diff --git a/soh/include/macros.h b/soh/include/macros.h index b794b1777..2c84434fe 100644 --- a/soh/include/macros.h +++ b/soh/include/macros.h @@ -86,31 +86,72 @@ #define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask)) #ifndef NDEBUG -#define LOG(exp, value, format, file, line) \ +#define LOG(exp, value, format) \ do { \ - LogUtils_LogThreadId(file, line); \ + LogUtils_LogThreadId(__FILE__, __FILE__); \ osSyncPrintf(exp " = " format "\n", value); \ } while (0) #else -#define LOG(exp, value, format, file, line) ((void)0) +#define LOG(exp, value, format) ((void)0) #endif #ifndef NDEBUG -#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line) -#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line) -#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line) -#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line) -#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line) -#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line) +#define LOG_STRING(string) LOG(#string, string, "%s") +#define LOG_ADDRESS(exp, value) LOG(exp, value, "%p") +#define LOG_TIME(exp, value) LOG(exp, value, "%lld") +#define LOG_NUM(exp, value) LOG(exp, value, "%d") +#define LOG_HEX(exp, value) LOG(exp, value, "%x") +#define LOG_FLOAT(exp, value) LOG(exp, value, "%f") #else -#define LOG_STRING(string, file, line) ((void)0) -#define LOG_ADDRESS(exp, value, file, line) ((void)0) -#define LOG_TIME(exp, value, file, line) ((void)0) -#define LOG_NUM(exp, value, file, line) ((void)0) -#define LOG_HEX(exp, value, file, line) ((void)0) -#define LOG_FLOAT(exp, value, file, line) ((void)0) +#define LOG_STRING(string) ((void)0) +#define LOG_ADDRESS(exp, value) ((void)0) +#define LOG_TIME(exp, value) ((void)0) +#define LOG_NUM(exp, value) ((void)0) +#define LOG_HEX(exp, value) ((void)0) +#define LOG_FLOAT(exp, value) ((void)0) #endif +// LogUtils as macro +#ifndef NDEBUG +#define LOG_POINTER(val, max, ptr, name) LogUtils_LogPointer(val, max, ptr, name, __FILE__, __LINE__) +#define LOG_CHECK_BOUNDARY(name, value, unk) LogUtils_CheckBoundary(name, value, unk, __FILE__, __LINE__) +#define LOG_CHECK_NULL_POINTER(exp, ptr) LogUtils_CheckNullPointer(exp, ptr,__FILE__, __LINE__) +#define LOG_CHECK_VALID_POINTER(exp, ptr) LogUtils_CheckValidPointer(exp, ptr,__FILE__, __LINE__) +#define LOG_THREAD_ID() LogUtils_LogThreadId(__FILE__, __LINE__) +#define LOG_HUNGUP_THREAD() LogUtils_HungupThread(__FILE__, __LINE__) +#else +#define LOG_POINTER(val, max, ptr, name) ((void)0) +#define LOG_CHECKBOUNDARY(name, value, unk) ((void)0) +#define LOG_CHECK_NULL_POINTER(exp, ptr) ((void)0) +#define LOG_CHECK_VALID_POINTER(exp, ptr) ((void)0) +#define LOG_THREAD_ID() ((void)0) +#define LOG_HUNGUP_THREAD() ((void)0) +#endif + +#define MATRIX_TOMTX(dest) Matrix_ToMtx(dest, __FILE__, __LINE__) +#define MATRIX_NEWMTX(gfxCtx) Matrix_NewMtx(gfxCtx, __FILE__, __LINE__) +#define MATRIX_CHECKFLOATS(mf) Matrix_CheckFloats(mf, __FILE__, __LINE__) + +#define ZELDA_ARENA_MALLOC_DEBUG(size) ZeldaArena_MallocDebug(size, __FILE__, __LINE__) +#define ZELDA_ARENA_MALLOC_RDEBUG(size) ZeldaArena_MallocRDebug(size, __FILE__, __LINE__) +#define ZELDA_ARENA_REALLOC_DEBUG(ptr, newSize) ZeldaArena_ReallocDebug(ptr, newSize, __FILE__, __LINE__) +#define ZELDA_ARENA_FREE_DEBUG(ptr) ZeldaArena_FreeDebug(ptr, __FILE__, __LINE__) + +#define SYSTEM_ARENA_MALLOC_DEBUG(size) SystemArena_MallocDebug(size, __FILE__, __LINE__) +#define SYSTEM_ARENA_MALLOC_RDEBUG(size) SystemArena_MallocRDebug(size, __FILE__, __LINE__) +#define SYSTEM_ARENA_REALLOC_DEBUG(ptr, newSize) SystemArena_ReallocDebug(ptr, newSize, __FILE__, __LINE__) +#define SYSTEM_ARENA_FREE_DEBUG(ptr) SystemArena_FreeDebug(ptr, __FILE__, __LINE__) + +#define DEBUG_ARENA_MALLOC_DEBUG(size) DebugArena_MallocDebug(size, __FILE__, __LINE__) +#define DEBUG_ARENA_MALLOC_RDEBUG(size) DebugArena_MallocRDebug(size, __FILE__, __LINE__) +#define DEBUG_ARENA_REALLOC_DEBUG(ptr, newSize) DebugArena_ReallocDebug(ptr, newSize, __FILE__, __LINE__) +#define DEBUG_ARENA_FREE_DEBUG(ptr) DebugArena_FreeDebug(ptr, __FILE__, __LINE__) + +#define GAMESTATE_ALLOC_MC(gameState, size) GameState_Alloc(gameState, size, __FILE__, __LINE__) +#define GAMESTATE_MALLOC_DEBUG(gameState, size) GameAlloc_MallocDebug(gameState, size, __FILE__, __LINE__) + +#define BGCHECK_POS_ERROR_CHECK(vec3f) BgCheck_PosErrorCheck(vec3f, __FILE__, __LINE__) + #define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \ do { \ (curState)->init = newInit; \ @@ -140,34 +181,34 @@ extern GraphicsContext* __gfxCtx; // __gfxCtx shouldn't be used directly. // Use the DISP macros defined above when writing to display buffers. #ifndef NDEBUG -#define OPEN_DISPS(gfxCtx, file, line) \ +#define OPEN_DISPS(gfxCtx) \ { \ void FrameInterpolation_RecordOpenChild(const void* a, int b); \ - FrameInterpolation_RecordOpenChild(file, line); \ + FrameInterpolation_RecordOpenChild(__FILE__, __LINE__); \ GraphicsContext* __gfxCtx; \ Gfx* dispRefs[4]; \ __gfxCtx = gfxCtx; \ (void)__gfxCtx; \ - Graph_OpenDisps(dispRefs, gfxCtx, file, line) + Graph_OpenDisps(dispRefs, gfxCtx, __FILE__, __LINE__) #else -#define OPEN_DISPS(gfxCtx, file, line) \ +#define OPEN_DISPS(gfxCtx) \ { \ void FrameInterpolation_RecordOpenChild(const void* a, int b); \ - FrameInterpolation_RecordOpenChild(file, line); \ + FrameInterpolation_RecordOpenChild(__FILE__, __LINE__); \ GraphicsContext* __gfxCtx; \ __gfxCtx = gfxCtx; \ (void)__gfxCtx; #endif #ifndef NDEBUG -#define CLOSE_DISPS(gfxCtx, file, line) \ +#define CLOSE_DISPS(gfxCtx) \ {void FrameInterpolation_RecordCloseChild(void); \ FrameInterpolation_RecordCloseChild();} \ - Graph_CloseDisps(dispRefs, gfxCtx, file, line); \ + Graph_CloseDisps(dispRefs, gfxCtx, __FILE__, __LINE__); \ } \ (void)0 #else -#define CLOSE_DISPS(gfxCtx, file, line) \ +#define CLOSE_DISPS(gfxCtx) \ {void FrameInterpolation_RecordCloseChild(void); \ FrameInterpolation_RecordCloseChild();} \ (void)0; \ @@ -190,13 +231,7 @@ extern GraphicsContext* __gfxCtx; #define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } } -#ifdef NDEBUG -#define ASSERT(cond, msg, file, line) ((void)0) -#elif defined(REAL_ASSERT_MACRO) -#define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : __assert(#cond, __FILE__, __LINE__)) -#else -#define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : __assert(msg, file, line)) -#endif +#define ASSERT(expression) (void)((!!(expression)) || (__assert(#expression, __FILE__, (unsigned)(__LINE__)), 0)) #define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ do { \ diff --git a/soh/soh/Enhancements/debugger/colViewer.cpp b/soh/soh/Enhancements/debugger/colViewer.cpp index cdf1a0e80..366e228ae 100644 --- a/soh/soh/Enhancements/debugger/colViewer.cpp +++ b/soh/soh/Enhancements/debugger/colViewer.cpp @@ -698,7 +698,7 @@ void DrawColViewer() { return; } - OPEN_DISPS(gGlobalCtx->state.gfxCtx, "", 0); + OPEN_DISPS(gGlobalCtx->state.gfxCtx); opaDl.push_back(gsSPEndDisplayList()); gSPDisplayList(POLY_OPA_DISP++, opaDl.data()); @@ -706,5 +706,5 @@ void DrawColViewer() { xluDl.push_back(gsSPEndDisplayList()); gSPDisplayList(POLY_XLU_DISP++, xluDl.data()); - CLOSE_DISPS(gGlobalCtx->state.gfxCtx, "", 0); + CLOSE_DISPS(gGlobalCtx->state.gfxCtx); } diff --git a/soh/soh/z_play_otr.cpp b/soh/soh/z_play_otr.cpp index 3e2a990d7..9921d3050 100644 --- a/soh/soh/z_play_otr.cpp +++ b/soh/soh/z_play_otr.cpp @@ -43,7 +43,7 @@ extern "C" void OTRGameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s scene->unk_13 = 0; - //ASSERT(globalCtx->sceneSegment != NULL, "this->sceneSegment != NULL", "../z_play.c", 4960); + //ASSERT(globalCtx->sceneSegment != NULL); //gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment); OTRGameplay_InitScene(globalCtx, spawn); diff --git a/soh/soh/z_scene_otr.cpp b/soh/soh/z_scene_otr.cpp index fb215cd13..85c9e3c70 100644 --- a/soh/soh/z_scene_otr.cpp +++ b/soh/soh/z_scene_otr.cpp @@ -908,7 +908,7 @@ extern "C" s32 OTRfunc_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, roomCtx->curRoom.segment = NULL; roomCtx->status = 1; - ASSERT(roomNum < globalCtx->numRooms, "read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009); + ASSERT(roomNum < globalCtx->numRooms); if (roomNum >= globalCtx->numRooms) return 0; // UH OH @@ -918,7 +918,7 @@ extern "C" s32 OTRfunc_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1); //DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0, - //&roomCtx->loadQueue, NULL, "../z_room.c", 1036); + //&roomCtx->loadQueue, NULL, __FILE__, __LINE__); auto roomData = OTRGlobals::Instance->context->GetResourceManager()->LoadResource(globalCtx->roomList[roomNum].fileName); roomCtx->status = 1; diff --git a/soh/src/boot/z_locale.c b/soh/src/boot/z_locale.c index 0fc68958e..8ee57ba83 100644 --- a/soh/src/boot/z_locale.c +++ b/soh/src/boot/z_locale.c @@ -21,7 +21,7 @@ void Locale_Init(void) { default: osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("z_locale_init: 日本用かアメリカ用か判別できません\n"); - LogUtils_HungupThread("../z_locale.c", 118); + LOG_HUNGUP_THREAD(); osSyncPrintf(VT_RST); break; } diff --git a/soh/src/boot/z_std_dma.c b/soh/src/boot/z_std_dma.c index 026bc1412..d7948b104 100644 --- a/soh/src/boot/z_std_dma.c +++ b/soh/src/boot/z_std_dma.c @@ -60,7 +60,6 @@ s32 DmaMgr_DmaRomToRam(uintptr_t rom, uintptr_t ram, size_t size) { osCreateMesgQueue(&queue, &msg, 1); while (size > buffSize) { - if (1) {} // Necessary to match ioMsg.hdr.pri = OS_MESG_PRI_NORMAL; ioMsg.hdr.retQueue = &queue; @@ -92,7 +91,6 @@ s32 DmaMgr_DmaRomToRam(uintptr_t rom, uintptr_t ram, size_t size) { ram += buffSize; } - if (1) {} // Also necessary to match ioMsg.hdr.pri = OS_MESG_PRI_NORMAL; ioMsg.hdr.retQueue = &queue; @@ -125,9 +123,9 @@ end: s32 DmaMgr_DmaHandler(OSPiHandle* pihandle, OSIoMesg* mb, s32 direction) { s32 ret; - ASSERT(pihandle == gCartHandle, "pihandle == carthandle", "../z_std_dma.c", 530); - ASSERT(direction == OS_READ, "direction == OS_READ", "../z_std_dma.c", 531); - ASSERT(mb != NULL, "mb != NULL", "../z_std_dma.c", 532); + ASSERT(pihandle == gCartHandle); + ASSERT(direction == OS_READ); + ASSERT(mb != NULL); if (D_80009460 == 10) { osSyncPrintf("%10lld サウンドDMA %08x %08x %08x (%d)\n", OS_CYCLES_TO_USEC(osGetTime()), mb->dramAddr, @@ -249,7 +247,6 @@ void DmaMgr_ProcessMsg(DmaRequest* req) { while (iter->vromEnd) { if (vrom >= iter->vromStart && vrom < iter->vromEnd) { - if (1) {} // Necessary to match if (iter->romEnd == 0) { if (iter->vromEnd < vrom + size) { @@ -354,8 +351,7 @@ s32 DmaMgr_SendRequestImpl(DmaRequest* req, uintptr_t ram, uintptr_t vrom, size_ osSyncPrintf("%c", 7); osSyncPrintf(VT_FGCOL(RED)); osSyncPrintf("dmaEntryMsgQが一杯です。キューサイズの再検討をおすすめします。"); - LOG_NUM("(sizeof(dmaEntryMsgBufs) / sizeof(dmaEntryMsgBufs[0]))", ARRAY_COUNT(sDmaMgrMsgs), - "../z_std_dma.c", 952); + LOG_NUM("(sizeof(dmaEntryMsgBufs) / sizeof(dmaEntryMsgBufs[0]))", ARRAY_COUNT(sDmaMgrMsgs)); osSyncPrintf(VT_RST); } } @@ -417,7 +413,7 @@ void DmaMgr_Init(void) { { osSyncPrintf("_bootSegmentRomStart(%08x) != dma_rom_ad[0].rom_b(%08x)\n", _bootSegmentRomStart, gDmaDataTable[0].vromEnd); - Fault_AddHungupAndCrash("../z_std_dma.c", 1055); + Fault_AddHungupAndCrash(__FILE__, __LINE__); } #endif diff --git a/soh/src/code/PreRender.c b/soh/src/code/PreRender.c index 0f29ca8dd..0458601f1 100644 --- a/soh/src/code/PreRender.c +++ b/soh/src/code/PreRender.c @@ -41,10 +41,10 @@ void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) { s32 x2; s32 dx; - LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215); - LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216); + LOG_CHECK_NULL_POINTER("this", this); + LOG_CHECK_NULL_POINTER("glistpp", gfxp); gfx = *gfxp; - LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 218); + LOG_CHECK_NULL_POINTER("glistp", gfx); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, @@ -89,10 +89,10 @@ void func_800C1258(PreRender* this, Gfx** gfxp) { s32 y2; s32 dy; - LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278); - LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279); + LOG_CHECK_NULL_POINTER("this", this); + LOG_CHECK_NULL_POINTER("glistpp", gfxp); gfx = *gfxp; - LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 281); + LOG_CHECK_NULL_POINTER("glistp", gfx); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, @@ -139,10 +139,10 @@ void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 s32 x2; s32 dx; - LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343); - LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344); + LOG_CHECK_NULL_POINTER("this", this); + LOG_CHECK_NULL_POINTER("glistpp", gfxp); gfx = *gfxp; - LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 346); + LOG_CHECK_NULL_POINTER("glistp", gfx); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, @@ -195,10 +195,10 @@ void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) { s32 x2; s32 dx; - LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422); - LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423); + LOG_CHECK_NULL_POINTER("this", this); + LOG_CHECK_NULL_POINTER("glistpp", gfxp); gfx = *gfxp; - LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 425); + LOG_CHECK_NULL_POINTER("glistp", gfx); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, @@ -239,8 +239,8 @@ void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) { } void func_800C1E9C(PreRender* this, Gfx** gfxp) { - LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481); - LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482); + LOG_CHECK_NULL_POINTER("this->zbuf_save", this->zbufSave); + LOG_CHECK_NULL_POINTER("this->zbuf", this->zbuf); if ((this->zbufSave != NULL) && (this->zbuf != NULL)) { func_800C0F28(this, gfxp, this->zbuf, this->zbufSave); @@ -248,8 +248,8 @@ void func_800C1E9C(PreRender* this, Gfx** gfxp) { } void func_800C1F20(PreRender* this, Gfx** gfxp) { - LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495); - LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496); + LOG_CHECK_NULL_POINTER("this->fbuf_save", this->fbufSave); + LOG_CHECK_NULL_POINTER("this->fbuf", this->fbuf); if ((this->fbufSave != NULL) && (this->fbuf != NULL)) { func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave); @@ -275,7 +275,7 @@ void func_800C1FA4(PreRender* this, Gfx** gfxp) { void func_800C20B4(PreRender* this, Gfx** gfxp) { func_800C1FA4(this, gfxp); - LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532); + LOG_CHECK_NULL_POINTER("this->cvg_save", this->cvgSave); if (this->cvgSave != NULL) { func_800C1B24(this, gfxp, this->fbuf, this->cvgSave); } @@ -293,10 +293,10 @@ void func_800C213C(PreRender* this, Gfx** gfxp) { s32 rtile = 1; if (this->cvgSave != NULL) { - LogUtils_CheckNullPointer("this", this, "../PreRender.c", 563); - LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 564); + LOG_CHECK_NULL_POINTER("this", this); + LOG_CHECK_NULL_POINTER("glistpp", gfxp); gfx = *gfxp; - LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 566); + LOG_CHECK_NULL_POINTER("glistp", gfx); gDPPipeSync(gfx++); gDPSetEnvColor(gfx++, 255, 255, 255, 32); @@ -435,7 +435,6 @@ void func_800C2500(PreRender* this, s32 x, s32 y) { } } } - if (1) {} if (pxR2 > buffR[i]) { for (j = 1; j < 15; j += 2) { if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) { diff --git a/soh/src/code/audio_load.c b/soh/src/code/audio_load.c index 8c15fcd0f..aced2fe94 100644 --- a/soh/src/code/audio_load.c +++ b/soh/src/code/audio_load.c @@ -922,7 +922,6 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo #define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem)) reloc2 = ptrs[0]; - if (1) {} if ((reloc2 != 0 || !gUseLegacySD) && (numDrums != 0)) { ptrs[0] = BASE_OFFSET(reloc2); @@ -963,7 +962,6 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo } reloc2 = ptrs[1]; - if (1) {} if ((reloc2 != 0 || !gUseLegacySD) && (numSfx != 0)) { ptrs[1] = BASE_OFFSET(reloc2); for (i = 0; i < numSfx; i++) { @@ -1805,7 +1803,6 @@ void AudioLoad_FinishAsyncLoad(AudioAsyncLoad* asyncLoad) { u32 sampleBankId2; RelocInfo relocInfo; - if (1) {} switch (ASYNC_TBLTYPE(retMsg)) { case SEQUENCE_TABLE: AudioLoad_SetSeqLoadStatus(ASYNC_ID(retMsg), ASYNC_STATUS(retMsg)); @@ -1829,7 +1826,6 @@ void AudioLoad_FinishAsyncLoad(AudioAsyncLoad* asyncLoad) { } doneMsg.data32 = asyncLoad->retMsg; - if (1) {} asyncLoad->status = LOAD_STATUS_WAITING; osSendMesg(asyncLoad->retQueue, doneMsg, OS_MESG_NOBLOCK); } @@ -2139,7 +2135,6 @@ s32 AudioLoad_GetSamplesForFont(s32 fontId, SoundFontSample** sampleSet) { for (i = 0; i < numDrums; i++) { Drum* drum = Audio_GetDrum(fontId, i); - if (1) {} if (drum != NULL) { numSamples = AudioLoad_AddToSampleSet(drum->sound.sample, numSamples, sampleSet); } diff --git a/soh/src/code/audio_playback.c b/soh/src/code/audio_playback.c index b9f868bd3..85811f68e 100644 --- a/soh/src/code/audio_playback.c +++ b/soh/src/code/audio_playback.c @@ -205,7 +205,6 @@ void Audio_ProcessNotes(void) { out: if (playbackState->priority != 0) { - if (1) {} noteSubEu = ¬e->noteSubEu; if (playbackState->unk_04 >= 1 || noteSubEu->bitField0.finished) { if (playbackState->adsr.action.s.state == ADSR_STATE_DISABLED || noteSubEu->bitField0.finished) { diff --git a/soh/src/code/audio_synthesis.c b/soh/src/code/audio_synthesis.c index a50927b21..67f7033ea 100644 --- a/soh/src/code/audio_synthesis.c +++ b/soh/src/code/audio_synthesis.c @@ -786,9 +786,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS gAudioContext.curLoadedBook = audioFontSample->book->book; break; } - if (1) {} - if (1) {} - if (1) {} nEntries = 16 * audioFontSample->book->order * audioFontSample->book->npredictors; aLoadADPCM(cmd++, nEntries, gAudioContext.curLoadedBook); } @@ -901,7 +898,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS nSamplesInThisIteration = nSamplesToDecode + nSamplesInFirstFrame - nTrailingSamplesToIgnore; if (nSamplesProcessed == 0) { - if (1) {} skipBytes = nFirstFrameSamplesToIgnore * 2; } else { phi_s4 = ALIGN16(s5 + 16); diff --git a/soh/src/code/code_800A9F30.c b/soh/src/code/code_800A9F30.c index b8f4e1ce8..6ba9c9783 100644 --- a/soh/src/code/code_800A9F30.c +++ b/soh/src/code/code_800A9F30.c @@ -60,7 +60,6 @@ void func_800AA0B4(void) { gPadMgr.retraceCallback = func_800A9F30; gPadMgr.retraceCallbackValue = 0; - if (1) {} } void func_800AA0F0(void) { diff --git a/soh/src/code/code_800E4FE0.c b/soh/src/code/code_800E4FE0.c index 865e8ee29..6eb3ae369 100644 --- a/soh/src/code/code_800E4FE0.c +++ b/soh/src/code/code_800E4FE0.c @@ -187,9 +187,6 @@ AudioTask* func_800E5000(void) { if (gAudioContext.resetStatus == 0) { // msg = 0000RREE R = read pos, E = End Pos while (osRecvMesg(gAudioContext.cmdProcQueueP, &sp4C, OS_MESG_NOBLOCK) != -1) { - if (1) {} - if (1) {} - if (1) {} Audio_ProcessCmds(sp4C.data32); j++; } @@ -218,7 +215,6 @@ AudioTask* func_800E5000(void) { task->dram_stack_size = 0; task->output_buff = NULL; task->output_buff_size = NULL; - if (1) {} task->data_ptr = (u64*)gAudioContext.abiCmdBufs[index]; task->data_size = abiCmdCnt * sizeof(Acmd); task->yield_data_ptr = NULL; diff --git a/soh/src/code/code_800EC960.c b/soh/src/code/code_800EC960.c index 8e1694b7c..c5d150984 100644 --- a/soh/src/code/code_800EC960.c +++ b/soh/src/code/code_800EC960.c @@ -1558,7 +1558,6 @@ void func_800ED458(s32 arg0) { if ((D_8016BA10 == 0) || ((D_8016BA10 & sOcarinaAllowedBtnMask) != (sCurOcarinaBtnPress & sOcarinaAllowedBtnMask))) { D_8016BA10 = 0; - if (1) {} sCurOcarinaBtnVal = 0xFF; sCurOcarinaBtnIdx = 0xFF; phi_v1_2 = (sCurOcarinaBtnPress & sOcarinaAllowedBtnMask) & (sPrevOcarinaBtnPress & sOcarinaAllowedBtnMask); @@ -1802,7 +1801,6 @@ void func_800EDD68(u8 arg0) { lastNote = song[i].noteIdx; } - if (1) {} if (sRecordSongPos != (i + 1)) { sRecordSongPos = i + 2; @@ -2030,7 +2028,6 @@ s32 Audio_OcaMemoryGameGenNote(void) { sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos].unk_02 = 0; sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos + 1].noteIdx = 0xFF; sOcarinaSongs[OCARINA_SONG_MEMORY_GAME][sOcaMinigameAppendPos + 1].unk_02 = 0; - if (1) {} return 0; } @@ -3014,14 +3011,12 @@ void AudioDebug_ProcessInput_SndCont(void) { if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) { if (sAudioSndContSel == 0) { - if (1) {} func_800F595C(sAudioSndContWork[sAudioSndContSel]); } } if (CHECK_BTN_ANY(sDebugPadPress, BTN_CRIGHT)) { if (sAudioSndContSel == 0) { - if (1) {} func_800F5ACC(sAudioSndContWork[sAudioSndContSel]); } } diff --git a/soh/src/code/code_800FC620.c b/soh/src/code/code_800FC620.c index 75a6081e5..a25465e2e 100644 --- a/soh/src/code/code_800FC620.c +++ b/soh/src/code/code_800FC620.c @@ -164,7 +164,6 @@ void func_800FCA18(void* blk, u32 nBlk, u32 blkSize, arg3_800FCA18 arg3, s32 arg while (pos > end) { pos -= masked_arg2; arg3((void*)pos, 2); - if (1) {} } if (!masked_arg2) {} diff --git a/soh/src/code/db_camera.c b/soh/src/code/db_camera.c index 53d5c41bf..d663b4191 100644 --- a/soh/src/code/db_camera.c +++ b/soh/src/code/db_camera.c @@ -1517,18 +1517,18 @@ char DbCamera_InitCut(s32 idx, DbCameraSub* sub) { D_80161250[0x3F + sDbCameraCuts[idx].letter] = 'O'; i = sub->nPoints * sizeof(CutsceneCameraPoint); - sDbCameraCuts[idx].lookAt = DebugArena_MallocDebug(i, "../db_camera.c", 2748); + sDbCameraCuts[idx].lookAt = DEBUG_ARENA_MALLOC_DEBUG(i); if (sDbCameraCuts[idx].lookAt == NULL) { // "Debug camera memory allocation failure" - osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2751); + osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__); return '?'; } - sDbCameraCuts[idx].position = DebugArena_MallocDebug(i, "../db_camera.c", 2754); + sDbCameraCuts[idx].position = DEBUG_ARENA_MALLOC_DEBUG(i); if (sDbCameraCuts[idx].position == NULL) { // "Debug camera memory allocation failure" - osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2757); - DebugArena_FreeDebug(sDbCameraCuts[idx].lookAt, "../db_camera.c", 2758); + osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__); + DEBUG_ARENA_FREE_DEBUG(sDbCameraCuts[idx].lookAt); sDbCameraCuts[idx].lookAt = NULL; return '?'; } @@ -1551,8 +1551,8 @@ void DbCamera_ResetCut(s32 idx, s32 shouldFree) { } if (shouldFree) { - DebugArena_FreeDebug(sDbCameraCuts[idx].lookAt, "../db_camera.c", 2784); - DebugArena_FreeDebug(sDbCameraCuts[idx].position, "../db_camera.c", 2785); + DEBUG_ARENA_FREE_DEBUG(sDbCameraCuts[idx].lookAt); + DEBUG_ARENA_FREE_DEBUG(sDbCameraCuts[idx].position); } sDbCameraCuts[idx].letter = '?'; @@ -1602,10 +1602,10 @@ s32 DbCamera_LoadCallback(char* c) { if (sDbCameraCuts[i].letter != '?') { size = sDbCameraCuts[i].nPoints * sizeof(CutsceneCameraPoint); - sDbCameraCuts[i].lookAt = DebugArena_MallocDebug(ALIGN32(size), "../db_camera.c", 2844); + sDbCameraCuts[i].lookAt = DEBUG_ARENA_MALLOC_DEBUG(ALIGN32(size)); if (sDbCameraCuts[i].lookAt == NULL) { // "Debug camera memory allocation failure" - osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2847); + osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__); return false; } if (!Mempak_Read(2, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size))) { @@ -1613,10 +1613,10 @@ s32 DbCamera_LoadCallback(char* c) { } off += ALIGN32(size); - sDbCameraCuts[i].position = DebugArena_MallocDebug(ALIGN32(size), "../db_camera.c", 2855); + sDbCameraCuts[i].position = DEBUG_ARENA_MALLOC_DEBUG(ALIGN32(size)); if (sDbCameraCuts[i].position == NULL) { // "Debug camera memory allocation failure" - osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2858); + osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", __FILE__, __LINE__); return false; } if (!Mempak_Read(2, *c, sDbCameraCuts[i].position, off, ALIGN32(size))) { @@ -2156,7 +2156,6 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) { sLastFileIdx = sCurFileIdx; D_801612EA = sDbCameraCuts[idx1].letter; } - if (1) {} } else if (!CHECK_BTN_ALL(sGlobalCtx->state.input[2].cur.button, BTN_L)) { if (sLastFileIdx != -1) { switch (sp74[sCurFileIdx]) { diff --git a/soh/src/code/fault.c b/soh/src/code/fault.c index c4d6d746e..c55a63a00 100644 --- a/soh/src/code/fault.c +++ b/soh/src/code/fault.c @@ -577,9 +577,6 @@ void Fault_WaitForButtonCombo() u32 kDown; u32 kCur; - if (1) {} - if (1) {} - osSyncPrintf( VT_FGCOL(WHITE) "KeyWaitB (LRZ " VT_FGCOL(WHITE) "上" VT_FGCOL(YELLOW) "下 " VT_FGCOL(YELLOW) "上" VT_FGCOL(WHITE) "下 " VT_FGCOL(WHITE) "左" VT_FGCOL( YELLOW) "左 " VT_FGCOL(YELLOW) "右" VT_FGCOL(WHITE) "右 " VT_FGCOL(GREEN) "B" VT_FGCOL(BLUE) "A" VT_FGCOL(RED) "START" VT_FGCOL(WHITE) ")" VT_RST diff --git a/soh/src/code/flg_set.c b/soh/src/code/flg_set.c index 55850d5b0..54bbd21e8 100644 --- a/soh/src/code/flg_set.c +++ b/soh/src/code/flg_set.c @@ -40,7 +40,7 @@ void FlagSet_Update(GlobalContext* globalCtx) { Gfx* gfx; Gfx* polyOpa; - OPEN_DISPS(gfxCtx, "../flg_set.c", 131); + OPEN_DISPS(gfxCtx); { GfxPrint printer; @@ -148,5 +148,5 @@ void FlagSet_Update(GlobalContext* globalCtx) { globalCtx->pauseCtx.debugState = 0; } - CLOSE_DISPS(gfxCtx, "../flg_set.c", 241); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/code/game.c b/soh/src/code/game.c index 69b7c0ef7..306b292bc 100644 --- a/soh/src/code/game.c +++ b/soh/src/code/game.c @@ -143,7 +143,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) { Gfx* newDList; Gfx* polyOpaP; - OPEN_DISPS(gfxCtx, "../game.c", 746); + OPEN_DISPS(gfxCtx); newDList = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP); gSPDisplayList(OVERLAY_DISP++, newDList); @@ -182,9 +182,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) { Graph_BranchDlist(polyOpaP, newDList); POLY_OPA_DISP = newDList; - if (1) {} - - CLOSE_DISPS(gfxCtx, "../game.c", 800); + CLOSE_DISPS(gfxCtx); func_80063D7C(gfxCtx); @@ -195,7 +193,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) { } void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../game.c", 814); + OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0, 0); gSPSegment(POLY_OPA_DISP++, 0xF, gfxCtx->curFrameBuffer); @@ -207,14 +205,14 @@ void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) { gSPSegment(OVERLAY_DISP++, 0xF, gfxCtx->curFrameBuffer); gSPSegment(OVERLAY_DISP++, 0xE, gZBuffer); - CLOSE_DISPS(gfxCtx, "../game.c", 838); + CLOSE_DISPS(gfxCtx); } void func_800C49F4(GraphicsContext* gfxCtx) { Gfx* newDlist; Gfx* polyOpaP; - OPEN_DISPS(gfxCtx, "../game.c", 846); + OPEN_DISPS(gfxCtx); newDlist = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP); gSPDisplayList(OVERLAY_DISP++, newDlist); @@ -223,9 +221,7 @@ void func_800C49F4(GraphicsContext* gfxCtx) { Graph_BranchDlist(polyOpaP, newDlist); POLY_OPA_DISP = newDlist; - if (1) {} - - CLOSE_DISPS(gfxCtx, "../game.c", 865); + CLOSE_DISPS(gfxCtx); } void PadMgr_RequestPadData(PadMgr*, Input*, s32); @@ -435,14 +431,14 @@ void GameState_InitArena(GameState* gameState, size_t size) { void* arena; osSyncPrintf("ハイラル確保 サイズ=%u バイト\n"); // "Hyrule reserved size = %u bytes" - arena = GameAlloc_MallocDebug(&gameState->alloc, size, "../game.c", 992); + arena = GAMESTATE_MALLOC_DEBUG(&gameState->alloc, size); if (arena != NULL) { THA_Ct(&gameState->tha, arena, size); osSyncPrintf("ハイラル確保成功\n"); // "Successful Hyral" } else { THA_Ct(&gameState->tha, NULL, 0); osSyncPrintf("ハイラル確保失敗\n"); // "Failure to secure Hyrule" - Fault_AddHungupAndCrash("../game.c", 999); + Fault_AddHungupAndCrash(__FILE__, __LINE__); } } @@ -470,7 +466,7 @@ void GameState_Realloc(GameState* gameState, size_t size) { } osSyncPrintf("ハイラル再確保 サイズ=%u バイト\n", size); // "Hyral reallocate size = %u bytes" - gameArena = GameAlloc_MallocDebug(alloc, size, "../game.c", 1033); + gameArena = GAMESTATE_MALLOC_DEBUG(alloc, size); if (gameArena != NULL) { THA_Ct(&gameState->tha, gameArena, size); osSyncPrintf("ハイラル再確保成功\n"); // "Successful reacquisition of Hyrule" @@ -478,7 +474,7 @@ void GameState_Realloc(GameState* gameState, size_t size) { THA_Ct(&gameState->tha, NULL, 0); osSyncPrintf("ハイラル再確保失敗\n"); // "Failure to secure Hyral" SystemArena_Display(); - Fault_AddHungupAndCrash("../game.c", 1044); + Fault_AddHungupAndCrash(__FILE__, __LINE__); } } @@ -516,7 +512,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g osSyncPrintf("init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime)); startTime = endTime; - LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1088); + LOG_CHECK_NULL_POINTER("this->cleanup", gameState->destroy); func_800ACE70(&D_801664F0); func_800AD920(&D_80166500); VisMono_Init(&sMonoColors); @@ -541,7 +537,7 @@ void GameState_Destroy(GameState* gameState) { func_800C3C20(); func_800F3054(); osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK); - LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139); + LOG_CHECK_NULL_POINTER("this->cleanup", gameState->destroy); if (gameState->destroy != NULL) { gameState->destroy(gameState); } diff --git a/soh/src/code/gamealloc.c b/soh/src/code/gamealloc.c index 451c56de2..105fe0520 100644 --- a/soh/src/code/gamealloc.c +++ b/soh/src/code/gamealloc.c @@ -13,7 +13,7 @@ void GameAlloc_Log(GameAlloc* this) { } void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32 line) { - GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), file, line); + GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), __FILE__, __LINE__); if (ptr != NULL) { ptr->size = size; @@ -29,7 +29,7 @@ void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32 } void* GameAlloc_Malloc(GameAlloc* this, size_t size) { - GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), "../gamealloc.c", 93); + GameAllocEntry* ptr = SYSTEM_ARENA_MALLOC_DEBUG(size + sizeof(GameAllocEntry)); if (ptr != NULL) { ptr->size = size; @@ -49,12 +49,12 @@ void GameAlloc_Free(GameAlloc* this, void* data) { if (data != NULL) { ptr = &((GameAllocEntry*)data)[-1]; - LogUtils_CheckNullPointer("ptr->prev", ptr->prev, "../gamealloc.c", 120); - LogUtils_CheckNullPointer("ptr->next", ptr->next, "../gamealloc.c", 121); + LOG_CHECK_NULL_POINTER("ptr->prev", ptr->prev); + LOG_CHECK_NULL_POINTER("ptr->next", ptr->next); ptr->prev->next = ptr->next; ptr->next->prev = ptr->prev; this->head = this->base.prev; - SystemArena_FreeDebug(ptr, "../gamealloc.c", 125); + SYSTEM_ARENA_FREE_DEBUG(ptr); } } @@ -65,7 +65,7 @@ void GameAlloc_Cleanup(GameAlloc* this) { while (&this->base != next) { cur = next; next = next->next; - SystemArena_FreeDebug(cur, "../gamealloc.c", 145); + SYSTEM_ARENA_FREE_DEBUG(cur); } this->head = &this->base; diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c index ca0c9511a..f4a824cb4 100644 --- a/soh/src/code/graph.c +++ b/soh/src/code/graph.c @@ -134,7 +134,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) { return &gGameStateOverlayTable[5]; } - LOG_ADDRESS("game_init_func", gameStateInitFunc, "../graph.c", 696); + LOG_ADDRESS("game_init_func", gameStateInitFunc); return NULL; } @@ -225,11 +225,9 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) { task->output_buff_size = (u64*)((u8*)gGfxSPTaskOutputBuffer + sizeof(gGfxSPTaskOutputBuffer)); task->data_ptr = (u64*)gfxCtx->workBuffer; - OPEN_DISPS(gfxCtx, "../graph.c", 828); + OPEN_DISPS(gfxCtx); task->data_size = (uintptr_t)WORK_DISP - (uintptr_t)gfxCtx->workBuffer; - CLOSE_DISPS(gfxCtx, "../graph.c", 830); - - { s32 pad2; } // Necessary to match stack usage + CLOSE_DISPS(gfxCtx); task->yield_data_ptr = (u64*)gGfxSPTaskYieldBuffer; task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer); @@ -258,8 +256,6 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) { scTask->framebuffer = cfb; sGraphCfbInfoIdx = sGraphCfbInfoIdx % ARRAY_COUNT(sGraphCfbInfos); - if (1) {} - gfxCtx->schedMsgQ = &gSchedContext.cmdQ; osSendMesgPtr(&gSchedContext.cmdQ, scTask, OS_MESG_BLOCK); @@ -272,29 +268,29 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { gameState->unk_A0 = 0; Graph_InitTHGA(gfxCtx); - OPEN_DISPS(gfxCtx, "../graph.c", 966); + OPEN_DISPS(gfxCtx); gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0); gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0); gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0); gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0); - CLOSE_DISPS(gfxCtx, "../graph.c", 975); + CLOSE_DISPS(gfxCtx); GameState_ReqPadData(gameState); GameState_Update(gameState); Debug_Draw(); - OPEN_DISPS(gfxCtx, "../graph.c", 987); + OPEN_DISPS(gfxCtx); gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0); gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0); gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0); gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0); - CLOSE_DISPS(gfxCtx, "../graph.c", 996); + CLOSE_DISPS(gfxCtx); - OPEN_DISPS(gfxCtx, "../graph.c", 999); + OPEN_DISPS(gfxCtx); gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer); gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer); @@ -305,7 +301,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { gDPFullSync(OVERLAY_DISP++); gSPEndDisplayList(OVERLAY_DISP++); - CLOSE_DISPS(gfxCtx, "../graph.c", 1028); + CLOSE_DISPS(gfxCtx); if (HREG(80) == 10 && HREG(93) == 2) { HREG(80) = 7; @@ -344,14 +340,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { osSyncPrintf("%c", 7); // "Dynamic area head is destroyed" osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST); - Fault_AddHungupAndCrash("../graph.c", 1070); + Fault_AddHungupAndCrash(__FILE__, __LINE__); } if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) { problem = true; osSyncPrintf("%c", 7); // "Dynamic region tail is destroyed" osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域末尾が破壊されています\n" VT_RST); - Fault_AddHungupAndCrash("../graph.c", 1076); + Fault_AddHungupAndCrash(__FILE__, __LINE__); } } @@ -458,7 +454,7 @@ static void RunFrame() size = runFrameContext.ovl->instanceSize; osSyncPrintf("クラスサイズ=%dバイト\n", size); // "Class size = %d bytes" - runFrameContext.gameState = SystemArena_MallocDebug(size, "../graph.c", 1196); + runFrameContext.gameState = SYSTEM_ARENA_MALLOC_DEBUG(size); if (!runFrameContext.gameState) { @@ -499,7 +495,7 @@ static void RunFrame() runFrameContext.nextOvl = Graph_GetNextGameState(runFrameContext.gameState); GameState_Destroy(runFrameContext.gameState); - SystemArena_FreeDebug(runFrameContext.gameState, "../graph.c", 1227); + SYSTEM_ARENA_FREE_DEBUG(runFrameContext.gameState); Overlay_FreeGameState(runFrameContext.ovl); } Graph_Destroy(&runFrameContext.gfxCtx); diff --git a/soh/src/code/irqmgr.c b/soh/src/code/irqmgr.c index 43d61ad71..41b432e91 100644 --- a/soh/src/code/irqmgr.c +++ b/soh/src/code/irqmgr.c @@ -19,9 +19,9 @@ u32 sIrqMgrRetraceCount = 0; void IrqMgr_AddClient(IrqMgr* this, IrqMgrClient* c, OSMesgQueue* msgQ) { OSIntMask prevInt; - LogUtils_CheckNullPointer("this", this, "../irqmgr.c", 96); - LogUtils_CheckNullPointer("c", c, "../irqmgr.c", 97); - LogUtils_CheckNullPointer("msgQ", msgQ, "../irqmgr.c", 98); + LOG_CHECK_NULL_POINTER("this", this); + LOG_CHECK_NULL_POINTER("c", c); + LOG_CHECK_NULL_POINTER("msgQ", msgQ); prevInt = osSetIntMask(1); @@ -45,8 +45,8 @@ void IrqMgr_RemoveClient(IrqMgr* this, IrqMgrClient* c) { IrqMgrClient* lastIter = NULL; OSIntMask prevInt; - LogUtils_CheckNullPointer("this", this, "../irqmgr.c", 129); - LogUtils_CheckNullPointer("c", c, "../irqmgr.c", 130); + LOG_CHECK_NULL_POINTER("this", this); + LOG_CHECK_NULL_POINTER("c", c); prevInt = osSetIntMask(1); @@ -214,8 +214,8 @@ void IrqMgr_ThreadEntry(void* arg0) { } void IrqMgr_Init(IrqMgr* this, void* stack, OSPri pri, u8 retraceCount) { - LogUtils_CheckNullPointer("this", this, "../irqmgr.c", 346); - LogUtils_CheckNullPointer("stack", stack, "../irqmgr.c", 347); + LOG_CHECK_NULL_POINTER("this", this); + LOG_CHECK_NULL_POINTER("stack", stack); this->clients = NULL; this->retraceMsg.type = OS_SC_RETRACE_MSG; diff --git a/soh/src/code/listalloc.c b/soh/src/code/listalloc.c index 18d43328d..3dc090f11 100644 --- a/soh/src/code/listalloc.c +++ b/soh/src/code/listalloc.c @@ -7,7 +7,7 @@ ListAlloc* ListAlloc_Init(ListAlloc* this) { } void* ListAlloc_Alloc(ListAlloc* this, size_t size) { - ListAlloc* ptr = SystemArena_MallocDebug(size + sizeof(ListAlloc), "../listalloc.c", 40); + ListAlloc* ptr = SYSTEM_ARENA_MALLOC_DEBUG(size + sizeof(ListAlloc)); ListAlloc* next; if (ptr == NULL) { @@ -49,7 +49,7 @@ void ListAlloc_Free(ListAlloc* this, void* data) { this->next = ptr->prev; } - SystemArena_FreeDebug(ptr, "../listalloc.c", 72); + SYSTEM_ARENA_FREE_DEBUG(ptr); } void ListAlloc_FreeAll(ListAlloc* this) { diff --git a/soh/src/code/loadfragment2.c b/soh/src/code/loadfragment2.c index dd413ca49..03e7497e1 100644 --- a/soh/src/code/loadfragment2.c +++ b/soh/src/code/loadfragment2.c @@ -1,7 +1,7 @@ #include "global.h" void* Overlay_AllocateAndLoad(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRamStart, void* vRamEnd) { - void* allocatedVRamAddr = SystemArena_MallocRDebug((intptr_t)vRamEnd - (intptr_t)vRamStart, "../loadfragment2.c", 31); + void* allocatedVRamAddr = SYSTEM_ARENA_MALLOC_RDEBUG((intptr_t)vRamEnd - (intptr_t)vRamStart); if (gOverlayLogSeverity >= 3) { osSyncPrintf("OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)\n", vRamStart, vRamEnd, allocatedVRamAddr, diff --git a/soh/src/code/main.c b/soh/src/code/main.c index 35435815c..372e3947c 100644 --- a/soh/src/code/main.c +++ b/soh/src/code/main.c @@ -75,7 +75,7 @@ void Main(void* arg) { debugHeapSize = (0x80600000 - (uintptr_t)debugHeap); } else { debugHeapSize = 0x400; - debugHeap = SystemArena_MallocDebug(debugHeapSize, "../main.c", 565); + debugHeap = SYSTEM_ARENA_MALLOC_DEBUG(debugHeapSize); } debugHeapSize = 1024 * 64; diff --git a/soh/src/code/mtxuty-cvt.c b/soh/src/code/mtxuty-cvt.c index 18c7a36f3..3414ce5f0 100644 --- a/soh/src/code/mtxuty-cvt.c +++ b/soh/src/code/mtxuty-cvt.c @@ -4,8 +4,8 @@ void MtxConv_F2L(Mtx* m1, MtxF* m2) { s32 i; s32 j; - LogUtils_CheckNullPointer("m1", m1, "../mtxuty-cvt.c", 31); - LogUtils_CheckNullPointer("m2", m2, "../mtxuty-cvt.c", 32); + LOG_CHECK_NULL_POINTER("m1", m1); + LOG_CHECK_NULL_POINTER("m2", m2); for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { @@ -18,7 +18,7 @@ void MtxConv_F2L(Mtx* m1, MtxF* m2) { } void MtxConv_L2F(MtxF* m1, Mtx* m2) { - LogUtils_CheckNullPointer("m1", m1, "../mtxuty-cvt.c", 55); - LogUtils_CheckNullPointer("m2", m2, "../mtxuty-cvt.c", 56); + LOG_CHECK_NULL_POINTER("m1", m1); + LOG_CHECK_NULL_POINTER("m2", m2); guMtxL2F(m1, m2); } diff --git a/soh/src/code/padmgr.c b/soh/src/code/padmgr.c index c650639df..d89207e6f 100644 --- a/soh/src/code/padmgr.c +++ b/soh/src/code/padmgr.c @@ -73,7 +73,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) { if (padMgr->rumbleEnable[i] != 0) { if (padMgr->rumbleCounter[i] < 3) { // clang-format off - if (1) {} osSyncPrintf(VT_FGCOL(YELLOW)); + osSyncPrintf(VT_FGCOL(YELLOW)); // clang-format on // "Vibration pack jumble jumble"? @@ -95,7 +95,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) { } else { if (padMgr->rumbleCounter[i] != 0) { // clang-format off - if (1) {} osSyncPrintf(VT_FGCOL(YELLOW)); + osSyncPrintf(VT_FGCOL(YELLOW)); // clang-format on // "Stop vibration pack" @@ -154,7 +154,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) { } else if (var4 == 11) { padMgr->pakType[i] = 2; } else if (var4 == 4) { - LOG_NUM("++errcnt", ++errcnt, "../padmgr.c", 282); + LOG_NUM("++errcnt", ++errcnt); osSyncPrintf(VT_FGCOL(YELLOW)); // "Controller pack communication error" osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "コントローラパックの通信エラー"); @@ -223,8 +223,6 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) { for (i = 0; i < padMgr->nControllers; i++, input++, padnow1++) { input->prev = input->cur; - if (1) {} // Necessary to match - switch (padnow1->err_no) { case 0: input->cur = *padnow1; @@ -237,7 +235,7 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) { break; case 4: input->cur = input->prev; - LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i], "../padmgr.c", 380); + LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i]); osSyncPrintf(VT_FGCOL(YELLOW)); // "Overrun error occurred" osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "オーバーランエラーが発生"); @@ -259,8 +257,8 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) { } break; default: - LOG_HEX("padnow1->errno", padnow1->err_no, "../padmgr.c", 396); - Fault_AddHungupAndCrash("../padmgr.c", 397); + LOG_HEX("padnow1->errno", padnow1->err_no); + Fault_AddHungupAndCrash(__FILE__, __LINE__); } buttonDiff = input->prev.button ^ input->cur.button; @@ -325,7 +323,7 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) { if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) { mask |= 1 << i; } else { - //LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type, "../padmgr.c", 458); + //LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type); // "An unknown type of controller is connected" //osSyncPrintf("知らない種類のコントローラが接続されています\n"); } @@ -400,7 +398,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) { } osRecvMesg(&padMgr->interruptMsgQ, (OSMesg*)&mesg, OS_MESG_BLOCK); - //LogUtils_CheckNullPointer("msg", mesg, "../padmgr.c", 563); + //LOG_CHECK_NULL_POINTER("msg", mesg); PadMgr_HandleRetraceMsg(padMgr); break; diff --git a/soh/src/code/sched.c b/soh/src/code/sched.c index 4bc314491..0970b4fd9 100644 --- a/soh/src/code/sched.c +++ b/soh/src/code/sched.c @@ -18,7 +18,7 @@ OSTime sRDPStartTime; void Sched_SwapFrameBuffer(CfbInfo* cfbInfo) { u16 width; - LogUtils_CheckValidPointer("cfbinfo->swapbuffer", cfbInfo->swapBuffer, "../sched.c", 340); + LOG_CHECK_VALID_POINTER("cfbinfo->swapbuffer", cfbInfo->swapBuffer); if (cfbInfo->swapBuffer != NULL) { osViSwapBuffer(cfbInfo->swapBuffer); cfbInfo->updateRate2 = cfbInfo->updateRate; @@ -77,18 +77,18 @@ void Sched_HandleReset(SchedContext* sc) { if (sc->curRSPTask->framebuffer == NULL) { LOG_TIME("(((u64)(now - audio_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))", - OS_CYCLES_TO_USEC(now - sRSPAudioStartTime), "../sched.c", 421); + OS_CYCLES_TO_USEC(now - sRSPAudioStartTime)); } else if (OS_CYCLES_TO_USEC(now - sRSPGFXStartTime) > 1000000 || OS_CYCLES_TO_USEC(now - sRDPStartTime) > 1000000) { func_800FBFD8(); if (sc->curRSPTask != NULL) { LOG_TIME("(((u64)(now - graph_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))", - OS_CYCLES_TO_USEC(now - sRSPGFXStartTime), "../sched.c", 427); + OS_CYCLES_TO_USEC(now - sRSPGFXStartTime)); osSendMesg32(&sc->interruptQ, RSP_DONE_MSG, OS_MESG_NOBLOCK); } if (sc->curRDPTask != NULL) { LOG_TIME("(((u64)(now - rdp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))", - OS_CYCLES_TO_USEC(now - sRDPStartTime), "../sched.c", 431); + OS_CYCLES_TO_USEC(now - sRDPStartTime)); osSendMesg32(&sc->interruptQ, RDP_DONE_MSG, OS_MESG_NOBLOCK); } } @@ -102,9 +102,7 @@ void Sched_HandleStart(SchedContext* sc) { void Sched_QueueTask(SchedContext* sc, OSScTask* task) { s32 type = task->list.t.type; - ASSERT((type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK), - "(type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK)", "../sched.c", - 463); + ASSERT((type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK)); if (type == M_AUDTASK) { if (sLogScheduler) { @@ -136,7 +134,7 @@ void Sched_QueueTask(SchedContext* sc, OSScTask* task) { void Sched_Yield(SchedContext* sc) { if (!(sc->curRSPTask->state & OS_SC_YIELD)) { - ASSERT(sc->curRSPTask->list.t.type != M_AUDTASK, "sc->curRSPTask->list.t.type != M_AUDTASK", "../sched.c", 496); + ASSERT(sc->curRSPTask->list.t.type != M_AUDTASK); sc->curRSPTask->state |= OS_SC_YIELD; @@ -155,14 +153,14 @@ OSScTask* func_800C89D4(SchedContext* sc, OSScTask* task) { if (sc->pendingSwapBuf1 != NULL) { if (0) { - ASSERT(sc->pendingSwapBuf1 != NULL, "sc->pending_swapbuffer1", "../sched.c", UNK_LINE); + ASSERT(sc->pendingSwapBuf1 != NULL); } return NULL; } if (sc->pendingSwapBuf2 != NULL) { if (0) { - ASSERT(sc->pendingSwapBuf2 != NULL, "sc->pending_swapbuffer2", "../sched.c", UNK_LINE); + ASSERT(sc->pendingSwapBuf2 != NULL); } return NULL; } @@ -223,7 +221,7 @@ void func_800C8BC4(SchedContext* sc, OSScTask* task) { if (sc->pendingSwapBuf1 == NULL) { sc->pendingSwapBuf1 = task->framebuffer; - LogUtils_CheckValidPointer("sc->pending_swapbuffer1", sc->pendingSwapBuf1, "../sched.c", 618); + LOG_CHECK_VALID_POINTER("sc->pending_swapbuffer1", sc->pendingSwapBuf1); if ((sc->curBuf == NULL) || (sc->curBuf->updateRate2 < 1)) { func_800C84E4(sc, task->framebuffer); @@ -248,7 +246,7 @@ u32 Sched_IsComplete(SchedContext* sc, OSScTask* task) { } void Sched_RunTask(SchedContext* sc, OSScTask* spTask, OSScTask* dpTask) { - ASSERT(sc->curRSPTask == NULL, "sc->curRSPTask == NULL", "../sched.c", 663); + ASSERT(sc->curRSPTask == NULL); if (spTask != NULL) { if (spTask->list.t.type == M_NULTASK) { if (spTask->flags & OS_SC_NEEDS_RSP) { @@ -358,7 +356,7 @@ void Sched_HandleRSPDone(SchedContext* sc) { OSScTask* nextRDP = NULL; s32 state; - ASSERT(sc->curRSPTask != NULL, "sc->curRSPTask", "../sched.c", 819); + ASSERT(sc->curRSPTask != NULL); if (sc->curRSPTask->list.t.type == M_AUDTASK) { gRSPAudioTotalTime += osGetTime() - sRSPAudioStartTime; @@ -407,8 +405,8 @@ void Sched_HandleRDPDone(SchedContext* sc) { s32 state; gRDPTotalTime = osGetTime() - sRDPStartTime; - ASSERT(sc->curRDPTask != NULL, "sc->curRDPTask", "../sched.c", 878); - ASSERT(sc->curRDPTask->list.t.type == M_GFXTASK, "sc->curRDPTask->list.t.type == M_GFXTASK", "../sched.c", 879); + ASSERT(sc->curRDPTask != NULL); + ASSERT(sc->curRDPTask->list.t.type == M_GFXTASK); curTask = sc->curRDPTask; sc->curRDPTask = NULL; curTask->state &= ~OS_SC_DP; diff --git a/soh/src/code/speed_meter.c b/soh/src/code/speed_meter.c index 7d768d090..f645c7bb5 100644 --- a/soh/src/code/speed_meter.c +++ b/soh/src/code/speed_meter.c @@ -29,7 +29,7 @@ SpeedMeterTimeEntry sSpeedMeterTimeEntryArray[] = { gDPPipeSync(gfx); void SpeedMeter_InitImpl(SpeedMeter* this, u32 arg1, u32 y) { - LogUtils_CheckNullPointer("this", this, "../speed_meter.c", 181); + LOG_CHECK_NULL_POINTER("this", this); this->unk_18 = arg1; this->y = y; } @@ -55,7 +55,7 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) { uly = this->y; lry = this->y + 2; - OPEN_DISPS(gfxCtx, "../speed_meter.c", 225); + OPEN_DISPS(gfxCtx); /*! @bug if gIrqMgrRetraceTime is 0, CLOSE_DISPS will never be reached */ if (gIrqMgrRetraceTime == 0) { @@ -98,7 +98,7 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) { OVERLAY_DISP = gfx; - CLOSE_DISPS(gfxCtx, "../speed_meter.c", 276); + CLOSE_DISPS(gfxCtx); } void SpeedMeter_InitAllocEntry(SpeedMeterAllocEntry* this, u32 maxval, u32 val, u16 backColor, u16 foreColor, u32 ulx, @@ -120,10 +120,10 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC if (this->maxval == 0) { osSyncPrintf(VT_FGCOL(RED)); - LOG_NUM("this->maxval", this->maxval, "../speed_meter.c", 313); + LOG_NUM("this->maxval", this->maxval); osSyncPrintf(VT_RST); } else { - OPEN_DISPS(gfxCtx, "../speed_meter.c", 318); + OPEN_DISPS(gfxCtx); View_Init(&view, gfxCtx); view.flags = 0xA; @@ -146,7 +146,7 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC gDPPipeSync(gfx++); OVERLAY_DISP = gfx; - CLOSE_DISPS(gfxCtx, "../speed_meter.c", 339); + CLOSE_DISPS(gfxCtx); } } diff --git a/soh/src/code/sys_cfb.c b/soh/src/code/sys_cfb.c index 9412c3035..39106c49b 100644 --- a/soh/src/code/sys_cfb.c +++ b/soh/src/code/sys_cfb.c @@ -25,7 +25,7 @@ void SysCfb_Init(s32 n64dd) { osSyncPrintf("RAM4M mode\n"); sSysCfbEnd = 0x80400000; } else { - LogUtils_HungupThread("../sys_cfb.c", 354); + LOG_HUNGUP_THREAD(); } */ diff --git a/soh/src/code/sys_matrix.c b/soh/src/code/sys_matrix.c index bc90bf669..06e2e881f 100644 --- a/soh/src/code/sys_matrix.c +++ b/soh/src/code/sys_matrix.c @@ -22,7 +22,7 @@ MtxF* sMatrixStack; // "Matrix_stack" MtxF* sCurrentMatrix; // "Matrix_now" void Matrix_Init(GameState* gameState) { - sCurrentMatrix = GameState_Alloc(gameState, 20 * sizeof(MtxF), "../sys_matrix.c", 153); + sCurrentMatrix = GAMESTATE_ALLOC_MC(gameState, 20 * sizeof(MtxF)); sMatrixStack = sCurrentMatrix; } @@ -35,7 +35,7 @@ void Matrix_Push(void) { void Matrix_Pop(void) { FrameInterpolation_RecordMatrixPop(); sCurrentMatrix--; - ASSERT(sCurrentMatrix >= sMatrixStack, "Matrix_now >= Matrix_stack", "../sys_matrix.c", 176); + ASSERT(sCurrentMatrix >= sMatrixStack); } void Matrix_Get(MtxF* dest) { @@ -556,7 +556,7 @@ Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line) { FrameInterpolation_RecordMatrixToMtx(dest, file, line); guMtxF2L(Matrix_CheckFloats(sCurrentMatrix, file, line), dest); return dest; - //return Matrix_MtxFToMtx(Matrix_CheckFloats(sCurrentMatrix, file, line), dest); + //return Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(sCurrentMatrix), dest); } Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line) { @@ -851,8 +851,6 @@ void Matrix_RotateAxis(f32 angle, Vec3f* axis, u8 mode) { cmf->yy = axis->y * axis->y * rCos + cos; cmf->zz = axis->z * axis->z * rCos + cos; - if (0) {} - temp2 = axis->x * rCos * axis->y; temp3 = axis->z * sin; cmf->yx = temp2 + temp3; diff --git a/soh/src/code/ucode_disas.c b/soh/src/code/ucode_disas.c index 4ca61f3c5..56e3aad9a 100644 --- a/soh/src/code/ucode_disas.c +++ b/soh/src/code/ucode_disas.c @@ -247,8 +247,6 @@ void UCodeDisas_PrintVertices(UCodeDisas* this, Vtx* vtx, s32 count, s32 start) vtx->v.cn[3], start + i); } vtx++; - - if (1) {} } } @@ -717,7 +715,6 @@ void UCodeDisas_Disassemble(UCodeDisas* this, GfxMod* ptr) { : "???"; if ((setscissor.x0frac | setscissor.y0frac | setscissor.x1frac | setscissor.y1frac)) { - if (1) {} DISAS_LOG("gsDPSetScissorFrac(%s, %d, %d, %d, %d),", modeStr, (setscissor.x0 << 2) + setscissor.x0frac, (setscissor.y0 << 2) + setscissor.y0frac, (setscissor.x1 << 2) + setscissor.x1frac, (setscissor.y1 << 2) + setscissor.y1frac); diff --git a/soh/src/code/z_DLF.c b/soh/src/code/z_DLF.c index 3409cc779..370334d18 100644 --- a/soh/src/code/z_DLF.c +++ b/soh/src/code/z_DLF.c @@ -104,7 +104,7 @@ void Overlay_FreeGameState(GameStateOverlay* overlayEntry) { overlayEntry->unk_24 = NULL; } - SystemArena_FreeDebug(overlayEntry->loadedRamAddr, "../z_DLF.c", 149); + SYSTEM_ARENA_FREE_DEBUG(overlayEntry->loadedRamAddr); overlayEntry->loadedRamAddr = NULL; } } diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index adcac4522..dbcb577d4 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -93,7 +93,7 @@ void ActorShadow_Draw(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gf temp1 = actor->world.pos.y - actor->floorHeight; if (temp1 >= -50.0f && temp1 < 500.0f) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1553); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C); @@ -120,11 +120,11 @@ void ActorShadow_Draw(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gf temp2 = (1.0f - (temp1 * (1.0f / 350))) * actor->shape.shadowScale; Matrix_Scale(actor->scale.x * temp2, 1.0f, actor->scale.z * temp2, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1588), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dlist); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1594); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } } @@ -148,7 +148,7 @@ void ActorShadow_DrawFoot(GlobalContext* globalCtx, Light* light, MtxF* arg2, s3 f32 sp58; s32 pad2[2]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1661); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, (u32)(((arg3 * 0.00005f) > 1.0f ? 1.0f : (arg3 * 0.00005f)) * arg4) & 0xFF); @@ -160,11 +160,11 @@ void ActorShadow_DrawFoot(GlobalContext* globalCtx, Light* light, MtxF* arg2, s3 Matrix_RotateY(sp58, MTXMODE_APPLY); Matrix_Scale(arg5, 1.0f, arg5 * arg6, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1687), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gFootShadowDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1693); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void ActorShadow_DrawFeet(Actor* actor, Lights* lights, GlobalContext* globalCtx) { @@ -200,7 +200,7 @@ void ActorShadow_DrawFeet(Actor* actor, Lights* lights, GlobalContext* globalCtx Vec3f* feetPosPtr = actor->shape.feetPos; f32* floorHeightPtr = floorHeight; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1741); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C); @@ -267,7 +267,7 @@ void ActorShadow_DrawFeet(Actor* actor, Lights* lights, GlobalContext* globalCtx } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1831); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -416,7 +416,7 @@ void func_8002C0C0(TargetContext* targetCtx, Actor* actor, GlobalContext* global void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { Actor* actor = targetCtx->targetedActor; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2029); + OPEN_DISPS(globalCtx->state.gfxCtx); if (targetCtx->unk_48 != 0) { TargetContextEntry* entry; @@ -496,7 +496,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY); Matrix_Push(); Matrix_Translate(entry->unk_0C, entry->unk_0C, 0.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2116), + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(OVERLAY_DISP++, gZTargetLockOnTriangleDL); Matrix_Pop(); @@ -525,13 +525,13 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { Matrix_Scale((iREG(27) + 35) / 1000.0f, (iREG(28) + 60) / 1000.0f, (iREG(29) + 50) / 1000.0f, MTXMODE_APPLY); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gZTargetArrowDL); FrameInterpolation_RecordCloseChild(); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2158); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, GlobalContext* globalCtx) { @@ -1051,7 +1051,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { titleY = (titleCtx->y * 4) - (height * 2); doubleWidth = width * 2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2824); + OPEN_DISPS(globalCtx->state.gfxCtx); height = (width * height > 0x1000) ? 0x1000 / width : height; titleSecondY = titleY + (height * 4); @@ -1099,7 +1099,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { titleSecondY + (height * 4), G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -1692,11 +1692,11 @@ Gfx* func_8002E830(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* Hilite* func_8002EABC(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx) { Hilite* hilite; - OPEN_DISPS(gfxCtx, "../z_actor.c", 4306); + OPEN_DISPS(gfxCtx); POLY_OPA_DISP = func_8002E830(object, eye, lightDir, gfxCtx, POLY_OPA_DISP, &hilite); - CLOSE_DISPS(gfxCtx, "../z_actor.c", 4313); + CLOSE_DISPS(gfxCtx); return hilite; } @@ -1704,11 +1704,11 @@ Hilite* func_8002EABC(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContex Hilite* func_8002EB44(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx) { Hilite* hilite; - OPEN_DISPS(gfxCtx, "../z_actor.c", 4332); + OPEN_DISPS(gfxCtx); POLY_XLU_DISP = func_8002E830(object, eye, lightDir, gfxCtx, POLY_XLU_DISP, &hilite); - CLOSE_DISPS(gfxCtx, "../z_actor.c", 4339); + CLOSE_DISPS(gfxCtx); return hilite; } @@ -1734,13 +1734,13 @@ void func_8002EBCC(Actor* actor, GlobalContext* globalCtx, s32 flag) { displayList = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Gfx)); displayListHead = displayList; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4384); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10); gSPEndDisplayList(displayListHead); gSPSegment(POLY_OPA_DISP++, 0x07, displayList); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4394); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -1760,13 +1760,13 @@ void func_8002ED80(Actor* actor, GlobalContext* globalCtx, s32 flag) { displayList = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Gfx)); displayListHead = displayList; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4429); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10); gSPEndDisplayList(displayListHead); gSPSegment(POLY_XLU_DISP++, 0x07, displayList); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 4439); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -2157,7 +2157,7 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) { s32 lightRadius = -1; s32 params; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5308); + OPEN_DISPS(globalCtx->state.gfxCtx); params = gSaveContext.respawn[RESPAWN_MODE_TOP].data; @@ -2277,14 +2277,14 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 255); Matrix_RotateZ(((globalCtx->gameplayFrames * 1500) & 0xFFFF) * M_PI / 32768.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5458), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL); Matrix_Pop(); Matrix_RotateZ(~((globalCtx->gameplayFrames * 1200) & 0xFFFF) * M_PI / 32768.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5463), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL); } @@ -2294,7 +2294,7 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) { ((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80030488(GlobalContext* globalCtx) { @@ -2363,7 +2363,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) { if (0) { // This ASSERT is optimized out but it exists due to its presence in rodata - ASSERT(gMaxActorId == ACTOR_ID_MAX, "MaxProfile == ACTOR_DLF_MAX", "../z_actor.c", UNK_LINE); + ASSERT(gMaxActorId == ACTOR_ID_MAX); } sp74 = NULL; @@ -2520,7 +2520,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) { Fault_AddClient(&faultClient, Actor_FaultPrint, actor, "Actor_draw"); FrameInterpolation_RecordOpenChild(actor, 0); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6035); + OPEN_DISPS(globalCtx->state.gfxCtx); lights = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx); @@ -2576,7 +2576,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) { actor->shape.shadowDraw(actor, lights, globalCtx); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6119); + CLOSE_DISPS(globalCtx->state.gfxCtx); FrameInterpolation_RecordCloseChild(); Fault_RemoveClient(&faultClient); @@ -2597,7 +2597,7 @@ void func_80030ED8(Actor* actor) { } void func_80030FA8(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_actor.c", 6161); + OPEN_DISPS(gfxCtx); gDPLoadTextureBlock(POLY_XLU_DISP++, gLensOfTruthMaskTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); @@ -2612,7 +2612,7 @@ void func_80030FA8(GraphicsContext* gfxCtx) { gSPWideTextureRectangle(POLY_XLU_DISP++, x, 0, x + abs(x), 960, G_TX_RENDERTILE, 0, 0, 0, 0); gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597); gDPPipeSync(POLY_XLU_DISP++); - CLOSE_DISPS(gfxCtx, "../z_actor.c", 6183); + CLOSE_DISPS(gfxCtx); } void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** invisibleActors) { @@ -2622,7 +2622,7 @@ void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** inv gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_actor.c", 6197); + OPEN_DISPS(gfxCtx); gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ START", 0); // "Magic lens START" @@ -2683,7 +2683,7 @@ void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** inv gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ END", 0); // "Magic lens END" - CLOSE_DISPS(gfxCtx, "../z_actor.c", 6284); + CLOSE_DISPS(gfxCtx); } s32 func_800314B0(GlobalContext* globalCtx, Actor* actor) { @@ -2721,7 +2721,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) { invisibleActorCounter = 0; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6336); + OPEN_DISPS(globalCtx->state.gfxCtx); actorListEntry = &actorCtx->actorLists[0]; @@ -2763,8 +2763,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) { if ((actor->flags & ACTOR_FLAG_7) && ((globalCtx->roomCtx.curRoom.showInvisActors == 0) || (globalCtx->actorCtx.unk_03 != 0) || (actor->room != globalCtx->roomCtx.curRoom.num))) { - ASSERT(invisibleActorCounter < INVISIBLE_ACTOR_MAX, - "invisible_actor_counter < INVISIBLE_ACTOR_MAX", "../z_actor.c", 6464); + ASSERT(invisibleActorCounter < INVISIBLE_ACTOR_MAX); invisibleActors[invisibleActorCounter] = actor; invisibleActorCounter++; } else { @@ -2811,7 +2810,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) { CollisionCheck_DrawCollision(globalCtx, &globalCtx->colChkCtx); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 6563); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80031A28(GlobalContext* globalCtx, ActorContext* actorCtx) { @@ -2890,7 +2889,7 @@ void func_80031C3C(ActorContext* actorCtx, GlobalContext* globalCtx) { } if (actorCtx->absoluteSpace != NULL) { - ZeldaArena_FreeDebug(actorCtx->absoluteSpace, "../z_actor.c", 6731); + ZELDA_ARENA_FREE_DEBUG(actorCtx->absoluteSpace); actorCtx->absoluteSpace = NULL; } @@ -2981,7 +2980,7 @@ void Actor_FreeOverlay(ActorOverlay* actorOverlay) { if (HREG(20) != 0) { osSyncPrintf("オーバーレイ解放します\n"); // "Overlay deallocated" } - ZeldaArena_FreeDebug(actorOverlay->loadedRamAddr, "../z_actor.c", 6834); + ZELDA_ARENA_FREE_DEBUG(actorOverlay->loadedRamAddr); actorOverlay->loadedRamAddr = NULL; } } @@ -3007,7 +3006,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId u32 overlaySize; overlayEntry = &gActorOverlayTable[actorId]; - ASSERT(actorId < ACTOR_ID_MAX, "profile < ACTOR_DLF_MAX", "../z_actor.c", 6883); + ASSERT(actorId < ACTOR_ID_MAX); name = overlayEntry->name != NULL ? overlayEntry->name : ""; overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart; @@ -3036,11 +3035,11 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId } } else { if (overlayEntry->allocType & ALLOCTYPE_ABSOLUTE) { - ASSERT(overlaySize <= AM_FIELD_SIZE, "actor_segsize <= AM_FIELD_SIZE", "../z_actor.c", 6934); + ASSERT(overlaySize <= AM_FIELD_SIZE); if (actorCtx->absoluteSpace == NULL) { // "AMF: absolute magic field" - actorCtx->absoluteSpace = ZeldaArena_MallocRDebug(AM_FIELD_SIZE, "AMF:絶対魔法領域", 0); + actorCtx->absoluteSpace = ZELDA_ARENA_MALLOC_RDEBUG(AM_FIELD_SIZE); if (HREG(20) != 0) { // "Absolute magic field reservation - %d bytes reserved" osSyncPrintf("絶対魔法領域確保 %d バイト確保\n", AM_FIELD_SIZE); @@ -3049,9 +3048,9 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId overlayEntry->loadedRamAddr = actorCtx->absoluteSpace; } else if (overlayEntry->allocType & ALLOCTYPE_PERMANENT) { - overlayEntry->loadedRamAddr = ZeldaArena_MallocRDebug(overlaySize, name, 0); + overlayEntry->loadedRamAddr = ZELDA_ARENA_MALLOC_RDEBUG(overlaySize); } else { - overlayEntry->loadedRamAddr = ZeldaArena_MallocDebug(overlaySize, name, 0); + overlayEntry->loadedRamAddr = ZELDA_ARENA_MALLOC_DEBUG(overlaySize); } if (overlayEntry->loadedRamAddr == NULL) { @@ -3093,7 +3092,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId return NULL; } - actor = ZeldaArena_MallocDebug(actorInit->instanceSize, name, 1); + actor = ZELDA_ARENA_MALLOC_DEBUG(actorInit->instanceSize); if (actor == NULL) { // "Actor class cannot be reserved! %s " @@ -3103,7 +3102,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId return NULL; } - ASSERT(overlayEntry->numLoaded < 255, "actor_dlftbl->clients < 255", "../z_actor.c", 7031); + ASSERT(overlayEntry->numLoaded < 255); overlayEntry->numLoaded++; @@ -3237,15 +3236,15 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC newHead = Actor_RemoveFromCategory(globalCtx, actorCtx, actor); - ZeldaArena_FreeDebug(actor, "../z_actor.c", 7242); + ZELDA_ARENA_FREE_DEBUG(actor); /* if (overlayEntry->vramStart == 0) { if (HREG(20) != 0) { osSyncPrintf("オーバーレイではありません\n"); // "Not an overlay" } } else { */ - //ASSERT(overlayEntry->loadedRamAddr != NULL, "actor_dlftbl->allocp != NULL", "../z_actor.c", 7251); - //ASSERT(overlayEntry->numLoaded > 0, "actor_dlftbl->clients > 0", "../z_actor.c", 7252); + //ASSERT(overlayEntry->loadedRamAddr != NULL, "actor_dlftbl->allocp != NULL"); + //ASSERT(overlayEntry->numLoaded > 0, "actor_dlftbl->clients > 0"); overlayEntry->numLoaded--; Actor_FreeOverlay(overlayEntry); //} @@ -3415,15 +3414,15 @@ void BodyBreak_Alloc(BodyBreak* bodyBreak, s32 count, GlobalContext* globalCtx) u32 objectIdsSize; matricesSize = (count + 1) * sizeof(*bodyBreak->matrices); - bodyBreak->matrices = ZeldaArena_MallocDebug(matricesSize, "../z_actor.c", 7540); + bodyBreak->matrices = ZELDA_ARENA_MALLOC_DEBUG(matricesSize); if (bodyBreak->matrices != NULL) { dListsSize = (count + 1) * sizeof(*bodyBreak->dLists); - bodyBreak->dLists = ZeldaArena_MallocDebug(dListsSize, "../z_actor.c", 7543); + bodyBreak->dLists = ZELDA_ARENA_MALLOC_DEBUG(dListsSize); if (bodyBreak->dLists != NULL) { objectIdsSize = (count + 1) * sizeof(*bodyBreak->objectIds); - bodyBreak->objectIds = ZeldaArena_MallocDebug(objectIdsSize, "../z_actor.c", 7546); + bodyBreak->objectIds = ZELDA_ARENA_MALLOC_DEBUG(objectIdsSize); if (bodyBreak->objectIds != NULL) { memset((u8*)bodyBreak->matrices,0, matricesSize); @@ -3436,15 +3435,15 @@ void BodyBreak_Alloc(BodyBreak* bodyBreak, s32 count, GlobalContext* globalCtx) } if (bodyBreak->matrices != NULL) { - ZeldaArena_FreeDebug(bodyBreak->matrices, "../z_actor.c", 7558); + ZELDA_ARENA_FREE_DEBUG(bodyBreak->matrices); } if (bodyBreak->dLists != NULL) { - ZeldaArena_FreeDebug(bodyBreak->dLists, "../z_actor.c", 7561); + ZELDA_ARENA_FREE_DEBUG(bodyBreak->dLists); } if (bodyBreak->objectIds != NULL) { - ZeldaArena_FreeDebug(bodyBreak->objectIds, "../z_actor.c", 7564); + ZELDA_ARENA_FREE_DEBUG(bodyBreak->objectIds); } } @@ -3511,9 +3510,9 @@ s32 BodyBreak_SpawnParts(Actor* actor, BodyBreak* bodyBreak, GlobalContext* glob bodyBreak->val = BODYBREAK_STATUS_FINISHED; - ZeldaArena_FreeDebug(bodyBreak->matrices, "../z_actor.c", 7678); - ZeldaArena_FreeDebug(bodyBreak->dLists, "../z_actor.c", 7679); - ZeldaArena_FreeDebug(bodyBreak->objectIds, "../z_actor.c", 7680); + ZELDA_ARENA_FREE_DEBUG(bodyBreak->matrices); + ZELDA_ARENA_FREE_DEBUG(bodyBreak->dLists); + ZELDA_ARENA_FREE_DEBUG(bodyBreak->objectIds); return true; } @@ -3821,9 +3820,7 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx) Vec3f sp50; CollisionPoly* sp4C; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8120); - - if (0) {} // Necessary to match + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C); @@ -3844,11 +3841,11 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx) Matrix_Scale(arg1->x, 1.0f, arg1->z, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8149), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gCircleShadowDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8155); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80033DB8(GlobalContext* globalCtx, s16 arg1, s16 arg2) { @@ -3917,7 +3914,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) { entry = &sDoorLocksInfo[type]; chainRotZ = entry->chainsRotZInit; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8265); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(0.0f, entry->yShift, 500.0f, MTXMODE_APPLY); Matrix_Get(&baseMtxF); @@ -3934,7 +3931,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) { Matrix_Scale(entry->chainsScale, entry->chainsScale, entry->chainsScale, MTXMODE_APPLY); } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8299), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, entry->chainDL); @@ -3950,11 +3947,11 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) { Matrix_Put(&baseMtxF); Matrix_Scale(frame * 0.1f, frame * 0.1f, frame * 0.1f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8314), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, entry->lockDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8319); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_8003424C(GlobalContext* globalCtx, Vec3f* arg1) { @@ -4196,7 +4193,7 @@ Gfx* func_80034B54(GraphicsContext* gfxCtx) { void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8831); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -4208,12 +4205,12 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8876); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -4224,7 +4221,7 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s16 func_80034DD4(Actor* actor, GlobalContext* globalCtx, s16 arg2, f32 arg3) { @@ -5803,8 +5800,6 @@ s32 func_80037D98(GlobalContext* globalCtx, Actor* actor, s16 arg2, s32* arg3) { Actor_GetScreenPos(globalCtx, actor, &sp2C, &sp2A); - if (0) {} // Necessary to match - if ((sp2C < 0) || (sp2C > SCREEN_WIDTH) || (sp2A < 0) || (sp2A > SCREEN_HEIGHT)) { return false; } diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c index 130351f42..91d3951ca 100644 --- a/soh/src/code/z_bgcheck.c +++ b/soh/src/code/z_bgcheck.c @@ -87,7 +87,7 @@ void SSNodeList_SetSSListHead(SSNodeList* nodeList, SSList* ssList, s16* polyId) void DynaSSNodeList_SetSSListHead(DynaSSNodeList* nodeList, SSList* ssList, s16* polyId) { u16 newNodeId = DynaSSNodeList_GetNextNodeIdx(nodeList); - ASSERT(newNodeId != SS_NULL, "new_node != SS_NULL", "../z_bgcheck.c", 1776); + ASSERT(newNodeId != SS_NULL); SSNode_SetValue(&nodeList->tbl[newNodeId], polyId, ssList->head); ssList->head = newNodeId; } @@ -106,7 +106,7 @@ void DynaSSNodeList_Initialize(GlobalContext* globalCtx, DynaSSNodeList* nodeLis void DynaSSNodeList_Alloc(GlobalContext* globalCtx, DynaSSNodeList* nodeList, s32 max) { nodeList->tbl = THA_AllocEndAlign(&globalCtx->state.tha, max * sizeof(SSNode), -2); - ASSERT(nodeList->tbl != NULL, "psst->tbl != NULL", "../z_bgcheck.c", 1811); + ASSERT(nodeList->tbl != NULL); nodeList->max = max; nodeList->count = 0; @@ -216,7 +216,6 @@ void func_80038A28(CollisionPoly* poly, f32 tx, f32 ty, f32 tz, MtxF* dest) { phi_f12 = -(nz * inv_phi_f2); } else { phi_f14 = sqrtf(1.0f - SQ(ny)); - if (1) {} if (!IS_ZERO(phi_f14)) { inv_phi_f14 = (1.0f / phi_f14); phi_f12 = nx * inv_phi_f14; @@ -700,7 +699,7 @@ s32 BgCheck_SphVsStaticWall(StaticLookup* lookup, CollisionContext* colCtx, u16 } } - ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 2854); + ASSERT(!IS_ZERO(normalXZ)); invNormalXZ = 1.0f / normalXZ; temp_f16 = fabsf(nz) * invNormalXZ; @@ -781,7 +780,7 @@ s32 BgCheck_SphVsStaticWall(StaticLookup* lookup, CollisionContext* colCtx, u16 } } - ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 2964); + ASSERT(!IS_ZERO(normalXZ)); invNormalXZ = 1.0f / normalXZ; temp_f16 = fabsf(nx) * invNormalXZ; @@ -1570,7 +1569,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis &globalCtx->state.tha, colCtx->subdivAmount.x * sizeof(StaticLookup) * colCtx->subdivAmount.y * colCtx->subdivAmount.z, ~1); if (colCtx->lookupTbl == NULL) { - LogUtils_HungupThread("../z_bgcheck.c", 4176); + LOG_HUNGUP_THREAD(); } colCtx->minBounds.x = colCtx->colHeader->minBounds.x; colCtx->minBounds.y = colCtx->colHeader->minBounds.y; @@ -1599,7 +1598,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis tblMax = customNodeListMax; } else { if (colCtx->memSize < memSize) { - LogUtils_HungupThread("../z_bgcheck.c", 4230); + LOG_HUNGUP_THREAD(); } tblMax = (colCtx->memSize - memSize) / sizeof(SSNode); } @@ -1677,7 +1676,7 @@ f32 BgCheck_RaycastFloorImpl(GlobalContext* globalCtx, CollisionContext* colCtx, if (checkPos.y < colCtx->minBounds.y) { break; } - if (BgCheck_PosErrorCheck(&checkPos, "../z_bgcheck.c", 4410)) { + if (BGCHECK_POS_ERROR_CHECK(&checkPos)) { if (actor != NULL) { osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id); } @@ -1892,8 +1891,8 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul dy = posNext->y - posPrev->y; dz = posNext->z - posPrev->z; - if (BgCheck_PosErrorCheck(posNext, "../z_bgcheck.c", 4831) == true || - BgCheck_PosErrorCheck(posPrev, "../z_bgcheck.c", 4832) == true) { + if (BGCHECK_POS_ERROR_CHECK(posNext) == true || + BGCHECK_POS_ERROR_CHECK(posPrev) == true) { if (actor != NULL) { osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id); } @@ -2081,7 +2080,7 @@ s32 BgCheck_CheckCeilingImpl(CollisionContext* colCtx, u16 xpFlags, f32* outY, V *outBgId = BGCHECK_SCENE; *outY = pos->y; - if (BgCheck_PosErrorCheck(pos, "../z_bgcheck.c", 5206) == true) { + if (BGCHECK_POS_ERROR_CHECK(pos) == true) { if (actor != NULL) { osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id); } @@ -2155,8 +2154,8 @@ s32 BgCheck_CheckLineImpl(CollisionContext* colCtx, u16 xpFlags1, u16 xpFlags2, s32 temp_lo; *outBgId = BGCHECK_SCENE; - if (BgCheck_PosErrorCheck(posA, "../z_bgcheck.c", 5334) == true || - BgCheck_PosErrorCheck(posB, "../z_bgcheck.c", 5335) == true) { + if (BGCHECK_POS_ERROR_CHECK(posA) == true || + BGCHECK_POS_ERROR_CHECK(posB) == true) { if (actor != NULL) { osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id); } else { @@ -2369,7 +2368,7 @@ s32 BgCheck_SphVsFirstPolyImpl(CollisionContext* colCtx, u16 xpFlags, CollisionP StaticLookup* lookup; *outBgId = BGCHECK_SCENE; - if (BgCheck_PosErrorCheck(center, "../z_bgcheck.c", 5852) == true) { + if (BGCHECK_POS_ERROR_CHECK(center) == true) { if (actor != NULL) { osSyncPrintf("こいつ,pself_actor->name %d\n", actor->id); } @@ -2427,11 +2426,11 @@ void SSNodeList_Alloc(GlobalContext* globalCtx, SSNodeList* this, s32 tblMax, s3 this->count = 0; this->tbl = THA_AllocEndAlign(&globalCtx->state.tha, tblMax * sizeof(SSNode), -2); - ASSERT(this->tbl != NULL, "this->short_slist_node_tbl != NULL", "../z_bgcheck.c", 5975); + ASSERT(this->tbl != NULL); - this->polyCheckTbl = GameState_Alloc(&globalCtx->state, numPolys, "../z_bgcheck.c", 5979); + this->polyCheckTbl = GAMESTATE_ALLOC_MC(&globalCtx->state, numPolys); - ASSERT(this->polyCheckTbl != NULL, "this->polygon_check != NULL", "../z_bgcheck.c", 5981); + ASSERT(this->polyCheckTbl != NULL); } /** @@ -2441,8 +2440,7 @@ SSNode* SSNodeList_GetNextNode(SSNodeList* this) { SSNode* result = &this->tbl[this->count]; this->count++; - ASSERT(this->count < this->max, "this->short_slist_node_last_index < this->short_slist_node_size", "../z_bgcheck.c", - 5998); + ASSERT(this->count < this->max); if (!(this->count < this->max)) { return NULL; } @@ -2455,7 +2453,7 @@ SSNode* SSNodeList_GetNextNode(SSNodeList* this) { u16 SSNodeList_GetNextNodeIdx(SSNodeList* this) { u16 new_index = this->count++; - ASSERT(new_index < this->max, "new_index < this->short_slist_node_size", "../z_bgcheck.c", 6021); + ASSERT(new_index < this->max); return new_index; } @@ -2561,7 +2559,7 @@ void DynaPoly_NullPolyList(CollisionPoly** polyList) { */ void DynaPoly_AllocPolyList(GlobalContext* globalCtx, CollisionPoly** polyList, s32 numPolys) { *polyList = THA_AllocEndAlign(&globalCtx->state.tha, numPolys * sizeof(CollisionPoly), -2); - ASSERT(*polyList != NULL, "ptbl->pbuf != NULL", "../z_bgcheck.c", 6247); + ASSERT(*polyList != NULL); } /** @@ -2576,7 +2574,7 @@ void DynaPoly_NullVtxList(Vec3s** vtxList) { */ void DynaPoly_AllocVtxList(GlobalContext* globalCtx, Vec3s** vtxList, s32 numVtx) { *vtxList = THA_AllocEndAlign(&globalCtx->state.tha, numVtx * sizeof(Vec3s), -2); - ASSERT(*vtxList != NULL, "ptbl->pbuf != NULL", "../z_bgcheck.c", 6277); + ASSERT(*vtxList != NULL); } /** @@ -2793,10 +2791,8 @@ void DynaPoly_ExpandSRT(GlobalContext* globalCtx, DynaCollisionContext* dyna, s3 *vtxStartIndex + pbgdata->numVertices, dyna->vtxListMax); } - ASSERT(dyna->polyListMax >= *polyStartIndex + pbgdata->numPolygons, - "pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num", "../z_bgcheck.c", 6687); - ASSERT(dyna->vtxListMax >= *vtxStartIndex + pbgdata->numVertices, - "pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num", "../z_bgcheck.c", 6688); + ASSERT(dyna->polyListMax >= *polyStartIndex + pbgdata->numPolygons); + ASSERT(dyna->vtxListMax >= *vtxStartIndex + pbgdata->numVertices); if (!(dyna->bitFlag & DYNAPOLY_INVALIDATE_LOOKUP) && (BgActor_IsTransformUnchanged(&dyna->bgActors[bgId]) == true)) { @@ -3229,7 +3225,7 @@ s32 BgCheck_SphVsDynaWallInBgActor(CollisionContext* colCtx, u16 xpFlags, DynaCo poly = &dyna->polyList[polyId]; CollisionPoly_GetNormalF(poly, &nx, &ny, &nz); normalXZ = sqrtf(SQ(nx) + SQ(nz)); - ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 7382); + ASSERT(!IS_ZERO(normalXZ)); planeDist = Math3D_DistPlaneToPos(nx, ny, nz, poly->dist, &resultPos); if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) { @@ -3302,7 +3298,7 @@ s32 BgCheck_SphVsDynaWallInBgActor(CollisionContext* colCtx, u16 xpFlags, DynaCo poly = &dyna->polyList[polyId]; CollisionPoly_GetNormalF(poly, &nx, &ny, &nz); normalXZ = sqrtf(SQ(nx) + SQ(nz)); - ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 7489); + ASSERT(!IS_ZERO(normalXZ)); planeDist = Math3D_DistPlaneToPos(nx, ny, nz, poly->dist, &resultPos); if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) { diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index e29cf2bf6..7f4a5d704 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -949,7 +949,6 @@ s32 func_800458D4(Camera* camera, VecSph* eyeAtDir, f32 arg2, f32* arg3, s16 arg eyeAtAngle = Math_FAtan2F(deltaY, OLib_Vec3fDistXZ(&camera->at, &camera->eye)); if (eyeAtAngle > DEGF_TO_RADF(OREG(32))) { - if (1) {} phi_f2 = 1.0f - sinf(DEGF_TO_RADF(eyeAtAngle - OREG(32))); } else if (eyeAtAngle < DEGF_TO_RADF(OREG(33))) { phi_f2 = 1.0f - sinf(DEGF_TO_RADF(OREG(33)) - eyeAtAngle); @@ -1876,7 +1875,6 @@ s32 Camera_Normal3(Camera* camera) { camera->yawUpdateRateInv, sp98, 0.1f); camera->pitchUpdateRateInv = Camera_LERPCeilF((f32)OREG(7) + (anim->swing.swingUpdateRateTimer * 2), camera->pitchUpdateRateInv, sp94, 0.1f); - if (1) {} anim->swing.swingUpdateRateTimer--; } else { camera->yawUpdateRateInv = Camera_LERPCeilF(norm3->yawUpdateSpeed, camera->yawUpdateRateInv, sp98, 0.1f); @@ -5401,7 +5399,6 @@ s32 Camera_Unique9(Camera* camera) { } spB4 = scratchSph.r; - if (1) {} scratchSph.r = !(spB4 < anim->curKeyFrame->eyeTargetInit.z) ? Camera_LERPCeilF(anim->curKeyFrame->eyeTargetInit.z, spB4, anim->curKeyFrame->lerpStepScale, 1.0f) @@ -6666,7 +6663,6 @@ s32 Camera_Special9(Camera* camera) { sCameraInterfaceFlags = params->interfaceFlags; switch (camera->animState) { - if (1) {} case 0: camera->unk_14C &= ~(0x4 | 0x2); @@ -6751,7 +6747,6 @@ s32 Camera_Special9(Camera* camera) { } break; } - if (1) {} spAC = playerPosRot->pos; spAC.y += playerYOffset; camera->dist = OLib_Vec3fDist(&spAC, eye); @@ -6762,7 +6757,7 @@ s32 Camera_Special9(Camera* camera) { } Camera* Camera_Create(View* view, CollisionContext* colCtx, GlobalContext* globalCtx) { - Camera* newCamera = ZeldaArena_MallocDebug(sizeof(*newCamera), "../z_camera.c", 9370); + Camera* newCamera = ZELDA_ARENA_MALLOC_DEBUG(sizeof(*newCamera)); if (newCamera != NULL) { osSyncPrintf(VT_FGCOL(BLUE) "camera: create --- allocate %d byte" VT_RST "\n", sizeof(*newCamera) * 4); @@ -6776,7 +6771,7 @@ Camera* Camera_Create(View* view, CollisionContext* colCtx, GlobalContext* globa void Camera_Destroy(Camera* camera) { if (camera != NULL) { osSyncPrintf(VT_FGCOL(BLUE) "camera: destroy ---" VT_RST "\n"); - ZeldaArena_FreeDebug(camera, "../z_camera.c", 9391); + ZELDA_ARENA_FREE_DEBUG(camera); } else { osSyncPrintf(VT_COL(YELLOW, BLACK) "camera: destroy: already cleared\n" VT_RST); } @@ -7782,7 +7777,6 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) { } if (flags & 8) { - if (1) {} camera->camDataIdx = camera->prevCamDataIdx; camera->prevCamDataIdx = -1; } else if (!(flags & 4)) { diff --git a/soh/src/code/z_cheap_proc.c b/soh/src/code/z_cheap_proc.c index d611c08d2..75b6b8f5d 100644 --- a/soh/src/code/z_cheap_proc.c +++ b/soh/src/code/z_cheap_proc.c @@ -1,23 +1,23 @@ #include "global.h" void Gfx_DrawDListOpa(GlobalContext* globalCtx, Gfx* dlist) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 214); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 216), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dlist); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 219); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Gfx_DrawDListXlu(GlobalContext* globalCtx, Gfx* dlist) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 228); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 230), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, dlist); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 233); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/code/z_collision_check.c b/soh/src/code/z_collision_check.c index 3170eb87a..91deaa26a 100644 --- a/soh/src/code/z_collision_check.c +++ b/soh/src/code/z_collision_check.c @@ -55,7 +55,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC, f32 nz; f32 originDist; - OPEN_DISPS(gfxCtx, "../z_collision_check.c", 713); + OPEN_DISPS(gfxCtx); gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0xFF, r, g, b, 50); @@ -70,7 +70,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC, gDPPipeSync(POLY_OPA_DISP++); vtxTbl = Graph_Alloc(gfxCtx, 3 * sizeof(Vtx)); - ASSERT(vtxTbl != NULL, "vtx_tbl != NULL", "../z_collision_check.c", 726); + ASSERT(vtxTbl != NULL); vtxTbl[0].n.ob[0] = vA->x; vtxTbl[0].n.ob[1] = vA->y; @@ -97,7 +97,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC, gSPVertex(POLY_OPA_DISP++, vtxTbl, 3, 0); gSP1Triangle(POLY_OPA_DISP++, 0, 1, 2, 0); - CLOSE_DISPS(gfxCtx, "../z_collision_check.c", 757); + CLOSE_DISPS(gfxCtx); } s32 Collider_InitBase(GlobalContext* globalCtx, Collider* collider) { @@ -336,7 +336,7 @@ s32 Collider_FreeJntSph(GlobalContext* globalCtx, ColliderJntSph* collider) { collider->count = 0; if (collider->elements != NULL) { - ZeldaArena_FreeDebug(collider->elements, "../z_collision_check.c", 1393); + ZELDA_ARENA_FREE_DEBUG(collider->elements); } collider->elements = NULL; return 1; @@ -367,7 +367,7 @@ s32 Collider_SetJntSphToActor(GlobalContext* globalCtx, ColliderJntSph* dest, Co Collider_SetBaseToActor(globalCtx, &dest->base, &src->base); dest->count = src->count; - dest->elements = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphElement), "../z_collision_check.c", 1443); + dest->elements = ZELDA_ARENA_MALLOC_DEBUG(src->count * sizeof(ColliderJntSphElement)); if (dest->elements == NULL) { dest->count = 0; @@ -396,7 +396,7 @@ s32 Collider_SetJntSphAllocType1(GlobalContext* globalCtx, ColliderJntSph* dest, Collider_SetBaseType1(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; - dest->elements = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphElement), "../z_collision_check.c", 1490); + dest->elements = ZELDA_ARENA_MALLOC_DEBUG(src->count * sizeof(ColliderJntSphElement)); if (dest->elements == NULL) { dest->count = 0; @@ -424,7 +424,7 @@ s32 Collider_SetJntSphAlloc(GlobalContext* globalCtx, ColliderJntSph* dest, Acto Collider_SetBase(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; - dest->elements = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphElement), "../z_collision_check.c", 1551); + dest->elements = ZELDA_ARENA_MALLOC_DEBUG(src->count * sizeof(ColliderJntSphElement)); if (dest->elements == NULL) { dest->count = 0; @@ -452,7 +452,7 @@ s32 Collider_SetJntSph(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* ac Collider_SetBase(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; dest->elements = elements; - ASSERT(dest->elements != NULL, "pclobj_jntsph->elem_tbl != NULL", "../z_collision_check.c", 1603); + ASSERT(dest->elements != NULL); for (destElem = dest->elements, srcElem = src->elements; destElem < dest->elements + dest->count; destElem++, srcElem++) { @@ -702,7 +702,7 @@ s32 Collider_FreeTris(GlobalContext* globalCtx, ColliderTris* tris) { tris->count = 0; if (tris->elements != NULL) { - ZeldaArena_FreeDebug(tris->elements, "../z_collision_check.c", 2099); + ZELDA_ARENA_FREE_DEBUG(tris->elements); } tris->elements = NULL; return 1; @@ -734,7 +734,7 @@ s32 Collider_SetTrisAllocType1(GlobalContext* globalCtx, ColliderTris* dest, Act Collider_SetBaseType1(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; - dest->elements = ZeldaArena_MallocDebug(dest->count * sizeof(ColliderTrisElement), "../z_collision_check.c", 2156); + dest->elements = ZELDA_ARENA_MALLOC_DEBUG(dest->count * sizeof(ColliderTrisElement)); if (dest->elements == NULL) { dest->count = 0; osSyncPrintf(VT_FGCOL(RED)); @@ -760,7 +760,7 @@ s32 Collider_SetTrisAlloc(GlobalContext* globalCtx, ColliderTris* dest, Actor* a Collider_SetBase(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; - dest->elements = ZeldaArena_MallocDebug(dest->count * sizeof(ColliderTrisElement), "../z_collision_check.c", 2207); + dest->elements = ZELDA_ARENA_MALLOC_DEBUG(dest->count * sizeof(ColliderTrisElement)); if (dest->elements == NULL) { osSyncPrintf(VT_FGCOL(RED)); @@ -789,7 +789,7 @@ s32 Collider_SetTris(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, Collider_SetBase(globalCtx, &dest->base, actor, &src->base); dest->count = src->count; dest->elements = elements; - ASSERT(dest->elements != NULL, "pclobj_tris->elem_tbl != NULL", "../z_collision_check.c", 2258); + ASSERT(dest->elements != NULL); for (destElem = dest->elements, srcElem = src->elements; destElem < dest->elements + dest->count; destElem++, srcElem++) { @@ -1180,7 +1180,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChk if (FrameAdvance_IsEnabled(globalCtx) == true) { return -1; } - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 2997); + ASSERT(collider->shape <= COLSHAPE_QUAD); sATResetFuncs[collider->shape](globalCtx, collider); if (collider->actor != NULL && collider->actor->update == NULL) { return -1; @@ -1205,7 +1205,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChk */ s32 CollisionCheck_SetAT_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider, s32 index) { - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3037); + ASSERT(collider->shape <= COLSHAPE_QUAD); if (FrameAdvance_IsEnabled(globalCtx) == true) { return -1; } @@ -1249,7 +1249,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChk if (FrameAdvance_IsEnabled(globalCtx) == true) { return -1; } - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3114); + ASSERT(collider->shape <= COLSHAPE_QUAD); sACResetFuncs[collider->shape](globalCtx, collider); if (collider->actor != NULL && collider->actor->update == NULL) { return -1; @@ -1274,7 +1274,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChk */ s32 CollisionCheck_SetAC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider, s32 index) { - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3153); + ASSERT(collider->shape <= COLSHAPE_QUAD); if (FrameAdvance_IsEnabled(globalCtx) == true) { return -1; } @@ -1319,7 +1319,7 @@ s32 CollisionCheck_SetOC(GlobalContext* globalCtx, CollisionCheckContext* colChk return -1; } - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3229); + ASSERT(collider->shape <= COLSHAPE_QUAD); sOCResetFuncs[collider->shape](globalCtx, collider); if (collider->actor != NULL && collider->actor->update == NULL) { @@ -1348,7 +1348,7 @@ s32 CollisionCheck_SetOC_SAC(GlobalContext* globalCtx, CollisionCheckContext* co if (FrameAdvance_IsEnabled(globalCtx) == true) { return -1; } - ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3274); + ASSERT(collider->shape <= COLSHAPE_QUAD); sOCResetFuncs[collider->shape](globalCtx, collider); if (collider->actor != NULL && collider->actor->update == NULL) { return -1; @@ -2987,7 +2987,7 @@ void CollisionCheck_ApplyDamage(GlobalContext* globalCtx, CollisionCheckContext* return; } - ASSERT(info->acHitInfo != NULL, "pclobj_elem->ac_hit_elem != NULL", "../z_collision_check.c", 6493); + ASSERT(info->acHitInfo != NULL); tbl = collider->actor->colChkInfo.damageTable; if (tbl == NULL) { damage = (f32)info->acHitInfo->toucher.damage - info->bumper.defense; diff --git a/soh/src/code/z_construct.c b/soh/src/code/z_construct.c index 0bdf4a9d4..96915d919 100644 --- a/soh/src/code/z_construct.c +++ b/soh/src/code/z_construct.c @@ -34,20 +34,20 @@ void func_801109B0(GlobalContext* globalCtx) { // "Permanent PARAMETER Segment = %x" osSyncPrintf("常駐PARAMETERセグメント=%x\n", parameterSize); - interfaceCtx->parameterSegment = GameState_Alloc(&globalCtx->state, parameterSize, "../z_construct.c", 159); + interfaceCtx->parameterSegment = GAMESTATE_ALLOC_MC(&globalCtx->state, parameterSize); osSyncPrintf("parameter->parameterSegment=%x\n", interfaceCtx->parameterSegment); - ASSERT(interfaceCtx->parameterSegment != NULL, "parameter->parameterSegment != NULL", "../z_construct.c", 161); + ASSERT(interfaceCtx->parameterSegment != NULL); DmaMgr_SendRequest1(interfaceCtx->parameterSegment, (uintptr_t)_parameter_staticSegmentRomStart, parameterSize, - "../z_construct.c", 162); + __FILE__, 162); - interfaceCtx->doActionSegment = GameState_Alloc(&globalCtx->state, 0x480, "../z_construct.c", 166); + interfaceCtx->doActionSegment = GAMESTATE_ALLOC_MC(&globalCtx->state, 0x480); osSyncPrintf("DOアクション テクスチャ初期=%x\n", 0x480); // "DO Action Texture Initialization" osSyncPrintf("parameter->do_actionSegment=%x\n", interfaceCtx->doActionSegment); - ASSERT(interfaceCtx->doActionSegment != NULL, "parameter->do_actionSegment != NULL", "../z_construct.c", 169); + ASSERT(interfaceCtx->doActionSegment != NULL); if (gSaveContext.language == LANGUAGE_ENG) { doActionOffset = 0; @@ -60,7 +60,7 @@ void func_801109B0(GlobalContext* globalCtx) { memcpy(interfaceCtx->doActionSegment, ResourceMgr_LoadTexByName(gAttackDoActionENGTex), 0x180); memcpy(interfaceCtx->doActionSegment + 0x180, ResourceMgr_LoadTexByName(gCheckDoActionENGTex), 0x180); //DmaMgr_SendRequest1(interfaceCtx->doActionSegment, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, 0x300, - //"../z_construct.c", 174); + //__FILE__, __LINE__); if (gSaveContext.language == LANGUAGE_ENG) { doActionOffset = 0x480; @@ -72,16 +72,16 @@ void func_801109B0(GlobalContext* globalCtx) { memcpy(interfaceCtx->doActionSegment + 0x300, ResourceMgr_LoadTexByName(gReturnDoActionENGTex), 0x180); //DmaMgr_SendRequest1(interfaceCtx->doActionSegment + 0x300, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, - //0x180, "../z_construct.c", 178); + //0x180); - interfaceCtx->iconItemSegment = GameState_Alloc( - &globalCtx->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems), "../z_construct.c", 190); + interfaceCtx->iconItemSegment = GAMESTATE_ALLOC_MC( + &globalCtx->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems)); // "Icon Item Texture Initialization = %x" osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000); osSyncPrintf("parameter->icon_itemSegment=%x\n", interfaceCtx->iconItemSegment); - ASSERT(interfaceCtx->iconItemSegment != NULL, "parameter->icon_itemSegment != NULL", "../z_construct.c", 193); + ASSERT(interfaceCtx->iconItemSegment != NULL); osSyncPrintf("Register_Item[%x, %x, %x, %x]\n", gSaveContext.equips.buttonItems[0], gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2], @@ -92,12 +92,12 @@ void func_801109B0(GlobalContext* globalCtx) { DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000 * buttonIndex, _icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[buttonIndex] * 0x1000, - 0x1000, "../z_construct.c", 198); + 0x1000, __FILE__, __LINE__); } else if (buttonIndex == 0 && gSaveContext.equips.buttonItems[buttonIndex] != 0xFF) { DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000 * buttonIndex, _icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[buttonIndex] * 0x1000, - 0x1000, "../z_construct.c", 203); + 0x1000, __FILE__, __LINE__); } } @@ -171,12 +171,12 @@ void Message_Init(GlobalContext* globalCtx) { View_Init(&msgCtx->view, globalCtx->state.gfxCtx); - msgCtx->textboxSegment = GameState_Alloc(&globalCtx->state, 0x2200, "../z_construct.c", 349); + msgCtx->textboxSegment = GAMESTATE_ALLOC_MC(&globalCtx->state, 0x2200); osSyncPrintf("message->fukidashiSegment=%x\n", msgCtx->textboxSegment); osSyncPrintf("吹き出しgame_alloc=%x\n", 0x2200); // "Textbox game_alloc=%x" - ASSERT(msgCtx->textboxSegment != NULL, "message->fukidashiSegment != NULL", "../z_construct.c", 352); + ASSERT(msgCtx->textboxSegment != NULL); Font_LoadOrderedFont(&globalCtx->msgCtx.font); diff --git a/soh/src/code/z_debug.c b/soh/src/code/z_debug.c index c88dd0288..c2129ee5f 100644 --- a/soh/src/code/z_debug.c +++ b/soh/src/code/z_debug.c @@ -37,7 +37,7 @@ char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb"; void func_800636C0(void) { s32 i; - gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260); + gGameInfo = (GameInfo*)SYSTEM_ARENA_MALLOC_DEBUG(sizeof(GameInfo)); gGameInfo->regPage = 0; gGameInfo->regGroup = 0; gGameInfo->regCur = 0; @@ -222,7 +222,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) { if (!CVar_GetS32("gDebugEnabled", 0)) return; - OPEN_DISPS(gfxCtx, "../z_debug.c", 628); + OPEN_DISPS(gfxCtx); GfxPrint_Init(&printer); sp78 = POLY_OPA_DISP; @@ -244,9 +244,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) { Graph_BranchDlist(sp78, sp7C); POLY_OPA_DISP = sp7C; - if (1) {} - - CLOSE_DISPS(gfxCtx, "../z_debug.c", 664); + CLOSE_DISPS(gfxCtx); GfxPrint_Destroy(&printer); } diff --git a/soh/src/code/z_debug_display.c b/soh/src/code/z_debug_display.c index efa25dc89..14a75aa41 100644 --- a/soh/src/code/z_debug_display.c +++ b/soh/src/code/z_debug_display.c @@ -67,7 +67,7 @@ void DebugDisplay_DrawObjects(GlobalContext* globalCtx) { } void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 169); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80094678(globalCtx->state.gfxCtx); @@ -81,15 +81,15 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalCo gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gDebugSpriteDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 211); + OPEN_DISPS(globalCtx->state.gfxCtx); func_8009435C(globalCtx->state.gfxCtx); @@ -100,9 +100,9 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalConte Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot); Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 228), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, dlist); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 231); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index f6bb7d572..2134f323c 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -1910,13 +1910,10 @@ void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx) { Gfx* displayList; Gfx* prevDisplayList; - if (0) {} // Necessary to match - if (gSaveContext.cutsceneIndex >= 0xFFF0) { - if (0) {} // Also necessary to match if (BREG(0) != 0) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo.c", 4101); + OPEN_DISPS(globalCtx->state.gfxCtx); prevDisplayList = POLY_OPA_DISP; displayList = Graph_GfxPlusOne(POLY_OPA_DISP); @@ -1926,7 +1923,7 @@ void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx) { Graph_BranchDlist(prevDisplayList, displayList); POLY_OPA_DISP = displayList; - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo.c", 4108); + CLOSE_DISPS(globalCtx->state.gfxCtx); } csCtx->frames++; diff --git a/soh/src/code/z_draw.c b/soh/src/code/z_draw.c index 20ff39b0b..11df7329a 100644 --- a/soh/src/code/z_draw.c +++ b/soh/src/code/z_draw.c @@ -382,36 +382,36 @@ void GetItem_Draw(GlobalContext* globalCtx, s16 drawId) { void GetItem_DrawMaskOrBombchu(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 556); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093BA8(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 560), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 565); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawSoldOut(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 572); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 5); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 576), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 581); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawBlueFire(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 588); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 592), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); @@ -423,26 +423,26 @@ void GetItem_DrawBlueFire(GlobalContext* globalCtx, s16 drawId) { Matrix_Push(); Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 615), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 621); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawPoes(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 628); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 632), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 641), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -451,27 +451,27 @@ void GetItem_DrawPoes(GlobalContext* globalCtx, s16 drawId) { 1 * -(globalCtx->state.frames * 6), 16, 32)); Matrix_Push(); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 656), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 663); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawFairy(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 670); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 674), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 683), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -480,18 +480,18 @@ void GetItem_DrawFairy(GlobalContext* globalCtx, s16 drawId) { 1 * -(globalCtx->state.frames * 6), 32, 32)); Matrix_Push(); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 698), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 704); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawMirrorShield(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 712); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, @@ -499,25 +499,25 @@ void GetItem_DrawMirrorShield(GlobalContext* globalCtx, s16 drawId) { 1 * (globalCtx->state.frames * 2) % 256, 64, 64, 1, 0 * (globalCtx->state.frames * 0) % 128, 1 * (globalCtx->state.frames * 1) % 128, 32, 32)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 723), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 730), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 735); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawSkullToken(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 742); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 746), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); @@ -526,56 +526,56 @@ void GetItem_DrawSkullToken(GlobalContext* globalCtx, s16 drawId) { Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 0), 1 * -(globalCtx->state.frames * 5), 32, 32, 1, 0 * (globalCtx->state.frames * 0), 0 * (globalCtx->state.frames * 0), 32, 64)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 760), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 765); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawEggOrMedallion(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 772); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093BA8(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 776), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 783); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawCompass(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 811); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 815), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 5); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 822), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 827); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawPotion(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 834); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, -1 * (globalCtx->state.frames * 1), 1 * (globalCtx->state.frames * 1), 32, 32, 1, -1 * (globalCtx->state.frames * 1), 1 * (globalCtx->state.frames * 1), 32, 32)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 845), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); @@ -583,290 +583,290 @@ void GetItem_DrawPotion(GlobalContext* globalCtx, s16 drawId) { gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 855), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 861); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawGoronSword(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 868); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 1), 0 * (globalCtx->state.frames * 1), 32, 32, 1, 0 * (globalCtx->state.frames * 1), 0 * (globalCtx->state.frames * 1), 32, 32)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 878), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 883); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawDekuNuts(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 890); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 6), 1 * (globalCtx->state.frames * 6), 32, 32, 1, 1 * (globalCtx->state.frames * 6), 1 * (globalCtx->state.frames * 6), 32, 32)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 901), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 906); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawRecoveryHeart(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 913); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 1), 1 * -(globalCtx->state.frames * 3), 32, 32, 1, 0 * (globalCtx->state.frames * 1), 1 * -(globalCtx->state.frames * 2), 32, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 924), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 929); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawFish(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 936); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 * (globalCtx->state.frames * 0), 1 * (globalCtx->state.frames * 1), 32, 32, 1, 0 * (globalCtx->state.frames * 0), 1 * (globalCtx->state.frames * 1), 32, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 947), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 952); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawOpa0(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 959); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 963), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 968); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawOpa0Xlu1(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 975); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 979), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 986), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 991); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawXlu01(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 998); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1002), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1008); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawOpa10Xlu2(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1015); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1019), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1027), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1032); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawMagicArrow(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1039); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1043), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1050), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1056); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawMagicSpell(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1063); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 2), 1 * -(globalCtx->state.frames * 6), 32, 32, 1, 1 * (globalCtx->state.frames * 1), -1 * (globalCtx->state.frames * 2), 32, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1074), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1081); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawOpa1023(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1088); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1092), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1100); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawOpa10Xlu32(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1108); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1112), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1120), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1126); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawSmallRupee(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1133); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1140), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1148), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1154); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawScale(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1162); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 2), -1 * (globalCtx->state.frames * 2), 64, 64, 1, 1 * (globalCtx->state.frames * 4), 1 * -(globalCtx->state.frames * 4), 32, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1173), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1181); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawBulletBag(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1188); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1192), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1200), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1207); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void GetItem_DrawWallet(GlobalContext* globalCtx, s16 drawId) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1214); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 1218), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]); @@ -877,5 +877,5 @@ void GetItem_DrawWallet(GlobalContext* globalCtx, s16 drawId) { gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[6]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[7]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 1230); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/code/z_eff_blure.c b/soh/src/code/z_eff_blure.c index f3a1e6122..dc2793b75 100644 --- a/soh/src/code/z_eff_blure.c +++ b/soh/src/code/z_eff_blure.c @@ -280,8 +280,6 @@ void EffectBlure_UpdateFlags(EffectBlureElement* elem) { f32 sp30; f32 sp2C; - if (1) {} // Necessary to match - Math_Vec3s_DiffToVec3f(&sp64, &elem->p1, &prev->p1); Math_Vec3s_DiffToVec3f(&sp58, &elem->p2, &prev->p2); Math_Vec3s_DiffToVec3f(&sp4C, &next->p1, &elem->p1); @@ -345,7 +343,6 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3 vec1->x = (sp30.x * 0.5f * mode4Param * ratio) + elem->p1.x; vec1->y = (sp30.y * 0.5f * mode4Param * ratio) + elem->p1.y; - if (1) {} // Necessary to match vec1->z = (sp30.z * 0.5f * mode4Param * ratio) + elem->p1.z; vec2->x = -(sp30.x * 0.5f * mode4Param * ratio) + elem->p2.x; @@ -382,11 +379,11 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3 } void EffectBlure_SetupSmooth(EffectBlure* this, GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 809); + OPEN_DISPS(gfxCtx); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26); - CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 813); + CLOSE_DISPS(gfxCtx); } // original name: "SQ_NoInterpolate_disp" @@ -403,7 +400,7 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement* Vec3f sp60; Vec3f sp54; - OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 838); + OPEN_DISPS(gfxCtx); Math_Vec3s_ToVec3f(&sp6C, &this->elements[0].p2); @@ -433,8 +430,6 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement* vtx[0].v.cn[2] = sp78.b; vtx[0].v.cn[3] = sp78.a; - if (1) {} // Necessary to match - sp60.x = sp8C.x; sp60.y = sp8C.y; sp60.z = sp8C.z; @@ -464,8 +459,6 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement* vtx[2].v.cn[2] = sp7C.b; vtx[2].v.cn[3] = sp7C.a; - if (1) {} // Necessary to match - sp60.x = sp84.x; sp60.y = sp84.y; sp60.z = sp84.z; @@ -483,7 +476,7 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement* gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 2, 3, 0); } - CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 932); + CLOSE_DISPS(gfxCtx); } void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElement* elem, s32 index, @@ -514,7 +507,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem Color_RGBA8 sp144; Vec3f sp138; - OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 971); + OPEN_DISPS(gfxCtx); Math_Vec3s_ToVec3f(&sp138, &this->elements[0].p2); @@ -535,7 +528,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem Vec3f sp118; Vec3f sp10C; - ASSERT(index - 1 >= 0, "index - 1 >= 0", "../z_eff_blure.c", 1005); + ASSERT(index - 1 >= 0); ratio = (f32)(elem - 1)->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, index - 1, ratio, &sp1EC, &sp1E4, &sp1DC, &sp1D8); @@ -555,7 +548,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem Vec3f sp100; Vec3f spF4; - ASSERT(index + 2 < this->numElements, "index + 2 < this2->now_edge_num", "../z_eff_blure.c", 1032); + ASSERT(index + 2 < this->numElements); ratio = (f32)(elem + 2)->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, index + 2, ratio, &sp1EC, &sp1E4, &sp1DC, &sp1D8); @@ -656,7 +649,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem gSP2Triangles(POLY_XLU_DISP++, 12, 13, 15, 0, 12, 15, 14, 0); } - CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1184); + CLOSE_DISPS(gfxCtx); } void EffectBlure_DrawSmooth(EffectBlure* this2, GraphicsContext* gfxCtx) { @@ -668,7 +661,7 @@ void EffectBlure_DrawSmooth(EffectBlure* this2, GraphicsContext* gfxCtx) { MtxF sp5C; Mtx* mtx; - OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1201); + OPEN_DISPS(gfxCtx); if (this->numElements < 2) { return; @@ -710,19 +703,19 @@ void EffectBlure_DrawSmooth(EffectBlure* this2, GraphicsContext* gfxCtx) { } } - CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1263); + CLOSE_DISPS(gfxCtx); } void EffectBlure_SetupSimple(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) { - OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1280); + OPEN_DISPS(gfxCtx); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26); - CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1285); + CLOSE_DISPS(gfxCtx); } void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) { - OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1294); + OPEN_DISPS(gfxCtx); gDPPipeSync(POLY_XLU_DISP++); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26); @@ -743,7 +736,7 @@ void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b, this->altEnvColor.a); - CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1329); + CLOSE_DISPS(gfxCtx); } void (*sSetupHandlers[])(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) = { @@ -757,7 +750,7 @@ s32 D_80115788 = 0; // unused void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) { Mtx* mtx; - OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1356); + OPEN_DISPS(gfxCtx); sSetupHandlers[this->drawMode](gfxCtx, this, vtx); gDPPipeSync(POLY_XLU_DISP++); @@ -785,8 +778,6 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this, gDPPipeSync(POLY_XLU_DISP++); } - if (1) {} // Necessary to match - gSPVertex(POLY_XLU_DISP++, &vtx[j], 4, 0); gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0); @@ -829,7 +820,7 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this, } } - CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1452); + CLOSE_DISPS(gfxCtx); } Vtx_t D_8011578C[] = { @@ -949,7 +940,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { s32 phi_t2; FrameInterpolation_RecordOpenChild(this, 0); - OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1596); + OPEN_DISPS(gfxCtx); gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -1044,8 +1035,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { } else { gSP1Quadrangle(POLY_XLU_DISP++, j - 2, j - 1, j + 1, j, 0); - if (1) {} // Necessary to match - + if (this->unkFlag == 1) { phi_t2 = 0; } @@ -1061,6 +1051,6 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { } } - CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1823); + CLOSE_DISPS(gfxCtx); FrameInterpolation_RecordCloseChild(); } diff --git a/soh/src/code/z_eff_shield_particle.c b/soh/src/code/z_eff_shield_particle.c index 73134a654..a5d9ca53f 100644 --- a/soh/src/code/z_eff_shield_particle.c +++ b/soh/src/code/z_eff_shield_particle.c @@ -157,7 +157,7 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) { Color_RGBA8 envColor; FrameInterpolation_RecordOpenChild(this, 0); - OPEN_DISPS(gfxCtx, "../z_eff_shield_particle.c", 272); + OPEN_DISPS(gfxCtx); if (this != NULL) { POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26); @@ -215,6 +215,6 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) { } } - CLOSE_DISPS(gfxCtx, "../z_eff_shield_particle.c", 359); + CLOSE_DISPS(gfxCtx); FrameInterpolation_RecordCloseChild(); } diff --git a/soh/src/code/z_eff_spark.c b/soh/src/code/z_eff_spark.c index b76968371..445fd7fea 100644 --- a/soh/src/code/z_eff_spark.c +++ b/soh/src/code/z_eff_spark.c @@ -155,7 +155,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) { f32 ratio; FrameInterpolation_RecordOpenChild(this, 0); - OPEN_DISPS(gfxCtx, "../z_eff_spark.c", 293); + OPEN_DISPS(gfxCtx); if (this != NULL) { gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -276,6 +276,6 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) { } end: - CLOSE_DISPS(gfxCtx, "../z_eff_spark.c", 498); + CLOSE_DISPS(gfxCtx); FrameInterpolation_RecordCloseChild(); } diff --git a/soh/src/code/z_eff_ss_dead.c b/soh/src/code/z_eff_ss_dead.c index b3978547b..f03fcd343 100644 --- a/soh/src/code/z_eff_ss_dead.c +++ b/soh/src/code/z_eff_ss_dead.c @@ -5,7 +5,7 @@ void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a Gfx* displayListHead; f32 absCos; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 113); + OPEN_DISPS(globalCtx->state.gfxCtx); displayListHead = POLY_OPA_DISP; cos = Math_CosS((0x8000 / arg3) * arg2); @@ -23,9 +23,7 @@ void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a POLY_OPA_DISP = displayListHead; - if (1) {} // Necessary to match - - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 129); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { @@ -33,7 +31,7 @@ void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a f32 cos; if (arg3 != 0) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 141); + OPEN_DISPS(globalCtx->state.gfxCtx); cos = Math_CosS((0x4000 / arg3) * arg2); displayListHead = POLY_OPA_DISP; @@ -44,21 +42,19 @@ void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a POLY_OPA_DISP = displayListHead; - if (1) {} // Necessary to match - - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 153); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } void func_80026608(GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 159); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 164); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { @@ -66,7 +62,7 @@ void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a Gfx* displayListHead; f32 absCos; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 178); + OPEN_DISPS(globalCtx->state.gfxCtx); displayListHead = POLY_XLU_DISP; cos = Math_CosS((0x8000 / arg3) * arg2); @@ -84,16 +80,14 @@ void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a POLY_XLU_DISP = displayListHead; - if (1) {} // Necessary to match - - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 194); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { f32 cos; Gfx* displayListHead; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 201); + OPEN_DISPS(globalCtx->state.gfxCtx); displayListHead = POLY_XLU_DISP; cos = Math_CosS((0x4000 / arg3) * arg2); @@ -104,18 +98,16 @@ void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a POLY_XLU_DISP = displayListHead; - if (1) {} // Necessary to match - - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 212); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80026A6C(GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 217); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_XLU_DISP++); POLY_XLU_DISP = Gameplay_SetFog(globalCtx, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead.c", 222); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/code/z_effect.c b/soh/src/code/z_effect.c index d024d0892..5c2a12215 100644 --- a/soh/src/code/z_effect.c +++ b/soh/src/code/z_effect.c @@ -169,13 +169,10 @@ void Effect_DrawAll(GraphicsContext* gfxCtx) { if (sEffectContext.blures[i].status.active) { sEffectInfoTable[EFFECT_BLURE1].draw(&sEffectContext.blures[i].effect, gfxCtx); } - if (1) {} // Necessary to match - if (1) {} } for (i = 0; i < SHIELD_PARTICLE_COUNT; i++) { if (sEffectContext.shieldParticles[i].status.active) { - if (gfxCtx) {} // Necessary to match sEffectInfoTable[EFFECT_SHIELD_PARTICLE].draw(&sEffectContext.shieldParticles[i].effect, gfxCtx); } } diff --git a/soh/src/code/z_effect_soft_sprite.c b/soh/src/code/z_effect_soft_sprite.c index 2548966cc..e093edf38 100644 --- a/soh/src/code/z_effect_soft_sprite.c +++ b/soh/src/code/z_effect_soft_sprite.c @@ -17,8 +17,8 @@ void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) { } sEffectSsInfo.table = - GameState_Alloc(&globalCtx->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289); - ASSERT(sEffectSsInfo.table != NULL, "EffectSS2Info.data_table != NULL", "../z_effect_soft_sprite.c", 290); + GAMESTATE_ALLOC_MC(&globalCtx->state, tableSize * sizeof(EffectSs)); + ASSERT(sEffectSsInfo.table != NULL); sEffectSsInfo.searchStartIndex = 0; sEffectSsInfo.tableSize = tableSize; @@ -54,7 +54,7 @@ void EffectSs_ClearAll(GlobalContext* globalCtx) { addr = overlay->loadedRamAddr; if (addr != NULL) { - ZeldaArena_FreeDebug(addr, "../z_effect_soft_sprite.c", 337); + ZELDA_ARENA_FREE_DEBUG(addr); } overlay->loadedRamAddr = NULL; @@ -175,7 +175,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init overlayEntry = &gEffectSsOverlayTable[type]; - ASSERT(type < EFFECT_SS_TYPE_MAX, "type < EFFECT_SS2_TYPE_LAST_LABEL", "../z_effect_soft_sprite.c", 556); + ASSERT(type < EFFECT_SS_TYPE_MAX); if (EffectSs_FindSlot(priority, &index) != 0) { // Abort because we couldn't find a suitable slot to add this effect in @@ -191,7 +191,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init initInfo = overlayEntry->initInfo; } else { if (overlayEntry->loadedRamAddr == NULL) { - overlayEntry->loadedRamAddr = ZeldaArena_MallocRDebug(overlaySize, "../z_effect_soft_sprite.c", 585); + overlayEntry->loadedRamAddr = ZELDA_ARENA_MALLOC_RDEBUG(overlaySize); if (overlayEntry->loadedRamAddr == NULL) { osSyncPrintf(VT_FGCOL(RED)); diff --git a/soh/src/code/z_effect_soft_sprite_old_init.c b/soh/src/code/z_effect_soft_sprite_old_init.c index 8d052a8bf..e3efdffaa 100644 --- a/soh/src/code/z_effect_soft_sprite_old_init.c +++ b/soh/src/code/z_effect_soft_sprite_old_init.c @@ -51,7 +51,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur Mtx* mtx; void* object = globalCtx->objectCtx.status[this->rgObjBankIdx].segment; - OPEN_DISPS(gfxCtx, "../z_effect_soft_sprite_old_init.c", 196); + OPEN_DISPS(gfxCtx); scale = this->rgScale * 0.0025f; SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z); @@ -73,7 +73,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur gSPDisplayList(POLY_XLU_DISP++, this->gfx); } - CLOSE_DISPS(gfxCtx, "../z_effect_soft_sprite_old_init.c", 243); + CLOSE_DISPS(gfxCtx); } // EffectSsDust Spawn Functions diff --git a/soh/src/code/z_elf_message.c b/soh/src/code/z_elf_message.c index 370fe8d41..2e847f738 100644 --- a/soh/src/code/z_elf_message.c +++ b/soh/src/code/z_elf_message.c @@ -58,8 +58,8 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) { } } - LOG_STRING("企画外 条件", "../z_elf_message.c", 156); // "Unplanned conditions" - ASSERT(0, "0", "../z_elf_message.c", 157); + LOG_STRING("企画外 条件"); // "Unplanned conditions" + ASSERT(0); return false; } @@ -141,8 +141,8 @@ u16 ElfMessage_GetTextFromMsgs(ElfMessage* msg) { case (ELF_MSG_TYPE_END << 5): return msg->byte2 | 0x100; default: - LOG_STRING("企画外 条件", "../z_elf_message.c", 281); // "Unplanned conditions" - ASSERT(0, "0", "../z_elf_message.c", 282); + LOG_STRING("企画外 条件"); // "Unplanned conditions" + ASSERT(0); } msg++; } diff --git a/soh/src/code/z_en_a_keep.c b/soh/src/code/z_en_a_keep.c index 80ccb38f7..df9f76a1a 100644 --- a/soh/src/code/z_en_a_keep.c +++ b/soh/src/code/z_en_a_keep.c @@ -283,7 +283,6 @@ void EnAObj_BoulderFragment(EnAObj* this, GlobalContext* globalCtx) { if (this->dyna.actor.speedXZ != 0.0f && this->dyna.actor.bgCheckFlags & 0x8) { this->dyna.actor.world.rot.y = this->dyna.actor.wallYaw - this->dyna.actor.world.rot.y + this->dyna.actor.wallYaw - 0x8000; - if (1) {} this->dyna.actor.bgCheckFlags &= ~0x8; } @@ -348,7 +347,7 @@ void EnAObj_Update(Actor* thisx, GlobalContext* globalCtx) { void EnAObj_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 type = thisx->params; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 701); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -360,9 +359,9 @@ void EnAObj_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 1, 60, 60, 60, 50); } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 712), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDLists[type]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 715); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index 7aa2a282b..27e2b6f50 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -1244,7 +1244,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) { s32 pad; s32 texIndex; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1546); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_8002EBCC(&this->actor, globalCtx, 0); @@ -1255,14 +1255,14 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) { texIndex = this->actor.params - 0x10; } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1562), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTex[texIndex])); gSPDisplayList(POLY_OPA_DISP++, gRupeeDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1568); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1271,7 +1271,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) { void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) { s32 texIndex = this->actor.params - 3; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1594); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP); @@ -1285,11 +1285,11 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sItemDropTex[texIndex])); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1607), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gItemDropDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1611); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1298,21 +1298,21 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) { void EnItem00_DrawHeartContainer(EnItem00* this, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1623); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_8002EBCC(&this->actor, globalCtx, 0); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1634), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gHeartPieceExteriorDL); func_80093D84(globalCtx->state.gfxCtx); func_8002ED80(&this->actor, globalCtx, 0); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1644), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gHeartContainerInteriorDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1647); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1321,15 +1321,15 @@ void EnItem00_DrawHeartContainer(EnItem00* this, GlobalContext* globalCtx) { void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1658); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); func_8002ED80(&this->actor, globalCtx, 0); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1670), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gHeartPieceInteriorDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1673); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** diff --git a/soh/src/code/z_fbdemo.c b/soh/src/code/z_fbdemo.c index 16989fe5e..4930ddfb4 100644 --- a/soh/src/code/z_fbdemo.c +++ b/soh/src/code/z_fbdemo.c @@ -89,9 +89,8 @@ void TransitionUnk_InitGraphics(TransitionUnk* this) { gDPPipeSync(gfx++); gSPEndDisplayList(gfx++); - LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2, "../z_fbdemo.c", - 144); - LOG_NUM("gp - this->gfxtbl", gfx - this->gfx, "../z_fbdemo.c", 145); + LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2); + LOG_NUM("gp - this->gfxtbl", gfx - this->gfx); } void TransitionUnk_InitData(TransitionUnk* this) { @@ -112,19 +111,19 @@ void TransitionUnk_Destroy(TransitionUnk* this) { Sleep_Msec(100); if (this->unk_0C != NULL) { - SystemArena_FreeDebug(this->unk_0C, "../z_fbdemo.c", 180); + SYSTEM_ARENA_FREE_DEBUG(this->unk_0C); this->unk_0C = NULL; } if (this->vtxFrame1 != NULL) { - SystemArena_FreeDebug(this->vtxFrame1, "../z_fbdemo.c", 181); + SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame1); this->vtxFrame1 = NULL; } if (this->vtxFrame2 != NULL) { - SystemArena_FreeDebug(this->vtxFrame2, "../z_fbdemo.c", 182); + SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame2); this->vtxFrame2 = NULL; } if (this->gfx != NULL) { - SystemArena_FreeDebug(this->gfx, "../z_fbdemo.c", 183); + SYSTEM_ARENA_FREE_DEBUG(this->gfx); this->gfx = NULL; } } @@ -135,27 +134,27 @@ TransitionUnk* TransitionUnk_Init(TransitionUnk* this, s32 row, s32 col) { this->frame = 0; this->row = row; this->col = col; - this->unk_0C = SystemArena_MallocDebug((row + 1) * sizeof(TransitionUnkData) * (col + 1), "../z_fbdemo.c", 195); - this->vtxFrame1 = SystemArena_MallocDebug((row + 1) * sizeof(Vtx) * (col + 1), "../z_fbdemo.c", 196); - this->vtxFrame2 = SystemArena_MallocDebug((row + 1) * sizeof(Vtx) * (col + 1), "../z_fbdemo.c", 197); - this->gfx = SystemArena_MallocDebug((this->col * (1 + this->row * 9) + 2) * sizeof(Gfx), "../z_fbdemo.c", 198); + this->unk_0C = SYSTEM_ARENA_MALLOC_DEBUG((row + 1) * sizeof(TransitionUnkData) * (col + 1)); + this->vtxFrame1 = SYSTEM_ARENA_MALLOC_DEBUG((row + 1) * sizeof(Vtx) * (col + 1)); + this->vtxFrame2 = SYSTEM_ARENA_MALLOC_DEBUG((row + 1) * sizeof(Vtx) * (col + 1)); + this->gfx = SYSTEM_ARENA_MALLOC_DEBUG((this->col * (1 + this->row * 9) + 2) * sizeof(Gfx)); if (this->unk_0C == NULL || this->vtxFrame1 == NULL || this->vtxFrame2 == NULL || this->gfx == NULL) { osSyncPrintf("fbdemo_init allocation error\n"); if (this->unk_0C != NULL) { - SystemArena_FreeDebug(this->unk_0C, "../z_fbdemo.c", 202); + SYSTEM_ARENA_FREE_DEBUG(this->unk_0C); this->unk_0C = NULL; } if (this->vtxFrame1 != NULL) { - SystemArena_FreeDebug(this->vtxFrame1, "../z_fbdemo.c", 203); + SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame1); this->vtxFrame1 = NULL; } if (this->vtxFrame2 != NULL) { - SystemArena_FreeDebug(this->vtxFrame2, "../z_fbdemo.c", 204); + SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame2); this->vtxFrame2 = NULL; } if (this->gfx != NULL) { - SystemArena_FreeDebug(this->gfx, "../z_fbdemo.c", 205); + SYSTEM_ARENA_FREE_DEBUG(this->gfx); this->gfx = NULL; } return NULL; diff --git a/soh/src/code/z_fcurve_data_skelanime.c b/soh/src/code/z_fcurve_data_skelanime.c index 78169e664..98e79387c 100644 --- a/soh/src/code/z_fcurve_data_skelanime.c +++ b/soh/src/code/z_fcurve_data_skelanime.c @@ -23,16 +23,15 @@ s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurv skelCurve->limbCount = limbList->limbCount; skelCurve->limbList = SEGMENTED_TO_VIRTUAL(limbList->limbs); - skelCurve->transforms = ZeldaArena_MallocDebug(sizeof(*skelCurve->transforms) * skelCurve->limbCount, - "../z_fcurve_data_skelanime.c", 125); - ASSERT(skelCurve->transforms != NULL, "this->now_joint != NULL", "../z_fcurve_data_skelanime.c", 127); + skelCurve->transforms = ZELDA_ARENA_MALLOC_DEBUG(sizeof(*skelCurve->transforms) * skelCurve->limbCount); + ASSERT(skelCurve->transforms != NULL); skelCurve->animCurFrame = 0.0f; return 1; } void SkelCurve_Destroy(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve) { if (skelCurve->transforms != NULL) { - ZeldaArena_FreeDebug(skelCurve->transforms, "../z_fcurve_data_skelanime.c", 146); + ZELDA_ARENA_FREE_DEBUG(skelCurve->transforms); } } @@ -104,7 +103,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve* OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) { SkelCurveLimb* limb = SEGMENTED_TO_VIRTUAL(skelCurve->limbList[limbIndex]); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 279); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); @@ -136,7 +135,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve* dList = limb->dList[0]; if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, dList); } @@ -145,13 +144,13 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve* dList = limb->dList[0]; if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, dList); } dList = limb->dList[1]; if (dList != NULL) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, dList); } @@ -175,7 +174,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve* SkelCurve_DrawLimb(globalCtx, limb->nextLimbIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 371); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, diff --git a/soh/src/code/z_game_over.c b/soh/src/code/z_game_over.c index ff488aae4..86ba7c6e1 100644 --- a/soh/src/code/z_game_over.c +++ b/soh/src/code/z_game_over.c @@ -75,7 +75,6 @@ void GameOver_Update(GlobalContext* globalCtx) { Environment_InitGameOverLights(globalCtx); gGameOverTimer = 20; - if (1) {} v90 = VREG(90); v91 = VREG(91); v92 = VREG(92); @@ -109,7 +108,6 @@ void GameOver_Update(GlobalContext* globalCtx) { case GAMEOVER_REVIVE_RUMBLE: gGameOverTimer = 50; gameOverCtx->state++; - if (1) {} v90 = VREG(90); v91 = VREG(91); diff --git a/soh/src/code/z_horse.c b/soh/src/code/z_horse.c index 3a2870116..5d4647a04 100644 --- a/soh/src/code/z_horse.c +++ b/soh/src/code/z_horse.c @@ -52,7 +52,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) { player->actor.world.pos.y, player->actor.world.pos.z, player->actor.shape.rot.x, player->actor.shape.rot.y, player->actor.shape.rot.z, 9); - ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 343); + ASSERT(player->rideActor != NULL); Actor_MountHorse(globalCtx, player, player->rideActor); func_8002DE74(globalCtx, player); @@ -70,7 +70,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) { } else if ((gSaveContext.entranceIndex == 1230) && (gSaveContext.eventChkInf[1] & 0x100)) { Actor* horseActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1); - ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 389); + ASSERT(horseActor != NULL); } else if ((globalCtx->sceneNum == gSaveContext.horseData.scene) && (Flags_GetEventChkInf(0x18) != 0 || DREG(1) != 0)) { // "Set by existence of horse %d %d %d" @@ -81,7 +81,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) { Actor* horseActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, gSaveContext.horseData.pos.x, gSaveContext.horseData.pos.y, gSaveContext.horseData.pos.z, 0, gSaveContext.horseData.angle, 0, 1); - ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 414); + ASSERT(horseActor != NULL); if (globalCtx->sceneNum == SCENE_SPOT12) { horseActor->room = -1; } @@ -95,7 +95,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) { } else if ((globalCtx->sceneNum == SCENE_SPOT20) && !Flags_GetEventChkInf(0x18) && (DREG(1) == 0)) { Actor* horseActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1); - ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 443); + ASSERT(horseActor != NULL); } else if (Flags_GetEventChkInf(0x18) || (DREG(1) != 0)) { for (i = 0; i < ARRAY_COUNT(horseSpawns); i++) { HorseSpawn* horseSpawn = &horseSpawns[i]; @@ -103,7 +103,7 @@ void func_8006D0EC(GlobalContext* globalCtx, Player* player) { Actor* horseActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, horseSpawn->pos.x, horseSpawn->pos.y, horseSpawn->pos.z, 0, horseSpawn->angle, 0, horseSpawn->type); - ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 466); + ASSERT(horseActor != NULL); if (globalCtx->sceneNum == SCENE_SPOT12) { horseActor->room = -1; } @@ -153,7 +153,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) { player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, spawnPos.x, spawnPos.y, spawnPos.z, 0, player->actor.world.rot.y, 0, 7); - ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 561); + ASSERT(player->rideActor != NULL); Actor_MountHorse(globalCtx, player, player->rideActor); func_8002DE74(globalCtx, player); @@ -162,7 +162,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) { (Flags_GetEventChkInf(0x18) == 0) && (DREG(1) == 0)) { player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, 894.0f, 0.0f, -2084.0f, 0, -0x7FFF, 0, 5); - ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 582); + ASSERT(player->rideActor != NULL); Actor_MountHorse(globalCtx, player, player->rideActor); func_8002DE74(globalCtx, player); @@ -192,7 +192,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) { player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0, player->actor.world.rot.y, 0, D_8011F9B8[i].type); - ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 628); + ASSERT(player->rideActor != NULL); Actor_MountHorse(globalCtx, player, player->rideActor); func_8002DE74(globalCtx, player); @@ -207,7 +207,7 @@ void func_8006D684(GlobalContext* globalCtx, Player* player) { player->rideActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y, D_8011F9B8[i].pos.z, 0, D_8011F9B8[i].angle, 0, D_8011F9B8[i].type | temp); - ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 667); + ASSERT(player->rideActor != NULL); player->actor.world.pos.x = D_8011F9B8[i].pos.x; player->actor.world.pos.y = D_8011F9B8[i].pos.y; diff --git a/soh/src/code/z_jpeg.c b/soh/src/code/z_jpeg.c index c289a173e..79fe1ed46 100644 --- a/soh/src/code/z_jpeg.c +++ b/soh/src/code/z_jpeg.c @@ -250,8 +250,7 @@ s32 Jpeg_Decode(void* data, void* zbuffer, void* work, u32 workSize) { time = osGetTime(); // (?) I guess MB_SIZE=0x180, PROC_OF_MBS=5 which means data is not a part of JpegWork - ASSERT(workSize >= sizeof(JpegWork), "worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1)", "../z_jpeg.c", - 527); + ASSERT(workSize >= sizeof(JpegWork)); osCreateMesgQueue(&ctx.mq, &ctx.msg, 1); MsgEvent_SendNullTask(); diff --git a/soh/src/code/z_kaleido_manager.c b/soh/src/code/z_kaleido_manager.c index 783fd6d6e..d215d5fa0 100644 --- a/soh/src/code/z_kaleido_manager.c +++ b/soh/src/code/z_kaleido_manager.c @@ -22,7 +22,7 @@ KaleidoMgrOverlay* gKaleidoMgrCurOvl = NULL; u8 gBossMarkState = 0; void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl) { - //LogUtils_CheckNullPointer("KaleidoArea_allocp", sKaleidoAreaPtr, "../z_kaleido_manager.c", 99); + //LOG_CHECK_NULL_POINTER("KaleidoArea_allocp", sKaleidoAreaPtr); ovl->loadedRamAddr = sKaleidoAreaPtr; Overlay_Load(ovl->vromStart, ovl->vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr); @@ -62,8 +62,8 @@ void KaleidoManager_Init(GlobalContext* globalCtx) { osSyncPrintf("KaleidoArea の最大サイズは %d バイトを確保します\n", largestSize); osSyncPrintf(VT_RST); - sKaleidoAreaPtr = GameState_Alloc(&globalCtx->state, largestSize, "../z_kaleido_manager.c", 150); - LogUtils_CheckNullPointer("KaleidoArea_allocp", sKaleidoAreaPtr, "../z_kaleido_manager.c", 151); + sKaleidoAreaPtr = GAMESTATE_ALLOC_MC(&globalCtx->state, largestSize); + LOG_CHECK_NULL_POINTER("KaleidoArea_allocp", sKaleidoAreaPtr); osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("KaleidoArea %08x - %08x\n", sKaleidoAreaPtr, (uintptr_t)sKaleidoAreaPtr + largestSize); diff --git a/soh/src/code/z_kaleido_scope_call.c b/soh/src/code/z_kaleido_scope_call.c index c023066be..6e7e81651 100644 --- a/soh/src/code/z_kaleido_scope_call.c +++ b/soh/src/code/z_kaleido_scope_call.c @@ -37,10 +37,10 @@ void KaleidoScopeCall_Init(GlobalContext* globalCtx) { sKaleidoScopeUpdateFunc = KaleidoManager_GetRamAddr(KaleidoScope_Update); sKaleidoScopeDrawFunc = KaleidoManager_GetRamAddr(KaleidoScope_Draw); - LOG_ADDRESS("kaleido_scope_move", KaleidoScope_Update, "../z_kaleido_scope_call.c", 98); - LOG_ADDRESS("kaleido_scope_move_func", sKaleidoScopeUpdateFunc, "../z_kaleido_scope_call.c", 99); - LOG_ADDRESS("kaleido_scope_draw", KaleidoScope_Draw, "../z_kaleido_scope_call.c", 100); - LOG_ADDRESS("kaleido_scope_draw_func", sKaleidoScopeDrawFunc, "../z_kaleido_scope_call.c", 101); + LOG_ADDRESS("kaleido_scope_move", KaleidoScope_Update); + LOG_ADDRESS("kaleido_scope_move_func", sKaleidoScopeUpdateFunc); + LOG_ADDRESS("kaleido_scope_draw", KaleidoScope_Draw); + LOG_ADDRESS("kaleido_scope_draw_func", sKaleidoScopeDrawFunc); KaleidoSetup_Init(globalCtx); } diff --git a/soh/src/code/z_kanfont.c b/soh/src/code/z_kanfont.c index c774ac07f..590b25e9d 100644 --- a/soh/src/code/z_kanfont.c +++ b/soh/src/code/z_kanfont.c @@ -171,7 +171,7 @@ void func_8006EE50(Font* font, u16 arg1, u16 arg2) { void Font_LoadChar(Font* font, u8 character, u16 codePointIndex) { //DmaMgr_SendRequest1(&font->charTexBuf[codePointIndex], //&_nes_font_staticSegmentRomStart[character * FONT_CHAR_TEX_SIZE], FONT_CHAR_TEX_SIZE, - //"../z_kanfont.c", 93); + //__FILE__, __LINE__); if (character < 0x8B) memcpy(&font->charTexBuf[codePointIndex], ResourceMgr_LoadTexByName(fntTbl[character]), FONT_CHAR_TEX_SIZE); @@ -219,7 +219,7 @@ void Font_LoadOrderedFont(Font* font) { offset = (font->msgBuf[codePointIndex] - '\x20') * FONT_CHAR_TEX_SIZE; memcpy(fontBuf, ResourceMgr_LoadTexByName(fntTbl[offset / FONT_CHAR_TEX_SIZE]), FONT_CHAR_TEX_SIZE); - //DmaMgr_SendRequest1(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, "../z_kanfont.c", 134); + //DmaMgr_SendRequest1(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, __FILE__, __LINE__); fontBufIndex += FONT_CHAR_TEX_SIZE / 8; } } diff --git a/soh/src/code/z_kankyo.c b/soh/src/code/z_kankyo.c index 6f1fc0c8f..9eb91118b 100644 --- a/soh/src/code/z_kankyo.c +++ b/soh/src/code/z_kankyo.c @@ -691,7 +691,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[0], //gSkyboxFiles[newSkybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL, - //"../z_kankyo.c", 1264); + //__FILE__, __LINE__); } if ((envCtx->skybox2Index != newSkybox2Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) { @@ -710,7 +710,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[1], //gSkyboxFiles[newSkybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL, - //"../z_kankyo.c", 1281); + //__FILE__, __LINE__); } if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_DONE) { @@ -725,7 +725,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes, //gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, - //"../z_kankyo.c", 1307); + //__FILE__, __LINE__); } else { SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index]; LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8); @@ -734,7 +734,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size, //gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, - //"../z_kankyo.c", 1320); + //__FILE__, __LINE__); } Skybox_Update(skyboxCtx); @@ -752,7 +752,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes, gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, - "../z_kankyo.c", 1342);*/ + __FILE__, __LINE__);*/ } else { SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index]; @@ -762,7 +762,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size, gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, - "../z_kankyo.c", 1355);*/ + __FILE__, __LINE__);*/ } Skybox_Update(skyboxCtx); @@ -949,7 +949,7 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li Gfx* displayList; Gfx* prevDisplayList; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 1682); + OPEN_DISPS(globalCtx->state.gfxCtx); prevDisplayList = POLY_OPA_DISP; displayList = Graph_GfxPlusOne(POLY_OPA_DISP); @@ -958,8 +958,7 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li gSPEndDisplayList(displayList++); Graph_BranchDlist(prevDisplayList, displayList); POLY_OPA_DISP = displayList; - if (1) {} - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 1690); + CLOSE_DISPS(globalCtx->state.gfxCtx); } if ((envCtx->unk_BF != 0xFF) && (envCtx->unk_DC != 2) && (envCtx->unk_BD != envCtx->unk_BF) && @@ -1302,7 +1301,7 @@ void Environment_DrawSunAndMoon(GlobalContext* globalCtx) { f32 scale; f32 temp; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 2266); + OPEN_DISPS(globalCtx->state.gfxCtx); if (globalCtx->csCtx.state != 0) { Math_SmoothStepToF(&globalCtx->envCtx.sunPos.x, @@ -1350,7 +1349,7 @@ void Environment_DrawSunAndMoon(GlobalContext* globalCtx) { scale = (color * 2.0f) + 10.0f; Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_kankyo.c", 2364), G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); func_80093AD0(globalCtx->state.gfxCtx); static Vtx vertices[] = { @@ -1388,7 +1387,7 @@ void Environment_DrawSunAndMoon(GlobalContext* globalCtx) { alpha = temp * 255.0f; if (alpha > 0.0f) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_kankyo.c", 2406), G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); func_8009398C(globalCtx->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 240, 255, 180, alpha); @@ -1397,7 +1396,7 @@ void Environment_DrawSunAndMoon(GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 2429); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Environment_DrawSunLensFlare(GlobalContext* globalCtx, EnvironmentContext* envCtx, View* view, @@ -1461,7 +1460,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, }; - OPEN_DISPS(gfxCtx, "../z_kankyo.c", 2516); + OPEN_DISPS(gfxCtx); dist = Math3D_Vec3f_DistXYZ(&pos, &view->eye) / 12.0f; @@ -1547,7 +1546,6 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env alpha *= 1.0f - fogInfluence; - if (1) {} if (!(isOffScreen ^ 0)) { Math_SmoothStepToF(&envCtx->unk_88, unk88Target, 0.5f, 0.05f, 0.001f); @@ -1558,7 +1556,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, lensFlareColors[i].r, lensFlareColors[i].g, lensFlareColors[i].b, alpha * envCtx->unk_88); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_kankyo.c", 2662), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); @@ -1615,7 +1613,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env } } - CLOSE_DISPS(gfxCtx, "../z_kankyo.c", 2750); + CLOSE_DISPS(gfxCtx); } f32 func_800746DC(void) { @@ -1642,7 +1640,7 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext* Player* player = GET_PLAYER(globalCtx); if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100) && (globalCtx->envCtx.unk_EE[2] == 0)) { - OPEN_DISPS(gfxCtx, "../z_kankyo.c", 2799); + OPEN_DISPS(gfxCtx); vec.x = view->lookAt.x - view->eye.x; vec.y = view->lookAt.y - view->eye.y; @@ -1691,7 +1689,7 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext* Matrix_RotateY(-rotY, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2 - rotX, MTXMODE_APPLY); Matrix_Scale(0.4f, 1.2f, 0.4f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_kankyo.c", 2887), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gRaindropDL); } @@ -1718,13 +1716,13 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext* Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY); } - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_kankyo.c", 2940), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL); } } - CLOSE_DISPS(gfxCtx, "../z_kankyo.c", 2946); + CLOSE_DISPS(gfxCtx); } } @@ -1758,7 +1756,7 @@ void Environment_DrawSkyboxFilters(GlobalContext* globalCtx) { (globalCtx->skyboxId == SKYBOX_UNSET_1D)) { f32 alpha; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3032); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800938B4(globalCtx->state.gfxCtx); @@ -1776,11 +1774,11 @@ void Environment_DrawSkyboxFilters(GlobalContext* globalCtx) { globalCtx->lightCtx.fogColor[2], 255.0f * alpha); gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3043); + CLOSE_DISPS(globalCtx->state.gfxCtx); } if (globalCtx->envCtx.customSkyboxFilter) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3048); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800938B4(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, globalCtx->envCtx.skyboxFilterColor[0], @@ -1788,18 +1786,18 @@ void Environment_DrawSkyboxFilters(GlobalContext* globalCtx) { globalCtx->envCtx.skyboxFilterColor[3]); gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3056); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } void Environment_DrawLightningFlash(GlobalContext* globalCtx, u8 red, u8 green, u8 blue, u8 alpha) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3069); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800938B4(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha); gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3079); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Environment_UpdateLightningStrike(GlobalContext* globalCtx) { @@ -1914,7 +1912,7 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) { Vec3f unused1 = { 0.0f, 0.0f, 0.0f }; Vec3f unused2 = { 0.0f, 0.0f, 0.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3253); + OPEN_DISPS(globalCtx->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) { switch (sLightningBolts[i].state) { @@ -1964,7 +1962,7 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) { Matrix_Scale(22.0f, 100.0f, 22.0f, MTXMODE_APPLY); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128); gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_kankyo.c", 3333), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(lightningTextures[sLightningBolts[i].textureIndex])); func_80094C50(globalCtx->state.gfxCtx); @@ -1973,7 +1971,7 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3353); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Environment_PlaySceneSequence(GlobalContext* globalCtx) { @@ -2239,7 +2237,7 @@ void func_800766C4(GlobalContext* globalCtx) { void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags) { if (alpha != 0) { - OPEN_DISPS(gfxCtx, "../z_kankyo.c", 3835); + OPEN_DISPS(gfxCtx); if (drawFlags & FILL_SCREEN_OPA) { POLY_OPA_DISP = func_800937C0(POLY_OPA_DISP); @@ -2262,7 +2260,7 @@ void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); } - CLOSE_DISPS(gfxCtx, "../z_kankyo.c", 3863); + CLOSE_DISPS(gfxCtx); } } @@ -2413,7 +2411,7 @@ void Environment_DrawSandstorm(GlobalContext* globalCtx, u8 sandstormState) { sp94 = (s32)(D_8015FDB0 * (9.0f / 6.0f)); sp92 = (s32)(D_8015FDB0 * (6.0f / 6.0f)); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 4044); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_XLU_DISP = func_80093F34(POLY_XLU_DISP); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE); @@ -2429,7 +2427,7 @@ void Environment_DrawSandstorm(GlobalContext* globalCtx, u8 sandstormState) { gSPWideTextureRectangle(POLY_XLU_DISP++, OTRGetRectDimensionFromLeftEdge(0) << 2, 0, OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, 0x008C, -0x008C); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 4068); + CLOSE_DISPS(globalCtx->state.gfxCtx); D_8015FDB0 += (s32)sp98; } diff --git a/soh/src/code/z_lifemeter.c b/soh/src/code/z_lifemeter.c index 79a1f89eb..43fd66084 100644 --- a/soh/src/code/z_lifemeter.c +++ b/soh/src/code/z_lifemeter.c @@ -412,7 +412,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) { u8* curBgImgLoaded = NULL; s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1; - OPEN_DISPS(gfxCtx, "../z_lifemeter.c", 353); + OPEN_DISPS(gfxCtx); if (!(gSaveContext.health % 0x10)) { fullHeartCount--; @@ -584,7 +584,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) { } } - CLOSE_DISPS(gfxCtx, "../z_lifemeter.c", 606); + CLOSE_DISPS(gfxCtx); } void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) { diff --git a/soh/src/code/z_lights.c b/soh/src/code/z_lights.c index bee677276..649d4c115 100644 --- a/soh/src/code/z_lights.c +++ b/soh/src/code/z_lights.c @@ -67,7 +67,7 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) { #if 1 - OPEN_DISPS(gfxCtx, "../z_lights.c", 339); + OPEN_DISPS(gfxCtx); gSPNumLights(POLY_OPA_DISP++, lights->numLights); gSPNumLights(POLY_XLU_DISP++, lights->numLights); @@ -82,13 +82,11 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) { light++; } - if (0) {} - i++; // abmient light is total number of lights + 1 gSPLight(POLY_OPA_DISP++, &lights->l.a, i); gSPLight(POLY_XLU_DISP++, &lights->l.a, i); - CLOSE_DISPS(gfxCtx, "../z_lights.c", 352); + CLOSE_DISPS(gfxCtx); #endif } @@ -120,7 +118,6 @@ void Lights_BindPoint(Lights* lights, LightParams* params, Vec3f* vec) { if (light != NULL) { posDiff = sqrtf(posDiff); - if (1) {} scale = posDiff / scale; scale = 1 - SQ(scale); @@ -399,9 +396,7 @@ void Lights_GlowCheck(GlobalContext* globalCtx) { if ((multDest.z > 1.0f) && y >= shrink && y <= SCREEN_HEIGHT - shrink) { wZ = (s32)((multDest.z * wDest) * 16352.0f) + 16352; zBuf = OTRGetPixelDepth(x, y) * 4; - if (1) {} - if (1) {} - + if (wZ < (zBuf >> 3)) { params->drawGlow = true; } @@ -417,7 +412,7 @@ void Lights_DrawGlow(GlobalContext* globalCtx) { node = globalCtx->lightCtx.listHead; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_lights.c", 887); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE); @@ -440,7 +435,7 @@ void Lights_DrawGlow(GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, params->color[0], params->color[1], params->color[2], 50); Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_lights.c", 918), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gGlowCircleDL); FrameInterpolation_RecordCloseChild(); @@ -449,5 +444,5 @@ void Lights_DrawGlow(GlobalContext* globalCtx) { node = node->next; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_lights.c", 927); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index aaee434b0..4b1e05c89 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -410,7 +410,7 @@ void Map_InitData(GlobalContext* globalCtx, s16 room) { sEntranceIconMapIndex = extendedMapIndex; //DmaMgr_SendRequest1(interfaceCtx->mapSegment, //(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex], - //gMapData->owMinimapTexSize[mapIndex], "../z_map_exp.c", 309); + //gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__); if (sEntranceIconMapIndex < 24) memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(minimapTableOW[sEntranceIconMapIndex]), gMapData->owMinimapTexSize[mapIndex]); @@ -443,7 +443,7 @@ void Map_InitData(GlobalContext* globalCtx, s16 room) { //DmaMgr_SendRequest1(globalCtx->interfaceCtx.mapSegment, //(uintptr_t)_map_i_staticSegmentRomStart + //((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0), - //0xFF0, "../z_map_exp.c", 346); + //0xFF0, __FILE__, __LINE__); memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]), 0xFF0); @@ -516,11 +516,11 @@ void Map_Init(GlobalContext* globalCtx) { interfaceCtx->unk_258 = -1; interfaceCtx->unk_25A = -1; - interfaceCtx->mapSegment = GameState_Alloc(&globalCtx->state, 0x1000, "../z_map_exp.c", 457); + interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&globalCtx->state, 0x1000); // "MAP texture initialization scene_data_ID=%d mapSegment=%x" osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum, interfaceCtx->mapSegment, globalCtx); - ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459); + ASSERT(interfaceCtx->mapSegment != NULL); switch (globalCtx->sceneNum) { case SCENE_SPOT00: @@ -599,7 +599,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); s16 tempX, tempZ; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 565); + OPEN_DISPS(globalCtx->state.gfxCtx); if (globalCtx->interfaceCtx.minimapAlpha >= 0xAA) { func_80094A14(globalCtx->state.gfxCtx); @@ -618,7 +618,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { Matrix_RotateX(-1.6f, MTXMODE_APPLY); tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400; Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585), + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255); @@ -632,14 +632,14 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY); Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY); Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603), + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 0, 0, 255); gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 607); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Minimap_Draw(GlobalContext* globalCtx) { @@ -647,7 +647,7 @@ void Minimap_Draw(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s32 mapIndex = gSaveContext.mapIndex; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 626); + OPEN_DISPS(globalCtx->state.gfxCtx); if (globalCtx->pauseCtx.state < 4) { switch (globalCtx->sceneNum) { @@ -819,7 +819,7 @@ void Minimap_Draw(GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 782); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s16 Map_GetFloorTextIndexOffset(s32 mapIndex, s32 floor) { @@ -876,7 +876,6 @@ void Map_Update(GlobalContext* globalCtx) { if (R_MAP_TEX_INDEX != (R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor))) { R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor); } - if (1) {} // Appears to be necessary to match if (interfaceCtx->mapRoomNum != sLastRoomNum) { // "Current floor = %d Current room = %x Number of rooms = %d" diff --git a/soh/src/code/z_map_mark.c b/soh/src/code/z_map_mark.c index 894daeb2d..9102a457e 100644 --- a/soh/src/code/z_map_mark.c +++ b/soh/src/code/z_map_mark.c @@ -58,8 +58,8 @@ void MapMark_Init(GlobalContext* globalCtx) { MapMarkDataOverlay* overlay = &sMapMarkDataOvl; u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart; - overlay->loadedRamAddr = GameState_Alloc(&globalCtx->state, overlaySize, "../z_map_mark.c", 235); - LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236); + overlay->loadedRamAddr = GAMESTATE_ALLOC_MC(&globalCtx->state, overlaySize); + LOG_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr); Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr); @@ -96,7 +96,7 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) { mapMarkIconData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_mark.c", 303); + OPEN_DISPS(globalCtx->state.gfxCtx); while (true) { if (mapMarkIconData->markType == MAP_MARK_NONE) { @@ -145,7 +145,7 @@ void MapMark_DrawForDungeon(GlobalContext* globalCtx) { mapMarkIconData++; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_mark.c", 339); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void MapMark_Draw(GlobalContext* globalCtx) { diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index 952fda106..584322f30 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -1629,7 +1629,7 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) { // OTRTODO //DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 + font->msgOffset), - //font->msgLength, "../z_message_PAL.c", 1954); + //font->msgLength, __FILE__, __LINE__); } else { Message_FindMessage(globalCtx, textId); msgCtx->msgLength = font->msgLength; @@ -2869,7 +2869,6 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) { break; } - if (1) {} if (sOcarinaNotesAlphaValues[i] != 255) { sOcarinaNotesAlphaValues[i] += VREG(50); if (sOcarinaNotesAlphaValues[i] >= 255) { @@ -2922,7 +2921,7 @@ void Message_DrawDebugVariableChanged(s16* var, GraphicsContext* gfxCtx) { static s16 sFillTimer = 0; s32 pad; - OPEN_DISPS(gfxCtx, "../z_message_PAL.c", 3485); + OPEN_DISPS(gfxCtx); if (sVarLastValue != *var) { sVarLastValue = *var; @@ -2943,7 +2942,7 @@ void Message_DrawDebugVariableChanged(s16* var, GraphicsContext* gfxCtx) { gDPFillRectangle(POLY_OPA_DISP++, 40, 120, 60, 140); // 20x20 white box gDPPipeSync(POLY_OPA_DISP++); } - CLOSE_DISPS(gfxCtx, "../z_message_PAL.c", 3513); + CLOSE_DISPS(gfxCtx); } void Message_DrawDebugText(GlobalContext* globalCtx, Gfx** p) { @@ -2969,7 +2968,7 @@ void Message_Draw(GlobalContext* globalCtx) { Gfx* polyOpaP; s16 watchVar; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_message_PAL.c", 3554); + OPEN_DISPS(globalCtx->state.gfxCtx); watchVar = gSaveContext.scarecrowCustomSongSet; Message_DrawDebugVariableChanged(&watchVar, globalCtx->state.gfxCtx); @@ -2981,14 +2980,13 @@ void Message_Draw(GlobalContext* globalCtx) { Graph_BranchDlist(polyOpaP, plusOne); POLY_OPA_DISP = plusOne; } - if (1) {} plusOne = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP); gSPDisplayList(OVERLAY_DISP++, plusOne); Message_DrawMain(globalCtx, &plusOne); gSPEndDisplayList(plusOne++); Graph_BranchDlist(polyOpaP, plusOne); POLY_OPA_DISP = plusOne; - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_message_PAL.c", 3582); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Message_Update(GlobalContext* globalCtx) { diff --git a/soh/src/code/z_moji.c b/soh/src/code/z_moji.c index dddaf4d3d..ff6c04800 100644 --- a/soh/src/code/z_moji.c +++ b/soh/src/code/z_moji.c @@ -73,7 +73,7 @@ void Moji_SetPosition(s32 gridX, s32 gridY) { void Moji_DrawChar(GraphicsContext* gfxCtx, char c) { s32 pad[2]; - OPEN_DISPS(gfxCtx, "../z_moji.c", 86); + OPEN_DISPS(gfxCtx); if ((u32)gMojiFontTLUTs & 0xF) { osSyncPrintf("moji_tlut --> %X\n", gMojiFontTLUTs); @@ -87,7 +87,7 @@ void Moji_DrawChar(GraphicsContext* gfxCtx, char c) { (sScreenPosY + DISP_CHAR_HEIGHT) << 2, G_TX_RENDERTILE, GET_TEX_CHAR_S(c), GET_TEX_CHAR_T(c), (1 << 10) * TEX_CHAR_WIDTH / DISP_CHAR_WIDTH, (1 << 10) * TEX_CHAR_HEIGHT / DISP_CHAR_HEIGHT); - CLOSE_DISPS(gfxCtx, "../z_moji.c", 123); + CLOSE_DISPS(gfxCtx); } /** @@ -99,7 +99,7 @@ void Moji_DrawChar(GraphicsContext* gfxCtx, char c) { void Moji_DrawString(GraphicsContext* gfxCtx, const char* str) { s32 i; - OPEN_DISPS(gfxCtx, "../z_moji.c", 137); + OPEN_DISPS(gfxCtx); if ((u32)gMojiFontTex & 0xF) { osSyncPrintf("font_ff --> %X\n", gMojiFontTex); @@ -140,5 +140,5 @@ void Moji_DrawString(GraphicsContext* gfxCtx, const char* str) { } } - CLOSE_DISPS(gfxCtx, "../z_moji.c", 181); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c index 538859764..bd765d9cd 100644 --- a/soh/src/code/z_onepointdemo.c +++ b/soh/src/code/z_onepointdemo.c @@ -246,7 +246,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act D_801211D4[0].atTargetInit.y = actor->focus.pos.y - 5.0f; D_801211D4[0].atTargetInit.z = actor->focus.pos.z; spC0 = ((EnSw*)actor)->unk_364; - osSyncPrintf("%s(%d): xyz_t: %s (%f %f %f)\n", "../z_onepointdemo.c", 1671, "&cp", spC0.x, spC0.y, + osSyncPrintf("%s(%d): xyz_t: %s (%f %f %f)\n", __FILE__, __LINE__, "&cp", spC0.x, spC0.y, spC0.z); D_801211D4[0].eyeTargetInit.x = (actor->focus.pos.x + (120.0f * spC0.x)) - (Rand_ZeroOne() * 20.0f); D_801211D4[0].eyeTargetInit.y = actor->focus.pos.y + (120.0f * spC0.y) + 20.0f; diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 303964eb1..716dfacd1 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -998,7 +998,6 @@ void func_80083108(GlobalContext* globalCtx) { gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; } } - if (1) {} // Necessary to match } if (sp28) { @@ -1495,7 +1494,7 @@ void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button) { osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000, (uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000), - 0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), "../z_parameter.c", 1171); + 0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } @@ -1505,7 +1504,7 @@ void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button) { osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000, (uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000), - 0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), "../z_parameter.c", 1193); + 0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } @@ -2312,7 +2311,7 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l //DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, //interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE), //(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, - //0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145); + //0, &interfaceCtx->loadQueue, NULL, __FILE__, __LINE__); //osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } else { gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->doActionSegment); @@ -2398,7 +2397,7 @@ void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) { memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE); //DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, //(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, 0, - //&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228); + //&interfaceCtx->loadQueue, NULL, __FILE__, __LINE__); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); interfaceCtx->unk_1FA = 1; @@ -2835,7 +2834,7 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s16 magicBarY; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2650); + OPEN_DISPS(globalCtx->state.gfxCtx); if (gSaveContext.magicLevel != 0) { if (gSaveContext.healthCapacity > 0xA0) { @@ -2921,7 +2920,7 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2731); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80088AA0(s16 arg0) { @@ -2961,7 +2960,7 @@ void func_80088B34(s16 arg0) { } void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) { - OPEN_DISPS(gfxCtx, "../z_parameter.c", 2820); + OPEN_DISPS(gfxCtx); gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, @@ -2969,7 +2968,7 @@ void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) { gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); - CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829); + CLOSE_DISPS(gfxCtx); } void Interface_DrawItemButtons(GlobalContext* globalCtx) { @@ -2988,7 +2987,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { s16 C_Up_BTN_Pos[] = { C_UP_BUTTON_X+Right_HUD_Margin, C_UP_BUTTON_Y+(Top_HUD_Margin*-1) }; s16 C_Down_BTN_Pos[] = { C_DOWN_BUTTON_X+Right_HUD_Margin, C_DOWN_BUTTON_Y+(Top_HUD_Margin*-1) }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900); + OPEN_DISPS(globalCtx->state.gfxCtx); // B Button Color & Texture // Also loads the Item Button Texture reused by other buttons afterwards @@ -3184,7 +3183,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3071); + CLOSE_DISPS(globalCtx->state.gfxCtx); } int16_t gItemIconX[] = { B_BUTTON_X, C_LEFT_BUTTON_X, C_DOWN_BUTTON_X, C_RIGHT_BUTTON_X, @@ -3195,7 +3194,7 @@ int16_t gItemIconWidth[] = { 30, 24, 24, 24, 16, 16, 16, 16 }; int16_t gItemIconDD[] = { 550, 680, 680, 680, 1024, 1024, 1024, 1024 }; void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -3207,7 +3206,7 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 (gItemIconY[button] + (Top_HUD_Margin * -1) + gItemIconWidth[button]) << 2, G_TX_RENDERTILE, 0, 0, gItemIconDD[button] << 1, gItemIconDD[button] << 1); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094); + CLOSE_DISPS(globalCtx->state.gfxCtx); } const char* _gAmmoDigit0Tex[] = @@ -3225,7 +3224,7 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { s16 i; s16 ammo; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3105); + OPEN_DISPS(globalCtx->state.gfxCtx); i = gSaveContext.equips.buttonItems[button]; @@ -3278,19 +3277,19 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { gItemAmmoY[button] + (Top_HUD_Margin * -1), 8, 8, 1 << 10, 1 << 10); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Interface_DrawActionButton(GlobalContext* globalCtx, f32 x, f32 y) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3172); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(-137.0f + x, 97.0f - y, XREG(18) / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177), + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0); @@ -3300,7 +3299,7 @@ void Interface_DrawActionButton(GlobalContext* globalCtx, f32 x, f32 y) { gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3187); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Interface_InitVertices(GlobalContext* globalCtx) { @@ -3464,7 +3463,7 @@ void Interface_Draw(GlobalContext* globalCtx) { s16 svar6; bool fullUi = !CVar_GetS32("gMinimalUI", 0) || !R_MINIMAP_DISABLED || globalCtx->pauseCtx.state != 0; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405); + OPEN_DISPS(globalCtx->state.gfxCtx); // Invalidate Do Action textures as they may have changed gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment); @@ -3800,7 +3799,7 @@ void Interface_Draw(GlobalContext* globalCtx) { Matrix_Translate(-138.0f + rAIconX, 98.0f - (R_A_ICON_Y+(Top_HUD_Margin*-1)), WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), + gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0); @@ -4352,7 +4351,7 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Interface_Update(GlobalContext* globalCtx) { diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 0850ba5db..bb579dce2 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -28,7 +28,7 @@ void func_800BC450(GlobalContext* globalCtx) { } void func_800BC490(GlobalContext* globalCtx, s16 point) { - ASSERT(point == 1 || point == 2, "point == 1 || point == 2", "../z_play.c", 2160); + ASSERT(point == 1 || point == 2); globalCtx->unk_1242B = point; @@ -135,7 +135,7 @@ void func_800BC5E0(GlobalContext* globalCtx, s32 transitionType) { globalCtx->transitionMode = 16; break; default: - Fault_AddHungupAndCrash("../z_play.c", 2290); + Fault_AddHungupAndCrash(__FILE__, __LINE__); break; } } @@ -365,7 +365,7 @@ void Gameplay_Init(GameState* thisx) { osSyncPrintf("ZELDA ALLOC SIZE=%x\n", THA_GetSize(&globalCtx->state.tha)); zAllocSize = THA_GetSize(&globalCtx->state.tha); - zAlloc = GameState_Alloc(&globalCtx->state, zAllocSize, "../z_play.c", 2918); + zAlloc = GAMESTATE_ALLOC_MC(&globalCtx->state, zAllocSize); zAllocAligned = (zAlloc + 8) & ~0xF; ZeldaArena_Init(zAllocAligned, zAllocSize - zAllocAligned + zAlloc); // "Zelda Heap" @@ -728,7 +728,7 @@ void Gameplay_Update(GlobalContext* globalCtx) { globalCtx->envCtx.sandstormPrimA = 255; globalCtx->envCtx.sandstormEnvA = 255; // "It's here!!!!!!!!!" - LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", "../z_play.c", 3471); + LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!"); globalCtx->transitionMode = 15; } else { globalCtx->transitionMode = 12; @@ -773,12 +773,12 @@ void Gameplay_Update(GlobalContext* globalCtx) { } if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3533); + LOG_NUM("1", 1); } if (1 && (gTrnsnUnkState != 3)) { if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3542); + LOG_NUM("1", 1); } if ((gSaveContext.gameMode == 0) && (globalCtx->msgCtx.msgMode == MSGMODE_NONE) && @@ -787,30 +787,30 @@ void Gameplay_Update(GlobalContext* globalCtx) { } if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3551); + LOG_NUM("1", 1); } sp80 = (globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3555); + LOG_NUM("1", 1); } AnimationContext_Reset(&globalCtx->animationCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3561); + LOG_NUM("1", 1); } Object_UpdateBank(&globalCtx->objectCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3577); + LOG_NUM("1", 1); } if ((sp80 == 0) && (IREG(72) == 0)) { if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3580); + LOG_NUM("1", 1); } globalCtx->gameplayFrames++; @@ -830,37 +830,37 @@ void Gameplay_Update(GlobalContext* globalCtx) { } } else { if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3606); + LOG_NUM("1", 1); } func_800973FC(globalCtx, &globalCtx->roomCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3612); + LOG_NUM("1", 1); } CollisionCheck_AT(globalCtx, &globalCtx->colChkCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3618); + LOG_NUM("1", 1); } CollisionCheck_OC(globalCtx, &globalCtx->colChkCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3624); + LOG_NUM("1", 1); } CollisionCheck_Damage(globalCtx, &globalCtx->colChkCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3631); + LOG_NUM("1", 1); } CollisionCheck_ClearContext(globalCtx, &globalCtx->colChkCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3637); + LOG_NUM("1", 1); } if (globalCtx->unk_11DE9 == 0) { @@ -868,31 +868,31 @@ void Gameplay_Update(GlobalContext* globalCtx) { } if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3643); + LOG_NUM("1", 1); } func_80064558(globalCtx, &globalCtx->csCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3648); + LOG_NUM("1", 1); } func_800645A0(globalCtx, &globalCtx->csCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3651); + LOG_NUM("1", 1); } Effect_UpdateAll(globalCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3657); + LOG_NUM("1", 1); } EffectSs_UpdateAll(globalCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3662); + LOG_NUM("1", 1); } } } else { @@ -900,19 +900,19 @@ void Gameplay_Update(GlobalContext* globalCtx) { } if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3672); + LOG_NUM("1", 1); } func_80095AA0(globalCtx, &globalCtx->roomCtx.curRoom, &input[1], 0); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3675); + LOG_NUM("1", 1); } func_80095AA0(globalCtx, &globalCtx->roomCtx.prevRoom, &input[1], 1); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3677); + LOG_NUM("1", 1); } if (globalCtx->unk_1242B != 0) { @@ -933,65 +933,65 @@ void Gameplay_Update(GlobalContext* globalCtx) { } if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3708); + LOG_NUM("1", 1); } SkyboxDraw_Update(&globalCtx->skyboxCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3716); + LOG_NUM("1", 1); } if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) { if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3721); + LOG_NUM("1", 1); } KaleidoScopeCall_Update(globalCtx); } else if (globalCtx->gameOverCtx.state != GAMEOVER_INACTIVE) { if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3727); + LOG_NUM("1", 1); } GameOver_Update(globalCtx); } else { if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3733); + LOG_NUM("1", 1); } Message_Update(globalCtx); } if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3737); + LOG_NUM("1", 1); } if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3742); + LOG_NUM("1", 1); } Interface_Update(globalCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3765); + LOG_NUM("1", 1); } AnimationContext_Update(globalCtx, &globalCtx->animationCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3771); + LOG_NUM("1", 1); } SoundSource_UpdateAll(globalCtx); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3777); + LOG_NUM("1", 1); } ShrinkWindow_Update(R_UPDATE_RATE); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3783); + LOG_NUM("1", 1); } TransitionFade_Update(&globalCtx->transitionFade, R_UPDATE_RATE); @@ -1001,12 +1001,12 @@ void Gameplay_Update(GlobalContext* globalCtx) { } if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3799); + LOG_NUM("1", 1); } skip: if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3801); + LOG_NUM("1", 1); } if ((sp80 == 0) || (gDbgCamEnabled)) { @@ -1016,13 +1016,13 @@ skip: globalCtx->nextCamera = globalCtx->activeCamera; if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3806); + LOG_NUM("1", 1); } for (i = 0; i < NUM_CAMS; i++) { if ((i != globalCtx->nextCamera) && (globalCtx->cameraPtrs[i] != NULL)) { if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3809); + LOG_NUM("1", 1); } Camera_Update(globalCtx->cameraPtrs[i]); @@ -1032,12 +1032,12 @@ skip: Camera_Update(globalCtx->cameraPtrs[globalCtx->nextCamera]); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3814); + LOG_NUM("1", 1); } } if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 3816); + LOG_NUM("1", 1); } Environment_Update(globalCtx, &globalCtx->envCtx, &globalCtx->lightCtx, &globalCtx->pauseCtx, &globalCtx->msgCtx, @@ -1065,7 +1065,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) { Lights* sp228; Vec3f sp21C; - OPEN_DISPS(gfxCtx, "../z_play.c", 3907); + OPEN_DISPS(gfxCtx); gSegments[4] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment); gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment); @@ -1109,7 +1109,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) { 0.0f; // This transpose is where the viewing matrix is properly converted into a billboard matrix Matrix_Transpose(&globalCtx->billboardMtxF); - globalCtx->billboardMtx = Matrix_MtxFToMtx(Matrix_CheckFloats(&globalCtx->billboardMtxF, "../z_play.c", 4005), + globalCtx->billboardMtx = Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&globalCtx->billboardMtxF), Graph_Alloc(gfxCtx, sizeof(Mtx))); gSPSegment(POLY_OPA_DISP++, 0x01, globalCtx->billboardMtx); @@ -1341,7 +1341,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) { POLY_OPA_DISP = gfxP; } - CLOSE_DISPS(gfxCtx, "../z_play.c", 4508); + CLOSE_DISPS(gfxCtx); } void Gameplay_Main(GameState* thisx) { @@ -1352,7 +1352,7 @@ void Gameplay_Main(GameState* thisx) { DebugDisplay_Init(); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 4556); + LOG_NUM("1", 1); } if ((HREG(80) == 10) && (HREG(94) != 10)) { @@ -1377,7 +1377,7 @@ void Gameplay_Main(GameState* thisx) { } if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 4583); + LOG_NUM("1", 1); } FrameInterpolation_StartRecord(); @@ -1385,7 +1385,7 @@ void Gameplay_Main(GameState* thisx) { FrameInterpolation_StopRecord(); if (1 && HREG(63)) { - LOG_NUM("1", 1, "../z_play.c", 4587); + LOG_NUM("1", 1); } } @@ -1465,8 +1465,8 @@ void* Gameplay_LoadFile(GlobalContext* globalCtx, RomFile* file) { void* allocp; size = file->vromEnd - file->vromStart; - allocp = GameState_Alloc(&globalCtx->state, size, "../z_play.c", 4692); - DmaMgr_SendRequest1(allocp, file->vromStart, size, "../z_play.c", 4694); + allocp = GAMESTATE_ALLOC_MC(&globalCtx->state, size); + DmaMgr_SendRequest1(allocp, file->vromStart, size, __FILE__, __LINE__); return allocp; } @@ -1647,7 +1647,6 @@ s32 Gameplay_CameraSetAtEyeUp(GlobalContext* globalCtx, s16 camId, Vec3f* at, Ve s32 Gameplay_CameraSetFov(GlobalContext* globalCtx, s16 camId, f32 fov) { s32 ret = Camera_SetParam(globalCtx->cameraPtrs[camId], 0x20, &fov) & 1; - if (1) {} return ret; } diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index d40aeab99..a12a14481 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -630,8 +630,6 @@ s32 func_8008F2F8(GlobalContext* globalCtx) { if (!Player_InCsMode(globalCtx)) { triggerEntry = &sTextTriggers[var]; - if (0) {} - if ((triggerEntry->flag != 0) && !(gSaveContext.textTriggerFlags & triggerEntry->flag) && (((var == 0) && (this->currentTunic != PLAYER_TUNIC_GORON && CVar_GetS32("gSuperTunic", 0) == 0)) || (((var == 1) || (var == 3)) && (this->currentBoots == PLAYER_BOOTS_IRON) && @@ -719,7 +717,7 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 eyeIndex = (jointTable[22].x & 0xF) - 1; s32 mouthIndex = (jointTable[22].x >> 4) - 1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 1721); + OPEN_DISPS(globalCtx->state.gfxCtx); if (eyeIndex < 0) { eyeIndex = sEyeMouthIndexes[face][0]; @@ -814,7 +812,7 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 1803); + CLOSE_DISPS(globalCtx->state.gfxCtx); } Vec3f D_8012602C = { 0.0f, 0.0f, 0.0f }; @@ -1166,7 +1164,7 @@ void func_800906D4(GlobalContext* globalCtx, Player* this, Vec3f* newTipPos) { void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPos, s32 drawIdPlusOne) { f32 height = (this->exchangeItemId != EXCH_ITEM_NONE) ? 6.0f : 14.0f; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2401); + OPEN_DISPS(globalCtx->state.gfxCtx); gSegments[6] = VIRTUAL_TO_PHYSICAL(this->giObjectSegment); @@ -1180,7 +1178,7 @@ void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPo GetItem_Draw(globalCtx, drawIdPlusOne - 1); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2421); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Player_DrawGetItem(GlobalContext* globalCtx, Player* this) { @@ -1223,10 +1221,8 @@ void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2 D_801260C8.z = arg2; Matrix_MultVec3f(&D_801260C8, &sp80); - if (1) {} - if (BgCheck_AnyLineTest3(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &bgId)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2572); + OPEN_DISPS(globalCtx->state.gfxCtx); WORLD_OVERLAY_DISP = Gfx_CallSetupDL(WORLD_OVERLAY_DISP, 0x07); @@ -1237,12 +1233,12 @@ void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2 Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW); Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY); - gSPMatrix(WORLD_OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587), + gSPMatrix(WORLD_OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(WORLD_OVERLAY_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment); gSPDisplayList(WORLD_OVERLAY_DISP++, gLinkAdultHookshotReticleDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2592); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -1308,7 +1304,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* if (this->itemActionParam == PLAYER_AP_STICK) { Vec3f sp124[3]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2633); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actor.scale.y >= 0.0f) { D_80126080.x = this->unk_85C * 5000.0f; @@ -1324,11 +1320,11 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* Matrix_RotateZYX(-0x8000, 0, 0x4000, MTXMODE_APPLY); Matrix_Scale(1.0f, this->unk_85C, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2653), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gLinkChildLinkDekuStickDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2656); + CLOSE_DISPS(globalCtx->state.gfxCtx); } else if ((this->actor.scale.y >= 0.0f) && (this->swordState != 0)) { Vec3f spE4[3]; @@ -1343,14 +1339,14 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* } else if ((*dList != NULL) && (this->leftHandType == 7)) { Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemActionParam)]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2710); + OPEN_DISPS(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2712), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0); gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[(gSaveContext.linkAge)]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2717); + CLOSE_DISPS(globalCtx->state.gfxCtx); } if (this->actor.scale.y >= 0.0f) { @@ -1386,7 +1382,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* } else if ((this->rightHandType == 11) || (this->rightHandType == 12)) { BowStringData* stringData = &sBowStringData[gSaveContext.linkAge]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2783); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); Matrix_Translate(stringData->pos.x, stringData->pos.y, stringData->pos.z, MTXMODE_APPLY); @@ -1417,13 +1413,13 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* Matrix_RotateZ(this->unk_858 * -0.2f, MTXMODE_APPLY); } - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2804), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, stringData->dList); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2809); + CLOSE_DISPS(globalCtx->state.gfxCtx); } else if ((this->actor.scale.y >= 0.0f) && (this->rightHandType == 10)) { Matrix_Get(&this->shieldMf); func_80090604(globalCtx, this, &this->shieldQuad, D_80126154); @@ -1493,11 +1489,11 @@ u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) { size = gObjectTable[OBJECT_GAMEPLAY_KEEP].vromEnd - gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart; ptr = segment + 0x3800; - DmaMgr_SendRequest1(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982); + DmaMgr_SendRequest1(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, __FILE__, __LINE__); size = gObjectTable[linkObjectId].vromEnd - gObjectTable[linkObjectId].vromStart; ptr = segment + 0x8800; - DmaMgr_SendRequest1(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988); + DmaMgr_SendRequest1(ptr, gObjectTable[linkObjectId].vromStart, size, __FILE__, __LINE__); ptr = (void*)ALIGN16((intptr_t)ptr + size); @@ -1590,7 +1586,7 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime Mtx* perspMtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx)); Mtx* lookAtMtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx)); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3129); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); @@ -1660,7 +1656,7 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP++); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3288); + CLOSE_DISPS(globalCtx->state.gfxCtx); } uintptr_t SelectedAnim = 0; // Current Animaiton on the menu diff --git a/soh/src/code/z_prenmi.c b/soh/src/code/z_prenmi.c index 9f0d3ad58..f76255b23 100644 --- a/soh/src/code/z_prenmi.c +++ b/soh/src/code/z_prenmi.c @@ -12,7 +12,7 @@ void PreNMI_Update(PreNMIContext* this) { // Strings existing only in rodata if (0) { - osSyncPrintf("../z_prenmi.c"); + osSyncPrintf(__FILE__); osSyncPrintf("(int)volume = %d\n"); } @@ -30,7 +30,7 @@ void PreNMI_Draw(PreNMIContext* this) { osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_draw\n" VT_RST); - OPEN_DISPS(gfxCtx, "../z_prenmi.c", 96); + OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); func_80095248(gfxCtx, 0, 0, 0); @@ -38,7 +38,7 @@ void PreNMI_Draw(PreNMIContext* this) { gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1)); gDPFillRectangle(POLY_OPA_DISP++, 0, this->timer + 100, SCREEN_WIDTH - 1, this->timer + 100); - CLOSE_DISPS(gfxCtx, "../z_prenmi.c", 112); + CLOSE_DISPS(gfxCtx); } void PreNMI_Main(GameState* thisx) { diff --git a/soh/src/code/z_rcp.c b/soh/src/code/z_rcp.c index 63ce5bb8a..7050973e1 100644 --- a/soh/src/code/z_rcp.c +++ b/soh/src/code/z_rcp.c @@ -852,7 +852,7 @@ Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) { far++; } - ASSERT(near != far, "n != f", "../z_rcp.c", 1155); + ASSERT(near != far); gDPSetFogColor(gfx++, r, g, b, a); @@ -873,7 +873,7 @@ Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far) if (far == near) { far++; } - ASSERT(near != far, "n != f", "../z_rcp.c", 1187); + ASSERT(near != far); gDPPipeSync(gfx++); gDPSetFogColor(gfx++, r, g, b, a); @@ -928,83 +928,83 @@ Gfx* func_80093808(Gfx* gfx) { } void func_80093848(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1293); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x3A]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1297); + CLOSE_DISPS(gfxCtx); } void func_800938B4(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1309); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x39]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1313); + CLOSE_DISPS(gfxCtx); } void func_80093920(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1325); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x32]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1329); + CLOSE_DISPS(gfxCtx); } void func_8009398C(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1341); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x33]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1345); + CLOSE_DISPS(gfxCtx); } void func_800939F8(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1357); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x34]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1361); + CLOSE_DISPS(gfxCtx); } void func_80093A64(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1373); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x35]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1377); + CLOSE_DISPS(gfxCtx); } void func_80093AD0(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1389); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x36]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1393); + CLOSE_DISPS(gfxCtx); } void func_80093B3C(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1405); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x37]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1409); + CLOSE_DISPS(gfxCtx); } void func_80093BA8(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1421); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x1A]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1425); + CLOSE_DISPS(gfxCtx); } void func_80093C14(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1439); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x19]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1443); + CLOSE_DISPS(gfxCtx); } void func_80093C80(GlobalContext* globalCtx) { @@ -1013,52 +1013,52 @@ void func_80093C80(GlobalContext* globalCtx) { func_80093D18(gfxCtx); if (globalCtx->roomCtx.curRoom.unk_03 == 3) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1460); + OPEN_DISPS(gfxCtx); gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1462); + CLOSE_DISPS(gfxCtx); } } void func_80093D18(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1475); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x19]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1479); + CLOSE_DISPS(gfxCtx); } void func_80093D84(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1491); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x19]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1495); + CLOSE_DISPS(gfxCtx); } void func_80093DF0(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1507); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x1F]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1511); + CLOSE_DISPS(gfxCtx); } void func_80093E5C(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1523); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x20]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1527); + CLOSE_DISPS(gfxCtx); } void func_80093EC8(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1539); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x21]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1543); + CLOSE_DISPS(gfxCtx); } Gfx* func_80093F34(Gfx* gfx) { @@ -1072,35 +1072,35 @@ Gfx* func_80093F58(Gfx* gfx) { } void func_80093F7C(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1569); + OPEN_DISPS(gfxCtx); POLY_OPA_DISP = func_80093F58(POLY_OPA_DISP); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1573); + CLOSE_DISPS(gfxCtx); } void func_80093FD8(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1585); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x23]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1589); + CLOSE_DISPS(gfxCtx); } void func_80094044(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1601); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x2C]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1605); + CLOSE_DISPS(gfxCtx); } void func_800940B0(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1617); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x24]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1621); + CLOSE_DISPS(gfxCtx); } Gfx* func_8009411C(Gfx* gfx) { @@ -1109,67 +1109,67 @@ Gfx* func_8009411C(Gfx* gfx) { } void func_80094140(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1640); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x1C]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1644); + CLOSE_DISPS(gfxCtx); } void func_800941AC(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1651); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x2B]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1655); + CLOSE_DISPS(gfxCtx); } void func_80094218(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1670); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x2D]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1674); + CLOSE_DISPS(gfxCtx); } void func_80094284(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1681); + OPEN_DISPS(gfxCtx); gSPDisplayList(OVERLAY_DISP++, sSetupDL[0x2E]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1685); + CLOSE_DISPS(gfxCtx); } void func_800942F0(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1700); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x26]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1704); + CLOSE_DISPS(gfxCtx); } void func_8009435C(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1722); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x04]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1726); + CLOSE_DISPS(gfxCtx); } void func_800943C8(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1758); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x25]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1762); + CLOSE_DISPS(gfxCtx); } void func_80094434(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1775); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x02]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1779); + CLOSE_DISPS(gfxCtx); } Gfx* func_800944A0(Gfx* gfx) { @@ -1178,27 +1178,27 @@ Gfx* func_800944A0(Gfx* gfx) { } void func_800944C4(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1799); + OPEN_DISPS(gfxCtx); POLY_OPA_DISP = func_800944A0(POLY_OPA_DISP); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1801); + CLOSE_DISPS(gfxCtx); } void func_800944C4_KAL(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1799); + OPEN_DISPS(gfxCtx); POLY_KAL_DISP = func_800944A0(POLY_KAL_DISP); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1801); + CLOSE_DISPS(gfxCtx); } void func_80094520(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1809); + OPEN_DISPS(gfxCtx); OVERLAY_DISP = func_800944A0(OVERLAY_DISP); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1811); + CLOSE_DISPS(gfxCtx); } void func_8009457C(Gfx** gfxp) { @@ -1208,27 +1208,27 @@ void func_8009457C(Gfx** gfxp) { } void func_800945A0(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1837); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x28]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1841); + CLOSE_DISPS(gfxCtx); } void func_8009460C(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1853); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x29]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1857); + CLOSE_DISPS(gfxCtx); } void func_80094678(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1869); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x2F]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1873); + CLOSE_DISPS(gfxCtx); } Gfx* func_800946E4(Gfx* gfx) { @@ -1288,76 +1288,76 @@ Gfx* func_80094968(Gfx* gfx) { } void func_800949A8(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1953); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x2A]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1957); + CLOSE_DISPS(gfxCtx); } void func_800949A8_KAL(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1953); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_KAL_DISP++, sSetupDL[0x2A]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1957); + CLOSE_DISPS(gfxCtx); } void func_80094A14(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1964); + OPEN_DISPS(gfxCtx); gSPDisplayList(OVERLAY_DISP++, sSetupDL[0x2A]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1968); + CLOSE_DISPS(gfxCtx); } void func_80094A80(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 1992); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x30]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1996); + CLOSE_DISPS(gfxCtx); } void func_80094AEC(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 2008); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x31]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2012); + CLOSE_DISPS(gfxCtx); } void func_80094B58(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 2024); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x1B]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2028); + CLOSE_DISPS(gfxCtx); } void func_80094BC4(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 2040); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x3C]); gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2043); + CLOSE_DISPS(gfxCtx); } void func_80094C50(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 2056); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_XLU_DISP++, sSetupDL[0x3D]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2058); + CLOSE_DISPS(gfxCtx); } void func_80094CBC(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 2086); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x38]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2090); + CLOSE_DISPS(gfxCtx); } void func_80094D28(Gfx** gfxp) { @@ -1369,11 +1369,11 @@ void func_80094D28(Gfx** gfxp) { } void func_80094D4C(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 2112); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sSetupDL[0x3B]); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2116); + CLOSE_DISPS(gfxCtx); } Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height) { @@ -1454,7 +1454,7 @@ Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a) { } void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 2386); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sFillSetupDL); gSPDisplayList(POLY_XLU_DISP++, sFillSetupDL); @@ -1545,16 +1545,16 @@ void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) { } } - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2497); + CLOSE_DISPS(gfxCtx); } void func_80095974(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_rcp.c", 2503); + OPEN_DISPS(gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sFillSetupDL); gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, gScreenWidth, gScreenHeight); gDPSetDepthImage(POLY_OPA_DISP++, gZBuffer); gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gfxCtx->curFrameBuffer); - CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2513); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/code/z_room.c b/soh/src/code/z_room.c index f1fa7c7e1..ab3d04721 100644 --- a/soh/src/code/z_room.c +++ b/soh/src/code/z_room.c @@ -37,7 +37,7 @@ void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags) { PolygonType0* polygon0; PolygonDlist* polygonDlist; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 193); + OPEN_DISPS(globalCtx->state.gfxCtx); if (flags & 1) { func_800342EC(&D_801270A0, globalCtx); @@ -67,7 +67,7 @@ void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags) { polygonDlist++; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 239); + CLOSE_DISPS(globalCtx->state.gfxCtx); } #define SHAPE_SORT_MAX 64 @@ -99,14 +99,13 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) { PolygonDlist2* temp; f32 temp_f2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 287); + OPEN_DISPS(globalCtx->state.gfxCtx); if (flags & 1) { func_800342EC(&D_801270A0, globalCtx); //gSPSegment(POLY_OPA_DISP++, 0x03, room->segment); func_80093C80(globalCtx); gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); } - if (1) {} if (flags & 2) { func_8003435C(&D_801270A0, globalCtx); //gSPSegment(POLY_XLU_DISP++, 0x03, room->segment); @@ -118,7 +117,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) { polygonDlist = SEGMENTED_TO_VIRTUAL(polygon2->start); spA4 = spB8; - ASSERT(polygon2->num <= SHAPE_SORT_MAX, "polygon2->num <= SHAPE_SORT_MAX", "../z_room.c", 317); + ASSERT(polygon2->num <= SHAPE_SORT_MAX); sp78 = polygonDlist; for (sp9C = 0; sp9C < polygon2->num; sp9C++, polygonDlist++) { @@ -215,7 +214,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) { iREG(88) = sp9C - 1; - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 430); + CLOSE_DISPS(globalCtx->state.gfxCtx); } //#define JPEG_MARKER 0xFFD8FFE0 @@ -344,7 +343,7 @@ void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) { u32 sp94; u32 sp90; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 628); + OPEN_DISPS(globalCtx->state.gfxCtx); camera = GET_ACTIVE_CAM(globalCtx); sp9C = (camera->setting == CAM_SET_PREREND_FIXED); @@ -390,7 +389,7 @@ void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) { gSPDisplayList(POLY_XLU_DISP++, polygonDlist->xlu); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 691); + CLOSE_DISPS(globalCtx->state.gfxCtx); } BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) { @@ -422,7 +421,7 @@ BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) { // "z_room.c: Data consistent with camera id does not exist camid=%d" osSyncPrintf(VT_COL(RED, WHITE) "z_room.c:カメラIDに一致するデータが存在しません camid=%d\n" VT_RST, camId); - LogUtils_HungupThread("../z_room.c", 726); + LOG_HUNGUP_THREAD(); return NULL; } @@ -439,7 +438,7 @@ void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) { u32 sp90; u32 sp8C; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 752); + OPEN_DISPS(globalCtx->state.gfxCtx); camera = GET_ACTIVE_CAM(globalCtx); sp98 = (camera->setting == CAM_SET_PREREND_FIXED); @@ -485,7 +484,7 @@ void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) { gSPDisplayList(POLY_XLU_DISP++, polygonDlist->xlu); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 819); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Room Draw Polygon Type 1 @@ -497,7 +496,7 @@ void func_80096F6C(GlobalContext* globalCtx, Room* room, u32 flags) { } else if (polygon1->format == 2) { func_80096B6C(globalCtx, room, flags); } else { - LogUtils_HungupThread("../z_room.c", 841); + LOG_HUNGUP_THREAD(); } } @@ -530,7 +529,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) { RomFile* roomList = globalCtx->roomList; TransitionActorEntry* transitionActor = &globalCtx->transiActorCtx.list[0]; - LOG_NUM("game_play->room_rom_address.num", globalCtx->numRooms, "../z_room.c", 912); + LOG_NUM("game_play->room_rom_address.num", globalCtx->numRooms); for (j = 0; j < globalCtx->transiActorCtx.numActors; j++) { frontRoom = transitionActor->sides[0].room; @@ -551,7 +550,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) { osSyncPrintf(VT_FGCOL(YELLOW)); // "Room buffer size=%08x(%5.1fK)" osSyncPrintf("部屋バッファサイズ=%08x(%5.1fK)\n", maxRoomSize, maxRoomSize / 1024.0f); - roomCtx->bufPtrs[0] = GameState_Alloc(&globalCtx->state, maxRoomSize, "../z_room.c", 946); + roomCtx->bufPtrs[0] = GAMESTATE_ALLOC_MC(&globalCtx->state, maxRoomSize); // "Room buffer initial pointer=%08x" osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]); roomCtx->bufPtrs[1] = (void*)((intptr_t)roomCtx->bufPtrs[0] + maxRoomSize); @@ -579,14 +578,14 @@ s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum) { roomCtx->curRoom.segment = NULL; roomCtx->status = 1; - ASSERT(roomNum < globalCtx->numRooms, "read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009); + ASSERT(roomNum < globalCtx->numRooms); size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart; roomCtx->unk_34 = (void*)ALIGN16((intptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7)); osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1); DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0, - &roomCtx->loadQueue, OS_MESG_PTR(NULL), "../z_room.c", 1036); + &roomCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__); roomCtx->unk_30 ^= 1; return 1; @@ -622,8 +621,7 @@ void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags) { if (room->segment != NULL) { gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment); - ASSERT(room->mesh->polygon.type < ARRAY_COUNTU(sRoomDrawHandlers), - "this->ground_shape->polygon.type < number(Room_Draw_Proc)", "../z_room.c", 1125); + ASSERT(room->mesh->polygon.type < ARRAY_COUNTU(sRoomDrawHandlers)); sRoomDrawHandlers[room->mesh->polygon.type](globalCtx, room, flags); } } diff --git a/soh/src/code/z_sample.c b/soh/src/code/z_sample.c index 21e959678..edb823988 100644 --- a/soh/src/code/z_sample.c +++ b/soh/src/code/z_sample.c @@ -11,7 +11,7 @@ void Sample_Draw(SampleContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; View* view = &this->view; - OPEN_DISPS(gfxCtx, "../z_sample.c", 62); + OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); gSPSegment(POLY_OPA_DISP++, 0x01, this->staticSegment); @@ -36,7 +36,7 @@ void Sample_Draw(SampleContext* this) { gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, 0); - CLOSE_DISPS(gfxCtx, "../z_sample.c", 111); + CLOSE_DISPS(gfxCtx); } void Sample_Main(GameState* thisx) { @@ -79,8 +79,8 @@ void Sample_SetupView(SampleContext* this) { void Sample_LoadTitleStatic(SampleContext* this) { size_t size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart; - this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163); - DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, "../z_sample.c", 164); + this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size); + DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, __FILE__, __LINE__); } void Sample_Init(GameState* thisx) { diff --git