zAllocAligned, zAllocSize - zAllocAligned + zAlloc);
// "Zelda Heap"
@ -728,7 +728,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
globalCtx->envCtx.sandstormPrimA = 255;
globalCtx->envCtx.sandstormEnvA = 255;
// "It's here!!!!!!!!!"
LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", "../z_play.c", 3471);
LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!");
globalCtx->transitionMode = 15;
} else {
globalCtx->transitionMode = 12;
@ -773,12 +773,12 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3533);
LOG_NUM("1", 1);
}
if (1 && (gTrnsnUnkState != 3)) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3542);
LOG_NUM("1", 1);
}
if ((gSaveContext.gameMode == 0) && (globalCtx->msgCtx.msgMode == MSGMODE_NONE) &&
@ -787,30 +787,30 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3551);
LOG_NUM("1", 1);
}
sp80 = (globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3555);
LOG_NUM("1", 1);
}
AnimationContext_Reset(&globalCtx->animationCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3561);
LOG_NUM("1", 1);
}
Object_UpdateBank(&globalCtx->objectCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3577);
LOG_NUM("1", 1);
}
if ((sp80 == 0) && (IREG(72) == 0)) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3580);
LOG_NUM("1", 1);
}
globalCtx->gameplayFrames++;
@ -830,37 +830,37 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
} else {
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3606);
LOG_NUM("1", 1);
}
func_800973FC(globalCtx, &globalCtx->roomCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3612);
LOG_NUM("1", 1);
}
CollisionCheck_AT(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3618);
LOG_NUM("1", 1);
}
CollisionCheck_OC(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3624);
LOG_NUM("1", 1);
}
CollisionCheck_Damage(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3631);
LOG_NUM("1", 1);
}
CollisionCheck_ClearContext(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3637);
LOG_NUM("1", 1);
}
if (globalCtx->unk_11DE9 == 0) {
@ -868,31 +868,31 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3643);
LOG_NUM("1", 1);
}
func_80064558(globalCtx, &globalCtx->csCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3648);
LOG_NUM("1", 1);
}
func_800645A0(globalCtx, &globalCtx->csCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3651);
LOG_NUM("1", 1);
}
Effect_UpdateAll(globalCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3657);
LOG_NUM("1", 1);
}
EffectSs_UpdateAll(globalCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3662);
LOG_NUM("1", 1);
}
}
} else {
@ -900,19 +900,19 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3672);
LOG_NUM("1", 1);
}
func_80095AA0(globalCtx, &globalCtx->roomCtx.curRoom, &input[1], 0);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3675);
LOG_NUM("1", 1);
}
func_80095AA0(globalCtx, &globalCtx->roomCtx.prevRoom, &input[1], 1);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3677);
LOG_NUM("1", 1);
}
if (globalCtx->unk_1242B != 0) {
@ -933,65 +933,65 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3708);
LOG_NUM("1", 1);
}
SkyboxDraw_Update(&globalCtx->skyboxCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3716);
LOG_NUM("1", 1);
}
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3721);
LOG_NUM("1", 1);
}
KaleidoScopeCall_Update(globalCtx);
} else if (globalCtx->gameOverCtx.state != GAMEOVER_INACTIVE) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3727);
LOG_NUM("1", 1);
}
GameOver_Update(globalCtx);
} else {
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3733);
LOG_NUM("1", 1);
}
Message_Update(globalCtx);
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3737);
LOG_NUM("1", 1);
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3742);
LOG_NUM("1", 1);
}
Interface_Update(globalCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3765);
LOG_NUM("1", 1);
}
AnimationContext_Update(globalCtx, &globalCtx->animationCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3771);
LOG_NUM("1", 1);
}
SoundSource_UpdateAll(globalCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3777);
LOG_NUM("1", 1);
}
ShrinkWindow_Update(R_UPDATE_RATE);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3783);
LOG_NUM("1", 1);
}
TransitionFade_Update(&globalCtx->transitionFade, R_UPDATE_RATE);
@ -1001,12 +1001,12 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3799);
LOG_NUM("1", 1);
}
skip:
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3801);
LOG_NUM("1", 1);
}
if ((sp80 == 0) || (gDbgCamEnabled)) {
@ -1016,13 +1016,13 @@ skip:
globalCtx->nextCamera = globalCtx->activeCamera;
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3806);
LOG_NUM("1", 1);
}
for (i = 0; i < NUM_CAMS; i++) {
if ((i != globalCtx->nextCamera) && (globalCtx->cameraPtrs[i] != NULL)) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3809);
LOG_NUM("1", 1);
}
Camera_Update(globalCtx->cameraPtrs[i]);
@ -1032,12 +1032,12 @@ skip:
Camera_Update(globalCtx->cameraPtrs[globalCtx->nextCamera]);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3814);
LOG_NUM("1", 1);
}
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3816);
LOG_NUM("1", 1);
}
Environment_Update(globalCtx, &globalCtx->envCtx, &globalCtx->lightCtx, &globalCtx->pauseCtx, &globalCtx->msgCtx,
@ -1065,7 +1065,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
Lights* sp228;
Vec3f sp21C;
OPEN_DISPS(gfxCtx, "../z_play.c", 3907);
OPEN_DISPS(gfxCtx);
gSegments[4] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
@ -1109,7 +1109,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
0.0f;
// This transpose is where the viewing matrix is properly converted into a billboard matrix
Matrix_Transpose(&globalCtx->billboardMtxF);
globalCtx->billboardMtx = Matrix_MtxFToMtx(Matrix_CheckFloats(&globalCtx->billboardMtxF, "../z_play.c", 4005),
globalCtx->billboardMtx = Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&globalCtx->billboardMtxF),
Graph_Alloc(gfxCtx, sizeof(Mtx)));
gSPSegment(POLY_OPA_DISP++, 0x01, globalCtx->billboardMtx);
@ -1341,7 +1341,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
POLY_OPA_DISP = gfxP;
}
CLOSE_DISPS(gfxCtx, "../z_play.c", 4508);
CLOSE_DISPS(gfxCtx);
}
void Gameplay_Main(GameState* thisx) {
@ -1352,7 +1352,7 @@ void Gameplay_Main(GameState* thisx) {
DebugDisplay_Init();
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 4556);
LOG_NUM("1", 1);
}
if ((HREG(80) == 10) && (HREG(94) != 10)) {
@ -1377,7 +1377,7 @@ void Gameplay_Main(GameState* thisx) {
}
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 4583);
LOG_NUM("1", 1);
}
FrameInterpolation_StartRecord();
@ -1385,7 +1385,7 @@ void Gameplay_Main(GameState* thisx) {
FrameInterpolation_StopRecord();
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 4587);
LOG_NUM("1", 1);
}
}
@ -1465,8 +1465,8 @@ void* Gameplay_LoadFile(GlobalContext* globalCtx, RomFile* file) {
void* allocp;
size = file->vromEnd - file->vromStart;
allocp = GameState_Alloc(&globalCtx->state, size, "../z_play.c", 4692);
DmaMgr_SendRequest1(allocp, file->vromStart, size, "../z_play.c", 4694);
allocp = GAMESTATE_ALLOC_MC(&globalCtx->state, size);
DmaMgr_SendRequest1(allocp, file->vromStart, size, __FILE__, __LINE__);
return allocp;
}
@ -1647,7 +1647,6 @@ s32 Gameplay_CameraSetAtEyeUp(GlobalContext* globalCtx, s16 camId, Vec3f* at, Ve
s32 Gameplay_CameraSetFov(GlobalContext* globalCtx, s16 camId, f32 fov) {
s32 ret = Camera_SetParam(globalCtx->cameraPtrs[camId], 0x20, &fov) & 1;
if (1) {}
return ret;
}

View File

@ -630,8 +630,6 @@ s32 func_8008F2F8(GlobalContext* globalCtx) {
if (!Player_InCsMode(globalCtx)) {
triggerEntry = &sTextTriggers[var];
if (0) {}
if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) &&
(((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVar_GetS32("gSuperTunic", 0) == 0)) ||
(((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) &&
@ -719,7 +717,7 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
s32 eyeIndex = (jointTable[22].x & 0xF) - 1;
s32 mouthIndex = (jointTable[22].x >> 4) - 1;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 1721);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (eyeIndex < 0) {
eyeIndex = sEyeMouthIndexes[face][0];
@ -814,7 +812,7 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 1803);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
Vec3f D_8012602C = { 0.0f, 0.0f, 0.0f };
@ -1166,7 +1164,7 @@ void func_800906D4(GlobalContext* globalCtx, Player* this, Vec3f* newTipPos) {
void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPos, s32 drawIdPlusOne) {
f32 height = (this->exchangeItemId != EXCH_ITEM_NONE) ? 6.0f : 14.0f;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2401);
OPEN_DISPS(globalCtx->state.gfxCtx);
gSegments[6] = VIRTUAL_TO_PHYSICAL(this->giObjectSegment);
@ -1180,7 +1178,7 @@ void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPo
GetItem_Draw(globalCtx, drawIdPlusOne - 1);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2421);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void Player_DrawGetItem(GlobalContext* globalCtx, Player* this) {
@ -1223,10 +1221,8 @@ void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2
D_801260C8.z = arg2;
Matrix_MultVec3f(&D_801260C8, &sp80);
if (1) {}
if (BgCheck_AnyLineTest3(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &bgId)) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2572);
OPEN_DISPS(globalCtx->state.gfxCtx);
WORLD_OVERLAY_DISP = Gfx_CallSetupDL(WORLD_OVERLAY_DISP, 0x07);
@ -1237,12 +1233,12 @@ void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2
Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW);
Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY);
gSPMatrix(WORLD_OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587),
gSPMatrix(WORLD_OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(WORLD_OVERLAY_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
gSPDisplayList(WORLD_OVERLAY_DISP++, gLinkAdultHookshotReticleDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2592);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
@ -1308,7 +1304,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
if (this->itemActionParam == PLAYER_AP_STICK) {
Vec3f sp124[3];
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2633);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (this->actor.scale.y >= 0.0f) {
D_80126080.x = this->unk_85C * 5000.0f;
@ -1324,11 +1320,11 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
Matrix_RotateZYX(-0x8000, 0, 0x4000, MTXMODE_APPLY);
Matrix_Scale(1.0f, this->unk_85C, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2653),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gLinkChildLinkDekuStickDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2656);
CLOSE_DISPS(globalCtx->state.gfxCtx);
} else if ((this->actor.scale.y >= 0.0f) && (this->swordState != 0)) {
Vec3f spE4[3];
@ -1343,14 +1339,14 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
} else if ((*dList != NULL) && (this->leftHandType == 7)) {
Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemActionParam)];
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2710);
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2712),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0);
gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[(gSaveContext.linkAge)]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2717);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
if (this->actor.scale.y >= 0.0f) {
@ -1386,7 +1382,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
} else if ((this->rightHandType == 11) || (this->rightHandType == 12)) {
BowStringData* stringData = &sBowStringData[gSaveContext.linkAge];
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2783);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
Matrix_Translate(stringData->pos.x, stringData->pos.y, stringData->pos.z, MTXMODE_APPLY);
@ -1417,13 +1413,13 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
Matrix_RotateZ(this->unk_858 * -0.2f, MTXMODE_APPLY);
}
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2804),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, stringData->dList);
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2809);
CLOSE_DISPS(globalCtx->state.gfxCtx);
} else if ((this->actor.scale.y >= 0.0f) && (this->rightHandType == 10)) {
Matrix_Get(&this->shieldMf);
func_80090604(globalCtx, this, &this->shieldQuad, D_80126154);
@ -1493,11 +1489,11 @@ u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) {
size = gObjectTable[OBJECT_GAMEPLAY_KEEP].vromEnd - gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart;
ptr = segment + 0x3800;
DmaMgr_SendRequest1(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982);
DmaMgr_SendRequest1(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, __FILE__, __LINE__);
size = gObjectTable[linkObjectId].vromEnd - gObjectTable[linkObjectId].vromStart;
ptr = segment + 0x8800;
DmaMgr_SendRequest1(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988);
DmaMgr_SendRequest1(ptr, gObjectTable[linkObjectId].vromStart, size, __FILE__, __LINE__);
ptr = (void*)ALIGN16((intptr_t)ptr + size);
@ -1590,7 +1586,7 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
Mtx* perspMtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx));
Mtx* lookAtMtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx));
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3129);
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
@ -1660,7 +1656,7 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP++);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3288);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
uintptr_t SelectedAnim = 0; // Current Animaiton on the menu

View File

@ -12,7 +12,7 @@ void PreNMI_Update(PreNMIContext* this) {
// Strings existing only in rodata
if (0) {
osSyncPrintf("../z_prenmi.c");
osSyncPrintf(__FILE__);
osSyncPrintf("(int)volume = %d\n");
}
@ -30,7 +30,7 @@ void PreNMI_Draw(PreNMIContext* this) {
osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_draw\n" VT_RST);
OPEN_DISPS(gfxCtx, "../z_prenmi.c", 96);
OPEN_DISPS(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
func_80095248(gfxCtx, 0, 0, 0);
@ -38,7 +38,7 @@ void PreNMI_Draw(PreNMIContext* this) {
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1));
gDPFillRectangle(POLY_OPA_DISP++, 0, this->timer + 100, SCREEN_WIDTH - 1, this->timer + 100);
CLOSE_DISPS(gfxCtx, "../z_prenmi.c", 112);
CLOSE_DISPS(gfxCtx);
}
void PreNMI_Main(GameState* thisx) {

View File

@ -852,7 +852,7 @@ Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) {
far++;
}
ASSERT(near != far, "n != f", "../z_rcp.c", 1155);
ASSERT(near != far);
gDPSetFogColor(gfx++, r, g, b, a);
@ -873,7 +873,7 @@ Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far)
if (far == near) {
far++;
}
ASSERT(near != far, "n != f", "../z_rcp.c", 1187);
ASSERT(near != far);
gDPPipeSync(gfx++);
gDPSetFogColor(gfx++, r, g, b, a);
@ -928,83 +928,83 @@ Gfx* func_80093808(Gfx* gfx) {
}
void func_80093848(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1293);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x3A]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1297);
CLOSE_DISPS(gfxCtx);
}
void func_800938B4(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1309);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x39]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1313);
CLOSE_DISPS(gfxCtx);
}
void func_80093920(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1325);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x32]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1329);
CLOSE_DISPS(gfxCtx);
}
void func_8009398C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1341);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x33]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1345);
CLOSE_DISPS(gfxCtx);
}
void func_800939F8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1357);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x34]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1361);
CLOSE_DISPS(gfxCtx);
}
void func_80093A64(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1373);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x35]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1377);
CLOSE_DISPS(gfxCtx);
}
void func_80093AD0(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1389);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x36]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1393);
CLOSE_DISPS(gfxCtx);
}
void func_80093B3C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1405);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x37]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1409);
CLOSE_DISPS(gfxCtx);
}
void func_80093BA8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1421);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x1A]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1425);
CLOSE_DISPS(gfxCtx);
}
void func_80093C14(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1439);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x19]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1443);
CLOSE_DISPS(gfxCtx);
}
void func_80093C80(GlobalContext* globalCtx) {
@ -1013,52 +1013,52 @@ void func_80093C80(GlobalContext* globalCtx) {
func_80093D18(gfxCtx);
if (globalCtx->roomCtx.curRoom.unk_03 == 3) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1460);
OPEN_DISPS(gfxCtx);
gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1462);
CLOSE_DISPS(gfxCtx);
}
}
void func_80093D18(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1475);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x19]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1479);
CLOSE_DISPS(gfxCtx);
}
void func_80093D84(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1491);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x19]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1495);
CLOSE_DISPS(gfxCtx);
}
void func_80093DF0(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1507);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x1F]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1511);
CLOSE_DISPS(gfxCtx);
}
void func_80093E5C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1523);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x20]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1527);
CLOSE_DISPS(gfxCtx);
}
void func_80093EC8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1539);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x21]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1543);
CLOSE_DISPS(gfxCtx);
}
Gfx* func_80093F34(Gfx* gfx) {
@ -1072,35 +1072,35 @@ Gfx* func_80093F58(Gfx* gfx) {
}
void func_80093F7C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1569);
OPEN_DISPS(gfxCtx);
POLY_OPA_DISP = func_80093F58(POLY_OPA_DISP);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1573);
CLOSE_DISPS(gfxCtx);
}
void func_80093FD8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1585);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x23]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1589);
CLOSE_DISPS(gfxCtx);
}
void func_80094044(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1601);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x2C]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1605);
CLOSE_DISPS(gfxCtx);
}
void func_800940B0(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1617);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x24]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1621);
CLOSE_DISPS(gfxCtx);
}
Gfx* func_8009411C(Gfx* gfx) {
@ -1109,67 +1109,67 @@ Gfx* func_8009411C(Gfx* gfx) {
}
void func_80094140(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1640);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x1C]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1644);
CLOSE_DISPS(gfxCtx);
}
void func_800941AC(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1651);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x2B]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1655);
CLOSE_DISPS(gfxCtx);
}
void func_80094218(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1670);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x2D]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1674);
CLOSE_DISPS(gfxCtx);
}
void func_80094284(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1681);
OPEN_DISPS(gfxCtx);
gSPDisplayList(OVERLAY_DISP++, sSetupDL[0x2E]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1685);
CLOSE_DISPS(gfxCtx);
}
void func_800942F0(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1700);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x26]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1704);
CLOSE_DISPS(gfxCtx);
}
void func_8009435C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1722);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x04]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1726);
CLOSE_DISPS(gfxCtx);
}
void func_800943C8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1758);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x25]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1762);
CLOSE_DISPS(gfxCtx);
}
void func_80094434(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1775);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x02]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1779);
CLOSE_DISPS(gfxCtx);
}
Gfx* func_800944A0(Gfx* gfx) {
@ -1178,27 +1178,27 @@ Gfx* func_800944A0(Gfx* gfx) {
}
void func_800944C4(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1799);
OPEN_DISPS(gfxCtx);
POLY_OPA_DISP = func_800944A0(POLY_OPA_DISP);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1801);
CLOSE_DISPS(gfxCtx);
}
void func_800944C4_KAL(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1799);
OPEN_DISPS(gfxCtx);
POLY_KAL_DISP = func_800944A0(POLY_KAL_DISP);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1801);
CLOSE_DISPS(gfxCtx);
}
void func_80094520(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1809);
OPEN_DISPS(gfxCtx);
OVERLAY_DISP = func_800944A0(OVERLAY_DISP);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1811);
CLOSE_DISPS(gfxCtx);
}
void func_8009457C(Gfx** gfxp) {
@ -1208,27 +1208,27 @@ void func_8009457C(Gfx** gfxp) {
}
void func_800945A0(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1837);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x28]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1841);
CLOSE_DISPS(gfxCtx);
}
void func_8009460C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1853);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x29]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1857);
CLOSE_DISPS(gfxCtx);
}
void func_80094678(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1869);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x2F]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1873);
CLOSE_DISPS(gfxCtx);
}
Gfx* func_800946E4(Gfx* gfx) {
@ -1288,76 +1288,76 @@ Gfx* func_80094968(Gfx* gfx) {
}
void func_800949A8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1953);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x2A]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1957);
CLOSE_DISPS(gfxCtx);
}
void func_800949A8_KAL(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1953);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_KAL_DISP++, sSetupDL[0x2A]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1957);
CLOSE_DISPS(gfxCtx);
}
void func_80094A14(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1964);
OPEN_DISPS(gfxCtx);
gSPDisplayList(OVERLAY_DISP++, sSetupDL[0x2A]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1968);
CLOSE_DISPS(gfxCtx);
}
void func_80094A80(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 1992);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x30]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1996);
CLOSE_DISPS(gfxCtx);
}
void func_80094AEC(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2008);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x31]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2012);
CLOSE_DISPS(gfxCtx);
}
void func_80094B58(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2024);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x1B]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2028);
CLOSE_DISPS(gfxCtx);
}
void func_80094BC4(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2040);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x3C]);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2043);
CLOSE_DISPS(gfxCtx);
}
void func_80094C50(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2056);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x3D]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2058);
CLOSE_DISPS(gfxCtx);
}
void func_80094CBC(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2086);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x38]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2090);
CLOSE_DISPS(gfxCtx);
}
void func_80094D28(Gfx** gfxp) {
@ -1369,11 +1369,11 @@ void func_80094D28(Gfx** gfxp) {
}
void func_80094D4C(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2112);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x3B]);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2116);
CLOSE_DISPS(gfxCtx);
}
Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height) {
@ -1454,7 +1454,7 @@ Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a) {
}
void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2386);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sFillSetupDL);
gSPDisplayList(POLY_XLU_DISP++, sFillSetupDL);
@ -1545,16 +1545,16 @@ void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
}
}
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2497);
CLOSE_DISPS(gfxCtx);
}
void func_80095974(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_rcp.c", 2503);
OPEN_DISPS(gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sFillSetupDL);
gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth, gScreenHeight);
gDPSetDepthImage(POLY_OPA_DISP++, gZBuffer);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer);
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2513);
CLOSE_DISPS(gfxCtx);
}