a/soh/src/code/z_scene.c b/soh/src/code/z_scene.c index e6dbf64d3..a80fa62ea 100644 --- a/soh/src/code/z_scene.c +++ b/soh/src/code/z_scene.c @@ -15,12 +15,10 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) { objectCtx->spaceEnd); ASSERT(((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) && - (((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd)), - "this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment", - "../z_scene.c", 142); + (((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd))); DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size, - "../z_scene.c", 145); + __FILE__, __LINE__); if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) { objectCtx->status[objectCtx->num + 1].segment = @@ -70,7 +68,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) { osSyncPrintf(VT_RST); objectCtx->spaceStart = objectCtx->status[0].segment = - GameState_Alloc(&globalCtx->state, spaceSize, "../z_scene.c", 219); + GAMESTATE_ALLOC_MC(&globalCtx->state, spaceSize); objectCtx->spaceEnd = (void*)((uintptr_t)objectCtx->spaceStart + spaceSize); objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP); @@ -92,7 +90,7 @@ void Object_UpdateBank(ObjectContext* objectCtx) { size = objectFile->vromEnd - objectFile->vromStart; osSyncPrintf("OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x\n", i, size / 1024.0f, status->segment); DmaMgr_SendRequest2(&status->dmaRequest, status->segment, objectFile->vromStart, size, 0, - &status->loadQueue, NULL, "../z_scene.c", 266); + &status->loadQueue, NULL, __FILE__, __LINE__); } else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) { status->id = -status->id; } @@ -136,7 +134,7 @@ void func_800981B8(ObjectContext* objectCtx) { objectCtx->status[i].segment); osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (uintptr_t)objectCtx->status[i].segment + size, objectCtx->spaceEnd); - DmaMgr_SendRequest1(objectCtx->status[i].segment, gObjectTable[id].vromStart, size, "../z_scene.c", 342); + DmaMgr_SendRequest1(objectCtx->status[i].segment, gObjectTable[id].vromStart, size, __FILE__, __LINE__); } } @@ -153,9 +151,8 @@ void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) { osSyncPrintf("OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK\n", bankIndex, objectId, size / 1024.0f); nextPtr = (void*)ALIGN16((uintptr_t)status->segment + size); - if (1) {} // Necessary to match - ASSERT(nextPtr < objectCtx->spaceEnd, "nextptr < this->endSegment", "../z_scene.c", 381); + ASSERT(nextPtr < objectCtx->spaceEnd); // "Object exchange free size=%08x" osSyncPrintf("オブジェクト入れ替え空きサイズ=%08x\n", (uintptr_t)objectCtx->spaceEnd - (uintptr_t)nextPtr); @@ -295,10 +292,7 @@ void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) { status++; } - ASSERT(cmd->objectList.num <= OBJECT_EXCHANGE_BANK_MAX, "scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX", - "../z_scene.c", 705); - - if (1) {} + ASSERT(cmd->objectList.num <= OBJECT_EXCHANGE_BANK_MAX); while (k < cmd->objectList.num) { nextPtr = func_800982FC(&globalCtx->objectCtx, i, *objectEntry); @@ -443,8 +437,6 @@ void func_800991A0(GlobalContext* globalCtx, SceneCmd* cmd) { if (gSaveContext.sceneSetupIndex != 0) { altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.segment))[gSaveContext.sceneSetupIndex - 1]; - if (1) {} - if (altHeader != NULL) { Scene_ExecuteCommands(globalCtx, SEGMENTED_TO_VIRTUAL(altHeader)); (cmd + 1)->base.code = 0x14; diff --git a/soh/src/code/z_scene_table.c b/soh/src/code/z_scene_table.c index 742d57b9e..ea1f45863 100644 --- a/soh/src/code/z_scene_table.c +++ b/soh/src/code/z_scene_table.c @@ -976,12 +976,12 @@ void func_800994A0(GlobalContext* globalCtx) { // Scene Draw Config 0 void func_80099550(GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4725); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, sDefaultDisplayList); gSPDisplayList(POLY_XLU_DISP++, sDefaultDisplayList); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4735); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* D_8012A2F8[] = { @@ -993,7 +993,7 @@ void* D_8012A2F8[] = { void func_800995DC(GlobalContext* globalCtx) { u32 gameplayFrames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4763); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128, @@ -1006,14 +1006,14 @@ void func_800995DC(GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A2F8[gSaveContext.nightFlag])); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4783); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 28 void func_80099760(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4845); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -1023,7 +1023,7 @@ void func_80099760(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4859); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* gDCEntranceTextures[] = { @@ -1041,7 +1041,7 @@ void func_80099878(GlobalContext* globalCtx) { s32 pad; Gfx* displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Gfx[3])); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4905); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDCEntranceTextures[gSaveContext.nightFlag])); @@ -1071,7 +1071,7 @@ void func_80099878(GlobalContext* globalCtx) { gDPSetEnvColor(displayListHead++, 255, 255, 255, globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_RIGHT]); gSPEndDisplayList(displayListHead); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4956); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 30 @@ -1079,7 +1079,7 @@ void func_80099BD8(GlobalContext* globalCtx) { f32 temp; Gfx* displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 18 * sizeof(Gfx)); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5069); + OPEN_DISPS(globalCtx->state.gfxCtx); temp = globalCtx->roomCtx.unk_74[0] / 255.0f; @@ -1123,7 +1123,7 @@ void func_80099BD8(GlobalContext* globalCtx) { gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->roomCtx.unk_74[1]); gSPEndDisplayList(displayListHead); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5145); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (gSaveContext.sceneSetupIndex == 5) { gCustomLensFlareOn = true; @@ -1140,7 +1140,7 @@ void func_80099BD8(GlobalContext* globalCtx) { void func_8009A45C(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5171); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); @@ -1163,14 +1163,14 @@ void func_8009A45C(GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5212); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 32 void func_8009A798(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5226); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64)); @@ -1191,14 +1191,14 @@ void func_8009A798(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5264); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 33 void func_8009A9DC(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5278); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -1214,14 +1214,14 @@ void func_8009A9DC(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5301); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 48 void func_8009AB98(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5317); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 256, 16)); @@ -1232,14 +1232,14 @@ void func_8009AB98(GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5330); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 39 void func_8009ACA8(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5346); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -1253,14 +1253,14 @@ void func_8009ACA8(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5367); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 24 void func_8009AE30(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5384); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; @@ -1280,7 +1280,7 @@ void func_8009AE30(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5416); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* sThievesHideoutEntranceTextures[] = { @@ -1292,7 +1292,7 @@ void* sThievesHideoutEntranceTextures[] = { void func_8009AFE0(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5490); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32)); @@ -1301,7 +1301,7 @@ void func_8009AFE0(GlobalContext* globalCtx) { gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag])); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5507); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* D_8012A330[] = { @@ -1315,9 +1315,7 @@ void func_8009B0FC(GlobalContext* globalCtx) { s32 spB0; s32 spAC; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5535); - - if (1) {} // Necessary to match + OPEN_DISPS(globalCtx->state.gfxCtx); spB0 = (globalCtx->roomCtx.unk_74[1] >> 8) & 0xFF; spAC = globalCtx->roomCtx.unk_74[1] & 0xFF; @@ -1378,14 +1376,14 @@ void func_8009B0FC(GlobalContext* globalCtx) { { s32 pad[2]; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5644); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 29 void func_8009B86C(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5791); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, @@ -1397,14 +1395,14 @@ void func_8009B86C(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 145); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5808); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 34 void func_8009B9BC(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5822); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 4, 16)); @@ -1412,14 +1410,14 @@ void func_8009B9BC(GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5836); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 35 void func_8009BAA4(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5850); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -1437,7 +1435,7 @@ void func_8009BAA4(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5876); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 36 @@ -1445,11 +1443,9 @@ void func_8009BC44(GlobalContext* globalCtx) { u32 gameplayFrames; s8 sp83; - if (1) {} // Necessary to match - sp83 = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5894); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; @@ -1476,7 +1472,7 @@ void func_8009BC44(GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, sp83, sp83, sp83, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5930); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Screen Shake for Ganon's Tower Collapse @@ -1503,11 +1499,9 @@ void func_8009C0AC(GlobalContext* globalCtx) { u32 gameplayFrames; s8 sp7B; - if (1) {} // Necessary to match - sp7B = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5968); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, @@ -1530,7 +1524,7 @@ void func_8009C0AC(GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, sp7B, sp7B, sp7B, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6004); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (Flags_GetSwitch(globalCtx, 0x37)) { if ((globalCtx->sceneNum == SCENE_GANON_DEMO) || (globalCtx->sceneNum == SCENE_GANON_FINAL) || @@ -1549,9 +1543,7 @@ void* sIceCavernEntranceTextures[] = { void func_8009C3EC(GlobalContext* globalCtx) { u32 gameplayFrames; - if (0) {} // Necessary to match - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6042); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sIceCavernEntranceTextures[gSaveContext.nightFlag])); @@ -1570,14 +1562,14 @@ void func_8009C3EC(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6076); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 42 void func_8009C608(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6151); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); @@ -1597,14 +1589,14 @@ void func_8009C608(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6187); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 43 void func_8009C8B8(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6201); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, @@ -1621,14 +1613,14 @@ void func_8009C8B8(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6232); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 47 void func_8009CAC0(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6249); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -1641,7 +1633,7 @@ void func_8009CAC0(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6264); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* sGTGEntranceTextures[] = { @@ -1653,9 +1645,7 @@ void* sGTGEntranceTextures[] = { void func_8009CC00(GlobalContext* globalCtx) { u32 gameplayFrames; - if (0) {} // Necessary to match - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6290); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGTGEntranceTextures[gSaveContext.nightFlag])); @@ -1674,7 +1664,7 @@ void func_8009CC00(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6320); + CLOSE_DISPS(globalCtx->state.gfxCtx); } Gfx* Gfx_TwoTexScrollPrimColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, @@ -1700,7 +1690,7 @@ Gfx* Gfx_TwoTexScrollPrimColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y void func_8009CF84(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6433); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -1715,14 +1705,14 @@ void func_8009CF84(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6449); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 41 void func_8009D0E8(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6463); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -1740,7 +1730,7 @@ void func_8009D0E8(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6491); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* sLonLonHouseEntranceTextures[] = { @@ -1750,7 +1740,7 @@ void* sLonLonHouseEntranceTextures[] = { // Scene Draw Config 44 void func_8009D31C(GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6515); + OPEN_DISPS(globalCtx->state.gfxCtx); { s32 pad[2]; } @@ -1762,7 +1752,7 @@ void func_8009D31C(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6528); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* sGuardHouseView2Textures[] = { @@ -1778,7 +1768,7 @@ void* sGuardHouseView1Textures[] = { void func_8009D438(GlobalContext* globalCtx) { s32 var; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6560); + OPEN_DISPS(globalCtx->state.gfxCtx); if (LINK_IS_ADULT) { var = 1; @@ -1795,14 +1785,14 @@ void func_8009D438(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6581); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 46 void func_8009D5B4(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6595); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32)); @@ -1816,7 +1806,7 @@ void func_8009D5B4(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6615); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* sForestTempleEntranceTextures[] = { @@ -1828,9 +1818,7 @@ void* sForestTempleEntranceTextures[] = { void func_8009D758(GlobalContext* globalCtx) { u32 gameplayFrames; - if (0) {} // Necessary to match - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6640); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures[gSaveContext.nightFlag])); @@ -1849,7 +1837,7 @@ void func_8009D758(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6671); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* sSpiritTempleEntranceTextures[] = { @@ -1859,13 +1847,13 @@ void* sSpiritTempleEntranceTextures[] = { // Scene Draw Config 25 void func_8009D974(GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6752); + OPEN_DISPS(globalCtx->state.gfxCtx); { s32 pad[2]; } gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures[gSaveContext.nightFlag])); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6762); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 1 @@ -1875,7 +1863,7 @@ void func_8009DA30(GlobalContext* globalCtx) { displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 3 * sizeof(Gfx)); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6814); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -1911,7 +1899,7 @@ void func_8009DA30(GlobalContext* globalCtx) { gSPEndDisplayList(displayListHead); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6866); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* sKakarikoWindowTextures[] = { @@ -1921,7 +1909,7 @@ void* sKakarikoWindowTextures[] = { // Scene Draw Config 2 void func_8009DD5C(GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6890); + OPEN_DISPS(globalCtx->state.gfxCtx); { s32 pad[2]; } @@ -1933,14 +1921,14 @@ void func_8009DD5C(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6903); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 3 void func_8009DE78(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6917); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -1959,7 +1947,7 @@ void func_8009DE78(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6948); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 4 @@ -1973,10 +1961,7 @@ void func_8009E0B8(GlobalContext* globalCtx) { spA0 = 500; displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 6 * sizeof(Gfx)); - if (1) {} - if (1) {} - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6965); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x09, @@ -2015,14 +2000,14 @@ void func_8009E0B8(GlobalContext* globalCtx) { Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (s16)(-globalCtx->roomCtx.unk_74[0] * 0.02f), 32, 16, 1, 0, (s16)(-globalCtx->roomCtx.unk_74[0] * 0.02f), 32, 16)); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7044); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 5 void func_8009E54C(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7058); + OPEN_DISPS(globalCtx->state.gfxCtx); if ((gSaveContext.sceneSetupIndex > 3) || (LINK_IS_ADULT && !(gSaveContext.eventChkInf[6] & 0x200))) { globalCtx->roomCtx.unk_74[0] = 87; @@ -2039,7 +2024,7 @@ void func_8009E54C(GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7097); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* sZorasDomainEntranceTextures[] = { @@ -2052,7 +2037,7 @@ void func_8009E730(GlobalContext* globalCtx) { u32 gameplayFrames; u32 var; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7123); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; var = 127 - (gameplayFrames * 1) % 128; @@ -2068,14 +2053,14 @@ void func_8009E730(GlobalContext* globalCtx) { { s32 pad[2]; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7147); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 7 void func_8009E8C0(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7161); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, @@ -2093,14 +2078,14 @@ void func_8009E8C0(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7192); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 8 void func_8009EAD8(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7206); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -2128,16 +2113,14 @@ void func_8009EAD8(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7260); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 9 void func_8009EE44(GlobalContext* globalCtx) { u32 gameplayFrames; - if (0) {} // Necessary to match - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7274); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -2161,14 +2144,14 @@ void func_8009EE44(GlobalContext* globalCtx) { globalCtx->roomCtx.unk_74[1]++; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7309); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 10 void func_8009F074(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7323); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, @@ -2180,7 +2163,7 @@ void func_8009F074(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7339); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* D_8012A380[] = { @@ -2190,20 +2173,20 @@ void* D_8012A380[] = { // Scene Draw Config 11 void func_8009F1B4(GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7363); + OPEN_DISPS(globalCtx->state.gfxCtx); { s32 pad[2]; } gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[gSaveContext.nightFlag])); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7371); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 12 void func_8009F270(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7385); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, @@ -2219,14 +2202,14 @@ void func_8009F270(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7409); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 13 void func_8009F40C(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7423); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -2242,14 +2225,14 @@ void func_8009F40C(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7443); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 14 void func_8009F5D4(GlobalContext* globalCtx) { Gfx* displayListHead = Graph_Alloc(globalCtx->state.gfxCtx, 3 * sizeof(Gfx)); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7461); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, displayListHead); @@ -2277,7 +2260,7 @@ void func_8009F5D4(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7495); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 15 @@ -2286,7 +2269,7 @@ void func_8009F7D4(GlobalContext* globalCtx) { s8 sp6E = coss((globalCtx->gameplayFrames * 1500) & 0xFFFF) >> 8; u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7512); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; sp6F = (sp6F >> 1) + 192; @@ -2302,7 +2285,7 @@ void func_8009F7D4(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7530); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* sGoronCityEntranceTextures[] = { @@ -2314,7 +2297,7 @@ void* sGoronCityEntranceTextures[] = { void func_8009F9D0(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7555); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, @@ -2331,7 +2314,7 @@ void func_8009F9D0(GlobalContext* globalCtx) { { s32 pad[2]; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7578); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* sLonLonRanchWindowTextures[] = { @@ -2341,7 +2324,7 @@ void* sLonLonRanchWindowTextures[] = { // Scene Draw Config 17 void func_8009FB74(GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7602); + OPEN_DISPS(globalCtx->state.gfxCtx); { s32 pad[2]; } @@ -2353,14 +2336,14 @@ void func_8009FB74(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7615); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 18 void func_8009FC90(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7630); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, @@ -2377,7 +2360,7 @@ void func_8009FC90(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 64); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7653); + CLOSE_DISPS(globalCtx->state.gfxCtx); } f32 D_8012A398 = 0.0f; @@ -2388,7 +2371,7 @@ void func_8009FE58(GlobalContext* globalCtx) { u32 gameplayFrames; f32 temp; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7712); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; if (globalCtx->sceneNum == SCENE_BDAN) { @@ -2457,16 +2440,16 @@ void func_8009FE58(GlobalContext* globalCtx) { Matrix_Scale(1.005f, sinf(D_8012A398) * 0.8f, 1.005f, MTXMODE_NEW); } - gSPSegment(POLY_OPA_DISP++, 0x0D, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_scene_table.c", 7809)); + gSPSegment(POLY_OPA_DISP++, 0x0D, MATRIX_NEWMTX(globalCtx->state.gfxCtx)); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7811); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 26 void func_800A0334(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7825); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, @@ -2485,7 +2468,7 @@ void func_800A0334(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7852); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Scene Draw Config 52 @@ -2502,7 +2485,7 @@ void func_800A057C(GlobalContext* globalCtx) { void func_800A059C(GlobalContext* globalCtx) { u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7893); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, @@ -2515,7 +2498,7 @@ void func_800A059C(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7910); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void (*sSceneDrawHandlers[])(GlobalContext*) = { @@ -2548,14 +2531,14 @@ void Scene_Draw(GlobalContext* globalCtx) { HREG(94) = 0; } - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 8104); + OPEN_DISPS(globalCtx->state.gfxCtx); if (HREG(81) == 1) { gSPDisplayList(POLY_OPA_DISP++, sDefaultDisplayList); gSPDisplayList(POLY_XLU_DISP++, sDefaultDisplayList); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 8109); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (HREG(82) == 1) { sSceneDrawHandlers[globalCtx->sceneConfig](globalCtx); diff --git a/soh/src/code/z_skelanime.c b/soh/src/code/z_skelanime.c index cb066c5e3..b99510cd4 100644 --- a/soh/src/code/z_skelanime.c +++ b/soh/src/code/z_skelanime.c @@ -25,7 +25,7 @@ void SkelAnime_DrawLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** skele Vec3f pos; Vec3s rot; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 773); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); limb = (LodLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]); @@ -41,13 +41,11 @@ void SkelAnime_DrawLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** skele if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805), G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } } - if (1) {} - if (postLimbDraw != NULL) { postLimbDraw(globalCtx, limbIndex, &dList, &rot, arg); } @@ -62,7 +60,7 @@ void SkelAnime_DrawLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** skele SkelAnime_DrawLimbLod(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 821); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -84,7 +82,7 @@ void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa return; } - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 849); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); @@ -99,7 +97,7 @@ void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881), G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } } @@ -114,7 +112,7 @@ void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 894); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -146,16 +144,16 @@ void SkelAnime_DrawFlexLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** s if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &newDList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (newDList != NULL) { - Matrix_ToMtx(*mtx, "../z_skelanime.c", 945); + MATRIX_TOMTX(*mtx); { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 946); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, *mtx, G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, newDList); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 949); + CLOSE_DISPS(globalCtx->state.gfxCtx); } (*mtx)++; } else if (limbDList != NULL) { - Matrix_ToMtx(*mtx, "../z_skelanime.c", 954); + MATRIX_TOMTX(*mtx); (*mtx)++; } } @@ -197,7 +195,7 @@ void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* joi return; } - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1000); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0xD, mtx); Matrix_Push(); @@ -214,13 +212,13 @@ void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* joi if ((overrideLimbDraw == 0) || !overrideLimbDraw(globalCtx, 1, &newDList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (newDList != NULL) { - Matrix_ToMtx(mtx, "../z_skelanime.c", 1033); + MATRIX_TOMTX(mtx); gDPNoOpString(POLY_OPA_DISP++, "T5ST", 0); gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, newDList); mtx++; } else if (limbDList != NULL) { - Matrix_ToMtx(mtx, "../z_skelanime.c", 1040); + MATRIX_TOMTX(mtx); mtx++; } } @@ -235,7 +233,7 @@ void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* joi Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1053); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -248,7 +246,7 @@ void SkelAnime_DrawLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skele Vec3f pos; Vec3s rot; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1076); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); limb = (StandardLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]); @@ -262,13 +260,11 @@ void SkelAnime_DrawLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skele if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103), G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } } - if (1) {} - if (postLimbDraw != NULL) { postLimbDraw(globalCtx, limbIndex, &dList, &rot, arg); } @@ -282,7 +278,7 @@ void SkelAnime_DrawLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skele if (limb->sibling != LIMB_DONE) { SkelAnime_DrawLimbOpa(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1121); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -303,7 +299,7 @@ void SkelAnime_DrawOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa return; } - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1148); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); rootLimb = (StandardLimb*)SEGMENTED_TO_VIRTUAL(skeleton[0]); @@ -318,7 +314,7 @@ void SkelAnime_DrawOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } } @@ -333,7 +329,7 @@ void SkelAnime_DrawOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1190); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -348,7 +344,7 @@ void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** s Vec3f pos; Vec3s rot; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1214); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); @@ -365,12 +361,12 @@ void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** s if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &newDList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (newDList != NULL) { - Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 1242); + MATRIX_TOMTX(*limbMatricies); gSPMatrix(POLY_OPA_DISP++, *limbMatricies, G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, newDList); (*limbMatricies)++; } else if (limbDList != NULL) { - Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 1249); + MATRIX_TOMTX(*limbMatricies); (*limbMatricies)++; } } @@ -390,7 +386,7 @@ void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** s SkelAnime_DrawFlexLimbOpa(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, limbMatricies); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1265); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -415,7 +411,7 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi return; } - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1294); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0xD, mtx); @@ -434,12 +430,12 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, 1, &newDList, &pos, &rot, arg)) { Matrix_TranslateRotateZYX(&pos, &rot); if (newDList != NULL) { - Matrix_ToMtx(mtx, "../z_skelanime.c", 1327); + MATRIX_TOMTX(mtx); gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, newDList); mtx++; } else if (limbDList != NULL) { - Matrix_ToMtx(mtx, "../z_skelanime.c", 1334); + MATRIX_TOMTX(mtx); mtx++; } } @@ -454,7 +450,7 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi } Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1347); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -476,10 +472,10 @@ void SkelAnime_GetFrameData(AnimationHeader* animation, s32 frame, s32 limbCount for (i = 0; i < limbCount; i++, frameTable++, jointIndices++) { if ((frameTable == NULL) || (jointIndices == NULL) || (dynamicData == NULL) || (staticData == NULL)) { - LOG_ADDRESS("out", frameTable, "../z_skelanime.c", 1392); - LOG_ADDRESS("ref_tbl", jointIndices, "../z_skelanime.c", 1393); - LOG_ADDRESS("frame_tbl", dynamicData, "../z_skelanime.c", 1394); - LOG_ADDRESS("tbl", staticData, "../z_skelanime.c", 1395); + LOG_ADDRESS("out", frameTable); + LOG_ADDRESS("ref_tbl", jointIndices); + LOG_ADDRESS("frame_tbl", dynamicData); + LOG_ADDRESS("tbl", staticData); } frameTable->x = @@ -534,7 +530,7 @@ Gfx* SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, arg, &gfx)) { Matrix_TranslateRotateZYX(&pos, &rot); if (dList != NULL) { - gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1489), G_MTX_LOAD); + gSPMatrix(gfx++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(gfx++, dList); } } @@ -592,7 +588,7 @@ Gfx* SkelAnime_Draw(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, arg, &gfx)) { Matrix_TranslateRotateZYX(&pos, &rot); if (dList != NULL) { - gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1558), G_MTX_LOAD); + gSPMatrix(gfx++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(gfx++, dList); } } @@ -637,12 +633,12 @@ Gfx* SkelAnime_DrawFlexLimb(GlobalContext* globalCtx, s32 limbIndex, void** skel if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &newDList, &pos, &rot, arg, &gfx)) { Matrix_TranslateRotateZYX(&pos, &rot); if (newDList != NULL) { - Matrix_ToMtx(*mtx, "../z_skelanime.c", 1623); + MATRIX_TOMTX(*mtx); gSPMatrix(gfx++, *mtx, G_MTX_LOAD); gSPDisplayList(gfx++, newDList); (*mtx)++; } else if (limbDList != NULL) { - Matrix_ToMtx(*mtx, "../z_skelanime.c", 1630); + MATRIX_TOMTX(*mtx); (*mtx)++; } } @@ -702,12 +698,12 @@ Gfx* SkelAnime_DrawFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointT if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, 1, &newDList, &pos, &rot, arg, &gfx)) { Matrix_TranslateRotateZYX(&pos, &rot); if (newDList != NULL) { - Matrix_ToMtx(mtx, "../z_skelanime.c", 1710); + MATRIX_TOMTX(mtx); gSPMatrix(gfx++, mtx, G_MTX_LOAD); gSPDisplayList(gfx++, newDList); mtx++; } else if (limbDList != NULL) { - Matrix_ToMtx(mtx, "../z_skelanime.c", 1717); + MATRIX_TOMTX(mtx); mtx++; } } @@ -881,8 +877,8 @@ void AnimationContext_SetLoadFrame(GlobalContext* globalCtx, LinkAnimationHeader //DmaMgr_SendRequest2(&entry->data.load.req, ram, //LINK_ANIMATION_OFFSET(linkAnimHeader->segment, ((sizeof(Vec3s) * limbCount + 2) * frame)), - //sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, "../z_skelanime.c", - //2004); + //sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, __FILE__, + //__LINE__); } } @@ -1103,10 +1099,10 @@ void SkelAnime_InitLink(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkel } if (jointTable == NULL) { - skelAnime->jointTable = ZeldaArena_MallocDebug(allocSize, "../z_skelanime.c", 2364); - skelAnime->morphTable = ZeldaArena_MallocDebug(allocSize, "../z_skelanime.c", 2365); + skelAnime->jointTable = ZELDA_ARENA_MALLOC_DEBUG(allocSize); + skelAnime->morphTable = ZELDA_ARENA_MALLOC_DEBUG(allocSize); } else { - ASSERT(limbBufCount == limbCount, "joint_buff_num == joint_num", "../z_skelanime.c", 2369); + ASSERT(limbBufCount == limbCount); skelAnime->jointTable = (Vec3s*)ALIGN16((uintptr_t)jointTable); skelAnime->morphTable = (Vec3s*)ALIGN16((uintptr_t)morphTable); @@ -1431,11 +1427,11 @@ s32 SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeade skelAnime->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->segment); if (jointTable == NULL) { skelAnime->jointTable = - ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->jointTable), "../z_skelanime.c", 2968); + ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable)); skelAnime->morphTable = - ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->morphTable), "../z_skelanime.c", 2969); + ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable)); } else { - ASSERT(limbCount == skelAnime->limbCount, "joint_buff_num == this->joint_num", "../z_skelanime.c", 2973); + ASSERT(limbCount == skelAnime->limbCount); skelAnime->jointTable = jointTable; skelAnime->morphTable = morphTable; } @@ -1466,12 +1462,12 @@ s32 SkelAnime_InitFlex(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkele if (jointTable == NULL) { skelAnime->jointTable = - ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->jointTable), "../z_skelanime.c", 3047); + ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable)); skelAnime->morphTable = - ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->morphTable), "../z_skelanime.c", 3048); + ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable)); } else { - ASSERT(limbCount == skelAnime->limbCount, "joint_buff_num == this->joint_num", "../z_skelanime.c", 3052); + ASSERT(limbCount == skelAnime->limbCount); skelAnime->jointTable = jointTable; skelAnime->morphTable = morphTable; } @@ -1500,9 +1496,9 @@ s32 SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonH skelAnime->limbCount = skeletonHeader->limbCount + 1; skelAnime->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->segment); skelAnime->jointTable = - ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->jointTable), "../z_skelanime.c", 3120); + ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->jointTable)); skelAnime->morphTable = - ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->morphTable), "../z_skelanime.c", 3121); + ZELDA_ARENA_MALLOC_DEBUG(skelAnime->limbCount * sizeof(*skelAnime->morphTable)); if ((skelAnime->jointTable == NULL) || (skelAnime->morphTable == NULL)) { osSyncPrintf(VT_FGCOL(RED)); // "Memory allocation error" @@ -1896,13 +1892,13 @@ s32 Animation_OnFrame(SkelAnime* skelAnime, f32 frame) { */ void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx) { if (skelAnime->jointTable != NULL) { - ZeldaArena_FreeDebug(skelAnime->jointTable, "../z_skelanime.c", 3729); + ZELDA_ARENA_FREE_DEBUG(skelAnime->jointTable); } else { osSyncPrintf("now_joint あきまへん!!\n"); // "now_joint is freed! !" } if (skelAnime->morphTable != NULL) { - ZeldaArena_FreeDebug(skelAnime->morphTable, "../z_skelanime.c", 3731); + ZELDA_ARENA_FREE_DEBUG(skelAnime->morphTable); } else { osSyncPrintf("morf_joint あきまへん!!\n"); // "morf_joint is freed !!" } diff --git a/soh/src/code/z_skin.c b/soh/src/code/z_skin.c index 9c886fa2e..bd5f2288c 100644 --- a/soh/src/code/z_skin.c +++ b/soh/src/code/z_skin.c @@ -59,7 +59,7 @@ void Skin_ApplyLimbModifications(GraphicsContext* gfxCtx, Skin* skin, s32 limbIn Vec3f spD0; SkinTransformation* transformationEntry; - OPEN_DISPS(gfxCtx, "../z_skin.c", 254); + OPEN_DISPS(gfxCtx); skeleton = (SkinLimb**)SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment); data = SEGMENTED_TO_VIRTUAL(((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment); @@ -130,7 +130,7 @@ void Skin_ApplyLimbModifications(GraphicsContext* gfxCtx, Skin* skin, s32 limbIn vtxEntry->index = (vtxEntry->index == 0) ? 1 : 0; - CLOSE_DISPS(gfxCtx, "../z_skin.c", 344); + CLOSE_DISPS(gfxCtx); } /** @@ -141,7 +141,7 @@ void Skin_DrawAnimatedLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, s SkinLimb** skeleton; SkinAnimatedLimbData* data; - OPEN_DISPS(gfxCtx, "../z_skin.c", 364); + OPEN_DISPS(gfxCtx); skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment); data = SEGMENTED_TO_VIRTUAL(((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment); @@ -152,7 +152,7 @@ void Skin_DrawAnimatedLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, s gSPDisplayList(POLY_OPA_DISP++, data->dlist); - CLOSE_DISPS(gfxCtx, "../z_skin.c", 377); + CLOSE_DISPS(gfxCtx); } /** @@ -163,7 +163,7 @@ void Skin_DrawLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, Gfx* dlis SkinLimb** skeleton; s32 pad; - OPEN_DISPS(gfxCtx, "../z_skin.c", 395); + OPEN_DISPS(gfxCtx); skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment); @@ -182,7 +182,7 @@ void Skin_DrawLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, Gfx* dlis } } - CLOSE_DISPS(gfxCtx, "../z_skin.c", 433); + CLOSE_DISPS(gfxCtx); } void Skin_DrawImpl(Actor* actor, GlobalContext* globalCtx, Skin* skin, SkinPostDraw postDraw, @@ -193,7 +193,7 @@ void Skin_DrawImpl(Actor* actor, GlobalContext* globalCtx, Skin* skin, SkinPostD GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s32 pad; - OPEN_DISPS(gfxCtx, "../z_skin.c", 471); + OPEN_DISPS(gfxCtx); if (!(drawFlags & SKIN_DRAW_FLAG_CUSTOM_TRANSFORMS)) { Skin_ApplyAnimTransformations(skin, gSkinLimbMatrices, actor, setTranslation); @@ -235,7 +235,7 @@ void Skin_DrawImpl(Actor* actor, GlobalContext* globalCtx, Skin* skin, SkinPostD } close_disps: - CLOSE_DISPS(gfxCtx, "../z_skin.c", 534); + CLOSE_DISPS(gfxCtx); } // allows specifying PostLimbDraw and setTranslation diff --git a/soh/src/code/z_skin_awb.c b/soh/src/code/z_skin_awb.c index 636de0f8c..81f4bcbab 100644 --- a/soh/src/code/z_skin_awb.c +++ b/soh/src/code/z_skin_awb.c @@ -51,9 +51,9 @@ void Skin_Init(GlobalContext* globalCtx, Skin* skin, SkeletonHeader* skeletonHea skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment); limbCount = skin->skeletonHeader->limbCount; - skin->vtxTable = ZeldaArena_MallocDebug(limbCount * sizeof(SkinLimbVtx), "../z_skin_awb.c", 212); + skin->vtxTable = ZELDA_ARENA_MALLOC_DEBUG(limbCount * sizeof(SkinLimbVtx)); - ASSERT(skin->vtxTable != NULL, "pskin_awb->avb_tbl != NULL", "../z_skin_awb.c", 214); + ASSERT(skin->vtxTable != NULL); for (i = 0; i < limbCount; i++) { SkinLimbVtx* vtxEntry = &skin->vtxTable[i]; @@ -70,12 +70,12 @@ void Skin_Init(GlobalContext* globalCtx, Skin* skin, SkeletonHeader* skeletonHea vtxEntry->index = 0; vtxEntry->buf[0] = - ZeldaArena_MallocDebug(animatedLimbData->totalVtxCount * sizeof(Vtx), "../z_skin_awb.c", 235); - ASSERT(vtxEntry->buf[0] != NULL, "psavb->buf[0] != NULL", "../z_skin_awb.c", 237); + ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx)); + ASSERT(vtxEntry->buf[0] != NULL); vtxEntry->buf[1] = - ZeldaArena_MallocDebug(animatedLimbData->totalVtxCount * sizeof(Vtx), "../z_skin_awb.c", 240); - ASSERT(vtxEntry->buf[1] != NULL, "psavb->buf[1] != NULL", "../z_skin_awb.c", 242); + ZELDA_ARENA_MALLOC_DEBUG(animatedLimbData->totalVtxCount * sizeof(Vtx)); + ASSERT(vtxEntry->buf[1] != NULL); Skin_InitAnimatedLimb(globalCtx, skin, i); } @@ -93,17 +93,17 @@ void Skin_Free(GlobalContext* globalCtx, Skin* skin) { for (i = 0; i < skin->limbCount; i++) { if (skin->vtxTable[i].buf[0] != NULL) { - ZeldaArena_FreeDebug(skin->vtxTable[i].buf[0], "../z_skin_awb.c", 276); + ZELDA_ARENA_FREE_DEBUG(skin->vtxTable[i].buf[0]); skin->vtxTable[i].buf[0] = NULL; } if (skin->vtxTable[i].buf[1] != NULL) { - ZeldaArena_FreeDebug(skin->vtxTable[i].buf[1], "../z_skin_awb.c", 280); + ZELDA_ARENA_FREE_DEBUG(skin->vtxTable[i].buf[1]); skin->vtxTable[i].buf[1] = NULL; } } if (skin->vtxTable != NULL) { - ZeldaArena_FreeDebug(skin->vtxTable, "../z_skin_awb.c", 286); + ZELDA_ARENA_FREE_DEBUG(skin->vtxTable); } SkelAnime_Free(&skin->skelAnime, globalCtx); diff --git a/soh/src/code/z_skin_matrix.c b/soh/src/code/z_skin_matrix.c index d822d6c13..51b414853 100644 --- a/soh/src/code/z_skin_matrix.c +++ b/soh/src/code/z_skin_matrix.c @@ -351,8 +351,6 @@ void SkinMatrix_SetRotateZYX(MtxF* mf, s16 x, s16 y, s16 z) { } else { mf->xx = cosZ; - if (1) {} - if (1) {} xz = sinZ; // required to match mf->yx = sinZ; mf->zx = mf->xz = mf->yz = 0; @@ -368,7 +366,6 @@ void SkinMatrix_SetRotateZYX(MtxF* mf, s16 x, s16 y, s16 z) { mf->xy = (xy * cos) + (xz * sin); mf->xz = (xz * cos) - (xy * sin); - if (1) {} yz = mf->yz; yy = mf->yy; mf->yy = (yy * cos) + (yz * sin); @@ -419,8 +416,6 @@ void SkinMatrix_SetRotateYXZ(MtxF* mf, s16 x, s16 y, s16 z) { } else { mf->zz = cosY; - if (1) {} - if (1) {} xy = sinY; // required to match mf->xz = sinY; mf->xy = mf->zy = mf->yz = 0; @@ -434,7 +429,6 @@ void SkinMatrix_SetRotateYXZ(MtxF* mf, s16 x, s16 y, s16 z) { xy = mf->xy; mf->xx = (xx * cos) + (xy * sin); mf->xy = xy * cos - (xx * sin); - if (1) {} zy = mf->zy; zx = mf->zx; mf->zx = (zx * cos) + (zy * sin); diff --git a/soh/src/code/z_view.c b/soh/src/code/z_view.c index e03daee83..6b70bfac0 100644 --- a/soh/src/code/z_view.c +++ b/soh/src/code/z_view.c @@ -23,7 +23,7 @@ void View_ViewportToVp(Vp* dest, Viewport* src) { } View* View_New(GraphicsContext* gfxCtx) { - View* view = SystemArena_MallocDebug(sizeof(View), "../z_view.c", 285); + View* view = SYSTEM_ARENA_MALLOC_DEBUG(sizeof(View)); if (view != NULL) { memset(view, 0, sizeof(View)); @@ -34,7 +34,7 @@ View* View_New(GraphicsContext* gfxCtx) { } void View_Free(View* view) { - SystemArena_FreeDebug(view, "../z_view.c", 297); + SYSTEM_ARENA_FREE_DEBUG(view); } void View_Init(View* view, GraphicsContext* gfxCtx) { @@ -176,12 +176,12 @@ void func_800AA550(View* view) { lrx = view->viewport.rightX - varX; lry = view->viewport.bottomY - varY; - ASSERT(ulx >= 0, "ulx >= 0", "../z_view.c", 454); - ASSERT(uly >= 0, "uly >= 0", "../z_view.c", 455); - ASSERT(lrx <= SCREEN_WIDTH, "lrx <= SCREEN_WD", "../z_view.c", 456); - ASSERT(lry <= SCREEN_HEIGHT, "lry <= SCREEN_HT", "../z_view.c", 457); + ASSERT(ulx >= 0); + ASSERT(uly >= 0); + ASSERT(lrx <= SCREEN_WIDTH); + ASSERT(lry <= SCREEN_HEIGHT); - OPEN_DISPS(gfxCtx, "../z_view.c", 459); + OPEN_DISPS(gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry); @@ -190,7 +190,7 @@ void func_800AA550(View* view) { gDPPipeSync(POLY_KAL_DISP++); gDPSetScissor(POLY_KAL_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry); - CLOSE_DISPS(gfxCtx, "../z_view.c", 472); + CLOSE_DISPS(gfxCtx); } void func_800AA76C(View* view, f32 x, f32 y, f32 z) { @@ -265,7 +265,7 @@ s32 func_800AA890(View* view, Mtx* mtx) { Matrix_RotateZ(-view->unk_104.z, MTXMODE_APPLY); Matrix_RotateY(-view->unk_104.y, MTXMODE_APPLY); Matrix_RotateX(-view->unk_104.x, MTXMODE_APPLY); - Matrix_ToMtx(mtx, "../z_view.c", 566); + MATRIX_TOMTX(mtx); return 1; } @@ -293,10 +293,10 @@ s32 func_800AAA9C(View* view) { Mtx* viewing; GraphicsContext* gfxCtx = view->gfxCtx; - OPEN_DISPS(gfxCtx, "../z_view.c", 596); + OPEN_DISPS(gfxCtx); vp = Graph_Alloc(gfxCtx, sizeof(Vp)); - LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 601); + LOG_CHECK_NULL_POINTER("vp", vp); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; @@ -307,7 +307,7 @@ s32 func_800AAA9C(View* view) { gSPViewport(POLY_KAL_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); - LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 616); + LOG_CHECK_NULL_POINTER("projection", projection); view->projectionPtr = projection; width = view->viewport.rightX - view->viewport.leftX; @@ -315,7 +315,7 @@ s32 func_800AAA9C(View* view) { aspect = (f32)width / (f32)height; viewing = Graph_Alloc(gfxCtx, sizeof(Mtx)); - LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667); + LOG_CHECK_NULL_POINTER("viewing", viewing); view->viewingPtr = viewing; if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) { @@ -460,7 +460,7 @@ s32 func_800AAA9C(View* view) { gSPMatrix(POLY_KAL_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); FrameInterpolation_RecordCloseChild(); - CLOSE_DISPS(gfxCtx, "../z_view.c", 711); + CLOSE_DISPS(gfxCtx); return 1; } @@ -470,10 +470,10 @@ s32 func_800AB0A8(View* view) { Mtx* projection; GraphicsContext* gfxCtx = view->gfxCtx; - OPEN_DISPS(gfxCtx, "../z_view.c", 726); + OPEN_DISPS(gfxCtx); vp = Graph_Alloc(gfxCtx, sizeof(Vp)); - LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 730); + LOG_CHECK_NULL_POINTER("vp", vp); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; @@ -485,7 +485,7 @@ s32 func_800AB0A8(View* view) { gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); - LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 744); + LOG_CHECK_NULL_POINTER("projection", projection); view->projectionPtr = projection; guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f, @@ -497,7 +497,7 @@ s32 func_800AB0A8(View* view) { gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(POLY_KAL_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); - CLOSE_DISPS(gfxCtx, "../z_view.c", 762); + CLOSE_DISPS(gfxCtx); return 1; } @@ -509,10 +509,10 @@ s32 func_800AB2C4(View* view) { gfxCtx = view->gfxCtx; - OPEN_DISPS(gfxCtx, "../z_view.c", 777); + OPEN_DISPS(gfxCtx); vp = Graph_Alloc(gfxCtx, sizeof(Vp)); - LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 781); + LOG_CHECK_NULL_POINTER("vp", vp); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; @@ -522,7 +522,7 @@ s32 func_800AB2C4(View* view) { gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); - LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 791); + LOG_CHECK_NULL_POINTER("projection", projection); view->projectionPtr = projection; guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f, @@ -532,7 +532,7 @@ s32 func_800AB2C4(View* view) { gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); - CLOSE_DISPS(gfxCtx, "../z_view.c", 801); + CLOSE_DISPS(gfxCtx); return 1; } @@ -547,10 +547,10 @@ s32 func_800AB560(View* view) { Mtx* viewing; GraphicsContext* gfxCtx = view->gfxCtx; - OPEN_DISPS(gfxCtx, "../z_view.c", 816); + OPEN_DISPS(gfxCtx); vp = Graph_Alloc(gfxCtx, sizeof(Vp)); - LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 821); + LOG_CHECK_NULL_POINTER("vp", vp); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; @@ -560,7 +560,7 @@ s32 func_800AB560(View* view) { gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); - LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 833); + LOG_CHECK_NULL_POINTER("projection", projection); view->projectionPtr = projection; width = view->viewport.rightX - view->viewport.leftX; @@ -575,7 +575,7 @@ s32 func_800AB560(View* view) { gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); viewing = Graph_Alloc(gfxCtx, sizeof(Mtx)); - LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 848); + LOG_CHECK_NULL_POINTER("viewing", viewing); view->viewingPtr = viewing; if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) { @@ -592,19 +592,19 @@ s32 func_800AB560(View* view) { gSPMatrix(OVERLAY_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); - CLOSE_DISPS(gfxCtx, "../z_view.c", 871); + CLOSE_DISPS(gfxCtx); return 1; } s32 func_800AB944(View* view) { - OPEN_DISPS(view->gfxCtx, "../z_view.c", 878); + OPEN_DISPS(view->gfxCtx); func_800ABE74(view->eye.x, view->eye.y, view->eye.z); guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x, view->up.y, view->up.z); - CLOSE_DISPS(view->gfxCtx, "../z_view.c", 886); + CLOSE_DISPS(view->gfxCtx); return 1; } @@ -622,7 +622,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) { if (arg1 & 2) { vp = Graph_Alloc(gfxCtx, sizeof(Vp)); - LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 910); + LOG_CHECK_NULL_POINTER("vp", vp); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; @@ -635,7 +635,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) { if (arg1 & 8) { projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); - LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 921); + LOG_CHECK_NULL_POINTER("projection", projection); view->projectionPtr = projection; guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f, @@ -646,7 +646,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) { gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); } else if (arg1 & 6) { projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); - LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 932); + LOG_CHECK_NULL_POINTER("projection", projection); view->projectionPtr = projection; width = view->viewport.rightX - view->viewport.leftX; @@ -663,7 +663,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) { if (arg1 & 1) { viewing = Graph_Alloc(gfxCtx, sizeof(Mtx)); - LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 948); + LOG_CHECK_NULL_POINTER("viewing", viewing); view->viewingPtr = viewing; func_800ABE74(view->eye.x, view->eye.y, view->eye.z); diff --git a/soh/src/code/z_vimode.c b/soh/src/code/z_vimode.c index d0987ea24..6d4291cb1 100644 --- a/soh/src/code/z_vimode.c +++ b/soh/src/code/z_vimode.c @@ -1,25 +1,25 @@ #include "global.h" void ViMode_LogPrint(OSViMode* osViMode) { - LOG_ADDRESS("osvimodep", osViMode, "../z_vimode.c", 87); - LOG_ADDRESS("osvimodep->comRegs.ctrl", osViMode->comRegs.ctrl, "../z_vimode.c", 88); - LOG_ADDRESS("osvimodep->comRegs.width", osViMode->comRegs.width, "../z_vimode.c", 89); - LOG_ADDRESS("osvimodep->comRegs.burst", osViMode->comRegs.burst, "../z_vimode.c", 90); - LOG_ADDRESS("osvimodep->comRegs.vSync", osViMode->comRegs.vSync, "../z_vimode.c", 91); - LOG_ADDRESS("osvimodep->comRegs.hSync", osViMode->comRegs.hSync, "../z_vimode.c", 92); - LOG_ADDRESS("osvimodep->comRegs.leap", osViMode->comRegs.leap, "../z_vimode.c", 93); - LOG_ADDRESS("osvimodep->comRegs.hStart", osViMode->comRegs.hStart, "../z_vimode.c", 94); - LOG_ADDRESS("osvimodep->comRegs.xScale", osViMode->comRegs.xScale, "../z_vimode.c", 95); - LOG_ADDRESS("osvimodep->fldRegs[0].vStart", osViMode->fldRegs[0].vStart, "../z_vimode.c", 96); - LOG_ADDRESS("osvimodep->fldRegs[0].vBurst", osViMode->fldRegs[0].vBurst, "../z_vimode.c", 97); - LOG_ADDRESS("osvimodep->fldRegs[0].origin", osViMode->fldRegs[0].origin, "../z_vimode.c", 98); - LOG_ADDRESS("osvimodep->fldRegs[0].yScale", osViMode->fldRegs[0].yScale, "../z_vimode.c", 99); - LOG_ADDRESS("osvimodep->fldRegs[0].vIntr", osViMode->fldRegs[0].vIntr, "../z_vimode.c", 100); - LOG_ADDRESS("osvimodep->fldRegs[1].vStart", osViMode->fldRegs[1].vStart, "../z_vimode.c", 101); - LOG_ADDRESS("osvimodep->fldRegs[1].vBurst", osViMode->fldRegs[1].vBurst, "../z_vimode.c", 102); - LOG_ADDRESS("osvimodep->fldRegs[1].origin", osViMode->fldRegs[1].origin, "../z_vimode.c", 103); - LOG_ADDRESS("osvimodep->fldRegs[1].yScale", osViMode->fldRegs[1].yScale, "../z_vimode.c", 104); - LOG_ADDRESS("osvimodep->fldRegs[1].vIntr", osViMode->fldRegs[1].vIntr, "../z_vimode.c", 105); + LOG_ADDRESS("osvimodep", osViMode); + LOG_ADDRESS("osvimodep->comRegs.ctrl", osViMode->comRegs.ctrl); + LOG_ADDRESS("osvimodep->comRegs.width", osViMode->comRegs.width); + LOG_ADDRESS("osvimodep->comRegs.burst", osViMode->comRegs.burst); + LOG_ADDRESS("osvimodep->comRegs.vSync", osViMode->comRegs.vSync); + LOG_ADDRESS("osvimodep->comRegs.hSync", osViMode->comRegs.hSync); + LOG_ADDRESS("osvimodep->comRegs.leap", osViMode->comRegs.leap); + LOG_ADDRESS("osvimodep->comRegs.hStart", osViMode->comRegs.hStart); + LOG_ADDRESS("osvimodep->comRegs.xScale", osViMode->comRegs.xScale); + LOG_ADDRESS("osvimodep->fldRegs[0].vStart", osViMode->fldRegs[0].vStart); + LOG_ADDRESS("osvimodep->fldRegs[0].vBurst", osViMode->fldRegs[0].vBurst); + LOG_ADDRESS("osvimodep->fldRegs[0].origin", osViMode->fldRegs[0].origin); + LOG_ADDRESS("osvimodep->fldRegs[0].yScale", osViMode->fldRegs[0].yScale); + LOG_ADDRESS("osvimodep->fldRegs[0].vIntr", osViMode->fldRegs[0].vIntr); + LOG_ADDRESS("osvimodep->fldRegs[1].vStart", osViMode->fldRegs[1].vStart); + LOG_ADDRESS("osvimodep->fldRegs[1].vBurst", osViMode->fldRegs[1].vBurst); + LOG_ADDRESS("osvimodep->fldRegs[1].origin", osViMode->fldRegs[1].origin); + LOG_ADDRESS("osvimodep->fldRegs[1].yScale", osViMode->fldRegs[1].yScale); + LOG_ADDRESS("osvimodep->fldRegs[1].vIntr", osViMode->fldRegs[1].vIntr); } // This function configures the custom VI mode (`viMode.customViMode`) based on the other flags in `viMode`. diff --git a/soh/src/code/z_vismono.c b/soh/src/code/z_vismono.c index 2af876ad6..8b01a8f8c 100644 --- a/soh/src/code/z_vismono.c +++ b/soh/src/code/z_vismono.c @@ -23,7 +23,7 @@ void VisMono_Init(VisMono* this) { } void VisMono_Destroy(VisMono* this) { - SystemArena_FreeDebug(this->monoDl, "../z_vismono.c", 137); + SYSTEM_ARENA_FREE_DEBUG(this->monoDl); } void VisMono_UpdateTexture(VisMono* this, u16* tex) { @@ -96,12 +96,12 @@ void VisMono_Draw(VisMono* this, Gfx** gfxp) { glistpEnd = VisMono_DrawTexture(this, monoDL); if (!(glistpEnd <= monoDL + DLSIZE)) { - LOG_ADDRESS("glistp_end", glistpEnd, "../z_vismono.c", 257); - LOG_ADDRESS("mono_dl", monoDL, "../z_vismono.c", 258); - LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE, "../z_vismono.c", 259); - LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE, "../z_vismono.c", 260); + LOG_ADDRESS("glistp_end", glistpEnd); + LOG_ADDRESS("mono_dl", monoDL); + LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE); + LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE); } - ASSERT(glistpEnd <= monoDL + DLSIZE, "glistp_end <= mono_dl + DLSIZE", "../z_vismono.c", 262); + ASSERT(glistpEnd <= monoDL + DLSIZE); } gDPPipeSync(gfx++); @@ -124,13 +124,13 @@ void VisMono_DrawOld(VisMono* this) { Gfx* glistpEnd; if (!this->tlut) { - this->tlut = SystemArena_MallocDebug(256 * sizeof(u16), "../z_vismono.c", 283); + this->tlut = SYSTEM_ARENA_MALLOC_DEBUG(256 * sizeof(u16)); VisMono_UpdateTexture(this, this->tlut); } if (!this->monoDl) { - this->monoDl = SystemArena_MallocDebug(DLSIZE * sizeof(Gfx), "../z_vismono.c", 289); + this->monoDl = SYSTEM_ARENA_MALLOC_DEBUG(DLSIZE * sizeof(Gfx)); glistpEnd = VisMono_DrawTexture(this, this->monoDl); - ASSERT(glistpEnd <= this->monoDl + DLSIZE, "glistp_end <= this->mono_dl + DLSIZE", "../z_vismono.c", 292); + ASSERT(glistpEnd <= this->monoDl + DLSIZE); } } diff --git a/soh/src/code/z_vr_box.c b/soh/src/code/z_vr_box.c index 76753e096..4b5b5be72 100644 --- a/soh/src/code/z_vr_box.c +++ b/soh/src/code/z_vr_box.c @@ -960,25 +960,25 @@ void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId) { osSyncPrintf(VT_FGCOL(GREEN)); if (skyboxCtx->unk_140 != 0) { - skyboxCtx->dListBuf = GameState_Alloc(state, 8 * 150 * sizeof(Gfx), "../z_vr_box.c", 1636); - ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", "../z_vr_box.c", 1637); + skyboxCtx->dListBuf = GAMESTATE_ALLOC_MC(state, 8 * 150 * sizeof(Gfx)); + ASSERT(skyboxCtx->dListBuf != NULL); - skyboxCtx->roomVtx = GameState_Alloc(state, 256 * sizeof(Vtx), "../z_vr_box.c", 1639); - ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1640); + skyboxCtx->roomVtx = GAMESTATE_ALLOC_MC(state, 256 * sizeof(Vtx)); + ASSERT(skyboxCtx->roomVtx != NULL); func_800AEFC8(skyboxCtx, skyboxId); } else { - skyboxCtx->dListBuf = GameState_Alloc(state, 12 * 150 * sizeof(Gfx), "../z_vr_box.c", 1643); - ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", "../z_vr_box.c", 1644); + skyboxCtx->dListBuf = GAMESTATE_ALLOC_MC(state, 12 * 150 * sizeof(Gfx)); + ASSERT(skyboxCtx->dListBuf != NULL); if (skyboxId == SKYBOX_CUTSCENE_MAP) { - skyboxCtx->roomVtx = GameState_Alloc(state, 192 * sizeof(Vtx), "../z_vr_box.c", 1648); - ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1649); + skyboxCtx->roomVtx = GAMESTATE_ALLOC_MC(state, 192 * sizeof(Vtx)); + ASSERT(skyboxCtx->roomVtx != NULL); func_800AF178(skyboxCtx, 6); } else { - skyboxCtx->roomVtx = GameState_Alloc(state, 160 * sizeof(Vtx), "../z_vr_box.c", 1653); - ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1654); + skyboxCtx->roomVtx = GAMESTATE_ALLOC_MC(state, 160 * sizeof(Vtx)); + ASSERT(skyboxCtx->roomVtx != NULL); func_800AF178(skyboxCtx, 5); } diff --git a/soh/src/code/z_vr_box_draw.c b/soh/src/code/z_vr_box_draw.c index 13eb93bd0..6e66df903 100644 --- a/soh/src/code/z_vr_box_draw.c +++ b/soh/src/code/z_vr_box_draw.c @@ -10,11 +10,11 @@ Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) { Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY); Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY); Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY); - return Matrix_ToMtx(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 42); + return MATRIX_TOMTX(sSkyboxDrawMatrix); } void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) { - OPEN_DISPS(gfxCtx, "../z_vr_box_draw.c", 52); + OPEN_DISPS(gfxCtx); FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch()); func_800945A0(gfxCtx); @@ -35,7 +35,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY); Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY); Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY); - Matrix_ToMtx(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 76); + MATRIX_TOMTX(sSkyboxDrawMatrix); gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ); @@ -89,7 +89,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb //gsSPShaderTest2(POLY_OPA_DISP++); FrameInterpolation_RecordCloseChild(); - CLOSE_DISPS(gfxCtx, "../z_vr_box_draw.c", 125); + CLOSE_DISPS(gfxCtx); } void SkyboxDraw_Update(SkyboxContext* skyboxCtx) { diff --git a/soh/src/libultra/io/contpfs.c b/soh/src/libultra/io/contpfs.c index 26ac77b6f..e14641a6a 100644 --- a/soh/src/libultra/io/contpfs.c +++ b/soh/src/libultra/io/contpfs.c @@ -202,8 +202,6 @@ s32 __osGetId(OSPfs* pfs) { bcopy(id, pfs->id, BLOCKSIZE); - if (0) {} - pfs->version = id->version; pfs->banks = id->banks; diff --git a/soh/src/libultra/io/pfsinitpak.c b/soh/src/libultra/io/pfsinitpak.c index 59fb8eda9..c7563c84c 100644 --- a/soh/src/libultra/io/pfsinitpak.c +++ b/soh/src/libultra/io/pfsinitpak.c @@ -58,8 +58,6 @@ s32 osPfsInitPak(OSMesgQueue* queue, OSPfs* pfs, s32 channel) { bcopy(id, pfs->id, BLOCKSIZE); - if (1) {} - pfs->version = id->version; pfs->banks = id->banks; pfs->inodeStartPage = 1 + DEF_DIR_PAGES + (2 * pfs->banks); diff --git a/soh/src/libultra/os/settimer.c b/soh/src/libultra/os/settimer.c index b0c4a05e9..239a0c4c4 100644 --- a/soh/src/libultra/os/settimer.c +++ b/soh/src/libultra/os/settimer.c @@ -21,7 +21,6 @@ s32 osSetTimer(OSTimer* timer, OSTime countdown, OSTime interval, OSMesgQueue* m prevInt = __osDisableInt(); if (__osTimerList->next != __osTimerList) { - if (1) {} next = __osTimerList->next; count = osGetCount(); diff --git a/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c b/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c index bda9b5195..de5829edc 100644 --- a/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c +++ b/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c @@ -306,7 +306,7 @@ void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) { f32 sp58; if ((player->actor.draw != NULL) && (player->rightHandType == 15)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arms_hook.c", 850); + OPEN_DISPS(globalCtx->state.gfxCtx); if ((ArmsHook_Shoot != this->actionFunc) || (this->timer <= 0)) { Matrix_MultVec3f(&D_80865B70, &this->unk_1E8); @@ -321,7 +321,7 @@ void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80090480(globalCtx, &this->collider, &this->hookInfo, &sp6C, &sp60); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arms_hook.c", 895), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHookshotTipDL); Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); @@ -331,10 +331,10 @@ void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY(Math_FAtan2F(sp78.x, sp78.z), MTXMODE_APPLY); Matrix_RotateX(Math_FAtan2F(-sp78.y, sp5C), MTXMODE_APPLY); Matrix_Scale(0.015f, 0.015f, sqrtf(SQ(sp78.y) + sp58) * 0.01f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arms_hook.c", 910), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gLinkAdultHookshotChainDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arms_hook.c", 913); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c b/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c index 8e616b1ec..6819676e2 100644 --- a/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c +++ b/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c @@ -56,7 +56,7 @@ void ArrowFire_Init(Actor* thisx, GlobalContext* globalCtx) { void ArrowFire_Destroy(Actor* thisx, GlobalContext* globalCtx) { func_800876C8(globalCtx); - LOG_STRING("消滅", "../z_arrow_fire.c", 421); // "Disappearance" + LOG_STRING("消滅"); // "Disappearance" } void ArrowFire_Charge(ArrowFire* this, GlobalContext* globalCtx) { @@ -118,7 +118,6 @@ void ArrowFire_Hit(ArrowFire* this, GlobalContext* globalCtx) { this->radius = (((1.0f - offset) * scale) + 10.0f); this->unk_158 += ((2.0f - this->unk_158) * 0.1f); if (this->timer < 16) { - if (1) {} this->alpha = ((this->timer * 0x23) - 0x118); } } @@ -198,13 +197,11 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx2) { stateFrames = globalCtx->state.frames; arrow = (EnArrow*)this->actor.parent; - if (1) {} if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) { - if (1) {} tranform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 618); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(tranform->world.pos.x, tranform->world.pos.y, tranform->world.pos.z, MTXMODE_NEW); Matrix_RotateY(tranform->shape.rot.y * (M_PI / 0x8000), MTXMODE_APPLY); @@ -234,7 +231,7 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx2) { } Matrix_Scale(this->radius * 0.2f, this->unk_158 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY); Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 666), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sMaterialDL); gSPDisplayList(POLY_XLU_DISP++, @@ -242,6 +239,6 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx2) { 255 - stateFrames % 256, 511 - (stateFrames * 10) % 512, 64, 64)); gSPDisplayList(POLY_XLU_DISP++, sModelDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 682); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c b/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c index 0033caa7a..10b0af913 100644 --- a/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c +++ b/soh/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c @@ -57,7 +57,7 @@ void ArrowIce_Init(Actor* thisx, GlobalContext* globalCtx) { void ArrowIce_Destroy(Actor* thisx, GlobalContext* globalCtx) { func_800876C8(globalCtx); - LOG_STRING("消滅", "../z_arrow_ice.c", 415); // "Disappearance" + LOG_STRING("消滅"); // "Disappearance" } void ArrowIce_Charge(ArrowIce* this, GlobalContext* globalCtx) { @@ -119,7 +119,6 @@ void ArrowIce_Hit(ArrowIce* this, GlobalContext* globalCtx) { this->radius = (((1.0f - offset) * scale) + 10.0f); this->unk_160 += ((2.0f - this->unk_160) * 0.1f); if (this->timer < 16) { - if (1) {} this->alpha = ((this->timer * 0x23) - 0x118); } } @@ -197,13 +196,10 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) { u32 stateFrames = globalCtx->state.frames; EnArrow* arrow = (EnArrow*)this->actor.parent; - if (1) {} - if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) { - if (1) {} tranform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 610); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(tranform->world.pos.x, tranform->world.pos.y, tranform->world.pos.z, MTXMODE_NEW); Matrix_RotateY(tranform->shape.rot.y * (M_PI / 0x8000), MTXMODE_APPLY); @@ -233,7 +229,7 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) { } Matrix_Scale(this->radius * 0.2f, this->unk_160 * 3.0f, this->radius * 0.2f, MTXMODE_APPLY); Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 660), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sMaterialDL); gSPDisplayList(POLY_XLU_DISP++, @@ -241,6 +237,6 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) { 511 - (stateFrames * 10) % 512, 511 - (stateFrames * 10) % 512, 4, 16)); gSPDisplayList(POLY_XLU_DISP++, sModelDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 676); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c b/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c index a98f8b958..be13a53f5 100644 --- a/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c +++ b/soh/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c @@ -57,7 +57,7 @@ void ArrowLight_Init(Actor* thisx, GlobalContext* globalCtx) { void ArrowLight_Destroy(Actor* thisx, GlobalContext* globalCtx) { func_800876C8(globalCtx); - LOG_STRING("消滅", "../z_arrow_light.c", 403); // "Disappearance" + LOG_STRING("消滅"); // "Disappearance" } void ArrowLight_Charge(ArrowLight* this, GlobalContext* globalCtx) { @@ -118,7 +118,6 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) { this->radius = (((1.0f - offset) * scale) + 10.0f); this->unk_160 += ((2.0f - this->unk_160) * 0.1f); if (this->timer < 16) { - if (1) {} this->alpha = ((this->timer * 0x23) - 0x118); } } @@ -195,13 +194,10 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) { EnArrow* arrow = (EnArrow*)this->actor.parent; Actor* tranform; - if (1) {} - if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) { - if (1) {} tranform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_light.c", 598); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(tranform->world.pos.x, tranform->world.pos.y, tranform->world.pos.z, MTXMODE_NEW); Matrix_RotateY(tranform->shape.rot.y * (M_PI / 0x8000), MTXMODE_APPLY); @@ -231,7 +227,7 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) { } Matrix_Scale(this->radius * 0.2f, this->unk_160 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY); Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sMaterialDL); gSPDisplayList(POLY_XLU_DISP++, @@ -239,6 +235,6 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) { 511 - (stateFrames * 10) % 512, 511 - (stateFrames * 30) % 512, 8, 16)); gSPDisplayList(POLY_XLU_DISP++, sModelDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_arrow_light.c", 664); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c b/soh/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c index e02315768..e71aa8668 100644 --- a/soh/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c @@ -366,7 +366,6 @@ void func_8086C874(BgBdanObjects* this, GlobalContext* globalCtx) { } } if (this->switchFlag == 0) { - if (1) {} Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], this->cameraSetting); func_8005ACFC(globalCtx->cameraPtrs[MAIN_CAM], 4); } diff --git a/soh/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c b/soh/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c index 2574d29eb..ea777aead 100644 --- a/soh/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c +++ b/soh/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c @@ -99,7 +99,7 @@ void BgBdanSwitch_InitDynaPoly(BgBdanSwitch* this, GlobalContext* globalCtx, Col CollisionHeader_GetVirtual(collision, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_bdan_switch.c", 325, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -193,8 +193,8 @@ void BgBdanSwitch_Init(Actor* thisx, GlobalContext* globalCtx) { } break; default: - osSyncPrintf("不正な ARG_DATA(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, "../z_bg_bdan_switch.c", - 454); + osSyncPrintf("不正な ARG_DATA(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, __FILE__, + __LINE__); Actor_Kill(&this->dyna.actor); return; } diff --git a/soh/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c b/soh/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c index 49532c000..4c972a195 100644 --- a/soh/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c +++ b/soh/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c @@ -93,7 +93,7 @@ void BgBombwall_InitDynapoly(BgBombwall* this, GlobalContext* globalCtx) { if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning : move BG login failed" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_bombwall.c", 243, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.params); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c b/soh/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c index 9c81bb686..54ca9c641 100644 --- a/soh/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c +++ b/soh/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c @@ -88,7 +88,6 @@ void BgBowlWall_SpawnBullseyes(BgBowlWall* this, GlobalContext* globalCtx) { this->bullseyeCenter.x = sBullseyeOffset[type].x + this->dyna.actor.world.pos.x; this->bullseyeCenter.y = sBullseyeOffset[type].y + this->dyna.actor.world.pos.y; this->bullseyeCenter.z = sBullseyeOffset[type].z + this->dyna.actor.world.pos.z; - if (1) {} bullseye = (EnWallTubo*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_EN_WALL_TUBO, this->bullseyeCenter.x, this->bullseyeCenter.y, this->bullseyeCenter.z, 0, 0, 0, this->dyna.actor.params); @@ -202,13 +201,13 @@ void BgBowlWall_Draw(Actor* thisx, GlobalContext* globalCtx2) { BgBowlWall* this = (BgBowlWall*)thisx; u32 frames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_bowl_wall.c", 441); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x8, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, -2 * (frames = globalCtx->state.frames), 16, 16)); gDPPipeSync(POLY_OPA_DISP++); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_bowl_wall.c", 453), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->dyna.actor.params == 0) { @@ -217,5 +216,5 @@ void BgBowlWall_Draw(Actor* thisx, GlobalContext* globalCtx2) { gSPDisplayList(POLY_OPA_DISP++, gBowlingRound2WallDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_bowl_wall.c", 464); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c b/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c index 5340c49b0..4951fb9a9 100644 --- a/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c +++ b/soh/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c @@ -294,10 +294,10 @@ void BgBreakwall_Draw(Actor* thisx, GlobalContext* globalCtx) { BgBreakwall* this = (BgBreakwall*)thisx; if (this->bombableWallDList != NULL) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_breakwall.c", 767); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_breakwall.c", 771), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, this->bombableWallDList); @@ -315,6 +315,6 @@ void BgBreakwall_Draw(Actor* thisx, GlobalContext* globalCtx) { CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_breakwall.c", 822); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c index dbeb5eb7c..08eaed27b 100644 --- a/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c +++ b/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c @@ -309,16 +309,16 @@ void BgDodoago_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgDodoago_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 672); + OPEN_DISPS(globalCtx->state.gfxCtx); if (Flags_GetEventChkInf(0xB0)) { func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 677), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDodongoLowerJawDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 681); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgDodoago_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index 5b13aab9b..0e49a0494 100644 --- a/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -894,7 +894,7 @@ static void* sMouthTextures[] = { void BgDyYoseizo_Draw(Actor* thisx, GlobalContext* globalCtx) { BgDyYoseizo* this = (BgDyYoseizo*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_dy_yoseizo.c", 1609); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc != BgDyYoseizo_Vanish) { func_80093D18(globalCtx->state.gfxCtx); @@ -909,7 +909,7 @@ void BgDyYoseizo_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, BgDyYoseizo_OverrideLimbDraw, NULL, this); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_dy_yoseizo.c", 1629); + CLOSE_DISPS(globalCtx->state.gfxCtx); BgDyYoseizo_ParticleDraw(this, globalCtx); } @@ -1010,7 +1010,7 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) { BgDyYoseizoParticle* particle = this->particles; s16 i; - OPEN_DISPS(gfxCtx, "../z_bg_dy_yoseizo.c", 1767); + OPEN_DISPS(gfxCtx); func_80093D84(globalCtx->state.gfxCtx); for (i = 0; i < 200; i++, particle++) { @@ -1031,11 +1031,11 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) { Matrix_Scale(particle->scale, particle->scale, 1.0f, MTXMODE_APPLY); Matrix_RotateZ(particle->roll, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_bg_dy_yoseizo.c", 1810), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleAliveDL)); } } - CLOSE_DISPS(gfxCtx, "../z_bg_dy_yoseizo.c", 1819); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c b/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c index 9616204cd..6fbbf1d85 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c +++ b/soh/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c @@ -257,7 +257,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { BossGanon* ganondorf; f32 spBC = -30.0f; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_ganon_otyuka.c", 702); + OPEN_DISPS(globalCtx->state.gfxCtx); actor = globalCtx->actorCtx.actorLists[ACTORCAT_BOSS].head; while (actor != NULL) { @@ -303,7 +303,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { phi_s1 = sPlatformTopDL; } } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ganon_otyuka.c", 766), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, phi_s2); @@ -317,7 +317,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(sSideCenters[i].x, 0.0f, sSideCenters[i].z, MTXMODE_APPLY); Matrix_RotateY(sSideAngles[i], MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, - Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ganon_otyuka.c", 785), + MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sPlatformSideDL); Matrix_Pop(); @@ -355,7 +355,7 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY(sSideAngles[i], MTXMODE_APPLY); Matrix_Scale(0.3f, platform->flashYScale * 0.3f, 0.3f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, - Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ganon_otyuka.c", 847), + MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sFlashDL); Matrix_Pop(); @@ -368,5 +368,5 @@ void BgGanonOtyuka_Draw(Actor* thisx, GlobalContext* globalCtx) { actor = actor->next; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ganon_otyuka.c", 857); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c b/soh/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c index 53a0bb82a..f355ae6ae 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c +++ b/soh/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c @@ -124,13 +124,13 @@ void BgGateShutter_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgGateShutter_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gate_shutter.c", 323); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gate_shutter.c", 328), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gKakarikoGuardGateDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gate_shutter.c", 333); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c b/soh/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c index 95dcbc50a..a6b79e8d4 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c +++ b/soh/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c @@ -100,7 +100,7 @@ void BgGjyoBridge_Update(Actor* thisx, GlobalContext* globalCtx) { void BgGjyoBridge_Draw(Actor* thisx, GlobalContext* globalCtx) { BgGjyoBridge* this = (BgGjyoBridge*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 260); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -112,10 +112,10 @@ void BgGjyoBridge_Draw(Actor* thisx, GlobalContext* globalCtx) { Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, -globalCtx->gameplayFrames & 127, 32, 32, 1, 0, globalCtx->gameplayFrames & 127, 32, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 281), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gRainbowBridgeDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 285); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c index 47dce2bdd..de7a93706 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c @@ -102,7 +102,6 @@ void BgGndDarkmeiro_Destroy(Actor* thisx, GlobalContext* globalCtx2) { BgGndDarkmeiro* this = (BgGndDarkmeiro*)thisx; if ((this->dyna.actor.params & 0xFF) == 1) { - if (1) {} DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); } } @@ -197,19 +196,19 @@ void BgGndDarkmeiro_DrawSwitchBlock(Actor* thisx, GlobalContext* globalCtx) { this->timer2 = vanishTimer * 8; } - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_darkmeiro.c", 378); + OPEN_DISPS(globalCtx->state.gfxCtx); //! @bug Due to a bug in the display list, the transparency data is not used. gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 198, 202, 208, this->timer2); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_darkmeiro.c", 380); + CLOSE_DISPS(globalCtx->state.gfxCtx); Gfx_DrawDListXlu(globalCtx, gClearBlockDL); } } void BgGndDarkmeiro_DrawStaticBlock(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_darkmeiro.c", 391); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 198, 202, 208, 255); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_darkmeiro.c", 393); + CLOSE_DISPS(globalCtx->state.gfxCtx); Gfx_DrawDListXlu(globalCtx, gClearBlockDL); } diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c index 1d26465db..32dbcd8fa 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c @@ -53,7 +53,6 @@ void BgGndFiremeiro_Destroy(Actor* thisx, GlobalContext* globalCtx2) { BgGndFiremeiro* this = (BgGndFiremeiro*)thisx; if (this->dyna.actor.params == 0) { - if (1) {} DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); } } @@ -140,12 +139,12 @@ void BgGndFiremeiro_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgGndFiremeiro_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_firemeiro.c", 280); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800943C8(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gnd_firemeiro.c", 282), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFireTrialPlatformDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_firemeiro.c", 285); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c index 3fe07d388..daf01bcf7 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c @@ -63,8 +63,8 @@ void BgGndIceblock_Init(Actor* thisx, GlobalContext* globalCtx) { this->dyna.actor.params = 1; sBlockPositions[1] = 14; } else { - LOG_FLOAT("thisx->world.position.x", this->dyna.actor.world.pos.x, "../z_bg_gnd_iceblock.c", 138); - ASSERT(0, "0", "../z_bg_gnd_iceblock.c", 139); + LOG_FLOAT("thisx->world.position.x", this->dyna.actor.world.pos.x); + ASSERT(0); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c b/soh/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c index 7c2d23e74..075ca8699 100644 --- a/soh/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c +++ b/soh/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c @@ -197,16 +197,14 @@ void BgGndSoulmeiro_Draw(Actor* thisx, GlobalContext* globalCtx) { }; s32 params = thisx->params & 0xFF; - if (1) {} - switch (params) { case 0: - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_soulmeiro.c", 398); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gnd_soulmeiro.c", 400), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, dLists[params]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gnd_soulmeiro.c", 403); + CLOSE_DISPS(globalCtx->state.gfxCtx); break; case 1: Gfx_DrawDListXlu(globalCtx, dLists[params]); diff --git a/soh/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c b/soh/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c index 2e5f776d2..5aae3399a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c @@ -148,18 +148,18 @@ void BgHaka_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgHaka_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka.c", 401); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka.c", 406), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGravestoneStoneDL); Matrix_Translate(0.0f, 0.0f, thisx->minVelocityY * 10.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka.c", 416), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gGravestoneEarthDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka.c", 421); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c index 2a4a4420f..bc77e2c26 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c @@ -319,9 +319,7 @@ void BgHakaGate_DrawFlame(BgHakaGate* this, GlobalContext* globalCtx) { f32 scale; if (this->vFlameScale > 0) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_gate.c", 716); - - if (1) {} + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -334,10 +332,10 @@ void BgHakaGate_DrawFlame(BgHakaGate* this, GlobalContext* globalCtx) { Matrix_RotateY(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) * (M_PI / 0x8000), MTXMODE_APPLY); scale = this->vFlameScale * 0.00001f; Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_gate.c", 744), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_gate.c", 749); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -356,22 +354,22 @@ void BgHakaGate_Draw(Actor* thisx, GlobalContext* globalCtx) { } else { func_80093D18(globalCtx->state.gfxCtx); if (thisx->params == BGHAKAGATE_FLOOR) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_gate.c", 781); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Get(¤tMtxF); Matrix_Translate(0.0f, 0.0f, -2000.0f, MTXMODE_APPLY); Matrix_RotateX(this->vOpenAngle * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_Translate(0.0f, 0.0f, 2000.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_gate.c", 788), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_haka_objects_DL_010A10); Matrix_Put(¤tMtxF); Matrix_Translate(0.0f, 0.0f, 2000.0f, MTXMODE_APPLY); Matrix_RotateX(-this->vOpenAngle * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_Translate(0.0f, 0.0f, -2000.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_gate.c", 796), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_haka_objects_DL_010C10); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_gate.c", 800); + CLOSE_DISPS(globalCtx->state.gfxCtx); } else { Gfx_DrawDListOpa(globalCtx, displayLists[thisx->params]); } diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c b/soh/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c index 7cdd6093e..5f6f084d4 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c @@ -198,29 +198,29 @@ void BgHakaShip_Draw(Actor* thisx, GlobalContext* globalCtx) { BgHakaShip* this = (BgHakaShip*)thisx; f32 angleTemp; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_ship.c", 528); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); if (this->dyna.actor.params == 0) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_ship.c", 534), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_haka_objects_DL_00D330); angleTemp = this->yOffset * (M_PI / 0x8000); Matrix_Translate(-3670.0f, 620.0f, 1150.0f, MTXMODE_APPLY); Matrix_RotateZ(angleTemp, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_ship.c", 547), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_haka_objects_DL_005A70); Matrix_Translate(0.0f, 0.0f, -2300.0f, MTXMODE_APPLY); Matrix_RotateZ(-(2.0f * angleTemp), MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_ship.c", 556), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_haka_objects_DL_005A70); } else { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_ship.c", 562), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_haka_objects_DL_00E910); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_ship.c", 568); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc == BgHakaShip_CutsceneStationary || this->actionFunc == BgHakaShip_Move) { s32 pad; Vec3f sp2C; diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c b/soh/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c index c6ce8c7c5..7ccc3294e 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c @@ -229,24 +229,23 @@ void BgHakaTubo_Update(Actor* thisx, GlobalContext* globalCtx) { void BgHakaTubo_DrawFlameCircle(BgHakaTubo* this, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_tubo.c", 476); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); Matrix_Translate(this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y + 235.0f, this->dyna.actor.world.pos.z, MTXMODE_NEW); Matrix_RotateY(this->dyna.actor.shape.rot.y * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_Scale(0.07f, 0.04f, 0.07f, MTXMODE_APPLY); - if (1) {} gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 170, 255, 255); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, 255); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, this->fireScroll & 127, 0, 32, 64, 1, 0, (this->fireScroll * -15) & 0xFF, 32, 64)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_tubo.c", 497), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFireCircleDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_tubo.c", 501); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgHakaTubo_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c b/soh/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c index b2abe37b4..4ec1ea086 100644 --- a/soh/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c +++ b/soh/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c @@ -112,7 +112,7 @@ void BgHakaWater_Draw(Actor* thisx, GlobalContext* globalCtx) { f32 temp; s32 pad2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 287); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); if (this->isLowered) { @@ -127,7 +127,7 @@ void BgHakaWater_Draw(Actor* thisx, GlobalContext* globalCtx) { globalCtx->gameplayFrames % 128, 32, 32, 1, 0, (0 - globalCtx->gameplayFrames) % 128, 32, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 312), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBotwWaterRingDL); @@ -140,9 +140,9 @@ void BgHakaWater_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)(5.1f * temp)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 328), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBotwWaterFallDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka_water.c", 332); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c b/soh/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c index 64b162ccb..f0b913627 100644 --- a/soh/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c +++ b/soh/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c @@ -351,7 +351,7 @@ void BgHeavyBlock_LiftedUp(BgHeavyBlock* this, GlobalContext* globalCtx) { if (this->timer == 11) { func_800AA000(0.0f, 0xFF, 0x14, 0x14); func_8002F7DC(&player->actor, NA_SE_PL_PULL_UP_BIGROCK); - LOG_STRING("NA_SE_PL_PULL_UP_BIGROCK", "../z_bg_heavy_block.c", 691); + LOG_STRING("NA_SE_PL_PULL_UP_BIGROCK"); } if (this->timer < 40) { @@ -489,7 +489,7 @@ void BgHeavyBlock_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; Player* player = GET_PLAYER(globalCtx); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_heavy_block.c", 904); + OPEN_DISPS(globalCtx->state.gfxCtx); if (BgHeavyBlock_LiftedUp == this->actionFunc) { Matrix_SetTranslateRotateYXZ(player->leftHandPos.x, player->leftHandPos.y, player->leftHandPos.z, @@ -504,11 +504,11 @@ void BgHeavyBlock_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_MultVec3f(&D_80884ED4, &thisx->home.pos); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_heavy_block.c", 931), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gHeavyBlockEntirePillarDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_heavy_block.c", 935); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgHeavyBlock_DrawPiece(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c index 77c97e08c..9cb8c28ae 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c @@ -76,8 +76,8 @@ void BgHidanCurtain_Init(Actor* thisx, GlobalContext* globalCtx) { this->type = (thisx->params >> 0xC) & 0xF; if (this->type > 6) { // "Type is not set" - osSyncPrintf("Error : object のタイプが設定されていない(%s %d)(arg_data 0x%04x)\n", "../z_bg_hidan_curtain.c", - 352, this->actor.params); + osSyncPrintf("Error : object のタイプが設定されていない(%s %d)(arg_data 0x%04x)\n", __FILE__, + __LINE__, this->actor.params); Actor_Kill(&this->actor); return; } @@ -90,7 +90,7 @@ void BgHidanCurtain_Init(Actor* thisx, GlobalContext* globalCtx) { if ((this->actor.params < 0) || (this->actor.params > 0x3F)) { // "Save bit is not set" osSyncPrintf("Warning : object のセーブビットが設定されていない(%s %d)(arg_data 0x%04x)\n", - "../z_bg_hidan_curtain.c", 373, this->actor.params); + __FILE__, __LINE__, this->actor.params); } Actor_SetScale(&this->actor, hcParams->scale); Collider_InitCylinder(globalCtx, &this->collider); @@ -242,7 +242,7 @@ void BgHidanCurtain_Update(Actor* thisx, GlobalContext* globalCtx2) { void BgHidanCurtain_Draw(Actor* thisx, GlobalContext* globalCtx) { BgHidanCurtain* this = (BgHidanCurtain*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_curtain.c", 685); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 220, 0, this->alpha); @@ -253,10 +253,10 @@ void BgHidanCurtain_Draw(Actor* thisx, GlobalContext* globalCtx) { Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, this->texScroll & 0x7F, 0, 0x20, 0x40, 1, 0, (this->texScroll * -0xF) & 0xFF, 0x20, 0x40)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_curtain.c", 698), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFireCircleDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_curtain.c", 702); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c index ec7406c8c..aed7011ce 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c @@ -202,16 +202,16 @@ static void* sFireballTexs[] = { void BgHidanFirewall_Draw(Actor* thisx, GlobalContext* globalCtx) { BgHidanFirewall* this = (BgHidanFirewall*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 448); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sFireballTexs[this->unk_150])); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x01, 255, 255, 0, 150); gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 255); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 458), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFireTempleFireballUpperHalfDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 463); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c index 251a8e534..e0d28ea1d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c @@ -251,7 +251,7 @@ void BgHidanFwbig_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; f32 height; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_fwbig.c", 630); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -269,10 +269,10 @@ void BgHidanFwbig_Draw(Actor* thisx, GlobalContext* globalCtx) { Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, globalCtx->gameplayFrames % 0x80, 0, 0x20, 0x40, 1, 0, (u8)(globalCtx->gameplayFrames * -15), 0x20, 0x40)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_fwbig.c", 660), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFireTempleBigFireWallDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_fwbig.c", 664); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c index 816636d69..bfc04ebf2 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c @@ -186,7 +186,7 @@ void BgHidanHamstep_Init(Actor* thisx, GlobalContext* globalCtx) { // "[Hammer Step] I can't create a step!" osSyncPrintf("【ハンマーステップ】 足場産れない!!\n"); - osSyncPrintf("%s %d\n", "../z_bg_hidan_hamstep.c", 425); + osSyncPrintf("%s %d\n", __FILE__, __LINE__); while (step != NULL) { Actor_Kill(&step->dyna.actor); @@ -306,7 +306,6 @@ void func_80888860(BgHidanHamstep* this, GlobalContext* globalCtx) { } else { this->dyna.actor.velocity.y *= -0.24f; - if (1) {} if (this->unk_244 == 1) { quakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3); @@ -350,7 +349,7 @@ void func_80888A58(BgHidanHamstep* this, GlobalContext* globalCtx) { if (((this->dyna.actor.params & 0xFF) <= 0) || ((this->dyna.actor.params & 0xFF) >= 6)) { // "[Hammer Step] arg_data strange (arg_data = %d)" osSyncPrintf("【ハンマーステップ】 arg_data おかしい (arg_data = %d)", this->dyna.actor.params); - osSyncPrintf("%s %d\n", "../z_bg_hidan_hamstep.c", 696); + osSyncPrintf("%s %d\n", __FILE__, __LINE__); } if (((this->dyna.actor.world.pos.y - this->dyna.actor.home.pos.y) <= @@ -365,7 +364,6 @@ void func_80888A58(BgHidanHamstep* this, GlobalContext* globalCtx) { } else { this->dyna.actor.velocity.y *= -0.24f; - if (1) {} if (this->unk_244 == 1) { quakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3); @@ -397,11 +395,11 @@ void BgHidanHamstep_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgHidanHamstep_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_hamstep.c", 782); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_hamstep.c", 787), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if ((thisx->params & 0xFF) == 0) { @@ -410,5 +408,5 @@ void BgHidanHamstep_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_OPA_DISP++, gFireTempleStoneStep2DL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_hamstep.c", 796); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c index bd125386c..71256c5ef 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c @@ -151,13 +151,13 @@ void BgHidanKousi_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgHidanKousi_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_kousi.c", 350); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_kousi.c", 354), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sMetalFencesDLs[thisx->params & 0xFF]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_kousi.c", 359); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c index 8f2cb1240..cea7a0e03 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c @@ -120,7 +120,7 @@ void BgHidanKowarerukabe_Init(Actor* thisx, GlobalContext* globalCtx) { ((this->dyna.actor.params & 0xFF) > LARGE_BOMBABLE_WALL)) { // "Error: Fire Temple Breakable Walls. arg_data I can't determine the (%s %d)(arg_data 0x%04x)" osSyncPrintf("Error : 炎の神殿 壊れる壁 の arg_data が判別出来ない(%s %d)(arg_data 0x%04x)\n", - "../z_bg_hidan_kowarerukabe.c", 254, this->dyna.actor.params); + __FILE__, __LINE__, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); return; } @@ -324,15 +324,15 @@ void BgHidanKowarerukabe_Update(Actor* thisx, GlobalContext* globalCtx) { void BgHidanKowarerukabe_Draw(Actor* thisx, GlobalContext* globalCtx) { BgHidanKowarerukabe* this = (BgHidanKowarerukabe*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_kowarerukabe.c", 565); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_kowarerukabe.c", 568), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sBreakableWallDLists[this->dyna.actor.params & 0xFF]); Collider_UpdateSpheres(0, &this->collider); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_kowarerukabe.c", 573); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c index a962dbc2e..9dfce749a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c @@ -353,7 +353,7 @@ static void* sVerticalFlamesTexs[] = { void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_rock.c", 808); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x01, 255, 255, 0, 150); @@ -371,11 +371,11 @@ void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this) { Matrix_Scale(6.0f, this->unk_16C, 6.0f, MTXMODE_APPLY); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sVerticalFlamesTexs[globalCtx->gameplayFrames & 7])); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_rock.c", 853), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFireTempleBigVerticalFlameDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_rock.c", 857); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgHidanRock_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c index c2599e185..8e6389227 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c @@ -215,7 +215,7 @@ Gfx* BgHidanRsekizou_DrawFireball(GlobalContext* globalCtx, BgHidanRsekizou* thi mf->zw = (tmpf7 * coss) + this->dyna.actor.world.pos.z; gSPMatrix(displayList++, - Matrix_MtxFToMtx(Matrix_CheckFloats(mf, "../z_bg_hidan_rsekizou.c", 543), + Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(mf), Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(displayList++, gFireTempleFireballDL); @@ -229,11 +229,11 @@ void BgHidanRsekizou_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; MtxF mf; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_rsekizou.c", 564); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_rsekizou.c", 568), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFireTempleSpinningFlamethrowerDL); Matrix_MtxFCopy(&mf, &gMtxFClear); @@ -259,5 +259,5 @@ void BgHidanRsekizou_Draw(Actor* thisx, GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_rsekizou.c", 600); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c index 36659fdc1..58a88f76c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c @@ -319,7 +319,7 @@ Gfx* func_8088D9F4(GlobalContext* globalCtx, BgHidanSekizou* this, s16 arg2, Mtx arg3->yw = this->dyna.actor.world.pos.y + 30.0f + (.7f * phi_f12); arg3->zw = (temp_f2 * arg5) + this->dyna.actor.world.pos.z; gSPMatrix(arg7++, - Matrix_MtxFToMtx(Matrix_CheckFloats(arg3, "../z_bg_hidan_sekizou.c", 711), + Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(arg3), Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -395,9 +395,9 @@ void BgHidanSekizou_Draw(Actor* thisx, GlobalContext* globalCtx2) { s32 i; s32 sp6C[4]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_sekizou.c", 827); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_sekizou.c", 831), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->dyna.actor.params == 0) { gSPDisplayList(POLY_OPA_DISP++, gFireTempleStationaryFlamethrowerShortDL); @@ -430,5 +430,5 @@ void BgHidanSekizou_Draw(Actor* thisx, GlobalContext* globalCtx2) { } } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_sekizou.c", 899); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c index 16fca69e4..ba638d8bc 100644 --- a/soh/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c +++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c @@ -260,7 +260,7 @@ Gfx* func_8088EB54(GlobalContext* globalCtx, BgHidanSima* this, Gfx* gfx) { gSPSegment(gfx++, 0x09, SEGMENTED_TO_VIRTUAL(sFireballsTexs[(this->timer + s3) % 7])); gSPMatrix(gfx++, - Matrix_MtxFToMtx(Matrix_CheckFloats(&mtxF, "../z_bg_hidan_sima.c", 611), + Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&mtxF), Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(gfx++, gFireTempleFireballDL); @@ -269,7 +269,7 @@ Gfx* func_8088EB54(GlobalContext* globalCtx, BgHidanSima* this, Gfx* gfx) { mtxF.zw = this->dyna.actor.world.pos.z + (phi_s5 * 25 + 80) * cos; gSPSegment(gfx++, 0x09, SEGMENTED_TO_VIRTUAL(sFireballsTexs[(this->timer + s3) % 7])); gSPMatrix(gfx++, - Matrix_MtxFToMtx(Matrix_CheckFloats(&mtxF, "../z_bg_hidan_sima.c", 624), + Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&mtxF), Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(gfx++, gFireTempleFireballDL); @@ -279,9 +279,9 @@ Gfx* func_8088EB54(GlobalContext* globalCtx, BgHidanSima* this, Gfx* gfx) { void BgHidanSima_Draw(Actor* thisx, GlobalContext* globalCtx) { BgHidanSima* this = (BgHidanSima*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_sima.c", 641); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_sima.c", 645), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->dyna.actor.params == 0) { gSPDisplayList(POLY_OPA_DISP++, gFireTempleStonePlatform1DL); @@ -294,5 +294,5 @@ void BgHidanSima_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_XLU_DISP = func_8088EB54(globalCtx, this, POLY_XLU_DISP); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_sima.c", 668); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c b/soh/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c index dcaad6ef8..70a1ea1a6 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c +++ b/soh/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c @@ -110,7 +110,7 @@ void func_80890874(BgIceShelter* this, GlobalContext* globalCtx, CollisionHeader if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning : move BG registration failed" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_ice_shelter.c", 362, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -388,11 +388,11 @@ void BgIceShelter_Draw(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; BgIceShelter* this = (BgIceShelter*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_ice_shelter.c", 748); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ice_shelter.c", 751), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); switch ((this->dyna.actor.params >> 8) & 7) { @@ -435,5 +435,5 @@ void BgIceShelter_Draw(Actor* thisx, GlobalContext* globalCtx2) { break; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ice_shelter.c", 815); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/soh/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c index a3b8c3e33..811440d55 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c +++ b/soh/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c @@ -104,14 +104,14 @@ void BgInGate_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgInGate_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 240); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 245), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gIngoGateDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 250); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c index dc1a3b758..ccb7a831c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c @@ -78,7 +78,7 @@ void BgJya1flift_InitDynapoly(BgJya1flift* this, GlobalContext* globalCtx, Colli if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning : move BG login failed" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_jya_1flift.c", 179, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c b/soh/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c index 3c7c2705e..fbd73d614 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c @@ -53,7 +53,7 @@ void BgJyaAmishutter_InitDynaPoly(BgJyaAmishutter* this, GlobalContext* globalCt CollisionHeader_GetVirtual(collision, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_jya_amishutter.c", 129, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c b/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c index e872a4cdf..f2822285b 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c @@ -77,7 +77,7 @@ void BgJyaBigmirror_HandleCobra(Actor* thisx, GlobalContext* globalCtx) { if (curCobraInfo->cobra->dyna.actor.update == NULL) { // "Cobra deleted" - osSyncPrintf("Error : コブラ削除された (%s %d)\n", "../z_bg_jya_bigmirror.c", 203); + osSyncPrintf("Error : コブラ削除された (%s %d)\n", __FILE__, __LINE__); } } else { curCobraInfo->cobra = (BgJyaCobra*)Actor_SpawnAsChild( @@ -87,7 +87,7 @@ void BgJyaBigmirror_HandleCobra(Actor* thisx, GlobalContext* globalCtx) { if (&curCobraInfo->cobra->dyna.actor == NULL) { // "Cobra generation failed" - osSyncPrintf("Error : コブラ発生失敗 (%s %d)\n", "../z_bg_jya_bigmirror.c", 221); + osSyncPrintf("Error : コブラ発生失敗 (%s %d)\n", __FILE__, __LINE__); } } } @@ -147,7 +147,6 @@ void BgJyaBigmirror_HandleMirRay(Actor* thisx, GlobalContext* globalCtx) { } } lightBeamToggles[0] = puzzleSolved; // Only spawn if puzzle solved - if (1) {} lightBeamToggles[1] = lightBeamToggles[2] = this->puzzleFlags & (BIGMIR_PUZZLE_IN_1ST_TOP_ROOM | BIGMIR_PUZZLE_IN_2ND_TOP_ROOM); @@ -159,7 +158,7 @@ void BgJyaBigmirror_HandleMirRay(Actor* thisx, GlobalContext* globalCtx) { if (this->lightBeams[i] == NULL) { // "Mir Ray generation failed" - osSyncPrintf("Error : Mir Ray 発生失敗 (%s %d)\n", "../z_bg_jya_bigmirror.c", 310); + osSyncPrintf("Error : Mir Ray 発生失敗 (%s %d)\n", __FILE__, __LINE__); } } } else { @@ -213,7 +212,7 @@ void BgJyaBigmirror_DrawLightBeam(Actor* thisx, GlobalContext* globalCtx) { BgJyaBigmirror* this = (BgJyaBigmirror*)thisx; Actor* lift; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_bigmirror.c", 435); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); lift = Actor_Find(&globalCtx->actorCtx, ACTOR_BG_JYA_LIFT, ACTORCAT_BG); if (lift != NULL) { @@ -222,20 +221,19 @@ void BgJyaBigmirror_DrawLightBeam(Actor* thisx, GlobalContext* globalCtx) { Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x, this->actor.world.pos.y + 40.0f, this->actor.world.pos.z, &this->actor.shape.rot); Matrix_Scale(0.1f, (this->liftHeight * -(1.0f / 1280.0f)) + (1779.4f / 1280.0f), 0.1f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_bigmirror.c", 457), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBigMirror1DL); if (lift != NULL) { - if (1) {} Matrix_SetTranslateRotateYXZ(lift->world.pos.x, lift->world.pos.y, lift->world.pos.z, &D_80893F4C); Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_bigmirror.c", 467), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBigMirror2DL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_bigmirror.c", 476); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgJyaBigmirror_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c b/soh/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c index 03d53f05f..0ca8520b1 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c @@ -64,15 +64,15 @@ void BgJyaBlock_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgJyaBlock_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_block.c", 145); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gPushBlockGrayTex)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_block.c", 153), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetEnvColor(POLY_OPA_DISP++, 232, 210, 176, 255); gSPDisplayList(POLY_OPA_DISP++, gPushBlockDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_block.c", 158); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c b/soh/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c index 4219cfe22..0b94e7415 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c @@ -183,7 +183,7 @@ void BgJyaBombchuiwa_SpawnLightRay(BgJyaBombchuiwa* this, GlobalContext* globalC if (Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_MIR_RAY, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0) == NULL) { // "Occurrence failure" - osSyncPrintf("Error : Mir_Ray 発生失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_jya_bombchuiwa.c", 410, + osSyncPrintf("Error : Mir_Ray 発生失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->actor.params); } } @@ -197,27 +197,27 @@ void BgJyaBombchuiwa_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgJyaBombchuiwa_DrawRock(GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 436); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 439), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBombchuiwa2DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 443); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgJyaBombchuiwa_DrawLight(Actor* thisx, GlobalContext* globalCtx) { BgJyaBombchuiwa* this = (BgJyaBombchuiwa*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 453); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 457), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, CLAMP_MAX((u32)(this->lightRayIntensity * 153.0f), 153)); gSPDisplayList(POLY_XLU_DISP++, gBombchuiwaLight1DL); gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, CLAMP_MAX((u32)(this->lightRayIntensity * 255.0f), 255)); gSPDisplayList(POLY_XLU_DISP++, gBombchuiwaLight2DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_bombchuiwa.c", 472); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgJyaBombchuiwa_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c b/soh/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c index 8ecb77738..52d1ea54d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c @@ -74,7 +74,7 @@ void BgJyaBombiwa_SetupDynaPoly(BgJyaBombiwa* this, GlobalContext* globalCtx, Co if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning: move BG registration failed" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_jya_bombiwa.c", 174, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -93,7 +93,7 @@ void BgJyaBombiwa_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(YELLOW, BLACK)); // "Warning: Switch Number changed (%s %d)(SW %d)" - osSyncPrintf("Warning : Switch Number が変更された(%s %d)(SW %d)\n", "../z_bg_jya_bombiwa.c", 218, + osSyncPrintf("Warning : Switch Number が変更された(%s %d)(SW %d)\n", __FILE__, __LINE__, this->dyna.actor.params & 0x3F); osSyncPrintf(VT_RST); } diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c b/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c index d921c81db..d2eb72f81 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c @@ -129,7 +129,7 @@ void BgJyaCobra_InitDynapoly(BgJyaCobra* this, GlobalContext* globalCtx, Collisi this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning : move BG Registration Failure" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_jya_cobra.c", 247, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -140,7 +140,7 @@ void BgJyaCobra_SpawnRay(BgJyaCobra* this, GlobalContext* globalCtx) { if (this->dyna.actor.child == NULL) { osSyncPrintf(VT_FGCOL(RED)); // "Error : Mir Ray occurrence failure" - osSyncPrintf("Error : Mir Ray 発生失敗 (%s %d)\n", "../z_bg_jya_cobra.c", 270); + osSyncPrintf("Error : Mir Ray 発生失敗 (%s %d)\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); } } @@ -309,7 +309,6 @@ void BgJyaCobra_UpdateShadowFromSide(BgJyaCobra* this) { if (!(temp_x & ~0x3F)) { temp_s2[temp_z + temp_x] |= D_8089731C[k][l]; } - if (1) {} } } } @@ -531,21 +530,21 @@ void BgJyaCobra_Update(Actor* thisx, GlobalContext* globalCtx2) { } void func_80896CB4(GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 864); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 867), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCobra2DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 872); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80896D78(BgJyaCobra* this, GlobalContext* globalCtx) { s32 pad; Vec3s sp44; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 924); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); sp44.x = D_80897308[this->dyna.actor.params & 3] + this->dyna.actor.shape.rot.x; @@ -554,12 +553,12 @@ void func_80896D78(BgJyaCobra* this, GlobalContext* globalCtx) { Matrix_SetTranslateRotateYXZ(this->unk_180.x, this->unk_180.y, this->unk_180.z, &sp44); Matrix_Scale(0.1f, 0.1f, this->unk_190, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 939), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s32)(this->unk_18C * 140.0f)); gSPDisplayList(POLY_XLU_DISP++, gCobra3DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 947); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgJyaCobra_DrawShadow(BgJyaCobra* this, GlobalContext* globalCtx) { @@ -568,7 +567,7 @@ void BgJyaCobra_DrawShadow(BgJyaCobra* this, GlobalContext* globalCtx) { Vec3f sp64; Vec3s* phi_a3; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 966); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80094044(globalCtx->state.gfxCtx); @@ -593,7 +592,7 @@ void BgJyaCobra_DrawShadow(BgJyaCobra* this, GlobalContext* globalCtx) { Matrix_Translate(0.0f, 0.0f, 40.0f, MTXMODE_APPLY); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, 120); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 994), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPLoadTextureBlock(POLY_XLU_DISP++, ALIGN16((uintptr_t)(&this->shadowTexture)), G_IM_FMT_I, G_IM_SIZ_8b, 0x40, 0x40, 0, @@ -602,7 +601,7 @@ void BgJyaCobra_DrawShadow(BgJyaCobra* this, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, sShadowDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 1006); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgJyaCobra_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c b/soh/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c index 92c22a998..54437a953 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c @@ -108,7 +108,7 @@ void BgJyaIronobj_SpawnPillarParticles(BgJyaIronobj* this, GlobalContext* global s32 pad[2]; if (enIk->unk_2FF <= 0 || enIk->unk_2FF >= 4) { - osSyncPrintf("Error 攻撃方法が分からない(%s %d)\n", "../z_bg_jya_ironobj.c", 233, enIk->unk_2FF); + osSyncPrintf("Error 攻撃方法が分からない(%s %d)\n", __FILE__, __LINE__, enIk->unk_2FF); return; } osSyncPrintf("¢ attack_type(%d)\n", enIk->unk_2FF); @@ -171,7 +171,7 @@ void BgJyaIronobj_SpawnThoneParticles(BgJyaIronobj* this, GlobalContext* arg1, E s32 pad[2]; if (enIk->unk_2FF <= 0 || enIk->unk_2FF >= 4) { - osSyncPrintf("Error 攻撃方法が分からない(%s %d)\n", "../z_bg_jya_ironobj.c", 362, enIk->unk_2FF); + osSyncPrintf("Error 攻撃方法が分からない(%s %d)\n", __FILE__, __LINE__, enIk->unk_2FF); return; } osSyncPrintf("¢ attack_type(%d)\n", enIk->unk_2FF); diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c b/soh/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c index ed68c1efe..38df5c5ba 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c @@ -49,7 +49,7 @@ void BgJyaKanaami_InitDynaPoly(BgJyaKanaami* this, GlobalContext* globalCtx, Col CollisionHeader_GetVirtual(collision, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_jya_kanaami.c", 145, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c b/soh/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c index aba508a46..1ac76f25b 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c @@ -297,16 +297,16 @@ static void* sLeftSideCrumbles[] = { }; void BgJyaMegami_DrawFace(BgJyaMegami* this, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 706); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRightSideCrumbles[this->crumbleIndex])); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sLeftSideCrumbles[this->crumbleIndex])); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 716), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gMegami1DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 720); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static Gfx* sDLists[] = { @@ -320,7 +320,7 @@ void BgJyaMegami_DrawExplode(BgJyaMegami* this, GlobalContext* globalCtx) { BgJyaMegamiPiece* piece; u32 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 746); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -334,12 +334,12 @@ void BgJyaMegami_DrawExplode(BgJyaMegami* this, GlobalContext* globalCtx) { Matrix_Translate(sPiecesInit[i].unk_00.x * -10.0f, sPiecesInit[i].unk_00.y * -10.0f, sPiecesInit[i].unk_00.z * -10.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 778), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDLists[i]); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_jya_megami.c", 783); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgJyaMegami_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c b/soh/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c index 050effb7d..904c50a21 100644 --- a/soh/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c +++ b/soh/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c @@ -70,7 +70,7 @@ void BgJyaZurerukabe_InitDynaPoly(BgJyaZurerukabe* this, GlobalContext* globalCt CollisionHeader_GetVirtual(collision, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_jya_zurerukabe.c", 194, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -124,7 +124,7 @@ void BgJyaZurerukabe_Init(Actor* thisx, GlobalContext* globalCtx) { if (i == ARRAY_COUNT(D_8089B9F0)) { osSyncPrintf(VT_COL(RED, WHITE)); - osSyncPrintf("home pos が変更されたみたい(%s %d)(arg_data 0x%04x)\n", "../z_bg_jya_zurerukabe.c", 299, + osSyncPrintf("home pos が変更されたみたい(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.params); osSyncPrintf(VT_RST); } diff --git a/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c index a8871b50c..2795769bc 100644 --- a/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c +++ b/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c @@ -123,7 +123,7 @@ void BgMenkuriEye_Draw(Actor* thisx, GlobalContext* globalCtx) { BgMenkuriEye* this = (BgMenkuriEye*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_menkuri_eye.c", 292); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); if (Flags_GetSwitch(globalCtx, this->actor.params)) { gDPSetEnvColor(POLY_XLU_DISP++, 200, 0, 0, 255); @@ -135,11 +135,11 @@ void BgMenkuriEye_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); Matrix_RotateZYX(this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, MTXMODE_APPLY); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_menkuri_eye.c", 331), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gGTGEyeStatueEyeDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_menkuri_eye.c", 335); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgMenkuriEye_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c b/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c index 0a4de80ce..81b2135b8 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c +++ b/soh/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c @@ -191,8 +191,8 @@ void BgMizuBwall_Init(Actor* thisx, GlobalContext* globalCtx) { } else { Collider_InitTris(globalCtx, &this->collider); if (!Collider_SetTris(globalCtx, &this->collider, &this->dyna.actor, &sTrisInitFloor, this->elements)) { - osSyncPrintf("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mizu_bwall.c", - 484, this->dyna.actor.params); + osSyncPrintf("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, + __LINE__, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); } else { f32 sin = Math_SinS(this->dyna.actor.shape.rot.y); @@ -227,8 +227,8 @@ void BgMizuBwall_Init(Actor* thisx, GlobalContext* globalCtx) { Collider_InitTris(globalCtx, &this->collider); if (!Collider_SetTris(globalCtx, &this->collider, &this->dyna.actor, &sTrisInitRutoWall, this->elements)) { - osSyncPrintf("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mizu_bwall.c", - 558, this->dyna.actor.params); + osSyncPrintf("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, + __LINE__, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); } else { f32 sin = Math_SinS(this->dyna.actor.shape.rot.y); @@ -263,8 +263,8 @@ void BgMizuBwall_Init(Actor* thisx, GlobalContext* globalCtx) { Collider_InitTris(globalCtx, &this->collider); if (!Collider_SetTris(globalCtx, &this->collider, &this->dyna.actor, &sTrisInitUnusedWall, this->elements)) { - osSyncPrintf("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mizu_bwall.c", - 638, this->dyna.actor.params); + osSyncPrintf("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, + __LINE__, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); } else { f32 sin = Math_SinS(this->dyna.actor.shape.rot.y); @@ -301,8 +301,8 @@ void BgMizuBwall_Init(Actor* thisx, GlobalContext* globalCtx) { Collider_InitTris(globalCtx, &this->collider); if (!Collider_SetTris(globalCtx, &this->collider, &this->dyna.actor, &sTrisInitStingerWall, this->elements)) { - osSyncPrintf("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mizu_bwall.c", - 724, this->dyna.actor.params); + osSyncPrintf("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, + __LINE__, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); } else { f32 sin = Math_SinS(this->dyna.actor.shape.rot.y); @@ -339,8 +339,8 @@ void BgMizuBwall_Init(Actor* thisx, GlobalContext* globalCtx) { Collider_InitTris(globalCtx, &this->collider); if (!Collider_SetTris(globalCtx, &this->collider, &this->dyna.actor, &sTrisInitStingerWall, this->elements)) { - osSyncPrintf("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mizu_bwall.c", - 798, this->dyna.actor.params); + osSyncPrintf("Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, + __LINE__, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); } else { f32 sin = Math_SinS(this->dyna.actor.shape.rot.y); @@ -505,8 +505,7 @@ void BgMizuBwall_Draw(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; u32 frames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mizu_bwall.c", 1095); - if (1) {} + OPEN_DISPS(globalCtx->state.gfxCtx); frames = globalCtx->gameplayFrames; func_80093D18(globalCtx->state.gfxCtx); @@ -522,10 +521,10 @@ void BgMizuBwall_Draw(Actor* thisx, GlobalContext* globalCtx2) { gSPSegment(POLY_OPA_DISP++, 0x0B, Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, 3 * frames, 0, 0x20, 0x20, 1, 0, 0, 0x20, 0x20, 0, 0, 0, this->scrollAlpha4)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mizu_bwall.c", 1129), 2); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), 2); if (this->dList != NULL) { gSPDisplayList(POLY_OPA_DISP++, this->dList); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mizu_bwall.c", 1136); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c b/soh/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c index 4b5c1c35b..39b79c9bf 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c +++ b/soh/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c @@ -363,9 +363,7 @@ void BgMizuMovebg_Draw(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; u32 frames; - if (1) {} - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mizu_movebg.c", 754); + OPEN_DISPS(globalCtx->state.gfxCtx); frames = globalCtx->gameplayFrames; func_80093D18(globalCtx->state.gfxCtx); @@ -386,12 +384,12 @@ void BgMizuMovebg_Draw(Actor* thisx, GlobalContext* globalCtx2) { Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, frames * 3, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, 0, this->scrollAlpha4)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mizu_movebg.c", 788), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->dlist != NULL) { gSPDisplayList(POLY_OPA_DISP++, this->dlist); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mizu_movebg.c", 795); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c b/soh/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c index 0da39e5f3..f1eb34c50 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c +++ b/soh/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c @@ -158,13 +158,13 @@ void BgMizuShutter_Draw(BgMizuShutter* thisx, GlobalContext* globalCtx) { s32 pad; BgMizuShutter* this = (BgMizuShutter*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mizu_shutter.c", 410); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mizu_shutter.c", 415), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->displayList != NULL) { gSPDisplayList(POLY_OPA_DISP++, this->displayList); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mizu_shutter.c", 422); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c b/soh/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c index 2ad9b5b41..2d82f1799 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c +++ b/soh/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c @@ -143,7 +143,6 @@ void BgMizuWater_Init(Actor* thisx, GlobalContext* globalCtx) { case 3: if (Flags_GetSwitch(globalCtx, this->switchFlag)) { this->actor.world.pos.y = this->baseY + 110.0f; - if (1) {} this->targetY = this->actor.world.pos.y; } waterBoxes[8].ySurface = this->actor.world.pos.y; @@ -151,7 +150,6 @@ void BgMizuWater_Init(Actor* thisx, GlobalContext* globalCtx) { case 4: if (Flags_GetSwitch(globalCtx, this->switchFlag)) { this->actor.world.pos.y = this->baseY + 160.0f; - if (1) {} this->targetY = this->actor.world.pos.y; } waterBoxes[16].ySurface = this->actor.world.pos.y; @@ -329,7 +327,7 @@ void BgMizuWater_Draw(Actor* thisx, GlobalContext* globalCtx) { BgMizuWater* this = (BgMizuWater*)thisx; s32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mizu_water.c", 738); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; func_80093D84(globalCtx->state.gfxCtx); @@ -337,7 +335,7 @@ void BgMizuWater_Draw(Actor* thisx, GlobalContext* globalCtx) { Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, -gameplayFrames * 1, gameplayFrames * 1, 32, 32, 1, 0, -gameplayFrames * 1, 32, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mizu_water.c", 749), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 128); @@ -346,5 +344,5 @@ void BgMizuWater_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, gObjectMizuObjectsWaterDL_004B20); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mizu_water.c", 756); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c b/soh/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c index 333d25d55..c1e190b45 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c +++ b/soh/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c @@ -107,7 +107,7 @@ void BgMjin_Draw(Actor* thisx, GlobalContext* globalCtx) { BgMjin* this = (BgMjin*)thisx; Gfx* dlist; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mjin.c", 250); + OPEN_DISPS(globalCtx->state.gfxCtx); if (thisx->params != 0) { s32 objBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIDs[thisx->params - 1]); @@ -123,9 +123,9 @@ void BgMjin_Draw(Actor* thisx, GlobalContext* globalCtx) { } func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mjin.c", 285), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dlist); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mjin.c", 288); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c b/soh/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c index 5f91e2e9e..4998d7b93 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c @@ -61,7 +61,7 @@ void BgMoriBigst_InitDynapoly(BgMoriBigst* this, GlobalContext* globalCtx, Colli if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning : move BG login failed" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_mori_bigst.c", 190, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -81,7 +81,7 @@ void BgMoriBigst_Init(Actor* thisx, GlobalContext* globalCtx) { if (this->moriTexObjIndex < 0) { // "【Big Stalfos key ceiling】 bank danger!" osSyncPrintf("【ビッグスタルフォス鍵型天井】 バンク危険!\n"); - osSyncPrintf("%s %d\n", "../z_bg_mori_bigst.c", 234); + osSyncPrintf("%s %d\n", __FILE__, __LINE__); Actor_Kill(&this->dyna.actor); return; } @@ -244,14 +244,14 @@ void BgMoriBigst_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BgMoriBigst* this = (BgMoriBigst*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_bigst.c", 541); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_bigst.c", 548), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gMoriBigstDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_bigst.c", 553); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c b/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c index 269b5e411..09f82f3e2 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c @@ -92,7 +92,7 @@ void BgMoriElevator_Init(Actor* thisx, GlobalContext* globalCtx) { if (this->moriTexObjIndex < 0) { Actor_Kill(thisx); // "Forest Temple obj elevator Bank Danger!" - osSyncPrintf("Error : 森の神殿 obj elevator バンク危険!(%s %d)\n", "../z_bg_mori_elevator.c", 277); + osSyncPrintf("Error : 森の神殿 obj elevator バンク危険!(%s %d)\n", __FILE__, __LINE__); } else { switch (sKankyoIsSpawned) { case false: @@ -141,7 +141,7 @@ void BgMoriElevator_WaitAfterInit(BgMoriElevator* this, GlobalContext* globalCtx BgMoriElevator_SetupSetPosition(this); } else { // "Error: Forest Temple obj elevator Room setting is dangerous" - osSyncPrintf("Error : 森の神殿 obj elevator 部屋設定が危険(%s %d)\n", "../z_bg_mori_elevator.c", 371); + osSyncPrintf("Error : 森の神殿 obj elevator 部屋設定が危険(%s %d)\n", __FILE__, __LINE__); } } else { BgMoriElevator_SetupSetPosition(this); @@ -202,7 +202,7 @@ void BgMoriElevator_SetPosition(BgMoriElevator* this, GlobalContext* globalCtx) BgMoriElevator_StopMovement(this); } else { // "Error:Forest Temple obj elevator Room setting is dangerous(%s %d)" - osSyncPrintf("Error : 森の神殿 obj elevator 部屋設定が危険(%s %d)\n", "../z_bg_mori_elevator.c", 479); + osSyncPrintf("Error : 森の神殿 obj elevator 部屋設定が危険(%s %d)\n", __FILE__, __LINE__); } } else if ((globalCtx->roomCtx.curRoom.num == 2) && (this->dyna.actor.world.pos.y < -275.0f)) { this->targetY = 233.0f; @@ -252,13 +252,13 @@ void BgMoriElevator_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BgMoriElevator* this = (BgMoriElevator*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_elevator.c", 575); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_elevator.c", 580), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gMoriElevatorDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_elevator.c", 584); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c b/soh/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c index 16ac3b821..db96878c0 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c @@ -90,7 +90,7 @@ void BgMoriHashigo_InitDynapoly(BgMoriHashigo* this, GlobalContext* globalCtx, C if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning : move BG login failed" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_mori_hashigo.c", 164, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -127,7 +127,7 @@ s32 BgMoriHashigo_SpawnLadder(BgMoriHashigo* this, GlobalContext* globalCtx) { return true; } else { // "Ladder failure" - osSyncPrintf("Error : 梯子の発生失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_mori_hashigo.c", 220, + osSyncPrintf("Error : 梯子の発生失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.params); return false; } @@ -170,7 +170,7 @@ void BgMoriHashigo_Init(Actor* thisx, GlobalContext* globalCtx) { if (this->moriTexObjIndex < 0) { // "Bank danger!" osSyncPrintf("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, - "../z_bg_mori_hashigo.c", 312); + __FILE__, __LINE__); Actor_Kill(&this->dyna.actor); } else { BgMoriHashigo_SetupWaitForMoriTex(this); @@ -282,12 +282,11 @@ void BgMoriHashigo_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BgMoriHashigo* this = (BgMoriHashigo*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hashigo.c", 516); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - if (1) {} gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hashigo.c", 521), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); switch (this->dyna.actor.params) { @@ -298,5 +297,5 @@ void BgMoriHashigo_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_OPA_DISP++, gMoriHashigoLadderDL); break; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hashigo.c", 531); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c b/soh/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c index 0317870e9..b4fee0fae 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c @@ -62,7 +62,7 @@ void BgMoriHashira4_InitDynaPoly(BgMoriHashira4* this, GlobalContext* globalCtx, if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning : move BG login failed" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_mori_hashira4.c", 155, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -85,7 +85,7 @@ void BgMoriHashira4_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_Kill(&this->dyna.actor); // "Bank danger!" osSyncPrintf("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", this->dyna.actor.params, - "../z_bg_mori_hashira4.c", 196); + __FILE__, __LINE__); return; } if ((this->dyna.actor.params != 0) && Flags_GetSwitch(globalCtx, this->switchFlag)) { @@ -162,14 +162,14 @@ void BgMoriHashira4_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BgMoriHashira4* this = (BgMoriHashira4*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hashira4.c", 339); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hashira4.c", 344), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDisplayLists[this->dyna.actor.params]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hashira4.c", 348); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c index 7508b6a24..997141f94 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c @@ -232,11 +232,11 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) { s8 objIndex; MtxF mtx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 611); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIdx].segment); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 618), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sDLists[this->dyna.actor.params]); if (this->boxObjIdx > 0) { @@ -251,7 +251,7 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) { } Matrix_RotateZYX(0, -0x8000, this->dyna.actor.shape.rot.z, MTXMODE_APPLY); Matrix_Translate(0.0f, -50.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 652), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDungeonDoorDL); } @@ -263,7 +263,7 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(147.0f, -245.0f, -453.0f, MTXMODE_APPLY); Matrix_RotateY(M_PI / 2, MTXMODE_APPLY); Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 689), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gTreasureChestBossKeyChestFrontDL); Matrix_Put(&mtx); @@ -274,12 +274,12 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateZ(M_PI, MTXMODE_APPLY); } Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 703), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gTreasureChestBossKeyChestSideAndTopDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 709); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgMoriHineri_Reset() { diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c b/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c index 962c4d1aa..0afb823d7 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c @@ -71,8 +71,8 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) { if (this->moriTexObjIndex < 0) { Actor_Kill(&this->actor); // "Bank danger!" - osSyncPrintf("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", this->actor.params, "../z_bg_mori_idomizu.c", - 202); + osSyncPrintf("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", this->actor.params, __FILE__, + __LINE__); return; } BgMoriIdomizu_SetupWaitForMoriTex(this); @@ -163,11 +163,11 @@ void BgMoriIdomizu_Draw(Actor* thisx, GlobalContext* globalCtx) { BgMoriIdomizu* this = (BgMoriIdomizu*)thisx; u32 gameplayFrames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_idomizu.c", 356); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_idomizu.c", 360), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment); @@ -180,5 +180,5 @@ void BgMoriIdomizu_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, gMoriIdomizuWaterDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_idomizu.c", 382); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c b/soh/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c index 68bf02fb7..b69a1103e 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c @@ -61,7 +61,7 @@ void BgMoriKaitenkabe_Init(Actor* thisx, GlobalContext* globalCtx) { if (this->moriTexObjIndex < 0) { Actor_Kill(&this->dyna.actor); // "【Rotating wall】 Bank danger!" - osSyncPrintf("【回転壁】 バンク危険!(%s %d)\n", "../z_bg_mori_kaitenkabe.c", 176); + osSyncPrintf("【回転壁】 バンク危険!(%s %d)\n", __FILE__, __LINE__); } else { this->actionFunc = BgMoriKaitenkabe_WaitForMoriTex; } @@ -161,15 +161,15 @@ void BgMoriKaitenkabe_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BgMoriKaitenkabe* this = (BgMoriKaitenkabe*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_kaitenkabe.c", 347); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_kaitenkabe.c", 352), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gMoriKaitenkabeDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_kaitenkabe.c", 356); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c b/soh/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c index af5569dce..093faf2d8 100644 --- a/soh/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c +++ b/soh/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c @@ -67,7 +67,7 @@ void BgMoriRakkatenjo_Init(Actor* thisx, GlobalContext* globalCtx) { this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX); if (this->moriTexObjIndex < 0) { // "Forest Temple obj Falling Ceiling Bank Danger!" - osSyncPrintf("Error : 森の神殿 obj 落下天井 バンク危険!(%s %d)\n", "../z_bg_mori_rakkatenjo.c", 205); + osSyncPrintf("Error : 森の神殿 obj 落下天井 バンク危険!(%s %d)\n", __FILE__, __LINE__); Actor_Kill(&this->dyna.actor); return; } @@ -222,15 +222,15 @@ void BgMoriRakkatenjo_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BgMoriRakkatenjo* this = (BgMoriRakkatenjo*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_rakkatenjo.c", 497); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIndex].segment); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_rakkatenjo.c", 502), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gMoriRakkatenjoDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_mori_rakkatenjo.c", 506); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c index c2ed8a29b..8a8d2251c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c +++ b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c @@ -112,7 +112,6 @@ void BgPoEvent_InitPaintings(BgPoEvent* this, GlobalContext* globalCtx) { } for (i1 = 0; i1 < sTrisInit.count; i1++) { item = &sTrisInit.elements[i1]; - if (1) {} // This section looks like a macro of some sort. for (i2 = 0; i2 < 3; i2++) { vtxVec = &item->dim.vtx[i2]; sp9C[i2].x = (vtxVec->x * coss) + (this->dyna.actor.home.pos.x + (sins * vtxVec->z)); @@ -605,7 +604,7 @@ void BgPoEvent_Draw(Actor* thisx, GlobalContext* globalCtx) { f32 sp48; s32 pad2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_po_event.c", 1481); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); if ((this->type == 3) || (this->type == 2)) { if (this->actionFunc == BgPoEvent_PaintingEmpty) { @@ -617,10 +616,10 @@ void BgPoEvent_Draw(Actor* thisx, GlobalContext* globalCtx) { } gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, alpha); } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_event.c", 1501), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, displayLists[this->type]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_po_event.c", 1508); + CLOSE_DISPS(globalCtx->state.gfxCtx); if ((this->type == 0) || (this->type == 1)) { sp48 = (833.0f - this->dyna.actor.world.pos.y) * 0.0025f; diff --git a/soh/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c b/soh/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c index 0a47aa706..b7bdc5237 100644 --- a/soh/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c +++ b/soh/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c @@ -150,10 +150,10 @@ void BgPoSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) { u8 green; u8 blue; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 315); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 319), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGoldenTorchDL); @@ -183,9 +183,9 @@ void BgPoSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) { MTXMODE_APPLY); Matrix_Scale(0.0027f, 0.0027f, 0.0027f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 368), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_po_syokudai.c", 373); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c b/soh/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c index 31e750d19..bc50153c2 100644 --- a/soh/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c +++ b/soh/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c @@ -78,12 +78,12 @@ void BgPushbox_Update(Actor* thisx, GlobalContext* globalCtx) { void BgPushbox_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_pushbox.c", 263); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_pushbox.c", 269), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gBlockSmallDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_pushbox.c", 272); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c index da202bba2..fc5366b9d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c @@ -260,7 +260,7 @@ void BgSpot00Hanebasi_DrawTorches(Actor* thisx, GlobalContext* globalCtx2) { f32 angle; s32 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot00_hanebasi.c", 633); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -283,23 +283,23 @@ void BgSpot00Hanebasi_DrawTorches(Actor* thisx, GlobalContext* globalCtx2) { Matrix_RotateY(angle, MTXMODE_APPLY); Matrix_Scale(sTorchFlameScale, sTorchFlameScale, sTorchFlameScale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot00_hanebasi.c", 674), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot00_hanebasi.c", 681); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgSpot00Hanebasi_Draw(Actor* thisx, GlobalContext* globalCtx) { Vec3f basePos = { 158.0f, 10.0f, 400.0f }; Vec3f newPos; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot00_hanebasi.c", 698); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot00_hanebasi.c", 702), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (thisx->params == DT_DRAWBRIDGE) { @@ -327,5 +327,5 @@ void BgSpot00Hanebasi_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_OPA_DISP++, gHyruleFieldCastleDrawbridgeChainsDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot00_hanebasi.c", 733); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c index 0f66dc386..7bc73baa1 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c @@ -76,13 +76,13 @@ void BgSpot01Fusya_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgSpot01Fusya_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_fusya.c", 210); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_fusya.c", 214), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gKakarikoWindmillSailsDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_fusya.c", 219); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c index b1f9f5a8d..d5e6a3f03 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c @@ -321,16 +321,16 @@ void BgSpot01Idohashira_Init(Actor* thisx, GlobalContext* globalCtx) { void func_808AB700(BgSpot01Idohashira* this, GlobalContext* globalCtx) { GraphicsContext* localGfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(localGfxCtx, "../z_bg_spot01_idohashira.c", 689); + OPEN_DISPS(localGfxCtx); func_80093D18(localGfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(localGfxCtx, "../z_bg_spot01_idohashira.c", 699), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(localGfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_808AAF34(this, globalCtx); gSPDisplayList(POLY_OPA_DISP++, gKakarikoWellArchDL); - CLOSE_DISPS(localGfxCtx, "../z_bg_spot01_idohashira.c", 708); + CLOSE_DISPS(localGfxCtx); } void BgSpot01Idohashira_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c index 5df428902..72a874d89 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c @@ -70,11 +70,11 @@ void BgSpot01Idomizu_Update(Actor* thisx, GlobalContext* globalCtx) { void BgSpot01Idomizu_Draw(Actor* thisx, GlobalContext* globalCtx) { u32 frames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_idomizu.c", 228); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_idomizu.c", 232), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); frames = globalCtx->state.frames; @@ -84,5 +84,5 @@ void BgSpot01Idomizu_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, gKakarikoWellWaterDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_idomizu.c", 244); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c index f907d55e4..92e4a6e13 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c @@ -70,13 +70,13 @@ void BgSpot01Idosoko_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgSpot01Idosoko_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 162); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 166), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gKakarikoBOTWStoneDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 171); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c b/soh/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c index 5fbc2b317..118fee60a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c @@ -226,7 +226,7 @@ void func_808ACCB8(Actor* thisx, GlobalContext* globalCtx) { u8 greenEnv; u8 blueEnv; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot02_objects.c", 600); + OPEN_DISPS(globalCtx->state.gfxCtx); if (globalCtx->csCtx.state != 0 && globalCtx->csCtx.npcActions[0] != NULL && globalCtx->csCtx.npcActions[0]->action == 2) { @@ -257,7 +257,7 @@ void func_808ACCB8(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, redPrim, greenPrim, bluePrim, 255); gDPSetEnvColor(POLY_XLU_DISP++, redEnv, greenEnv, blueEnv, 255); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot02_objects.c", 679), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_808AD850[this->unk_16A])); gDPPipeSync(POLY_XLU_DISP++); @@ -265,7 +265,7 @@ void func_808ACCB8(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot02_objects.c", 692); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_808AD3D4(BgSpot02Objects* this, GlobalContext* globalCtx) { @@ -288,7 +288,7 @@ void func_808AD450(Actor* thisx, GlobalContext* globalCtx) { s32 pad; f32 lerp; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot02_objects.c", 736); + OPEN_DISPS(globalCtx->state.gfxCtx); if (globalCtx->csCtx.state != 0 && globalCtx->csCtx.npcActions[2] != NULL) { u16 temp_v1 = globalCtx->csCtx.npcActions[2]->urot.z * 0.00549325f; @@ -318,7 +318,7 @@ void func_808AD450(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 128); gDPSetEnvColor(POLY_XLU_DISP++, 150, 120, 0, 128); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot02_objects.c", 795), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 2 * this->timer, -3 * this->timer, 32, 64, 1, @@ -329,5 +329,5 @@ void func_808AD450(Actor* thisx, GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot02_objects.c", 818); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c b/soh/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c index 9eccc8f39..12234f00d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c @@ -121,11 +121,11 @@ void BgSpot03Taki_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot03_taki.c", 321); + OPEN_DISPS(globalCtx->state.gfxCtx); gameplayFrames = globalCtx->gameplayFrames; - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot03_taki.c", 325), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D84(globalCtx->state.gfxCtx); @@ -150,7 +150,7 @@ void BgSpot03Taki_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, object_spot03_object_DL_001580); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot03_taki.c", 358); + CLOSE_DISPS(globalCtx->state.gfxCtx); this->bufferIndex = this->bufferIndex == 0; diff --git a/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c index 0951da7d7..3cfe2c744 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c @@ -432,11 +432,11 @@ void BgSpot06Objects_DrawLakeHyliaWater(BgSpot06Objects* this, GlobalContext* gl s32 pad; s32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot06_objects.c", 844); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot06_objects.c", 850), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gameplayFrames = globalCtx->state.frames; @@ -456,7 +456,7 @@ void BgSpot06Objects_DrawLakeHyliaWater(BgSpot06Objects* this, GlobalContext* gl gSPDisplayList(POLY_XLU_DISP++, gLakeHyliaHighWaterDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot06_objects.c", 879); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgSpot06Objects_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c b/soh/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c index 4970e4775..4e6d3f9ff 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c @@ -70,11 +70,11 @@ void BgSpot07Taki_Draw(Actor* thisx, GlobalContext* globalCtx) { BgSpot07Taki* this = (BgSpot07Taki*)thisx; u32 frames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot07_taki.c", 169); + OPEN_DISPS(globalCtx->state.gfxCtx); frames = globalCtx->gameplayFrames; if (LINK_IS_ADULT) { func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot07_taki.c", 177), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->dyna.actor.params == 0) { gSPDisplayList(POLY_OPA_DISP++, object_spot07_object_DL_001CF0); @@ -84,7 +84,7 @@ void BgSpot07Taki_Draw(Actor* thisx, GlobalContext* globalCtx) { } func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot07_taki.c", 191), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -115,5 +115,5 @@ void BgSpot07Taki_Draw(Actor* thisx, GlobalContext* globalCtx) { } else { gSPDisplayList(POLY_XLU_DISP++, object_spot07_object_DL_0032D8); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot07_taki.c", 272); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c b/soh/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c index eeb778f53..1f352c4a9 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c @@ -50,7 +50,7 @@ void BgSpot08Iceblock_InitDynaPoly(BgSpot08Iceblock* this, GlobalContext* global this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning: move BG registration failed" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_spot08_iceblock.c", 0xD9, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -63,7 +63,7 @@ void BgSpot08Iceblock_CheckParams(BgSpot08Iceblock* this) { break; default: // "Error: arg_data setting error" - osSyncPrintf("Error : arg_data 設定ミスです。(%s %d)(arg_data 0x%04x)\n", "../z_bg_spot08_iceblock.c", 0xF6, + osSyncPrintf("Error : arg_data 設定ミスです。(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.params); this->dyna.actor.params = 0x10; break; diff --git a/soh/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c b/soh/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c index 0347d4f66..5af973e3d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c @@ -143,7 +143,7 @@ void BgSpot09Obj_Init(Actor* thisx, GlobalContext* globalCtx) { this->dyna.actor.params &= 0xFF; if ((this->dyna.actor.params < 0) || (this->dyna.actor.params >= 5)) { osSyncPrintf("Error : Spot 09 object の arg_data が判別出来ない(%s %d)(arg_data 0x%04x)\n", - "../z_bg_spot09_obj.c", 322, this->dyna.actor.params); + __FILE__, __LINE__, this->dyna.actor.params); } if (!func_808B1C70(this, globalCtx)) { @@ -169,14 +169,14 @@ void BgSpot09Obj_Draw(Actor* thisx, GlobalContext* globalCtx) { Gfx_DrawDListOpa(globalCtx, sDLists[thisx->params]); if (thisx->params == 3) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot09_obj.c", 388); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot09_obj.c", 391), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCarpentersTentEntranceDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot09_obj.c", 396); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c b/soh/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c index 90627853d..373b4d36d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c @@ -151,13 +151,13 @@ void BgSpot11Oasis_Update(Actor* thisx, GlobalContext* globalCtx) { void BgSpot11Oasis_Draw(Actor* thisx, GlobalContext* globalCtx) { u32 gameplayFrames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot11_oasis.c", 327); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot11_oasis.c", 331), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gSPDisplayList(POLY_XLU_DISP++, gDesertColossusOasisDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot11_oasis.c", 346); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c b/soh/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c index f553f755c..0977b187a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c @@ -52,7 +52,7 @@ void BgSpot12Gate_InitDynaPoly(BgSpot12Gate* this, GlobalContext* globalCtx, Col CollisionHeader_GetVirtual(collision, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_spot12_gate.c", 145, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c b/soh/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c index d5f0105ee..771049931 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c @@ -50,7 +50,7 @@ void func_808B3420(BgSpot12Saku* this, GlobalContext* globalCtx, CollisionHeader CollisionHeader_GetVirtual(collision, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_spot12_saku.c", 140, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c b/soh/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c index 684336e17..3bce9a3a4 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c @@ -66,7 +66,7 @@ void func_808B3960(BgSpot15Rrbox* this, GlobalContext* globalCtx, CollisionHeade this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_spot15_rrbox.c", 171, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -323,7 +323,7 @@ void func_808B43D0(BgSpot15Rrbox* this, GlobalContext* globalCtx) { if (actor->world.pos.y <= BGCHECK_Y_MIN + 10.0f) { // "Lon Lon wooden crate fell too much" - osSyncPrintf("Warning : ロンロン木箱落ちすぎた(%s %d)(arg_data 0x%04x)\n", "../z_bg_spot15_rrbox.c", 599, + osSyncPrintf("Warning : ロンロン木箱落ちすぎた(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, actor->params); Actor_Kill(actor); diff --git a/soh/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c b/soh/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c index 9f0e33bee..99f6bf704 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c @@ -95,13 +95,13 @@ void BgSpot15Saku_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgSpot15Saku_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot15_saku.c", 259); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot15_saku.c", 263), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gLonLonCorralFenceDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot15_saku.c", 268); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c b/soh/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c index 94f4a1546..912468e68 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c @@ -223,8 +223,8 @@ s32 func_808B4E58(BgSpot16Bombstone* this, GlobalContext* globalctx) { this->bombiwaBankIndex = Object_GetIndex(&globalctx->objectCtx, OBJECT_BOMBIWA); if (this->bombiwaBankIndex < 0) { - osSyncPrintf("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", actor->params, "../z_bg_spot16_bombstone.c", - 589); + osSyncPrintf("Error : バンク危険!(arg_data 0x%04x)(%s %d)\n", actor->params, __FILE__, + __LINE__); return false; } @@ -253,7 +253,7 @@ void BgSpot16Bombstone_Init(Actor* thisx, GlobalContext* globalCtx) { shouldLive = func_808B4E58(this, globalCtx); break; default: - osSyncPrintf("Error : arg_data おかしいな(%s %d)(arg_data 0x%04x)\n", "../z_bg_spot16_bombstone.c", 668, + osSyncPrintf("Error : arg_data おかしいな(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->actor.params); shouldLive = false; break; @@ -295,8 +295,6 @@ void func_808B5240(BgSpot16Bombstone* this, GlobalContext* globalCtx) { Vec3f position; Vec3f* actorPosition = &this->actor.world.pos; - if (1) {} - while (true) { if ((u32)this->unk_158 >= ARRAY_COUNTU(D_808B5EB0) || this->unk_154 < D_808B5EB0[this->unk_158][0]) { break; @@ -387,7 +385,7 @@ void func_808B56BC(BgSpot16Bombstone* this, GlobalContext* globalCtx) { player->actor.world.pos.z += sinValue * this->cosRotation; } else { osSyncPrintf("Error 補正出来ない(%s %d)(arg_data 0x%04x)(hosei_angY %x)\n", - "../z_bg_spot16_bombstone.c", 935, this->actor.params, adjustedYawDiff); + __FILE__, __LINE__, this->actor.params, adjustedYawDiff); } } } @@ -535,11 +533,11 @@ void BgSpot16Bombstone_Draw(Actor* thisx, GlobalContext* globalCtx) { BgSpot16Bombstone* this = (BgSpot16Bombstone*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_bombstone.c", 1253); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot16_bombstone.c", 1257), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->actor.params == 0xFF) { @@ -551,7 +549,7 @@ void BgSpot16Bombstone_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_OPA_DISP++, this->dList); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_bombstone.c", 1274); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgSpot16Bombstone_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c b/soh/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c index 4ccef9840..5f3c798c6 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c @@ -122,13 +122,11 @@ void BgSpot16Doughnut_Draw(Actor* thisx, GlobalContext* globalCtx) { u32 scroll = globalCtx->gameplayFrames & 0xFFFF; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 210); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - if (1) {} - - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 213), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->fireFlag & 1) { gSPSegment( @@ -142,22 +140,22 @@ void BgSpot16Doughnut_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, gDeathMountainCloudCircleNormalDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 238); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Draw function for outwardly expanding and dissipating void BgSpot16Doughnut_DrawExpanding(Actor* thisx, GlobalContext* globalCtx) { BgSpot16Doughnut* this = (BgSpot16Doughnut*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 245); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 248), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->envColorAlpha); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255); gSPDisplayList(POLY_XLU_DISP++, gDeathMountainCloudCircleNormalDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 256); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c b/soh/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c index dbcb1cdcc..42716383a 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c @@ -128,11 +128,11 @@ void BgSpot17Bakudankabe_Draw(Actor* thisx, GlobalContext* globalCtx) { s8 r = coss(globalCtx->gameplayFrames * 1500) >> 8; s8 g = coss(globalCtx->gameplayFrames * 1500) >> 8; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 269); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 273), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); r = (r >> 1) + 0xC0; @@ -142,15 +142,15 @@ void BgSpot17Bakudankabe_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_OPA_DISP++, gCraterBombableWallDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 283); + CLOSE_DISPS(globalCtx->state.gfxCtx); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 286); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 290), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCraterBombableWallCracksDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 295); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c b/soh/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c index cba00884f..44e026821 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c @@ -55,21 +55,19 @@ void func_808B746C(Actor* thisx, GlobalContext* globalCtx) { void func_808B7478(Actor* thisx, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot17_funen.c", 153); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - thisx->shape.rot.y + 0x8000) * 9.58738019108e-05f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot17_funen.c", 161), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (0 - globalCtx->gameplayFrames) & 0x7F, 0x20, 0x20, 1, 0, (0 - globalCtx->gameplayFrames) & 0x7F, 0x20, 0x20)); gSPDisplayList(POLY_XLU_DISP++, gCraterSmokeConeDL); - if (1) {} - - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot17_funen.c", 176); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c b/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c index caa727c69..c08503351 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c @@ -159,7 +159,7 @@ void BgSpot18Basket_Init(Actor* thisx, GlobalContext* globalCtx) { if (this->dyna.actor.child == NULL) { osSyncPrintf(VT_FGCOL(RED)); - osSyncPrintf("Error : 変化壷蓋発生失敗(%s %d)\n", "../z_bg_spot18_basket.c", 351); + osSyncPrintf("Error : 変化壷蓋発生失敗(%s %d)\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); Actor_Kill(&this->dyna.actor); } diff --git a/soh/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c b/soh/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c index 5833196d1..6ab3ce954 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c @@ -97,7 +97,7 @@ s32 func_808B8910(BgSpot18Obj* this, GlobalContext* globalCtx) { } else if (LINK_AGE_IN_YEARS == YEARS_CHILD) { age = 0; } else { - osSyncPrintf("Error : リンク年齢不詳 (%s %d)(arg_data 0x%04x)\n", "../z_bg_spot18_obj.c", 182, + osSyncPrintf("Error : リンク年齢不詳 (%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.params); return 0; } @@ -110,11 +110,11 @@ s32 func_808B8910(BgSpot18Obj* this, GlobalContext* globalCtx) { } return D_808B90F0[this->dyna.actor.params & 0xF][age]; case 2: - osSyncPrintf("Error : Obj出現判定が設定されていない(%s %d)(arg_data 0x%04x)\n", "../z_bg_spot18_obj.c", 202, + osSyncPrintf("Error : Obj出現判定が設定されていない(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.params); break; default: - osSyncPrintf("Error : Obj出現判定失敗(%s %d)(arg_data 0x%04x)\n", "../z_bg_spot18_obj.c", 210, + osSyncPrintf("Error : Obj出現判定失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.params); } return 0; diff --git a/soh/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c b/soh/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c index d3438d21a..968770d74 100644 --- a/soh/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c +++ b/soh/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c @@ -61,8 +61,6 @@ void BgSstFloor_Update(BgSstFloor* thisx, GlobalContext* globalCtx) { colHeader->vtxList = SEGMENTED_TO_VIRTUAL(colHeader->vtxList); - if (1) {} - if (func_80043590(&this->dyna) && (this->dyna.actor.yDistToPlayer < 1000.0f)) { Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_BOSS_BONGO); } else { @@ -119,21 +117,20 @@ void BgSstFloor_Update(BgSstFloor* thisx, GlobalContext* globalCtx) { if (this->drumPhase != 0) { this->drumPhase--; } - if (1) {} func_8003EE6C(globalCtx, &globalCtx->colCtx.dyna); } void BgSstFloor_Draw(BgSstFloor* thisx, GlobalContext* globalCtx) { BgSstFloor* this = (BgSstFloor*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_sst_floor.c", 277); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); Matrix_Scale(1.0f, this->drumHeight * -0.0025f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_sst_floor.c", 283), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBongoDrumDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_sst_floor.c", 287); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c b/soh/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c index 290126bbf..fb320c898 100644 --- a/soh/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c +++ b/soh/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c @@ -85,9 +85,9 @@ void BgTokiHikari_Draw(Actor* thisx, GlobalContext* globalCtx) { void func_808BA018(BgTokiHikari* this, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_toki_hikari.c", 246); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_toki_hikari.c", 252), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (LINK_IS_ADULT) { @@ -101,12 +101,12 @@ void func_808BA018(BgTokiHikari* this, GlobalContext* globalCtx) { gSPSegment(POLY_XLU_DISP++, 9, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, globalCtx->gameplayFrames % 128, 64, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_toki_hikari.c", 278), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_toki_objects_DL_007EE0); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_toki_hikari.c", 284); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_808BA204(BgTokiHikari* this, GlobalContext* globalCtx) { @@ -136,7 +136,7 @@ void func_808BA274(BgTokiHikari* this, GlobalContext* globalCtx) { void func_808BA2CC(BgTokiHikari* this, GlobalContext* globalCtx) { s32 pad[2]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_toki_hikari.c", 350); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(0.0f, 276.0f, 1122.0f, MTXMODE_NEW); Matrix_Scale(0.32f, 0.32f, this->unk_14C * 7.0f, MTXMODE_APPLY); Matrix_RotateZ(M_PI, MTXMODE_APPLY); @@ -148,7 +148,7 @@ void func_808BA2CC(BgTokiHikari* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, (u8)(this->unk_14C * 155.0f) + 100, (u8)(255.0f * this->unk_14C), 0, 128); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_toki_hikari.c", 382), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -164,7 +164,7 @@ void func_808BA2CC(BgTokiHikari* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, (u8)(this->unk_14C * 255.0f), (u8)(this->unk_14C * 255.0f), (u8)(this->unk_14C * 255.0f), (u8)(200.0f * this->unk_14C)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_toki_hikari.c", 415), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_toki_objects_DL_0009C0); @@ -176,10 +176,10 @@ void func_808BA2CC(BgTokiHikari* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, (u8)(this->unk_14C * 255.0f), (u8)(this->unk_14C * 255.0f), (u8)(this->unk_14C * 255.0f), (u8)(200.0f * this->unk_14C)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_toki_hikari.c", 437), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayListOffset(POLY_XLU_DISP++, object_toki_objects_DL_0009C0, 10); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_toki_hikari.c", 443); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c b/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c index dd0b111a6..89c6b300f 100644 --- a/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c +++ b/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c @@ -164,7 +164,7 @@ void BgTokiSwd_Draw(Actor* thisx, GlobalContext* globalCtx2) { BgTokiSwd* this = (BgTokiSwd*)thisx; s32 pad[3]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_toki_swd.c", 727); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -172,9 +172,9 @@ void BgTokiSwd_Draw(Actor* thisx, GlobalContext* globalCtx2) { gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, -(globalCtx->gameplayFrames % 0x80), 32, 32)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_toki_swd.c", 742), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_toki_objects_DL_001BD0); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_toki_swd.c", 776); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c b/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c index 090f21cc6..233b018c7 100644 --- a/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c +++ b/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c @@ -228,7 +228,7 @@ void BgTreemouth_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; u16 alpha = 500; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 893); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -244,9 +244,9 @@ void BgTreemouth_Draw(Actor* thisx, GlobalContext* globalCtx) { } gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, alpha * 0.1f); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 932), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDekuTreeMouthDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 937); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c b/soh/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c index 80dc259b9..8da5bcc0d 100644 --- a/soh/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c +++ b/soh/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c @@ -150,10 +150,10 @@ void BgVbSima_Update(Actor* thisx, GlobalContext* globalCtx) { } void BgVbSima_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_vb_sima.c", 285); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_vb_sima.c", 291), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gVolvagiaPlatformDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_vb_sima.c", 296); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c b/soh/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c index 895762377..5971c3c18 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c +++ b/soh/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c @@ -177,17 +177,17 @@ void BgYdanHasi_Draw(Actor* thisx, GlobalContext* globalCtx) { if (this->dyna.actor.params == HASI_WATER_BLOCK || this->dyna.actor.params == HASI_THREE_BLOCKS) { Gfx_DrawDListOpa(globalCtx, dLists[this->dyna.actor.params]); } else { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_ydan_hasi.c", 577); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, -globalCtx->gameplayFrames % 128, globalCtx->gameplayFrames % 128, 0x20, 0x20, 1, globalCtx->gameplayFrames % 128, globalCtx->gameplayFrames % 128, 0x20, 0x20)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ydan_hasi.c", 592), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDTWaterPlaneDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ydan_hasi.c", 597); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c b/soh/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c index 27fbb485a..945c053ae 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c +++ b/soh/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c @@ -167,8 +167,6 @@ void func_808BF108(BgYdanMaruta* this, GlobalContext* globalCtx) { this->actionFunc = func_808BF1EC; } - if (1) {} - temp = (this->unk_16A % 4) - 2; if (temp == -2) { temp = 0; diff --git a/soh/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c b/soh/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c index 79e5cb849..17ef9f44f 100644 --- a/soh/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c +++ b/soh/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c @@ -424,10 +424,10 @@ void BgYdanSp_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 i; MtxF mtxF; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_ydan_sp.c", 781); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); if (thisx->params == WEB_WALL) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ydan_sp.c", 787), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDTWebWallDL); } else if (this->actionFunc == BgYdanSp_FloorWebBroken) { @@ -435,7 +435,7 @@ void BgYdanSp_Draw(Actor* thisx, GlobalContext* globalCtx) { if (this->timer == 40) { Matrix_Translate(0.0f, (thisx->home.pos.y - thisx->world.pos.y) * 10.0f, 0.0f, MTXMODE_APPLY); Matrix_Scale(1.0f, ((thisx->home.pos.y - thisx->world.pos.y) + 10.0f) * 0.1f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ydan_sp.c", 808), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDTWebFloorDL); } @@ -444,17 +444,17 @@ void BgYdanSp_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateZYX(-0x5A0, i * 0x2000, 0, MTXMODE_APPLY); Matrix_Translate(0.0f, 700.0f, -900.0f, MTXMODE_APPLY); Matrix_Scale(3.5f, 5.0f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ydan_sp.c", 830), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDTUnknownWebDL); } } else { Matrix_Translate(0.0f, (thisx->home.pos.y - thisx->world.pos.y) * 10.0f, 0.0f, MTXMODE_APPLY); Matrix_Scale(1.0f, ((thisx->home.pos.y - thisx->world.pos.y) + 10.0f) * 0.1f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ydan_sp.c", 849), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDTWebFloorDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ydan_sp.c", 856); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c b/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c index 1f85ce34a..4f16517de 100644 --- a/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c +++ b/soh/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c @@ -123,14 +123,14 @@ void BgZg_Init(Actor* thisx, GlobalContext* globalCtx) { void func_808C0EEC(BgZg* this, GlobalContext* globalCtx) { GraphicsContext* localGfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(localGfxCtx, "../z_bg_zg.c", 311); + OPEN_DISPS(localGfxCtx); func_80093D18(localGfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(localGfxCtx, "../z_bg_zg.c", 315), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(localGfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseBarsDL); - CLOSE_DISPS(localGfxCtx, "../z_bg_zg.c", 320); + CLOSE_DISPS(localGfxCtx); } void BgZg_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index fa4d06b05..b5a8bf97f 100644 --- a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -1074,7 +1074,7 @@ block_1: Matrix_TranslateRotateZYX(pos, rot); if (*dList != NULL) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_dodongo.c", 3787); + OPEN_DISPS(globalCtx->state.gfxCtx); mtxScaleZ = 1.0f; mtxScaleY = 1.0f; @@ -1096,12 +1096,12 @@ block_1: Matrix_RotateX(-(this->unk_25C[limbIndex] * 0.115f), MTXMODE_APPLY); } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_dodongo.c", 3822), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_dodongo.c", 3826); + CLOSE_DISPS(globalCtx->state.gfxCtx); } { s32 pad; } // Required to match return 1; @@ -1133,7 +1133,7 @@ void BossDodongo_Draw(Actor* thisx, GlobalContext* globalCtx) { BossDodongo* this = (BossDodongo*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_dodongo.c", 3922); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); if ((this->unk_1C0 >= 2) && (this->unk_1C0 & 1)) { @@ -1151,7 +1151,7 @@ void BossDodongo_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_dodongo.c", 3981); + CLOSE_DISPS(globalCtx->state.gfxCtx); BossDodongo_DrawEffects(globalCtx); } @@ -1691,7 +1691,7 @@ void BossDodongo_DrawEffects(GlobalContext* globalCtx) { eff = (BossDodongoEffect*)globalCtx->specialEffects; - OPEN_DISPS(gfxCtx, "../z_boss_dodongo.c", 5228); + OPEN_DISPS(gfxCtx); func_80093D84(globalCtx->state.gfxCtx); unkMtx = &globalCtx->billboardMtxF; @@ -1711,11 +1711,11 @@ void BossDodongo_DrawEffects(GlobalContext* globalCtx) { Matrix_Translate(eff->unk_00.x, eff->unk_00.y, eff->unk_00.z, MTXMODE_NEW); Matrix_ReplaceRotation(unkMtx); Matrix_Scale(eff->unk_2C, eff->unk_2C, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_dodongo.c", 5253), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_kingdodongo_DL_009DD0); } } - CLOSE_DISPS(gfxCtx, "../z_boss_dodongo.c", 5258); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c index 5b468c7d3..f1620c267 100644 --- a/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c +++ b/soh/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c @@ -1041,7 +1041,6 @@ void BossFd_Wait(BossFd* this, GlobalContext* globalCtx) { temp_rand = Rand_ZeroFloat(8.9f); } while (temp_rand == this->holeIndex); this->holeIndex = temp_rand; - if (1) {} // Needed for matching this->targetPosition.x = sHoleLocations[this->holeIndex].x; this->targetPosition.y = sHoleLocations[this->holeIndex].y - 200.0f; this->targetPosition.z = sHoleLocations[this->holeIndex].z; @@ -1079,8 +1078,6 @@ void BossFd_Effects(BossFd* this, GlobalContext* globalCtx) { f32 temp_z; s16 i; - if (1) {} // Needed for match - if (this->fogMode == 0) { globalCtx->envCtx.unk_BF = 0; globalCtx->envCtx.unk_D8 = 0.5f + 0.5f * Math_SinS(this->work[BFD_VAR_TIMER] * 0x500); @@ -1524,7 +1521,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { s16 i; BossFdEffect* firstEffect = effect; - OPEN_DISPS(gfxCtx, "../z_boss_fd.c", 4023); + OPEN_DISPS(gfxCtx); for (i = 0; i < 180; i++, effect++) { if (effect->type == BFD_FX_EMBER) { @@ -1540,7 +1537,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4046), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaEmberModelDL); FrameInterpolation_RecordCloseChild(); @@ -1563,7 +1560,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { Matrix_RotateX(effect->vFdFxRotX, MTXMODE_APPLY); Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4068), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gVolvagiaDebrisModelDL); FrameInterpolation_RecordCloseChild(); @@ -1587,7 +1584,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4104), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[effect->timer2])); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustModelDL); @@ -1612,7 +1609,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4154), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[effect->timer2])); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustModelDL); @@ -1636,14 +1633,14 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) { Matrix_RotateX(effect->vFdFxRotX, MTXMODE_APPLY); Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4192), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaSkullPieceModelDL); FrameInterpolation_RecordCloseChild(); } } - CLOSE_DISPS(gfxCtx, "../z_boss_fd.c", 4198); + CLOSE_DISPS(gfxCtx); } void BossFd_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -1652,7 +1649,7 @@ void BossFd_Draw(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("FD DRAW START\n"); if (this->actionFunc != BossFd_Wait) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd.c", 4217); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); if (this->work[BFD_DAMAGE_FLASH_TIMER] & 2) { POLY_OPA_DISP = Gfx_SetFog(POLY_OPA_DISP, 255, 255, 255, 0, 900, 1099); @@ -1660,7 +1657,7 @@ void BossFd_Draw(Actor* thisx, GlobalContext* globalCtx) { BossFd_DrawBody(globalCtx, this); POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd.c", 4243); + CLOSE_DISPS(globalCtx->state.gfxCtx); } osSyncPrintf("FD DRAW END\n"); @@ -1733,7 +1730,7 @@ void BossFd_DrawMane(GlobalContext* globalCtx, BossFd* this, Vec3f* manePos, Vec f32 phi_f20; f32 phi_f22; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd.c", 4419); + OPEN_DISPS(globalCtx->state.gfxCtx); maneLength = this->skinSegments; maneLength = CLAMP_MAX(maneLength, 10); @@ -1774,12 +1771,12 @@ void BossFd_DrawMane(GlobalContext* globalCtx, BossFd* this, Vec3f* manePos, Vec Matrix_Scale(maneScale[maneIndex] * (0.01f - (i * 0.0008f)), maneScale[maneIndex] * (0.01f - (i * 0.0008f)), 0.01f, MTXMODE_APPLY); Matrix_RotateX(-M_PI / 2.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_fd.c", 4480), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gVolvagiaManeModelDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd.c", 4483); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 BossFd_OverrideHeadDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { @@ -1839,7 +1836,7 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) { f32 temp_float; Mtx* tempMat = Graph_Alloc(globalCtx->state.gfxCtx, 18 * sizeof(Mtx)); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd.c", 4589); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->skinSegments != 0) { gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeState])); } @@ -1893,7 +1890,7 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) { this->fwork[BFD_BODY_PULSE]), 1.0f, MTXMODE_APPLY); Matrix_RotateY(M_PI / 2.0f, MTXMODE_APPLY); - Matrix_ToMtx(tempMat, "../z_boss_fd.c", 4719); + MATRIX_TOMTX(tempMat); gSPMatrix(POLY_OPA_DISP++, tempMat, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sBodyDLists[i]); } else { @@ -1917,7 +1914,7 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) { temp_float = 0.1f * sp84; } Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_fd.c", 4768), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gVolvagiaRibsDL); @@ -1993,5 +1990,5 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) { Matrix_Pop(); osSyncPrintf("END\n"); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd.c", 4987); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c b/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c index 779584e32..5a891887e 100644 --- a/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c +++ b/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c @@ -1027,15 +1027,15 @@ s32 BossFd2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis } if ((limbIndex == 32) || (limbIndex == 35) || (limbIndex == 36)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2165); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, (s8)bossFd->fwork[BFD_HEAD_TEX2_ALPHA]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2172); + CLOSE_DISPS(globalCtx->state.gfxCtx); } else { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2174); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, (s8)bossFd->fwork[BFD_BODY_TEX2_ALPHA]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2181); + CLOSE_DISPS(globalCtx->state.gfxCtx); } if ((0 < limbIndex) && (limbIndex < 16)) { *dList = NULL; @@ -1076,7 +1076,7 @@ void BossFd2_UpdateMane(BossFd2* this, GlobalContext* globalCtx, Vec3f* head, Ve Vec3f spB0; f32 xyScale; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2389); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); gDPPipeSync(POLY_OPA_DISP++); @@ -1152,12 +1152,12 @@ void BossFd2_UpdateMane(BossFd2* this, GlobalContext* globalCtx, Vec3f* head, Ve xyScale = (0.01f - (i * 0.0009f)) * spE8[i] * scale[i]; Matrix_Scale(xyScale, xyScale, 0.01f * spE8[i], MTXMODE_APPLY); Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2498), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gHoleVolvagiaManeModelDL); } Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2503); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossFd2_DrawMane(BossFd2* this, GlobalContext* globalCtx) { @@ -1165,8 +1165,7 @@ void BossFd2_DrawMane(BossFd2* this, GlobalContext* globalCtx) { BossFd* bossFd = (BossFd*)this->actor.parent; s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2515); - if (1) {} + OPEN_DISPS(globalCtx->state.gfxCtx); for (i = 0; i < 10; i++) { this->centerMane.scale[i] = 1.5f + 0.3f * Math_SinS(5596.0f * this->work[FD2_VAR_TIMER] + i * 0x3200); this->rightMane.scale[i] = 1.5f + 0.3f * Math_SinS(5496.0f * this->work[FD2_VAR_TIMER] + i * 0x3200); @@ -1189,7 +1188,7 @@ void BossFd2_DrawMane(BossFd2* this, GlobalContext* globalCtx) { BossFd2_UpdateMane(this, globalCtx, &this->leftMane.head, this->leftMane.pos, this->leftMane.rot, this->leftMane.pull, this->leftMane.scale); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2601); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossFd2_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -1197,7 +1196,7 @@ void BossFd2_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BossFd2* this = (BossFd2*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2617); + OPEN_DISPS(globalCtx->state.gfxCtx); osSyncPrintf("FD2 draw start \n"); if (this->actionFunc != BossFd2_Wait) { func_80093D18(globalCtx->state.gfxCtx); @@ -1219,5 +1218,5 @@ void BossFd2_Draw(Actor* thisx, GlobalContext* globalCtx) { BossFd2_DrawMane(this, globalCtx); POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd2.c", 2688); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index d42e29f4c..db44b1834 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -418,7 +418,6 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) { } else { thisx->update = func_808E1EB4; thisx->draw = func_808E229C; - if (1) {} thisx->speedXZ = 11.0f; if (thisx->params == 0xC8) { @@ -3270,14 +3269,14 @@ void BossGanon_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList } else if (limbIndex == 19) { Matrix_MultVec3f(&D_808E4DB8, &this->actor.focus.pos); } else if (limbIndex == 11) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 7191); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_MultVec3f(&D_808E4DB8, &this->unk_208); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 7196), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_ganon_DL_00BE90)); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 7198); + CLOSE_DISPS(globalCtx->state.gfxCtx); } else if (limbIndex == 6) { Matrix_MultVec3f(&D_808E4DC4, &this->unk_238); } else if (limbIndex == 10) { @@ -3350,7 +3349,7 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s16 i; - OPEN_DISPS(gfxCtx, "../z_boss_ganon.c", 7350); + OPEN_DISPS(gfxCtx); if ((this->unk_2E8 != 0) || (this->unk_2E6 != 0)) { func_80093D84(globalCtx->state.gfxCtx); @@ -3367,7 +3366,7 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(this->unk_49C[i], this->unk_49C[i], this->unk_49C[i], MTXMODE_APPLY); Matrix_RotateZ(Rand_CenteredFloat(M_PI), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7384), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); } @@ -3381,7 +3380,7 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) { Matrix_RotateZ(Rand_CenteredFloat(M_PI), MTXMODE_APPLY); } - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7401), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->shockGlow) { @@ -3398,7 +3397,7 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) { } } - CLOSE_DISPS(gfxCtx, "../z_boss_ganon.c", 7465); + CLOSE_DISPS(gfxCtx); } void BossGanon_DrawHandLightBall(BossGanon* this, GlobalContext* globalCtx) { @@ -3406,7 +3405,7 @@ void BossGanon_DrawHandLightBall(BossGanon* this, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s32 alpha; - OPEN_DISPS(gfxCtx, "../z_boss_ganon.c", 7476); + OPEN_DISPS(gfxCtx); if (this->handLightBallScale > 0.0f) { func_80093D84(globalCtx->state.gfxCtx); @@ -3424,7 +3423,7 @@ void BossGanon_DrawHandLightBall(BossGanon* this, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(this->handLightBallScale, this->handLightBallScale, this->handLightBallScale, MTXMODE_APPLY); Matrix_RotateZ(this->unk_258, 1); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7510), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); @@ -3433,11 +3432,11 @@ void BossGanon_DrawHandLightBall(BossGanon* this, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 155, alpha); Matrix_Translate(this->unk_260.x, 0.0f, this->unk_260.z, MTXMODE_NEW); Matrix_Scale(this->handLightBallScale * 0.75f, 1.0f, this->handLightBallScale * 0.75f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 7531), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfLightCoreDL); - CLOSE_DISPS(gfxCtx, "../z_boss_ganon.c", 7534); + CLOSE_DISPS(gfxCtx); } } @@ -3447,7 +3446,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s16 i; - OPEN_DISPS(gfxCtx, "../z_boss_ganon.c", 7548); + OPEN_DISPS(gfxCtx); if (this->unk_284 > 0.0f) { func_80093D84(globalCtx->state.gfxCtx); @@ -3461,7 +3460,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) { Matrix_Translate(this->unk_278.x, this->unk_278.y, this->unk_278.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(this->unk_28C, this->unk_28C, this->unk_28C, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7588), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfLightFlecksDL); @@ -3469,7 +3468,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) { Matrix_Translate(this->unk_278.x, this->unk_278.y, this->unk_278.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(this->unk_284, this->unk_284, this->unk_284, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7601), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 0, 100, (s8)this->unk_288); gSPSegment( @@ -3494,7 +3493,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(this->unk_2D0, this->unk_2D0, this->unk_2D0, MTXMODE_APPLY); Matrix_RotateZ((this->unk_1A2 * 10.0f) / 1000.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7673), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); @@ -3515,14 +3514,14 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) { Matrix_RotateZ(xzRot, MTXMODE_APPLY); Matrix_Translate(0.0f, 0.0f, 50.0f, MTXMODE_APPLY); Matrix_Scale(4.0f, 4.0f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7713), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfLightRayTriDL); Matrix_Pop(); } - CLOSE_DISPS(gfxCtx, "../z_boss_ganon.c", 7721); + CLOSE_DISPS(gfxCtx); } } @@ -3530,7 +3529,7 @@ void BossGanon_DrawTriforce(BossGanon* this, GlobalContext* globalCtx) { s32 pad; if (this->fwork[GDF_TRIFORCE_PRIM_A] > 0.0f) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 7732); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); @@ -3568,13 +3567,13 @@ void BossGanon_DrawTriforce(BossGanon* this, GlobalContext* globalCtx) { } Matrix_Scale(this->fwork[GDF_TRIFORCE_SCALE], this->fwork[GDF_TRIFORCE_SCALE], 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 7779), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gDorfTriforceDL)); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 7782); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -3582,7 +3581,7 @@ void BossGanon_DrawDarkVortex(BossGanon* this, GlobalContext* globalCtx) { s32 pad; if (this->fwork[GDF_VORTEX_ALPHA] > 0.0f) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 7792); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); gDPPipeSync(POLY_XLU_DISP++); @@ -3603,13 +3602,13 @@ void BossGanon_DrawDarkVortex(BossGanon* this, GlobalContext* globalCtx) { Matrix_Scale(this->fwork[GDF_VORTEX_SCALE], this->fwork[GDF_VORTEX_SCALE], this->fwork[GDF_VORTEX_SCALE], MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 7841), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gDorfVortexDL)); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 7844); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -3763,7 +3762,7 @@ void BossGanon_DrawShadowTexture(void* tex, BossGanon* this, GlobalContext* glob f32 zOffset; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_boss_ganon.c", 8372); + OPEN_DISPS(gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, 50); @@ -3777,14 +3776,14 @@ void BossGanon_DrawShadowTexture(void* tex, BossGanon* this, GlobalContext* glob } Matrix_Scale(0.95000005f, 1.0f, 0.95000005f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 8396), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDorfShadowSetupDL); gDPLoadTextureBlock(POLY_OPA_DISP++, tex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); gSPDisplayList(POLY_OPA_DISP++, gDorfShadowModelDL); - CLOSE_DISPS(gfxCtx, "../z_boss_ganon.c", 8426); + CLOSE_DISPS(gfxCtx); } void BossGanon_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -3794,7 +3793,7 @@ void BossGanon_Draw(Actor* thisx, GlobalContext* globalCtx) { shadowTex = Graph_Alloc(globalCtx->state.gfxCtx, 64 * 64); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 9138); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -3833,7 +3832,7 @@ void BossGanon_Draw(Actor* thisx, GlobalContext* globalCtx) { BossGanon_GenShadowTexture(shadowTex, this, globalCtx); BossGanon_DrawShadowTexture(shadowTex, this, globalCtx); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 9393); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 BossGanon_CheckFallingPlatforms(BossGanon* this, GlobalContext* globalCtx, Vec3f* checkPos) { @@ -4136,7 +4135,7 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) { f32 alpha; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 9849); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -4146,7 +4145,7 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Push(); Matrix_Translate(this->actor.world.pos.x, this->actor.floorHeight, this->actor.world.pos.z, MTXMODE_NEW); Matrix_Scale(this->actor.scale.x * 0.75f, 1.0f, this->actor.scale.z * 0.75f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 9875), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfLightCoreDL); @@ -4162,7 +4161,7 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Push(); Matrix_RotateY(i * (M_PI / 8), MTXMODE_APPLY); Matrix_RotateZ(this->fwork[GDF_FWORK_0], MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 9899), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); @@ -4171,12 +4170,12 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) { } else if (this->unk_1A8 == 0) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_RotateZ((this->actor.shape.rot.z / 32768.0f) * 3.1416f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 9907), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 9911); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_808E1EB4(Actor* thisx, GlobalContext* globalCtx2) { @@ -4216,7 +4215,6 @@ void func_808E1EB4(Actor* thisx, GlobalContext* globalCtx2) { this->unk_2EC[this->unk_1A6] = this->actor.world.pos; if (this->unk_1C2 == 0) { - if (1) {} if (this->timers[0] == 0) { this->unk_1C2 = 1; } @@ -4283,7 +4281,7 @@ void func_808E229C(Actor* thisx, GlobalContext* globalCtx2) { s16 i; s32 temp; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 10081); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0); @@ -4296,12 +4294,12 @@ void func_808E229C(Actor* thisx, GlobalContext* globalCtx2) { this->actor.scale.z * (1.0f - (i * 0.07000001f)), MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_RotateZ(((2.0f * (i * M_PI)) / 10.0f) + BINANG_TO_RAD(this->actor.shape.rot.z), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 10109), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 10113); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_808E2544(Actor* thisx, GlobalContext* globalCtx) { @@ -4345,7 +4343,6 @@ void func_808E2544(Actor* thisx, GlobalContext* globalCtx) { this->unk_3C4[this->unk_1A6].y = BINANG_TO_RAD(this->actor.world.rot.y); switch (this->unk_1C2) { - if (1) {} case 0: this->actor.speedXZ = 40.0f; Math_ApproachF(&this->fwork[1], 255.0f, 1.0f, 40.0f); @@ -4565,7 +4562,7 @@ void func_808E324C(Actor* thisx, GlobalContext* globalCtx) { mtx = Graph_Alloc(globalCtx->state.gfxCtx, 12 * sizeof(Mtx)); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 10489); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, (s8)this->fwork[GDF_FWORK_1]); @@ -4579,7 +4576,7 @@ void func_808E324C(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateX(-this->unk_3C4[temp].x, MTXMODE_APPLY); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); Matrix_RotateY(M_PI / 2, MTXMODE_APPLY); - Matrix_ToMtx(mtx, "../z_boss_ganon.c", 10520); + MATRIX_TOMTX(mtx); gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sBigMagicLightStreakDLists[i]); mtx++; @@ -4589,13 +4586,13 @@ void func_808E324C(Actor* thisx, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(10.0f, 10.0f, 10.0f, MTXMODE_APPLY); Matrix_RotateZ(Rand_CenteredFloat(M_PI), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 10534), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 10541); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossGanon_UpdateEffects(GlobalContext* globalCtx) { @@ -4822,7 +4819,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { GanondorfEffect* eff = globalCtx->specialEffects; GanondorfEffect* effFirst = eff; - OPEN_DISPS(gfxCtx, "../z_boss_ganon.c", 10865); + OPEN_DISPS(gfxCtx); func_80093D84(globalCtx->state.gfxCtx); for (i = 0; i < 200; i++, eff++) { @@ -4842,7 +4839,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { Matrix_Scale(eff->scale, eff->scale, eff->scale, MTXMODE_APPLY); Matrix_RotateY(eff->unk_48, MTXMODE_APPLY); Matrix_RotateX(eff->unk_44, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 10898), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDorfWindowShardModelDL); FrameInterpolation_RecordCloseChild(); @@ -4866,7 +4863,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY); Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 10932), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); FrameInterpolation_RecordCloseChild(); @@ -4892,7 +4889,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY); Matrix_Scale(eff->scale, eff->scale, eff->unk_38 * eff->scale, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 10971), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL); FrameInterpolation_RecordCloseChild(); @@ -4920,7 +4917,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY); Matrix_RotateX(eff->unk_3C * 1.3f, MTXMODE_APPLY); Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11023), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfShockDL); FrameInterpolation_RecordCloseChild(); @@ -4943,7 +4940,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY); Matrix_Scale(eff->scale, eff->scale, eff->scale, MTXMODE_APPLY); Matrix_RotateY(eff->unk_44, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11074), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLightningTextures[eff->timer])); gSPDisplayList(POLY_XLU_DISP++, gDorfLightningDL); @@ -4964,7 +4961,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { eff->timer * -20, 32, 32)); Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); Matrix_Scale(eff->scale, eff->unk_40 * eff->scale, eff->scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11121), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfImpactDarkDL); FrameInterpolation_RecordCloseChild(); @@ -4984,7 +4981,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { eff->timer * -20, 32, 32)); Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); Matrix_Scale(eff->scale, eff->unk_40 * eff->scale, eff->scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11165), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfImpactLightDL); FrameInterpolation_RecordCloseChild(); @@ -5005,7 +5002,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); Matrix_Scale((eff->scale * 200.0f) / 1500.0f, (eff->unk_40 * 200.0f) / 1500.0f, (eff->scale * 200.0f) / 1500.