View File

@ -37,7 +37,7 @@ void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags) {
PolygonType0* polygon0;
PolygonDlist* polygonDlist;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 193);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (flags & 1) {
func_800342EC(&D_801270A0, globalCtx);
@ -67,7 +67,7 @@ void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags) {
polygonDlist++;
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 239);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
#define SHAPE_SORT_MAX 64
@ -99,14 +99,13 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
PolygonDlist2* temp;
f32 temp_f2;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 287);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (flags & 1) {
func_800342EC(&D_801270A0, globalCtx);
//gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
func_80093C80(globalCtx);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
if (1) {}
if (flags & 2) {
func_8003435C(&D_801270A0, globalCtx);
//gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
@ -118,7 +117,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon2->start);
spA4 = spB8;
ASSERT(polygon2->num <= SHAPE_SORT_MAX, "polygon2->num <= SHAPE_SORT_MAX", "../z_room.c", 317);
ASSERT(polygon2->num <= SHAPE_SORT_MAX);
sp78 = polygonDlist;
for (sp9C = 0; sp9C < polygon2->num; sp9C++, polygonDlist++) {
@ -215,7 +214,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
iREG(88) = sp9C - 1;
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 430);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
//#define JPEG_MARKER 0xFFD8FFE0
@ -344,7 +343,7 @@ void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
u32 sp94;
u32 sp90;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 628);
OPEN_DISPS(globalCtx->state.gfxCtx);
camera = GET_ACTIVE_CAM(globalCtx);
sp9C = (camera->setting == CAM_SET_PREREND_FIXED);
@ -390,7 +389,7 @@ void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
gSPDisplayList(POLY_XLU_DISP++, polygonDlist->xlu);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 691);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) {
@ -422,7 +421,7 @@ BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) {
// "z_room.c: Data consistent with camera id does not exist camid=%d"
osSyncPrintf(VT_COL(RED, WHITE) "z_room.c:カメラIDに一致するデータが存在しません camid=%d\n" VT_RST, camId);
LogUtils_HungupThread("../z_room.c", 726);
LOG_HUNGUP_THREAD();
return NULL;
}
@ -439,7 +438,7 @@ void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) {
u32 sp90;
u32 sp8C;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 752);
OPEN_DISPS(globalCtx->state.gfxCtx);
camera = GET_ACTIVE_CAM(globalCtx);
sp98 = (camera->setting == CAM_SET_PREREND_FIXED);
@ -485,7 +484,7 @@ void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) {
gSPDisplayList(POLY_XLU_DISP++, polygonDlist->xlu);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 819);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Room Draw Polygon Type 1
@ -497,7 +496,7 @@ void func_80096F6C(GlobalContext* globalCtx, Room* room, u32 flags) {
} else if (polygon1->format == 2) {
func_80096B6C(globalCtx, room, flags);
} else {
LogUtils_HungupThread("../z_room.c", 841);
LOG_HUNGUP_THREAD();
}
}
@ -530,7 +529,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
RomFile* roomList = globalCtx->roomList;
TransitionActorEntry* transitionActor = &globalCtx->transiActorCtx.list[0];
LOG_NUM("game_play->room_rom_address.num", globalCtx->numRooms, "../z_room.c", 912);
LOG_NUM("game_play->room_rom_address.num", globalCtx->numRooms);
for (j = 0; j < globalCtx->transiActorCtx.numActors; j++) {
frontRoom = transitionActor->sides[0].room;
@ -551,7 +550,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
osSyncPrintf(VT_FGCOL(YELLOW));
// "Room buffer size=%08x(%5.1fK)"
osSyncPrintf("部屋バッファサイズ=%08x(%5.1fK)\n", maxRoomSize, maxRoomSize / 1024.0f);
roomCtx->bufPtrs[0] = GameState_Alloc(&globalCtx->state, maxRoomSize, "../z_room.c", 946);
roomCtx->bufPtrs[0] = GAMESTATE_ALLOC_MC(&globalCtx->state, maxRoomSize);
// "Room buffer initial pointer=%08x"
osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]);
roomCtx->bufPtrs[1] = (void*)((intptr_t)roomCtx->bufPtrs[0] + maxRoomSize);
@ -579,14 +578,14 @@ s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum) {
roomCtx->curRoom.segment = NULL;
roomCtx->status = 1;
ASSERT(roomNum < globalCtx->numRooms, "read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009);
ASSERT(roomNum < globalCtx->numRooms);
size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart;
roomCtx->unk_34 = (void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0,
&roomCtx->loadQueue, OS_MESG_PTR(NULL), "../z_room.c", 1036);
&roomCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__);
roomCtx->unk_30 ^= 1;
return 1;
@ -622,8 +621,7 @@ void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags) {
if (room->segment != NULL)
{
gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment);
ASSERT(room->mesh->polygon.type < ARRAY_COUNTU(sRoomDrawHandlers),
"this->ground_shape->polygon.type < number(Room_Draw_Proc)", "../z_room.c", 1125);
ASSERT(room->mesh->polygon.type < ARRAY_COUNTU(sRoomDrawHandlers));
sRoomDrawHandlers[room->mesh->polygon.type](globalCtx, room, flags);
}
}

View File

@ -11,7 +11,7 @@ void Sample_Draw(SampleContext* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
View* view = &this->view;
OPEN_DISPS(gfxCtx, "../z_sample.c", 62);
OPEN_DISPS(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
gSPSegment(POLY_OPA_DISP++, 0x01, this->staticSegment);
@ -36,7 +36,7 @@ void Sample_Draw(SampleContext* this) {
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, 0);
CLOSE_DISPS(gfxCtx, "../z_sample.c", 111);
CLOSE_DISPS(gfxCtx);
}
void Sample_Main(GameState* thisx) {
@ -79,8 +79,8 @@ void Sample_SetupView(SampleContext* this) {
void Sample_LoadTitleStatic(SampleContext* this) {
size_t size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart;
this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163);
DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, "../z_sample.c", 164);
this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, __FILE__, __LINE__);
}
void Sample_Init(GameState* thisx) {

View File

@ -15,12 +15,10 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) {
objectCtx->spaceEnd);
ASSERT(((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) &&
(((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd)),
"this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment",
"../z_scene.c", 142);
(((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd)));
DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size,
"../z_scene.c", 145);
__FILE__, __LINE__);
if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) {
objectCtx->status[objectCtx->num + 1].segment =
@ -70,7 +68,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
osSyncPrintf(VT_RST);
objectCtx->spaceStart = objectCtx->status[0].segment =
GameState_Alloc(&globalCtx->state, spaceSize, "../z_scene.c", 219);
GAMESTATE_ALLOC_MC(&globalCtx->state, spaceSize);
objectCtx->spaceEnd = (void*)((uintptr_t)objectCtx->spaceStart + spaceSize);
objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP);
@ -92,7 +90,7 @@ void Object_UpdateBank(ObjectContext* objectCtx) {
size = objectFile->vromEnd - objectFile->vromStart;
osSyncPrintf("OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x\n", i, size / 1024.0f, status->segment);
DmaMgr_SendRequest2(&status->dmaRequest, status->segment, objectFile->vromStart, size, 0,
&status->loadQueue, NULL, "../z_scene.c", 266);
&status->loadQueue, NULL, __FILE__, __LINE__);
} else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) {
status->id = -status->id;
}
@ -136,7 +134,7 @@ void func_800981B8(ObjectContext* objectCtx) {
objectCtx->status[i].segment);
osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (uintptr_t)objectCtx->status[i].segment + size,
objectCtx->spaceEnd);
DmaMgr_SendRequest1(objectCtx->status[i].segment, gObjectTable[id].vromStart, size, "../z_scene.c", 342);
DmaMgr_SendRequest1(objectCtx->status[i].segment, gObjectTable[id].vromStart, size, __FILE__, __LINE__);
}
}
@ -153,9 +151,8 @@ void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) {
osSyncPrintf("OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK\n", bankIndex, objectId, size / 1024.0f);
nextPtr = (void*)ALIGN16((uintptr_t)status->segment + size);
if (1) {} // Necessary to match
ASSERT(nextPtr < objectCtx->spaceEnd, "nextptr < this->endSegment", "../z_scene.c", 381);
ASSERT(nextPtr < objectCtx->spaceEnd);
// "Object exchange free size=%08x"
osSyncPrintf("オブジェクト入れ替え空きサイズ=%08x\n", (uintptr_t)objectCtx->spaceEnd - (uintptr_t)nextPtr);
@ -295,10 +292,7 @@ void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) {
status++;
}
ASSERT(cmd->objectList.num <= OBJECT_EXCHANGE_BANK_MAX, "scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX",
"../z_scene.c", 705);
if (1) {}
ASSERT(cmd->objectList.num <= OBJECT_EXCHANGE_BANK_MAX);
while (k < cmd->objectList.num) {
nextPtr = func_800982FC(&globalCtx->objectCtx, i, *objectEntry);
@ -443,8 +437,6 @@ void func_800991A0(GlobalContext* globalCtx, SceneCmd* cmd) {
if (gSaveContext.sceneSetupIndex != 0) {
altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.segment))[gSaveContext.sceneSetupIndex - 1];
if (1) {}
if (altHeader != NULL) {
Scene_ExecuteCommands(globalCtx, SEGMENTED_TO_VIRTUAL(altHeader));
(cmd + 1)->base.code = 0x14;