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11209), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfShockwaveDL); FrameInterpolation_RecordCloseChild(); @@ -5026,14 +5023,14 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) { Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11250), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gDorfDotDL); FrameInterpolation_RecordCloseChild(); } } - CLOSE_DISPS(gfxCtx, "../z_boss_ganon.c", 11255); + CLOSE_DISPS(gfxCtx); } #include "overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.h" diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 667871de1..23fa7fcc9 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -105,12 +105,12 @@ void BossGanon2_SetObjectSegment(BossGanon2* this, GlobalContext* globalCtx, s32 gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[objectIdx].segment); if (setRSPSegment) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 790); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[objectIdx].segment); gSPSegment(POLY_XLU_DISP++, 0x06, globalCtx->objectCtx.status[objectIdx].segment); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 799); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -2411,7 +2411,7 @@ void func_809034E4(Vec3f* arg0, Vec3f* arg1) { } void func_80903F38(BossGanon2* this, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5083); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->unk_312 != 0) { func_809034E4(&this->unk_200, &this->unk_20C); @@ -2425,19 +2425,19 @@ void func_80903F38(BossGanon2* this, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, D_80907080); Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_NEW); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5117), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00BB80); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5122); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80904108(BossGanon2* this, GlobalContext* globalCtx) { s32 pad; if (this->unk_324 > 0.0f) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5131); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); gDPPipeSync(POLY_XLU_DISP++); @@ -2448,12 +2448,12 @@ void func_80904108(BossGanon2* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 128); Matrix_Translate(-200.0f, 1086.0f, -200.0f, MTXMODE_NEW); Matrix_Scale(0.098000005f, 0.1f, 0.098000005f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5183), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00E1C0)); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5186); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -2464,7 +2464,7 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) { f32 sin; f32 cos; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5196); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); if ((this->unk_330 != 0) || (this->unk_328 != 0)) { @@ -2483,7 +2483,6 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, this->unk_328); BossGanon2_InitRand(this->unk_340 + 1, 0x71AC - this->unk_340, 0x263A); rand = BossGanon2_RandZeroOne(); - if (1) {} for (i = 0; i < 5; i++) { angle = (i * (2 * M_PI / 5)) + (rand * M_PI); @@ -2498,21 +2497,21 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) { Matrix_RotateY(M_PI, MTXMODE_APPLY); } - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5250), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00D798)); } } Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5255); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_8090464C(BossGanon2* this, GlobalContext* globalCtx) { s32 pad; if (this->unk_1B4 > 0.0f) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5264); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); gDPPipeSync(POLY_XLU_DISP++); @@ -2522,12 +2521,12 @@ void func_8090464C(BossGanon2* this, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_RotateZ(-0.2f, MTXMODE_APPLY); Matrix_Scale(0.6f, 0.6f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5290), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00CCD8)); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5293); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -2536,7 +2535,7 @@ s32 BossGanon2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d s32 pad; BossGanon2* this = (BossGanon2*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5355); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 15) { rot->y += this->unk_31A; @@ -2558,7 +2557,7 @@ s32 BossGanon2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d *dList = NULL; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5431); + CLOSE_DISPS(globalCtx->state.gfxCtx); return 0; } @@ -2568,7 +2567,7 @@ void BossGanon2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis BossGanon2* this = (BossGanon2*)thisx; Vec3f sp4C; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5459); + OPEN_DISPS(globalCtx->state.gfxCtx); D_80907120.z = 17000.0f; D_8090712C.z = 3000.0f; @@ -2600,14 +2599,14 @@ void BossGanon2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis if ((limbIndex == 7) || (limbIndex == 13)) { Matrix_Push(); Matrix_Scale(this->unk_224, this->unk_224, this->unk_224, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5522), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); } else if ((limbIndex == 33) || (limbIndex == 34)) { Matrix_Push(); Matrix_Scale(this->unk_228, this->unk_228, this->unk_228, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5533), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); @@ -2627,14 +2626,14 @@ void BossGanon2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5566); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) { s32 pad; s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5575); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->unk_30C > 0.0f) { func_80093D84(globalCtx->state.gfxCtx); @@ -2652,19 +2651,19 @@ void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(this->unk_30C, this->unk_30C, this->unk_30C, MTXMODE_APPLY); Matrix_RotateZ(Rand_CenteredFloat(M_PI), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5618), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B378); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5622); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80904FC8(BossGanon2* this, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5632); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->unk_384 > 0.0f) { func_80093D84(globalCtx->state.gfxCtx); @@ -2676,23 +2675,23 @@ void func_80904FC8(BossGanon2* this, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(this->unk_384, this->unk_384, this->unk_384, MTXMODE_APPLY); Matrix_RotateZ(this->unk_388, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5661), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00B378)); Matrix_RotateZ(this->unk_388 * -2.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5664), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00B378)); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5667); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) { Player* player; f32 phi_f20; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5675); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->unk_38C > 0.0f) { s8 i; @@ -2716,13 +2715,13 @@ void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(200.0f * phi_f20, 200.0f * phi_f20, 1.0f, MTXMODE_APPLY); Matrix_RotateZ(Rand_ZeroFloat(2.0f * M_PI), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5721), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00B378)); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5725); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossGanon2_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { @@ -2733,13 +2732,13 @@ void BossGanon2_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi Matrix_MultVec3f(&D_80906D60, &this->unk_234[temp_v1]); } if (limbIndex == 11) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5749); + OPEN_DISPS(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5752), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_ganon_DL_00BE90)); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5754); + CLOSE_DISPS(globalCtx->state.gfxCtx); } else if (limbIndex == 10) { Matrix_MultVec3f(&D_80907164, &this->unk_1B8); } @@ -2749,7 +2748,7 @@ void func_80905674(BossGanon2* this, GlobalContext* globalCtx) { s32 pad; if (this->unk_380 > 0.0f) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5772); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); gDPPipeSync(POLY_XLU_DISP++); @@ -2763,12 +2762,12 @@ void func_80905674(BossGanon2* this, GlobalContext* globalCtx) { Matrix_RotateY(-M_PI / 4.0f, MTXMODE_APPLY); Matrix_Scale(0.040000003f, 0.040000003f, this->unk_380, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5814), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00EC40)); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5817); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -2777,7 +2776,7 @@ void BossGanon2_Draw(Actor* thisx, GlobalContext* globalCtx) { BossGanon2* this = (BossGanon2*)thisx; s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5840); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -2803,7 +2802,7 @@ void BossGanon2_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(0.0f, -4000.0f, 4000.0f, MTXMODE_APPLY); Matrix_RotateX(this->unk_394, MTXMODE_APPLY); Matrix_Translate(0.0f, 4000.0f, -4000.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5910), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, BossGanon2_OverrideLimbDraw, BossGanon2_PostLimbDraw, @@ -2844,7 +2843,7 @@ void BossGanon2_Draw(Actor* thisx, GlobalContext* globalCtx) { D_80910638 = 0; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5983); + CLOSE_DISPS(globalCtx->state.gfxCtx); func_809060E8(globalCtx); } @@ -2920,7 +2919,7 @@ void func_809060E8(GlobalContext* globalCtx) { effects = effect = globalCtx->specialEffects; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 6086); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -2939,7 +2938,7 @@ void func_809060E8(GlobalContext* globalCtx) { Matrix_Scale(0.03f, 0.03f, 0.03f, MTXMODE_APPLY); Matrix_RotateY(effect->unk_38.z, MTXMODE_APPLY); Matrix_RotateX(effect->unk_38.y, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 6116), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, 0 - (globalCtx->gameplayFrames & 0x7F), 32, 32)); @@ -2956,7 +2955,7 @@ void func_809060E8(GlobalContext* globalCtx) { Matrix_Translate(effect->position.x + temp_f0, 1086.0f, (effect->position.z - 1.0f) + temp_f0, MTXMODE_NEW); Matrix_RotateY(angle, MTXMODE_APPLY); Matrix_Scale(1.0f, 0.0f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 6155), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00F188); } @@ -2975,13 +2974,13 @@ void func_809060E8(GlobalContext* globalCtx) { Matrix_RotateY(effect->unk_38.z, MTXMODE_APPLY); Matrix_RotateX(effect->unk_38.y, MTXMODE_APPLY); Matrix_RotateZ(effect->unk_38.x, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 6179), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGanonRubbleDL); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 6185); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80906538(BossGanon2* this, u8* shadowTexture, f32 arg2) { @@ -3081,7 +3080,7 @@ void BossGanon2_DrawShadowTexture(void* shadowTexture, BossGanon2* this, GlobalC GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s16 alpha; - OPEN_DISPS(gfxCtx, "../z_boss_ganon2.c", 6430); + OPEN_DISPS(gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -3095,14 +3094,14 @@ void BossGanon2_DrawShadowTexture(void* shadowTexture, BossGanon2* this, GlobalC gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0); Matrix_Translate(this->actor.world.pos.x, this->actor.floorHeight, this->actor.world.pos.z - 20.0f, MTXMODE_NEW); Matrix_Scale(1.65f, 1.0f, 1.65f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 6457), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, ovl_Boss_Ganon2_DL_00B3D0); gDPLoadTextureBlock(POLY_OPA_DISP++, shadowTexture, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); gSPDisplayList(POLY_OPA_DISP++, ovl_Boss_Ganon2_DL_00B3F0); - CLOSE_DISPS(gfxCtx, "../z_boss_ganon2.c", 6479); + CLOSE_DISPS(gfxCtx); } void BossGanon2_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c b/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c index 227e0d6f0..b8e1b608b 100644 --- a/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c +++ b/soh/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c @@ -1505,7 +1505,7 @@ void BossGanondrof_Draw(Actor* thisx, GlobalContext* globalCtx) { BossGanondrof* this = (BossGanondrof*)thisx; EnfHG* horse; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganondrof.c", 3716); + OPEN_DISPS(globalCtx->state.gfxCtx); osSyncPrintf("MOVE P = %x\n", this->actor.update); osSyncPrintf("STOP TIMER = %d ==============\n", this->actor.freezeTimer); horse = (EnfHG*)this->actor.child; @@ -1537,6 +1537,6 @@ void BossGanondrof_Draw(Actor* thisx, GlobalContext* globalCtx) { BossGanondrof_PostLimbDraw, this); osSyncPrintf("DRAW 22\n"); POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganondrof.c", 3814); + CLOSE_DISPS(globalCtx->state.gfxCtx); osSyncPrintf("DRAW END %d\n", this->actor.params); } diff --git a/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c b/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c index 84584c6d8..455ed94b0 100644 --- a/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c +++ b/soh/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c @@ -1921,8 +1921,6 @@ void BossGoma_Update(Actor* thisx, GlobalContext* globalCtx) { this->sfxFaintTimer--; } - if (1) {} - this->eyeState = EYESTATE_IRIS_FOLLOW_BONUS_IFRAMES; this->actionFunc(this, globalCtx); this->actor.shape.rot.y = this->actor.world.rot.y; @@ -1961,7 +1959,7 @@ s32 BossGoma_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi BossGoma* this = (BossGoma*)thisx; s32 doNotDrawLimb = false; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_goma.c", 4685); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, (s16)this->mainEnvColor[0], (s16)this->mainEnvColor[1], (s16)this->mainEnvColor[2], @@ -2012,7 +2010,7 @@ s32 BossGoma_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi if (*dList != NULL) { Matrix_Push(); Matrix_Scale(this->eyeIrisScaleX, this->eyeIrisScaleY, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_goma.c", 4815), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); @@ -2033,7 +2031,7 @@ s32 BossGoma_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi Matrix_Scale(this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_goma.c", 4836), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); @@ -2043,7 +2041,7 @@ s32 BossGoma_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi break; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_goma.c", 4858); + CLOSE_DISPS(globalCtx->state.gfxCtx); return doNotDrawLimb; } @@ -2126,7 +2124,7 @@ Gfx* BossGoma_NoBackfaceCullingDlist(GraphicsContext* gfxCtx) { void BossGoma_Draw(Actor* thisx, GlobalContext* globalCtx) { BossGoma* this = (BossGoma*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_goma.c", 4991); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); Matrix_Translate(0.0f, -4000.0f, 0.0f, MTXMODE_APPLY); @@ -2148,7 +2146,7 @@ void BossGoma_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, BossGoma_OverrideLimbDraw, BossGoma_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_goma.c", 5012); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossGoma_SpawnChildGohma(BossGoma* this, GlobalContext* globalCtx, s16 i) { diff --git a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index ae436ca2d..8adea13af 100644 --- a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -1411,7 +1411,6 @@ void BossMo_IntroCs(BossMo* this, GlobalContext* globalCtx) { this->cameraEyeVel.x = fabsf(this->cameraEye.x - 111.0f) * 0.1f; this->cameraEyeVel.y = fabsf(this->cameraEye.y - 133.0f) * 0.1f; this->cameraEyeVel.z = fabsf(this->cameraEye.z - -191.0f) * 0.1f; - if (1) {} this->csState = MO_INTRO_FINISH; this->timers[2] = 110; this->cameraNextEye.x = 111.0f; @@ -1590,7 +1589,6 @@ void BossMo_DeathCs(BossMo* this, GlobalContext* globalCtx) { this->cameraSpeedMod = 0.0f; this->cameraAccel = 0.02f; this->cameraNextAt.y = 320.0f; - if (1) {} this->timers[0] = 100; sMorphaTent1->drawActor = true; sMorphaTent1->work[MO_TENT_ACTION_STATE] = MO_TENT_DEATH_3; @@ -2444,7 +2442,7 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) { f32 phi_f22; Vec3f sp110; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6366); + OPEN_DISPS(globalCtx->state.gfxCtx); sp110.x = globalCtx->envCtx.dirLight1.params.dir.x; sp110.y = globalCtx->envCtx.dirLight1.params.dir.y; @@ -2494,7 +2492,7 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) { MTXMODE_APPLY); } Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); - Matrix_ToMtx(matrix, "../z_boss_mo.c", 6452); + MATRIX_TOMTX(matrix); gSPMatrix(POLY_XLU_DISP++, matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -2527,7 +2525,7 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(phi_f22, phi_f22, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6511), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gMorphaBubbleDL); @@ -2563,14 +2561,13 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) { } Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6571); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossMo_DrawWater(BossMo* this, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6582); - if (1) {} + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); func_80093D84(globalCtx->state.gfxCtx); @@ -2587,20 +2584,20 @@ void BossMo_DrawWater(BossMo* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, 80); Matrix_Scale(0.5f, 1.0f, 0.5f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6675), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gMorphaWaterDL); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6680); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossMo_DrawCore(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BossMo* this = (BossMo*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6688); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actor.world.pos.y > MO_WATER_LEVEL(globalCtx)) { BossMo_DrawWater(this, globalCtx); } @@ -2618,7 +2615,7 @@ void BossMo_DrawCore(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateX(this->work[MO_TENT_MOVE_TIMER] * 0.5f, MTXMODE_APPLY); Matrix_RotateZ(this->work[MO_TENT_MOVE_TIMER] * 0.8f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6735), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, (s8)this->baseAlpha); @@ -2656,7 +2653,7 @@ void BossMo_DrawCore(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(this->actor.world.pos.x, groundLevel, this->actor.world.pos.z, MTXMODE_NEW); Matrix_Scale(0.23f, 1.0f, 0.23f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6820), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gCircleShadowDL)); @@ -2714,12 +2711,12 @@ void BossMo_DrawCore(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); Matrix_Scale(0.05f, 1.0f, 0.05f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6941), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gMorphaWaterDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6945); + CLOSE_DISPS(globalCtx->state.gfxCtx); BossMo_DrawEffects(globalCtx->specialEffects, globalCtx); } @@ -2729,8 +2726,7 @@ void BossMo_DrawTent(Actor* thisx, GlobalContext* globalCtx) { BossMo* this = (BossMo*)thisx; u16 scroll; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6958); - if (1) {} + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, (s8)(this->baseAlpha * 1.5f)); gDPSetEnvColor(POLY_OPA_DISP++, 150, 150, 150, 0); @@ -2748,7 +2744,7 @@ void BossMo_DrawTent(Actor* thisx, GlobalContext* globalCtx) { if (this->drawActor) { BossMo_DrawTentacle(this, globalCtx); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_mo.c", 7023); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossMo_UpdateEffects(BossMo* this, GlobalContext* globalCtx) { @@ -2911,7 +2907,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; BossMoEffect* effectHead = effect; - OPEN_DISPS(gfxCtx, "../z_boss_mo.c", 7264); + OPEN_DISPS(gfxCtx); Matrix_Push(); for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) { @@ -2929,7 +2925,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_mo.c", 7294), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffWaterRippleDL); @@ -2954,7 +2950,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_mo.c", 7330), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL); @@ -2985,7 +2981,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->scale / effect->fwork[MO_FX_STRETCH], effect->fwork[MO_FX_STRETCH] * effect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_mo.c", 7373), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gMorphaDropletModelDL); @@ -3013,7 +3009,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_mo.c", 7441), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gMorphaWetSpotModelDL); @@ -3039,7 +3035,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_mo.c", 7476), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gMorphaBubbleDL); @@ -3048,7 +3044,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) { } Matrix_Pop(); - CLOSE_DISPS(gfxCtx, "../z_boss_mo.c", 7482); + CLOSE_DISPS(gfxCtx); } void BossMo_Unknown(void) { diff --git a/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index eeae20698..81686f84b 100644 --- a/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -1089,7 +1089,6 @@ void BossSst_HeadDarken(BossSst* this, GlobalContext* globalCtx) { if (this->timer != 0) { this->timer--; } - if (1) {} if (this->timer >= 80) { if (this->timer == 80) { @@ -2707,7 +2706,7 @@ s32 BossSst_OverrideHandTrailDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) { BossSst* this = (BossSst*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_sst.c", 6563); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -2757,7 +2756,7 @@ void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_sst.c", 6654); + CLOSE_DISPS(globalCtx->state.gfxCtx); BossSst_DrawEffect(&this->actor, globalCtx); } @@ -2859,7 +2858,7 @@ void BossSst_DrawHead(Actor* thisx, GlobalContext* globalCtx) { s32 pad; BossSst* this = (BossSst*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_sst.c", 6810); + OPEN_DISPS(globalCtx->state.gfxCtx); if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_7)) { func_80093D18(globalCtx->state.gfxCtx); @@ -2919,12 +2918,12 @@ void BossSst_DrawHead(Actor* thisx, GlobalContext* globalCtx) { this->actor.world.pos.z + vanishMaskOffset.z, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_sst.c", 6934), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sIntroVanishDList); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_sst.c", 6941); + CLOSE_DISPS(globalCtx->state.gfxCtx); SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &this->actor.focus.pos, &this->center); BossSst_DrawEffect(&this->actor, globalCtx); @@ -3154,7 +3153,7 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) { BossSstEffect* effect; if (this->effectMode != BONGO_NULL) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_sst.c", 7302); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); if (this->effectMode == BONGO_ICE) { @@ -3179,7 +3178,7 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateZYX(effect->rot.x, effect->rot.y, effect->rot.z, MTXMODE_APPLY); Matrix_Scale(effect->scale * 0.001f, effect->scale * 0.001f, effect->scale * 0.001f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_sst.c", 7350), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBongoIceShardDL); } @@ -3202,7 +3201,7 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 30, 0, 30, effect->alpha * effect->move); gDPSetEnvColor(POLY_XLU_DISP++, 30, 0, 30, 0); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_sst.c", 7396), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFireCircleDL); } @@ -3216,14 +3215,14 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_Scale(effect->scale * 0.001f, 1.0f, effect->scale * 0.001f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_sst.c", 7423), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sShadowDList); effect++; } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_sst.c", 7433); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c index 3c8fa9d91..5c3f59238 100644 --- a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c +++ b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c @@ -2708,7 +2708,6 @@ void BossTw_TwinrovaDeathCS(BossTw* this, GlobalContext* globalCtx) { BossTw_AddFlameEffect(globalCtx, &pos, &velocity, &accel, Rand_ZeroFloat(2.0f) + 5, 1); // fake code needed to match, tricks the compiler into allocating more stack - if (1) {} if (zero) { accel.x *= 2.0; } @@ -2793,7 +2792,6 @@ void BossTw_TwinrovaDeathCS(BossTw* this, GlobalContext* globalCtx) { } if (this->subCamId) { - if (1) {} Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye); } } @@ -2828,9 +2826,6 @@ void BossTw_Update(Actor* thisx, GlobalContext* globalCtx) { this->blastTailPos[this->work[TAIL_IDX]] = this->actor.world.pos; - if (1) {} - if (1) {} - for (i = 0; i < 5; i++) { if (this->timers[i] != 0) { this->timers[i]--; @@ -3177,7 +3172,7 @@ void BossTw_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, V }; BossTw* this = (BossTw*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6168); + OPEN_DISPS(globalCtx->state.gfxCtx); switch (limbIndex) { case 21: @@ -3185,7 +3180,7 @@ void BossTw_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, V Matrix_MultVec3f(&D_8094A950, &this->crownPos); if (this->unk_5F8 != 0) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6190), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); if (this->actor.params == 0) { gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_013AE8)); @@ -3202,7 +3197,7 @@ void BossTw_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, V Matrix_MultVec3f(&D_8094A95C[4], &this->scepterFlamePos[4]); if (this->scepterAlpha > 0.0f) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6221), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); if (this->actor.params == 0) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 225, 255, (s16)this->scepterAlpha); @@ -3219,19 +3214,19 @@ void BossTw_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, V break; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6236); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80941BC0(BossTw* this, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6341); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); func_80093D84(globalCtx->state.gfxCtx); Matrix_Translate(this->groundBlastPos2.x, this->groundBlastPos2.y, this->groundBlastPos2.z, MTXMODE_NEW); Matrix_Scale(this->workf[UNK_F12], this->workf[UNK_F12], this->workf[UNK_F12], MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6358), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s16)this->workf[UNK_F11]); gDPSetEnvColor(POLY_XLU_DISP++, 0, 40, 30, 80); @@ -3243,11 +3238,11 @@ void func_80941BC0(BossTw* this, GlobalContext* globalCtx) { (this->work[CS_TIMER_2] * 4) & 0x3F, 0x10, 0x10)); Matrix_Push(); Matrix_RotateY(this->workf[UNK_F15], MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6423), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01C1C0)); Matrix_Pop(); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6427), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPSegment(POLY_XLU_DISP++, 0xD, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, this->work[CS_TIMER_2] & 0x7F, @@ -3263,13 +3258,13 @@ void func_80941BC0(BossTw* this, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A790)); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6461); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80942180(BossTw* this, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6468); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); @@ -3279,7 +3274,7 @@ void func_80942180(BossTw* this, GlobalContext* globalCtx) { gSPSegment(POLY_XLU_DISP++, 8, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (-this->work[CS_TIMER_1]) & 0x7F, 0, 0x20, 0x20, 1, (this->work[CS_TIMER_1] * 2) & 0x7F, 0, 0x20, 0x20)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6497), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 100, 40, 00, (s16)this->workf[KM_GRND_CRTR_A]); gDPPipeSync(POLY_XLU_DISP++); @@ -3287,7 +3282,7 @@ void func_80942180(BossTw* this, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_019D40)); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6514), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPSegment(POLY_XLU_DISP++, 8, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, this->work[CS_TIMER_1] & 0x7F, @@ -3305,20 +3300,20 @@ void func_80942180(BossTw* this, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 200, 235, 240, 128); Matrix_Scale(this->workf[KM_GD_FLM_SCL], this->workf[KM_GD_FLM_SCL], this->workf[KM_GD_FLM_SCL], MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6575), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_019938)); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6579); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_809426F0(BossTw* this, GlobalContext* globalCtx) { s32 pad; s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6587); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 8, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (u8)(-this->work[CS_TIMER_2] * 15), 0x20, 0x40, 1, 0, 0, @@ -3328,7 +3323,7 @@ void func_809426F0(BossTw* this, GlobalContext* globalCtx) { Matrix_Scale(this->spawnPortalScale / 2000.0f, this->spawnPortalScale / 2000.0f, this->spawnPortalScale / 2000.0f, MTXMODE_APPLY); Matrix_RotateZ(this->portalRotation, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6614), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); if (this->actor.params == 0) { @@ -3359,20 +3354,20 @@ void func_809426F0(BossTw* this, GlobalContext* globalCtx) { (u8)((-this->work[CS_TIMER_2] * 15) + (i * 50)), 0x20, 0x40, 1, 0, 0, 0x20, 0x20)); Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6751), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430)); Matrix_Pop(); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6756); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80942C70(Actor* thisx, GlobalContext* globalCtx) { BossTw* this = (BossTw*)thisx; s16 alpha; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6765); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->beamDist != 0.0f) { Matrix_Push(); @@ -3393,7 +3388,7 @@ void func_80942C70(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateX(this->beamPitch, MTXMODE_APPLY); Matrix_RotateZ(this->beamRoll, MTXMODE_APPLY); Matrix_Scale(this->beamScale, this->beamScale, (this->beamDist * 0.01f * 98.0f) / 20000.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6846), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01DDF0)); @@ -3405,7 +3400,7 @@ void func_80942C70(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateZ(this->beamRoll, MTXMODE_APPLY); Matrix_Scale(this->beamScale, this->beamScale, (this->beamReflectionDist * 0.01f * 100.0f) / 20000.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6870), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01DDF0)); } @@ -3413,19 +3408,19 @@ void func_80942C70(Actor* thisx, GlobalContext* globalCtx) { Matrix_Pop(); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6878); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80943028(Actor* thisx, GlobalContext* globalCtx) { BossTw* this = (BossTw*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6885); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y + 57.0f, this->actor.world.pos.z, MTXMODE_NEW); Matrix_Scale(this->workf[UNK_F17], this->workf[UNK_F17], this->workf[UNK_F17], MTXMODE_APPLY); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6908), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01F608)); func_80094044(globalCtx->state.gfxCtx); @@ -3433,12 +3428,12 @@ void func_80943028(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(this->actor.world.pos.x, 240.0f, this->actor.world.pos.z, MTXMODE_NEW); Matrix_Scale((this->actor.scale.x * 4000.0f) / 100.0f, 1.0f, (this->actor.scale.x * 4000.0f) / 100.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6926), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gCircleShadowDL)); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6933); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static void* sEyeTextures[] = { @@ -3453,7 +3448,7 @@ void BossTw_Draw(Actor* thisx, GlobalContext* globalCtx2) { BossTw* this = (BossTw*)thisx; Player* player = GET_PLAYER(globalCtx); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6947); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->visible) { gSPSegment(POLY_OPA_DISP++, 10, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeTexIdx])); @@ -3525,7 +3520,7 @@ void BossTw_Draw(Actor* thisx, GlobalContext* globalCtx2) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7123); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void* D_8094A9B0[] = { @@ -3538,7 +3533,7 @@ s32 BossTw_TwinrovaOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx void* thisx) { BossTw* this = (BossTw*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7139); + OPEN_DISPS(globalCtx->state.gfxCtx); switch (limbIndex) { case 21: @@ -3592,7 +3587,7 @@ s32 BossTw_TwinrovaOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx *dList = NULL; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7251); + CLOSE_DISPS(globalCtx->state.gfxCtx); return false; } @@ -3605,7 +3600,7 @@ void BossTw_TwinrovaPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** BossTw* this = (BossTw*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7262); + OPEN_DISPS(globalCtx->state.gfxCtx); switch (limbIndex) { case 34: @@ -3628,14 +3623,14 @@ void BossTw_TwinrovaPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** case 42: Matrix_Push(); Matrix_Scale(this->workf[UNK_F12], this->workf[UNK_F12], this->workf[UNK_F12], MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7295), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); Matrix_Pop(); gSPDisplayList(POLY_XLU_DISP++, *dList); break; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7301); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossTw_ShieldChargeDraw(BossTw* this, GlobalContext* globalCtx) { @@ -3644,7 +3639,7 @@ void BossTw_ShieldChargeDraw(BossTw* this, GlobalContext* globalCtx) { s16 temp_t0; s16 temp_a0; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7311); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); @@ -3679,7 +3674,7 @@ void BossTw_ShieldChargeDraw(BossTw* this, GlobalContext* globalCtx) { if (temp_t0 != 0) { Matrix_Mult(&player->shieldMf, MTXMODE_NEW); Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7362), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); temp_a0 = (Math_SinS(this->work[CS_TIMER_1] * 2730 * temp_t0) * D_8094C854 * 0.5f) + (D_8094C854 * 0.5f); if (sShieldFireCharge != 0) { @@ -3719,7 +3714,7 @@ void BossTw_ShieldChargeDraw(BossTw* this, GlobalContext* globalCtx) { Matrix_Mult(&player->shieldMf, MTXMODE_NEW); Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7486), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); if (sShieldFireCharge != 0) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 220, 20, (s16)D_8094C858); @@ -3737,13 +3732,13 @@ void BossTw_ShieldChargeDraw(BossTw* this, GlobalContext* globalCtx) { Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7531); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossTw_SpawnPortalDraw(BossTw* this, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7546); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment( @@ -3755,48 +3750,48 @@ void BossTw_SpawnPortalDraw(BossTw* this, GlobalContext* globalCtx) { Matrix_Translate(0.0f, 232.0f, -600.0f, MTXMODE_NEW); Matrix_Scale(this->spawnPortalScale, this->spawnPortalScale, this->spawnPortalScale, MTXMODE_APPLY); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, (s16)this->spawnPortalAlpha); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7582), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01EC68)); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 135, 175, 165, (s16)this->spawnPortalAlpha); Matrix_Translate(0.0f, 2.0f, 0.0f, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7596), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01CEE0)); Matrix_Translate(0.0f, 232.0f, 600.0f, MTXMODE_NEW); Matrix_Scale(this->spawnPortalScale, this->spawnPortalScale, this->spawnPortalScale, MTXMODE_APPLY); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, (s16)this->spawnPortalAlpha); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7617), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01EC68)); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 0, (s16)this->spawnPortalAlpha); Matrix_Translate(0.0f, 2.0f, 0.0f, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7631), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01DBE8)); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7635); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80944C50(BossTw* this, GlobalContext* globalCtx) { s32 pad; f32 scale; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7645); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); Matrix_Translate(0.0f, 750.0f, 0.0f, MTXMODE_NEW); Matrix_Scale(0.35f, 0.35f, 0.35f, MTXMODE_APPLY); Matrix_Push(); Matrix_Scale(this->workf[UNK_F19], this->workf[UNK_F19], this->workf[UNK_F19], MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7671), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01F390)); @@ -3805,7 +3800,7 @@ void func_80944C50(BossTw* this, GlobalContext* globalCtx) { Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, -sKoumePtr->work[CS_TIMER_1] * 2, 0, 0x20, 0x20, 1, -sKoumePtr->work[CS_TIMER_1] * 2, 0, 0x20, 0x40)); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s16)this->workf[UNK_F18] / 2); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7694), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01F238)); @@ -3819,12 +3814,12 @@ void func_80944C50(BossTw* this, GlobalContext* globalCtx) { scale = CLAMP_MAX(scale, 1.0f); Matrix_Scale(scale, 1.0f, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7728), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01EEB0)); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7732); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossTw_TwinrovaDraw(Actor* thisx, GlobalContext* globalCtx2) { @@ -3832,7 +3827,7 @@ void BossTw_TwinrovaDraw(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; BossTw* this = (BossTw*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7748); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->visible) { func_80093D18(globalCtx->state.gfxCtx); @@ -3864,7 +3859,7 @@ void BossTw_TwinrovaDraw(Actor* thisx, GlobalContext* globalCtx2) { func_80944C50(this, globalCtx); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 7804); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossTw_BlastFire(BossTw* this, GlobalContext* globalCtx) { @@ -4287,8 +4282,6 @@ s32 BossTw_BlastShieldCheck(BossTw* this, GlobalContext* globalCtx) { s32 ret = false; ColliderInfo* info; - if (1) {} - if (this->csState1 == 1) { if (this->collider.base.acFlags & AC_HIT) { this->collider.base.acFlags &= ~AC_HIT; @@ -4314,7 +4307,6 @@ s32 BossTw_BlastShieldCheck(BossTw* this, GlobalContext* globalCtx) { } else { if (sShieldFireCharge != 0) { sShieldFireCharge = 0; - if (1) {} BossTw_AddShieldDeflectEffect(globalCtx, 10.0f, 0); } else { BossTw_AddShieldHitEffect(globalCtx, 10.0f, 0); @@ -4404,7 +4396,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) { s16 tailIdx; s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 8818); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -4424,7 +4416,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) { Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor, this->actor.scale.z * scaleFactor, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 8865), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430)); } @@ -4448,7 +4440,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) { Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor, this->actor.scale.z * scaleFactor, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 9004), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AB00)); } @@ -4458,7 +4450,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) { break; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 9013); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) { @@ -4468,7 +4460,7 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) { s16 tailIdx; s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 9028); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -4488,7 +4480,7 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) { Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor, this->actor.scale.z * scaleFactor, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 9071), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430)); } @@ -4508,13 +4500,13 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) { Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor, this->actor.scale.z * scaleFactor, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 9107), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AB00)); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_tw.c", 9111); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossTw_UpdateEffects(GlobalContext* globalCtx) { @@ -4870,7 +4862,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) { effectHead = currentEffect; - OPEN_DISPS(gfxCtx, "../z_boss_tw.c", 9592); + OPEN_DISPS(gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -4886,7 +4878,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) { Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9617), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_tw_DL_01A5A8); } @@ -4911,7 +4903,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) { Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9660), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AB00)); } @@ -4936,7 +4928,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) { Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9709), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430)); } @@ -4979,7 +4971,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) { Matrix_RotateZ(currentEffect->workf[EFF_ROLL], MTXMODE_APPLY); Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); Matrix_Scale(currentEffect->workf[EFF_SCALE], 1.0f, currentEffect->workf[EFF_SCALE], MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9775), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_AA_ZB_XLU_SURF2); gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BACK | G_FOG); @@ -5026,7 +5018,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) { currentEffect->workf[EFF_SCALE], MTXMODE_APPLY); Matrix_RotateY(BossTw_RandZeroOne() * M_PI, MTXMODE_APPLY); Matrix_RotateX((BossTw_RandZeroOne() - 0.5f) * M_PI * 0.5f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9855), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AB00)); } @@ -5055,7 +5047,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) { Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9911), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (currentEffect->work[EFF_ARGS] == 0) { @@ -5068,7 +5060,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) { currentEffect++; } - CLOSE_DISPS(gfxCtx, "../z_boss_tw.c", 9920); + CLOSE_DISPS(gfxCtx); } void BossTw_TwinrovaSetupArriveAtTarget(BossTw* this, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c index 3d6865e24..20627d434 100644 --- a/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c +++ b/soh/src/overlays/actors/ovl_Boss_Va/z_boss_va.c @@ -2874,7 +2874,7 @@ s32 BossVa_BodyOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d BossVa* this = (BossVa*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 4156); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 20) { gDPPipeSync(POLY_OPA_DISP++); @@ -2894,7 +2894,7 @@ s32 BossVa_BodyOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d rot->x -= 0xCCC; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 4183); + CLOSE_DISPS(globalCtx->state.gfxCtx); return false; } @@ -2903,7 +2903,7 @@ void BossVa_BodyPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis Vec3f sp78 = { 0.0f, 0.0f, 0.0f }; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 4192); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 6) { if (sFightPhase < PHASE_3) { @@ -2914,11 +2914,11 @@ void BossVa_BodyPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis Matrix_MultVec3f(&sp78, &this->unk_1D8); } else if ((limbIndex >= 10) && (limbIndex < 20) && (sBodyBari[limbIndex - 10] != 0)) { if (((limbIndex >= 16) || (limbIndex == 10)) && (sFightPhase <= PHASE_3)) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 4208), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_008BB8); } else if ((limbIndex >= 11) && (sFightPhase <= PHASE_2)) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 4212), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_008BB8); } @@ -2933,11 +2933,11 @@ void BossVa_BodyPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (globalCtx->gameplayFrames * 10) % 128, 16, 32, 1, 0, (globalCtx->gameplayFrames * 5) % 128, 16, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 4232), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_008D70); } else if ((*dList != NULL) && (limbIndex >= 29) && (limbIndex < 56)) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 4236), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, *dList); } else if ((limbIndex == 24) && (sCsState < DEATH_START)) { @@ -2966,7 +2966,7 @@ void BossVa_BodyPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis Matrix_MultVec3f(&sp78, &this->unk_274); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 4264); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 BossVa_SupportOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, @@ -3157,22 +3157,22 @@ s32 BossVa_BariOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d void BossVa_BariPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { BossVa* this = (BossVa*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 4494); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 2) { gSPSegment(POLY_XLU_DISP++, 0x0A, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (globalCtx->gameplayFrames * 10) % 32, 16, 32, 1, 0, (globalCtx->gameplayFrames * -5) % 32, 16, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 4508), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_000FA0); } else if ((limbIndex == 3) || (limbIndex == 4)) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 4512), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, *dList); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 4517); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossVa_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -3187,7 +3187,7 @@ void BossVa_Draw(Actor* thisx, GlobalContext* globalCtx) { Vec3f sp74 = { -15.0f, 40.0f, 0.0f }; Color_RGBA8 unused = { 250, 250, 230, 200 }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 4542); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); paramsPtr = &this->actor.params; @@ -3292,7 +3292,7 @@ void BossVa_Draw(Actor* thisx, GlobalContext* globalCtx) { BossVa_DrawDoor(globalCtx, sDoorState); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 4673); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static s32 sUnkValue = 0x009B0000; // Unreferenced? Possibly a color @@ -3459,7 +3459,6 @@ void BossVa_UpdateEffects(GlobalContext* globalCtx) { } else if (effect->mode == GORE_FADING) { if (effect->timer == 0) { effect->type = VA_NONE; - if (1) {} } } else { @@ -3501,7 +3500,6 @@ void BossVa_UpdateEffects(GlobalContext* globalCtx) { } break; } - if (1) {} } } } @@ -3518,7 +3516,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { BossVaEffect* effectHead = effect; Camera* camera = Gameplay_GetCamera(globalCtx, sCsCamera); - OPEN_DISPS(gfxCtx, "../z_boss_va.c", 4953); + OPEN_DISPS(gfxCtx); for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) { if (effect->type == VA_LARGE_SPARK) { @@ -3535,7 +3533,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_RotateZ((effect->rot.z / (f32)0x8000) * 3.1416f, MTXMODE_APPLY); Matrix_Scale(effect->scale * 0.0185f, effect->scale * 0.0185f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 4976), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_015710); FrameInterpolation_RecordCloseChild(); @@ -3556,7 +3554,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY); Matrix_RotateZ((effect->rot.z / (f32)0x8000) * 3.1416f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5002), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPPipeSync(POLY_XLU_DISP++); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sSparkBallTex[effect->mode])); @@ -3595,7 +3593,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); gDPPipeSync(POLY_XLU_DISP++); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5052), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_009468); FrameInterpolation_RecordCloseChild(); @@ -3620,7 +3618,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5080), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBarinadeDL_012948); } @@ -3654,7 +3652,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { Matrix_RotateY(-(effect->offset.x * 0.13f), MTXMODE_APPLY); Matrix_RotateX(-(effect->offset.x * 0.115f), MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5124), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBarinadeDL_012C50); FrameInterpolation_RecordCloseChild(); @@ -3679,7 +3677,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { Matrix_RotateZYX(effect->rot.x, effect->rot.y, 0, MTXMODE_APPLY); Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5152), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_013638); FrameInterpolation_RecordCloseChild(); @@ -3703,7 +3701,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { Matrix_RotateZ((effect->rot.z / (f32)0x8000) * 3.1416f, MTXMODE_APPLY); Matrix_Scale(effect->scale * 0.02f, effect->scale * 0.02f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5180), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_015710); FrameInterpolation_RecordCloseChild(); @@ -3727,14 +3725,14 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) { Matrix_RotateY((effect->rot.y / (f32)0x8000) * 3.1416f, MTXMODE_APPLY); Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 5208), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_008F70); FrameInterpolation_RecordCloseChild(); } } - CLOSE_DISPS(gfxCtx, "../z_boss_va.c", 5215); + CLOSE_DISPS(gfxCtx); } void BossVa_SpawnSpark(GlobalContext* globalCtx, BossVaEffect* effect, BossVa* this, Vec3f* offset, s16 scale, @@ -4006,7 +4004,7 @@ void BossVa_DrawDoor(GlobalContext* globalCtx, s16 scale) { f32 segAngle = 0.0f; s32 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 5600); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(0.0f, 80.0f, 400.0f, MTXMODE_NEW); Matrix_RotateY(M_PI, MTXMODE_APPLY); @@ -4026,12 +4024,12 @@ void BossVa_DrawDoor(GlobalContext* globalCtx, s16 scale) { Matrix_RotateZ(segAngle, MTXMODE_APPLY); Matrix_Translate(0.0f, doorPieceLength[i] * yScale, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_va.c", 5621), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, doorPieceDispList[i]); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_va.c", 5629); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void BossVa_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c index acff25c75..0c0a57317 100644 --- a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c +++ b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c @@ -86,7 +86,7 @@ void Demo6K_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("bank_ID = %d\n", objBankIndex); if (objBankIndex < 0) { - ASSERT(0, "0", "../z_demo_6k.c", 334); + ASSERT(objBankIndex < 0); } else { this->objBankIndex = objBankIndex; } @@ -173,7 +173,7 @@ void Demo6K_Init(Actor* thisx, GlobalContext* globalCtx) { this->unk_293 = params - 14; break; default: - ASSERT(0, "0", "../z_demo_6k.c", 435); + ASSERT(0); break; } @@ -564,7 +564,7 @@ void func_80967FFC(Actor* thisx, GlobalContext* globalCtx) { s32 pad; u16 timer1 = this->timer1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1070); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); Matrix_RotateX(-M_PI / 2, MTXMODE_APPLY); @@ -585,7 +585,7 @@ void func_80967FFC(Actor* thisx, GlobalContext* globalCtx) { for (i = 0; i < 6; i++) { Matrix_RotateZ(M_PI / 3, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1115), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, colors[i][0].r, colors[i][0].g, colors[i][0].b, 255); @@ -597,7 +597,7 @@ void func_80967FFC(Actor* thisx, GlobalContext* globalCtx) { if ((s16)i) {} } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1127); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80968298(Actor* thisx, GlobalContext* globalCtx) { @@ -611,7 +611,7 @@ void func_80968298(Actor* thisx, GlobalContext* globalCtx) { s32 i2; u8 alpha; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1145); + OPEN_DISPS(globalCtx->state.gfxCtx); alpha = (s32)(this->unk_170 * 255.0f); POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP); @@ -631,7 +631,7 @@ void func_80968298(Actor* thisx, GlobalContext* globalCtx) { } Matrix_RotateX(-M_PI / 2, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1170), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 210, 210, 210, 255); gDPSetEnvColor(POLY_XLU_DISP++, 100, 100, 100, 255); @@ -640,14 +640,14 @@ void func_80968298(Actor* thisx, GlobalContext* globalCtx) { 64, 1, (0xFFF - (timer1 * 6)) & 0xFFF, (timer1 * 12) & 0xFFF, 64, 32)); gSPDisplayList(POLY_XLU_DISP++, object_demo_6k_DL_0039D0); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1189), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(POLY_XLU_DISP++, 50, 50, 50, 255); gSPDisplayList(POLY_XLU_DISP++, object_demo_6k_DL_001040); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1198); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_8096865C(Actor* thisx, GlobalContext* globalCtx) { @@ -655,7 +655,7 @@ void func_8096865C(Actor* thisx, GlobalContext* globalCtx) { s32 pad; Gfx* displayList; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1208); + OPEN_DISPS(globalCtx->state.gfxCtx); if (!(this->flags & 1)) { if (this->actor.params > 8) { @@ -671,17 +671,17 @@ void func_8096865C(Actor* thisx, GlobalContext* globalCtx) { Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_Push(); Matrix_RotateZ((f32)(this->timer2 * 6) * (M_PI / 180.0f), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1230), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, displayList); Matrix_Pop(); Matrix_RotateZ(-(f32)(this->timer2 * 6) * (M_PI / 180.0f), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1236), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, displayList); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1242); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) { @@ -692,7 +692,7 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) { if ((i = (globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[1] != NULL)) && (globalCtx->csCtx.npcActions[1]->action != 1)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1277); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, 255); @@ -708,7 +708,7 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) { this->unk_234[i] * D_8096931C[(frames + i) & 3], this->unk_234[i] * D_8096931C[(frames + i) & 3], MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1297), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL); Matrix_Pop(); @@ -716,7 +716,7 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) { gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1305); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -727,14 +727,12 @@ void func_80968B70(Actor* thisx, GlobalContext* globalCtx) { u8 primColor[4]; u8 envColor[3]; - if (1) {} - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1316); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1322), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0xFF - ((timer2 * 2) & 0xFF), 0, 32, 32, 1, @@ -766,7 +764,7 @@ void func_80968B70(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, envColor[0], envColor[1], envColor[2], 128); gSPDisplayList(POLY_XLU_DISP++, object_gnd_magic_DL_001190); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1368); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80968FB0(Actor* thisx, GlobalContext* globalCtx) { @@ -777,15 +775,13 @@ void func_80968FB0(Actor* thisx, GlobalContext* globalCtx) { f32 scaleFactor; s32 pad; - if (1) {} - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1386); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); scaleFactor = ((s16)D_809693CC[(frames * 4) & 0xF] * 0.01f) + 1.0f; Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor, this->actor.scale.z * scaleFactor, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1394), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, displayList); gDPPipeSync(displayList++); @@ -795,7 +791,7 @@ void func_80968FB0(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 255); gSPDisplayList(POLY_XLU_DISP++, gGlowCircleSmallDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1411); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_809691BC(Demo6K* this, GlobalContext* globalCtx, s32 params) { diff --git a/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index 16f3daec0..0a1ca6ffd 100644 --- a/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/soh/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -805,7 +805,7 @@ void DemoDu_Draw_02(Actor* thisx, GlobalContext* globalCtx2) { void* mouthTexture = sMouthTextures[mouthTexIndex]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_du_inKenjyanomaDemo02.c", 275); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -820,7 +820,7 @@ void DemoDu_Draw_02(Actor* thisx, GlobalContext* globalCtx2) { POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, 0, 0, 0, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_du_inKenjyanomaDemo02.c", 304); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoDu_InitCs_Credits(DemoDu* this, GlobalContext* globalCtx) { @@ -1000,7 +1000,7 @@ void DemoDu_Draw_01(Actor* thisx, GlobalContext* globalCtx2) { void* mouthTexture = sMouthTextures[mouthTexIndex]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_du.c", 615); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -1015,7 +1015,7 @@ void DemoDu_Draw_01(Actor* thisx, GlobalContext* globalCtx2) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_du.c", 638); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static DemoDuDrawFunc sDrawFuncs[] = { diff --git a/soh/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c b/soh/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c index 1bd572366..dfe31118c 100644 --- a/soh/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c +++ b/soh/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c @@ -254,7 +254,7 @@ void DemoEc_DrawSkeleton(DemoEc* this, GlobalContext* globalCtx, void* eyeTextur SkelAnime* skelAnime = &this->skelAnime; s32 pad; - OPEN_DISPS(gfxCtx, "../z_demo_ec.c", 565); + OPEN_DISPS(gfxCtx); func_80093D18(gfxCtx); @@ -271,7 +271,7 @@ void DemoEc_DrawSkeleton(DemoEc* this, GlobalContext* globalCtx, void* eyeTextur gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]); POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, overrideLimbDraw, postLimbDraw, &this->actor, POLY_OPA_DISP); - CLOSE_DISPS(gfxCtx, "../z_demo_ec.c", 595); + CLOSE_DISPS(gfxCtx); } void DemoEc_DrawSkeletonCustomColor(DemoEc* this, GlobalContext* globalCtx, Gfx* arg2, Gfx* arg3, u8* color1, @@ -280,7 +280,7 @@ void DemoEc_DrawSkeletonCustomColor(DemoEc* this, GlobalContext* globalCtx, Gfx* GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(gfxCtx, "../z_demo_ec.c", 609); + OPEN_DISPS(gfxCtx); func_80093D18(gfxCtx); @@ -308,7 +308,7 @@ void DemoEc_DrawSkeletonCustomColor(DemoEc* this, GlobalContext* globalCtx, Gfx* POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, overrideLimbDraw, postLimbDraw, &this->actor, POLY_OPA_DISP); - CLOSE_DISPS(gfxCtx, "../z_demo_ec.c", 646); + CLOSE_DISPS(gfxCtx); } void DemoEc_UseDrawObject(DemoEc* this, GlobalContext* globalCtx) { @@ -316,13 +316,13 @@ void DemoEc_UseDrawObject(DemoEc* this, GlobalContext* globalCtx) { s32 drawObjBankIndex = this->drawObjBankIndex; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_demo_ec.c", 662); + OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[drawObjBankIndex].segment); gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[drawObjBankIndex].segment); if (!globalCtx) {} - CLOSE_DISPS(gfxCtx, "../z_demo_ec.c", 670); + CLOSE_DISPS(gfxCtx); } void DemoEc_UseAnimationObject(DemoEc* this, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c b/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c index d06eb2ce0..92201fda9 100644 --- a/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c +++ b/soh/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c @@ -196,7 +196,7 @@ void DemoEffect_Init(Actor* thisx, GlobalContext* globalCtx2) { osSyncPrintf(VT_FGCOL(CYAN) " bank_ID = %d\n" VT_RST, objectIndex); if (objectIndex < 0) { - ASSERT(0, "0", "../z_demo_effect.c", 723); + ASSERT(objectIndex < 0); } else { this->initObjectBankIndex = objectIndex; } @@ -506,7 +506,7 @@ void DemoEffect_Init(Actor* thisx, GlobalContext* globalCtx2) { break; default: - ASSERT(0, "0", "../z_demo_effect.c", 1062); + ASSERT(0); break; } @@ -683,7 +683,7 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, GlobalContext* globalCtx) { s32 effectType = (this->actor.params & 0x00FF); if (!SkelCurve_Init(globalCtx, &this->skelCurve, &gTimeWarpSkel, &gTimeWarpAnim)) { - ASSERT(0, "0", "../z_demo_effect.c", 1283); + ASSERT(!SkelCurve_Init(globalCtx, &this->skelCurve, &gTimeWarpSkel, &gTimeWarpAnim)); } if (effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE || effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL) { @@ -1081,8 +1081,6 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, GlobalContext* globalCtx) { if (globalCtx->csCtx.frames == 640) { Audio_PlayActorSound2(&this->actor, NA_SE_EV_WHITE_OUT); } - - if (0) {} } if (globalCtx->sceneNum == SCENE_SPOT08 && gSaveContext.sceneSetupIndex == 4) { @@ -1092,13 +1090,9 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, GlobalContext* globalCtx) { if (globalCtx->csCtx.frames == 648) { Audio_PlayActorSound2(&this->actor, NA_SE_EV_WHITE_OUT); } - - // Necessary to match - if (0) {} } if (globalCtx->sceneNum == SCENE_TOKINOMA && gSaveContext.sceneSetupIndex == 14) { - if (1) {} if (globalCtx->csCtx.npcActions[this->csActionId]->action == 2) { Audio_PlayActorSound2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG); @@ -1669,10 +1663,9 @@ void DemoEffect_DrawJewel(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; u32 frames = this->jewel.timer; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2543); + OPEN_DISPS(globalCtx->state.gfxCtx); if (!DemoEffect_CheckCsAction(this, globalCtx, 1)) { - if (1) {} if (!(this->effectFlags & 0x1)) { switch (this->jewel.type) { @@ -1701,9 +1694,9 @@ void DemoEffect_DrawJewel(Actor* thisx, GlobalContext* globalCtx2) { if (!frames) {} gSPSegment(POLY_OPA_DISP++, 8, Gfx_TexScroll(globalCtx->state.gfxCtx, (u8)frames, (u8)frames, 16, 16)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2597), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2599), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D84(globalCtx->state.gfxCtx); func_8002ED80(&this->actor, globalCtx, 0); @@ -1720,7 +1713,7 @@ void DemoEffect_DrawJewel(Actor* thisx, GlobalContext* globalCtx2) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2620); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1731,7 +1724,7 @@ void DemoEffect_DrawCrystalLight(Actor* thisx, GlobalContext* globalCtx) { DemoEffect* parent = (DemoEffect*)this->actor.parent; u32 frames = globalCtx->gameplayFrames & 0xFFFF; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2634); + OPEN_DISPS(globalCtx->state.gfxCtx); if (parent != NULL) { gDPSetPrimColor(POLY_XLU_DISP++, 128, 128, 255, 255, 170, parent->triforceSpot.crystalLightOpacity); @@ -1748,7 +1741,7 @@ void DemoEffect_DrawCrystalLight(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY(0.0f, MTXMODE_APPLY); Matrix_RotateX((11.0 * M_PI) / 180.0, MTXMODE_APPLY); Matrix_Translate(0.0f, 150.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2661), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCrystalLightDL); Matrix_Pop(); @@ -1756,7 +1749,7 @@ void DemoEffect_DrawCrystalLight(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY((2.0f * M_PI) / 3.0f, MTXMODE_APPLY); Matrix_RotateX((11.0 * M_PI) / 180.0, MTXMODE_APPLY); Matrix_Translate(0.0f, 150.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2672), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCrystalLightDL); Matrix_Pop(); @@ -1764,11 +1757,11 @@ void DemoEffect_DrawCrystalLight(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY((4.0f * M_PI) / 3.0f, MTXMODE_APPLY); Matrix_RotateX((11.0 * M_PI) / 180.0, MTXMODE_APPLY); Matrix_Translate(0.0f, 150.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2683), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCrystalLightDL); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2688); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1778,18 +1771,18 @@ void DemoEffect_DrawFireBall(Actor* thisx, GlobalContext* globalCtx) { DemoEffect* this = (DemoEffect*)thisx; u32 frames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2701); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 64, 64, 255, 200, 0, 255); gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 255); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2709), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(POLY_XLU_DISP++, globalCtx->billboardMtx, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); gSPSegment( POLY_XLU_DISP++, 8, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 128 - ((frames * 20) % 128) - 1, 32, 32)); gSPDisplayList(POLY_XLU_DISP++, gCreationFireBallDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2723); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1801,7 +1794,7 @@ void DemoEffect_DrawGodLgt(Actor* thisx, GlobalContext* globalCtx) { s32 pad; u32 frames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2737); + OPEN_DISPS(globalCtx->state.gfxCtx); if (!DemoEffect_CheckCsAction(this, globalCtx, 2)) { if (gSaveContext.entranceIndex == 0x00A0) { @@ -1827,7 +1820,7 @@ void DemoEffect_DrawGodLgt(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, this->envXluColor[0], this->envXluColor[1], this->envXluColor[2], 255); func_80093D84(globalCtx->state.gfxCtx); Matrix_Push(); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2801), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gGoldenGoddessAuraDL); func_80093D18(globalCtx->state.gfxCtx); @@ -1837,19 +1830,18 @@ void DemoEffect_DrawGodLgt(Actor* thisx, GlobalContext* globalCtx) { this->godLgt.rotation++; if (this->godLgt.rotation > 120) { this->godLgt.rotation = 0; - if (1) {} } Matrix_RotateZ((((s32)this->godLgt.rotation) * 3.0f) * (M_PI / 180.0f), MTXMODE_APPLY); Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY); Matrix_Translate(0.0f, -140.0f, 0.0f, MTXMODE_APPLY); Matrix_Scale(0.03f, 0.03f, 0.03f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2824), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGoldenGoddessBodyDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2829); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1860,14 +1852,13 @@ void DemoEffect_DrawLightEffect(Actor* thisx, GlobalContext* globalCtx) { u8* alpha; Gfx* disp; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2842); + OPEN_DISPS(globalCtx->state.gfxCtx); if (!DemoEffect_CheckCsAction(this, globalCtx, 1)) { if (this->light.flicker == 0) { this->light.flicker = 1; } else { - disp = (uintptr_t)gEffFlash1DL; // necessary to match, should be able to remove after fake matches are fixed alpha = &this->light.alpha; func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, this->primXluColor[0], this->primXluColor[1], @@ -1878,20 +1869,19 @@ void DemoEffect_DrawLightEffect(Actor* thisx, GlobalContext* globalCtx) { Matrix_Push(); Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_RotateZ(this->light.rotation * (M_PI / 180.0f), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2866), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH); - if (disp) {}; gSPDisplayList(POLY_XLU_DISP++, disp); Matrix_Pop(); Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_RotateZ(-(f32)this->light.rotation * (M_PI / 180.0f), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2874), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, disp); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2881); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1901,17 +1891,17 @@ void DemoEffect_DrawBlueOrb(Actor* thisx, GlobalContext* globalCtx) { DemoEffect* this = (DemoEffect*)thisx; s32 pad2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2892); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 128, 128, 188, 255, 255, this->blueOrb.alpha); gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, 255); func_80093D84(globalCtx->state.gfxCtx); Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_RotateZ(this->blueOrb.rotation * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2901), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); this->blueOrb.rotation += 0x01F4; gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2907); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1922,17 +1912,17 @@ void DemoEffect_DrawLgtShower(Actor* thisx, GlobalContext* globalCtx) { s32 pad; u32 frames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2921); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 64, 64, 255, 255, 160, this->lgtShower.alpha); gDPSetEnvColor(POLY_XLU_DISP++, 50, 200, 0, 255); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2927), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 8, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (frames * 5) % 1024, 0, 256, 64, 1, (frames * 10) % 128, 512 - ((frames * 50) % 512), 32, 16)); gSPDisplayList(POLY_XLU_DISP++, gEnliveningLightDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2942); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1943,19 +1933,19 @@ void DemoEffect_DrawLightRing(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; u32 frames = this->lightRing.timer; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2956); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 128, 128, 170, 255, 255, this->lightRing.alpha); gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, 255); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2963), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 8, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (frames * 5) % 64, 512 - ((frames * 2) % 512) - 1, 16, 128, 1, 0, 0, 8, 1024)); gSPDisplayList(POLY_XLU_DISP++, gGoldenGoddessLightRingDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2978); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -1967,7 +1957,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, GlobalContext* globalCtx) { Vtx* vertices = ResourceMgr_LoadVtxByName(SEGMENTED_TO_VIRTUAL(gTriforceVtx)); u32 frames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 2994); + OPEN_DISPS(globalCtx->state.gfxCtx); if (gSaveContext.entranceIndex != 0x0400 || globalCtx->csCtx.frames < 885) { func_80093D84(globalCtx->state.gfxCtx); @@ -1975,7 +1965,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, GlobalContext* globalCtx) { Audio_PlayActorSound2(&this->actor, NA_SE_EV_AURORA - SFX_FLAG); Matrix_Push(); Matrix_Scale(1.0f, 2.4f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 3011), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 9, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 256 - ((frames * 4) % 256) - 1, 64, 64, 1, 0, @@ -1990,7 +1980,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, GlobalContext* globalCtx) { if (this->triforceSpot.triforceSpotOpacity != 0) { Audio_PlayActorSound2(&this->actor, NA_SE_EV_TRIFORCE - SFX_FLAG); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 3042), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->triforceSpot.triforceSpotOpacity < 250) { @@ -1998,7 +1988,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, GlobalContext* globalCtx) { func_80093D84(globalCtx->state.gfxCtx); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_AA_ZB_XLU_SURF2); Matrix_RotateY(this->triforceSpot.rotation * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 3053), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 8, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 16, 1, 0, 0, 16, 8)); @@ -2010,7 +2000,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, GlobalContext* globalCtx) { func_80093D18(globalCtx->state.gfxCtx); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_PASS, G_RM_AA_ZB_OPA_SURF2); Matrix_RotateY(this->triforceSpot.rotation * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_effect.c", 3085), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_OPA_DISP++, 8, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 16, 1, 0, 0, 16, 8)); @@ -2020,7 +2010,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, GlobalContext* globalCtx) { } } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 3112); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -2048,14 +2038,14 @@ s32 DemoEffect_DrawTimewarpLimbs(GlobalContext* globalCtx, SkelAnimeCurve* skelC DemoEffect* this = (DemoEffect*)thisx; u32 frames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 3154); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, 170, 255, 255, 255); gDPSetEnvColor(POLY_XLU_DISP++, this->envXluColor[0], this->envXluColor[1], this->envXluColor[2], 255); gSPSegment(POLY_XLU_DISP++, 8, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (frames * 6) % 1024, 256 - ((frames * 16) % 256) - 1, 256, 64, 1, (frames * 4) % 512, 128 - ((frames * 12) % 128) - 1, 128, 32)); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 3172); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 0) { LimbTransform* transform = &skelCuve->transforms[0]; @@ -2077,11 +2067,11 @@ void DemoEffect_DrawTimeWarp(Actor* thisx, GlobalContext* globalCtx) { if (effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE || effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL || Flags_GetEnv(globalCtx, 1) || gSaveContext.sceneSetupIndex >= 4 || gSaveContext.entranceIndex == 0x0324) { - OPEN_DISPS(gfxCtx, "../z_demo_effect.c", 3201); + OPEN_DISPS(gfxCtx); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 25); Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY); SkelCurve_Draw(thisx, globalCtx, &this->skelCurve, DemoEffect_DrawTimewarpLimbs, NULL, 1, this); - CLOSE_DISPS(gfxCtx, "../z_demo_effect.c", 3216); + CLOSE_DISPS(gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c b/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c index d5c514dda..c51f7528a 100644 --- a/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c +++ b/soh/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c @@ -192,12 +192,12 @@ void DemoExt_DrawVortex(Actor* thisx, GlobalContext* globalCtx) { gfxCtx = globalCtx->state.gfxCtx; mtx = Graph_Alloc(gfxCtx, sizeof(Mtx)); - OPEN_DISPS(gfxCtx, "../z_demo_ext.c", 460); + OPEN_DISPS(gfxCtx); Matrix_Push(); Matrix_Scale(scale->x, scale->y, scale->z, MTXMODE_APPLY); Matrix_RotateZYX((s16)(kREG(16) + 0x4000), this->rotationPitch, kREG(18), MTXMODE_APPLY); Matrix_Translate(kREG(22), kREG(23), kREG(24), MTXMODE_APPLY); - Matrix_ToMtx(mtx, "../z_demo_ext.c", 476); + MATRIX_TOMTX(mtx); Matrix_Pop(); func_80093D84(gfxCtx); @@ -213,7 +213,7 @@ void DemoExt_DrawVortex(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, gPhantomWarpDL); gSPPopMatrix(POLY_XLU_DISP++, G_MTX_MODELVIEW); - CLOSE_DISPS(gfxCtx, "../z_demo_ext.c", 512); + CLOSE_DISPS(gfxCtx); } static DemoExtDrawFunc sDrawFuncs[] = { diff --git a/soh/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c b/soh/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c index b19bf92f7..300a123b9 100644 --- a/soh/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c +++ b/soh/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c @@ -73,16 +73,16 @@ void DemoGeff_Init(Actor* thisx, GlobalContext* globalCtx) { void func_80977EA8(GlobalContext* globalCtx, Gfx* dlist) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_demo_geff.c", 181); + OPEN_DISPS(gfxCtx); func_80093D18(gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_geff.c", 183), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, dlist); gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW); - CLOSE_DISPS(gfxCtx, "../z_demo_geff.c", 188); + CLOSE_DISPS(gfxCtx); } void func_80977F80(DemoGeff* this, GlobalContext* globalCtx) { @@ -90,15 +90,12 @@ void func_80977F80(DemoGeff* this, GlobalContext* globalCtx) { s32 objBankIndex = this->objBankIndex; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_demo_geff.c", 204); + OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[objBankIndex].segment); gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[objBankIndex].segment); - // Necessary to match - if (!globalCtx) {} - - CLOSE_DISPS(gfxCtx, "../z_demo_geff.c", 212); + CLOSE_DISPS(gfxCtx); } void func_80978030(DemoGeff* this, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c b/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c index 66413e661..12911e81c 100644 --- a/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c +++ b/soh/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c @@ -148,7 +148,6 @@ void DemoGj_SpawnSmoke(GlobalContext* globalCtx, Vec3f* pos, f32 arg2) { static Color_RGBA8 envColor = { 0, 0, 0, 0 }; f32 temp = arg2 * 0.2f; - if (1) {} func_800283D4(globalCtx, pos, &velocity, &accel, &primColor, &envColor, temp * Rand_ZeroOne() + arg2, 15, 90); } @@ -270,17 +269,17 @@ void DemoGj_DrawCommon(DemoGj* this, GlobalContext* globalCtx, Gfx* displayList) if (kREG(0) == 0) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_demo_gj.c", 1163); + OPEN_DISPS(gfxCtx); func_80093D18(gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_gj.c", 1165), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, displayList); gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW); - CLOSE_DISPS(gfxCtx, "../z_demo_gj.c", 1169); + CLOSE_DISPS(gfxCtx); } } @@ -296,11 +295,11 @@ void DemoGj_DrawRotated(DemoGj* this, GlobalContext* globalCtx, Gfx* displayList gfxCtx = globalCtx->state.gfxCtx; matrix = Graph_Alloc(gfxCtx, sizeof(Mtx)); - OPEN_DISPS(gfxCtx, "../z_demo_gj.c", 1187); + OPEN_DISPS(gfxCtx); Matrix_Push(); Matrix_RotateZYX(x, y, z, MTXMODE_APPLY); - Matrix_ToMtx(matrix, "../z_demo_gj.c", 1193); + MATRIX_TOMTX(matrix); Matrix_Pop(); func_80093D18(gfxCtx); @@ -309,7 +308,7 @@ void DemoGj_DrawRotated(DemoGj* this, GlobalContext* globalCtx, Gfx* displayList gSPDisplayList(POLY_OPA_DISP++, displayList); gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW); - CLOSE_DISPS(gfxCtx, "../z_demo_gj.c", 1201); + CLOSE_DISPS(gfxCtx); } void DemoGj_SetupRotation(DemoGj* this, GlobalContext* globalCtx) { @@ -588,7 +587,6 @@ void DemoGj_SpawnSmokePreBattle1(DemoGj* this, GlobalContext* globalCtx) { if (!this->isTransformedIntoGanon) { gameplayFrames = globalCtx->gameplayFrames % 3; - if (1) {} if (gameplayFrames == 0) { if (!globalCtx->gameplayFrames) {} DemoGj_SpawnSmoke(globalCtx, &pos, 300.0f); @@ -653,7 +651,6 @@ void DemoGj_SpawnSmokePreBattle2(DemoGj* this, GlobalContext* globalCtx) { if (!this->isTransformedIntoGanon) { gameplayFrames = globalCtx->gameplayFrames % 3; - if (1) {} if (gameplayFrames == 1) { if (!globalCtx->gameplayFrames) {} DemoGj_SpawnSmoke(globalCtx, &pos, 300.0f); @@ -910,7 +907,6 @@ void DemoGj_SpawnSmokePreBattle3(DemoGj* this, GlobalContext* globalCtx) { if (!this->isTransformedIntoGanon) { gameplayFrames = globalCtx->gameplayFrames % 3; - if (1) {} if (gameplayFrames == 2) { if (!globalCtx->gameplayFrames) {} DemoGj_SpawnSmoke(globalCtx, &pos, 300.0f); diff --git a/soh/src/overlays/actors/ovl_Demo_Go/z_demo_go.c b/soh/src/overlays/actors/ovl_Demo_Go/z_demo_go.c index 9b64c994b..44b108884 100644 --- a/soh/src/overlays/actors/ovl_Demo_Go/z_demo_go.c +++ b/soh/src/overlays/actors/ovl_Demo_Go/z_demo_go.c @@ -331,7 +331,7 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) { void* eyeTexture = sEyeTextures[eyeTexIdx]; void* mouthTexture = gGoronCsMouthSmileTex; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_go.c", 732); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTexture)); @@ -340,7 +340,7 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_go.c", 746); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoGo_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c b/soh/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c index 764493b3b..efcc8ecd6 100644 --- a/soh/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c +++ b/soh/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c @@ -63,8 +63,6 @@ void func_8097D7D8(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velOffset, f32 s velocity.y += velOffset->y; velocity.z += velOffset->z; - if (0) {} - accel.x *= scale; accel.y *= scale; accel.z *= scale; @@ -650,7 +648,7 @@ void DemoGt_Draw1(DemoGt* this, GlobalContext* globalCtx) { spB4 = Graph_Alloc(gfxCtx, sizeof(Mtx)); sp98 = 1.0f - Math_CosS(spC6); - OPEN_DISPS(gfxCtx, "../z_demo_gt_part1.c", 458); + OPEN_DISPS(gfxCtx); spA8.x = Math_CosS(spB8); spA8.y = 0.0f; @@ -663,7 +661,7 @@ void DemoGt_Draw1(DemoGt* this, GlobalContext* globalCtx) { Matrix_RotateAxis(spC0, &spA8, MTXMODE_APPLY); Matrix_Translate(sp9C.x, sp9C.y, sp9C.z, MTXMODE_APPLY); - Matrix_ToMtx(spB4, "../z_demo_gt_part1.c", 474); + MATRIX_TOMTX(spB4); unk198 = this->unk_198; unk188 = this->unk_188; unk178 = this->unk_178; @@ -688,7 +686,7 @@ void DemoGt_Draw1(DemoGt* this, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, spB4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gTowerCollapseCsFlameSmokeDL); - CLOSE_DISPS(gfxCtx, "../z_demo_gt_part1.c", 557); + CLOSE_DISPS(gfxCtx); } void func_8097F904_Init1(DemoGt* this, GlobalContext* globalCtx) { @@ -853,7 +851,7 @@ void DemoGt_Draw2(DemoGt* this, GlobalContext* globalCtx) { s32* unk178; s32 pad; - OPEN_DISPS(gfxCtx, "../z_demo_gt_part2.c", 470); + OPEN_DISPS(gfxCtx); func_80093D18(gfxCtx); unk198 = this->unk_198; @@ -861,12 +859,12 @@ void DemoGt_Draw2(DemoGt* this, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScrollEnvColor(gfxCtx, 0, 0, unk198[0], 0x20, 0x40, 1, 0, unk198[1], 0x20, 0x40, unk178[0], unk178[1], unk178[2], 128)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_gt_part2.c", 485), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsCollapsedStructureInnerDL); gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW); - CLOSE_DISPS(gfxCtx, "../z_demo_gt_part2.c", 489); + CLOSE_DISPS(gfxCtx); } void func_80980110_Init2(DemoGt* this, GlobalContext* globalCtx) { @@ -1168,15 +1166,15 @@ void DemoGt_Update10(DemoGt* this, GlobalContext* globalCtx) { void DemoGt_Draw3(DemoGt* this, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_demo_gt_part3.c", 1026); + OPEN_DISPS(gfxCtx); func_80093D18(gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_gt_part3.c", 1028), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsCollapsedStructureOuterDL); gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW); - CLOSE_DISPS(gfxCtx, "../z_demo_gt_part3.c", 1032); + CLOSE_DISPS(gfxCtx); } void func_80980F00_Init5(DemoGt* this, GlobalContext* globalCtx) { @@ -1271,7 +1269,7 @@ void DemoGt_Draw4(DemoGt* this, GlobalContext* globalCtx2) { sp60 = Graph_Alloc(gfxCtx, sizeof(Mtx)); sp44 = 1.0f - Math_CosS(sp76); - OPEN_DISPS(gfxCtx, "../z_demo_gt_part4_1.c", 217); + OPEN_DISPS(gfxCtx); sp54.x = Math_CosS(sp68); sp54.y = 0.0f; @@ -1285,7 +1283,7 @@ void DemoGt_Draw4(DemoGt* this, GlobalContext* globalCtx2) { Matrix_RotateAxis(sp70, &sp54, MTXMODE_APPLY); Matrix_Translate(sp48.x, sp48.y, sp48.z, MTXMODE_APPLY); - Matrix_ToMtx(sp60, "../z_demo_gt_part4_1.c", 232); + MATRIX_TOMTX(sp60); if (!FrameAdvance_IsEnabled(globalCtx)) { func_80980F8C(this, globalCtx); @@ -1298,7 +1296,7 @@ void DemoGt_Draw4(DemoGt* this, GlobalContext* globalCtx2) { gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsStandalonePillarDL); gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW); - CLOSE_DISPS(gfxCtx, "../z_demo_gt_part4_1.c", 246); + CLOSE_DISPS(gfxCtx); } } @@ -1390,7 +1388,7 @@ void DemoGt_Draw5(DemoGt* this, GlobalContext* globalCtx) { sp60 = Graph_Alloc(gfxCtx, sizeof(Mtx)); sp44 = 1 - Math_CosS(sp76); - OPEN_DISPS(gfxCtx, "../z_demo_gt_part4_2.c", 212); + OPEN_DISPS(gfxCtx); sp54.x = Math_CosS(sp68); sp54.y = 0.0f; @@ -1404,7 +1402,7 @@ void DemoGt_Draw5(DemoGt* this, GlobalContext* globalCtx) { Matrix_RotateAxis(sp70, &sp54, MTXMODE_APPLY); Matrix_Translate(sp48.x, sp48.y, sp48.z, MTXMODE_APPLY); - Matrix_ToMtx(sp60, "../z_demo_gt_part4_2.c", 227); + MATRIX_TOMTX(sp60); if (!FrameAdvance_IsEnabled(globalCtx)) { func_80981458(this, globalCtx); @@ -1417,7 +1415,7 @@ void DemoGt_Draw5(DemoGt* this, GlobalContext* globalCtx) { gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsStandalonePillarDL); gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW); - CLOSE_DISPS(gfxCtx, "../z_demo_gt_part4_2.c", 241); + CLOSE_DISPS(gfxCtx); } void func_809818A4_Init7(DemoGt* this, GlobalContext* globalCtx) { @@ -1486,7 +1484,7 @@ void DemoGt_Draw6(DemoGt* this, GlobalContext* globalCtx) { sp64 = Graph_Alloc(gfxCtx, sizeof(Mtx)); sp48 = 1.0f - Math_CosS(sp78); - OPEN_DISPS(gfxCtx, "../z_demo_gt_part4_3.c", 276); + OPEN_DISPS(gfxCtx); sp58.x = Math_CosS(sp6C); sp58.y = 0.0f; @@ -1500,7 +1498,7 @@ void DemoGt_Draw6(DemoGt* this, GlobalContext* globalCtx) { Matrix_RotateAxis(sp74, &sp58, MTXMODE_APPLY); Matrix_Translate(sp4C.x, sp4C.y, sp4C.z, MTXMODE_APPLY); - Matrix_ToMtx(sp64, "../z_demo_gt_part4_3.c", 291); + MATRIX_TOMTX(sp64); Matrix_Pop(); @@ -1509,7 +1507,7 @@ void DemoGt_Draw6(DemoGt* this, GlobalContext* globalCtx) { gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsStandalonePillarDL); gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW); - CLOSE_DISPS(gfxCtx, "../z_demo_gt_part4_3.c", 307); + CLOSE_DISPS(gfxCtx); } void func_80981C94_Init23(DemoGt* this, GlobalContext* globalCtx) { @@ -1578,7 +1576,7 @@ void DemoGt_Draw7(DemoGt* this, GlobalContext* globalCtx) { sp5C = Graph_Alloc(gfxCtx, sizeof(Mtx)); sp40 = 1.0f - Math_CosS(sp6E); - OPEN_DISPS(gfxCtx, "../z_demo_gt_part5.c", 136); + OPEN_DISPS(gfxCtx); sp50.x = Math_CosS(sp60); sp50.y = 0.0f; @@ -1592,7 +1590,7 @@ void DemoGt_Draw7(DemoGt* this, GlobalContext* globalCtx) { Matrix_RotateAxis(sp68, &sp50, MTXMODE_APPLY); Matrix_Translate(sp44.x, sp44.y, sp44.z, MTXMODE_APPLY); - Matrix_ToMtx(sp5C, "../z_demo_gt_part5.c", 152); + MATRIX_TOMTX(sp5C); Matrix_Pop(); @@ -1600,7 +1598,7 @@ void DemoGt_Draw7(DemoGt* this, GlobalContext* globalCtx) { gSPMatrix(POLY_OPA_DISP++, sp5C, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsWalkwayDL); - CLOSE_DISPS(gfxCtx, "../z_demo_gt_part5.c", 160); + CLOSE_DISPS(gfxCtx); } void func_80982054_Init24(DemoGt* this, GlobalContext* globalCtx) { @@ -1669,7 +1667,7 @@ void DemoGt_Draw8(DemoGt* this, GlobalContext* globalCtx) { sp5C = Graph_Alloc(gfxCtx, sizeof(Mtx)); sp40 = 1.0f - Math_CosS(sp6E); - OPEN_DISPS(gfxCtx, "../z_demo_gt_part6.c", 137); + OPEN_DISPS(gfxCtx); sp50.x = Math_CosS(sp60); sp50.y = 0.0f; @@ -1683,7 +1681,7 @@ void DemoGt_Draw8(DemoGt* this, GlobalContext* globalCtx) { Matrix_RotateAxis(sp68, &sp50, MTXMODE_APPLY); Matrix_Translate(sp44.x, sp44.y, sp44.z, MTXMODE_APPLY); - Matrix_ToMtx(sp5C, "../z_demo_gt_part6.c", 153); + MATRIX_TOMTX(sp5C); Matrix_Pop(); @@ -1691,7 +1689,7 @@ void DemoGt_Draw8(DemoGt* this, GlobalContext* globalCtx) { gSPMatrix(POLY_OPA_DISP++, sp5C, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsAlternativeWalkwayDL); - CLOSE_DISPS(gfxCtx, "../z_demo_gt_part6.c", 163); + CLOSE_DISPS(gfxCtx); } static DemoGtUpdateFunc sUpdateFuncs[] = { diff --git a/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c b/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c index 28f1f455f..780e1e3da 100644 --- a/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c +++ b/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c @@ -259,22 +259,22 @@ void DemoIk_Type1PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi DemoIk* this = (DemoIk*)thisx; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_demo_ik_inArmer.c", 385); + OPEN_DISPS(gfxCtx); if (limbIndex == 1) { switch (this->actor.params) { case 0: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inArmer.c", 390), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016BE0); break; case 2: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inArmer.c", 396), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016F88); break; } } - CLOSE_DISPS(gfxCtx, "../z_demo_ik_inArmer.c", 404); + CLOSE_DISPS(gfxCtx); } void DemoIk_Type1Draw(DemoIk* this, GlobalContext* globalCtx) { @@ -282,7 +282,7 @@ void DemoIk_Type1Draw(DemoIk* this, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(gfxCtx, "../z_demo_ik_inArmer.c", 422); + OPEN_DISPS(gfxCtx); func_8002EBCC(&this->actor, globalCtx, 0); func_80093D18(gfxCtx); func_80093D84(gfxCtx); @@ -290,7 +290,7 @@ void DemoIk_Type1Draw(DemoIk* this, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x09, DemoIk_SetColors(gfxCtx, 255, 40, 0, 40, 0, 0)); gSPSegment(POLY_OPA_DISP++, 0x0A, DemoIk_SetColors(gfxCtx, 255, 255, 255, 20, 40, 30)); SkelAnime_DrawOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, NULL, DemoIk_Type1PostLimbDraw, this); - CLOSE_DISPS(gfxCtx, "../z_demo_ik_inArmer.c", 444); + CLOSE_DISPS(gfxCtx); } void DemoIk_Type2Init(DemoIk* this, GlobalContext* globalCtx) { @@ -417,32 +417,32 @@ void DemoIk_Type2PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; f32 frame = DemoIk_GetCurFrame(this); - OPEN_DISPS(gfxCtx, "../z_demo_ik_inFace.c", 268); + OPEN_DISPS(gfxCtx); if (limbIndex == 1 && (frame >= 30.0f)) { switch (this->actor.params) { case 3: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inFace.c", 274), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_017028); break; case 4: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inFace.c", 280), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_017170); break; case 5: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inFace.c", 286), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016BE0); break; default: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inFace.c", 292), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016CD8); break; } } - CLOSE_DISPS(gfxCtx, "../z_demo_ik_inFace.c", 300); + CLOSE_DISPS(gfxCtx); } void DemoIk_Type2Draw(DemoIk* this, GlobalContext* globalCtx) { @@ -450,7 +450,7 @@ void DemoIk_Type2Draw(DemoIk* this, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(gfxCtx, "../z_demo_ik_inFace.c", 318); + OPEN_DISPS(gfxCtx); func_8002EBCC(&this->actor, globalCtx, 0); func_80093D18(gfxCtx); func_80093D84(gfxCtx); @@ -459,7 +459,7 @@ void DemoIk_Type2Draw(DemoIk* this, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x0A, DemoIk_SetColors(gfxCtx, 255, 255, 255, 20, 40, 30)); SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, DemoIk_Type2OverrideLimbDraw, DemoIk_Type2PostLimbDraw, this); - CLOSE_DISPS(gfxCtx, "../z_demo_ik_inFace.c", 341); + CLOSE_DISPS(gfxCtx); } static DemoIkActionFunc sActionFuncs[] = { diff --git a/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index 7570cc0e0..287f9f450 100644 --- a/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/soh/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -524,7 +524,7 @@ void DemoIm_DrawTranslucent(DemoIm* this, GlobalContext* globalCtx) { void* eyeTex = sEyeTextures[eyeIndex]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_im_inKenjyanomaDemo02.c", 281); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -536,7 +536,7 @@ void DemoIm_DrawTranslucent(DemoIm* this, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_im_inKenjyanomaDemo02.c", 308); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80985E60(DemoIm* this, GlobalContext* globalCtx) { @@ -1187,7 +1187,7 @@ void DemoIm_DrawSolid(DemoIm* this, GlobalContext* globalCtx) { void* eyeTexture = sEyeTextures[eyeIndex]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_im.c", 904); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -1199,7 +1199,7 @@ void DemoIm_DrawSolid(DemoIm* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, DemoIm_OverrideLimbDraw, DemoIm_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_im.c", 925); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoIm_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index a9efbe4fc..32eab2b64 100644 --- a/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/soh/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -186,7 +186,7 @@ void DemoKankyo_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("bank_ID = %d\n", objBankIndex); if (objBankIndex < 0) { - ASSERT(0, "0", "../z_demo_kankyo.c", 521); + ASSERT(objBankIndex < 0); } else { this->objBankIndex = objBankIndex; } @@ -522,7 +522,7 @@ void DemoKankyo_DrawRain(Actor* thisx, GlobalContext* globalCtx) { f32 translateZ; s16 j; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1186); + OPEN_DISPS(globalCtx->state.gfxCtx); for (i = 0; i < 30; i++) { s32 pad[2]; @@ -619,20 +619,20 @@ void DemoKankyo_DrawRain(Actor* thisx, GlobalContext* globalCtx) { } Matrix_Translate(translateX, translateY, translateZ, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1344), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14); gSPDisplayList(POLY_XLU_DISP++, object_efc_star_field_DL_000080); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1358); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoKankyo_DrawRock(Actor* thisx, GlobalContext* globalCtx) { DemoKankyo* this = (DemoKankyo*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1376); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); @@ -642,11 +642,11 @@ void DemoKankyo_DrawRock(Actor* thisx, GlobalContext* globalCtx) { Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 155, 55, 255); gDPSetEnvColor(POLY_OPA_DISP++, 155, 255, 55, 255); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1404), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_efc_star_field_DL_000DE0); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1409); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoKankyo_DrawClouds(Actor* thisx, GlobalContext* globalCtx) { @@ -657,7 +657,7 @@ void DemoKankyo_DrawClouds(Actor* thisx, GlobalContext* globalCtx) { f32 dy; f32 dz; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1425); + OPEN_DISPS(globalCtx->state.gfxCtx); for (i = 0; i < 30; i++) { dx = -(Math_SinS(this->unk_150[i].unk_20 - 0x8000) * 120.0f) * (30.0f + (i / 30.0f) * 10.0f); @@ -673,7 +673,7 @@ void DemoKankyo_DrawClouds(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 255); gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE); gDPSetColorDither(POLY_XLU_DISP++, G_AD_NOTPATTERN | G_CD_MAGICSQ); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1461), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDust5Tex)); @@ -683,45 +683,45 @@ void DemoKankyo_DrawClouds(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, gEffDustDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1474); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoKankyo_DrawDoorOfTime(Actor* thisx, GlobalContext* globalCtx) { DemoKankyo* this = (DemoKankyo*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1487); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); Matrix_Translate(-this->unk_150[0].unk_18, 0.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1492), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_toki_objects_DL_007440); Matrix_Translate(this->unk_150[0].unk_18 + this->unk_150[0].unk_18, 0.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1497), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_toki_objects_DL_007578); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1501); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoKankyo_DrawLightPlane(Actor* thisx, GlobalContext* globalCtx) { DemoKankyo* this = (DemoKankyo*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1514); + OPEN_DISPS(globalCtx->state.gfxCtx); if (globalCtx->csCtx.state == CS_STATE_IDLE || gSaveContext.sceneSetupIndex >= 4) { func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, globalCtx->state.frames & 0x7F, 64, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1529), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_toki_objects_DL_008390); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1534); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoKankyo_Vec3fCopy(Vec3f* src, Vec3f* dst) { @@ -772,7 +772,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) { PosRot posRot; u8 linkAge = gSaveContext.linkAge; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 1824); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->sparkleCounter < 30) { this->sparkleCounter += 2; @@ -879,14 +879,14 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) { func_80093D84(globalCtx->state.gfxCtx); Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_RotateZ(DEG_TO_RAD(this->unk_150[i].unk_24), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 2011), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, disp); this->unk_150[i].unk_24 += 0x190; } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 2019); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoKankyo_DrawSparkles(Actor* thisx, GlobalContext* globalCtx) { @@ -908,7 +908,7 @@ void DemoKankyo_DrawSparkles(Actor* thisx, GlobalContext* globalCtx) { s16 i; PosRot posRot; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 2434); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->sparkleCounter < 20) { this->sparkleCounter++; @@ -981,12 +981,12 @@ void DemoKankyo_DrawSparkles(Actor* thisx, GlobalContext* globalCtx) { func_80093D84(globalCtx->state.gfxCtx); Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_RotateZ(DEG_TO_RAD(this->unk_150[i].unk_24), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 2572), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL); this->unk_150[i].unk_24 += 0x190; } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kankyo.c", 2579); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c b/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c index 53044464c..85b89d690 100644 --- a/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c +++ b/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c @@ -253,7 +253,7 @@ void DemoKekkai_TrialBarrierIdle(Actor* thisx, GlobalContext* globalCtx) { if (this->collider2.base.acFlags & AC_HIT) { func_80078884(NA_SE_SY_CORRECT_CHIME); // "I got it" - LOG_STRING("当ったよ", "../z_demo_kekkai.c", 572); + LOG_STRING("当ったよ"); this->actor.update = DemoKekkai_TrialBarrierDispel; this->timer = 0; globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(sSageCutscenes[this->actor.params]); @@ -278,7 +278,6 @@ void DemoKekkai_DrawTrialBarrier(Actor* thisx, GlobalContext* globalCtx2) { s32 i; if (this->orbScale != 0.0f) { - if (1) {} alphas[2] = (s32)(this->energyAlpha * 202.0f); alphas[1] = (s32)(this->energyAlpha * 126.0f); alphas[0] = 0; @@ -286,20 +285,20 @@ void DemoKekkai_DrawTrialBarrier(Actor* thisx, GlobalContext* globalCtx2) { energyVtx[i].v.cn[3] = alphas[alphaIndex[i]]; } colorIndex = (this->actor.params - 1) * 6; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_kekkai.c", 632); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); Matrix_Push(); Matrix_Translate(0.0f, 1200.0f, 0.0f, MTXMODE_APPLY); Matrix_Scale(this->orbScale, this->orbScale, this->orbScale, MTXMODE_APPLY); Matrix_Translate(0.0f, -1200.