View File

@ -976,12 +976,12 @@ void func_800994A0(GlobalContext* globalCtx) {
// Scene Draw Config 0
void func_80099550(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4725);
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, sDefaultDisplayList);
gSPDisplayList(POLY_XLU_DISP++, sDefaultDisplayList);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4735);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* D_8012A2F8[] = {
@ -993,7 +993,7 @@ void* D_8012A2F8[] = {
void func_800995DC(GlobalContext* globalCtx) {
u32 gameplayFrames = globalCtx->gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4763);
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128,
@ -1006,14 +1006,14 @@ void func_800995DC(GlobalContext* globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A2F8[gSaveContext.nightFlag]));
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4783);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 28
void func_80099760(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4845);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -1023,7 +1023,7 @@ void func_80099760(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4859);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* gDCEntranceTextures[] = {
@ -1041,7 +1041,7 @@ void func_80099878(GlobalContext* globalCtx) {
s32 pad;
Gfx* displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Gfx[3]));
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4905);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDCEntranceTextures[gSaveContext.nightFlag]));
@ -1071,7 +1071,7 @@ void func_80099878(GlobalContext* globalCtx) {
gDPSetEnvColor(displayListHead++, 255, 255, 255, globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_RIGHT]);
gSPEndDisplayList(displayListHead);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4956);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 30
@ -1079,7 +1079,7 @@ void func_80099BD8(GlobalContext* globalCtx) {
f32 temp;
Gfx* displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 18 * sizeof(Gfx));
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5069);
OPEN_DISPS(globalCtx->state.gfxCtx);
temp = globalCtx->roomCtx.unk_74[0] / 255.0f;
@ -1123,7 +1123,7 @@ void func_80099BD8(GlobalContext* globalCtx) {
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->roomCtx.unk_74[1]);
gSPEndDisplayList(displayListHead);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5145);
CLOSE_DISPS(globalCtx->state.gfxCtx);
if (gSaveContext.sceneSetupIndex == 5) {
gCustomLensFlareOn = true;
@ -1140,7 +1140,7 @@ void func_80099BD8(GlobalContext* globalCtx) {
void func_8009A45C(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5171);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
@ -1163,14 +1163,14 @@ void func_8009A45C(GlobalContext* globalCtx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5212);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 32
void func_8009A798(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5226);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64));
@ -1191,14 +1191,14 @@ void func_8009A798(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5264);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 33
void func_8009A9DC(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5278);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -1214,14 +1214,14 @@ void func_8009A9DC(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5301);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 48
void func_8009AB98(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5317);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 256, 16));
@ -1232,14 +1232,14 @@ void func_8009AB98(GlobalContext* globalCtx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5330);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 39
void func_8009ACA8(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5346);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -1253,14 +1253,14 @@ void func_8009ACA8(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5367);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 24
void func_8009AE30(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5384);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
@ -1280,7 +1280,7 @@ void func_8009AE30(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5416);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* sThievesHideoutEntranceTextures[] = {
@ -1292,7 +1292,7 @@ void* sThievesHideoutEntranceTextures[] = {
void func_8009AFE0(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5490);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
@ -1301,7 +1301,7 @@ void func_8009AFE0(GlobalContext* globalCtx) {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag]));
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5507);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* D_8012A330[] = {
@ -1315,9 +1315,7 @@ void func_8009B0FC(GlobalContext* globalCtx) {
s32 spB0;
s32 spAC;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5535);
if (1) {} // Necessary to match
OPEN_DISPS(globalCtx->state.gfxCtx);
spB0 = (globalCtx->roomCtx.unk_74[1] >> 8) & 0xFF;
spAC = globalCtx->roomCtx.unk_74[1] & 0xFF;
@ -1378,14 +1376,14 @@ void func_8009B0FC(GlobalContext* globalCtx) {
{ s32 pad[2]; }
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5644);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 29
void func_8009B86C(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5791);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -1397,14 +1395,14 @@ void func_8009B86C(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 145);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5808);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 34
void func_8009B9BC(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5822);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 4, 16));
@ -1412,14 +1410,14 @@ void func_8009B9BC(GlobalContext* globalCtx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5836);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 35
void func_8009BAA4(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5850);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -1437,7 +1435,7 @@ void func_8009BAA4(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5876);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 36
@ -1445,11 +1443,9 @@ void func_8009BC44(GlobalContext* globalCtx) {
u32 gameplayFrames;
s8 sp83;
if (1) {} // Necessary to match
sp83 = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5894);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
@ -1476,7 +1472,7 @@ void func_8009BC44(GlobalContext* globalCtx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, sp83, sp83, sp83, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5930);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Screen Shake for Ganon's Tower Collapse
@ -1503,11 +1499,9 @@ void func_8009C0AC(GlobalContext* globalCtx) {
u32 gameplayFrames;
s8 sp7B;
if (1) {} // Necessary to match
sp7B = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5968);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -1530,7 +1524,7 @@ void func_8009C0AC(GlobalContext* globalCtx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, sp7B, sp7B, sp7B, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6004);
CLOSE_DISPS(globalCtx->state.gfxCtx);
if (Flags_GetSwitch(globalCtx, 0x37)) {
if ((globalCtx->sceneNum == SCENE_GANON_DEMO) || (globalCtx->sceneNum == SCENE_GANON_FINAL) ||
@ -1549,9 +1543,7 @@ void* sIceCavernEntranceTextures[] = {
void func_8009C3EC(GlobalContext* globalCtx) {
u32 gameplayFrames;
if (0) {} // Necessary to match
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6042);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sIceCavernEntranceTextures[gSaveContext.nightFlag]));
@ -1570,14 +1562,14 @@ void func_8009C3EC(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6076);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 42
void func_8009C608(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6151);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
@ -1597,14 +1589,14 @@ void func_8009C608(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6187);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 43
void func_8009C8B8(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6201);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -1621,14 +1613,14 @@ void func_8009C8B8(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6232);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 47
void func_8009CAC0(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6249);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -1641,7 +1633,7 @@ void func_8009CAC0(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6264);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* sGTGEntranceTextures[] = {
@ -1653,9 +1645,7 @@ void* sGTGEntranceTextures[] = {
void func_8009CC00(GlobalContext* globalCtx) {
u32 gameplayFrames;
if (0) {} // Necessary to match
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6290);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGTGEntranceTextures[gSaveContext.nightFlag]));
@ -1674,7 +1664,7 @@ void func_8009CC00(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6320);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
Gfx* Gfx_TwoTexScrollPrimColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2,
@ -1700,7 +1690,7 @@ Gfx* Gfx_TwoTexScrollPrimColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y
void func_8009CF84(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6433);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -1715,14 +1705,14 @@ void func_8009CF84(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6449);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 41
void func_8009D0E8(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6463);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -1740,7 +1730,7 @@ void func_8009D0E8(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6491);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* sLonLonHouseEntranceTextures[] = {
@ -1750,7 +1740,7 @@ void* sLonLonHouseEntranceTextures[] = {
// Scene Draw Config 44
void func_8009D31C(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6515);
OPEN_DISPS(globalCtx->state.gfxCtx);
{ s32 pad[2]; }
@ -1762,7 +1752,7 @@ void func_8009D31C(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6528);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* sGuardHouseView2Textures[] = {
@ -1778,7 +1768,7 @@ void* sGuardHouseView1Textures[] = {
void func_8009D438(GlobalContext* globalCtx) {
s32 var;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6560);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (LINK_IS_ADULT) {
var = 1;
@ -1795,14 +1785,14 @@ void func_8009D438(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6581);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 46
void func_8009D5B4(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6595);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
@ -1816,7 +1806,7 @@ void func_8009D5B4(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6615);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* sForestTempleEntranceTextures[] = {
@ -1828,9 +1818,7 @@ void* sForestTempleEntranceTextures[] = {
void func_8009D758(GlobalContext* globalCtx) {
u32 gameplayFrames;
if (0) {} // Necessary to match
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6640);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures[gSaveContext.nightFlag]));
@ -1849,7 +1837,7 @@ void func_8009D758(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6671);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* sSpiritTempleEntranceTextures[] = {
@ -1859,13 +1847,13 @@ void* sSpiritTempleEntranceTextures[] = {
// Scene Draw Config 25
void func_8009D974(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6752);
OPEN_DISPS(globalCtx->state.gfxCtx);
{ s32 pad[2]; }
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures[gSaveContext.nightFlag]));
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6762);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 1
@ -1875,7 +1863,7 @@ void func_8009DA30(GlobalContext* globalCtx) {
displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 3 * sizeof(Gfx));
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6814);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -1911,7 +1899,7 @@ void func_8009DA30(GlobalContext* globalCtx) {
gSPEndDisplayList(displayListHead);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6866);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* sKakarikoWindowTextures[] = {
@ -1921,7 +1909,7 @@ void* sKakarikoWindowTextures[] = {
// Scene Draw Config 2
void func_8009DD5C(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6890);
OPEN_DISPS(globalCtx->state.gfxCtx);
{ s32 pad[2]; }
@ -1933,14 +1921,14 @@ void func_8009DD5C(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6903);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 3
void func_8009DE78(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6917);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -1959,7 +1947,7 @@ void func_8009DE78(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6948);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 4
@ -1973,10 +1961,7 @@ void func_8009E0B8(GlobalContext* globalCtx) {
spA0 = 500;
displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 6 * sizeof(Gfx));
if (1) {}
if (1) {}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6965);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x09,
@ -2015,14 +2000,14 @@ void func_8009E0B8(GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (s16)(-globalCtx->roomCtx.unk_74[0] * 0.02f), 32, 16, 1,
0, (s16)(-globalCtx->roomCtx.unk_74[0] * 0.02f), 32, 16));
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7044);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 5
void func_8009E54C(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7058);
OPEN_DISPS(globalCtx->state.gfxCtx);
if ((gSaveContext.sceneSetupIndex > 3) || (LINK_IS_ADULT && !(gSaveContext.eventChkInf[6] & 0x200))) {
globalCtx->roomCtx.unk_74[0] = 87;
@ -2039,7 +2024,7 @@ void func_8009E54C(GlobalContext* globalCtx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7097);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* sZorasDomainEntranceTextures[] = {
@ -2052,7 +2037,7 @@ void func_8009E730(GlobalContext* globalCtx) {
u32 gameplayFrames;
u32 var;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7123);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
var = 127 - (gameplayFrames * 1) % 128;
@ -2068,14 +2053,14 @@ void func_8009E730(GlobalContext* globalCtx) {
{ s32 pad[2]; }
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7147);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 7
void func_8009E8C0(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7161);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -2093,14 +2078,14 @@ void func_8009E8C0(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7192);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 8
void func_8009EAD8(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7206);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -2128,16 +2113,14 @@ void func_8009EAD8(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7260);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 9
void func_8009EE44(GlobalContext* globalCtx) {
u32 gameplayFrames;
if (0) {} // Necessary to match
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7274);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -2161,14 +2144,14 @@ void func_8009EE44(GlobalContext* globalCtx) {
globalCtx->roomCtx.unk_74[1]++;
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7309);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 10
void func_8009F074(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7323);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -2180,7 +2163,7 @@ void func_8009F074(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7339);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* D_8012A380[] = {
@ -2190,20 +2173,20 @@ void* D_8012A380[] = {
// Scene Draw Config 11
void func_8009F1B4(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7363);
OPEN_DISPS(globalCtx->state.gfxCtx);
{ s32 pad[2]; }
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[gSaveContext.nightFlag]));
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7371);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 12
void func_8009F270(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7385);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -2219,14 +2202,14 @@ void func_8009F270(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7409);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 13
void func_8009F40C(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7423);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -2242,14 +2225,14 @@ void func_8009F40C(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7443);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 14
void func_8009F5D4(GlobalContext* globalCtx) {
Gfx* displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 3 * sizeof(Gfx));
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7461);
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, displayListHead);
@ -2277,7 +2260,7 @@ void func_8009F5D4(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7495);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 15
@ -2286,7 +2269,7 @@ void func_8009F7D4(GlobalContext* globalCtx) {
s8 sp6E = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8;
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7512);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
sp6F = (sp6F >> 1) + 192;
@ -2302,7 +2285,7 @@ void func_8009F7D4(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7530);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* sGoronCityEntranceTextures[] = {
@ -2314,7 +2297,7 @@ void* sGoronCityEntranceTextures[] = {
void func_8009F9D0(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7555);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -2331,7 +2314,7 @@ void func_8009F9D0(GlobalContext* globalCtx) {
{ s32 pad[2]; }
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7578);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void* sLonLonRanchWindowTextures[] = {
@ -2341,7 +2324,7 @@ void* sLonLonRanchWindowTextures[] = {
// Scene Draw Config 17
void func_8009FB74(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7602);
OPEN_DISPS(globalCtx->state.gfxCtx);
{ s32 pad[2]; }
@ -2353,14 +2336,14 @@ void func_8009FB74(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7615);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 18
void func_8009FC90(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7630);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -2377,7 +2360,7 @@ void func_8009FC90(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 64);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7653);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
f32 D_8012A398 = 0.0f;
@ -2388,7 +2371,7 @@ void func_8009FE58(GlobalContext* globalCtx) {
u32 gameplayFrames;
f32 temp;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7712);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
if (globalCtx->sceneNum == SCENE_BDAN) {
@ -2457,16 +2440,16 @@ void func_8009FE58(GlobalContext* globalCtx) {
Matrix_Scale(1.005f, sinf(D_8012A398) * 0.8f, 1.005f, MTXMODE_NEW);
}
gSPSegment(POLY_OPA_DISP++, 0x0D, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_scene_table.c", 7809));
gSPSegment(POLY_OPA_DISP++, 0x0D, MATRIX_NEWMTX(globalCtx->state.gfxCtx));
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7811);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 26
void func_800A0334(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7825);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -2485,7 +2468,7 @@ void func_800A0334(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7852);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
// Scene Draw Config 52
@ -2502,7 +2485,7 @@ void func_800A057C(GlobalContext* globalCtx) {
void func_800A059C(GlobalContext* globalCtx) {
u32 gameplayFrames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7893);
OPEN_DISPS(globalCtx->state.gfxCtx);
gameplayFrames = globalCtx->gameplayFrames;
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -2515,7 +2498,7 @@ void func_800A059C(GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7910);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void (*sSceneDrawHandlers[])(GlobalContext*) = {
@ -2548,14 +2531,14 @@ void Scene_Draw(GlobalContext* globalCtx) {
HREG(94) = 0;
}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 8104);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (HREG(81) == 1) {
gSPDisplayList(POLY_OPA_DISP++, sDefaultDisplayList);
gSPDisplayList(POLY_XLU_DISP++, sDefaultDisplayList);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 8109);
CLOSE_DISPS(globalCtx->state.gfxCtx);
if (HREG(82) == 1) {
sSceneDrawHandlers[globalCtx->sceneConfig](globalCtx);

View File

@ -25,7 +25,7 @@ void SkelAnime_DrawLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** skele
Vec3f pos;
Vec3s rot;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 773);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
limb = (LodLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]);
@ -41,13 +41,11 @@ void SkelAnime_DrawLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** skele
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (dList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805), G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
if (1) {}
if (postLimbDraw != NULL) {
postLimbDraw(globalCtx, limbIndex, &dList, &rot, arg);
}
@ -62,7 +60,7 @@ void SkelAnime_DrawLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** skele
SkelAnime_DrawLimbLod(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 821);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**
@ -84,7 +82,7 @@ void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa
return;
}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 849);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
@ -99,7 +97,7 @@ void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (dList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881), G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
@ -114,7 +112,7 @@ void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 894);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**
@ -146,16 +144,16 @@ void SkelAnime_DrawFlexLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** s
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 945);
MATRIX_TOMTX(*mtx);
{
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 946);
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, *mtx, G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, newDList);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 949);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
(*mtx)++;
} else if (limbDList != NULL) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 954);
MATRIX_TOMTX(*mtx);
(*mtx)++;
}
}
@ -197,7 +195,7 @@ void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
return;
}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1000);
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0xD, mtx);
Matrix_Push();
@ -214,13 +212,13 @@ void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
if ((overrideLimbDraw == 0) || !overrideLimbDraw(globalCtx, 1, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1033);
MATRIX_TOMTX(mtx);
gDPNoOpString(POLY_OPA_DISP++, "T5ST", 0);
gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, newDList);
mtx++;
} else if (limbDList != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1040);
MATRIX_TOMTX(mtx);
mtx++;
}
}
@ -235,7 +233,7 @@ void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1053);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**
@ -248,7 +246,7 @@ void SkelAnime_DrawLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skele
Vec3f pos;
Vec3s rot;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1076);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
limb = (StandardLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]);
@ -262,13 +260,11 @@ void SkelAnime_DrawLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skele
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (dList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103), G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
if (1) {}
if (postLimbDraw != NULL) {
postLimbDraw(globalCtx, limbIndex, &dList, &rot, arg);
}
@ -282,7 +278,7 @@ void SkelAnime_DrawLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skele
if (limb->sibling != LIMB_DONE) {
SkelAnime_DrawLimbOpa(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1121);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**
@ -303,7 +299,7 @@ void SkelAnime_DrawOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa
return;
}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1148);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
rootLimb = (StandardLimb*)SEGMENTED_TO_VIRTUAL(skeleton[0]);
@ -318,7 +314,7 @@ void SkelAnime_DrawOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (dList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
@ -333,7 +329,7 @@ void SkelAnime_DrawOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1190);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**
@ -348,7 +344,7 @@ void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** s
Vec3f pos;
Vec3s rot;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1214);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
@ -365,12 +361,12 @@ void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** s
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 1242);
MATRIX_TOMTX(*limbMatricies);
gSPMatrix(POLY_OPA_DISP++, *limbMatricies, G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, newDList);
(*limbMatricies)++;
} else if (limbDList != NULL) {
Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 1249);
MATRIX_TOMTX(*limbMatricies);
(*limbMatricies)++;
}
}
@ -390,7 +386,7 @@ void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** s
SkelAnime_DrawFlexLimbOpa(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
limbMatricies);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1265);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**
@ -415,7 +411,7 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
return;
}
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1294);
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0xD, mtx);
@ -434,12 +430,12 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, 1, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1327);
MATRIX_TOMTX(mtx);
gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, newDList);
mtx++;
} else if (limbDList != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1334);
MATRIX_TOMTX(mtx);
mtx++;
}
}
@ -454,7 +450,7 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
}
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1347);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
/**
@ -476,10 +472,10 @@ void SkelAnime_GetFrameData(AnimationHeader* animation, s32 frame, s32 limbCount
for (i = 0; i < limbCount; i++, frameTable++, jointIndices++) {
if ((frameTable == NULL) || (jointIndices == NULL) || (dynamicData == NULL) || (staticData == NULL)) {
LOG_ADDRESS("out", frameTable, "../z_skelanime.c", 1392);
LOG_ADDRESS("ref_tbl", jointIndices, "../z_skelanime.c", 1393);
LOG_ADDRESS("frame_tbl", dynamicData, "../z_skelanime.c", 1394);
LOG_ADDRESS("tbl", staticData, "../z_skelanime.c", 1395);
LOG_ADDRESS("out", frameTable);
LOG_ADDRESS("ref_tbl", jointIndices);
LOG_ADDRESS("frame_tbl", dynamicData);
LOG_ADDRESS("tbl", staticData);
}
frameTable->x =
@ -534,7 +530,7 @@ Gfx* SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, arg, &gfx)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (dList != NULL) {
gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1489), G_MTX_LOAD);
gSPMatrix(gfx++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD);
gSPDisplayList(gfx++, dList);
}
}
@ -592,7 +588,7 @@ Gfx* SkelAnime_Draw(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, arg, &gfx)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (dList != NULL) {
gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1558), G_MTX_LOAD);
gSPMatrix(gfx++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD);
gSPDisplayList(gfx++, dList);
}
}
@ -637,12 +633,12 @@ Gfx* SkelAnime_DrawFlexLimb(GlobalContext* globalCtx, s32 limbIndex, void** skel
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &newDList, &pos, &rot, arg, &gfx)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 1623);
MATRIX_TOMTX(*mtx);
gSPMatrix(gfx++, *mtx, G_MTX_LOAD);
gSPDisplayList(gfx++, newDList);
(*mtx)++;
} else if (limbDList != NULL) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 1630);
MATRIX_TOMTX(*mtx);
(*mtx)++;
}
}
@ -702,12 +698,12 @@ Gfx* SkelAnime_DrawFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointT
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, 1, &newDList, &pos, &rot, arg, &gfx)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1710);
MATRIX_TOMTX(mtx);
gSPMatrix(gfx++, mtx, G_MTX_LOAD);
gSPDisplayList(gfx++, newDList);
mtx++;
} else if (limbDList != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1717);
MATRIX_TOMTX(mtx);
mtx++;
}
}
@ -881,8 +877,8 @@ void AnimationContext_SetLoadFrame(GlobalContext* globalCtx, LinkAnimationHeader
//DmaMgr_SendRequest2(&entry->data.load.req, ram,
//LINK_ANIMATION_OFFSET(linkAnimHeader->segment, ((sizeof(Vec3s) * limbCount + 2) * frame)),
//sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, "../z_skelanime.c",
//2004);
//sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, __FILE__,
//__LINE__);
}
}
@ -1103,10 +1099,10 @@ void SkelAnime_InitLink(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkel
}
if (jointTable == NULL) {
skelAnime->jointTable = ZeldaArena_MallocDebug(allocSize, "../z_skelanime.c", 2364);
skelAnime->morphTable = ZeldaArena_MallocDebug(allocSize, "../z_skelanime.c", 2365);
skelAnime->jointTable = ZELDA_ARENA_MALLOC_DEBUG(allocSize);
skelAnime->morphTable = ZELDA_ARENA_MALLOC_DEBUG(allocSize);
} else {
ASSERT(limbBufCount == limbCount, "joint_buff_num == joint_num", "../z_skelanime.c", 2369);
ASSERT(limbBufCount == limbCount);
skelAnime->jointTable = (Vec3s*)ALIGN16((uintptr_t)jointTable);
skelAnime->morphTable = (Vec3s*)ALIGN16((uintptr_t)morphTable);
@ -1431,11 +1427,11 @@ s32 SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeade
skelAnime->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->segment);
if (jointTable == NULL) {
skelAnime->jointTable =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->jointTable), "../z_skelanime.c", 2968);
ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable));
skelAnime->morphTable =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->morphTable), "../z_skelanime.c", 2969);
ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable));
} else {
ASSERT(limbCount == skelAnime->limbCount, "joint_buff_num == this->joint_num", "../z_skelanime.c", 2973);
ASSERT(limbCount == skelAnime->limbCount);
skelAnime->jointTable = jointTable;
skelAnime->morphTable = morphTable;
}
@ -1466,12 +1462,12 @@ s32 SkelAnime_InitFlex(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkele
if (jointTable == NULL) {
skelAnime->jointTable =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->jointTable), "../z_skelanime.c", 3047);
ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable));
skelAnime->morphTable =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->morphTable), "../z_skelanime.c", 3048);
ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable));
} else {
ASSERT(limbCount == skelAnime->limbCount, "joint_buff_num == this->joint_num", "../z_skelanime.c", 3052);
ASSERT(limbCount == skelAnime->limbCount);
skelAnime->jointTable = jointTable;
skelAnime->morphTable = morphTable;
}
@ -1500,9 +1496,9 @@ s32 SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonH
skelAnime->limbCount = skeletonHeader->limbCount + 1;
skelAnime->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->segment);
skelAnime->jointTable =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->jointTable), "../z_skelanime.c", 3120);
ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable));
skelAnime->morphTable =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->morphTable), "../z_skelanime.c", 3121);
ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable));
if ((skelAnime->jointTable == NULL) || (skelAnime->morphTable == NULL)) {
osSyncPrintf(VT_FGCOL(RED));
// "Memory allocation error"
@ -1896,13 +1892,13 @@ s32 Animation_OnFrame(SkelAnime* skelAnime, f32 frame) {
*/
void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx) {
if (skelAnime->jointTable != NULL) {
ZeldaArena_FreeDebug(skelAnime->jointTable, "../z_skelanime.c", 3729);
ZELDA_ARENA_FREE_DEBUG(skelAnime->jointTable);
} else {
osSyncPrintf("now_joint あきまへん!!\n"); // "now_joint is freed! !"
}
if (skelAnime->morphTable != NULL) {
ZeldaArena_FreeDebug(skelAnime->morphTable, "../z_skelanime.c", 3731);
ZELDA_ARENA_FREE_DEBUG(skelAnime->morphTable);
} else {
osSyncPrintf("morf_joint あきまへん!!\n"); // "morf_joint is freed !!"
}