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kekkai.c", 639), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, frames * 5, frames * -10, 0x20, 0x20, 1, frames * 5, frames * -10, 0x20, 0x20)); gSPDisplayList(POLY_XLU_DISP++, gTrialBarrierOrbDL); Matrix_Pop(); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kekkai.c", 656), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x80, 50, 0, 100, 255); @@ -315,7 +314,7 @@ void DemoKekkai_DrawTrialBarrier(Actor* thisx, GlobalContext* globalCtx2) { Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, frames * 5, frames * -10, 0x20, 0x20, 1, frames * 5, frames * -10, 0x20, 0x40)); gSPDisplayList(POLY_XLU_DISP++, gTrialBarrierEnergyDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kekkai.c", 696); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -325,16 +324,16 @@ void DemoKekkai_DrawTowerBarrier(Actor* thisx, GlobalContext* globalCtx) { s32 scroll; scroll = (s32)this->barrierScroll & 0xFFFF; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_kekkai.c", 705); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_kekkai.c", 707), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x80, 255, 170, 255, 255); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * -4, 0x20, 0x40, 1, scroll * 2, scroll * -4, 0x20, 0x40)); gSPDisplayList(POLY_XLU_DISP++, gTowerBarrierDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_kekkai.c", 722); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoKekkai_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/soh/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c index ecd20ac7f..b4bb5f0ee 100644 --- a/soh/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c +++ b/soh/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c @@ -464,7 +464,7 @@ void DemoSa_DrawXlu(DemoSa* this, GlobalContext* globalCtx) { void* sp6C = sMouthTextures[mouthIndex]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa_inKenjyanomaDemo02.c", 296); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -477,7 +477,7 @@ void DemoSa_DrawXlu(DemoSa* this, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa_inKenjyanomaDemo02.c", 325); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_8098F390(DemoSa* this, GlobalContext* globalCtx) { @@ -802,7 +802,7 @@ void DemoSa_DrawOpa(DemoSa* this, GlobalContext* globalCtx) { void* mouthTex = sMouthTextures[mouthIndex]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa.c", 602); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -815,7 +815,7 @@ void DemoSa_DrawOpa(DemoSa* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, DemoSa_OverrideLimbDraw, NULL, &this->actor); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa.c", 626); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoSa_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c b/soh/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c index ff0770cb0..edda06af1 100644 --- a/soh/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c +++ b/soh/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c @@ -102,13 +102,11 @@ void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; u32 unk_14E = this->unk_14E; - if (1) {} // Necessary to match, can be anywhere in the function - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_shd.c", 726); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_shd.c", 729), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, D_809932D0); @@ -122,5 +120,5 @@ void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, D_809934B8); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_shd.c", 762); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c b/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c index 205eaffa7..15ae34f43 100644 --- a/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c +++ b/soh/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c @@ -54,7 +54,7 @@ void DemoTreLgt_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("Demo_Tre_Lgt_Actor_ct();コンストラクト失敗\n"); } - ASSERT(true, "1", "../z_demo_tre_lgt.c", UNK_LINE); + ASSERT(true); this->unk_170 = 255; this->unk_174 = 255; @@ -136,7 +136,7 @@ s32 DemoTreLgt_PostLimbDraw(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 pad; DemoTreLgt* this = (DemoTreLgt*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo_tre_lgt.c", 423); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (globalCtx->state.frames * 2) % 256, 0, 64, 32, 1, (globalCtx->state.frames * -2) % 256, 0, 64, 32)); @@ -147,14 +147,14 @@ s32 DemoTreLgt_PostLimbDraw(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 180, this->unk_174); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_tre_lgt.c", 448); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DemoTreLgt_Draw(Actor* thisx, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; DemoTreLgt* this = (DemoTreLgt*)thisx; - OPEN_DISPS(gfxCtx, "../z_demo_tre_lgt.c", 461); + OPEN_DISPS(gfxCtx); if (this->action != DEMO_TRE_LGT_ACTION_ANIMATE) { return; @@ -164,5 +164,5 @@ void DemoTreLgt_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 200, 255, 0, 0); SkelCurve_Draw(&this->actor, globalCtx, &this->skelCurve, DemoTreLgt_PostLimbDraw, NULL, 1, thisx); - CLOSE_DISPS(gfxCtx, "../z_demo_tre_lgt.c", 476); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c index e0c2f8b35..ed3d7382f 100644 --- a/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c +++ b/soh/src/overlays/actors/ovl_Door_Ana/z_door_ana.c @@ -174,12 +174,12 @@ void DoorAna_Update(Actor* thisx, GlobalContext* globalCtx) { } void DoorAna_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_door_ana.c", 440); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_ana.c", 446), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gGrottoDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_door_ana.c", 449); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c b/soh/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c index fa7e84b80..15f38ef7a 100644 --- a/soh/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c +++ b/soh/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c @@ -144,11 +144,11 @@ void DoorGerudo_Update(Actor* thisx, GlobalContext* globalCtx) { void DoorGerudo_Draw(Actor* thisx, GlobalContext* globalCtx) { DoorGerudo* this = (DoorGerudo*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_door_gerudo.c", 361); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_gerudo.c", 365), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGerudoCellDoorDL); @@ -157,5 +157,5 @@ void DoorGerudo_Draw(Actor* thisx, GlobalContext* globalCtx) { Actor_DrawDoorLock(globalCtx, this->unk_166, DOORLOCK_NORMAL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_door_gerudo.c", 377); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c b/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c index e028731fb..324bbbc95 100644 --- a/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c +++ b/soh/src/overlays/actors/ovl_Door_Killer/z_door_killer.c @@ -498,9 +498,9 @@ void DoorKiller_SetTexture(Actor* thisx, GlobalContext* globalCtx) { DoorKiller* this = (DoorKiller*)thisx; void* doorTexture = this->texture; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_door_killer.c", 883); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, doorTexture); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_door_killer.c", 885); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DoorKiller_DrawDoor(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/soh/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c index 9ada2795c..6e93d77f7 100644 --- a/soh/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c +++ b/soh/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c @@ -661,7 +661,7 @@ Gfx* func_80997838(GlobalContext* globalCtx, DoorShutter* this, Gfx* p) { if (this->unk_166 != 100) { Matrix_Scale(1.0f, yScale, 1.0f, MTXMODE_APPLY); } - gSPMatrix(p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_shutter.c", 1991), + gSPMatrix(p++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(p++, sJabuDoorDLists[i]); angle -= M_PI / 4; @@ -707,7 +707,7 @@ void DoorShutter_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad[2]; ShutterInfo* sp70 = &sShutterInfo[this->unk_16C]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_door_shutter.c", 2048); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -720,7 +720,7 @@ void DoorShutter_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255.0f * sp58); Matrix_Translate(0, 0, sp70->translateZ, MTXMODE_APPLY); Matrix_Scale(sp58, sp58, sp58, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_shutter.c", 2069), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sp70->b); } @@ -742,12 +742,12 @@ void DoorShutter_Draw(Actor* thisx, GlobalContext* globalCtx) { } else if (this->doorType == SHUTTER_BOSS) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_809982D4[this->unk_168])); } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_shutter.c", 2109), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sp70->a); if (this->unk_170 != 0.0f && sp70->b != NULL) { Matrix_Translate(0, sp70->c * (1.0f - this->unk_170), sp70->translateZ, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_shutter.c", 2119), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sp70->b); } @@ -761,7 +761,7 @@ void DoorShutter_Draw(Actor* thisx, GlobalContext* globalCtx) { : ((this->unk_16C == 6) ? DOORLOCK_NORMAL_SPIRIT : DOORLOCK_NORMAL)); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_door_shutter.c", 2135); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index ee503dd43..6a89924c5 100644 --- a/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -881,7 +881,7 @@ void DoorWarp1_Update(Actor* thisx, GlobalContext* globalCtx) { void DoorWarp1_DrawBlueCrystal(DoorWarp1* this, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_door_warp1.c", 2078); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -891,7 +891,7 @@ void DoorWarp1_DrawBlueCrystal(DoorWarp1* this, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, &this->actor, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_door_warp1.c", 2098); + CLOSE_DISPS(globalCtx->state.gfxCtx); SkelAnime_Update(&this->skelAnime); } @@ -904,7 +904,7 @@ void DoorWarp1_DrawPurpleCrystal(DoorWarp1* this, GlobalContext* globalCtx) { eye.y = (Math_CosS(globalCtx->state.frames * 200) * 120.0f) * 80.0f; eye.z = (Math_CosS(globalCtx->state.frames * 200) * 120.0f) * 80.0f; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_door_warp1.c", 2122); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); func_8002EB44(&this->actor.world.pos, &eye, &eye, globalCtx->state.gfxCtx); @@ -915,7 +915,7 @@ void DoorWarp1_DrawPurpleCrystal(DoorWarp1* this, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, &this->actor, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_door_warp1.c", 2152); + CLOSE_DISPS(globalCtx->state.gfxCtx); SkelAnime_Update(&this->skelAnime); } @@ -929,7 +929,7 @@ void DoorWarp1_DrawWarp(DoorWarp1* this, GlobalContext* globalCtx) { f32 xzScale; f32 temp_f0; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_door_warp1.c", 2173); + OPEN_DISPS(globalCtx->state.gfxCtx); temp_f0 = 1.0f - (2.0f - this->unk_194) / 1.7f; if (this->actor.params != WARP_YELLOW && this->actor.params != WARP_DESTINATION && @@ -967,7 +967,7 @@ void DoorWarp1_DrawWarp(DoorWarp1* this, GlobalContext* globalCtx) { gDPSetColorDither(POLY_XLU_DISP++, G_AD_NOTPATTERN | G_CD_MAGICSQ); Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y + 1.0f, this->actor.world.pos.z, MTXMODE_NEW); - gSPSegment(POLY_XLU_DISP++, 0x0A, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_warp1.c", 2247)); + gSPSegment(POLY_XLU_DISP++, 0x0A, MATRIX_NEWMTX(globalCtx->state.gfxCtx)); Matrix_Push(); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -978,7 +978,7 @@ void DoorWarp1_DrawWarp(DoorWarp1* this, GlobalContext* globalCtx) { Matrix_Translate(0.0f, this->unk_194 * 230.0f, 0.0f, MTXMODE_APPLY); xzScale = (((f32)this->unk_1AE * spE8) / 100.0f) + 1.0f; Matrix_Scale(xzScale, 1.0f, xzScale, MTXMODE_APPLY); - gSPSegment(POLY_XLU_DISP++, 0x09, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_warp1.c", 2267)); + gSPSegment(POLY_XLU_DISP++, 0x09, MATRIX_NEWMTX(globalCtx->state.gfxCtx)); gSPDisplayList(POLY_XLU_DISP++, gWarpPortalDL); Matrix_Pop(); @@ -1016,11 +1016,11 @@ void DoorWarp1_DrawWarp(DoorWarp1* this, GlobalContext* globalCtx) { xzScale = (((f32)this->unk_1B0 * spE4) / 100.0f) + 1.0f; Matrix_Scale(xzScale, 1.0f, xzScale, MTXMODE_APPLY); - gSPSegment(POLY_XLU_DISP++, 0x09, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_warp1.c", 2336)); + gSPSegment(POLY_XLU_DISP++, 0x09, MATRIX_NEWMTX(globalCtx->state.gfxCtx)); gSPDisplayList(POLY_XLU_DISP++, gWarpPortalDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_door_warp1.c", 2340); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void DoorWarp1_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c b/soh/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c index 50ddabcd1..08ceebc18 100644 --- a/soh/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c +++ b/soh/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c @@ -115,7 +115,7 @@ void EfcErupc_Draw(Actor* thisx, GlobalContext* globalCtx) { EfcErupc* this = (EfcErupc*)thisx; u16 csAction; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_efc_erupc.c", 282); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -133,7 +133,7 @@ void EfcErupc_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Push(); Matrix_Scale(0.8f, 0.8f, 0.8f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_efc_erupc.c", 321), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (globalCtx->csCtx.state != 0) { @@ -143,7 +143,7 @@ void EfcErupc_Draw(Actor* thisx, GlobalContext* globalCtx) { } Matrix_Pop(); Matrix_Scale(3.4f, 3.4f, 3.4f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_efc_erupc.c", 333), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (globalCtx->csCtx.state != 0) { CsCmdActorAction* csActorAction = globalCtx->csCtx.npcActions[2]; @@ -156,7 +156,7 @@ void EfcErupc_Draw(Actor* thisx, GlobalContext* globalCtx) { } } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_efc_erupc.c", 356); + CLOSE_DISPS(globalCtx->state.gfxCtx); EfcErupc_DrawParticles(this->particles, globalCtx); } @@ -165,7 +165,7 @@ void EfcErupc_DrawParticles(EfcErupcParticles* particles, GlobalContext* globalC s16 i; s32 pad; - OPEN_DISPS(gfxCtx, "../z_efc_erupc.c", 368); + OPEN_DISPS(gfxCtx); for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, particles++) { if (particles->isActive) { func_80093D84(globalCtx->state.gfxCtx); @@ -177,12 +177,12 @@ void EfcErupc_DrawParticles(EfcErupcParticles* particles, GlobalContext* globalC Matrix_Translate(particles->pos.x, particles->pos.y, particles->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(particles->scale, particles->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_efc_erupc.c", 393), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_0027D8); } } - CLOSE_DISPS(gfxCtx, "../z_efc_erupc.c", 399); + CLOSE_DISPS(gfxCtx); } static Color_RGB8 D_8099D770[] = { diff --git a/soh/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c b/soh/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c index 1c52a6764..15704ef2d 100644 --- a/soh/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c +++ b/soh/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c @@ -103,7 +103,7 @@ void EffDust_Init(Actor* thisx, GlobalContext* globalCtx) { this->scalingFactor = 20.0f; break; default: - SystemArena_FreeDebug(this, "../z_eff_dust.c", 202); + SYSTEM_ARENA_FREE_DEBUG(this); break; } @@ -269,7 +269,7 @@ void EffDust_DrawFunc_8099E4F4(Actor* thisx, GlobalContext* globalCtx2) { s32 i; f32 aux; - OPEN_DISPS(gfxCtx, "../z_eff_dust.c", 425); + OPEN_DISPS(gfxCtx); func_80093D18(gfxCtx); @@ -293,18 +293,16 @@ void EffDust_DrawFunc_8099E4F4(Actor* thisx, GlobalContext* globalCtx2) { Matrix_Scale(this->scalingFactor, this->scalingFactor, this->scalingFactor, MTXMODE_APPLY); Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_dust.c", 449), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffSparklesDL)); } initialPositions++; distanceTraveled++; - // Needed for matching. - if (0) {} } - CLOSE_DISPS(gfxCtx, "../z_eff_dust.c", 458); + CLOSE_DISPS(gfxCtx); } void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx2) { @@ -317,7 +315,7 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx2) { f32 aux; Player* player = GET_PLAYER(globalCtx); - OPEN_DISPS(gfxCtx, "../z_eff_dust.c", 472); + OPEN_DISPS(gfxCtx); func_80093D18(gfxCtx); @@ -354,7 +352,7 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx2) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_dust.c", 506), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffSparklesDL)); } @@ -363,7 +361,7 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx2) { distanceTraveled++; } - CLOSE_DISPS(gfxCtx, "../z_eff_dust.c", 515); + CLOSE_DISPS(gfxCtx); } void EffDust_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c b/soh/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c index f995179f1..a333c3be0 100644 --- a/soh/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c +++ b/soh/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c @@ -47,14 +47,14 @@ void ElfMsg_SetupAction(ElfMsg* this, ElfMsgActionFunc actionFunc) { s32 ElfMsg_KillCheck(ElfMsg* this, GlobalContext* globalCtx) { if ((this->actor.world.rot.y > 0) && (this->actor.world.rot.y < 0x41) && Flags_GetSwitch(globalCtx, this->actor.world.rot.y - 1)) { - LOG_STRING("共倒れ", "../z_elf_msg.c", 161); // "Mutual destruction" + LOG_STRING("共倒れ"); // "Mutual destruction" if (((this->actor.params >> 8) & 0x3F) != 0x3F) { Flags_SetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F); } Actor_Kill(&this->actor); return 1; } else if ((this->actor.world.rot.y == -1) && Flags_GetClear(globalCtx, this->actor.room)) { - LOG_STRING("共倒れ", "../z_elf_msg.c", 172); // "Mutual destruction" + LOG_STRING("共倒れ"); // "Mutual destruction" if (((this->actor.params >> 8) & 0x3F) != 0x3F) { Flags_SetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F); } @@ -175,7 +175,7 @@ void ElfMsg_Update(Actor* thisx, GlobalContext* globalCtx) { void ElfMsg_Draw(Actor* thisx, GlobalContext* globalCtx) { #ifdef ZELDA_DEBUG - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_elf_msg.c", 436); + OPEN_DISPS(globalCtx->state.gfxCtx); if (R_NAVI_MSG_REGION_ALPHA == 0) { return; @@ -188,7 +188,7 @@ void ElfMsg_Draw(Actor* thisx, GlobalContext* globalCtx) gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, R_NAVI_MSG_REGION_ALPHA); } - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_elf_msg.c", 448), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, D_809AD278); @@ -198,6 +198,6 @@ void ElfMsg_Draw(Actor* thisx, GlobalContext* globalCtx) gSPDisplayList(POLY_XLU_DISP++, sCylinderDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_elf_msg.c", 457); + CLOSE_DISPS(globalCtx->state.gfxCtx); #endif } diff --git a/soh/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c b/soh/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c index 73b6785c8..e8a45cf1f 100644 --- a/soh/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c +++ b/soh/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c @@ -47,14 +47,14 @@ void ElfMsg2_SetupAction(ElfMsg2* this, ElfMsg2ActionFunc actionFunc) { s32 ElfMsg2_KillCheck(ElfMsg2* this, GlobalContext* globalCtx) { if ((this->actor.world.rot.y > 0) && (this->actor.world.rot.y < 0x41) && Flags_GetSwitch(globalCtx, this->actor.world.rot.y - 1)) { - LOG_STRING("共倒れ", "../z_elf_msg2.c", 171); // "Mutual destruction" + LOG_STRING("共倒れ"); // "Mutual destruction" if (((this->actor.params >> 8) & 0x3F) != 0x3F) { Flags_SetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F)); } Actor_Kill(&this->actor); return 1; } else if ((this->actor.world.rot.y == -1) && Flags_GetClear(globalCtx, this->actor.room)) { - LOG_STRING("共倒れ2", "../z_elf_msg2.c", 182); // "Mutual destruction 2" + LOG_STRING("共倒れ2"); // "Mutual destruction 2" if (((this->actor.params >> 8) & 0x3F) != 0x3F) { Flags_SetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F)); } @@ -63,7 +63,7 @@ s32 ElfMsg2_KillCheck(ElfMsg2* this, GlobalContext* globalCtx) { } else if (((this->actor.params >> 8) & 0x3F) == 0x3F) { return 0; } else if (Flags_GetSwitch(globalCtx, ((this->actor.params >> 8) & 0x3F))) { - LOG_STRING("共倒れ", "../z_elf_msg2.c", 192); // "Mutual destruction" + LOG_STRING("共倒れ"); // "Mutual destruction" Actor_Kill(&this->actor); return 1; } @@ -154,7 +154,7 @@ void ElfMsg2_Update(Actor* thisx, GlobalContext* globalCtx) { void ElfMsg2_Draw(Actor* thisx, GlobalContext* globalCtx) { #if ZELDA_DEBUG - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_elf_msg2.c", 355); + OPEN_DISPS(globalCtx->state.gfxCtx); if (R_NAVI_MSG_REGION_ALPHA == 0) { return; @@ -162,11 +162,11 @@ void ElfMsg2_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80093D18(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 100, 100, 255, R_NAVI_MSG_REGION_ALPHA); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_elf_msg2.c", 362), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, D_809ADC38); gSPDisplayList(POLY_XLU_DISP++, sCubeDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_elf_msg2.c", 367); + CLOSE_DISPS(globalCtx->state.gfxCtx); #endif } diff --git a/soh/src/overlays/actors/ovl_En_Am/z_en_am.c b/soh/src/overlays/actors/ovl_En_Am/z_en_am.c index 32ea5d706..230ec7141 100644 --- a/soh/src/overlays/actors/ovl_En_Am/z_en_am.c +++ b/soh/src/overlays/actors/ovl_En_Am/z_en_am.c @@ -946,7 +946,7 @@ void EnAm_Draw(Actor* thisx, GlobalContext* globalCtx) { Vec3f sp68; EnAm* this = (EnAm*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_am.c", 1580); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->textureBlend); @@ -954,7 +954,6 @@ void EnAm_Draw(Actor* thisx, GlobalContext* globalCtx) { if (this->iceTimer != 0) { this->dyna.actor.colorFilterTimer++; - if (1) {}; this->iceTimer--; if ((this->iceTimer % 4) == 0) { @@ -971,5 +970,5 @@ void EnAm_Draw(Actor* thisx, GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_am.c", 1605); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c index 40b26c790..eca34552f 100644 --- a/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c +++ b/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.c @@ -319,7 +319,7 @@ void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) { EnAni* this = (EnAni*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ani.c", 719); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800943C8(globalCtx->state.gfxCtx); @@ -328,5 +328,5 @@ void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnAni_OverrideLimbDraw, EnAni_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ani.c", 736); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c b/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c index 45f7117ec..3656a0d7a 100644 --- a/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c +++ b/soh/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c @@ -478,14 +478,14 @@ void EnAnubice_PostLimbDraw(struct GlobalContext* globalCtx, s32 limbIndex, Gfx* Vec3f pos = { 0.0f, 0.0f, 0.0f }; if (limbIndex == ANUBICE_LIMB_HEAD) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_anubice.c", 853); + OPEN_DISPS(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_anubice.c", 856), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gAnubiceEyesDL); Matrix_MultVec3f(&pos, &this->fireballPos); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_anubice.c", 868); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c b/soh/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c index 9d635a3ba..409dc2a3b 100644 --- a/soh/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c +++ b/soh/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c @@ -180,8 +180,6 @@ void EnAnubiceFire_Update(Actor* thisx, GlobalContext* globalCtx) { func_8002D7EC(&this->actor); this->unk_160[0] = this->actor.world.pos; - if (1) {} - for (i = 4; i >= 0; i--) { this->unk_160[i + 1] = this->unk_160[i]; } @@ -222,7 +220,7 @@ void EnAnubiceFire_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad[2]; s32 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_anubice_fire.c", 503); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 0, 255); @@ -244,7 +242,7 @@ void EnAnubiceFire_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_RotateZ(this->actor.world.rot.z + i * 1000.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_anubice_fire.c", 546), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gAnubiceFireAttackDL); @@ -256,5 +254,5 @@ void EnAnubiceFire_Draw(Actor* thisx, GlobalContext* globalCtx) { } Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_anubice_fire.c", 556); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c b/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c index 504293094..7a3fc7505 100644 --- a/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c +++ b/soh/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c @@ -130,8 +130,7 @@ void EnArrow_Init(Actor* thisx, GlobalContext* globalCtx) { this->collider.base.atFlags = (AT_ON | AT_TYPE_ENEMY); } else if (this->actor.params <= ARROW_SEED) { this->collider.info.toucher.dmgFlags = dmgFlags[this->actor.params]; - LOG_HEX("this->at_info.cl_elem.at_btl_info.at_type", this->collider.info.toucher.dmgFlags, - "../z_en_arrow.c", 707); + LOG_HEX("this->at_info.cl_elem.at_btl_info.at_type", this->collider.info.toucher.dmgFlags); } } @@ -462,7 +461,7 @@ void EnArrow_Draw(Actor* thisx, GlobalContext* globalCtx) { } else if (this->actor.speedXZ != 0.0f) { alpha = (Math_CosS(this->timer * 5000) * 127.5f) + 127.5f; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_arrow.c", 1346); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093C14(globalCtx->state.gfxCtx); @@ -483,13 +482,13 @@ void EnArrow_Draw(Actor* thisx, GlobalContext* globalCtx) { : ((globalCtx->gameplayFrames & 0xFF) * 4000) * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_arrow.c", 1374), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffSparklesDL); Matrix_Pop(); Matrix_RotateY(this->actor.world.rot.y * (M_PI / 0x8000), MTXMODE_APPLY); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_arrow.c", 1381); + CLOSE_DISPS(globalCtx->state.gfxCtx); } func_809B4800(this, globalCtx); diff --git a/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c b/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c index 9ec3b9065..6b06c50c4 100644 --- a/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c +++ b/soh/src/overlays/actors/ovl_En_Ba/z_en_ba.c @@ -479,7 +479,7 @@ void EnBa_Draw(Actor* thisx, GlobalContext* globalCtx) { Mtx* mtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx) * 14); Vec3f unused = { 0.0f, 0.0f, 448.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ba.c", 933); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); if (this->actor.params < EN_BA_DEAD_BLOB) { Matrix_Push(); @@ -503,10 +503,10 @@ void EnBa_Draw(Actor* thisx, GlobalContext* globalCtx) { break; } } - Matrix_ToMtx(mtx, "../z_en_ba.c", 970); + MATRIX_TOMTX(mtx); } Matrix_Pop(); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ba.c", 973), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_bxa_DL_000890); } else { @@ -516,9 +516,9 @@ void EnBa_Draw(Actor* thisx, GlobalContext* globalCtx) { (globalCtx->gameplayFrames * -5) % 128, (globalCtx->gameplayFrames * -5) % 128, 32, 32)); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 125, 100, 255); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ba.c", 991), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_bxa_DL_001D80); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ba.c", 995); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c b/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c index f29263898..17d451c49 100644 --- a/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c +++ b/soh/src/overlays/actors/ovl_En_Bb/z_en_bb.c @@ -1280,7 +1280,7 @@ void EnBb_Draw(Actor* thisx, GlobalContext* globalCtx) { Vec3f blureVtx1; Vec3f blureVtx2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bb.c", 2044); + OPEN_DISPS(globalCtx->state.gfxCtx); blureBase1.z = this->maxSpeed * 80.0f; blureBase2.z = this->maxSpeed * 80.0f; @@ -1297,7 +1297,6 @@ void EnBb_Draw(Actor* thisx, GlobalContext* globalCtx) { //! the above bugs mean unk_2A8 can be nonzero without damage effects ever having been set. //! This routine will then increment colorFilterTimer, and on the next frame Actor_Draw will try //! to draw the unset colorFilterParams. This causes a divide-by-zero error, crashing the game. - if (1) {} this->fireIceTimer--; if ((this->fireIceTimer % 4) == 0) { Vec3f sp70; @@ -1334,7 +1333,7 @@ void EnBb_Draw(Actor* thisx, GlobalContext* globalCtx) { (M_PI / 0x8000), MTXMODE_APPLY); Matrix_Scale(this->flameScaleX * 0.01f, this->flameScaleY * 0.01f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bb.c", 2106), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } else { @@ -1348,5 +1347,5 @@ void EnBb_Draw(Actor* thisx, GlobalContext* globalCtx) { } } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bb.c", 2127); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c b/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c index f88ec0917..3a1c7f0be 100644 --- a/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c +++ b/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c @@ -204,7 +204,7 @@ void EnBdfire_DrawFire(EnBdfire* this, GlobalContext* globalCtx) { s16 temp; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bdfire.c", 612); + OPEN_DISPS(globalCtx->state.gfxCtx); temp = this->unk_156 & 7; Matrix_ReplaceRotation(&globalCtx->billboardMtxF); func_80094BC4(globalCtx->state.gfxCtx); @@ -217,10 +217,10 @@ void EnBdfire_DrawFire(EnBdfire* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 200, 0, 0, 0); gSPSegment(POLY_XLU_DISP++, 8, SEGMENTED_TO_VIRTUAL(D_809BCB10[temp])); Matrix_Translate(0.0f, 11.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bdfire.c", 647), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_kingdodongo_DL_01D950); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bdfire.c", 651); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnBdfire_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c b/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c index 3e825d06f..73d33ad28 100644 --- a/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c +++ b/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c @@ -817,7 +817,7 @@ s32 EnBigokuta_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d if (limbIndex == 15) { if (this->actionFunc == func_809BE058 || this->actionFunc == func_809BE180) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bigokuta.c", 1914); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc == func_809BE058) { temp_hi = this->unk_196 % 12; @@ -839,10 +839,10 @@ s32 EnBigokuta_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, temp_f0, temp_f0, temp_f0, 255); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bigokuta.c", 1945); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } else if (limbIndex == 10) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bigokuta.c", 1950); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc == func_809BE26C) { intensity = this->unk_196 * (255.0f / 38); } else { @@ -851,7 +851,7 @@ s32 EnBigokuta_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, intensity, intensity, intensity, intensity); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bigokuta.c", 1972); + CLOSE_DISPS(globalCtx->state.gfxCtx); } else if (limbIndex == 17 && this->actionFunc == func_809BE26C) { if (this->unk_198 < 5) { Matrix_Scale((this->unk_198 * 0.2f * 0.25f) + 1.0f, 1.0f, 1.0f, MTXMODE_APPLY); @@ -869,7 +869,7 @@ s32 EnBigokuta_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d void EnBigokuta_Draw(Actor* thisx, GlobalContext* globalCtx) { EnBigokuta* this = (EnBigokuta*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bigokuta.c", 2017); + OPEN_DISPS(globalCtx->state.gfxCtx); if ((this->actionFunc != func_809BE26C) || (this->unk_196 != 0) || (this->unk_198 != 0)) { func_80093D18(globalCtx->state.gfxCtx); @@ -897,5 +897,5 @@ void EnBigokuta_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, NULL, NULL, POLY_XLU_DISP); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bigokuta.c", 2076); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c b/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c index 6c6b70fd4..9d74d03ce 100644 --- a/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c +++ b/soh/src/overlays/actors/ovl_En_Bili/z_en_bili.c @@ -751,7 +751,7 @@ static void* sTentaclesTextures[] = { void EnBili_Draw(Actor* thisx, GlobalContext* globalCtx) { EnBili* this = (EnBili*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bili.c", 1521); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); this->tentaclesTexIndex = CLAMP_MAX(this->tentaclesTexIndex, 7); @@ -766,5 +766,5 @@ void EnBili_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnBili_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bili.c", 1552); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c b/soh/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c index fa650bb21..8deec49c7 100644 --- a/soh/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c +++ b/soh/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c @@ -131,7 +131,7 @@ void EnBlkobj_Update(Actor* thisx, GlobalContext* globalCtx) { void EnBlkobj_DrawAlpha(GlobalContext* globalCtx, Gfx* dList, s32 alpha) { Gfx* segment; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 322); + OPEN_DISPS(globalCtx->state.gfxCtx); if (alpha == 255) { segment = sSetupOpaDL; @@ -143,7 +143,7 @@ void EnBlkobj_DrawAlpha(GlobalContext* globalCtx, Gfx* dList, s32 alpha) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha); gSPDisplayList(POLY_XLU_DISP++, dList); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 330); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnBlkobj_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -152,7 +152,7 @@ void EnBlkobj_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 illusionAlpha; u32 gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 349); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -160,7 +160,7 @@ void EnBlkobj_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_XLU_DISP++, 0x0D, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames, 0, 32, 32, 1, gameplayFrames, 0, 32, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 363), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->alpha != 0) { @@ -171,5 +171,5 @@ void EnBlkobj_Draw(Actor* thisx, GlobalContext* globalCtx) { EnBlkobj_DrawAlpha(globalCtx, gIllusionRoomIllusionDL, illusionAlpha); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_blkobj.c", 375); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c index b5ee3290c..37b74a820 100644 --- a/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c +++ b/soh/src/overlays/actors/ovl_En_Bom/z_en_bom.c @@ -360,20 +360,18 @@ void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnBom* this = (EnBom*)thisx; - if (1) {} - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bom.c", 913); + OPEN_DISPS(globalCtx->state.gfxCtx); if (thisx->params == BOMB_BODY) { func_80093D18(globalCtx->state.gfxCtx); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); func_8002EBCC(thisx, globalCtx, 0); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 928), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBombCapDL); Matrix_RotateZYX(0x4000, 0, 0, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 934), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, (s16)this->flashIntensity, 0, 40, 255); @@ -382,5 +380,5 @@ void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx) { Collider_UpdateSpheres(0, &this->explosionCollider); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bom.c", 951); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/soh/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c index 59f328a77..a70b24637 100644 --- a/soh/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c +++ b/soh/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c @@ -526,12 +526,12 @@ void EnBomBowlMan_Draw(Actor* thisx, GlobalContext* globalCtx) { static void* eyeTextures[] = { gChuGirlEyeOpenTex, gChuGirlEyeHalfTex, gChuGirlEyeClosedTex }; EnBomBowlMan* this = (EnBomBowlMan*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bom_bowl_man.c", 907); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTextureIndex])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnBomBowlMan_OverrideLimbDraw, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bom_bowl_man.c", 923); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c b/soh/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c index 715ca552e..a533d7504 100644 --- a/soh/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c +++ b/soh/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c @@ -172,7 +172,6 @@ void EnBomChu_UpdateFloorPoly(EnBomChu* this, CollisionPoly* floorPoly, GlobalCo this->axisUp = normal; - if (1) {} // mf = (axisLeft | axisUp | axisForwards) @@ -484,7 +483,7 @@ void EnBomChu_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 blinkHalfPeriod; s32 blinkTime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bom_chu.c", 921); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_8002EBCC(&this->actor, globalCtx, 0); @@ -509,9 +508,9 @@ void EnBomChu_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_OPA_DISP++, 9.0f + (colorIntensity * 209.0f), 9.0f + (colorIntensity * 34.0f), 35.0f + (colorIntensity * -35.0f), 255); Matrix_Translate(this->visualJitter * (1.0f / BOMBCHU_SCALE), 0.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom_chu.c", 956), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBombchuDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bom_chu.c", 961); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c b/soh/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c index 5ec38a3fb..a4eee51bc 100644 --- a/soh/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c +++ b/soh/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c @@ -354,7 +354,6 @@ void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) { if ((thisx->speedXZ != 0.0f) && (thisx->bgCheckFlags & 8)) { if (ABS((s16)(thisx->wallYaw - thisx->world.rot.y)) > 0x4000) { - if (1) {} thisx->world.rot.y = ((thisx->wallYaw - thisx->world.rot.y) + thisx->wallYaw) - 0x8000; } Audio_PlayActorSound2(thisx, NA_SE_EV_BOMB_BOUND); @@ -472,7 +471,7 @@ Gfx* EnBombf_NewMtxDList(GraphicsContext* gfxCtx, GlobalContext* globalCtx) { displayList = Graph_Alloc(gfxCtx, 5 * sizeof(Gfx)); displayListHead = displayList; Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(displayListHead++, Matrix_NewMtx(gfxCtx, "../z_en_bombf.c", 1021), + gSPMatrix(displayListHead++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPEndDisplayList(displayListHead); return displayList; @@ -482,15 +481,13 @@ void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnBombf* this = (EnBombf*)thisx; - if (1) {} - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1034); + OPEN_DISPS(globalCtx->state.gfxCtx); if (thisx->params <= BOMBFLOWER_BODY) { func_80093D18(globalCtx->state.gfxCtx); if (thisx->params != BOMBFLOWER_BODY) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1041), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBombFlowerLeavesDL); gSPDisplayList(POLY_OPA_DISP++, gBombFlowerBaseLeavesDL); @@ -502,7 +499,7 @@ void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 200, 255, 200, 255); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, (s16)this->flashIntensity, 20, 10, 0); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1054), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(EnBombf_NewMtxDList(globalCtx->state.gfxCtx, globalCtx))); @@ -511,5 +508,5 @@ void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx) { Collider_UpdateSpheres(0, &this->explosionCollider); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1063); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Boom/z_en_boom.c b/soh/src/overlays/actors/ovl_En_Boom/z_en_boom.c index f06ba43f4..f041d55bd 100644 --- a/soh/src/overlays/actors/ovl_En_Boom/z_en_boom.c +++ b/soh/src/overlays/actors/ovl_En_Boom/z_en_boom.c @@ -255,7 +255,7 @@ void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) { Vec3f vec1; Vec3f vec2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_boom.c", 567); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_RotateY(this->actor.world.rot.y * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_RotateZ(0x1F40 * (M_PI / 0x8000), MTXMODE_APPLY); @@ -270,9 +270,9 @@ void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80093D18(globalCtx->state.gfxCtx); Matrix_RotateY((this->activeTimer * 12000) * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_boom.c", 601), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBoomerangRefDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_boom.c", 604); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c index 7d8886953..c3fc49bf3 100644 --- a/soh/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/soh/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -546,7 +546,7 @@ void EnBox_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve s32 pad; if (limbIndex == 1) { - gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_box.c", 1492), + gSPMatrix((*gfx)++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->type != ENBOX_TYPE_DECORATED_BIG) { gSPDisplayList((*gfx)++, gTreasureChestChestFrontDL); @@ -554,7 +554,7 @@ void EnBox_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve gSPDisplayList((*gfx)++, gTreasureChestBossKeyChestFrontDL); } } else if (limbIndex == 3) { - gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_box.c", 1502), + gSPMatrix((*gfx)++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->type != ENBOX_TYPE_DECORATED_BIG) { gSPDisplayList((*gfx)++, gTreasureChestChestSideAndLidDL); @@ -569,7 +569,7 @@ Gfx* EnBox_EmptyDList(GraphicsContext* gfxCtx) { Gfx* dList; dList = Graph_Alloc(gfxCtx, sizeof(Gfx)); - ASSERT(dList != NULL, "gfxp != NULL", "../z_en_box.c", 1528); + ASSERT(dList != NULL); dListHead = dList; gSPEndDisplayList(dListHead++); @@ -583,7 +583,7 @@ Gfx* func_809CA4A0(GraphicsContext* gfxCtx) { Gfx* dListHead; dListHead = Graph_Alloc(gfxCtx, 2 * sizeof(Gfx)); - ASSERT(dListHead != NULL, "gfxp != NULL", "../z_en_box.c", 1546); + ASSERT(dListHead != NULL); dList = dListHead; gDPSetRenderMode(dListHead++, @@ -601,7 +601,7 @@ Gfx* func_809CA518(GraphicsContext* gfxCtx) { Gfx* dListHead; dListHead = Graph_Alloc(gfxCtx, 2 * sizeof(Gfx)); - ASSERT(dListHead != NULL, "gfxp != NULL", "../z_en_box.c", 1564); + ASSERT(dListHead != NULL); dList = dListHead; gDPSetRenderMode(dListHead++, @@ -616,7 +616,7 @@ Gfx* func_809CA518(GraphicsContext* gfxCtx) { void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx) { EnBox* this = (EnBox*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_box.c", 1581); + OPEN_DISPS(globalCtx->state.gfxCtx); /* this->dyna.actor.flags & ACTOR_FLAG_7 is set by Init (if type is 4 or 6) @@ -644,5 +644,5 @@ void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx) { EnBox_PostLimbDraw, this, POLY_XLU_DISP); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_box.c", 1639); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c b/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c index 9b36b859e..7c2b32ee6 100644 --- a/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c +++ b/soh/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c @@ -409,7 +409,7 @@ void EnBubble_Draw(Actor* thisx, GlobalContext* globalCtx) { EnBubble* this = (EnBubble*)thisx; u32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bubble.c", 1175); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc != EnBubble_Disappear) { func_80093D84(globalCtx->state.gfxCtx); @@ -422,12 +422,12 @@ void EnBubble_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Scale(this->graphicEccentricity + 1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateZ((-(f32)globalCtx->state.frames * (M_PI / 180.0f)) * this->graphicRotSpeed, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bubble.c", 1220), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBubbleDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bubble.c", 1226); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc != EnBubble_Disappear) { this->actor.shape.shadowScale = (f32)((this->expansionWidth + 1.0f) * 0.2f); diff --git a/soh/src/overlays/actors/ovl_En_Butte/z_en_butte.c b/soh/src/overlays/actors/ovl_En_Butte/z_en_butte.c index 27b8b5228..e42aeceed 100644 --- a/soh/src/overlays/actors/ovl_En_Butte/z_en_butte.c +++ b/soh/src/overlays/actors/ovl_En_Butte/z_en_butte.c @@ -115,7 +115,7 @@ void EnButte_DrawTransformationEffect(EnButte* this, GlobalContext* globalCtx) { s32 alpha; Vec3s camDir; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_choo.c", 295); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093C14(globalCtx->state.gfxCtx); @@ -130,13 +130,13 @@ void EnButte_DrawTransformationEffect(EnButte* this, GlobalContext* globalCtx) { Matrix_SetTranslateRotateYXZ(this->actor.focus.pos.x + sp5C.x, this->actor.focus.pos.y + sp5C.y, this->actor.focus.pos.z + sp5C.z, &camDir); Matrix_Scale(sTransformationEffectScale, sTransformationEffectScale, sTransformationEffectScale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_choo.c", 317), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 200, 200, 180, alpha); gDPSetEnvColor(POLY_XLU_DISP++, 200, 200, 210, 255); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffFlash1DL)); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_choo.c", 326); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static InitChainEntry sInitChain[] = { diff --git a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c index 6eaa2f777..bc1b13a13 100644 --- a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c +++ b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c @@ -824,7 +824,7 @@ s32 EnBw_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Matrix_RotateZ(-(this->unk_258 * 0.1f), MTXMODE_APPLY); Matrix_RotateY(-(this->unk_258 * 0.13f), MTXMODE_APPLY); Matrix_RotateX(-(this->unk_258 * 0.115f), MTXMODE_APPLY); - gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bw.c", 1388), + gSPMatrix((*gfx)++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList((*gfx)++, *dList); Matrix_Pop(); @@ -846,7 +846,7 @@ void EnBw_Draw(Actor* thisx, GlobalContext* globalCtx2) { Vec3f icePos; s32 iceIndex; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bw.c", 1423); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->color1.a == 0xFF) { func_80093D18(globalCtx->state.gfxCtx); @@ -886,7 +886,7 @@ void EnBw_Draw(Actor* thisx, GlobalContext* globalCtx2) { gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 0, 255); Matrix_Scale(this->unk_248 * 0.01f, this->unk_248 * 0.01f, this->unk_248 * 0.01f, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bw.c", 1500), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); @@ -902,7 +902,7 @@ void EnBw_Draw(Actor* thisx, GlobalContext* globalCtx2) { EffectSsEnIce_SpawnFlyingVec3f(globalCtx, thisx, &icePos, 0x96, 0x96, 0x96, 0xFA, 0xEB, 0xF5, 0xFF, 1.3f); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bw.c", 1521); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnBw_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_En_Bx/z_en_bx.c b/soh/src/overlays/actors/ovl_En_Bx/z_en_bx.c index 2767ed6ab..bd4fc5767 100644 --- a/soh/src/overlays/actors/ovl_En_Bx/z_en_bx.c +++ b/soh/src/overlays/actors/ovl_En_Bx/z_en_bx.c @@ -206,7 +206,7 @@ void EnBx_Draw(Actor* thisx, GlobalContext* globalCtx) { Mtx* mtx = Graph_Alloc(globalCtx->state.gfxCtx, 4 * sizeof(Mtx)); s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bx.c", 464); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -215,7 +215,7 @@ void EnBx_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 16, 16, 1, 0, (globalCtx->gameplayFrames * -10) % 128, 32, 32)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bx.c", 478), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->actor.params & 0x80) { @@ -238,10 +238,10 @@ void EnBx_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(this->unk_154[i].x, this->unk_154[i].y, this->unk_154[i].z, MTXMODE_NEW); Matrix_RotateZYX(this->unk_1B4[i].x, this->unk_1B4[i].y, this->unk_1B4[i].z, MTXMODE_APPLY); Matrix_Scale(this->unk_184[i].x, this->unk_184[i].y, this->unk_184[i].z, MTXMODE_APPLY); - Matrix_ToMtx(mtx, "../z_en_bx.c", 507); + MATRIX_TOMTX(mtx); } gSPDisplayList(POLY_OPA_DISP++, object_bxa_DL_0022F0); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bx.c", 511); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Changer/z_en_changer.c b/soh/src/overlays/actors/ovl_En_Changer/z_en_changer.c index 3f306c64e..c729fcc76 100644 --- a/soh/src/overlays/actors/ovl_En_Changer/z_en_changer.c +++ b/soh/src/overlays/actors/ovl_En_Changer/z_en_changer.c @@ -78,8 +78,6 @@ void EnChanger_Init(Actor* thisx, GlobalContext* globalCtx2) { s16 new_var; s32 rewardParams; - if (1) {} - minigameRoomNum = globalCtx->roomCtx.curRoom.num - 1; if (minigameRoomNum < 0) { minigameRoomNum = 0; diff --git a/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c b/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c index 274505978..90a838ad2 100644 --- a/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c +++ b/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c @@ -686,7 +686,7 @@ void EnClearTag_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnClearTag* this = (EnClearTag*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_clear_tag.c", 983); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->drawMode != CLEAR_TAG_DRAW_MODE_EFFECT) { func_80093D84(globalCtx->state.gfxCtx); @@ -695,12 +695,12 @@ void EnClearTag_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 255, 0, 255); Matrix_Translate(25.0f, 0.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_clear_tag.c", 1004), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gArwingLaserDL); Matrix_Translate(-50.0f, 0.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_clear_tag.c", 1011), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gArwingLaserDL); } else { @@ -718,7 +718,7 @@ void EnClearTag_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY(yRotation, MTXMODE_APPLY); } Matrix_RotateZ(this->roll, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_clear_tag.c", 1030), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gArwingDL); @@ -732,7 +732,7 @@ void EnClearTag_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 200, 155); gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 255, 50, 0, 0); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_clear_tag.c", 1067), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gArwingBackfireDL); @@ -756,7 +756,7 @@ void EnClearTag_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY(yRotation, MTXMODE_APPLY); } Matrix_RotateZ(this->roll, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_clear_tag.c", 1104), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gArwingShadowDL); } @@ -766,7 +766,7 @@ void EnClearTag_Draw(Actor* thisx, GlobalContext* globalCtx) { EnClearTag_DrawEffects(globalCtx); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_clear_tag.c", 1119); + CLOSE_DISPS(globalCtx->state.gfxCtx); } /** @@ -896,7 +896,7 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) { EnClearTagEffect* effect = (EnClearTagEffect*)globalCtx->specialEffects; EnClearTagEffect* firstEffect = effect; - OPEN_DISPS(gfxCtx, "../z_en_clear_tag.c", 1288); + OPEN_DISPS(gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -914,7 +914,7 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) { Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY); Matrix_RotateY(effect->rotationY, MTXMODE_APPLY); Matrix_RotateX(effect->rotationX, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_clear_tag.c", 1307), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gArwingDebrisEffectDL); } @@ -938,7 +938,7 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) { Matrix_RotateX(effect->floorTangent.x, MTXMODE_APPLY); Matrix_RotateZ(effect->floorTangent.z, MTXMODE_APPLY); Matrix_Scale(effect->scale + effect->scale, 1.0f, effect->scale * 2.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_clear_tag.c", 1342), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gArwingFlashEffectGroundDL); } @@ -967,7 +967,7 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); Matrix_Translate(0.0f, 20.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_clear_tag.c", 1392), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gArwingFireEffectDL); } @@ -993,7 +993,7 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) { Matrix_Translate(effect->position.x, effect->position.y, effect->position.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_clear_tag.c", 1439), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gArwingFireEffectDL); } @@ -1016,13 +1016,13 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) { Matrix_Translate(effect->position.x, effect->position.y, effect->position.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_clear_tag.c", 1470), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gArwingFlashEffectDL); } } - CLOSE_DISPS(gfxCtx, "../z_en_clear_tag.c", 1477); + CLOSE_DISPS(gfxCtx); } void EnClearTag_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c b/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c index cace48e3f..2885bc2a6 100644 --- a/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c +++ b/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.c @@ -462,7 +462,7 @@ void EnCs_Draw(Actor* thisx, GlobalContext* globalCtx) { EnCs* this = (EnCs*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_cs.c", 968); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); @@ -478,7 +478,7 @@ void EnCs_Draw(Actor* thisx, GlobalContext* globalCtx) { Mtx* mtx; Matrix_Put(&this->spookyMaskMtx); - mtx = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_cs.c", 1000); + mtx = MATRIX_NEWMTX(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[childLinkObjectIndex].segment); gSPSegment(POLY_OPA_DISP++, 0x0D, mtx - 7); gSPDisplayList(POLY_OPA_DISP++, gLinkChildSpookyMaskDL); @@ -486,7 +486,7 @@ void EnCs_Draw(Actor* thisx, GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_cs.c", 1015); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnCs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { diff --git a/soh/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c b/soh/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c index d576e5153..86ecaf22b 100644 --- a/soh/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c +++ b/soh/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c @@ -454,13 +454,10 @@ void EnDaiku_InitSubCamera(EnDaiku* this, GlobalContext* globalCtx) { this->subCamEyeInit.x = this->subCamEye.x = this->actor.world.pos.x + eyePosDeltaWorld.x; this->subCamEyeInit.y = this->subCamEye.y = this->actor.world.pos.y + eyePosDeltaWorld.y; - if (1) {} this->subCamEyeInit.z = this->subCamEye.z = this->actor.world.pos.z + eyePosDeltaWorld.z; - if (1) {} this->subCamAtTarget.x = this->subCamAt.x = this->actor.world.pos.x; this->subCamAtTarget.y = this->subCamAt.y = this->actor.world.pos.y + 60.0f; - if (1) {} this->subCamAtTarget.z = this->subCamAt.z = this->actor.world.pos.z; this->subCamId = Gameplay_CreateSubCamera(globalCtx); @@ -589,7 +586,7 @@ void EnDaiku_Update(Actor* thisx, GlobalContext* globalCtx) { void EnDaiku_Draw(Actor* thisx, GlobalContext* globalCtx) { EnDaiku* this = (EnDaiku*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_daiku.c", 1227); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -606,7 +603,7 @@ void EnDaiku_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnDaiku_OverrideLimbDraw, EnDaiku_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_daiku.c", 1255); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnDaiku_OverrideLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { @@ -632,12 +629,12 @@ void EnDaiku_PostLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3s static Vec3f targetPosHeadLocal = { 700, 1100, 0 }; EnDaiku* this = (EnDaiku*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_daiku.c", 1323); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limb == 15) { // head Matrix_MultVec3f(&targetPosHeadLocal, &this->actor.focus.pos); gSPDisplayList(POLY_OPA_DISP++, hairDLists[this->actor.params & 3]); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_daiku.c", 1330); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c b/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c index 6c121b3e9..99cae7589 100644 --- a/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c +++ b/soh/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c @@ -530,20 +530,20 @@ void EnDaikuKakariko_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** static Vec3f unkVec = { 700.0f, 1100.0f, 0.0f }; EnDaikuKakariko* this = (EnDaikuKakariko*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_daiku_kakariko.c", 1104); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 15) { Matrix_MultVec3f(&unkVec, &this->actor.focus.pos); gSPDisplayList(POLY_OPA_DISP++, carpenterHeadDLists[this->actor.params & 3]); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_daiku_kakariko.c", 1113); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnDaikuKakariko_Draw(Actor* thisx, GlobalContext* globalCtx) { EnDaikuKakariko* this = (EnDaikuKakariko*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_daiku_kakariko.c", 1124); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -560,5 +560,5 @@ void EnDaikuKakariko_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnDaikuKakariko_OverrideLimbDraw, EnDaikuKakariko_PostLimbDraw, thisx); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_daiku_kakariko.c", 1151); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c b/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c index b858298d8..3605461fd 100644 --- a/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c +++ b/soh/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c @@ -1149,7 +1149,7 @@ void EnDekubaba_Update(Actor* thisx, GlobalContext* globalCtx) { void EnDekubaba_DrawStemRetracted(EnDekubaba* this, GlobalContext* globalCtx) { f32 horizontalScale; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2445); + OPEN_DISPS(globalCtx->state.gfxCtx); horizontalScale = this->size * 0.01f; @@ -1157,13 +1157,13 @@ void EnDekubaba_DrawStemRetracted(EnDekubaba* this, GlobalContext* globalCtx) { MTXMODE_NEW); Matrix_RotateZYX(this->stemSectionAngle[0], this->actor.shape.rot.y, 0, MTXMODE_APPLY); Matrix_Scale(horizontalScale, horizontalScale, horizontalScale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2461), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDekuBabaStemTopDL); Actor_SetFocus(&this->actor, 0.0f); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2468); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnDekubaba_DrawStemExtended(EnDekubaba* this, GlobalContext* globalCtx) { @@ -1175,7 +1175,7 @@ void EnDekubaba_DrawStemExtended(EnDekubaba* this, GlobalContext* globalCtx) { f32 scale; s32 stemSections; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2487); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc == EnDekubaba_PrunedSomersault) { stemSections = 2; @@ -1202,7 +1202,7 @@ void EnDekubaba_DrawStemExtended(EnDekubaba* this, GlobalContext* globalCtx) { Matrix_Put(&mtx); Matrix_RotateZYX(this->stemSectionAngle[i], this->actor.shape.rot.y, 0, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2533), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, stemDLists[i]); @@ -1230,27 +1230,27 @@ void EnDekubaba_DrawStemExtended(EnDekubaba* this, GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2569); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnDekubaba_DrawStemBasePruned(EnDekubaba* this, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2579); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_RotateZYX(this->stemSectionAngle[2], this->actor.shape.rot.y, 0, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2586), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDekuBabaStemBaseDL); Collider_UpdateSpheres(55, &this->collider); Collider_UpdateSpheres(56, &this->collider); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2596); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnDekubaba_DrawBaseShadow(EnDekubaba* this, GlobalContext* globalCtx) { MtxF mtx; f32 horizontalScale; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2692); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80094044(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, 255); @@ -1260,10 +1260,10 @@ void EnDekubaba_DrawBaseShadow(EnDekubaba* this, GlobalContext* globalCtx) { horizontalScale = this->size * 0.15f; Matrix_Scale(horizontalScale, 1.0f, horizontalScale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2710), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCircleShadowDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2715); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnDekubaba_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { @@ -1278,8 +1278,7 @@ void EnDekubaba_Draw(Actor* thisx, GlobalContext* globalCtx) { EnDekubaba* this = (EnDekubaba*)thisx; f32 scale; - if (1) {} - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2752); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); if (this->actionFunc != EnDekubaba_DeadStickDrop) { @@ -1296,7 +1295,7 @@ void EnDekubaba_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z, MTXMODE_NEW); Matrix_RotateY(this->actor.home.rot.y * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2780), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDekuBabaBaseLeavesDL); @@ -1311,12 +1310,12 @@ void EnDekubaba_Draw(Actor* thisx, GlobalContext* globalCtx) { // Display solid until 40 frames left, then blink until killed. } else if ((this->timer > 40) || ((this->timer % 2) != 0)) { Matrix_Translate(0.0f, 0.0f, 200.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2797), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDekuBabaStickDropDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dekubaba.c", 2804); + CLOSE_DISPS(globalCtx->state.gfxCtx); } //OTRTODO fix this one diff --git a/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c b/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c index 53a5fdfab..b1d9252e4 100644 --- a/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c +++ b/soh/src/overlays/actors/ovl_En_Dh/z_en_dh.c @@ -547,7 +547,7 @@ void EnDh_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnDh* this = (EnDh*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dh.c", 1099); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->alpha == 255) { func_80093D18(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->alpha); @@ -574,9 +574,9 @@ void EnDh_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(0.0f, -this->actor.shape.yOffset, 0.0f, MTXMODE_APPLY); Matrix_Scale(this->dirtWaveSpread * 0.01f, this->dirtWaveHeight * 0.01f, this->dirtWaveSpread * 0.01f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dh.c", 1160), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_dh_DL_007FC0); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dh.c", 1166); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c b/soh/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c index 8475b4196..fb26c86b6 100644 --- a/soh/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c +++ b/soh/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c @@ -498,8 +498,6 @@ void EnDivingGame_Update(Actor* thisx, GlobalContext* globalCtx2) { this->spawnRuppyTimer--; } - if (1) {} - if (gSaveContext.timer1Value == 10) { func_800F5918(); } @@ -562,7 +560,7 @@ void EnDivingGame_Draw(Actor* thisx, GlobalContext* globalCtx) { EnDivingGame* this = (EnDivingGame*)thisx; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_diving_game.c", 1212); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSPSegment(POLY_OPA_DISP++, 0x0C, EnDivingGame_EmptyDList(globalCtx->state.gfxCtx)); @@ -570,5 +568,5 @@ void EnDivingGame_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnDivingGame_OverrideLimbDraw, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_diving_game.c", 1232); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c b/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c index 7627efeec..bb89376da 100644 --- a/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c +++ b/soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c @@ -431,7 +431,7 @@ void EnDntJiji_Draw(Actor* thisx, GlobalContext* globalCtx) { static void* blinkTex[] = { gDntJijiEyeOpenTex, gDntJijiEyeHalfTex, gDntJijiEyeShutTex }; EnDntJiji* this = (EnDntJiji*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_jiji.c", 1019); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); Matrix_Push(); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(blinkTex[this->eyeState])); @@ -439,8 +439,8 @@ void EnDntJiji_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Pop(); Matrix_Translate(this->flowerPos.x, this->flowerPos.y, this->flowerPos.z, MTXMODE_NEW); Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dnt_jiji.c", 1040), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDntJijiFlowerDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_jiji.c", 1043); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c b/soh/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c index 9ac0d2912..d7982d889 100644 --- a/soh/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c +++ b/soh/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c @@ -825,11 +825,11 @@ s32 EnDntNomal_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d EnDntNomal* this = (EnDntNomal*)thisx; if ((limbIndex == 1) || (limbIndex == 3) || (limbIndex == 4) || (limbIndex == 5) || (limbIndex == 6)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1733); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, sLeafColors[this->type - ENDNTNOMAL_STAGE].r, sLeafColors[this->type - ENDNTNOMAL_STAGE].g, sLeafColors[this->type - ENDNTNOMAL_STAGE].b, 255); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1743); + CLOSE_DISPS(globalCtx->state.gfxCtx); } return false; } @@ -853,7 +853,7 @@ void EnDntNomal_DrawStageScrub(Actor* thisx, GlobalContext* globalCtx) { Vec3f dustScale = { 0.25f, 0.25f, 0.25f }; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1790); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(blinkTex[this->eyeState])); SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnDntNomal_OverrideLimbDraw, @@ -863,10 +863,10 @@ void EnDntNomal_DrawStageScrub(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, sLeafColors[this->type - ENDNTNOMAL_STAGE].r, sLeafColors[this->type - ENDNTNOMAL_STAGE].g, sLeafColors[this->type - ENDNTNOMAL_STAGE].b, 255); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1814), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDntStageFlowerDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1817); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc == EnDntNomal_StageCelebrate) { func_80033C30(&this->actor.world.pos, &dustScale, 255, globalCtx); } @@ -875,14 +875,14 @@ void EnDntNomal_DrawStageScrub(Actor* thisx, GlobalContext* globalCtx) { void EnDntNomal_DrawTargetScrub(Actor* thisx, GlobalContext* globalCtx) { EnDntNomal* this = (EnDntNomal*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1833); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, EnDntNomal_PostLimbDraw, this); Matrix_Translate(this->flowerPos.x, this->flowerPos.y, this->flowerPos.z, MTXMODE_NEW); Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1848), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gHintNutsFlowerDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dnt_nomal.c", 1851); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c b/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c index 88a2be0dd..2a6c0396d 100644 --- a/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c +++ b/soh/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c @@ -924,7 +924,6 @@ void EnDodongo_Draw(Actor* thisx, GlobalContext* globalCtx2) { if (this->iceTimer != 0) { this->actor.colorFilterTimer++; - if (1) {} this->iceTimer--; if ((this->iceTimer % 4) == 0) { index = this->iceTimer >> 2; diff --git a/soh/src/overlays/actors/ovl_En_Dog/z_en_dog.c b/soh/src/overlays/actors/ovl_En_Dog/z_en_dog.c index eb23224a4..55e5b0100 100644 --- a/soh/src/overlays/actors/ovl_En_Dog/z_en_dog.c +++ b/soh/src/overlays/actors/ovl_En_Dog/z_en_dog.c @@ -473,7 +473,7 @@ void EnDog_Draw(Actor* thisx, GlobalContext* globalCtx) { EnDog* this = (EnDog*)thisx; Color_RGBA8 colors[] = { { 255, 255, 200, 0 }, { 150, 100, 50, 0 } }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_dog.c", 972); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -484,5 +484,5 @@ void EnDog_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnDog_OverrideLimbDraw, EnDog_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_dog.c", 994); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Door/z_en_door.c b/soh/src/overlays/actors/ovl_En_Door/z_en_door.c index a3fc60b7c..12f01a08e 100644 --- a/soh/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/soh/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -333,13 +333,12 @@ void EnDoor_Draw(Actor* thisx, GlobalContext* globalCtx) { EnDoor* this = (EnDoor*)thisx; if (this->actor.objBankIndex == this->requiredObjBankIndex) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_door.c", 910); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnDoor_OverrideLimbDraw, NULL, &this->actor); if (this->actor.world.rot.y != 0) { - if (1) {} if (this->actor.world.rot.y > 0) { gSPDisplayList(POLY_OPA_DISP++, gDoorRightDL); } else { @@ -350,6 +349,6 @@ void EnDoor_Draw(Actor* thisx, GlobalContext* globalCtx) { Actor_DrawDoorLock(globalCtx, this->lockTimer, DOORLOCK_NORMAL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_door.c", 941); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Du/z_en_du.c b/soh/src/overlays/actors/ovl_En_Du/z_en_du.c index 878f4a3ef..0c6f90375 100644 --- a/soh/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/soh/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -629,7 +629,7 @@ void EnDu_Draw(Actor* thisx, GlobalContext* globalCtx) { }; EnDu* this = (EnDu*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_du.c", 1470); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex])); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex])); @@ -637,5 +637,5 @@ void EnDu_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80034BA0(globalCtx, &this->skelAnime, EnDu_OverrideLimbDraw, EnDu_PostLimbDraw, &this->actor, 255); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_du.c", 1487); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c b/soh/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c index e803656c4..e866ef129 100644 --- a/soh/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c +++ b/soh/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c @@ -110,19 +110,19 @@ void EnDyExtra_Draw(Actor* thisx, GlobalContext* globalCtx) { } } - OPEN_DISPS(gfxCtx, "../z_en_dy_extra.c", 294); + OPEN_DISPS(gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, globalCtx->state.frames * 2, 0, 0x20, 0x40, 1, globalCtx->state.frames, globalCtx->state.frames * -8, 0x10, 0x10)); gDPPipeSync(POLY_XLU_DISP++); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_dy_extra.c", 307), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, primColors[this->type].r, primColors[this->type].g, primColors[this->type].b, 255); gDPSetEnvColor(POLY_XLU_DISP++, envColors[this->type].r, envColors[this->type].g, envColors[this->type].b, 128); gSPDisplayList(POLY_XLU_DISP++, gGreatFairySpiralBeamDL); - CLOSE_DISPS(gfxCtx, "../z_en_dy_extra.c", 325); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c b/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c index 564d499b5..408390871 100644 --- a/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c +++ b/soh/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c @@ -697,7 +697,7 @@ s32 EnEiyer_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis void EnEiyer_Draw(Actor* thisx, GlobalContext* globalCtx) { EnEiyer* this = (EnEiyer*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_eiyer.c", 1494); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc != EnEiyer_Dead) { func_80093D18(globalCtx->state.gfxCtx); @@ -714,5 +714,5 @@ void EnEiyer_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, EnEiyer_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_eiyer.c", 1541); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c index d7530014d..7f18407d2 100644 --- a/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/soh/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -404,7 +404,7 @@ void EnElf_Init(Actor* thisx, GlobalContext* globalCtx) { } break; default: - ASSERT(0, "0", "../z_en_elf.c", 1103); + ASSERT(0); break; } @@ -798,7 +798,7 @@ void func_80A03AB0(EnElf* this, GlobalContext* globalCtx) { SkelAnime_Update(&this->skelAnime); if (this->func_2C8 == NULL) { - ASSERT(0, "0", "../z_en_elf.c", 1725); + ASSERT(this->func_2C8 == NULL); } this->func_2C8(this, globalCtx); @@ -849,7 +849,6 @@ void func_80A03CF8(EnElf* this, GlobalContext* globalCtx) { EnElf_GetCutsceneNextPos(&nextPos, globalCtx, 8); if (globalCtx->csCtx.npcActions[8]->action == 5) { - if (1) {} EnElf_SpawnSparkles(this, globalCtx, 16); } @@ -863,7 +862,6 @@ void func_80A03CF8(EnElf* this, GlobalContext* globalCtx) { if ((globalCtx->sceneNum == SCENE_LINK_HOME) && (gSaveContext.sceneSetupIndex == 4)) { // play dash sound as Navi enters Links house in the intro - if (1) {} if (globalCtx->csCtx.frames == 55) { Audio_PlayActorSound2(&this->actor, NA_SE_EV_FAIRY_DASH); } @@ -1409,8 +1407,7 @@ void func_80A053F0(Actor* thisx, GlobalContext* globalCtx) { if (nREG(81) != 0) { if (gSaveContext.sceneFlags[127].chest) { - LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", gSaveContext.sceneFlags[127].chest, - "../z_en_elf.c", 2595); + LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", gSaveContext.sceneFlags[127].chest); } } @@ -1502,7 +1499,7 @@ void EnElf_Draw(Actor* thisx, GlobalContext* globalCtx) { if (!(player->stateFlags1 & 0x100000) || (kREG(90) < this->actor.projectedPos.z)) { dListHead = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Gfx) * 4); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_elf.c", 2730); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80094B58(globalCtx->state.gfxCtx); @@ -1528,7 +1525,7 @@ void EnElf_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnElf_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_elf.c", 2793); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } } diff --git a/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c index c86ec3125..fc2f8fe1a 100644 --- a/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c +++ b/soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c @@ -141,9 +141,7 @@ void EnEncount1_SpawnLeevers(EnEncount1* this, GlobalContext* globalCtx) { leever = (EnReeba*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_REEBA, spawnPos.x, spawnPos.y, spawnPos.z, 0, 0, 0, spawnParams); - if (1) {} - if (1) {} - if (leever != NULL) { + if (leever != NULL) { this->curNumSpawn++; leever->unk_280 = this->leeverIndex++; if (this->leeverIndex >= 5) { diff --git a/soh/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c b/soh/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c index 4d946508e..c5d1e649c 100644 --- a/soh/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c +++ b/soh/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c @@ -345,7 +345,7 @@ void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx) { s16 i; s32 objBankIndex; - OPEN_DISPS(gfxCtx, "../z_en_encount2.c", 642); + OPEN_DISPS(gfxCtx); objBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_EFC_STAR_FIELD); @@ -362,12 +362,12 @@ void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Scale(particle->scale, particle->scale, particle->scale, MTXMODE_APPLY); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 155, 55, 255); gDPSetEnvColor(POLY_OPA_DISP++, 155, 255, 55, 255); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_encount2.c", 669), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_efc_star_field_DL_000DE0); } } } - CLOSE_DISPS(gfxCtx, "../z_en_encount2.c", 678); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c b/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c index 54b93277c..4d5251cb1 100644 --- a/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c +++ b/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c @@ -498,15 +498,15 @@ void EnExItem_DrawMagic(EnExItem* this, GlobalContext* globalCtx, s16 magicIndex void EnExItem_DrawKey(EnExItem* this, GlobalContext* globalCtx, s32 index) { static void* keySegments[] = { gDropKeySmallTex }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ex_item.c", 880); + OPEN_DISPS(globalCtx->state.gfxCtx); func_8009460C(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ex_item.c", 887), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(keySegments[index])); gSPDisplayList(POLY_OPA_DISP++, gItemDropDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ex_item.c", 893); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnExItem_DrawRupee(EnExItem* this, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c b/soh/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c index 2e936bcbe..ddf09c171 100644 --- a/soh/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c +++ b/soh/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c @@ -282,7 +282,6 @@ void EnExRuppy_WaitInGame(EnExRuppy* this, GlobalContext* globalCtx) { if (divingGame->phase == ENDIVINGGAME_PHASE_ENDED) { this->timer = 20; this->actionFunc = EnExRuppy_Kill; - if (1) {} } else if (this->actor.xyzDistToPlayerSq < SQ(localConst)) { Rupees_ChangeBy(this->rupeeValue); func_80078884(NA_SE_SY_GET_RUPY); @@ -383,15 +382,15 @@ void EnExRuppy_Draw(Actor* thisx, GlobalContext* globalCtx) { EnExRuppy* this = (EnExRuppy*)thisx; if (!this->invisible) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ex_ruppy.c", 774); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_8002EBCC(thisx, globalCtx, 0); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ex_ruppy.c", 780), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(rupeeTextures[this->colorIdx])); gSPDisplayList(POLY_OPA_DISP++, gRupeeDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ex_ruppy.c", 784); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c index 3d6a8420a..cd3bd87e7 100644 --- a/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c +++ b/soh/src/overlays/actors/ovl_En_Fd/z_en_fd.c @@ -766,14 +766,13 @@ void EnFd_Draw(Actor* thisx, GlobalContext* globalCtx) { frames = globalCtx->state.frames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 1751); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); EnFd_DrawDots(this, globalCtx); EnFd_DrawFlames(this, globalCtx); Matrix_Pop(); if (this->actionFunc != EnFd_Reappear && !(this->fadeAlpha < 0.9f)) { - if (1) {} func_80093D84(globalCtx->state.gfxCtx); clampedHealth = CLAMP(thisx->colChkInfo.health - 1, 0, 23); gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, primColors[clampedHealth / 8].r, primColors[clampedHealth / 8].g, @@ -790,7 +789,7 @@ void EnFd_Draw(Actor* thisx, GlobalContext* globalCtx) { this->skelAnime.dListCount, EnFd_OverrideLimbDraw, EnFd_PostLimbDraw, this, POLY_XLU_DISP); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 1822); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnFd_AddEffect(EnFd* this, u8 type, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 timer, f32 scale, @@ -882,9 +881,8 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) { s16 idx; EnFdEffect* eff = this->effects; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 1969); + OPEN_DISPS(globalCtx->state.gfxCtx); firstDone = false; - if (1) {} func_80093D84(globalCtx->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) { if (eff->type == FD_EFFECT_FLAME) { @@ -899,14 +897,14 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) { Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fd.c", 2006), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); idx = eff->timer * (8.0f / eff->initialTimer); gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(dustTextures[idx])); gSPDisplayList(POLY_XLU_DISP++, gFlareDancerSquareParticleDL); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 2020); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) { @@ -914,7 +912,7 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) { s16 firstDone; EnFdEffect* eff = this->effects; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 2034); + OPEN_DISPS(globalCtx->state.gfxCtx); firstDone = false; func_80093D84(globalCtx->state.gfxCtx); @@ -929,15 +927,14 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, eff->color.r, eff->color.g, eff->color.b, (u8)(eff->color.a * (this->fadeAlpha / 255.0f))); gDPPipeSync(POLY_XLU_DISP++); - if (1) {} Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fd.c", 2064), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFlareDancerTriangleParticleDL); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 2071); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c b/soh/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c index 442e1ef28..c69f4fb9a 100644 --- a/soh/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c +++ b/soh/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c @@ -247,16 +247,13 @@ void EnFdFire_Draw(Actor* thisx, GlobalContext* globalCtx) { f32 sp84; f32 sp80; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fd_fire.c", 572); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); sp8E = Math_Vec3f_Yaw(&scale, &this->actor.velocity) - Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)); sp84 = fabsf(Math_CosS(sp8E)); sp88 = Math_SinS(sp8E); sp80 = Math_Vec3f_DistXZ(&scale, &this->actor.velocity) / 1.5f; - if (1) {} - if (1) {} - if (1) {} Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_RotateZ(((sp88 * -10.0f) * sp80) * (M_PI / 180.0f), MTXMODE_APPLY); scale.x = scale.y = scale.z = this->scale * 0.001f; @@ -266,7 +263,7 @@ void EnFdFire_Draw(Actor* thisx, GlobalContext* globalCtx) { sp84 = 0.1f; } Matrix_Scale(1.0f, sp84, 1.0f / sp84, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fd_fire.c", 623), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x8, @@ -283,5 +280,5 @@ void EnFdFire_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fd_fire.c", 672); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c b/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c index a94a141b6..53b0326a5 100644 --- a/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c +++ b/soh/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c @@ -700,14 +700,14 @@ void EnFhgFire_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnFhgFire* this = (EnFhgFire*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fhg_fire.c", 1723); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actor.params == FHGFIRE_LIGHTNING_BURST) { func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s8)this->fwork[FHGFIRE_ALPHA]); gDPSetEnvColor(POLY_XLU_DISP++, 165, 255, 75, 0); gDPPipeSync(POLY_XLU_DISP++); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fhg_fire.c", 1745), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gPhantomLightningBlastDL)); } else if ((this->actor.params == FHGFIRE_SPEAR_LIGHT) || (this->actor.params == FHGFIRE_ENERGY_BALL)) { @@ -723,7 +723,7 @@ void EnFhgFire_Draw(Actor* thisx, GlobalContext* globalCtx) { } gDPPipeSync(POLY_XLU_DISP++); Matrix_RotateZ((this->actor.shape.rot.z / (f32)0x8000) * 3.1416f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fhg_fire.c", 1801), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gPhantomEnergyBallDL); } else if ((this->actor.params == FHGFIRE_WARP_EMERGE) || (this->actor.params == FHGFIRE_WARP_RETREAT) || @@ -732,7 +732,7 @@ void EnFhgFire_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, (u8)this->fwork[FHGFIRE_WARP_ALPHA]); gDPSetEnvColor(POLY_XLU_DISP++, 90, 50, 95, (s8)(this->fwork[FHGFIRE_WARP_ALPHA] * 0.5f)); gDPPipeSync(POLY_XLU_DISP++); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fhg_fire.c", 1833), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (s16)this->fwork[FHGFIRE_WARP_TEX_1_X], @@ -747,11 +747,11 @@ void EnFhgFire_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s8)this->fwork[FHGFIRE_ALPHA]); gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 30, 0); gDPPipeSync(POLY_XLU_DISP++); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fhg_fire.c", 1892), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gPhantomLightningDL); osSyncPrintf("FF DRAW 2\n"); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fhg_fire.c", 1900); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c b/soh/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c index 63a8025e2..ddc27b993 100644 --- a/soh/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c +++ b/soh/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c @@ -382,7 +382,7 @@ void EnFireRock_Draw(Actor* thisx, GlobalContext* globalCtx) { EnFireRock* this = (EnFireRock*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fire_rock.c", 747); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(thisx->world.pos.x + this->relativePos.x, thisx->world.pos.y + this->relativePos.y, thisx->world.pos.z + this->relativePos.z, MTXMODE_NEW); Matrix_RotateX(DEG_TO_RAD(this->rockRotation.x), MTXMODE_APPLY); @@ -392,8 +392,8 @@ void EnFireRock_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80093D18(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 155, 55, 255); gDPSetEnvColor(POLY_OPA_DISP++, 155, 255, 55, 255); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fire_rock.c", 768), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_efc_star_field_DL_000DE0); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fire_rock.c", 773); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c index 2761bd38d..176fd1013 100644 --- a/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c +++ b/soh/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c @@ -150,7 +150,6 @@ void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) { if ((this->actor.params & 0x8000) != 0) { this->actor.flags |= ACTOR_FLAG_7; - if (1) {} this->actor.draw = EnFirefly_DrawInvisible; this->actor.params &= 0x7FFF; } @@ -804,7 +803,7 @@ void EnFirefly_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList void EnFirefly_Draw(Actor* thisx, GlobalContext* globalCtx) { EnFirefly* this = (EnFirefly*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_firefly.c", 1733); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); if (this->onFire) { @@ -815,13 +814,13 @@ void EnFirefly_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_OPA_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, &this->actor, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_firefly.c", 1763); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnFirefly_DrawInvisible(Actor* thisx, GlobalContext* globalCtx) { EnFirefly* this = (EnFirefly*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_firefly.c", 1775); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); if (this->onFire) { @@ -832,5 +831,5 @@ void EnFirefly_DrawInvisible(Actor* thisx, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, this, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_firefly.c", 1805); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Fish/z_en_fish.c b/soh/src/overlays/actors/ovl_En_Fish/z_en_fish.c index 01700682c..42b069b49 100644 --- a/soh/src/overlays/actors/ovl_En_Fish/z_en_fish.c +++ b/soh/src/overlays/actors/ovl_En_Fish/z_en_fish.c @@ -387,7 +387,7 @@ void EnFish_Dropped_Fall(EnFish* this, GlobalContext* globalCtx) { (this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f)) { osSyncPrintf(VT_COL(YELLOW, BLACK)); // "BG missing? Running Actor_delete" - osSyncPrintf("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_sakana.c", 822); + osSyncPrintf("BG 抜け? Actor_delete します(%s %d)\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); Actor_Kill(&this->actor); } @@ -628,8 +628,8 @@ void EnFish_UpdateCutscene(EnFish* this, GlobalContext* globalCtx) { if (csAction == NULL) { // "Warning : DEMO ended without dousa (action) 3 termination being called" - osSyncPrintf("Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x)\n", "../z_en_sakana.c", - 1169, this->actor.params); + osSyncPrintf("Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x)\n", __FILE__, + __LINE__, this->actor.params); EnFish_ClearCutsceneData(this); Actor_Kill(&this->actor); return; @@ -653,7 +653,7 @@ void EnFish_UpdateCutscene(EnFish* this, GlobalContext* globalCtx) { return; default: // "Improper DEMO action" - osSyncPrintf("不正なデモ動作(%s %d)(arg_data 0x%04x)\n", "../z_en_sakana.c", 1200, this->actor.params); + osSyncPrintf("不正なデモ動作(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->actor.params); break; } diff --git a/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c index bc059daad..53b3ae124 100644 --- a/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c +++ b/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c @@ -1098,7 +1098,7 @@ void EnFloormas_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis Matrix_RotateY(DEGTORAD(60.0f), MTXMODE_APPLY); Matrix_RotateZ(DEGTORAD(15.0f), MTXMODE_APPLY); Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY); - gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_floormas.c", 2299), G_MTX_LOAD); + gSPMatrix((*gfx)++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList((*gfx)++, gWallmasterFingerDL); Matrix_Pop(); } @@ -1109,7 +1109,7 @@ static Color_RGBA8 sMergeColor = { 0, 255, 0, 0 }; void EnFloormas_Draw(Actor* thisx, GlobalContext* globalCtx) { EnFloormas* this = (EnFloormas*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_floormas.c", 2318); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); if (this->collider.base.colType == COLTYPE_HARD) { @@ -1123,13 +1123,13 @@ void EnFloormas_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80026608(globalCtx); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_floormas.c", 2340); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnFloormas_DrawHighlighted(Actor* thisx, GlobalContext* globalCtx) { EnFloormas* this = (EnFloormas*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_floormas.c", 2352); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); if (this->collider.base.colType == COLTYPE_HARD) { @@ -1142,5 +1142,5 @@ void EnFloormas_DrawHighlighted(Actor* thisx, GlobalContext* globalCtx) { func_80026A6C(globalCtx); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_floormas.c", 2374); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c index c84a22fb8..26a6417d2 100644 --- a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -224,9 +224,9 @@ void EnFr_Init(Actor* thisx, GlobalContext* globalCtx) { if ((this->actor.params >= 6) || (this->actor.params < 0)) { osSyncPrintf(VT_COL(RED, WHITE)); // "The argument is wrong!!" - osSyncPrintf("%s[%d] : 引数が間違っている!!(%d)\n", "../z_en_fr.c", 370, this->actor.params); + osSyncPrintf("%s[%d] : 引数が間違っている!!(%d)\n", __FILE__, __LINE__, this->actor.params); osSyncPrintf(VT_RST); - ASSERT(0, "0", "../z_en_fr.c", 372); + ASSERT((this->actor.params >= 6) || (this->actor.params < 0)); } this->objBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_GAMEPLAY_FIELD_KEEP); @@ -234,9 +234,9 @@ void EnFr_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_Kill(&this->actor); osSyncPrintf(VT_COL(RED, WHITE)); // "There is no bank!!" - osSyncPrintf("%s[%d] : バンクが無いよ!!\n", "../z_en_fr.c", 380); + osSyncPrintf("%s[%d] : バンクが無いよ!!\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); - ASSERT(0, "0", "../z_en_fr.c", 382); + ASSERT(this->objBankIndex < 0); } } } @@ -819,7 +819,6 @@ s32 EnFr_IsFrogSongComplete(EnFr* this, GlobalContext* globalCtx) { if (this->ocarinaNote == (*msgCtx).lastOcaNoteIdx) { // required to match, possibly an array? this->ocarinaNoteIndex++; ocarinaNoteIndex = this->ocarinaNoteIndex; - if (1) {} if (ocarinaNoteIndex >= 14) { // Frog Song is completed this->ocarinaNoteIndex = 13; return true; @@ -969,7 +968,7 @@ void EnFr_Deactivate(EnFr* this, GlobalContext* globalCtx) { if (frogLoop1 == NULL) { osSyncPrintf(VT_COL(RED, WHITE)); // "There are no frogs!?" - osSyncPrintf("%s[%d]カエルがいない!?\n", "../z_en_fr.c", 1604); + osSyncPrintf("%s[%d]カエルがいない!?\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); return; } else if (frogLoop1->isDeactivating != true) { @@ -982,7 +981,7 @@ void EnFr_Deactivate(EnFr* this, GlobalContext* globalCtx) { if (frogLoop2 == NULL) { osSyncPrintf(VT_COL(RED, WHITE)); // "There are no frogs!?" - osSyncPrintf("%s[%d]カエルがいない!?\n", "../z_en_fr.c", 1618); + osSyncPrintf("%s[%d]カエルがいない!?\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); return; } @@ -1037,14 +1036,14 @@ void EnFr_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec EnFr* this = (EnFr*)thisx; if ((limbIndex == 7) || (limbIndex == 8)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fr.c", 1735); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fr.c", 1738), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fr.c", 1741); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -1057,7 +1056,7 @@ void EnFr_Draw(Actor* thisx, GlobalContext* globalCtx) { EnFr* this = (EnFr*)thisx; s16 frogIndex = this->actor.params - 1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fr.c", 1754); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); // For the frogs 2 HP, the frog with the next note and the butterfly lights up lightRadius = this->isButterflyDrawn ? 95 : -1; @@ -1077,7 +1076,7 @@ void EnFr_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawOpa(globalCtx, this->skelAnimeButterfly.skeleton, this->skelAnimeButterfly.jointTable, NULL, NULL, NULL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fr.c", 1816); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnFr_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c index 5bf834c0c..a3ca2bb04 100644 --- a/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c +++ b/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c @@ -298,7 +298,7 @@ void EnFu_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnFu* this = (EnFu*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fu.c", 773); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800943C8(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->facialExpression])); @@ -306,5 +306,5 @@ void EnFu_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount, EnFu_OverrideLimbDraw, EnFu_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fu.c", 791); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Fw/z_en_fw.c b/soh/src/overlays/actors/ovl_En_Fw/z_en_fw.c index 605f8931b..c0f0a048c 100644 --- a/soh/src/overlays/actors/ovl_En_Fw/z_en_fw.c +++ b/soh/src/overlays/actors/ovl_En_Fw/z_en_fw.c @@ -458,11 +458,10 @@ void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) { s16 i; s16 idx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fw.c", 1191); + OPEN_DISPS(globalCtx->state.gfxCtx); firstDone = false; func_80093D84(globalCtx->state.gfxCtx); - if (1) {} for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) { if (eff->type != 0) { @@ -479,7 +478,7 @@ void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) { Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fw.c", 1229), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); idx = eff->timer * (8.0f / eff->initialTimer); gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(dustTextures[idx])); @@ -487,5 +486,5 @@ void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fw.c", 1243); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c b/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c index 3ae77c12f..5381efc5b 100644 --- a/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c +++ b/soh/src/overlays/actors/ovl_En_Fz/z_en_fz.c @@ -717,9 +717,7 @@ void EnFz_Draw(Actor* thisx, GlobalContext* globalCtx) { index = (6 - this->actor.colChkInfo.health) >> 1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fz.c", 1167); - - if (1) {} + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actor.colChkInfo.health == 0) { index = 2; @@ -731,7 +729,7 @@ void EnFz_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, globalCtx->state.frames & 0x7F, 32, 32, 1, 0, (2 * globalCtx->state.frames) & 0x7F, 32, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fz.c", 1183), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL1, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIMITIVE, TEXEL0, PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, ENVIRONMENT, 0); @@ -740,7 +738,7 @@ void EnFz_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, displayLists[index]); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fz.c", 1200); + CLOSE_DISPS(globalCtx->state.gfxCtx); EnFz_DrawIceSmoke(this, globalCtx); } @@ -861,7 +859,7 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; u8 texLoaded = false; - OPEN_DISPS(gfxCtx, "../z_en_fz.c", 1384); + OPEN_DISPS(gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -881,7 +879,7 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) { Matrix_Translate(iceSmoke->pos.x, iceSmoke->pos.y, iceSmoke->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(iceSmoke->xyScale, iceSmoke->xyScale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_fz.c", 1424), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gFreezardSteamDL)); } @@ -889,5 +887,5 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) { iceSmoke++; } - CLOSE_DISPS(gfxCtx, "../z_en_fz.c", 1430); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c b/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c index 2da9368c5..ffae028f1 100644 --- a/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c +++ b/soh/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c @@ -455,12 +455,12 @@ void EnGSwitch_DrawPot(Actor* thisx, GlobalContext* globalCtx) { EnGSwitch* this = (EnGSwitch*)thisx; if (!this->broken) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_g_switch.c", 918); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_g_switch.c", 925), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_tsubo_DL_0017C0); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_g_switch.c", 928); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -472,16 +472,15 @@ void EnGSwitch_DrawRupee(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnGSwitch* this = (EnGSwitch*)thisx; - if (1) {} if (!this->broken) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_g_switch.c", 951); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_8002EBCC(&this->actor, globalCtx, 0); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_g_switch.c", 957), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTextures[this->colorIdx])); gSPDisplayList(POLY_OPA_DISP++, gRupeeDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_g_switch.c", 961); + CLOSE_DISPS(globalCtx->state.gfxCtx); } if (this->type == ENGSWITCH_TARGET_RUPEE) { EnGSwitch_DrawEffects(this, globalCtx); @@ -551,7 +550,7 @@ void EnGSwitch_DrawEffects(EnGSwitch* this, GlobalContext* globalCtx) { f32 scale; s32 pad; - OPEN_DISPS(gfxCtx, "../z_en_g_switch.c", 1073); + OPEN_DISPS(gfxCtx); func_80093D18(globalCtx->state.gfxCtx); for (i = 0; i < this->numEffects; i++, effect++) { if (effect->flag) { @@ -561,11 +560,11 @@ void EnGSwitch_DrawEffects(EnGSwitch* this, GlobalContext* globalCtx) { Matrix_RotateX(effect->rot.x, MTXMODE_APPLY); Matrix_RotateY(effect->rot.y, MTXMODE_APPLY); Matrix_RotateZ(effect->rot.z, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_g_switch.c", 1088), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTextures[effect->colorIdx])); gSPDisplayList(POLY_OPA_DISP++, gRupeeDL); } } - CLOSE_DISPS(gfxCtx, "../z_en_g_switch.c", 1095); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c b/soh/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c index 5159b5ebb..fd4eb1ea9 100644 --- a/soh/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c +++ b/soh/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c @@ -133,7 +133,6 @@ void EnGanonMant_Tear(EnGanonMant* this) { if ((0 <= tx && tx < MANT_TEX_WIDTH) && (0 <= ty && ty < MANT_TEX_HEIGHT)) { for (areaX = 0; areaX <= tearAreaSizes[i]; areaX++) { texIdx = 0; - if (1) {} for (areaY = 0; areaY <= tearAreaSizes[i]; areaY++) { texIdx = (s16)((s16)tx + ((s16)ty * MANT_TEX_WIDTH)) + ((s16)areaX + ((s16)areaY * MANT_TEX_WIDTH)); if (texIdx < MANT_TEX_WIDTH * MANT_TEX_HEIGHT) { @@ -364,11 +363,11 @@ void EnGanonMant_Update(Actor* thisx, GlobalContext* globalCtx) { void EnGanonMant_DrawCloak(GlobalContext* globalCtx, EnGanonMant* this) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ganon_mant.c", 564); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_NEW); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ganon_mant.c", 572), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); // set texture @@ -385,7 +384,7 @@ void EnGanonMant_DrawCloak(GlobalContext* globalCtx, EnGanonMant* this) { // draw cloak gSPDisplayList(POLY_OPA_DISP++, gMantDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ganon_mant.c", 584); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnGanonMant_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c b/soh/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c index fa5ae3ece..8e3d3206d 100644 --- a/soh/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c +++ b/soh/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c @@ -66,8 +66,6 @@ Gfx* func_80A280BC(GraphicsContext* gfxCtx, BossGanon* dorf) { displayList = Graph_Alloc(gfxCtx, 4 * sizeof(Gfx)); displayListHead = displayList; gDPPipeSync(displayListHead++); - if (1) {} - if (1) {} gDPSetEnvColor(displayListHead++, 25, 20, 0, dorf->organAlpha); gDPSetRenderMode(displayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2); gSPEndDisplayList(displayListHead); @@ -82,8 +80,6 @@ Gfx* func_80A28148(GraphicsContext* gfxCtx, BossGanon* dorf) { displayListHead = displayList; gDPPipeSync(displayListHead++); - if (1) {} - if (1) {} gDPSetEnvColor(displayListHead++, 0, 0, 0, dorf->organAlpha); gDPSetRenderMode(displayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2); gSPEndDisplayList(displayListHead); @@ -93,7 +89,7 @@ Gfx* func_80A28148(GraphicsContext* gfxCtx, BossGanon* dorf) { void EnGanonOrgan_Draw(Actor* thisx, GlobalContext* globalCtx) { BossGanon* dorf = (BossGanon*)thisx->parent; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ganon_organ.c", 205); + OPEN_DISPS(globalCtx->state.gfxCtx); osSyncPrintf("ORGAN DRAW 1\n"); func_80093D18(globalCtx->state.gfxCtx); @@ -105,7 +101,7 @@ void EnGanonOrgan_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x09, EnGanonOrgan_EmptyDList(globalCtx->state.gfxCtx)); } Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_NEW); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ganon_organ.c", 221), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sRoomOrganAndFloorDL); @@ -113,5 +109,5 @@ void EnGanonOrgan_Draw(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("ORGAN DRAW 2\n"); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ganon_organ.c", 230); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Gb/z_en_gb.c b/soh/src/overlays/actors/ovl_En_Gb/z_en_gb.c index d1ef4e9a8..d824ed61e 100644 --- a/soh/src/overlays/actors/ovl_En_Gb/z_en_gb.c +++ b/soh/src/overlays/actors/ovl_En_Gb/z_en_gb.c @@ -423,7 +423,7 @@ void EnGb_Draw(Actor* thisx, GlobalContext* globalCtx) { EnGb* this = (EnGb*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_gb.c", 763); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -436,7 +436,7 @@ void EnGb_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, NULL, &this->dyna.actor); EnGb_DrawCagedSouls(this, globalCtx); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_gb.c", 796); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnGb_UpdateCagedSouls(EnGb* this, GlobalContext* globalCtx) { @@ -517,7 +517,7 @@ void EnGb_DrawCagedSouls(EnGb* this, GlobalContext* globalCtx) { s32 pad; s32 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_gb.c", 914); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -543,12 +543,12 @@ void EnGb_DrawCagedSouls(EnGb* this, GlobalContext* globalCtx) { } Matrix_Scale(0.007f, 0.007f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_gb.c", 955), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gPoeSellerCagedSoulDL); Matrix_Pop(); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_gb.c", 962); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index 01ea8e3e0..0c0d30b50 100644 --- a/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/soh/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -628,8 +628,8 @@ void EnGe1_TalkNoPrize_Archery(EnGe1* this, GlobalContext* globalCtx) { void EnGe1_TalkAfterGame_Archery(EnGe1* this, GlobalContext* globalCtx) { gSaveContext.eventInf[0] &= ~0x100; - LOG_NUM("z_common_data.yabusame_total", gSaveContext.minigameScore, "../z_en_ge1.c", 1110); - LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", HIGH_SCORE(HS_HBA), "../z_en_ge1.c", 1111); + LOG_NUM("z_common_data.yabusame_total", gSaveContext.minigameScore); + LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", HIGH_SCORE(HS_HBA)); this->actor.flags |= ACTOR_FLAG_16; if (HIGH_SCORE(HS_HBA) < gSaveContext.minigameScore) { @@ -789,26 +789,26 @@ s32 EnGe1_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, void EnGe1_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { EnGe1* this = (EnGe1*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ge1.c", 1419); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == GE1_LIMB_HEAD) { gSPDisplayList(POLY_OPA_DISP++, sHairstyleDLists[this->hairstyle]); Matrix_MultVec3f(&D_80A327A8, &this->actor.focus.pos); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ge1.c", 1427); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnGe1_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnGe1* this = (EnGe1*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ge1.c", 1442); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800943C8(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnGe1_OverrideLimbDraw, EnGe1_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ge1.c", 1459); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index 708f4ed27..aae50a8fe 100644 --- a/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/soh/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -156,7 +156,7 @@ void EnGe2_Init(Actor* thisx, GlobalContext* globalCtx) { this->actor.targetMode = 6; break; default: - ASSERT(0, "0", "../z_en_ge2.c", 418); + ASSERT(0); } this->stateFlags = 0; @@ -646,7 +646,7 @@ void EnGe2_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnGe2* this = (EnGe2*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ge2.c", 1274); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800943C8(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); @@ -654,5 +654,5 @@ void EnGe2_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnGe2_OverrideLimbDraw, EnGe2_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ge2.c", 1291); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c b/soh/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c index 697800559..a4b5df234 100644 --- a/soh/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c +++ b/soh/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c @@ -241,7 +241,7 @@ s32 EnGe3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, // This is a hack to fix the color-changing clothes this Gerudo has on N64 versions default: - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ge3.c", 547); + OPEN_DISPS(globalCtx->state.gfxCtx); switch (limbIndex) { case GELDB_LIMB_NECK: break; @@ -260,7 +260,7 @@ s32 EnGe3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, gDPSetEnvColor(POLY_OPA_DISP++, 140, 0, 0, 255); break; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ge3.c", 566); + CLOSE_DISPS(globalCtx->state.gfxCtx); break; } return false; @@ -284,7 +284,7 @@ void EnGe3_Draw(Actor* thisx, GlobalContext* globalCtx2) { EnGe3* this = (EnGe3*)thisx; GlobalContext* globalCtx = globalCtx2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ge3.c", 614); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800943C8(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); @@ -292,5 +292,5 @@ void EnGe3_Draw(Actor* thisx, GlobalContext* globalCtx2) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnGe3_OverrideLimbDraw, EnGe3_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ge3.c", 631); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index 61298756a..2fab87aff 100644 --- a/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/soh/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -1430,7 +1430,7 @@ s32 EnGeldB_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis void* thisx) { EnGeldB* this = (EnGeldB*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_geldB.c", 2507); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == GELDB_LIMB_NECK) { rot->z += this->headRot.x; rot->x += this->headRot.y; @@ -1446,7 +1446,7 @@ s32 EnGeldB_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 140, 0, 0, 255); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_geldB.c", 2529); + CLOSE_DISPS(globalCtx->state.gfxCtx); return false; } @@ -1551,8 +1551,7 @@ void EnGeldB_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnGeldB* this = (EnGeldB*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_geldB.c", 2672); - if (1) {} + OPEN_DISPS(globalCtx->state.gfxCtx); if ((this->spinAttackState >= 2) && SkelAnime_Update(&this->skelAnime)) { if (this->spinAttackState == 2) { @@ -1605,7 +1604,7 @@ void EnGeldB_Draw(Actor* thisx, GlobalContext* globalCtx) { } } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_geldB.c", 2744); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnGeldB_DodgeRanged(GlobalContext* globalCtx, EnGeldB* this) { diff --git a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index d3167210a..38eb70491 100644 --- a/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/soh/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -384,7 +384,7 @@ void EnGirlA_InitItem(EnGirlA* this, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params); osSyncPrintf(VT_RST); - ASSERT(0, "0", "../z_en_girlA.c", 1421); + ASSERT((params >= SI_MAX) && (params < 0)); return; } @@ -395,7 +395,7 @@ void EnGirlA_InitItem(EnGirlA* this, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("バンクが無いよ!!(%s)\n", sShopItemDescriptions[params]); osSyncPrintf(VT_RST); - ASSERT(0, "0", "../z_en_girlA.c", 1434); + ASSERT(this->objBankIndex < 0); return; } diff --git a/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c index e211b8d24..fa457b383 100644 --- a/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -69,7 +69,7 @@ void EnGm_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_ProcessInitChain(&this->actor, sInitChain); // "Medi Goron" - osSyncPrintf(VT_FGCOL(GREEN) "%s[%d] : 中ゴロン[%d]" VT_RST "\n", "../z_en_gm.c", 133, this->actor.params); + osSyncPrintf(VT_FGCOL(GREEN) "%s[%d] : 中ゴロン[%d]" VT_RST "\n", __FILE__, __LINE__, this->actor.params); this->objGmBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_GM); @@ -78,7 +78,7 @@ void EnGm_Init(Actor* thisx, GlobalContext* globalCtx) { // "There is no model bank! !! (Medi Goron)" osSyncPrintf("モデル バンクが無いよ!!(中ゴロン)\n"); osSyncPrintf(VT_RST); - ASSERT(0, "0", "../z_en_gm.c", 145); + ASSERT(this->objGmBankIndex < 0); } this->updateFunc = func_80A3D838; @@ -320,7 +320,7 @@ void EnGm_Draw(Actor* thisx, GlobalContext* globalCtx) { EnGm* this = (EnGm*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_gm.c", 613); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex])); @@ -328,7 +328,7 @@ void EnGm_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, NULL, &this->actor); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_gm.c", 629); + CLOSE_DISPS(globalCtx->state.gfxCtx); func_80A3E090(this); } diff --git a/soh/src/overlays/actors/ovl_En_Go/z_en_go.c b/soh/src/overlays/actors/ovl_En_Go/z_en_go.c index 4fa91c495..0cf96ad9e 100644 --- a/soh/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/soh/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -1044,12 +1044,12 @@ void EnGo_Update(Actor* thisx, GlobalContext* globalCtx) { void EnGo_DrawCurledUp(EnGo* this, GlobalContext* globalCtx) { Vec3f D_80A41BB4 = { 0.0f, 0.0f, 0.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2320); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_go.c", 2326), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00BD80); @@ -1057,25 +1057,25 @@ void EnGo_DrawCurledUp(EnGo* this, GlobalContext* globalCtx) { Matrix_MultVec3f(&D_80A41BB4, &this->actor.focus.pos); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2341); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnGo_DrawRolling(EnGo* this, GlobalContext* globalCtx) { Vec3f D_80A41BC0 = { 0.0f, 0.0f, 0.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2355); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); func_80093D18(globalCtx->state.gfxCtx); Matrix_RotateZYX((s16)(globalCtx->state.frames * ((s16)this->actor.speedXZ * 1400)), 0, this->actor.shape.rot.z, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_go.c", 2368), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00C140); Matrix_MultVec3f(&D_80A41BC0, &this->actor.focus.pos); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2383); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnGo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { @@ -1123,7 +1123,7 @@ void EnGo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec void EnGo_Draw(Actor* thisx, GlobalContext* globalCtx) { EnGo* this = (EnGo*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2479); + OPEN_DISPS(globalCtx->state.gfxCtx); EnGo_UpdateDust(this); Matrix_Push(); @@ -1145,7 +1145,7 @@ void EnGo_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnGo_OverrideLimbDraw, EnGo_PostLimbDraw, &this->actor); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2525); + CLOSE_DISPS(globalCtx->state.gfxCtx); EnGo_DrawDust(this, globalCtx); } } @@ -1159,7 +1159,6 @@ void EnGo_AddDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 init if (dustEffect->type != 1) { dustEffect->scale = scale; dustEffect->scaleStep = scaleStep; - if (1) {} timer = initialTimer; dustEffect->timer = timer; dustEffect->type = 1; @@ -1206,10 +1205,9 @@ void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx) { s16 index; s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2626); + OPEN_DISPS(globalCtx->state.gfxCtx); firstDone = false; func_80093D84(globalCtx->state.gfxCtx); - if (1) {} for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) { if (dustEffect->type) { if (!firstDone) { @@ -1225,7 +1223,7 @@ void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx) { Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_go.c", 2664), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); index = dustEffect->timer * (8.0f / dustEffect->initialTimer); @@ -1233,5 +1231,5 @@ void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2678); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c index 5c58292c0..d5a382ac9 100644 --- a/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c +++ b/soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c @@ -178,7 +178,6 @@ void EnGo2_AddDust(EnGo2* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 in if (dustEffect->type != 1) { dustEffect->scale = scale; dustEffect->scaleStep = scaleStep; - if (1) {} timer = initialTimer; dustEffect->timer = timer; dustEffect->type = 1; @@ -223,11 +222,10 @@ void EnGo2_DrawDust(EnGo2* this, GlobalContext* globalCtx) { s16 index; s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go2_eff.c", 111); + OPEN_DISPS(globalCtx->state.gfxCtx); firstDone = false; func_80093D84(globalCtx->state.gfxCtx); - if (1) {} for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) { if (dustEffect->type) { @@ -244,7 +242,7 @@ void EnGo2_DrawDust(EnGo2* this, GlobalContext* globalCtx) { Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_go2_eff.c", 137), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); index = dustEffect->timer * (8.0f / dustEffect->initialTimer); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sDustTex[index])); @@ -252,7 +250,7 @@ void EnGo2_DrawDust(EnGo2* this, GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go2_eff.c", 151); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnGo2_SpawnDust(EnGo2* this, u8 initialTimer, f32 scale, f32 scaleStep, s32 numDustEffects, f32 radius, @@ -1969,12 +1967,12 @@ void EnGo2_Update(Actor* thisx, GlobalContext* globalCtx) { s32 EnGo2_DrawCurledUp(EnGo2* this, GlobalContext* globalCtx) { Vec3f D_80A48554 = { 0.0f, 0.0f, 0.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go2.c", 2881); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_go2.c", 2884), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00BD80); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go2.c", 2889); + CLOSE_DISPS(globalCtx->state.gfxCtx); Matrix_MultVec3f(&D_80A48554, &this->actor.focus.pos); return 1; @@ -1985,14 +1983,14 @@ s32 EnGo2_DrawRolling(EnGo2* this, GlobalContext* globalCtx) { Vec3f D_80A48560 = { 0.0f, 0.0f, 0.0f }; f32 speedXZ; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go2.c", 2914); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); speedXZ = this->actionFunc == EnGo2_ReverseRolling ? 0.0f : this->actor.speedXZ; Matrix_RotateZYX((globalCtx->state.frames * ((s16)speedXZ * 1400)), 0, this->actor.shape.rot.z, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_go2.c", 2926), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00C140); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go2.c", 2930); + CLOSE_DISPS(globalCtx->state.gfxCtx); Matrix_MultVec3f(&D_80A48560, &this->actor.focus.pos); return 1; } @@ -2048,13 +2046,12 @@ void EnGo2_Draw(Actor* thisx, GlobalContext* globalCtx) { if ((this->actionFunc == EnGo2_CurledUp) && (this->skelAnime.playSpeed == 0.0f) && (this->skelAnime.curFrame == 0.0f)) { - if (1) {} EnGo2_DrawCurledUp(this, globalCtx); } else if (this->actionFunc == EnGo2_SlowRolling || this->actionFunc == EnGo2_ReverseRolling || this->actionFunc == EnGo2_ContinueRolling) { EnGo2_DrawRolling(this, globalCtx); } else { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go2.c", 3063); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex])); @@ -2062,6 +2059,6 @@ void EnGo2_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnGo2_OverrideLimbDraw, EnGo2_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go2.c", 3081); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c b/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c index a9997c383..9bd7afb68 100644 --- a/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c +++ b/soh/src/overlays/actors/ovl_En_Goma/z_en_goma.c @@ -750,7 +750,7 @@ void EnGoma_Update(Actor* thisx, GlobalContext* globalCtx) { s32 EnGoma_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { EnGoma* this = (EnGoma*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_goma.c", 1976); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, (s16)this->eyeEnvColor[0], (s16)this->eyeEnvColor[1], (s16)this->eyeEnvColor[2], 255); @@ -762,7 +762,7 @@ s32 EnGoma_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList (s16)(Rand_ZeroOne() * 255.0f), 255); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_goma.c", 2011); + CLOSE_DISPS(globalCtx->state.gfxCtx); return 0; } @@ -783,7 +783,7 @@ void EnGoma_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 y; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_goma.c", 2040); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); switch (this->gomaType) { @@ -818,14 +818,14 @@ void EnGoma_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY(-(this->eggSquishAngle * 0.15f), MTXMODE_APPLY); Matrix_Translate(0.0f, this->eggYOffset, 0.0f, MTXMODE_APPLY); Matrix_RotateX(this->eggPitch, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_goma.c", 2101), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gObjectGolEggDL); Matrix_Pop(); break; case ENGOMA_HATCH_DEBRIS: - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_goma.c", 2107), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBrownFragmentDL); break; @@ -833,13 +833,13 @@ void EnGoma_Draw(Actor* thisx, GlobalContext* globalCtx) { case ENGOMA_BOSSLIMB: if (this->bossLimbDl != NULL) { gSPSegment(POLY_OPA_DISP++, 0x08, EnGoma_NoBackfaceCullingDlist(globalCtx->state.gfxCtx)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_goma.c", 2114), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, this->bossLimbDl); } break; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_goma.c", 2119); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnGoma_Debris(EnGoma* this, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c b/soh/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c index 08db6d91f..978450222 100644 --- a/soh/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c +++ b/soh/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c @@ -245,7 +245,7 @@ s32 EnGoroiwa_GetAscendDirection(EnGoroiwa* this, GlobalContext* globalCtx) { if (nextPointPos->y == currentPointPos->y) { // "Error: Invalid path data (points overlap)" osSyncPrintf("Error : レールデータ不正(点が重なっている)"); - osSyncPrintf("(%s %d)(arg_data 0x%04x)\n", "../z_en_gr.c", 559, this->actor.params); + osSyncPrintf("(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->actor.params); } if (nextPointPos->y > currentPointPos->y) { @@ -375,7 +375,6 @@ s32 EnGoroiwa_MoveDownToNextWaypoint(EnGoroiwa* this, GlobalContext* globalCtx) this->actor.world.pos.x = nextPointPos->x; this->actor.world.pos.z = nextPointPos->z; thisY = this->actor.world.pos.y; - if (1) {} this->actor.world.pos.y += this->actor.velocity.y; if (this->actor.velocity.y < 0.0f && this->actor.world.pos.y <= nextPointY) { if (this->bounceCount == 0) { @@ -538,14 +537,14 @@ void EnGoroiwa_Init(Actor* thisx, GlobalContext* globalCtx) { pathIdx = this->actor.params & 0xFF; if (pathIdx == 0xFF) { // "Error: Invalid arg_data" - osSyncPrintf("Error : arg_data が不正(%s %d)(arg_data 0x%04x)\n", "../z_en_gr.c", 1033, + osSyncPrintf("Error : arg_data が不正(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->actor.params); Actor_Kill(&this->actor); return; } if (globalCtx->setupPathList[pathIdx].count < 2) { // "Error: Invalid Path Data" - osSyncPrintf("Error : レールデータ が不正(%s %d)\n", "../z_en_gr.c", 1043); + osSyncPrintf("Error : レールデータ が不正(%s %d)\n", __FILE__, __LINE__); Actor_Kill(&this->actor); return; } diff --git a/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c b/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c index 36486722c..05f2c5632 100644 --- a/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c +++ b/soh/src/overlays/actors/ovl_En_Gs/z_en_gs.c @@ -566,7 +566,7 @@ void EnGs_Draw(Actor* thisx, GlobalContext* globalCtx) { u32 frames; if (!(this->unk_19E & 8)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_gs.c", 1046); + OPEN_DISPS(globalCtx->state.gfxCtx); frames = globalCtx->gameplayFrames; func_80093D18(globalCtx->state.gfxCtx); @@ -581,7 +581,7 @@ void EnGs_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateZ(this->unk_1A0[1].z * (M_PI / 0x8000), MTXMODE_APPLY); } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_gs.c", 1064), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGossipStoneMaterialDL); @@ -601,7 +601,7 @@ void EnGs_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(0.05f, -0.05f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_gs.c", 1087), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment( POLY_XLU_DISP++, 0x08, @@ -611,6 +611,6 @@ void EnGs_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_gs.c", 1101); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c index cc85b8c53..6863042e1 100644 --- a/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/soh/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -60,9 +60,9 @@ void EnGuest_Init(Actor* thisx, GlobalContext* globalCtx) { if (this->osAnimeBankIndex < 0) { osSyncPrintf(VT_COL(RED, WHITE)); // "No such bank!!" - osSyncPrintf("%s[%d] : バンクが無いよ!!\n", "../z_en_guest.c", 129); + osSyncPrintf("%s[%d] : バンクが無いよ!!\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); - ASSERT(0, "0", "../z_en_guest.c", 132); + ASSERT(this->osAnimeBankIndex < 0); } } } @@ -184,7 +184,7 @@ s32 EnGuest_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis EnGuest* this = (EnGuest*)thisx; Vec3s sp3C; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_guest.c", 352); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 15) { *dList = object_boj_DL_0059B0; @@ -206,7 +206,7 @@ s32 EnGuest_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis rot->z += Math_CosS(this->unk_2EC[limbIndex]) * 200.0f; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_guest.c", 388); + CLOSE_DISPS(globalCtx->state.gfxCtx); return false; } @@ -220,7 +220,7 @@ void EnGuest_Draw(Actor* thisx, GlobalContext* globalCtx) { EnGuest* this = (EnGuest*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_guest.c", 404); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -231,5 +231,5 @@ void EnGuest_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnGuest_OverrideLimbDraw, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_guest.c", 421); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c b/soh/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c index 86fbab0f6..3bc19cc9e 100644 --- a/soh/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c +++ b/soh/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c @@ -826,13 +826,13 @@ void EnHeishi2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList } void EnHeishi2_DrawKingGuard(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1772); + OPEN_DISPS(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1774), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gHeishiKingGuardDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1777); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnHeishi2_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -840,7 +840,7 @@ void EnHeishi2_Draw(Actor* thisx, GlobalContext* globalCtx) { Mtx* mtx; s32 linkObjBankIndex; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1792); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -852,7 +852,7 @@ void EnHeishi2_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Put(&this->mtxf_330); Matrix_Translate(-570.0f, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_RotateZ(DEGTORAD(70.0), MTXMODE_APPLY); - mtx = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1820) - 7; + mtx = MATRIX_NEWMTX(globalCtx->state.gfxCtx) - 7; gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[linkObjBankIndex].segment); gSPSegment(POLY_OPA_DISP++, 0x0D, mtx); @@ -861,5 +861,5 @@ void EnHeishi2_Draw(Actor* thisx, GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_heishi2.c", 1834); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c index 07223a5df..6e216e6d5 100644 --- a/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c +++ b/soh/src/overlays/actors/ovl_En_Holl/z_en_holl.c @@ -329,7 +329,7 @@ void EnHoll_Draw(Actor* thisx, GlobalContext* globalCtx) { // Only draw the plane if not invisible if (this->planeAlpha != 0) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_holl.c", 805); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->planeAlpha == 255) { gfxP = POLY_OPA_DISP; @@ -343,7 +343,7 @@ void EnHoll_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY(M_PI, MTXMODE_APPLY); } - gSPMatrix(gfxP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_holl.c", 824), + gSPMatrix(gfxP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(gfxP++, 0, 0, 0, 0, 0, (u8)this->planeAlpha); gSPDisplayList(gfxP++, sPlaneDL); @@ -354,6 +354,6 @@ void EnHoll_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_XLU_DISP = gfxP; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_holl.c", 831); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c b/soh/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c index 9d452425f..ebbe3d0b1 100644 --- a/soh/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c +++ b/soh/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c @@ -142,7 +142,7 @@ void EnHonotrap_GetNormal(Vec3f* normal, Vec3f* vec) { f32 mag = Math3D_Vec3fMagnitude(vec); if (mag < 0.001f) { - osSyncPrintf("Warning : vector size zero (%s %d)\n", "../z_en_honotrap.c", 328, normal); + osSyncPrintf("Warning : vector size zero (%s %d)\n", __FILE__, __LINE__, normal); normal->x = normal->y = 0.0f; normal->z = 1.0f; @@ -495,22 +495,22 @@ void EnHonotrap_DrawEye(Actor* thisx, GlobalContext* globalCtx) { }; EnHonotrap* this = (EnHonotrap*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_honotrap.c", 982); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeState])); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_honotrap.c", 987), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gEyeSwitch2DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_honotrap.c", 991); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnHonotrap_DrawFlame(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnHonotrap* this = (EnHonotrap*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_honotrap.c", 1000); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); this->flameScroll -= 20; @@ -522,11 +522,11 @@ void EnHonotrap_DrawFlame(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->actor.shape.rot.y + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_honotrap.c", 1024), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_honotrap.c", 1028); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnHonotrap_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c index 3b9cebc25..79e54b063 100644 --- a/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/soh/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -869,7 +869,8 @@ void EnHorse_Init(Actor* thisx, GlobalContext* globalCtx2) { Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_IN, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, this->actor.shape.rot.x, this->actor.shape.rot.y, 1, 1); if (this->rider == NULL) { - __assert("this->race.rider != NULL", "../z_en_horse.c", 3077); + //__assert("this->race.rider != NULL"); + ASSERT(this->rider == NULL); } if (!(gSaveContext.eventInf[0] & 0x40)) { this->ingoHorseMaxSpeed = 12.07f; @@ -3807,7 +3808,7 @@ s32 EnHorse_OverrideLimbDraw(Actor* thisx, GlobalContext* globalCtx, s32 limbInd EnHorse* this = (EnHorse*)thisx; s32 drawOriginalLimb = true; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_horse.c", 8582); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 13 && this->type == HORSE_EPONA) { u8 index = eyeBlinkIndexes[this->blinkTimer]; @@ -3816,7 +3817,7 @@ s32 EnHorse_OverrideLimbDraw(Actor* thisx, GlobalContext* globalCtx, s32 limbInd Skin_DrawLimb(globalCtx->state.gfxCtx, &this->skin, limbIndex, gHorseIngoGerudoSaddleDL, 0); drawOriginalLimb = false; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_horse.c", 8601); + CLOSE_DISPS(globalCtx->state.gfxCtx); return drawOriginalLimb; } diff --git a/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index 1705b2a9c..4d1ab707e 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -92,7 +92,7 @@ s32 EnHorseGameCheck_InitIngoRace(EnHorseGameCheckBase* base, GlobalContext* glo Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, -250.0f, 1.0f, -1650.0f, 0, 0x4000, 0, 0x8003); if (this->ingoHorse == NULL) { - LogUtils_HungupThread("../z_en_horse_game_check.c", 385); + LOG_HUNGUP_THREAD(); } this->startTimer = 0; this->finishTimer = 0; diff --git a/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index 6ea9a8b1d..d538bac31 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -604,7 +604,7 @@ void EnHorseLinkChild_PostDraw(Actor* thisx, GlobalContext* globalCtx, Skin* ski s32 EnHorseLinkChild_OverrideLimbDraw(Actor* thisx, GlobalContext* globalCtx, s32 arg2, Skin* skin) { EnHorseLinkChild* this = (EnHorseLinkChild*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_horse_link_child.c", 1467); + OPEN_DISPS(globalCtx->state.gfxCtx); if (arg2 == 0xD) { u8 index = sEyeIndexOrder[this->eyeTexIndex]; @@ -612,7 +612,7 @@ s32 EnHorseLinkChild_OverrideLimbDraw(Actor* thisx, GlobalContext* globalCtx, s3 gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[index])); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_horse_link_child.c", 1479); + CLOSE_DISPS(globalCtx->state.gfxCtx); return 1; } diff --git a/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c b/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c index 6af4cb8a2..a21734e4f 100644 --- a/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c +++ b/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c @@ -637,7 +637,7 @@ void EnHorseNormal_Draw(Actor* thisx, GlobalContext* globalCtx) { EnHorseNormal* this = (EnHorseNormal*)thisx; Mtx* mtx2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_horse_normal.c", 2224); + OPEN_DISPS(globalCtx->state.gfxCtx); if (globalCtx->sceneNum != SCENE_SPOT20 || globalCtx->sceneNum != SCENE_MALON_STABLE) { func_80A6C8E0(this, globalCtx); @@ -705,12 +705,12 @@ void EnHorseNormal_Draw(Actor* thisx, GlobalContext* globalCtx) { temp_f0_4 = (1.0f - (distFromGround * 0.01f)) * this->actor.shape.shadowScale; Matrix_Scale(this->actor.scale.x * temp_f0_4, 1.0f, this->actor.scale.z * temp_f0_4, MTXMODE_APPLY); Matrix_RotateY(cloneRotY * (2.0f * M_PI / 0x10000), MTXMODE_APPLY); - mtx2 = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_horse_normal.c", 2329); + mtx2 = MATRIX_NEWMTX(globalCtx->state.gfxCtx); if (mtx2 != NULL) { gSPMatrix(POLY_XLU_DISP++, mtx2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gHorseShadowDL); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_horse_normal.c", 2339); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c index bc47e7b6a..af3bad5c5 100644 --- a/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c +++ b/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c @@ -1101,9 +1101,7 @@ s32 EnHy_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, u8 i; UNK_PTR ptr; - if (1) {} - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_hy.c", 2170); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 15) { gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->objBankIndexHead].segment); @@ -1138,7 +1136,7 @@ s32 EnHy_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, rot->z += Math_CosS(this->unk_23C[limbIndex]) * 200.0f; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_hy.c", 2228); + CLOSE_DISPS(globalCtx->state.gfxCtx); return false; } @@ -1148,7 +1146,7 @@ void EnHy_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec s32 pad; Vec3f sp3C = { 400.0f, 0.0f, 0.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_hy.c", 2255); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 7) { gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->objBankIndexSkel2].segment); @@ -1163,7 +1161,7 @@ void EnHy_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec Matrix_MultVec3f(&sp3C, &this->actor.focus.pos); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_hy.c", 2281); + CLOSE_DISPS(globalCtx->state.gfxCtx); } Gfx* EnHy_SetEnvColor(GraphicsContext* globalCtx, u8 envR, u8 envG, u8 envB, u8 envA) { @@ -1182,7 +1180,7 @@ void EnHy_Draw(Actor* thisx, GlobalContext* globalCtx) { Color_RGBA8 envColorSeg9; Color_RGBA8 envColorSeg10; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_hy.c", 2318); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc != EnHy_InitImpl) { func_80093D18(globalCtx->state.gfxCtx); @@ -1238,5 +1236,5 @@ void EnHy_Draw(Actor* thisx, GlobalContext* globalCtx) { this->skelAnime.dListCount, EnHy_OverrideLimbDraw, EnHy_PostLimbDraw, &this->actor); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_hy.c", 2388); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c b/soh/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c index 2bd5a53d1..dc8a8228b 100644 --- a/soh/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c +++ b/soh/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c @@ -375,7 +375,7 @@ void EnIceHono_Draw(Actor* thisx, GlobalContext* globalCtx) { EnIceHono* this = (EnIceHono*)thisx; u32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ice_hono.c", 695); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -390,9 +390,9 @@ void EnIceHono_Draw(Actor* thisx, GlobalContext* globalCtx) { (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ice_hono.c", 718), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ice_hono.c", 722); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c index 120bfae41..0805512b1 100644 --- a/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c +++ b/soh/src/overlays/actors/ovl_En_Ik/z_en_ik.c @@ -688,8 +688,6 @@ void func_80A75C38(EnIk* this, GlobalContext* globalCtx) { this->unk_2FD = temp_v0_3 & 0xFF; this->bodyCollider.base.acFlags &= ~AC_HIT; - if (1) {} - if ((this->unk_2FD == 0) || (this->unk_2FD == 0xD) || ((this->unk_2FB == 0) && (this->unk_2FD == 0xE))) { if (this->unk_2FD != 0) { CollisionCheck_SpawnShieldParticlesMetal(globalCtx, &sp38); @@ -853,13 +851,13 @@ void EnIk_PostLimbDraw3(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve Vec3f spE8; EnIk* this = (EnIk*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1201); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->unk_2FB & 1) { BodyBreak_SetInfo(&this->bodyBreak, limbIndex, 26, 27, 28, dList, BODYBREAK_OBJECT_DEFAULT); } if (limbIndex == 12) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1217), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->actor.params != 0) { gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_019E08); @@ -898,38 +896,38 @@ void EnIk_PostLimbDraw3(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve switch (limbIndex) { case 22: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1270), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016F88); break; case 24: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1275), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016EE8); break; case 26: if (!(this->unk_2FA & 1)) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1281), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016BE0); } break; case 27: if (!(this->unk_2FA & 1)) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1288), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016CD8); } break; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1294); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80A76798(Actor* thisx, GlobalContext* globalCtx) { EnIk* this = (EnIk*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1309); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -954,7 +952,7 @@ void func_80A76798(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnIk_OverrideLimbDraw3, EnIk_PostLimbDraw3, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1351); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnIk_StartMusic(void) { @@ -1164,25 +1162,25 @@ s32 EnIk_OverrideLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, void EnIk_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_en_ik_inAwake.c", 207); + OPEN_DISPS(gfxCtx); switch (limbIndex) { case 13: { EnIk* this = (EnIk*)thisx; if (EnIk_curFrame(&this->actor) < 30.0f) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inAwake.c", 267), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016D88); } } break; case 22: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inAwake.c", 274), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016F88); break; case 24: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inAwake.c", 280), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016EE8); break; @@ -1190,7 +1188,7 @@ void EnIk_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve EnIk* this = (EnIk*)thisx; if (EnIk_curFrame(&this->actor) < 30.0f) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inAwake.c", 288), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016BE0); } @@ -1199,13 +1197,13 @@ void EnIk_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve EnIk* this = (EnIk*)thisx; if (EnIk_curFrame(&this->actor) < 30.0f) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inAwake.c", 297), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016CD8); } } break; } - CLOSE_DISPS(gfxCtx, "../z_en_ik_inAwake.c", 304); + CLOSE_DISPS(gfxCtx); } void func_80A77844(EnIk* this, GlobalContext* globalCtx) { @@ -1213,7 +1211,7 @@ void func_80A77844(EnIk* this, GlobalContext* globalCtx) { SkelAnime* skelAnime = &this->skelAnime; s32 pad[2]; - OPEN_DISPS(gfxCtx, "../z_en_ik_inAwake.c", 322); + OPEN_DISPS(gfxCtx); func_8002EBCC(&this->actor, globalCtx, 0); func_80093D18(gfxCtx); @@ -1224,7 +1222,7 @@ void func_80A77844(EnIk* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnIk_OverrideLimbDraw2, EnIk_PostLimbDraw2, this); - CLOSE_DISPS(gfxCtx, "../z_en_ik_inAwake.c", 345); + CLOSE_DISPS(gfxCtx); } void func_80A779DC(EnIk* this, GlobalContext* globalCtx) { @@ -1326,37 +1324,37 @@ s32 EnIk_OverrideLimbDraw1(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, void EnIk_PostLimbDraw1(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_en_ik_inConfrontion.c", 571); + OPEN_DISPS(gfxCtx); switch (limbIndex) { case 12: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inConfrontion.c", 575), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016D88); break; case 22: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inConfrontion.c", 581), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016F88); break; case 24: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inConfrontion.c", 587), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016EE8); break; case 26: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inConfrontion.c", 593), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016BE0); break; case 27: - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inConfrontion.c", 599), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016CD8); break; } - CLOSE_DISPS(gfxCtx, "../z_en_ik_inConfrontion.c", 604); + CLOSE_DISPS(gfxCtx); } void func_80A77ED0(EnIk* this, GlobalContext* globalCtx) { @@ -1367,7 +1365,7 @@ void func_80A77EDC(EnIk* this, GlobalContext* globalCtx) { SkelAnime* skelAnime = &this->skelAnime; s32 pad[2]; - OPEN_DISPS(gfxCtx, "../z_en_ik_inConfrontion.c", 630); + OPEN_DISPS(gfxCtx); func_8002EBCC(&this->actor, globalCtx, 0); func_80093D18(gfxCtx); @@ -1378,7 +1376,7 @@ void func_80A77EDC(EnIk* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnIk_OverrideLimbDraw1, EnIk_PostLimbDraw1, this); - CLOSE_DISPS(gfxCtx, "../z_en_ik_inConfrontion.c", 653); + CLOSE_DISPS(gfxCtx); } static EnIkDrawFunc sDrawFuncs[] = { func_80A77ED0, func_80A77EDC, func_80A77844 }; diff --git a/soh/src/overlays/actors/ovl_En_In/z_en_in.c b/soh/src/overlays/actors/ovl_En_In/z_en_in.c index 41c773cdc..0953c736e 100644 --- a/soh/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/soh/src/overlays/actors/ovl_En_In/z_en_in.c @@ -890,7 +890,6 @@ void func_80A7B024(EnIn* this, GlobalContext* globalCtx) { } player->actor.freezeTimer = 10; if (this->unk_308.unk_00 == 2) { - if (1) {} if (!(gSaveContext.eventChkInf[1] & 0x800) && (gSaveContext.infTable[10] & 0x800)) { gSaveContext.eventChkInf[1] |= 0x800; gSaveContext.infTable[10] |= 0x800; @@ -973,7 +972,7 @@ void EnIn_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec EnIn* this = (EnIn*)thisx; Vec3f D_80A7B9A8 = { 1600.0, 0.0f, 0.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_in.c", 2335); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == INGO_HEAD_LIMB) { Matrix_MultVec3f(&D_80A7B9A8, &this->actor.focus.pos); @@ -986,7 +985,7 @@ void EnIn_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec gSPDisplayList(POLY_OPA_DISP++, gIngoChildEraPitchForkDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_in.c", 2365); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnIn_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -994,7 +993,7 @@ void EnIn_Draw(Actor* thisx, GlobalContext* globalCtx) { EnIn* this = (EnIn*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_in.c", 2384); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc != func_80A79FB0) { func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); @@ -1002,7 +1001,7 @@ void EnIn_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnIn_OverrideLimbDraw, EnIn_PostLimbDraw, &this->actor); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_in.c", 2416); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnIn_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c index bd529ea55..5f9c4acc0 100644 --- a/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -581,7 +581,7 @@ void func_80A7D460(EnInsect* this, GlobalContext* globalCtx) { if (this->unk_314 & 0x10) { osSyncPrintf(VT_COL(YELLOW, BLACK)); // "warning: target Actor is NULL" - osSyncPrintf("warning:目標 Actor が NULL (%s %d)\n", "../z_en_mushi.c", 1046); + osSyncPrintf("warning:目標 Actor が NULL (%s %d)\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); } sp40 = 40.0f; @@ -706,7 +706,7 @@ void func_80A7D460(EnInsect* this, GlobalContext* globalCtx) { this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f) { osSyncPrintf(VT_COL(YELLOW, BLACK)); // "BG missing? To do Actor_delete" - osSyncPrintf("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_mushi.c", 1197); + osSyncPrintf("BG 抜け? Actor_delete します(%s %d)\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); Actor_Kill(&this->actor); } diff --git a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index 11573dba0..7b40c7c4f 100644 --- a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -128,7 +128,7 @@ s32 EnIshi_SnapToFloor(EnIshi* this, GlobalContext* globalCtx, f32 arg2) { } else { osSyncPrintf(VT_COL(YELLOW, BLACK)); // "Failure attaching to ground" - osSyncPrintf("地面に付着失敗(%s %d)\n", "../z_en_ishi.c", 388); + osSyncPrintf("地面に付着失敗(%s %d)\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); return false; } @@ -482,15 +482,15 @@ void EnIshi_DrawSmall(EnIshi* this, GlobalContext* globalCtx) { } void EnIshi_DrawLarge(EnIshi* this, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ishi.c", 1050); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ishi.c", 1055), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); gSPDisplayList(POLY_OPA_DISP++, gSilverRockDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ishi.c", 1062); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static EnIshiDrawFunc sDrawFuncs[] = { EnIshi_DrawSmall, EnIshi_DrawLarge }; diff --git a/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c index 362f344fa..101a10b4d 100644 --- a/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c +++ b/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.c @@ -310,7 +310,7 @@ void EnJj_Draw(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; EnJj* this = (EnJj*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_jj.c", 879); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800943C8(globalCtx->state.gfxCtx); Matrix_Translate(0.0f, (cosf(this->skelAnime.curFrame * (M_PI / 41.0f)) * 10.0f) - 10.0f, 0.0f, MTXMODE_APPLY); @@ -319,5 +319,5 @@ void EnJj_Draw(Actor* thisx, GlobalContext* globalCtx2) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_jj.c", 898); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c b/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c index 8b3d008fe..8d39aa03d 100644 --- a/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c +++ b/soh/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c @@ -375,7 +375,7 @@ void EnJsjutan_Draw(Actor* thisx, GlobalContext* globalCtx2) { s16 i; Actor* parent = thisx->parent; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_jsjutan.c", 701); + OPEN_DISPS(globalCtx->state.gfxCtx); if (thisx->params == ENJSJUTAN_TYPE_01) { thisx->world.pos.x = parent->world.pos.x; @@ -417,7 +417,7 @@ void EnJsjutan_Draw(Actor* thisx, GlobalContext* globalCtx2) { Matrix_Translate(thisx->world.pos.x, 3.0f, thisx->world.pos.z, MTXMODE_NEW); Matrix_Scale(thisx->scale.x, 1.0f, thisx->scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_jsjutan.c", 782), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); // Draws the carpet's shadow texture. @@ -436,7 +436,7 @@ void EnJsjutan_Draw(Actor* thisx, GlobalContext* globalCtx2) { Matrix_Translate(thisx->world.pos.x, this->unk_168 + 3.0f, thisx->world.pos.z, MTXMODE_NEW); Matrix_Scale(thisx->scale.x, thisx->scale.y, thisx->scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_jsjutan.c", 805), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); // Draws the carpet's texture. gSPDisplayList(POLY_OPA_DISP++, sCarpetMaterialDL); @@ -451,5 +451,5 @@ void EnJsjutan_Draw(Actor* thisx, GlobalContext* globalCtx2) { } gSPDisplayList(POLY_OPA_DISP++, sModelDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_jsjutan.c", 823); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c b/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c index 4c3ab4afb..ed135655c 100644 --- a/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c +++ b/soh/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c @@ -790,7 +790,7 @@ void EnKanban_Draw(Actor* thisx, GlobalContext* globalCtx) { s16 i; u8* shadowTex = Graph_Alloc(globalCtx->state.gfxCtx, 0x400); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_kanban.c", 1659); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, object_kanban_DL_000C30); @@ -810,7 +810,7 @@ void EnKanban_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateX((this->spinRot.x / (f32)0x8000) * M_PI, MTXMODE_APPLY); Matrix_RotateY((this->spinRot.z / (f32)0x8000) * M_PI, MTXMODE_APPLY); Matrix_Translate(this->offset.x, this->offset.y, this->offset.z - 100.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_kanban.c", 1715), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); for (i = 0; i < ARRAY_COUNT(sPartFlags); i++) { if (sPartFlags[i] & this->partFlags) { @@ -819,7 +819,7 @@ void EnKanban_Draw(Actor* thisx, GlobalContext* globalCtx) { } } else { Matrix_Translate(0.0f, 0.0f, -100.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_kanban.c", 1725), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->partFlags == 0xFFFF) { gSPDisplayList(POLY_OPA_DISP++, gSignRectangularDL); @@ -839,7 +839,7 @@ void EnKanban_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, 255, 255, 255, this->cutMarkAlpha); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 150, 0); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_kanban.c", 1773), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_kanban_DL_001630); } @@ -878,7 +878,7 @@ void EnKanban_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateX((this->spinRot.x / (f32)0x8000) * M_PI, MTXMODE_APPLY); Matrix_RotateY((this->spinRot.z / (f32)0x8000) * M_PI, MTXMODE_APPLY); Matrix_Translate(this->offset.x, this->offset.y, this->offset.z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_kanban.c", 1833), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); for (i = 0; i < 0x400; i++) { @@ -892,5 +892,5 @@ void EnKanban_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, sShadowDL); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_kanban.c", 1857); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c b/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c index ca55672cc..e0bd6e8ad 100644 --- a/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c +++ b/soh/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c @@ -284,7 +284,6 @@ void EnKarebaba_Spin(EnKarebaba* this, GlobalContext* globalCtx) { SkelAnime_Update(&this->skelAnime); if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 12.0f)) { - if (1) {} // Here for matching purposes only. Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEKU_JR_MOUTH); } @@ -443,7 +442,7 @@ void EnKarebaba_Update(Actor* thisx, GlobalContext* globalCtx) { void EnKarebaba_DrawBaseShadow(EnKarebaba* this, GlobalContext* globalCtx) { MtxF mf; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_karebaba.c", 1013); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80094044(globalCtx->state.gfxCtx); @@ -451,11 +450,11 @@ void EnKarebaba_DrawBaseShadow(EnKarebaba* this, GlobalContext* globalCtx) { func_80038A28(this->boundFloor, this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z, &mf); Matrix_Mult(&mf, MTXMODE_NEW); Matrix_Scale(0.15f, 1.0f, 0.15f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_karebaba.c", 1029), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCircleShadowDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_karebaba.c", 1034); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnKarebaba_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -467,14 +466,14 @@ void EnKarebaba_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 stemSections; f32 scale; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_karebaba.c", 1056); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); if (this->actionFunc == EnKarebaba_DeadItemDrop) { if (this->actor.params > 40 || (this->actor.params & 1)) { Matrix_Translate(0.0f, 0.0f, 200.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_karebaba.c", 1066), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDekuBabaStickDropDL); } @@ -500,7 +499,7 @@ void EnKarebaba_Draw(Actor* thisx, GlobalContext* globalCtx) { for (i = 0; i < stemSections; i++) { Matrix_Translate(0.0f, 0.0f, -2000.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_karebaba.c", 1116), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, stemDLists[i]); @@ -521,20 +520,20 @@ void EnKarebaba_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); Matrix_RotateY(this->actor.home.rot.y * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_karebaba.c", 1144), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDekuBabaBaseLeavesDL); if (this->actionFunc == EnKarebaba_Dying) { Matrix_RotateZYX(-0x4000, (s16)(this->actor.shape.rot.y - this->actor.home.rot.y), 0, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_karebaba.c", 1155), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDekuBabaStemBaseDL); } func_80026608(globalCtx); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_karebaba.c", 1163); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (this->boundFloor != NULL) { EnKarebaba_DrawBaseShadow(this, globalCtx); diff --git a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c index c5e862c69..fcd6a6cd2 100644 --- a/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/soh/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -1348,7 +1348,7 @@ void EnKo_Draw(Actor* thisx, GlobalContext* globalCtx) { this->actor.shape.shadowAlpha = this->modelAlpha; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ko.c", 2095); + OPEN_DISPS(globalCtx->state.gfxCtx); if ((s16)this->modelAlpha == 255) { gSPSegment(POLY_OPA_DISP++, 0x08, EnKo_SetEnvColor(globalCtx->state.gfxCtx, tunicColor.r, tunicColor.g, tunicColor.b, 255)); @@ -1366,5 +1366,5 @@ void EnKo_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80034CC4(globalCtx, &this->skelAnime, EnKo_OverrideLimbDraw, EnKo_PostLimbDraw, &this->actor, this->modelAlpha); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ko.c", 2136); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c index 7414a1cf2..c6f65ac0d 100644 --- a/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c +++ b/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c @@ -117,7 +117,7 @@ s32 EnKusa_SnapToFloor(EnKusa* this, GlobalContext* globalCtx, f32 yOffset) { } else { osSyncPrintf(VT_COL(YELLOW, BLACK)); // "Failure attaching to ground" - osSyncPrintf("地面に付着失敗(%s %d)\n", "../z_en_kusa.c", 323); + osSyncPrintf("地面に付着失敗(%s %d)\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); return false; } @@ -261,7 +261,7 @@ void EnKusa_Init(Actor* thisx, GlobalContext* globalCtx) { if (this->objBankIndex < 0) { // "Bank danger!" - osSyncPrintf("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", thisx->params, "../z_en_kusa.c", 561); + osSyncPrintf("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", thisx->params, __FILE__, __LINE__); Actor_Kill(&this->actor); return; } diff --git a/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c index 502f2c056..757d7c864 100644 --- a/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c +++ b/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c @@ -496,12 +496,12 @@ void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx) { }; EnKz* this = (EnKz*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_kz.c", 1259); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeSegments[this->eyeIdx])); func_800943C8(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount, EnKz_OverrideLimbDraw, EnKz_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_kz.c", 1281); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Light/z_en_light.c b/soh/src/overlays/actors/ovl_En_Light/z_en_light.c index ee3699dcd..0fd9c9984 100644 --- a/soh/src/overlays/actors/ovl_En_Light/z_en_light.c +++ b/soh/src/overlays/actors/ovl_En_Light/z_en_light.c @@ -156,11 +156,9 @@ void EnLight_Draw(Actor* thisx, GlobalContext* globalCtx) { FlameParams* flameParams; Gfx* dList; - if (1) {} - flameParams = &D_80A9E840[this->actor.params & 0xF]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_light.c", 441); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -192,9 +190,9 @@ void EnLight_Draw(Actor* thisx, GlobalContext* globalCtx) { } Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_light.c", 488), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, dList); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_light.c", 491); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c b/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c index 3fb412dea..30ff3cf50 100644 --- a/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c +++ b/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c @@ -323,10 +323,10 @@ void EnMThunder_Draw(Actor* thisx, GlobalContext* globalCtx2) { f32 phi_f14; s32 phi_t1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_m_thunder.c", 844); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_m_thunder.c", 853), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); switch (this->unk_1C6) { @@ -383,7 +383,7 @@ void EnMThunder_Draw(Actor* thisx, GlobalContext* globalCtx2) { phi_t1 = 0x14; } Matrix_Scale(1.0f, phi_f14, phi_f14, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_m_thunder.c", 960), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x09, @@ -393,5 +393,5 @@ void EnMThunder_Draw(Actor* thisx, GlobalContext* globalCtx2) { gSPDisplayList(POLY_XLU_DISP++, gSpinAttackChargingDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_m_thunder.c", 1031); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c index 282a899dd..fe81ea8e1 100644 --- a/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c +++ b/soh/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c @@ -451,7 +451,7 @@ void EnMa1_Draw(Actor* thisx, GlobalContext* globalCtx) { f32 distFromCamera; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma1.c", 1226); + OPEN_DISPS(globalCtx->state.gfxCtx); camera = GET_ACTIVE_CAM(globalCtx); distFromCamera = Math_Vec3f_DistXZ(&this->actor.world.pos, &camera->eye); @@ -464,5 +464,5 @@ void EnMa1_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnMa1_OverrideLimbDraw, EnMa1_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ma1.c", 1261); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index 5da5e5766..dcca4a915 100644 --- a/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/soh/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -356,7 +356,7 @@ void EnMa2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve EnMa2* this = (EnMa2*)thisx; Vec3f vec = { 900.0f, 0.0f, 0.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 904); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == MALON_ADULT_HEAD_LIMB) { Matrix_MultVec3f(&vec, &this->actor.focus.pos); @@ -365,7 +365,7 @@ void EnMa2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve gSPDisplayList(POLY_OPA_DISP++, gMalonAdultBasketDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 927); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnMa2_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -377,7 +377,7 @@ void EnMa2_Draw(Actor* thisx, GlobalContext* globalCtx) { f32 someFloat; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 955); + OPEN_DISPS(globalCtx->state.gfxCtx); camera = GET_ACTIVE_CAM(globalCtx); someFloat = Math_Vec3f_DistXZ(&this->actor.world.pos, &camera->eye); @@ -390,5 +390,5 @@ void EnMa2_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnMa2_OverrideLimbDraw, EnMa2_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 990); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index b314bcf0b..52ae9407a 100644 --- a/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/soh/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -336,7 +336,7 @@ void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve EnMa3* this = (EnMa3*)thisx; Vec3f vec = { 900.0f, 0.0f, 0.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma3.c", 927); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == MALON_ADULT_LIMB_HEAD) { Matrix_MultVec3f(&vec, &this->actor.focus.pos); @@ -346,7 +346,7 @@ void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve gSPDisplayList(POLY_OPA_DISP++, gMalonAdultBasketDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ma3.c", 950); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnMa3_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -357,7 +357,7 @@ void EnMa3_Draw(Actor* thisx, GlobalContext* globalCtx) { f32 someFloat; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma3.c", 978); + OPEN_DISPS(globalCtx->state.gfxCtx); camera = GET_ACTIVE_CAM(globalCtx); someFloat = Math_Vec3f_DistXZ(&this->actor.world.pos, &camera->eye); @@ -370,5 +370,5 @@ void EnMa3_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnMa3_OverrideLimbDraw, EnMa3_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ma3.c", 1013); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c index a7392e14c..c42020435 100644 --- a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -875,7 +875,6 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) { EnMag_DrawTextureI8(&gfx, gTitleTheLegendOfTextTex, 72, 8, 153, 72, 72, 8, 1024, 1024); EnMag_DrawTextureI8(&gfx, gTitleOcarinaOfTimeTMTextTex, 96, 8, 151, 126, 96, 8, 1024, 1024); - if (1) {} } func_8009457C(&gfx); @@ -987,7 +986,7 @@ void EnMag_Draw(Actor* thisx, GlobalContext* globalCtx) { Gfx* gfx; Gfx* gfxRef; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_mag.c", 1151); + OPEN_DISPS(globalCtx->state.gfxCtx); gfxRef = POLY_OPA_DISP; gfx = Graph_GfxPlusOne(gfxRef); @@ -999,5 +998,5 @@ void EnMag_Draw(Actor* thisx, GlobalContext* globalCtx) { Graph_BranchDlist(gfxRef, gfx); POLY_OPA_DISP = gfx; - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_mag.c", 1161); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Md/z_en_md.c b/soh/src/overlays/actors/ovl_En_Md/z_en_md.c index 54103ba59..5cd9473fb 100644 --- a/soh/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/soh/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -859,7 +859,7 @@ void EnMd_Draw(Actor* thisx, GlobalContext* globalCtx) { }; EnMd* this = (EnMd*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_md.c", 1280); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->alpha == 255) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIdx])); @@ -869,5 +869,5 @@ void EnMd_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80034CC4(globalCtx, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_md.c", 1317); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Mm/z_en_mm.c b/soh/src/overlays/actors/ovl_En_Mm/z_en_mm.c index 4c61ae18e..c5ae033ba 100644 --- a/soh/src/overlays/actors/ovl_En_Mm/z_en_mm.c +++ b/soh/src/overlays/actors/ovl_En_Mm/z_en_mm.c @@ -515,9 +515,7 @@ void EnMm_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnMm* this = (EnMm*)thisx; - if (0) {} - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_mm.c", 1065); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex])); @@ -535,7 +533,7 @@ void EnMm_Draw(Actor* thisx, GlobalContext* globalCtx) { mtx = Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx) * 2); Matrix_Put(&this->unk_208); - mtx2 = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_mm.c", 1111); + mtx2 = MATRIX_NEWMTX(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[linkChildObjBankIndex].segment); gSPSegment(POLY_OPA_DISP++, 0x0B, mtx); @@ -546,21 +544,21 @@ void EnMm_Draw(Actor* thisx, GlobalContext* globalCtx) { sp50.z = -13450; Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, -240.0f, &sp50); - Matrix_ToMtx(mtx++, "../z_en_mm.c", 1124); + MATRIX_TOMTX(mtx++); sp50.x = -994; sp50.y = -3518; sp50.z = -13450; Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, 240.0f, &sp50); - Matrix_ToMtx(mtx, "../z_en_mm.c", 1131); + MATRIX_TOMTX(mtx); gSPDisplayList(POLY_OPA_DISP++, gLinkChildBunnyHoodDL); gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_mm.c", 1141); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnMm_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { diff --git a/soh/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c b/soh/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c index 9ac0d06a2..8b57a3740 100644 --- a/soh/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c +++ b/soh/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c @@ -218,7 +218,6 @@ void func_80AAF3C0(EnMm2* this, GlobalContext* globalCtx) { break; }; if (this->unk_1F4 & 4) { - if (1) {} this->unk_1F4 &= ~4; HIGH_SCORE(HS_MARATHON) += 1; } @@ -278,7 +277,7 @@ void func_80AAF668(EnMm2* this, GlobalContext* globalCtx) { HIGH_SCORE(HS_MARATHON) = gSaveContext.timer2Value; } } else { - LOG_HEX("((z_common_data.event_inf[1]) & (0x0001))", gSaveContext.eventInf[1] & 1, "../z_en_mm2.c", 541); + LOG_HEX("((z_common_data.event_inf[1]) & (0x0001))", gSaveContext.eventInf[1] & 1); if (!(gSaveContext.eventInf[1] & 1)) { this->unk_1F4 |= 2; this->unk_1F4 &= ~1; @@ -311,12 +310,12 @@ void EnMm2_Draw(Actor* thisx, GlobalContext* globalCtx) { static void* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex }; EnMm2* this = (EnMm2*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_mm2.c", 634); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnMm2_OverrideLimbDraw, EnMm2_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_mm2.c", 654); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnMm2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { diff --git a/soh/src/overlays/actors/ovl_En_Mu/z_en_mu.c b/soh/src/overlays/actors/ovl_En_Mu/z_en_mu.c index 0259d20fb..c72369e9f 100644 --- a/soh/src/overlays/actors/ovl_En_Mu/z_en_mu.c +++ b/soh/src/overlays/actors/ovl_En_Mu/z_en_mu.c @@ -208,7 +208,7 @@ void EnMu_Draw(Actor* thisx, GlobalContext* globalCtx) { u8 segmentId[] = { 0x08, 0x09, 0x0A, 0x0B, 0x0C }; s32 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_mu.c", 514); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(-1200.0f, 0.0f, -1400.0f, MTXMODE_APPLY); for (i = 0; i < 5; i++) { gSPSegment(POLY_OPA_DISP++, segmentId[i], @@ -218,5 +218,5 @@ void EnMu_Draw(Actor* thisx, GlobalContext* globalCtx) { } SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnMu_OverrideLimbDraw, EnMu_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_mu.c", 534); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/soh/src/overlays/actors/ovl_En_Nb/z_en_nb.c index bea6994a5..905d01c8e 100644 --- a/soh/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/soh/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -547,7 +547,7 @@ void EnNb_DrawTransparency(EnNb* this, GlobalContext* globalCtx) { void* eyeTex = sEyeTextures[eyeSegIdx]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nb_inKenjyanomaDemo02.c", 263); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex)); @@ -557,7 +557,7 @@ void EnNb_DrawTransparency(EnNb* this, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_nb_inKenjyanomaDemo02.c", 290); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnNb_InitKidnap(EnNb* this, GlobalContext* globalCtx) { @@ -955,7 +955,7 @@ void func_80AB2E70(EnNb* this, GlobalContext* globalCtx) { s32 pad; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nb_inConfrontion.c", 572); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gNabooruEyeWideTex)); @@ -965,7 +965,7 @@ void func_80AB2E70(EnNb* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, &this->actor); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_nb_inConfrontion.c", 593); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 func_80AB2FC0(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { @@ -985,7 +985,7 @@ void func_80AB2FE4(EnNb* this, GlobalContext* globalCtx) { void* eyeTexture = sEyeTextures[eyeIdx]; s32 pad1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nb_inConfrontion.c", 623); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTexture)); @@ -995,7 +995,7 @@ void func_80AB2FE4(EnNb* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, func_80AB2FC0, NULL, &this->actor); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_nb_inConfrontion.c", 644); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnNb_SetupCreditsSpawn(EnNb* this, GlobalContext* globalCtx) { @@ -1500,7 +1500,7 @@ void EnNb_DrawDefault(EnNb* this, GlobalContext* globalCtx) { void* eyeTexture = sEyeTextures[eyeIdx]; s32 pad1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nb.c", 992); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTexture)); @@ -1510,7 +1510,7 @@ void EnNb_DrawDefault(EnNb* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnNb_OverrideLimbDraw, EnNb_PostLimbDraw, &this->actor); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_nb.c", 1013); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static EnNbDrawFunc sDrawFuncs[] = { diff --git a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c index 5cf7abc25..816d485b7 100644 --- a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -539,10 +539,6 @@ void func_80AB6570(EnNiw* this, GlobalContext* globalCtx) { posY += 20.0f; } if (posZ < 0.0f) { - if (1) {} // Required to match - if (1) {} - if (1) {} - if (1) {} posZ -= 20.0f; } else { posZ += 20.0f; @@ -890,10 +886,6 @@ void EnNiw_Update(Actor* thisx, GlobalContext* globalCtx) { f32 camResult; s32 pad3[10]; - if (1) {} // Required to match - if (1) {} - if (1) {} - this->unk_294++; if (this->actionFunc != func_80AB6570) { @@ -1204,7 +1196,7 @@ void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; EnNiwFeather* feather = &this->feathers[0]; - OPEN_DISPS(gfxCtx, "../z_en_niw.c", 1897); + OPEN_DISPS(gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -1219,13 +1211,13 @@ void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx) { Matrix_Scale(feather->scale, feather->scale, 1.0f, MTXMODE_APPLY); Matrix_RotateZ(feather->unk_30, MTXMODE_APPLY); Matrix_Translate(0.0f, -1000.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_niw.c", 1913), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAliveDL); } } - CLOSE_DISPS(gfxCtx, "../z_en_niw.c", 1919); + CLOSE_DISPS(gfxCtx); } void EnNiw_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c b/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c index fae45335b..501ba8e63 100644 --- a/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c +++ b/soh/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c @@ -251,7 +251,7 @@ void EnNiwGirl_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; Vec3f sp4C = sConstVec3f; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_niw_girl.c", 573); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeIndex])); @@ -259,5 +259,5 @@ void EnNiwGirl_Draw(Actor* thisx, GlobalContext* globalCtx) { EnNiwGirlOverrideLimbDraw, NULL, this); func_80033C30(&this->actor.world.pos, &sp4C, 255, globalCtx); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_niw_girl.c", 592); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index 272e7c693..37b818e6e 100644 --- a/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/soh/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -532,7 +532,6 @@ void EnNiwLady_Update(Actor* thisx, GlobalContext* globalCtx) { } Actor_UpdateBgCheckInfo(globalCtx, thisx, 20.0f, 20.0f, 60.0f, 0x1D); Collider_UpdateCylinder(thisx, &this->collider); - if (1) {} CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } @@ -572,7 +571,7 @@ void EnNiwLady_Draw(Actor* thisx, GlobalContext* globalCtx) { EnNiwLady* this = (EnNiwLady*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_niw_lady.c", 1347); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->unk_27E != 0) { func_80093D18(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); @@ -581,5 +580,5 @@ void EnNiwLady_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnNiwLady_OverrideLimbDraw, NULL, this); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_niw_lady.c", 1370); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c b/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c index 28050b494..b2cd68d81 100644 --- a/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c +++ b/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c @@ -170,7 +170,7 @@ void EnNutsball_Update(Actor* thisx, GlobalContext* globalCtx) { void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 327); + OPEN_DISPS(globalCtx->state.gfxCtx); if (CVar_GetS32("gNewDrops", 0) != 0) { func_80093D18(globalCtx->state.gfxCtx); @@ -180,7 +180,7 @@ void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx) { 1 * (globalCtx->state.frames * 6), 32, 32)); Matrix_Scale(25.0f,25.0f,25.0f,MTXMODE_APPLY); Matrix_RotateX(thisx->home.rot.z * 9.58738e-05f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 901), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDListsNew[thisx->params]); } else { @@ -188,10 +188,10 @@ void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_RotateZ(thisx->home.rot.z * 9.58738e-05f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 333), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, sDLists[thisx->params]); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 337); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c b/soh/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c index 3d5f42cb2..129e62d5b 100644 --- a/soh/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c +++ b/soh/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c @@ -154,7 +154,7 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) { MtxF floorMat; EnNwcChick* chick; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nwc.c", 316); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093C80(globalCtx); dList1 = POLY_XLU_DISP; @@ -172,7 +172,7 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) { Matrix_SetTranslateRotateYXZ(chick->pos.x, chick->pos.y + chick->height, chick->pos.z, &chick->rot); Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY); - mtx = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nwc.c", 346); + mtx = MATRIX_NEWMTX(globalCtx->state.gfxCtx); gDPSetEnvColor(dList1++, 0, 100, 255, 255); gSPMatrix(dList1++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(dList1++, gCuccoChickBodyDL); @@ -194,12 +194,12 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) { Matrix_Put(&floorMat); Matrix_RotateY(chick->rot.y * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nwc.c", 388), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCuccoChickShadowDL); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_nwc.c", 395); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnNwc_Init(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c b/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c index 150bb728d..7d81a324a 100644 --- a/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c +++ b/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.c @@ -524,11 +524,11 @@ void EnNy_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnNy* this = (EnNy*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ny.c", 837); + OPEN_DISPS(globalCtx->state.gfxCtx); Collider_UpdateSpheres(0, &this->collider); func_8002ED80(&this->actor, globalCtx, 1); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ny.c", 845), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPPipeSync(POLY_XLU_DISP++); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_AA_ZB_XLU_SURF2); @@ -542,11 +542,11 @@ void EnNy_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Scale(this->unk_1E0, this->unk_1E0, this->unk_1E0, MTXMODE_APPLY); func_8002EBCC(&this->actor, globalCtx, 1); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ny.c", 868), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gEnNySpikeDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ny.c", 872); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (this->unk_1CA != 0) { Vec3f tempVec; Vec3f* fireOffset; @@ -570,7 +570,7 @@ void EnNy_DrawDeathEffect(Actor* thisx, GlobalContext* globalCtx) { f32 scale; s32 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ny.c", 900); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0x00, 0x00, 0x00, 0xFF); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2); @@ -581,12 +581,12 @@ void EnNy_DrawDeathEffect(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(temp->x, temp->y, temp->z, MTXMODE_NEW); scale = this->actor.scale.x * 0.4f * (1.0f + (i * 0.04f)); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ny.c", 912), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gEnNyRockBodyDL); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ny.c", 919); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (this->unk_1CA != 0) { Vec3f tempVec; Vec3f* fireOffset; diff --git a/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c index 7824739a8..4f775ebde 100644 --- a/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c +++ b/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c @@ -755,7 +755,7 @@ void EnOkuta_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnOkuta_OverrideLimbDraw, NULL, this); } else { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1653); + OPEN_DISPS(globalCtx->state.gfxCtx); if (CVar_GetS32("gNewDrops", 0) != 0) { func_80093D18(globalCtx->state.gfxCtx); @@ -765,17 +765,17 @@ void EnOkuta_Draw(Actor* thisx, GlobalContext* globalCtx) { 1 * (globalCtx->state.frames * 6), 32, 32)); Matrix_Scale(7.0f,7.0f,7.0f,MTXMODE_APPLY); Matrix_RotateX(thisx->home.rot.z * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 901), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gSilverRockDL); } else { Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_RotateZ(this->actor.home.rot.z * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1657), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gOctorokProjectileDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1662); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 62704b516..3f7eaa3e3 100644 --- a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -449,7 +449,6 @@ void EnOssan_UpdateShopOfferings(EnOssan* this, GlobalContext* globalCtx) { if (this->actor.params == OSSAN_TYPE_MASK) { storeItems = sShopkeeperStores[this->actor.params]; - if (1) {} for (i = 0; i < 8; i++) { shopItem = &storeItems[i]; if (shopItem->shopItemIndex >= 0 && this->shelfSlots[i] == NULL) { @@ -584,7 +583,7 @@ void EnOssan_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("引数がおかしいよ(arg_data=%d)!!\n", this->actor.params); osSyncPrintf(VT_RST); - ASSERT(0, "0", "../z_en_oB1.c", 1246); + ASSERT(this->actor.params > OSSAN_TYPE_MASK && this->actor.params < OSSAN_TYPE_KOKIRI); return; } @@ -613,7 +612,7 @@ void EnOssan_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("バンクが無いよ!!(%s)\n", sShopkeeperPrintName[this->actor.params]); osSyncPrintf(VT_RST); - ASSERT(0, "0", "../z_en_oB1.c", 1284); + ASSERT(this->objBankIndex1 < 0); return; } @@ -622,7 +621,7 @@ void EnOssan_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf(VT_COL(RED, WHITE)); osSyncPrintf("予備バンクが無いよ!!(%s)\n", sShopkeeperPrintName[this->actor.params]); osSyncPrintf(VT_RST); - ASSERT(0, "0", "../z_en_oB1.c", 1295); + ASSERT(EnOssan_TryGetObjBankIndexes(this, globalCtx, objectIds) == 0); return; } @@ -649,7 +648,7 @@ void EnOssan_EndInteraction(GlobalContext* globalCtx, EnOssan* this) { Player* player = GET_PLAYER(globalCtx); // "End of conversation!" - osSyncPrintf(VT_FGCOL(YELLOW) "%s[%d]:★★★ 会話終了!! ★★★" VT_RST "\n", "../z_en_oB1.c", 1337); + osSyncPrintf(VT_FGCOL(YELLOW) "%s[%d]:★★★ 会話終了!! ★★★" VT_RST "\n", __FILE__, __LINE__); YREG(31) = 0; Actor_ProcessTalkRequest(&this->actor, globalCtx); globalCtx->msgCtx.msgMode = MSGMODE_TEXT_CLOSING; @@ -930,8 +929,6 @@ void EnOssan_State_StartConversation(EnOssan* this, GlobalContext* globalCtx, Pl EnOssan_StartShopping(globalCtx, this); } } - - if (1) {} } s32 EnOssan_FacingShopkeeperDialogResult(EnOssan* this, GlobalContext* globalCtx) { @@ -1185,7 +1182,7 @@ void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Play bool dpad = CVar_GetS32("gDpadShop", 0); if (!EnOssan_ReturnItemToShelf(this)) { - osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2152); + osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", __FILE__, __LINE__); this->delayTimer = 3; return; } @@ -1246,7 +1243,7 @@ void EnOssan_State_BrowseRightShelf(EnOssan* this, GlobalContext* globalCtx, Pla prevIndex = this->cursorIndex; if (!EnOssan_ReturnItemToShelf(this)) { - osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2244); + osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", __FILE__, __LINE__); this->delayTimer = 3; return; } @@ -1311,7 +1308,7 @@ void EnOssan_State_LookFromShelfToShopkeeper(EnOssan* this, GlobalContext* globa void EnOssan_State_DisplayOnlyBombDialog(EnOssan* this, GlobalContext* globalCtx, Player* player) { if (!EnOssan_ReturnItemToShelf(this)) { - osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2355); + osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", __FILE__, __LINE__); return; } Math_ApproachF(&this->cameraFaceAngle, 0.0f, 0.5f, 10.0f); @@ -1490,7 +1487,7 @@ void EnOssan_State_ItemSelected(EnOssan* this, GlobalContext* globalCtx2, Player GlobalContext* globalCtx = globalCtx2; // Necessary for OKs if (!EnOssan_TakeItemOffShelf(this)) { - osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2654); + osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", __FILE__, __LINE__); return; } if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && @@ -1511,7 +1508,7 @@ void EnOssan_State_SelectMilkBottle(EnOssan* this, GlobalContext* globalCtx2, Pl GlobalContext* globalCtx = globalCtx2; // Need for OK if (!EnOssan_TakeItemOffShelf(this)) { - osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2693); + osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", __FILE__, __LINE__); return; } if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && @@ -1532,7 +1529,7 @@ void EnOssan_State_SelectWeirdEgg(EnOssan* this, GlobalContext* globalCtx2, Play GlobalContext* globalCtx = globalCtx2; // Needed for OK if (!EnOssan_TakeItemOffShelf(this)) { - osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2732); + osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", __FILE__, __LINE__); return; } if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && @@ -1551,7 +1548,7 @@ void EnOssan_State_SelectWeirdEgg(EnOssan* this, GlobalContext* globalCtx2, Play void EnOssan_State_SelectUnimplementedItem(EnOssan* this, GlobalContext* globalCtx, Player* player) { if (!EnOssan_TakeItemOffShelf(this)) { - osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2771); + osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", __FILE__, __LINE__); return; } if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT && Message_ShouldAdvance(globalCtx)) { @@ -1562,7 +1559,7 @@ void EnOssan_State_SelectUnimplementedItem(EnOssan* this, GlobalContext* globalC void EnOssan_State_SelectBombs(EnOssan* this, GlobalContext* globalCtx, Player* player) { if (!EnOssan_TakeItemOffShelf(this)) { - osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2798); + osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", __FILE__, __LINE__); return; } osSyncPrintf("店主の依頼 ( %d )\n", gSaveContext.infTable[15] & 0x1000); @@ -1589,7 +1586,7 @@ void EnOssan_State_SelectMaskItem(EnOssan* this, GlobalContext* globalCtx, Playe EnGirlA* item = this->shelfSlots[this->cursorIndex]; if (!EnOssan_TakeItemOffShelf(this)) { - osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2845); + osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", __FILE__, __LINE__); return; } if (talkState == TEXT_STATE_EVENT) { @@ -2266,7 +2263,7 @@ void EnOssan_DrawCursor(GlobalContext* globalCtx, EnOssan* this, f32 x, f32 y, f f32 w; s32 dsdx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4192); + OPEN_DISPS(globalCtx->state.gfxCtx); if (drawCursor != 0) { func_80094520(globalCtx->state.gfxCtx); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, this->cursorColorR, this->cursorColorG, this->cursorColorB, @@ -2281,7 +2278,7 @@ void EnOssan_DrawCursor(GlobalContext* globalCtx, EnOssan* this, f32 x, f32 y, f dsdx = (1.0f / z) * 1024.0f; gSPTextureRectangle(OVERLAY_DISP++, ulx, uly, lrx, lry, G_TX_RENDERTILE, 0, 0, dsdx, dsdx); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4215); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnOssan_DrawTextRec(GlobalContext* globalCtx, s32 r, s32 g, s32 b, s32 a, f32 x, f32 y, f32 z, s32 s, s32 t, @@ -2291,7 +2288,7 @@ void EnOssan_DrawTextRec(GlobalContext* globalCtx, s32 r, s32 g, s32 b, s32 a, f f32 w, h; s32 dsdx, dtdy; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4228); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, r, g, b, a); @@ -2306,14 +2303,14 @@ void EnOssan_DrawTextRec(GlobalContext* globalCtx, s32 r, s32 g, s32 b, s32 a, f lrx = (x + w) * 4.0f; lry = (y + h) * 4.0f; gSPTextureRectangle(OVERLAY_DISP++, ulx, uly, lrx, lry, G_TX_RENDERTILE, s, t, dsdx, dtdy); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4242); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnOssan_DrawStickDirectionPrompts(GlobalContext* globalCtx, EnOssan* this) { s32 drawStickLeftPrompt = this->stickLeftPrompt.isEnabled; s32 drawStickRightPrompt = this->stickRightPrompt.isEnabled; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4252); + OPEN_DISPS(globalCtx->state.gfxCtx); if (drawStickLeftPrompt || drawStickRightPrompt) { func_80094520(globalCtx->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); @@ -2348,7 +2345,7 @@ void EnOssan_DrawStickDirectionPrompts(GlobalContext* globalCtx, EnOssan* this) this->stickRightPrompt.z, 0, 0, 1.0f, 1.0f); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4300); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnOssan_DrawBazaarShopkeeper(Actor* thisx, GlobalContext* globalCtx) { @@ -2356,7 +2353,7 @@ void EnOssan_DrawBazaarShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan* this = (EnOssan*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4320); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sBazaarShopkeeperEyeTextures[this->eyeTextureIdx])); @@ -2365,7 +2362,7 @@ void EnOssan_DrawBazaarShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan_DrawCursor(globalCtx, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor); EnOssan_DrawStickDirectionPrompts(globalCtx, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4340); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnOssan_OverrideLimbDrawKokiriShopkeeper(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, @@ -2378,7 +2375,7 @@ s32 EnOssan_OverrideLimbDrawKokiriShopkeeper(GlobalContext* globalCtx, s32 limbI EnOssan* this = (EnOssan*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4354); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 15) { gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->objBankIndex2].segment); @@ -2387,7 +2384,7 @@ s32 EnOssan_OverrideLimbDrawKokiriShopkeeper(GlobalContext* globalCtx, s32 limbI gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(sKokiriShopkeeperEyeTextures[this->eyeTextureIdx])); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4374); + CLOSE_DISPS(globalCtx->state.gfxCtx); return 0; } @@ -2411,7 +2408,7 @@ void EnOssan_DrawKokiriShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan* this = (EnOssan*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4409); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); @@ -2424,7 +2421,7 @@ void EnOssan_DrawKokiriShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan_DrawCursor(globalCtx, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor); EnOssan_DrawStickDirectionPrompts(globalCtx, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4434); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnOssan_DrawGoronShopkeeper(Actor* thisx, GlobalContext* globalCtx) { @@ -2432,7 +2429,7 @@ void EnOssan_DrawGoronShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan* this = (EnOssan*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4455); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronShopkeeperEyeTextures[this->eyeTextureIdx])); @@ -2442,7 +2439,7 @@ void EnOssan_DrawGoronShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan_DrawCursor(globalCtx, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor); EnOssan_DrawStickDirectionPrompts(globalCtx, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4476); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnOssan_OverrideLimbDrawZoraShopkeeper(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, @@ -2460,7 +2457,7 @@ void EnOssan_DrawZoraShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan* this = (EnOssan*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4506); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); @@ -2472,7 +2469,7 @@ void EnOssan_DrawZoraShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan_DrawCursor(globalCtx, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor); EnOssan_DrawStickDirectionPrompts(globalCtx, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4531); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnOssan_DrawPotionShopkeeper(Actor* thisx, GlobalContext* globalCtx) { @@ -2481,7 +2478,7 @@ void EnOssan_DrawPotionShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan* this = (EnOssan*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4544); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sPotionShopkeeperEyeTextures[this->eyeTextureIdx])); @@ -2490,7 +2487,7 @@ void EnOssan_DrawPotionShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan_DrawCursor(globalCtx, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor); EnOssan_DrawStickDirectionPrompts(globalCtx, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4564); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnOssan_DrawHappyMaskShopkeeper(Actor* thisx, GlobalContext* globalCtx) { @@ -2498,7 +2495,7 @@ void EnOssan_DrawHappyMaskShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan* this = (EnOssan*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4578); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -2509,7 +2506,7 @@ void EnOssan_DrawHappyMaskShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan_DrawCursor(globalCtx, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor); EnOssan_DrawStickDirectionPrompts(globalCtx, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4598); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnOssan_DrawBombchuShopkeeper(Actor* thisx, GlobalContext* globalCtx) { @@ -2518,7 +2515,7 @@ void EnOssan_DrawBombchuShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan* this = (EnOssan*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4611); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -2528,5 +2525,5 @@ void EnOssan_DrawBombchuShopkeeper(Actor* thisx, GlobalContext* globalCtx) { EnOssan_DrawCursor(globalCtx, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor); EnOssan_DrawStickDirectionPrompts(globalCtx, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_oB1.c", 4631); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c index aef838499..65696a850 100644 --- a/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -964,7 +964,7 @@ void func_80ACC00C(EnOwl* this, GlobalContext* globalCtx) { this->actor.draw = NULL; break; default: - ASSERT(0, "0", "../z_en_owl.c", 1693); + ASSERT(0); break; } @@ -1333,14 +1333,14 @@ void EnOwl_Draw(Actor* thisx, GlobalContext* globalCtx) { EnOwl* this = (EnOwl*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_owl.c", 2247); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800943C8(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 8, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex])); SkelAnime_DrawFlexOpa(globalCtx, this->curSkelAnime->skeleton, this->curSkelAnime->jointTable, this->curSkelAnime->dListCount, EnOwl_OverrideLimbDraw, EnOwl_PostLimbUpdate, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_owl.c", 2264); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnOwl_ChangeMode(EnOwl* this, EnOwlActionFunc actionFunc, OwlFunc arg2, SkelAnime* skelAnime, diff --git a/soh/src/overlays/actors/ovl_En_Part/z_en_part.c b/soh/src/overlays/actors/ovl_En_Part/z_en_part.c index bdf29aa52..86be078b4 100644 --- a/soh/src/overlays/actors/ovl_En_Part/z_en_part.c +++ b/soh/src/overlays/actors/ovl_En_Part/z_en_part.c @@ -276,7 +276,7 @@ Gfx* func_80ACEAC0(GraphicsContext* gfxCtx, u8 primR, u8 primG, u8 primB, u8 env void EnPart_Draw(Actor* thisx, GlobalContext* globalCtx) { EnPart* this = (EnPart*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_part.c", 647); + OPEN_DISPS(globalCtx->state.gfxCtx); if (thisx->params > 0) { Matrix_RotateZ(this->rotZ, MTXMODE_APPLY); @@ -308,10 +308,10 @@ void EnPart_Draw(Actor* thisx, GlobalContext* globalCtx) { } if (this->displayList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_part.c", 696), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, this->displayList); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_part.c", 700); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c b/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c index b4d8cb23a..43fe481aa 100644 --- a/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c +++ b/soh/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c @@ -1012,7 +1012,7 @@ s32 EnPeehat_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi } if (limbIndex == 3 || (limbIndex == 23 && (this->state == PEAHAT_STATE_DYING || this->state == PEAHAT_STATE_3 || this->state == PEAHAT_STATE_4))) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_peehat.c", 1946); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(this->jiggleRot * 0.115f, MTXMODE_APPLY); @@ -1022,11 +1022,11 @@ s32 EnPeehat_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi Matrix_RotateZ(-(this->jiggleRot * 0.1f), MTXMODE_APPLY); Matrix_RotateY(-(this->jiggleRot * 0.13f), MTXMODE_APPLY); Matrix_RotateX(-(this->jiggleRot * 0.115f), MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_peehat.c", 1959), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_peehat.c", 1963); + CLOSE_DISPS(globalCtx->state.gfxCtx); return true; } return false; @@ -1046,7 +1046,7 @@ void EnPeehat_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, // is Adult Peahat if (limbIndex == 3 && this->actor.params <= 0) { damageYRot = 0.0f; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_peehat.c", 1981); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); Matrix_Translate(-1000.0f, 0.0f, 0.0f, MTXMODE_APPLY); Collider_UpdateSpheres(0, &this->colJntSph); @@ -1056,11 +1056,11 @@ void EnPeehat_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, } Matrix_RotateY(3.2f + damageYRot, MTXMODE_APPLY); Matrix_Scale(0.3f, 0.2f, 0.2f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_peehat.c", 1990), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, *dList); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_peehat.c", 1994); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c b/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c index 551321011..a2c48c8db 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c +++ b/soh/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c @@ -240,7 +240,7 @@ void EnPoDesert_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_7)) { gDPPipeSync((*gfxP)++); gDPSetEnvColor((*gfxP)++, color.r, color.g, color.b, 255); - gSPMatrix((*gfxP)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_po_desert.c", 523), + gSPMatrix((*gfxP)++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList((*gfxP)++, gPoeFieldLanternDL); gSPDisplayList((*gfxP)++, gPoeFieldLanternTopDL); @@ -254,7 +254,7 @@ void EnPoDesert_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis void EnPoDesert_Draw(Actor* thisx, GlobalContext* globalCtx) { EnPoDesert* this = (EnPoDesert*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_po_desert.c", 559); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x0A, Gfx_EnvColor(globalCtx->state.gfxCtx, 255, 85, 0, 255)); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -267,5 +267,5 @@ void EnPoDesert_Draw(Actor* thisx, GlobalContext* globalCtx) { } POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnPoDesert_OverrideLimbDraw, EnPoDesert_PostLimbDraw, &this->actor, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_po_desert.c", 597); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c index 63b386238..356a09dc6 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c +++ b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c @@ -783,7 +783,7 @@ void EnPoField_DrawFlame(EnPoField* this, GlobalContext* globalCtx) { s32 pad; if (this->flameTimer != 0) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_po_field.c", 1669); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0, @@ -800,10 +800,10 @@ void EnPoField_DrawFlame(EnPoField* this, GlobalContext* globalCtx) { Matrix_Scale((this->flameScale * 0.7f) + 0.00090000004f, (0.003f - this->flameScale) + 0.003f, 0.003f, MTXMODE_APPLY); } - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_po_field.c", 1709), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_po_field.c", 1712); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -902,7 +902,7 @@ void EnPoField_PostLimDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList EnPoField* this = (EnPoField*)thisx; if (this->actionFunc == EnPoField_Death && this->actionTimer >= 2 && limbIndex == 8) { - gSPMatrix((*gfxP)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_po_field.c", 1916), + gSPMatrix((*gfxP)++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList((*gfxP)++, gPoeFieldBurnDL); } @@ -929,7 +929,7 @@ void EnPoField_Draw(Actor* thisx, GlobalContext* globalCtx) { EnPoFieldInfo* info = &sPoFieldInfo[this->actor.params]; if (this->actionFunc != EnPoField_WaitForSpawn) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_po_field.c", 1976); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x0A, @@ -954,11 +954,11 @@ void EnPoField_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, this->soulColor.r, this->soulColor.g, this->soulColor.b, 255); Matrix_Put(&sLimb7Mtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_po_field.c", 2033), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gPoeFieldLanternDL); gSPDisplayList(POLY_OPA_DISP++, gPoeFieldLanternTopDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_po_field.c", 2039); + CLOSE_DISPS(globalCtx->state.gfxCtx); } EnPoField_DrawFlame(this, globalCtx); } @@ -978,7 +978,7 @@ void EnPoField_DrawSoul(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnPoFieldInfo* info = &sPoFieldInfo[this->actor.params]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_po_field.c", 2077); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc == EnPoField_SoulIdle) { func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x0A, @@ -986,7 +986,7 @@ void EnPoField_DrawSoul(Actor* thisx, GlobalContext* globalCtx) { Lights_PointGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, this->soulColor.r, this->soulColor.g, this->soulColor.b, 200); gDPSetEnvColor(POLY_OPA_DISP++, this->soulColor.r, this->soulColor.g, this->soulColor.b, 255); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_po_field.c", 2104), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gPoeFieldLanternDL); gSPDisplayList(POLY_OPA_DISP++, gPoeFieldLanternTopDL); @@ -1000,11 +1000,11 @@ void EnPoField_DrawSoul(Actor* thisx, GlobalContext* globalCtx) { this->lightColor.a); gDPSetEnvColor(POLY_XLU_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 255); Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * 9.58738e-05f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_po_field.c", 2143), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gPoeFieldSoulDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_po_field.c", 2149); + CLOSE_DISPS(globalCtx->state.gfxCtx); EnPoField_DrawFlame(this, globalCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c index a2e3e31bd..b9413e0b6 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c +++ b/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c @@ -381,7 +381,7 @@ void EnPoRelay_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList f32 rand; Vec3f vec; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_po_relay.c", 885); + OPEN_DISPS(globalCtx->state.gfxCtx); rand = Rand_ZeroOne(); this->lightColor.r = (s16)(rand * 30.0f) + 225; this->lightColor.g = (s16)(rand * 100.0f) + 155; @@ -389,27 +389,26 @@ void EnPoRelay_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 128); gSPDisplayList(POLY_OPA_DISP++, gDampeLanternDL); - if (1) {} - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_po_relay.c", 901); + CLOSE_DISPS(globalCtx->state.gfxCtx); Matrix_MultVec3f(&D_80AD8D48, &vec); Lights_PointNoGlowSetInfo(&this->lightInfo, vec.x, vec.y, vec.z, this->lightColor.r, this->lightColor.g, this->lightColor.b, 200); } else if (limbIndex == 8) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_po_relay.c", 916); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_po_relay.c", 918), + OPEN_DISPS(globalCtx->state.gfxCtx); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gDampeHaloDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_po_relay.c", 922); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } void EnPoRelay_Draw(Actor* thisx, GlobalContext* globalCtx) { EnPoRelay* this = (EnPoRelay*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_po_relay.c", 940); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesTextures[this->eyeTextureIdx])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, EnPoRelay_PostLimbDraw, &this->actor); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_po_relay.c", 954); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c b/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c index ec5528ef0..f1e84425d 100644 --- a/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c +++ b/soh/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c @@ -195,7 +195,6 @@ void EnPoSisters_Init(Actor* thisx, GlobalContext* globalCtx) { CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); this->unk_194 = (thisx->params >> 8) & 3; this->actor.naviEnemyId = this->unk_194 + 0x50; - if (1) {} this->unk_195 = (thisx->params >> 0xA) & 3; this->unk_196 = 32; this->unk_197 = 20; @@ -1303,7 +1302,7 @@ void EnPoSisters_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi s32 pad; if (this->actionFunc == func_80ADAFC0 && this->unk_19A >= 8 && limbIndex == 9) { - gSPMatrix((*gfxP)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_po_sisters.c", 2876), + gSPMatrix((*gfxP)++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList((*gfxP)++, gPoSistersBurnDL); } @@ -1349,7 +1348,7 @@ void EnPoSisters_Draw(Actor* thisx, GlobalContext* globalCtx) { Color_RGBA8* temp_s7 = &D_80ADD6F0[this->unk_194]; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_po_sisters.c", 2989); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80ADC55C(this); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -1368,7 +1367,7 @@ void EnPoSisters_Draw(Actor* thisx, GlobalContext* globalCtx) { } if (!