View File

@ -59,7 +59,7 @@ void Skin_ApplyLimbModifications(GraphicsContext* gfxCtx, Skin* skin, s32 limbIn
Vec3f spD0;
SkinTransformation* transformationEntry;
OPEN_DISPS(gfxCtx, "../z_skin.c", 254);
OPEN_DISPS(gfxCtx);
skeleton = (SkinLimb**)SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
data = SEGMENTED_TO_VIRTUAL(((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment);
@ -130,7 +130,7 @@ void Skin_ApplyLimbModifications(GraphicsContext* gfxCtx, Skin* skin, s32 limbIn
vtxEntry->index = (vtxEntry->index == 0) ? 1 : 0;
CLOSE_DISPS(gfxCtx, "../z_skin.c", 344);
CLOSE_DISPS(gfxCtx);
}
/**
@ -141,7 +141,7 @@ void Skin_DrawAnimatedLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, s
SkinLimb** skeleton;
SkinAnimatedLimbData* data;
OPEN_DISPS(gfxCtx, "../z_skin.c", 364);
OPEN_DISPS(gfxCtx);
skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
data = SEGMENTED_TO_VIRTUAL(((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment);
@ -152,7 +152,7 @@ void Skin_DrawAnimatedLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, s
gSPDisplayList(POLY_OPA_DISP++, data->dlist);
CLOSE_DISPS(gfxCtx, "../z_skin.c", 377);
CLOSE_DISPS(gfxCtx);
}
/**
@ -163,7 +163,7 @@ void Skin_DrawLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, Gfx* dlis
SkinLimb** skeleton;
s32 pad;
OPEN_DISPS(gfxCtx, "../z_skin.c", 395);
OPEN_DISPS(gfxCtx);
skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
@ -182,7 +182,7 @@ void Skin_DrawLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, Gfx* dlis
}
}
CLOSE_DISPS(gfxCtx, "../z_skin.c", 433);
CLOSE_DISPS(gfxCtx);
}
void Skin_DrawImpl(Actor* actor, GlobalContext* globalCtx, Skin* skin, SkinPostDraw postDraw,
@ -193,7 +193,7 @@ void Skin_DrawImpl(Actor* actor, GlobalContext* globalCtx, Skin* skin, SkinPostD
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s32 pad;
OPEN_DISPS(gfxCtx, "../z_skin.c", 471);
OPEN_DISPS(gfxCtx);
if (!(drawFlags & SKIN_DRAW_FLAG_CUSTOM_TRANSFORMS)) {
Skin_ApplyAnimTransformations(skin, gSkinLimbMatrices, actor, setTranslation);
@ -235,7 +235,7 @@ void Skin_DrawImpl(Actor* actor, GlobalContext* globalCtx, Skin* skin, SkinPostD
}
close_disps:
CLOSE_DISPS(gfxCtx, "../z_skin.c", 534);
CLOSE_DISPS(gfxCtx);
}
// allows specifying PostLimbDraw and setTranslation

View File

@ -51,9 +51,9 @@ void Skin_Init(GlobalContext* globalCtx, Skin* skin, SkeletonHeader* skeletonHea
skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
limbCount = skin->skeletonHeader->limbCount;
skin->vtxTable = ZeldaArena_MallocDebug(limbCount * sizeof(SkinLimbVtx), "../z_skin_awb.c", 212);
skin->vtxTable = ZELDA_ARENA_MALLOC_DEBUG(limbCount * sizeof(SkinLimbVtx));
ASSERT(skin->vtxTable != NULL, "pskin_awb->avb_tbl != NULL", "../z_skin_awb.c", 214);
ASSERT(skin->vtxTable != NULL);
for (i = 0; i < limbCount; i++) {
SkinLimbVtx* vtxEntry = &skin->vtxTable[i];
@ -70,12 +70,12 @@ void Skin_Init(GlobalContext* globalCtx, Skin* skin, SkeletonHeader* skeletonHea
vtxEntry->index = 0;
vtxEntry->buf[0] =
ZeldaArena_MallocDebug(animatedLimbData->totalVtxCount * sizeof(Vtx), "../z_skin_awb.c", 235);
ASSERT(vtxEntry->buf[0] != NULL, "psavb->buf[0] != NULL", "../z_skin_awb.c", 237);
ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx));
ASSERT(vtxEntry->buf[0] != NULL);
vtxEntry->buf[1] =
ZeldaArena_MallocDebug(animatedLimbData->totalVtxCount * sizeof(Vtx), "../z_skin_awb.c", 240);
ASSERT(vtxEntry->buf[1] != NULL, "psavb->buf[1] != NULL", "../z_skin_awb.c", 242);
ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx));
ASSERT(vtxEntry->buf[1] != NULL);
Skin_InitAnimatedLimb(globalCtx, skin, i);
}
@ -93,17 +93,17 @@ void Skin_Free(GlobalContext* globalCtx, Skin* skin) {
for (i = 0; i < skin->limbCount; i++) {
if (skin->vtxTable[i].buf[0] != NULL) {
ZeldaArena_FreeDebug(skin->vtxTable[i].buf[0], "../z_skin_awb.c", 276);
ZELDA_ARENA_FREE_DEBUG(skin->vtxTable[i].buf[0]);
skin->vtxTable[i].buf[0] = NULL;
}
if (skin->vtxTable[i].buf[1] != NULL) {
ZeldaArena_FreeDebug(skin->vtxTable[i].buf[1], "../z_skin_awb.c", 280);
ZELDA_ARENA_FREE_DEBUG(skin->vtxTable[i].buf[1]);
skin->vtxTable[i].buf[1] = NULL;
}
}
if (skin->vtxTable != NULL) {
ZeldaArena_FreeDebug(skin->vtxTable, "../z_skin_awb.c", 286);
ZELDA_ARENA_FREE_DEBUG(skin->vtxTable);
}
SkelAnime_Free(&skin->skelAnime, globalCtx);

View File

@ -351,8 +351,6 @@ void SkinMatrix_SetRotateZYX(MtxF* mf, s16 x, s16 y, s16 z) {
} else {
mf->xx = cosZ;
if (1) {}
if (1) {}
xz = sinZ; // required to match
mf->yx = sinZ;
mf->zx = mf->xz = mf->yz = 0;
@ -368,7 +366,6 @@ void SkinMatrix_SetRotateZYX(MtxF* mf, s16 x, s16 y, s16 z) {
mf->xy = (xy * cos) + (xz * sin);
mf->xz = (xz * cos) - (xy * sin);
if (1) {}
yz = mf->yz;
yy = mf->yy;
mf->yy = (yy * cos) + (yz * sin);
@ -419,8 +416,6 @@ void SkinMatrix_SetRotateYXZ(MtxF* mf, s16 x, s16 y, s16 z) {
} else {
mf->zz = cosY;
if (1) {}
if (1) {}
xy = sinY; // required to match
mf->xz = sinY;
mf->xy = mf->zy = mf->yz = 0;
@ -434,7 +429,6 @@ void SkinMatrix_SetRotateYXZ(MtxF* mf, s16 x, s16 y, s16 z) {
xy = mf->xy;
mf->xx = (xx * cos) + (xy * sin);
mf->xy = xy * cos - (xx * sin);
if (1) {}
zy = mf->zy;
zx = mf->zx;
mf->zx = (zx * cos) + (zy * sin);

View File

@ -23,7 +23,7 @@ void View_ViewportToVp(Vp* dest, Viewport* src) {
}
View* View_New(GraphicsContext* gfxCtx) {
View* view = SystemArena_MallocDebug(sizeof(View), "../z_view.c", 285);
View* view = SYSTEM_ARENA_MALLOC_DEBUG(sizeof(View));
if (view != NULL) {
memset(view, 0, sizeof(View));
@ -34,7 +34,7 @@ View* View_New(GraphicsContext* gfxCtx) {
}
void View_Free(View* view) {
SystemArena_FreeDebug(view, "../z_view.c", 297);
SYSTEM_ARENA_FREE_DEBUG(view);
}
void View_Init(View* view, GraphicsContext* gfxCtx) {
@ -176,12 +176,12 @@ void func_800AA550(View* view) {
lrx = view->viewport.rightX - varX;
lry = view->viewport.bottomY - varY;
ASSERT(ulx >= 0, "ulx >= 0", "../z_view.c", 454);
ASSERT(uly >= 0, "uly >= 0", "../z_view.c", 455);
ASSERT(lrx <= SCREEN_WIDTH, "lrx <= SCREEN_WD", "../z_view.c", 456);
ASSERT(lry <= SCREEN_HEIGHT, "lry <= SCREEN_HT", "../z_view.c", 457);
ASSERT(ulx >= 0);
ASSERT(uly >= 0);
ASSERT(lrx <= SCREEN_WIDTH);
ASSERT(lry <= SCREEN_HEIGHT);
OPEN_DISPS(gfxCtx, "../z_view.c", 459);
OPEN_DISPS(gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
@ -190,7 +190,7 @@ void func_800AA550(View* view) {
gDPPipeSync(POLY_KAL_DISP++);
gDPSetScissor(POLY_KAL_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
CLOSE_DISPS(gfxCtx, "../z_view.c", 472);
CLOSE_DISPS(gfxCtx);
}
void func_800AA76C(View* view, f32 x, f32 y, f32 z) {
@ -265,7 +265,7 @@ s32 func_800AA890(View* view, Mtx* mtx) {
Matrix_RotateZ(-view->unk_104.z, MTXMODE_APPLY);
Matrix_RotateY(-view->unk_104.y, MTXMODE_APPLY);
Matrix_RotateX(-view->unk_104.x, MTXMODE_APPLY);
Matrix_ToMtx(mtx, "../z_view.c", 566);
MATRIX_TOMTX(mtx);
return 1;
}
@ -293,10 +293,10 @@ s32 func_800AAA9C(View* view) {
Mtx* viewing;
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx, "../z_view.c", 596);
OPEN_DISPS(gfxCtx);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 601);
LOG_CHECK_NULL_POINTER("vp", vp);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
@ -307,7 +307,7 @@ s32 func_800AAA9C(View* view) {
gSPViewport(POLY_KAL_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 616);
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
@ -315,7 +315,7 @@ s32 func_800AAA9C(View* view) {
aspect = (f32)width / (f32)height;
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667);
LOG_CHECK_NULL_POINTER("viewing", viewing);
view->viewingPtr = viewing;
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
@ -460,7 +460,7 @@ s32 func_800AAA9C(View* view) {
gSPMatrix(POLY_KAL_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
FrameInterpolation_RecordCloseChild();
CLOSE_DISPS(gfxCtx, "../z_view.c", 711);
CLOSE_DISPS(gfxCtx);
return 1;
}
@ -470,10 +470,10 @@ s32 func_800AB0A8(View* view) {
Mtx* projection;
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx, "../z_view.c", 726);
OPEN_DISPS(gfxCtx);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 730);
LOG_CHECK_NULL_POINTER("vp", vp);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
@ -485,7 +485,7 @@ s32 func_800AB0A8(View* view) {
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 744);
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
@ -497,7 +497,7 @@ s32 func_800AB0A8(View* view) {
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(POLY_KAL_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 762);
CLOSE_DISPS(gfxCtx);
return 1;
}
@ -509,10 +509,10 @@ s32 func_800AB2C4(View* view) {
gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx, "../z_view.c", 777);
OPEN_DISPS(gfxCtx);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 781);
LOG_CHECK_NULL_POINTER("vp", vp);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
@ -522,7 +522,7 @@ s32 func_800AB2C4(View* view) {
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 791);
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
@ -532,7 +532,7 @@ s32 func_800AB2C4(View* view) {
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 801);
CLOSE_DISPS(gfxCtx);
return 1;
}
@ -547,10 +547,10 @@ s32 func_800AB560(View* view) {
Mtx* viewing;
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx, "../z_view.c", 816);
OPEN_DISPS(gfxCtx);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 821);
LOG_CHECK_NULL_POINTER("vp", vp);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
@ -560,7 +560,7 @@ s32 func_800AB560(View* view) {
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 833);
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
@ -575,7 +575,7 @@ s32 func_800AB560(View* view) {
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 848);
LOG_CHECK_NULL_POINTER("viewing", viewing);
view->viewingPtr = viewing;
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
@ -592,19 +592,19 @@ s32 func_800AB560(View* view) {
gSPMatrix(OVERLAY_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx, "../z_view.c", 871);
CLOSE_DISPS(gfxCtx);
return 1;
}
s32 func_800AB944(View* view) {
OPEN_DISPS(view->gfxCtx, "../z_view.c", 878);
OPEN_DISPS(view->gfxCtx);
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
view->up.x, view->up.y, view->up.z);
CLOSE_DISPS(view->gfxCtx, "../z_view.c", 886);
CLOSE_DISPS(view->gfxCtx);
return 1;
}
@ -622,7 +622,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
if (arg1 & 2) {
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 910);
LOG_CHECK_NULL_POINTER("vp", vp);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
@ -635,7 +635,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
if (arg1 & 8) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 921);
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
@ -646,7 +646,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
} else if (arg1 & 6) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 932);
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
@ -663,7 +663,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
if (arg1 & 1) {
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 948);
LOG_CHECK_NULL_POINTER("viewing", viewing);
view->viewingPtr = viewing;
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);

View File

@ -1,25 +1,25 @@
#include "global.h"
void ViMode_LogPrint(OSViMode* osViMode) {
LOG_ADDRESS("osvimodep", osViMode, "../z_vimode.c", 87);
LOG_ADDRESS("osvimodep->comRegs.ctrl", osViMode->comRegs.ctrl, "../z_vimode.c", 88);
LOG_ADDRESS("osvimodep->comRegs.width", osViMode->comRegs.width, "../z_vimode.c", 89);
LOG_ADDRESS("osvimodep->comRegs.burst", osViMode->comRegs.burst, "../z_vimode.c", 90);
LOG_ADDRESS("osvimodep->comRegs.vSync", osViMode->comRegs.vSync, "../z_vimode.c", 91);
LOG_ADDRESS("osvimodep->comRegs.hSync", osViMode->comRegs.hSync, "../z_vimode.c", 92);
LOG_ADDRESS("osvimodep->comRegs.leap", osViMode->comRegs.leap, "../z_vimode.c", 93);
LOG_ADDRESS("osvimodep->comRegs.hStart", osViMode->comRegs.hStart, "../z_vimode.c", 94);
LOG_ADDRESS("osvimodep->comRegs.xScale", osViMode->comRegs.xScale, "../z_vimode.c", 95);
LOG_ADDRESS("osvimodep->fldRegs[0].vStart", osViMode->fldRegs[0].vStart, "../z_vimode.c", 96);
LOG_ADDRESS("osvimodep->fldRegs[0].vBurst", osViMode->fldRegs[0].vBurst, "../z_vimode.c", 97);
LOG_ADDRESS("osvimodep->fldRegs[0].origin", osViMode->fldRegs[0].origin, "../z_vimode.c", 98);
LOG_ADDRESS("osvimodep->fldRegs[0].yScale", osViMode->fldRegs[0].yScale, "../z_vimode.c", 99);
LOG_ADDRESS("osvimodep->fldRegs[0].vIntr", osViMode->fldRegs[0].vIntr, "../z_vimode.c", 100);
LOG_ADDRESS("osvimodep->fldRegs[1].vStart", osViMode->fldRegs[1].vStart, "../z_vimode.c", 101);
LOG_ADDRESS("osvimodep->fldRegs[1].vBurst", osViMode->fldRegs[1].vBurst, "../z_vimode.c", 102);
LOG_ADDRESS("osvimodep->fldRegs[1].origin", osViMode->fldRegs[1].origin, "../z_vimode.c", 103);
LOG_ADDRESS("osvimodep->fldRegs[1].yScale", osViMode->fldRegs[1].yScale, "../z_vimode.c", 104);
LOG_ADDRESS("osvimodep->fldRegs[1].vIntr", osViMode->fldRegs[1].vIntr, "../z_vimode.c", 105);
LOG_ADDRESS("osvimodep", osViMode);
LOG_ADDRESS("osvimodep->comRegs.ctrl", osViMode->comRegs.ctrl);
LOG_ADDRESS("osvimodep->comRegs.width", osViMode->comRegs.width);
LOG_ADDRESS("osvimodep->comRegs.burst", osViMode->comRegs.burst);
LOG_ADDRESS("osvimodep->comRegs.vSync", osViMode->comRegs.vSync);
LOG_ADDRESS("osvimodep->comRegs.hSync", osViMode->comRegs.hSync);
LOG_ADDRESS("osvimodep->comRegs.leap", osViMode->comRegs.leap);
LOG_ADDRESS("osvimodep->comRegs.hStart", osViMode->comRegs.hStart);
LOG_ADDRESS("osvimodep->comRegs.xScale", osViMode->comRegs.xScale);
LOG_ADDRESS("osvimodep->fldRegs[0].vStart", osViMode->fldRegs[0].vStart);
LOG_ADDRESS("osvimodep->fldRegs[0].vBurst", osViMode->fldRegs[0].vBurst);
LOG_ADDRESS("osvimodep->fldRegs[0].origin", osViMode->fldRegs[0].origin);
LOG_ADDRESS("osvimodep->fldRegs[0].yScale", osViMode->fldRegs[0].yScale);
LOG_ADDRESS("osvimodep->fldRegs[0].vIntr", osViMode->fldRegs[0].vIntr);
LOG_ADDRESS("osvimodep->fldRegs[1].vStart", osViMode->fldRegs[1].vStart);
LOG_ADDRESS("osvimodep->fldRegs[1].vBurst", osViMode->fldRegs[1].vBurst);
LOG_ADDRESS("osvimodep->fldRegs[1].origin", osViMode->fldRegs[1].origin);
LOG_ADDRESS("osvimodep->fldRegs[1].yScale", osViMode->fldRegs[1].yScale);
LOG_ADDRESS("osvimodep->fldRegs[1].vIntr", osViMode->fldRegs[1].vIntr);
}
// This function configures the custom VI mode (`viMode.customViMode`) based on the other flags in `viMode`.

View File

@ -23,7 +23,7 @@ void VisMono_Init(VisMono* this) {
}
void VisMono_Destroy(VisMono* this) {
SystemArena_FreeDebug(this->monoDl, "../z_vismono.c", 137);
SYSTEM_ARENA_FREE_DEBUG(this->monoDl);
}
void VisMono_UpdateTexture(VisMono* this, u16* tex) {
@ -96,12 +96,12 @@ void VisMono_Draw(VisMono* this, Gfx** gfxp) {
glistpEnd = VisMono_DrawTexture(this, monoDL);
if (!(glistpEnd <= monoDL + DLSIZE)) {
LOG_ADDRESS("glistp_end", glistpEnd, "../z_vismono.c", 257);
LOG_ADDRESS("mono_dl", monoDL, "../z_vismono.c", 258);
LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE, "../z_vismono.c", 259);
LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE, "../z_vismono.c", 260);
LOG_ADDRESS("glistp_end", glistpEnd);
LOG_ADDRESS("mono_dl", monoDL);
LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE);
LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE);
}
ASSERT(glistpEnd <= monoDL + DLSIZE, "glistp_end <= mono_dl + DLSIZE", "../z_vismono.c", 262);
ASSERT(glistpEnd <= monoDL + DLSIZE);
}
gDPPipeSync(gfx++);
@ -124,13 +124,13 @@ void VisMono_DrawOld(VisMono* this) {
Gfx* glistpEnd;
if (!this->tlut) {
this->tlut = SystemArena_MallocDebug(256 * sizeof(u16), "../z_vismono.c", 283);
this->tlut = SYSTEM_ARENA_MALLOC_DEBUG(256 * sizeof(u16));
VisMono_UpdateTexture(this, this->tlut);
}
if (!this->monoDl) {
this->monoDl = SystemArena_MallocDebug(DLSIZE * sizeof(Gfx), "../z_vismono.c", 289);
this->monoDl = SYSTEM_ARENA_MALLOC_DEBUG(DLSIZE * sizeof(Gfx));
glistpEnd = VisMono_DrawTexture(this, this->monoDl);
ASSERT(glistpEnd <= this->monoDl + DLSIZE, "glistp_end <= this->mono_dl + DLSIZE", "../z_vismono.c", 292);
ASSERT(glistpEnd <= this->monoDl + DLSIZE);
}
}

View File

@ -960,25 +960,25 @@ void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId) {
osSyncPrintf(VT_FGCOL(GREEN));
if (skyboxCtx->unk_140 != 0) {
skyboxCtx->dListBuf = GameState_Alloc(state, 8 * 150 * sizeof(Gfx), "../z_vr_box.c", 1636);
ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", "../z_vr_box.c", 1637);
skyboxCtx->dListBuf = GAMESTATE_ALLOC_MC(state, 8 * 150 * sizeof(Gfx));
ASSERT(skyboxCtx->dListBuf != NULL);
skyboxCtx->roomVtx = GameState_Alloc(state, 256 * sizeof(Vtx), "../z_vr_box.c", 1639);
ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1640);
skyboxCtx->roomVtx = GAMESTATE_ALLOC_MC(state, 256 * sizeof(Vtx));
ASSERT(skyboxCtx->roomVtx != NULL);
func_800AEFC8(skyboxCtx, skyboxId);
} else {
skyboxCtx->dListBuf = GameState_Alloc(state, 12 * 150 * sizeof(Gfx), "../z_vr_box.c", 1643);
ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", "../z_vr_box.c", 1644);
skyboxCtx->dListBuf = GAMESTATE_ALLOC_MC(state, 12 * 150 * sizeof(Gfx));
ASSERT(skyboxCtx->dListBuf != NULL);
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
skyboxCtx->roomVtx = GameState_Alloc(state, 192 * sizeof(Vtx), "../z_vr_box.c", 1648);
ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1649);
skyboxCtx->roomVtx = GAMESTATE_ALLOC_MC(state, 192 * sizeof(Vtx));
ASSERT(skyboxCtx->roomVtx != NULL);
func_800AF178(skyboxCtx, 6);
} else {
skyboxCtx->roomVtx = GameState_Alloc(state, 160 * sizeof(Vtx), "../z_vr_box.c", 1653);
ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1654);
skyboxCtx->roomVtx = GAMESTATE_ALLOC_MC(state, 160 * sizeof(Vtx));
ASSERT(skyboxCtx->roomVtx != NULL);
func_800AF178(skyboxCtx, 5);
}

View File

@ -10,11 +10,11 @@ Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY);
Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY);
Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY);
return Matrix_ToMtx(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 42);
return MATRIX_TOMTX(sSkyboxDrawMatrix);
}
void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
OPEN_DISPS(gfxCtx, "../z_vr_box_draw.c", 52);
OPEN_DISPS(gfxCtx);
FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch());
func_800945A0(gfxCtx);
@ -35,7 +35,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY);
Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY);
Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY);
Matrix_ToMtx(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 76);
MATRIX_TOMTX(sSkyboxDrawMatrix);
gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ);
@ -89,7 +89,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
//gsSPShaderTest2(POLY_OPA_DISP++);
FrameInterpolation_RecordCloseChild();
CLOSE_DISPS(gfxCtx, "../z_vr_box_draw.c", 125);
CLOSE_DISPS(gfxCtx);
}
void SkyboxDraw_Update(SkyboxContext* skyboxCtx) {

View File

@ -202,8 +202,6 @@ s32 __osGetId(OSPfs* pfs) {
bcopy(id, pfs->id, BLOCKSIZE);
if (0) {}
pfs->version = id->version;
pfs->banks = id->banks;

View File

@ -58,8 +58,6 @@ s32 osPfsInitPak(OSMesgQueue* queue, OSPfs* pfs, s32 channel) {
bcopy(id, pfs->id, BLOCKSIZE);
if (1) {}
pfs->version = id->version;
pfs->banks = id->banks;
pfs->inodeStartPage = 1 + DEF_DIR_PAGES + (2 * pfs->banks);

View File

@ -21,7 +21,6 @@ s32 osSetTimer(OSTimer* timer, OSTime countdown, OSTime interval, OSMesgQueue* m
prevInt = __osDisableInt();
if (__osTimerList->next != __osTimerList) {
if (1) {}
next = __osTimerList->next;
count = osGetCount();

View File

@ -306,7 +306,7 @@ void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) {
f32 sp58;
if ((player->actor.draw != NULL) && (player->rightHandType == 15)) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arms_hook.c", 850);
OPEN_DISPS(globalCtx->state.gfxCtx);
if ((ArmsHook_Shoot != this->actionFunc) || (this->timer <= 0)) {
Matrix_MultVec3f(&D_80865B70, &this->unk_1E8);
@ -321,7 +321,7 @@ void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80090480(globalCtx, &this->collider, &this->hookInfo, &sp6C, &sp60);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arms_hook.c", 895),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHookshotTipDL);
Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW);
@ -331,10 +331,10 @@ void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_RotateY(Math_FAtan2F(sp78.x, sp78.z), MTXMODE_APPLY);
Matrix_RotateX(Math_FAtan2F(-sp78.y, sp5C), MTXMODE_APPLY);
Matrix_Scale(0.015f, 0.015f, sqrtf(SQ(sp78.y) + sp58) * 0.01f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arms_hook.c", 910),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHookshotChainDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arms_hook.c", 913);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}

View File

@ -56,7 +56,7 @@ void ArrowFire_Init(Actor* thisx, GlobalContext* globalCtx) {
void ArrowFire_Destroy(Actor* thisx, GlobalContext* globalCtx) {
func_800876C8(globalCtx);
LOG_STRING("消滅", "../z_arrow_fire.c", 421); // "Disappearance"
LOG_STRING("消滅"); // "Disappearance"
}
void ArrowFire_Charge(ArrowFire* this, GlobalContext* globalCtx) {
@ -118,7 +118,6 @@ void ArrowFire_Hit(ArrowFire* this, GlobalContext* globalCtx) {
this->radius = (((1.0f - offset) * scale) + 10.0f);
this->unk_158 += ((2.0f - this->unk_158) * 0.1f);
if (this->timer < 16) {
if (1) {}
this->alpha = ((this->timer * 0x23) - 0x118);
}
}
@ -198,13 +197,11 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx2) {
stateFrames = globalCtx->state.frames;
arrow = (EnArrow*)this->actor.parent;
if (1) {}
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
if (1) {}
tranform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 618);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Translate(tranform->world.pos.x, tranform->world.pos.y, tranform->world.pos.z, MTXMODE_NEW);
Matrix_RotateY(tranform->shape.rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
@ -234,7 +231,7 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx2) {
}
Matrix_Scale(this->radius * 0.2f, this->unk_158 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 666),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sMaterialDL);
gSPDisplayList(POLY_XLU_DISP++,
@ -242,6 +239,6 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx2) {
255 - stateFrames % 256, 511 - (stateFrames * 10) % 512, 64, 64));
gSPDisplayList(POLY_XLU_DISP++, sModelDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 682);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}

View File

@ -57,7 +57,7 @@ void ArrowIce_Init(Actor* thisx, GlobalContext* globalCtx) {
void ArrowIce_Destroy(Actor* thisx, GlobalContext* globalCtx) {
func_800876C8(globalCtx);
LOG_STRING("消滅", "../z_arrow_ice.c", 415); // "Disappearance"
LOG_STRING("消滅"); // "Disappearance"
}
void ArrowIce_Charge(ArrowIce* this, GlobalContext* globalCtx) {
@ -119,7 +119,6 @@ void ArrowIce_Hit(ArrowIce* this, GlobalContext* globalCtx) {
this->radius = (((1.0f - offset) * scale) + 10.0f);
this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
if (this->timer < 16) {
if (1) {}
this->alpha = ((this->timer * 0x23) - 0x118);
}
}
@ -197,13 +196,10 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) {
u32 stateFrames = globalCtx->state.frames;
EnArrow* arrow = (EnArrow*)this->actor.parent;
if (1) {}
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
if (1) {}
tranform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 610);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Translate(tranform->world.pos.x, tranform->world.pos.y, tranform->world.pos.z, MTXMODE_NEW);
Matrix_RotateY(tranform->shape.rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
@ -233,7 +229,7 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
Matrix_Scale(this->radius * 0.2f, this->unk_160 * 3.0f, this->radius * 0.2f, MTXMODE_APPLY);
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 660),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sMaterialDL);
gSPDisplayList(POLY_XLU_DISP++,
@ -241,6 +237,6 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) {
511 - (stateFrames * 10) % 512, 511 - (stateFrames * 10) % 512, 4, 16));
gSPDisplayList(POLY_XLU_DISP++, sModelDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 676);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}

View File

@ -57,7 +57,7 @@ void ArrowLight_Init(Actor* thisx, GlobalContext* globalCtx) {
void ArrowLight_Destroy(Actor* thisx, GlobalContext* globalCtx) {
func_800876C8(globalCtx);
LOG_STRING("消滅", "../z_arrow_light.c", 403); // "Disappearance"
LOG_STRING("消滅"); // "Disappearance"
}
void ArrowLight_Charge(ArrowLight* this, GlobalContext* globalCtx) {
@ -118,7 +118,6 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
this->radius = (((1.0f - offset) * scale) + 10.0f);
this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
if (this->timer < 16) {
if (1) {}
this->alpha = ((this->timer * 0x23) - 0x118);
}
}
@ -195,13 +194,10 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnArrow* arrow = (EnArrow*)this->actor.parent;
Actor* tranform;
if (1) {}
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
if (1) {}
tranform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_light.c", 598);
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Translate(tranform->world.pos.x, tranform->world.pos.y, tranform->world.pos.z, MTXMODE_NEW);
Matrix_RotateY(tranform->shape.rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
@ -231,7 +227,7 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
Matrix_Scale(this->radius * 0.2f, this->unk_160 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sMaterialDL);
gSPDisplayList(POLY_XLU_DISP++,
@ -239,6 +235,6 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
511 - (stateFrames * 10) % 512, 511 - (stateFrames * 30) % 512, 8, 16));
gSPDisplayList(POLY_XLU_DISP++, sModelDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_light.c", 664);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}

View File

@ -366,7 +366,6 @@ void func_8086C874(BgBdanObjects* this, GlobalContext* globalCtx) {
}
}
if (this->switchFlag == 0) {
if (1) {}
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], this->cameraSetting);
func_8005ACFC(globalCtx->cameraPtrs[MAIN_CAM], 4);
}

View File

@ -99,7 +99,7 @@ void BgBdanSwitch_InitDynaPoly(BgBdanSwitch* this, GlobalContext* globalCtx, Col
CollisionHeader_GetVirtual(collision, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
if (this->dyna.bgId == BG_ACTOR_MAX) {
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_bdan_switch.c", 325,
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
this->dyna.actor.id, this->dyna.actor.params);
}
}
@ -193,8 +193,8 @@ void BgBdanSwitch_Init(Actor* thisx, GlobalContext* globalCtx) {
}
break;
default:
osSyncPrintf("不正な ARG_DATA(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, "../z_bg_bdan_switch.c",
454);
osSyncPrintf("不正な ARG_DATA(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, __FILE__,
__LINE__);
Actor_Kill(&this->dyna.actor);
return;
}

View File

@ -93,7 +93,7 @@ void BgBombwall_InitDynapoly(BgBombwall* this, GlobalContext* globalCtx) {
if (this->dyna.bgId == BG_ACTOR_MAX) {
// "Warning : move BG login failed"
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_bombwall.c", 243,
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
this->dyna.actor.params);
}
}

View File

@ -88,7 +88,6 @@ void BgBowlWall_SpawnBullseyes(BgBowlWall* this, GlobalContext* globalCtx) {
this->bullseyeCenter.x = sBullseyeOffset[type].x + this->dyna.actor.world.pos.x;
this->bullseyeCenter.y = sBullseyeOffset[type].y + this->dyna.actor.world.pos.y;
this->bullseyeCenter.z = sBullseyeOffset[type].z + this->dyna.actor.world.pos.z;
if (1) {}
bullseye = (EnWallTubo*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_EN_WALL_TUBO,
this->bullseyeCenter.x, this->bullseyeCenter.y, this->bullseyeCenter.z,
0, 0, 0, this->dyna.actor.params);
@ -202,13 +201,13 @@ void BgBowlWall_Draw(Actor* thisx, GlobalContext* globalCtx2) {
BgBowlWall* this = (BgBowlWall*)thisx;
u32 frames;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_bowl_wall.c", 441);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x8,
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, -2 * (frames = globalCtx->state.frames), 16, 16));
gDPPipeSync(POLY_OPA_DISP++);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_bowl_wall.c", 453),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->dyna.actor.params == 0) {
@ -217,5 +216,5 @@ void BgBowlWall_Draw(Actor* thisx, GlobalContext* globalCtx2) {
gSPDisplayList(POLY_OPA_DISP++, gBowlingRound2WallDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_bowl_wall.c", 464);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -294,10 +294,10 @@ void BgBreakwall_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgBreakwall* this = (BgBreakwall*)thisx;
if (this->bombableWallDList != NULL) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_breakwall.c", 767);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_breakwall.c", 771),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, this->bombableWallDList);
@ -315,6 +315,6 @@ void BgBreakwall_Draw(Actor* thisx, GlobalContext* globalCtx) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_breakwall.c", 822);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}

View File

@ -309,16 +309,16 @@ void BgDodoago_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void BgDodoago_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 672);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (Flags_GetEventChkInf(0xB0)) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 677),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gDodongoLowerJawDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 681);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void BgDodoago_Reset(void) {

View File

@ -894,7 +894,7 @@ static void* sMouthTextures[] = {
void BgDyYoseizo_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgDyYoseizo* this = (BgDyYoseizo*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_dy_yoseizo.c", 1609);
OPEN_DISPS(globalCtx->state.gfxCtx);
if (this->actionFunc != BgDyYoseizo_Vanish) {
func_80093D18(globalCtx->state.gfxCtx);
@ -909,7 +909,7 @@ void BgDyYoseizo_Draw(Actor* thisx, GlobalContext* globalCtx) {
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, BgDyYoseizo_OverrideLimbDraw, NULL, this);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_dy_yoseizo.c", 1629);
CLOSE_DISPS(globalCtx->state.gfxCtx);
BgDyYoseizo_ParticleDraw(this, globalCtx);
}
@ -1010,7 +1010,7 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
BgDyYoseizoParticle* particle = this->particles;
s16 i;
OPEN_DISPS(gfxCtx, "../z_bg_dy_yoseizo.c", 1767);
OPEN_DISPS(gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < 200; i++, particle++) {
@ -1031,11 +1031,11 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
Matrix_Scale(particle->scale, particle->scale, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(particle->roll, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_bg_dy_yoseizo.c", 1810),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleAliveDL));
}
}
CLOSE_DISPS(gfxCtx, "../z_bg_dy_yoseizo.c", 1819);
CLOSE_DISPS(gfxCtx);
}

Some files were not shown because too many files have changed in this diff Show More