(this->unk_199 & 0x80)) { Matrix_Put(&this->unk_2F8); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_po_sisters.c", 3034), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gPoSistersTorchDL); } @@ -1412,11 +1411,11 @@ void EnPoSisters_Draw(Actor* thisx, GlobalContext* globalCtx) { phi_f20 = CLAMP(phi_f20, 0.5f, 0.8f) * 0.007f; } Matrix_Scale(phi_f20, phi_f20, phi_f20, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_po_sisters.c", 3132), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_po_sisters.c", 3139); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnPoSisters_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c b/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c index a0bc13128..2b7a4ca5f 100644 --- a/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c +++ b/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c @@ -1049,7 +1049,7 @@ void EnPoh_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve Collider_UpdateSpheres(limbIndex, &this->colliderSph); if (this->actionFunc == func_80ADF15C && this->unk_198 >= 2 && limbIndex == this->info->unk_7) { - gSPMatrix((*gfxP)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_poh.c", 2460), + gSPMatrix((*gfxP)++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList((*gfxP)++, this->info->burnDisplayList); } @@ -1074,7 +1074,7 @@ void EnPoh_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve void EnPoh_DrawRegular(Actor* thisx, GlobalContext* globalCtx) { EnPoh* this = (EnPoh*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_poh.c", 2629); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80AE067C(this); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -1092,10 +1092,10 @@ void EnPoh_DrawRegular(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, this->envColor.r, this->envColor.g, this->envColor.b, 255); Matrix_Put(&this->unk_368); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_poh.c", 2676), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, this->info->lanternDisplayList); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_poh.c", 2681); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnPoh_DrawComposer(Actor* thisx, GlobalContext* globalCtx) { @@ -1103,7 +1103,7 @@ void EnPoh_DrawComposer(Actor* thisx, GlobalContext* globalCtx) { Color_RGBA8* sp90; Color_RGBA8* phi_t0; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_poh.c", 2694); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80AE067C(this); if (this->actor.params == EN_POH_SHARP) { sp90 = &D_80AE1B4C; @@ -1143,14 +1143,14 @@ void EnPoh_DrawComposer(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, this->envColor.r, this->envColor.g, this->envColor.b, 255); Matrix_Put(&this->unk_368); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_poh.c", 2787), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, this->info->lanternDisplayList); gSPDisplayList(POLY_OPA_DISP++, gPoeComposerLanternBottomDL); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, sp90->r, sp90->g, sp90->b, 255); gSPDisplayList(POLY_OPA_DISP++, gPoeComposerLanternTopDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_poh.c", 2802); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnPoh_UpdateDead(Actor* thisx, GlobalContext* globalCtx) { @@ -1166,14 +1166,14 @@ void EnPoh_UpdateDead(Actor* thisx, GlobalContext* globalCtx) { void EnPoh_DrawSoul(Actor* thisx, GlobalContext* globalCtx) { EnPoh* this = (EnPoh*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_poh.c", 2833); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc == EnPoh_Death) { func_80093D18(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, this->envColor.r, this->envColor.g, this->envColor.b, 255); Lights_PointGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, this->envColor.r, this->envColor.g, this->envColor.b, 200); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_poh.c", 2854), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, this->info->lanternDisplayList); if (this->infoIdx == EN_POH_INFO_COMPOSER) { @@ -1194,9 +1194,9 @@ void EnPoh_DrawSoul(Actor* thisx, GlobalContext* globalCtx) { this->info->primColor.b, this->lightColor.a); gDPSetEnvColor(POLY_XLU_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 255); Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * 9.58738e-05f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_poh.c", 2910), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, this->info->soulDisplayList); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_poh.c", 2916); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c b/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c index 7003d4cde..5a1beea42 100644 --- a/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c +++ b/soh/src/overlays/actors/ovl_En_Rd/z_en_rd.c @@ -894,7 +894,7 @@ void EnRd_Draw(Actor* thisx, GlobalContext* globalCtx) { EnRd* this = (EnRd*)thisx; Vec3f thisPos = thisx->world.pos; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_rd.c", 1679); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->unk_314 == 0xFF) { func_80093D18(globalCtx->state.gfxCtx); @@ -923,5 +923,5 @@ void EnRd_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80033C30(&thisPos, &D_80AE4958, this->unk_314, globalCtx); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_rd.c", 1735); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c b/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c index 2c5149646..7818d9e04 100644 --- a/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c +++ b/soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c @@ -652,7 +652,7 @@ void EnReeba_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnReeba* this = (EnReeba*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_reeba.c", 1062); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -664,7 +664,7 @@ void EnReeba_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, NULL, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_reeba.c", 1088); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (BREG(0)) { Vec3f debugPos; diff --git a/soh/src/overlays/actors/ovl_En_Rl/z_en_rl.c b/soh/src/overlays/actors/ovl_En_Rl/z_en_rl.c index 96129766c..1d4fdceb8 100644 --- a/soh/src/overlays/actors/ovl_En_Rl/z_en_rl.c +++ b/soh/src/overlays/actors/ovl_En_Rl/z_en_rl.c @@ -301,7 +301,7 @@ void func_80AE7D94(EnRl* this, GlobalContext* globalCtx) { void* tex = D_80AE81A0[temp]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_rl_inKenjyanomaDemo02.c", 304); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -313,7 +313,7 @@ void func_80AE7D94(EnRl* this, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_rl_inKenjyanomaDemo02.c", 331); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static EnRlActionFunc sActionFuncs[] = { @@ -350,7 +350,7 @@ void func_80AE7FDC(EnRl* this, GlobalContext* globalCtx) { void* tex = D_80AE81A0[temp]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_rl.c", 416); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -361,7 +361,7 @@ void func_80AE7FDC(EnRl* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, &this->actor); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_rl.c", 437); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static EnRlDrawFunc sDrawFuncs[] = { diff --git a/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c index db1e70009..45655f784 100644 --- a/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c +++ b/soh/src/overlays/actors/ovl_En_Rr/z_en_rr.c @@ -322,7 +322,7 @@ void EnRr_SetupReleasePlayer(EnRr* this, GlobalContext* globalCtx) { Message_StartTextbox(globalCtx, 0x3061, NULL); break; } - osSyncPrintf(VT_FGCOL(YELLOW) "%s[%d] : Rr_Catch_Cancel" VT_RST "\n", "../z_en_rr.c", 650); + osSyncPrintf(VT_FGCOL(YELLOW) "%s[%d] : Rr_Catch_Cancel" VT_RST "\n", __FILE__, __LINE__); func_8002F6D4(globalCtx, &this->actor, 4.0f, this->actor.shape.rot.y, 12.0f, 8); if (this->actor.colorFilterTimer == 0) { this->actionFunc = EnRr_Approach; @@ -788,7 +788,7 @@ void EnRr_Update(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc(this, globalCtx); if (this->hasPlayer == 0x3F80) { // checks if 1.0f has been stored to hasPlayer's address - ASSERT(0, "0", "../z_en_rr.c", 1355); + ASSERT(this->hasPlayer == 0x3F80); } Math_StepToF(&this->actor.speedXZ, 0.0f, 0.1f); @@ -845,8 +845,7 @@ void EnRr_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 i; Mtx* segMtx = Graph_Alloc(globalCtx->state.gfxCtx, 4 * sizeof(Mtx)); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_rr.c", 1478); - if (1) {} + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x0C, segMtx); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -858,7 +857,7 @@ void EnRr_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Scale((1.0f + this->bodySegs[RR_BASE].scaleMod.x) * this->bodySegs[RR_BASE].scale.x, (1.0f + this->bodySegs[RR_BASE].scaleMod.y) * this->bodySegs[RR_BASE].scale.y, (1.0f + this->bodySegs[RR_BASE].scaleMod.z) * this->bodySegs[RR_BASE].scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_rr.c", 1501), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); Matrix_Pop(); zeroVec.x = 0.0f; @@ -872,7 +871,7 @@ void EnRr_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Scale((1.0f + this->bodySegs[i].scaleMod.x) * this->bodySegs[i].scale.x, (1.0f + this->bodySegs[i].scaleMod.y) * this->bodySegs[i].scale.y, (1.0f + this->bodySegs[i].scaleMod.z) * this->bodySegs[i].scale.z, MTXMODE_APPLY); - Matrix_ToMtx(segMtx, "../z_en_rr.c", 1527); + MATRIX_TOMTX(segMtx); Matrix_Pop(); segMtx++; Matrix_MultVec3f(&zeroVec, &this->effectPos[i]); @@ -881,7 +880,7 @@ void EnRr_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_MultVec3f(&zeroVec, &this->mouthPos); gSPDisplayList(POLY_XLU_DISP++, gLikeLikeDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_rr.c", 1551); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (this->effectTimer != 0) { Vec3f effectPos; s16 effectTimer = this->effectTimer - 1; diff --git a/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 733d98d9b..4b55990da 100644 --- a/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -2316,7 +2316,7 @@ void EnRu1_DrawOpa(EnRu1* this, GlobalContext* globalCtx) { void* mouthTex = sMouthTextures[mouthIndex]; s32 pad1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ru1.c", 1282); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -2329,7 +2329,7 @@ void EnRu1_DrawOpa(EnRu1* this, GlobalContext* globalCtx) { POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnRu1_OverrideLimbDraw, EnRu1_PostLimbDraw, this, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru1.c", 1309); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnRu1_DrawXlu(EnRu1* this, GlobalContext* globalCtx) { @@ -2341,7 +2341,7 @@ void EnRu1_DrawXlu(EnRu1* this, GlobalContext* globalCtx) { void* mouthTex = sMouthTextures[mouthIndex]; s32 pad1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ru1.c", 1324); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -2354,7 +2354,7 @@ void EnRu1_DrawXlu(EnRu1* this, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnRu1_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru1.c", 1353); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnRu1_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index 54cc44531..d822a9448 100644 --- a/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -472,7 +472,7 @@ void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) { void* tex = sEyeTextures[temp]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2_inKenjyanomaDemo02.c", 264); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -484,7 +484,7 @@ void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2_inKenjyanomaDemo02.c", 291); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80AF3394(EnRu2* this, GlobalContext* globalCtx) { @@ -800,7 +800,7 @@ void func_80AF3F20(EnRu2* this, GlobalContext* globalCtx) { void* tex = sEyeTextures[temp]; SkelAnime* skelAnime = &this->skelAnime; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2.c", 642); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -812,7 +812,7 @@ void func_80AF3F20(EnRu2* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2.c", 663); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnRu2_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c index 99f668aa4..fbf5f011e 100644 --- a/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c +++ b/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.c @@ -803,7 +803,7 @@ void EnSa_Draw(Actor* thisx, GlobalContext* globalCtx) { }; EnSa* this = (EnSa*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_sa.c", 1444); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->alpha == 255) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->rightEyeIndex])); @@ -817,5 +817,5 @@ void EnSa_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80034CC4(globalCtx, &this->skelAnime, EnSa_OverrideLimbDraw, EnSa_PostLimbDraw, &this->actor, this->alpha); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_sa.c", 1497); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c b/soh/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c index e09c0a8b2..c559dd598 100644 --- a/soh/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c +++ b/soh/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c @@ -58,12 +58,12 @@ void EnSceneChange_Draw(Actor* thisx, GlobalContext* globalCtx) { displayList = Graph_Alloc(globalCtx->state.gfxCtx, 0x3C0); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_scene_change.c", 290); + OPEN_DISPS(globalCtx->state.gfxCtx); displayListHead = displayList; gSPSegment(POLY_OPA_DISP++, 0x0C, displayListHead); func_80093D18(globalCtx->state.gfxCtx); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_scene_change.c", 386); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c b/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c index 033903e91..b2231d586 100644 --- a/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c +++ b/soh/src/overlays/actors/ovl_En_Sda/z_en_sda.c @@ -291,7 +291,6 @@ void func_80AF95C4(EnSda* this, u8* shadowTexture, Player* player, GlobalContext Matrix_RotateX((sp178.x / 32768.0f) * M_PI, MTXMODE_APPLY); for (i = 0; i < 22; i++) { Matrix_MultVec3f(&D_80AFA180[i], &sp188); - if (1) {} sp64[i].x = (((KREG(82) / 100.0f) + 4.0f) * sp188.x) + sp16C.x; sp64[i].y = (((KREG(82) / 100.0f) + 4.0f) * sp188.y) + sp16C.y; sp64[i].z = (((KREG(82) / 100.0f) + 4.0f) * sp188.z) + sp16C.z; @@ -340,7 +339,7 @@ void func_80AF9C70(u8* shadowTexture, Player* player, GlobalContext* globalCtx) s16 phi_s1; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_en_sda.c", 826); + OPEN_DISPS(gfxCtx); osSyncPrintf("SDA D 1\n"); func_80094044(globalCtx->state.gfxCtx); @@ -354,7 +353,7 @@ void func_80AF9C70(u8* shadowTexture, Player* player, GlobalContext* globalCtx) 20.0f; Matrix_Translate(tempx, 0.0f, tempz, MTXMODE_APPLY); Matrix_Scale(((BREG(56) - 250) / 1000.0f) + 0.6f, 1.0f, ((BREG(59) - 250) / 1000.0f) + 0.6f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_sda.c", 860), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, D_80AFA3D8); gDPLoadTextureBlock(POLY_XLU_DISP++, shadowTexture, G_IM_FMT_I, G_IM_SIZ_8b, 0x40, 0x40, 0, @@ -363,10 +362,10 @@ void func_80AF9C70(u8* shadowTexture, Player* player, GlobalContext* globalCtx) for (phi_s1 = 0; phi_s1 < KREG(78); phi_s1++) { Matrix_Scale((KREG(79) / 100.0f) + 1.0f, 1.0f, (KREG(79) / 100.0f) + 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_sda.c", 877), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, D_80AFA3F8); } osSyncPrintf("SDA D 2\n"); - CLOSE_DISPS(gfxCtx, "../z_en_sda.c", 882); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c b/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c index bcac2641f..2b1f6a12e 100644 --- a/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c +++ b/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c @@ -275,7 +275,7 @@ void EnShopnuts_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis f32 z; if ((limbIndex == 9) && (this->actionFunc == EnShopnuts_ThrowNut)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 682); + OPEN_DISPS(globalCtx->state.gfxCtx); curFrame = this->skelAnime.curFrame; if (curFrame <= 6.0f) { y = 1.0f - (curFrame * 0.0833f); @@ -292,11 +292,10 @@ void EnShopnuts_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis } Matrix_Scale(x, y, z, MTXMODE_APPLY); - if (1) {} - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 714), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBusinessScrubNoseDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 717); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c b/soh/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c index 060f40c3c..7af6fd614 100644 --- a/soh/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c +++ b/soh/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c @@ -282,17 +282,17 @@ void EnSiofuki_Draw(Actor* thisx, GlobalContext* globalCtx) { u32 y; u32 gameplayFrames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_siofuki.c", 654); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); Matrix_Translate(0.0f, this->unk_170, 0.0f, MTXMODE_APPLY); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_siofuki.c", 662), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); x = gameplayFrames * 15; y = gameplayFrames * -15; gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, x, y, 64, 64, 1, x, y, 64, 64)); gSPDisplayList(POLY_XLU_DISP++, object_siofuki_DL_000B70); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_siofuki.c", 674); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (this->sfxFlags & 1) { f32 heightRatio; diff --git a/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c index efecd1601..956b13b94 100644 --- a/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/soh/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -164,7 +164,6 @@ void EnSkb_Init(Actor* thisx, GlobalContext* globalCtx) { paramOffsetBody = this->actor.params + 0xA; this->collider.elements[0].dim.worldSphere.radius = paramOffsetBody; this->collider.elements[0].dim.modelSphere.radius = paramOffsetBody; - if (1) {}; paramOffsetArm = (this->actor.params * 2) + 0x14; this->collider.elements[1].dim.worldSphere.radius = paramOffsetArm; this->collider.elements[1].dim.modelSphere.radius = paramOffsetArm; @@ -522,11 +521,11 @@ s32 EnSkb_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, if (limbIndex == 11) { if ((this->unk_283 & 2) == 0) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_skb.c", 972); + OPEN_DISPS(globalCtx->state.gfxCtx); color = ABS((s16)(Math_SinS((globalCtx->gameplayFrames * 0x1770)) * 95.0f)) + 160; gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, color, color, color, 255); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_skb.c", 978); + CLOSE_DISPS(globalCtx->state.gfxCtx); } else { *dList = NULL; } diff --git a/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c b/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c index f2775c2ca..14db48648 100644 --- a/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c +++ b/soh/src/overlays/actors/ovl_En_Skj/z_en_skj.c @@ -827,7 +827,6 @@ void EnSkj_Fight(EnSkj* this, GlobalContext* globalCtx) { Matrix_MultVec3f(&pos1, &pos2); prevPosX = this->actor.world.pos.x; prevPosZ = this->actor.world.pos.z; - if (1) {} this->actor.world.pos.x = this->center.x + pos2.x; this->actor.world.pos.z = this->center.z + pos2.z; @@ -1602,19 +1601,19 @@ s32 EnSkj_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, } void EnSkj_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_skj.c", 2417); + OPEN_DISPS(globalCtx->state.gfxCtx); if ((limbIndex == 11) && (gSaveContext.itemGetInf[3] & 0x200)) { func_80093D18(globalCtx->state.gfxCtx); Matrix_Push(); Matrix_RotateZYX(-0x4000, 0, 0, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_skj.c", 2430), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gSKJskullMaskDL); Matrix_Pop(); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_skj.c", 2437); + CLOSE_DISPS(globalCtx->state.gfxCtx); } Gfx* EnSkj_TranslucentDL(GraphicsContext* gfxCtx, u32 alpha) { @@ -1646,7 +1645,7 @@ void EnSkj_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnSkj* this = (EnSkj*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_skj.c", 2475); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -1659,5 +1658,5 @@ void EnSkj_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnSkj_OverrideLimbDraw, EnSkj_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_skj.c", 2495); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c b/soh/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c index 767e088a1..0a1b2e954 100644 --- a/soh/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c +++ b/soh/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c @@ -101,12 +101,12 @@ void EnSkjneedle_Update(Actor* thisx, GlobalContext* globalCtx2) { void EnSkjneedle_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_skj_needle.c", 200); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_skj_needle.c", 205), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gSKJNeedleDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_skj_needle.c", 210); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c b/soh/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c index d88bff535..222cf1cfc 100644 --- a/soh/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c +++ b/soh/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c @@ -662,7 +662,6 @@ void EnSsh_Talk(EnSsh* this, GlobalContext* globalCtx) { } void EnSsh_Idle(EnSsh* this, GlobalContext* globalCtx) { - if (1) {} if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) { this->actionFunc = EnSsh_Talk; if (this->actor.params == ENSSH_FATHER) { @@ -878,9 +877,9 @@ void EnSsh_Draw(Actor* thisx, GlobalContext* globalCtx) { EnSsh_CheckBodyStickHit(this, globalCtx); EnSsh_Sway(this); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ssh.c", 2333); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(blinkTex[this->blinkState])); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ssh.c", 2336); + CLOSE_DISPS(globalCtx->state.gfxCtx); SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnSsh_OverrideLimbDraw, EnSsh_PostLimbDraw, &this->actor); } diff --git a/soh/src/overlays/actors/ovl_En_St/z_en_st.c b/soh/src/overlays/actors/ovl_En_St/z_en_st.c index 57009428c..3346f8d80 100644 --- a/soh/src/overlays/actors/ovl_En_St/z_en_st.c +++ b/soh/src/overlays/actors/ovl_En_St/z_en_st.c @@ -1052,7 +1052,7 @@ void EnSt_Update(Actor* thisx, GlobalContext* globalCtx) { s32 EnSt_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dListP, Vec3f* pos, Vec3s* rot, void* thisx) { EnSt* this = (EnSt*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_st.c", 2260); + OPEN_DISPS(globalCtx->state.gfxCtx); switch (limbIndex) { case 1: if (this->gaveDamageSpinTimer != 0 && this->swayTimer == 0) { @@ -1069,7 +1069,7 @@ s32 EnSt_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dListP, gDPSetEnvColor(POLY_OPA_DISP++, this->teethR, this->teethG, this->teethB, 0); break; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_st.c", 2295); + CLOSE_DISPS(globalCtx->state.gfxCtx); return false; } diff --git a/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c b/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c index 73866b8d2..b23a77543 100644 --- a/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c +++ b/soh/src/overlays/actors/ovl_En_Sth/z_en_sth.c @@ -128,7 +128,7 @@ void EnSth_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("bank_ID = %d\n", objectBankIdx); if (objectBankIdx < 0) { - ASSERT(0, "0", "../z_en_sth.c", 1564); + ASSERT(objectBankIdx < 0); } this->objectBankIdx = objectBankIdx; this->drawFunc = EnSth_Draw; @@ -369,11 +369,11 @@ void EnSth_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve if (limbIndex == 15) { Matrix_MultVec3f(&D_80B0B49C, &this->actor.focus.pos); if (this->actor.params != 0) { // Children - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_sth.c", 2079); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, D_80B0A3C0); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_sth.c", 2081); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } } @@ -392,7 +392,7 @@ void EnSth_Draw(Actor* thisx, GlobalContext* globalCtx) { EnSth* this = (EnSth*)thisx; Color_RGB8* envColor1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_sth.c", 2133); + OPEN_DISPS(globalCtx->state.gfxCtx); gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[this->objectBankIdx].segment); func_800943C8(globalCtx->state.gfxCtx); @@ -409,5 +409,5 @@ void EnSth_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnSth_OverrideLimbDraw, EnSth_PostLimbDraw, &this->actor); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_sth.c", 2176); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Stream/z_en_stream.c b/soh/src/overlays/actors/ovl_En_Stream/z_en_stream.c index 82c03b211..efd271a59 100644 --- a/soh/src/overlays/actors/ovl_En_Stream/z_en_stream.c +++ b/soh/src/overlays/actors/ovl_En_Stream/z_en_stream.c @@ -132,14 +132,14 @@ void EnStream_Draw(Actor* thisx, GlobalContext* globalCtx) { u32 multipliedFrames; u32 frames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_stream.c", 295); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_stream.c", 299), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); multipliedFrames = frames * 20; gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, frames * 30, -multipliedFrames, 0x40, 0x40, 1, multipliedFrames, -multipliedFrames, 0x40, 0x40)); gSPDisplayList(POLY_XLU_DISP++, object_stream_DL_000950); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_stream.c", 310); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c index bd2792f11..51a512855 100644 --- a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -183,7 +183,6 @@ s32 func_80B0C0CC(EnSw* this, GlobalContext* globalCtx, s32 arg2) { if (phi_s1 == 0) { sp78.x = sp84.x - (this->unk_37C.x * 24.0f); sp78.y = sp84.y - (this->unk_37C.y * 24.0f); - if (0) {} sp78.z = sp84.z - (this->unk_37C.z * 24.0f); } else if (phi_s1 == 1) { sp78.x = sp84.x + (this->unk_370.x * 24.0f); @@ -730,7 +729,6 @@ s32 func_80B0DFFC(EnSw* this, GlobalContext* globalCtx) { } else if (((globalCtx->state.frames % 4) == 2) && !BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->actor.world.pos, &this->unk_46C, &sp50, &sp60, true, false, false, true, &sp5C)) { - if (0) {} sp4C = false; } else if (((globalCtx->state.frames % 4) == 3) && BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->actor.world.pos, &this->unk_478, &sp50, &sp60, true, @@ -906,7 +904,7 @@ s32 EnSw_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, EnSw* this = (EnSw*)thisx; Vec3f sp3C = { 0.0f, 0.0f, 0.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_sw.c", 2084); + OPEN_DISPS(globalCtx->state.gfxCtx); if (((this->actor.params & 0xE000) >> 0xD) != 0) { switch (limbIndex) { @@ -961,7 +959,7 @@ s32 EnSw_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Collider_UpdateSpheres(limbIndex, &this->collider); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_sw.c", 2145); + CLOSE_DISPS(globalCtx->state.gfxCtx); return false; } @@ -972,7 +970,7 @@ void EnSw_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec void func_80B0EDB8(GlobalContext* globalCtx, Color_RGBA8* arg1, s16 arg2, s16 arg3) { f32 temp_f2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_sw.c", 2181); + OPEN_DISPS(globalCtx->state.gfxCtx); temp_f2 = (11500.0f / arg3) * (arg3 - arg2); @@ -982,17 +980,17 @@ void func_80B0EDB8(GlobalContext* globalCtx, Color_RGBA8* arg1, s16 arg2, s16 ar POLY_OPA_DISP = Gfx_SetFog2(POLY_OPA_DISP, arg1->r, arg1->g, arg1->b, arg1->a, 0, (s16)temp_f2); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_sw.c", 2197); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80B0EEA4(GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_sw.c", 2205); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_sw.c", 2207); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnSw_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c b/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c index f152924e6..160394e62 100644 --- a/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c +++ b/soh/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c @@ -143,7 +143,6 @@ void EnSyatekiItm_StartRound(EnSyatekiItm* this, GlobalContext* globalCtx) { i = Rand_ZeroFloat(5.99f); while (this->roundFlags[i]) { i = Rand_ZeroFloat(5.99f); - if (1) {} } this->roundNum = i + 1; this->roundFlags[i] = true; diff --git a/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index 24dee1b16..a876b1c7b 100644 --- a/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -288,7 +288,6 @@ void EnSyatekiMan_WaitForGame(EnSyatekiMan* this, GlobalContext* globalCtx) { EnSyatekiItm* gallery; SkelAnime_Update(&this->skelAnime); - if (1) {} gallery = ((EnSyatekiItm*)this->actor.parent); if ((gallery->actor.update != NULL) && (gallery->signal == ENSYATEKI_END)) { this->csCam = OnePointCutscene_Init(globalCtx, 8002, -99, &this->actor, MAIN_CAM); diff --git a/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c index b8beb1341..d8e680d90 100644 --- a/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c +++ b/soh/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c @@ -582,10 +582,6 @@ void EnSyatekiNiw_Update(Actor* thisx, GlobalContext* globalCtx) { Vec3f sp6C; Vec3f sp60; - if (1) {} - if (1) {} - if (1) {} - func_80B132A8(this, globalCtx); this->unk_28C++; if (this->unk_254 != 0) { @@ -766,7 +762,7 @@ void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx) { EnSyatekiNiw_1* ptr = &this->unk_348[0]; u8 flag = 0; - OPEN_DISPS(gfxCtx, "../z_en_syateki_niw.c", 1234); + OPEN_DISPS(gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -783,11 +779,11 @@ void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx) { Matrix_RotateZ(ptr->unk_30, MTXMODE_APPLY); Matrix_Translate(0.0f, -1000.0f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_syateki_niw.c", 1251), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAliveDL); } } - CLOSE_DISPS(gfxCtx, "../z_en_syateki_niw.c", 1257); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c index 17d86e3de..9bf316389 100644 --- a/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -1211,7 +1211,7 @@ void EnTa_Draw(Actor* thisx, GlobalContext* globalCtx) { EnTa* this = (EnTa*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ta.c", 2381); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800943C8(globalCtx->state.gfxCtx); @@ -1221,5 +1221,5 @@ void EnTa_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnTa_OverrideLimbDraw, EnTa_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ta.c", 2400); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c index c1d169dfe..5cc65866f 100644 --- a/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c +++ b/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c @@ -220,12 +220,12 @@ void EnTakaraMan_Draw(Actor* thisx, GlobalContext* globalCtx) { }; EnTakaraMan* this = (EnTakaraMan*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_takara_man.c", 528); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTextureIdx])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnTakaraMan_OverrideLimbDraw, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_takara_man.c", 544); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Tana/z_en_tana.c b/soh/src/overlays/actors/ovl_En_Tana/z_en_tana.c index 5b8c660a9..af115fd49 100644 --- a/soh/src/overlays/actors/ovl_En_Tana/z_en_tana.c +++ b/soh/src/overlays/actors/ovl_En_Tana/z_en_tana.c @@ -73,26 +73,26 @@ void EnTana_Update(Actor* thisx, GlobalContext* globalCtx) { void EnTana_DrawWoodenShelves(Actor* thisx, GlobalContext* globalCtx) { EnTana* this = (EnTana*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_tana.c", 148); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_tana.c", 152), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sShelfDLists[thisx->params]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_tana.c", 157); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnTana_DrawStoneShelves(Actor* thisx, GlobalContext* globalCtx) { EnTana* this = (EnTana*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_tana.c", 163); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sStoneTextures[thisx->params])); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_tana.c", 169), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, sShelfDLists[thisx->params]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_tana.c", 174); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Test/z_en_test.c b/soh/src/overlays/actors/ovl_En_Test/z_en_test.c index 3d6026b25..e6359960e 100644 --- a/soh/src/overlays/actors/ovl_En_Test/z_en_test.c +++ b/soh/src/overlays/actors/ovl_En_Test/z_en_test.c @@ -1823,13 +1823,13 @@ s32 EnTest_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList rot->y -= this->headRot.x; rot->z += this->headRot.z; } else if (limbIndex == STALFOS_LIMB_HEAD) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_test.c", 3582); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 80 + ABS((s16)(Math_SinS(globalCtx->gameplayFrames * 2000) * 175.0f)), 0, 0, 255); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_test.c", 3587); + CLOSE_DISPS(globalCtx->state.gfxCtx); } if ((this->actor.params == STALFOS_TYPE_INVISIBLE) && !CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_7)) { diff --git a/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c b/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c index 73f17668b..9e36d4b8e 100644 --- a/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c +++ b/soh/src/overlays/actors/ovl_En_Tg/z_en_tg.c @@ -181,7 +181,7 @@ Gfx* EnTg_SetColor(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b, u8 a) { void EnTg_Draw(Actor* thisx, GlobalContext* globalCtx) { EnTg* this = (EnTg*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_tg.c", 462); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Translate(0.0f, 0.0f, -560.0f, MTXMODE_APPLY); // Set the guy's shoes and shirt to royal blue @@ -192,5 +192,5 @@ void EnTg_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnTg_OverrideLimbDraw, EnTg_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_tg.c", 480); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c b/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c index 092a23cc5..a20ca3be9 100644 --- a/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c +++ b/soh/src/overlays/actors/ovl_En_Tite/z_en_tite.c @@ -879,7 +879,6 @@ void EnTite_CheckDamage(Actor* thisx, GlobalContext* globalCtx) { if (this->flipState == TEKTITE_FLIPPED) { EnTite_SetupFlipUpright(this); } else if ((this->action >= TEKTITE_IDLE) || (this->action >= TEKTITE_IDLE)) { - if (1) {} EnTite_SetupFlipOnBack(this); } } @@ -980,7 +979,7 @@ void EnTite_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** limbDLis void EnTite_Draw(Actor* thisx, GlobalContext* globalCtx) { EnTite* this = (EnTite*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_tite.c", 1704); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); Collider_UpdateSpheres(0, &this->collider); if (this->actor.params == TEKTITE_BLUE) { @@ -994,7 +993,7 @@ void EnTite_Draw(Actor* thisx, GlobalContext* globalCtx) { } SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, EnTite_PostLimbDraw, thisx); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_tite.c", 1735); + CLOSE_DISPS(globalCtx->state.gfxCtx); if (this->spawnIceTimer != 0) { // Spawn chunks of ice all over the tektite's body diff --git a/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c index 8319c2bc9..b78852a1f 100644 --- a/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/soh/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -92,14 +92,12 @@ void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) { s16 alpha; s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_tk_eff.c", 114); + OPEN_DISPS(globalCtx->state.gfxCtx); gfxSetup = 0; func_80093D84(globalCtx->state.gfxCtx); - if (1) {} - for (i = 0; i < ARRAY_COUNT(this->eff); i++) { if (eff->active != 0) { if (gfxSetup == 0) { @@ -116,7 +114,7 @@ void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) { Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(eff->size, eff->size, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_tk_eff.c", 140), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); imageIdx = eff->timeLeft * ((f32)ARRAY_COUNT(dustTextures) / eff->timeTotal); @@ -127,7 +125,7 @@ void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) { eff++; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_tk_eff.c", 154); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnTkEff_CreateDflt(EnTk* this, Vec3f* pos, u8 duration, f32 size, f32 growth, f32 yAccelMax) { @@ -688,11 +686,11 @@ void EnTk_Update(Actor* thisx, GlobalContext* globalCtx) { } void func_80B1D200(GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_tk.c", 1188); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, gDampeShovelDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_tk.c", 1190); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnTk_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { @@ -742,7 +740,7 @@ void EnTk_Draw(Actor* thisx, GlobalContext* globalCtx) { EnTkEff_Draw(this, globalCtx); Matrix_Pop(); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_tk.c", 1294); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -751,5 +749,5 @@ void EnTk_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnTk_OverrideLimbDraw, EnTk_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_tk.c", 1312); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c index 8601b8823..98597fbda 100644 --- a/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c +++ b/soh/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c @@ -770,7 +770,7 @@ void EnTorch2_Draw(Actor* thisx, GlobalContext* globalCtx2) { Player* this = (Player*)thisx; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_torch2.c", 1050); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093C80(globalCtx); func_80093D84(globalCtx->state.gfxCtx); if (sAlpha == 255) { @@ -790,5 +790,5 @@ void EnTorch2_Draw(Actor* thisx, GlobalContext* globalCtx2) { this->skelAnime.dListCount, EnTorch2_OverrideLimbDraw, EnTorch2_PostLimbDraw, this, POLY_XLU_DISP); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_torch2.c", 1114); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c index 8981524fe..31a909abb 100644 --- a/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c +++ b/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.c @@ -730,13 +730,13 @@ void EnTp_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnTp* this = (EnTp*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_tp.c", 1451); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->unk_150 != 2) { if ((thisx->params <= TAILPASARAN_HEAD) || (thisx->params == TAILPASARAN_HEAD_DYING)) { func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_tp.c", 1459), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gTailpasaranHeadDL); @@ -753,13 +753,13 @@ void EnTp_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gTailpasaranTailSegmentTex)); gDPPipeSync(POLY_XLU_DISP++); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_tp.c", 1480), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gTailpasaranTailSegmentDL); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_tp.c", 1495); + CLOSE_DISPS(globalCtx->state.gfxCtx); if ((thisx->params <= TAILPASARAN_TAIL) || (thisx->params == TAILPASARAN_TAIL_DYING)) { Collider_UpdateSpheres(0, &this->collider); diff --git a/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c b/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c index 73c73f7c5..33e337341 100644 --- a/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c +++ b/soh/src/overlays/actors/ovl_En_Tr/z_en_tr.c @@ -114,7 +114,7 @@ void EnTr_Init(Actor* thisx, GlobalContext* globalCtx) { break; default: - ASSERT(0, "0", "../z_en_tr.c", 277); + ASSERT(0); break; } } @@ -430,20 +430,18 @@ void EnTr_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnTr* this = (EnTr*)thisx; - if (1) {} - if ((globalCtx->csCtx.state == CS_STATE_IDLE) || (globalCtx->csCtx.npcActions[this->actionIndex] == 0)) { this->actor.shape.shadowDraw = NULL; } else { this->actor.shape.shadowDraw = ActorShadow_DrawCircle; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_tr.c", 840); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800943C8(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex])); func_8002EBCC(&this->actor, globalCtx, 0); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnTr_OverrideLimbDraw, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_tr.c", 854); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c b/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c index 17a3d392f..b0a7da102 100644 --- a/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c +++ b/soh/src/overlays/actors/ovl_En_Vali/z_en_vali.c @@ -723,14 +723,14 @@ void EnVali_DrawBody(EnVali* this, GlobalContext* globalCtx) { f32 curFrame; Vec3f scale = { 1.0f, 1.0f, 1.0f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_vali.c", 1428); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Get(&mtx); curFrame = this->skelAnime.curFrame; EnVali_PulseInsides(this, curFrame, &scale); Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vali.c", 1436), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBariInnerHoodDL); @@ -740,19 +740,19 @@ void EnVali_DrawBody(EnVali* this, GlobalContext* globalCtx) { cos = Math_CosS(this->actor.shape.rot.y); sin = Math_SinS(this->actor.shape.rot.y); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vali.c", 1446), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBariNucleusDL); Matrix_Translate((506.0f * cos) + (372.0f * sin), 1114.0f, (372.0f * cos) - (506.0f * sin), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vali.c", 1455), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBariNucleusDL); Matrix_Translate((-964.0f * cos) - (804.0f * sin), -108.0f, (-804.0f * cos) + (964.0f * sin), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vali.c", 1463), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBariNucleusDL); @@ -763,13 +763,13 @@ void EnVali_DrawBody(EnVali* this, GlobalContext* globalCtx) { EnVali_PulseOutside(this, curFrame, &scale); Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vali.c", 1471), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gBariOuterHoodDL); Matrix_Put(&mtx); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_vali.c", 1477); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static Gfx D_80B28998[] = { @@ -788,7 +788,7 @@ void EnVali_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnVali* this = (EnVali*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_vali.c", 1505); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -805,5 +805,5 @@ void EnVali_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnVali_OverrideLimbDraw, EnVali_PostLimbDraw, this, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_vali.c", 1538); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c b/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c index 0b7964854..0ca14d594 100644 --- a/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c +++ b/soh/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c @@ -302,10 +302,9 @@ void EnVbBall_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnVbBall* this = (EnVbBall*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_vb_ball.c", 604); - if (1) {} // needed for match + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vb_ball.c", 607), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->actor.params >= 200) { @@ -317,10 +316,10 @@ void EnVbBall_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, (s8)this->shadowOpacity); Matrix_Translate(this->actor.world.pos.x, 100.0f, this->actor.world.pos.z, MTXMODE_NEW); Matrix_Scale(this->shadowSize, 1.0f, this->shadowSize, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vb_ball.c", 626), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gCircleShadowDL)); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_vb_ball.c", 632); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index 789d15f72..b25a42ad9 100644 --- a/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -169,10 +169,10 @@ void EnViewer_InitImpl(EnViewer* this, GlobalContext* globalCtx) { EnViewerInitData* initData = &sInitData[this->actor.params >> 8]; s32 skelObjBankIndex = Object_GetIndex(&globalCtx->objectCtx, initData->skeletonObject); - ASSERT(skelObjBankIndex >= 0, "bank_ID >= 0", "../z_en_viewer.c", 576); + ASSERT(skelObjBankIndex >= 0); this->animObjBankIndex = Object_GetIndex(&globalCtx->objectCtx, initData->animObject); - ASSERT(this->animObjBankIndex >= 0, "this->anime_bank_ID >= 0", "../z_en_viewer.c", 579); + ASSERT(this->animObjBankIndex >= 0); if (!Object_IsLoaded(&globalCtx->objectCtx, skelObjBankIndex) || !Object_IsLoaded(&globalCtx->objectCtx, this->animObjBankIndex)) { @@ -504,12 +504,12 @@ s32 EnViewer_Ganondorf3OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, void EnViewer_Ganondorf9PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { if (limbIndex == 11) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1365); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1370), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_ganon_DL_00BE90)); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1372); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -526,7 +526,7 @@ void EnViewer_DrawGanondorf(EnViewer* this, GlobalContext* globalCtx) { s16 frames = 0; s16 type; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1405); + OPEN_DISPS(globalCtx->state.gfxCtx); type = this->actor.params >> 8; if (type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_5_GANONDORF || type == ENVIEWER_TYPE_7_GANONDORF || type == ENVIEWER_TYPE_8_GANONDORF) { @@ -573,7 +573,7 @@ void EnViewer_DrawGanondorf(EnViewer* this, GlobalContext* globalCtx) { } else { SkelAnime_DrawOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable, NULL, NULL, this); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1511); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnViewer_DrawHorse(EnViewer* this, GlobalContext* globalCtx) { @@ -610,15 +610,15 @@ void EnViewer_ZeldaPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d if (globalCtx->sceneNum == SCENE_TOKINOMA) { if (limbIndex == 16) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1568); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, gChildZeldaOcarinaOfTimeDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1570); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } } void EnViewer_DrawZelda(EnViewer* this, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1583); + OPEN_DISPS(globalCtx->state.gfxCtx); if (globalCtx->sceneNum == SCENE_SPOT00) { // Hyrule Field if (globalCtx->csCtx.frames < 771) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeInTex)); @@ -662,7 +662,7 @@ void EnViewer_DrawZelda(EnViewer* this, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable, this->skin.skelAnime.dListCount, EnViewer_ZeldaOverrideLimbDraw, EnViewer_ZeldaPostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1690); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnViewer_ImpaOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, @@ -674,14 +674,14 @@ s32 EnViewer_ImpaOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** } void EnViewer_DrawImpa(EnViewer* this, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1717); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gImpaEyeOpenTex)); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gImpaEyeOpenTex)); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]); SkelAnime_DrawFlexOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable, this->skin.skelAnime.dListCount, EnViewer_ImpaOverrideLimbDraw, NULL, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1740); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static EnViewerDrawFunc sDrawFuncs[] = { @@ -696,7 +696,7 @@ void EnViewer_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; s16 type; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1760); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->isVisible) { type = this->actor.params >> 8; if (type <= ENVIEWER_TYPE_2_ZELDA) { // zelda's horse, impa and zelda @@ -710,7 +710,7 @@ void EnViewer_Draw(Actor* thisx, GlobalContext* globalCtx) { sDrawFuncs[this->drawFuncIndex](this, globalCtx); } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1784); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnViewer_UpdatePosition(EnViewer* this, GlobalContext* globalCtx) { @@ -810,7 +810,7 @@ void EnViewer_DrawFireEffects(EnViewer* this2, GlobalContext* globalCtx) { EnViewer* this = this2; s16 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1941); + OPEN_DISPS(globalCtx->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(this->fireEffects); i++) { switch (this->fireEffects[i].state) { case 0: @@ -852,12 +852,12 @@ void EnViewer_DrawFireEffects(EnViewer* this2, GlobalContext* globalCtx) { (10 * i - 20 * globalCtx->state.frames) % 512, 32, 128)); gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 170, 255); gDPSetEnvColor(POLY_XLU_DISP++, 255, 50, 00, 255); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_viewer.c", 2027), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 2034); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnViewer_UpdateGanondorfCape(GlobalContext* globalCtx, EnViewer* this) { @@ -866,7 +866,6 @@ void EnViewer_UpdateGanondorfCape(GlobalContext* globalCtx, EnViewer* this) { Vec3f forearmWorldOffset; if ((this->actor.params >> 8) == ENVIEWER_TYPE_5_GANONDORF) { - if (1) {} sGanondorfCape->backPush = BREG(54) / 10.0f; sGanondorfCape->backSwayMagnitude = (BREG(60) + 25) / 100.0f; sGanondorfCape->sideSwayMagnitude = (BREG(55) - 45) / 10.0f; diff --git a/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c b/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c index f222b4c1a..f5a9a249f 100644 --- a/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c +++ b/soh/src/overlays/actors/ovl_En_Vm/z_en_vm.c @@ -520,7 +520,7 @@ void EnVm_Draw(Actor* thisx, GlobalContext* globalCtx2) { GlobalContext* globalCtx = globalCtx2; Vec3f actorPos; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_vm.c", 1014); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -532,7 +532,7 @@ void EnVm_Draw(Actor* thisx, GlobalContext* globalCtx2) { if (this->unk_260 >= 3) { Matrix_Translate(this->beamPos3.x, this->beamPos3.y + 10.0f, this->beamPos3.z, MTXMODE_NEW); Matrix_Scale(0.8f, 0.8f, 0.8f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vm.c", 1033), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 168); func_80094BC4(globalCtx->state.gfxCtx); @@ -540,7 +540,7 @@ void EnVm_Draw(Actor* thisx, GlobalContext* globalCtx2) { gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80B2EB88[globalCtx->gameplayFrames % 8])); gSPDisplayList(POLY_XLU_DISP++, gEffEnemyDeathFlameDL); Matrix_RotateY(32767.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vm.c", 1044), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80B2EB88[(globalCtx->gameplayFrames + 4) % 8])); gSPDisplayList(POLY_XLU_DISP++, gEffEnemyDeathFlameDL); @@ -549,9 +549,9 @@ void EnVm_Draw(Actor* thisx, GlobalContext* globalCtx2) { Matrix_Translate(this->beamPos1.x, this->beamPos1.y, this->beamPos1.z, MTXMODE_NEW); Matrix_RotateZYX(this->beamRot.x, this->beamRot.y, this->beamRot.z, MTXMODE_APPLY); Matrix_Scale(this->beamScale.x * 0.1f, this->beamScale.x * 0.1f, this->beamScale.z * 0.0015f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vm.c", 1063), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gBeamosLaserDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_vm.c", 1068); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c index a10b80b37..79b8d16c6 100644 --- a/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c +++ b/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c @@ -585,7 +585,7 @@ void EnWallmas_DrawXlu(EnWallmas* this, GlobalContext* globalCtx) { return; } - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_wallmas.c", 1386); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80094044(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, 255); @@ -602,10 +602,10 @@ void EnWallmas_DrawXlu(EnWallmas* this, GlobalContext* globalCtx) { } Matrix_Scale(xzScale, 1.0f, xzScale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_wallmas.c", 1421), G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gCircleShadowDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_wallmas.c", 1426); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnWallMas_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, @@ -624,7 +624,7 @@ s32 EnWallMas_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dL void EnWallMas_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { if (limbIndex == 2) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_wallmas.c", 1478); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); Matrix_Translate(1600.0f, -700.0f, -1700.0f, MTXMODE_APPLY); @@ -632,12 +632,12 @@ void EnWallMas_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList Matrix_RotateZ(DEGREE_15_RAD, MTXMODE_APPLY); Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_wallmas.c", 1489), G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gWallmasterFingerDL); Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_wallmas.c", 1495); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c b/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c index 3906f0449..fb867e533 100644 --- a/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c +++ b/soh/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c @@ -630,7 +630,7 @@ s32 EnWeiyer_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi void EnWeiyer_Draw(Actor* thisx, GlobalContext* globalCtx) { EnWeiyer* this = (EnWeiyer*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_weiyer.c", 1193); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->actionFunc != func_80B33338) { func_80093D18(globalCtx->state.gfxCtx); @@ -646,5 +646,5 @@ void EnWeiyer_Draw(Actor* thisx, GlobalContext* globalCtx) { EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_weiyer.c", 1240); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c b/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c index 0da5d87bd..d2244e12e 100644 --- a/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c +++ b/soh/src/overlays/actors/ovl_En_Wf/z_en_wf.c @@ -1430,7 +1430,7 @@ static void* sWolfosWhiteEyeTextures[] = { gWolfosWhiteEyeOpenTex, gWolfosWhiteE void EnWf_Draw(Actor* thisx, GlobalContext* globalCtx) { EnWf* this = (EnWf*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_wf.c", 2157); + OPEN_DISPS(globalCtx->state.gfxCtx); // This conditional will always evaluate to true, since unk_300 is false whenever action is // WOLFOS_ACTION_WAIT_TO_APPEAR. @@ -1448,7 +1448,6 @@ void EnWf_Draw(Actor* thisx, GlobalContext* globalCtx) { if (this->fireTimer != 0) { this->actor.colorFilterTimer++; - if (1) {} this->fireTimer--; if ((this->fireTimer % 4) == 0) { @@ -1459,7 +1458,7 @@ void EnWf_Draw(Actor* thisx, GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_wf.c", 2190); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnWf_DodgeRanged(GlobalContext* globalCtx, EnWf* this) { diff --git a/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c b/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c index 36c0ceb9c..7e6c3fcd3 100644 --- a/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c +++ b/soh/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c @@ -424,7 +424,7 @@ void EnWood02_Draw(Actor* thisx, GlobalContext* globalCtx) { u8 green; u8 blue; - OPEN_DISPS(gfxCtx, "../z_en_wood02.c", 775); + OPEN_DISPS(gfxCtx); type = this->actor.params; if ((type == WOOD_TREE_OVAL_GREEN_SPAWNER) || (type == WOOD_TREE_OVAL_GREEN_SPAWNED) || @@ -450,15 +450,15 @@ void EnWood02_Draw(Actor* thisx, GlobalContext* globalCtx) { } else if (D_80B3BF70[this->drawType & 0xF] != NULL) { Gfx_DrawDListOpa(globalCtx, D_80B3BF54[this->drawType & 0xF]); gDPSetEnvColor(POLY_XLU_DISP++, red, green, blue, 0); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_wood02.c", 808), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, D_80B3BF70[this->drawType & 0xF]); } else { func_80093D84(gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_wood02.c", 814), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, D_80B3BF54[this->drawType & 0xF]); } - CLOSE_DISPS(gfxCtx, "../z_en_wood02.c", 840); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c index 92497bf3e..46bc87099 100644 --- a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -1078,7 +1078,7 @@ void EnXc_DrawPullingOutHarp(Actor* thisx, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s32 pad2; - OPEN_DISPS(gfxCtx, "../z_en_oA2_inSpot05.c", 1444); + OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTexture)); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTexture)); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 20, 0); @@ -1088,7 +1088,7 @@ void EnXc_DrawPullingOutHarp(Actor* thisx, GlobalContext* globalCtx) { func_8002EBCC(&this->actor, globalCtx, 0); SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnXc_PullingOutHarpOverrideLimbDraw, NULL, this); - CLOSE_DISPS(gfxCtx, "../z_en_oA2_inSpot05.c", 1497); + CLOSE_DISPS(gfxCtx); } void EnXc_DrawHarp(Actor* thisx, GlobalContext* globalCtx) { @@ -1100,7 +1100,7 @@ void EnXc_DrawHarp(Actor* thisx, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s32 pad2; - OPEN_DISPS(gfxCtx, "../z_en_oA2_inSpot05.c", 1511); + OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTexture)); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTexture)); @@ -1111,7 +1111,7 @@ void EnXc_DrawHarp(Actor* thisx, GlobalContext* globalCtx) { func_8002EBCC(&this->actor, globalCtx, 0); SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnXc_HarpOverrideLimbDraw, NULL, this); - CLOSE_DISPS(gfxCtx, "../z_en_oA2_inSpot05.c", 1564); + CLOSE_DISPS(gfxCtx); } void func_80B3EBF0(EnXc* this, GlobalContext* globalCtx) { @@ -1713,7 +1713,7 @@ void EnXc_DrawTriforce(Actor* thisx, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s32 pad2; - OPEN_DISPS(gfxCtx, "../z_en_oA2_inMetamol.c", 565); + OPEN_DISPS(gfxCtx); if (this->unk_2BC != 0) { Mtx* mtx = Graph_Alloc(gfxCtx, sizeof(Mtx)); s32* primColor = this->triforcePrimColor; @@ -1724,7 +1724,7 @@ void EnXc_DrawTriforce(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(kREG(16) + 100.0f, kREG(17) + 4460.0f, kREG(18) + 1190.0f, MTXMODE_APPLY); Matrix_RotateZYX(kREG(22), kREG(23), this->triforceAngle, MTXMODE_APPLY); Matrix_Scale(scale[0], scale[1], scale[2], MTXMODE_APPLY); - Matrix_ToMtx(mtx, "../z_en_oA2_inMetamol.c", 602); + MATRIX_TOMTX(mtx); Matrix_Pop(); func_80093D84(gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, primColor[2], primColor[3]); @@ -1739,7 +1739,7 @@ void EnXc_DrawTriforce(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTexture)); SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnXc_TriforceOverrideLimbDraw, EnXc_TriforcePostLimbDraw, this); - CLOSE_DISPS(gfxCtx, "../z_en_oA2_inMetamol.c", 668); + CLOSE_DISPS(gfxCtx); } void func_80B40590(EnXc* this, GlobalContext* globalCtx) { @@ -2135,13 +2135,13 @@ void EnXc_DrawSquintingEyes(Actor* thisx, GlobalContext* globalCtx) { SkelAnime* skelAnime = &this->skelAnime; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_en_oA2_inStalker.c", 839); + OPEN_DISPS(gfxCtx); func_80093D18(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gSheikEyeSquintingTex)); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gSheikEyeSquintingTex)); SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, NULL); - CLOSE_DISPS(gfxCtx, "../z_en_oA2_inStalker.c", 854); + CLOSE_DISPS(gfxCtx); } void EnXc_InitTempleOfTime(EnXc* this, GlobalContext* globalCtx) { @@ -2389,14 +2389,14 @@ void EnXc_DrawDefault(Actor* thisx, GlobalContext* globalCtx) { GraphicsContext* localGfxCtx = globalCtx->state.gfxCtx; GraphicsContext* gfxCtx = localGfxCtx; - OPEN_DISPS(gfxCtx, "../z_en_oA2.c", 1164); + OPEN_DISPS(gfxCtx); func_8002EBCC(&this->actor, globalCtx, 0); func_80093D18(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeSegment)); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeSegment)); SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnXc_OverrideLimbDraw, EnXc_PostLimbDraw, this); - CLOSE_DISPS(gfxCtx, "../z_en_oA2.c", 1207); + CLOSE_DISPS(gfxCtx); } static EnXcDrawFunc sDrawFuncs[] = { diff --git a/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c b/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c index dc0b72b94..7f75d44e6 100644 --- a/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c +++ b/soh/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c @@ -147,13 +147,13 @@ void EnYukabyun_Update(Actor* thisx, GlobalContext* globalCtx) { void EnYukabyun_Draw(Actor* thisx, GlobalContext* globalCtx) { EnYukabyun* this = (EnYukabyun*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_yukabyun.c", 366); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80B43F64[this->unk_152])); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_yukabyun.c", 373), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFloorTileEnemyDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_yukabyun.c", 378); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c index a6b0f5809..2753376ce 100644 --- a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c +++ b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c @@ -2233,9 +2233,8 @@ static Gfx D_80B4A2F8[] = { void EnZf_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnZf* this = (EnZf*)thisx; - ; // Extra ";" required for matching. Cannot be if (1) {} or the like. Typo? - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zf.c", 3533); + OPEN_DISPS(globalCtx->state.gfxCtx); func_8002EBCC(thisx, globalCtx, 1); @@ -2261,7 +2260,6 @@ void EnZf_Draw(Actor* thisx, GlobalContext* globalCtx) { EffectSsEnIce_SpawnFlyingVec3f(globalCtx, thisx, &this->bodyPartsPos[icePosIndex], 150, 150, 150, 250, 235, 245, 255, 1.4f); } - if (1) {} } } else { // fades out when dead func_80093D84(globalCtx->state.gfxCtx); @@ -2271,7 +2269,7 @@ void EnZf_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_XLU_DISP); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zf.c", 3601); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnZf_SetupCircleAroundPlayer(EnZf* this, f32 speed) { diff --git a/soh/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c b/soh/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c index 0698c119d..9a770029a 100644 --- a/soh/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c +++ b/soh/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c @@ -188,7 +188,6 @@ void func_80B4B010(EnZl1* this, GlobalContext* globalCtx) { this->actionFunc = func_80B4B240; Audio_PlayFanfare(NA_BGM_APPEAR); } else { - if (1) {} // necessary to match rotDiff = ABS(this->actor.yawTowardsPlayer - this->actor.shape.rot.y); if ((rotDiff < 0x238E) && !(player->actor.world.pos.y < this->actor.world.pos.y)) { func_8002F2F4(&this->actor, globalCtx); @@ -617,7 +616,7 @@ void EnZl1_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve void EnZl1_Draw(Actor* thisx, GlobalContext* globalCtx) { EnZl1* this = (EnZl1*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_girlB.c", 2011); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(this->unk_1F4)); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(this->unk_1F8)); @@ -627,5 +626,5 @@ void EnZl1_Draw(Actor* thisx, GlobalContext* globalCtx) { SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnZl1_OverrideLimbDraw, EnZl1_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_girlB.c", 2046); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c index d51d72e86..802e38278 100644 --- a/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c +++ b/soh/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c @@ -461,7 +461,7 @@ s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_1DC[0] + kREG(31), unk_1DC[1] + kREG(32), unk_1DC[2] + kREG(33), MTXMODE_APPLY); Matrix_Translate(-188.0f, -184.0f, 0.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp74[0], "../z_en_zl2.c", 1056); + MATRIX_TOMTX(&sp74[0]); Matrix_Get(&sp34); Matrix_MtxFToYXZRotS(&sp34, &sp2C, 0); if (!FrameAdvance_IsEnabled(globalCtx)) { @@ -470,7 +470,7 @@ s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_1DC[3] + kREG(34), unk_1DC[4] + kREG(35), unk_1DC[5] + kREG(36), MTXMODE_APPLY); Matrix_Translate(-410.0f, -184.0f, 0.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp74[1], "../z_en_zl2.c", 1100); + MATRIX_TOMTX(&sp74[1]); Matrix_Get(&sp34); Matrix_MtxFToYXZRotS(&sp34, &sp2C, 0); if (!FrameAdvance_IsEnabled(globalCtx)) { @@ -479,7 +479,7 @@ s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_1DC[6] + kREG(37), unk_1DC[7] + kREG(38), unk_1DC[8] + kREG(39), MTXMODE_APPLY); Matrix_Translate(-1019.0f, -26.0f, 0.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp74[2], "../z_en_zl2.c", 1120); + MATRIX_TOMTX(&sp74[2]); Matrix_Pop(); Matrix_Push(); Matrix_Translate(467.0f, 265.0f, 389.0f, MTXMODE_APPLY); @@ -492,7 +492,7 @@ s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_1DC[9] + kREG(40), unk_1DC[10] + kREG(41), unk_1DC[11] + kREG(42), MTXMODE_APPLY); Matrix_Translate(-427.0f, -1.0f, -3.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp74[3], "../z_en_zl2.c", 1145); + MATRIX_TOMTX(&sp74[3]); Matrix_Get(&sp34); Matrix_MtxFToYXZRotS(&sp34, &sp2C, 0); if (!FrameAdvance_IsEnabled(globalCtx)) { @@ -502,7 +502,7 @@ s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_1DC[12] + kREG(43), unk_1DC[13] + kREG(44), unk_1DC[14] + kREG(45), MTXMODE_APPLY); Matrix_Translate(-446.0f, -52.0f, 84.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp74[4], "../z_en_zl2.c", 1164); + MATRIX_TOMTX(&sp74[4]); Matrix_Pop(); Matrix_Push(); Matrix_Translate(467.0f, 265.0f, -389.0f, MTXMODE_APPLY); @@ -515,7 +515,7 @@ s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_1DC[15] + kREG(46), unk_1DC[16] + kREG(47), unk_1DC[17] + kREG(48), MTXMODE_APPLY); Matrix_Translate(-427.0f, -1.0f, 3.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp74[5], "../z_en_zl2.c", 1189); + MATRIX_TOMTX(&sp74[5]); Matrix_Get(&sp34); Matrix_MtxFToYXZRotS(&sp34, &sp2C, 0); if (!FrameAdvance_IsEnabled(globalCtx)) { @@ -525,7 +525,7 @@ s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_1DC[18] + kREG(49), unk_1DC[19] + kREG(50), unk_1DC[20] + kREG(51), MTXMODE_APPLY); Matrix_Translate(-446.0f, -52.0f, -84.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp74[6], "../z_en_zl2.c", 1208); + MATRIX_TOMTX(&sp74[6]); Matrix_Pop(); Matrix_Pop(); this->unk_24C = 1; @@ -550,7 +550,7 @@ void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve Matrix_Translate(180.0f, 979.0f, -375.0f, MTXMODE_APPLY); Matrix_RotateZYX(-0x5DE7, -0x53E9, 0x3333, MTXMODE_APPLY); Matrix_Scale(1.2f, 1.2f, 1.2f, MTXMODE_APPLY); - gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1253), + gSPMatrix((*gfx)++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList((*gfx)++, gZelda2OcarinaDL); } @@ -1641,7 +1641,7 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) { void* mouthTex = sMouthTextures[mouthTexIndex]; s32 pad1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1623); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -1654,7 +1654,7 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) { POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnZl2_OverrideLimbDraw, EnZl2_PostLimbDraw, this, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1648); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80B525D4(EnZl2* this, GlobalContext* globalCtx) { @@ -1666,7 +1666,7 @@ void func_80B525D4(EnZl2* this, GlobalContext* globalCtx) { void* mouthTex = sMouthTextures[mouthTexIndex]; s32 pad1; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1663); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -1679,7 +1679,7 @@ void func_80B525D4(EnZl2* this, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnZl2_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1692); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnZl2_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index 6ea271bf4..d9fb860ad 100644 --- a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -255,7 +255,6 @@ void func_80B53980(EnZl3* thisx, s16 y, s32 idx) { curFrame = skelAnime->curFrame; unk_3DC = this->unk_3DC; yTemp = (s32)((curFrame / unk_3DC) * -11000) + y; - if (0) {}; if (temp28C >= yTemp) { temp28C = yTemp; if (temp25C > 0) { @@ -627,7 +626,7 @@ s32 func_80B5458C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_28C[0] + kREG(31), unk_28C[1] + kREG(32), unk_28C[2] + kREG(33), MTXMODE_APPLY); Matrix_Translate(-188.0f, -184.0f, 0.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp78[0], "../z_en_zl3.c", 1490); + MATRIX_TOMTX(&sp78[0]); Matrix_Get(&sp38); Matrix_MtxFToYXZRotS(&sp38, &sp30, 0); if (!FrameAdvance_IsEnabled(globalCtx)) { @@ -635,7 +634,7 @@ s32 func_80B5458C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_28C[3] + kREG(34), unk_28C[4] + kREG(35), unk_28C[5] + kREG(36), MTXMODE_APPLY); Matrix_Translate(-410.0f, -184.0f, 0.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp78[1], "../z_en_zl3.c", 1534); + MATRIX_TOMTX(&sp78[1]); Matrix_Get(&sp38); Matrix_MtxFToYXZRotS(&sp38, &sp30, 0); if (!FrameAdvance_IsEnabled(globalCtx)) { @@ -643,7 +642,7 @@ s32 func_80B5458C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_28C[6] + kREG(37), unk_28C[7] + kREG(38), unk_28C[8] + kREG(39), MTXMODE_APPLY); Matrix_Translate(-1019.0f, -26.0f, 0.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp78[2], "../z_en_zl3.c", 1554); + MATRIX_TOMTX(&sp78[2]); Matrix_Pop(); Matrix_Push(); Matrix_Translate(467.0f, 265.0f, 389.0f, MTXMODE_APPLY); @@ -656,7 +655,7 @@ s32 func_80B5458C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_28C[9] + kREG(40), unk_28C[10] + kREG(41), unk_28C[11] + kREG(42), MTXMODE_APPLY); Matrix_Translate(-427.0f, -1.0f, -3.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp78[3], "../z_en_zl3.c", 1579); + MATRIX_TOMTX(&sp78[3]); Matrix_Get(&sp38); Matrix_MtxFToYXZRotS(&sp38, &sp30, 0); if (!FrameAdvance_IsEnabled(globalCtx)) { @@ -666,7 +665,7 @@ s32 func_80B5458C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_28C[12] + kREG(43), unk_28C[13] + kREG(44), unk_28C[14] + kREG(45), MTXMODE_APPLY); Matrix_Translate(-446.0f, -52.0f, 84.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp78[4], "../z_en_zl3.c", 1598); + MATRIX_TOMTX(&sp78[4]); Matrix_Pop(); Matrix_Push(); Matrix_Translate(467.0f, 265.0f, -389.0f, MTXMODE_APPLY); @@ -679,7 +678,7 @@ s32 func_80B5458C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_28C[15] + kREG(46), unk_28C[16] + kREG(47), unk_28C[17] + kREG(48), MTXMODE_APPLY); Matrix_Translate(-427.0f, -1.0f, 3.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp78[5], "../z_en_zl3.c", 1623); + MATRIX_TOMTX(&sp78[5]); Matrix_Get(&sp38); Matrix_MtxFToYXZRotS(&sp38, &sp30, 0); if (!FrameAdvance_IsEnabled(globalCtx)) { @@ -689,7 +688,7 @@ s32 func_80B5458C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p } Matrix_RotateZYX(unk_28C[18] + kREG(49), unk_28C[19] + kREG(50), unk_28C[20] + kREG(51), MTXMODE_APPLY); Matrix_Translate(-446.0f, -52.0f, -84.0f, MTXMODE_APPLY); - Matrix_ToMtx(&sp78[6], "../z_en_zl3.c", 1642); + MATRIX_TOMTX(&sp78[6]); Matrix_Pop(); Matrix_Pop(); this->unk_2FC = 1; @@ -835,8 +834,6 @@ void func_80B550F0(EnZl3* this) { void func_80B55144(EnZl3* this) { f32* fl = &D_80B5A484; - if (1) {} // necessary to match - if (*fl < 2.0f) { *fl += 1.0f; EnZl3_setEyeIndex(this, 2); @@ -2460,23 +2457,23 @@ s32 func_80B5944C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p Matrix_RotateZYX(rot->x, rot->y, rot->z, MTXMODE_APPLY); Matrix_Push(); Matrix_Translate(174.0f, -317.0f, 0.0f, MTXMODE_APPLY); - Matrix_ToMtx(&mtx[0], "../z_en_zl3_inEscape.c", 2471); + MATRIX_TOMTX(&mtx[0]); Matrix_Translate(-410.0f, -184.0f, 0.0f, MTXMODE_APPLY); - Matrix_ToMtx(&mtx[1], "../z_en_zl3_inEscape.c", 2474); + MATRIX_TOMTX(&mtx[1]); Matrix_Translate(-1019.0f, -26.0f, 0.0f, MTXMODE_APPLY); - Matrix_ToMtx(&mtx[2], "../z_en_zl3_inEscape.c", 2477); + MATRIX_TOMTX(&mtx[2]); Matrix_Pop(); Matrix_Push(); Matrix_Translate(40.0f, 264.0f, 386.0f, MTXMODE_APPLY); - Matrix_ToMtx(&mtx[3], "../z_en_zl3_inEscape.c", 2483); + MATRIX_TOMTX(&mtx[3]); Matrix_Translate(-446.0f, -52.0f, 84.0f, MTXMODE_APPLY); - Matrix_ToMtx(&mtx[4], "../z_en_zl3_inEscape.c", 2486); + MATRIX_TOMTX(&mtx[4]); Matrix_Pop(); Matrix_Push(); Matrix_Translate(40.0f, 264.0f, -386.0f, MTXMODE_APPLY); - Matrix_ToMtx(&mtx[5], "../z_en_zl3_inEscape.c", 2492); + MATRIX_TOMTX(&mtx[5]); Matrix_Translate(-446.0f, -52.0f, -84.0f, MTXMODE_APPLY); - Matrix_ToMtx(&mtx[6], "../z_en_zl3_inEscape.c", 2495); + MATRIX_TOMTX(&mtx[6]); Matrix_Pop(); Matrix_Pop(); } @@ -2705,7 +2702,7 @@ void func_80B59FF4(EnZl3* this, GlobalContext* globalCtx) { void* mouthTex = sMouthTextures[mouthTexIndex]; s32 pad2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl3.c", 2165); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -2718,7 +2715,7 @@ void func_80B59FF4(EnZl3* this, GlobalContext* globalCtx) { POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnZl3_OverrideLimbDraw, EnZl3_PostLimbDraw, this, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl3.c", 2190); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void func_80B5A1D0(EnZl3* this, GlobalContext* globalCtx) { @@ -2730,7 +2727,7 @@ void func_80B5A1D0(EnZl3* this, GlobalContext* globalCtx) { void* mouthTex = sMouthTextures[mouthTexIndex]; s32 pad2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl3.c", 2205); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -2743,7 +2740,7 @@ void func_80B5A1D0(EnZl3* this, GlobalContext* globalCtx) { POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnZl3_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl3.c", 2234); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static EnZl3DrawFunc sDrawFuncs[] = { diff --git a/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c index 06442186d..7347d12c5 100644 --- a/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c +++ b/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c @@ -1289,12 +1289,12 @@ void EnZl4_Draw(Actor* thisx, GlobalContext* globalCtx) { gChildZeldaEyeSquintTex, gChildZeldaEyeOutTex, gChildZeldaEyeInTex, }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zl4.c", 2012); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex[this->rightEyeState])); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex[this->leftEyeState])); gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(mouthTex[this->mouthState])); func_80093D18(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnZl4_OverrideLimbDraw, EnZl4_PostLimbDraw, this); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl4.c", 2043); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c b/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c index ac50f226a..9c1d281d3 100644 --- a/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c +++ b/soh/src/overlays/actors/ovl_En_Zo/z_en_zo.c @@ -59,7 +59,6 @@ void EnZo_Bubble(EnZo* this, Vec3f* pos) { effect = this->effects; for (i = 0; i < ARRAY_COUNT(this->effects); i++) { - if (1) {} if (effect->type == ENZO_EFFECT_NONE) { waterSurface = this->actor.world.pos.y + this->actor.yDistToWater; if (!(waterSurface <= pos->y)) { @@ -83,7 +82,6 @@ void EnZo_Splash(EnZo* this, Vec3f* pos, Vec3f* vel, f32 scale) { effect = this->effects; for (i = 0; i < ARRAY_COUNT(this->effects); i++) { - if (1) {} if (effect->type != ENZO_EFFECT_SPLASH) { effect->type = ENZO_EFFECT_SPLASH; effect->pos = *pos; @@ -180,14 +178,13 @@ void EnZo_DrawRipples(EnZo* this, GlobalContext* globalCtx) { u8 setup; effect = this->effects; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 217); + OPEN_DISPS(globalCtx->state.gfxCtx); setup = false; func_80093D84(globalCtx->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(this->effects); i++) { if (effect->type == ENZO_EFFECT_RIPPLE) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!setup) { - if (1) {} gDPPipeSync(POLY_XLU_DISP++); gSPDisplayList(POLY_XLU_DISP++, gZoraRipplesMaterialDL); gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0); @@ -197,14 +194,14 @@ void EnZo_DrawRipples(EnZo* this, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, effect->color.a); Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 242), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gZoraRipplesModelDL); FrameInterpolation_RecordCloseChild(); } effect++; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 248); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnZo_DrawBubbles(EnZo* this, GlobalContext* globalCtx) { @@ -212,14 +209,13 @@ void EnZo_DrawBubbles(EnZo* this, GlobalContext* globalCtx) { s16 i; u8 setup; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 260); + OPEN_DISPS(globalCtx->state.gfxCtx); setup = false; func_80093D84(globalCtx->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(this->effects); i++) { if (effect->type == ENZO_EFFECT_BUBBLE) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!setup) { - if (1) {} gSPDisplayList(POLY_XLU_DISP++, gZoraBubblesMaterialDL); gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 150, 150, 150, 0); @@ -232,14 +228,14 @@ void EnZo_DrawBubbles(EnZo* this, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 281), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gZoraBubblesModelDL); FrameInterpolation_RecordCloseChild(); } effect++; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 286); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnZo_DrawSplashes(EnZo* this, GlobalContext* globalCtx) { @@ -248,14 +244,13 @@ void EnZo_DrawSplashes(EnZo* this, GlobalContext* globalCtx) { u8 setup; effect = this->effects; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 298); + OPEN_DISPS(globalCtx->state.gfxCtx); setup = false; func_80093D84(globalCtx->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(this->effects); i++) { if (effect->type == ENZO_EFFECT_SPLASH) { FrameInterpolation_RecordOpenChild(effect, effect->epoch); if (!setup) { - if (1) {} gSPDisplayList(POLY_XLU_DISP++, gZoraSplashesMaterialDL); gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 200, 200, 200, 0); @@ -266,7 +261,7 @@ void EnZo_DrawSplashes(EnZo* this, GlobalContext* globalCtx) { Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 325), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gZoraSplashesModelDL); @@ -274,7 +269,7 @@ void EnZo_DrawSplashes(EnZo* this, GlobalContext* globalCtx) { } effect++; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 331); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnZo_TreadWaterRipples(EnZo* this, f32 scale, f32 targetScale, u8 alpha) { @@ -808,7 +803,7 @@ void EnZo_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Pop(); if ((s32)this->alpha != 0) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo.c", 1008); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->alpha == 255.0f) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexture])); @@ -818,6 +813,6 @@ void EnZo_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80034CC4(globalCtx, &this->skelAnime, EnZo_OverrideLimbDraw, EnZo_PostLimbDraw, thisx, this->alpha); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zo.c", 1025); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c b/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c index 82f37b801..ad29739a5 100644 --- a/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c +++ b/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c @@ -715,7 +715,7 @@ void EnfHG_Draw(Actor* thisx, GlobalContext* globalCtx) { BossGanondrof* bossGnd = (BossGanondrof*)this->actor.parent; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fhg.c", 2439); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); POLY_OPA_DISP = ((bossGnd->work[GND_INVINC_TIMER] & 4) && (bossGnd->flyMode == GND_FLY_PAINTING)) @@ -725,5 +725,5 @@ void EnfHG_Draw(Actor* thisx, GlobalContext* globalCtx) { (s32)this->warpColorFilterUnk2 + 1000); func_800A6330(&this->actor, globalCtx, &this->skin, EnfHG_PostDraw, SKIN_TRANSFORM_IS_FHG); POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fhg.c", 2480); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_End_Title/z_end_title.c b/soh/src/overlays/actors/ovl_End_Title/z_end_title.c index 0c903bb80..6e00807f2 100644 --- a/soh/src/overlays/actors/ovl_End_Title/z_end_title.c +++ b/soh/src/overlays/actors/ovl_End_Title/z_end_title.c @@ -55,7 +55,7 @@ void EndTitle_DrawFull(Actor* thisx, GlobalContext* globalCtx) { mf = &player->mf_9E0; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 403); + OPEN_DISPS(globalCtx->state.gfxCtx); // Draw the Triforce on Link's left hand func_80093D84(globalCtx->state.gfxCtx); @@ -65,12 +65,12 @@ void EndTitle_DrawFull(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateX(0xBB8 * M_PI / 0x8000, MTXMODE_APPLY); Matrix_RotateY(0.0f, MTXMODE_APPLY); Matrix_RotateZ(0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_end_title.c", 412), G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, sTriforceDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 417); + CLOSE_DISPS(globalCtx->state.gfxCtx); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 419); + OPEN_DISPS(globalCtx->state.gfxCtx); // Draw title cards on the screen if ((frameCount > 890) && (this->endAlpha < 200)) { @@ -112,7 +112,7 @@ void EndTitle_DrawFull(Actor* thisx, GlobalContext* globalCtx) { 1 << 10); if (D_801614B0.a > 0) gsSPGrayscale(OVERLAY_DISP++, true); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 515); + CLOSE_DISPS(globalCtx->state.gfxCtx); } // Used in the Temple of Time @@ -125,11 +125,11 @@ void EndTitle_DrawNintendoLogo(Actor* thisx, GlobalContext* globalCtx) { this->endAlpha += 3; } - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 594); + OPEN_DISPS(globalCtx->state.gfxCtx); OVERLAY_DISP = func_80093F34(OVERLAY_DISP); gDPSetPrimColor(OVERLAY_DISP++, 0, 0x80, 0, 0, 0, this->endAlpha); gSPDisplayList(OVERLAY_DISP++, sPresentedByNintendoDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 600); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c index 0798145db..55fa74388 100644 --- a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -1183,7 +1183,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { s32 pad; FishingEffect* firstEffect = effect; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 2271); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); @@ -1203,7 +1203,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_Scale(effect->unk_30, 1.0f, effect->unk_30, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2305), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRippleModelDL); @@ -1229,7 +1229,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2346), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingDustSplashModelDL); @@ -1259,7 +1259,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2394), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingWaterDustModelDL); @@ -1284,7 +1284,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2423), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingBubbleModelDL); @@ -1311,7 +1311,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { Matrix_RotateZ(effect->unk_3C, MTXMODE_APPLY); Matrix_Scale(0.002f, 1.0f, 0.1f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2467), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRainDropModelDL); @@ -1337,7 +1337,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW); Matrix_Scale(effect->unk_30, 1.0f, effect->unk_30, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2504), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRippleModelDL); @@ -1368,7 +1368,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { Matrix_RotateY(rotY, MTXMODE_APPLY); Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2541), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingRainSplashModelDL); @@ -1387,7 +1387,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { Matrix_Scale(effect->unk_30, effect->unk_30, effect->unk_30, MTXMODE_APPLY); Matrix_Translate(-1250.0f, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2560), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingOwnerHatDL); @@ -1396,13 +1396,13 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) { Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 2565); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Fishing_DrawStreamSplash(GlobalContext* globalCtx) { s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 2572); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, globalCtx->gameplayFrames * 1, @@ -1413,11 +1413,11 @@ void Fishing_DrawStreamSplash(GlobalContext* globalCtx) { Matrix_Translate(670.0f, -24.0f, -600.0f, MTXMODE_NEW); Matrix_Scale(0.02f, 1.0f, 0.02f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2598), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gFishingStreamSplashDL)); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 2613); + CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 func_80B6C2EC(Vec3f* vec) { @@ -1600,7 +1600,7 @@ void Fishing_DrawLureHook(GlobalContext* globalCtx, Vec3f* pos, Vec3f* refPos, u Vec3f posStep; Player* player = GET_PLAYER(globalCtx); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 2963); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); @@ -1641,13 +1641,13 @@ void Fishing_DrawLureHook(GlobalContext* globalCtx, Vec3f* pos, Vec3f* refPos, u Matrix_Scale(0.0039999997f, 0.0039999997f, 0.005f, MTXMODE_APPLY); Matrix_RotateY(M_PI, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3029), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingLureHookDL); Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3034), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingLureHookDL); @@ -1677,14 +1677,14 @@ void Fishing_DrawLureHook(GlobalContext* globalCtx, Vec3f* pos, Vec3f* refPos, u Matrix_Translate(-1250.0f, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3085), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingOwnerHatDL); } Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 3098); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Fishing_UpdateSinkingLure(GlobalContext* globalCtx) { @@ -1761,7 +1761,7 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) { s16 i; f32 scale; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 3209); + OPEN_DISPS(globalCtx->state.gfxCtx); Fishing_UpdateSinkingLure(globalCtx); @@ -1777,7 +1777,7 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) { Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3239), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingSinkingLureSegmentModelDL); } @@ -1794,14 +1794,14 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) { Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3265), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingSinkingLureSegmentModelDL); } } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 3271); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Fishing_DrawLureAndLine(GlobalContext* globalCtx, Vec3f* linePos, Vec3f* lineRot) { @@ -1813,7 +1813,7 @@ void Fishing_DrawLureAndLine(GlobalContext* globalCtx, Vec3f* linePos, Vec3f* li s32 pad; Player* player = GET_PLAYER(globalCtx); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 3287); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); Matrix_Push(); @@ -1859,7 +1859,7 @@ void Fishing_DrawLureAndLine(GlobalContext* globalCtx, Vec3f* linePos, Vec3f* li func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3369), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingLureFloatDL); @@ -1907,7 +1907,7 @@ void Fishing_DrawLureAndLine(GlobalContext* globalCtx, Vec3f* linePos, Vec3f* li Matrix_RotateX(rx, MTXMODE_APPLY); Matrix_Scale(D_80B7E14C, 1.0f, dist, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3444), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingLineModelDL); } else { @@ -1935,7 +1935,7 @@ void Fishing_DrawLureAndLine(GlobalContext* globalCtx, Vec3f* linePos, Vec3f* li Matrix_RotateX(rx, MTXMODE_APPLY); Matrix_Scale(D_80B7E14C, 1.0f, dist, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3475), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingLineModelDL); break; @@ -1946,7 +1946,7 @@ void Fishing_DrawLureAndLine(GlobalContext* globalCtx, Vec3f* linePos, Vec3f* li Matrix_RotateX((lineRot + i)->x, MTXMODE_APPLY); Matrix_Scale(D_80B7E14C, 1.0f, 0.005f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3492), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingLineModelDL); } @@ -1955,7 +1955,7 @@ void Fishing_DrawLureAndLine(GlobalContext* globalCtx, Vec3f* linePos, Vec3f* li Matrix_Pop(); func_80093D84(globalCtx->state.gfxCtx); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 3500); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static f32 sRodScales[22] = { @@ -1980,7 +1980,7 @@ void Fishing_DrawRod(GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 3600); + OPEN_DISPS(globalCtx->state.gfxCtx); if (D_80B7FDA8 != 0) { D_80B7FDA8--; @@ -2084,7 +2084,7 @@ void Fishing_DrawRod(GlobalContext* globalCtx) { Matrix_Push(); Matrix_Scale(sRodScales[i], sRodScales[i], 0.52f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3809), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (i < 5) { @@ -2108,7 +2108,7 @@ void Fishing_DrawRod(GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 3838); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static Vec3f D_80B7AF94 = { 0.0f, 0.0f, 0.0f }; @@ -2682,9 +2682,6 @@ s32 func_80B70A2C(Fishing* this, GlobalContext* globalCtx, u8 ignorePosCheck) { return false; } - // Necessary to match - if (this->unk_1AC) {} - if (this->unk_1AC >= 40.0f) { count = 40; scale = 1.2f; @@ -2729,9 +2726,6 @@ void func_80B70CF0(Fishing* this, GlobalContext* globalCtx) { f32 speedXZ; f32 angle; - // Necessary to match - if (this->unk_1AC) {} - if (this->unk_1AC >= 45.0f) { count = 30; scale = 0.5f; @@ -3592,8 +3586,7 @@ void Fishing_UpdateFish(Actor* thisx, GlobalContext* globalCtx2) { if (D_80B7E124 == 0) { if ((D_80B7FEA0 < 20) && ((D_80B7E0AE & 3) == 0)) { D_80B7FEA0++; - if (1) {} - } + } } if ((D_80B7E122 != 0) && (D_80B7E124 == 0)) { @@ -4089,8 +4082,6 @@ void Fishing_UpdateFish(Actor* thisx, GlobalContext* globalCtx2) { this->actor.world.pos.y += (this->unk_184 * 1.5f); - if (1) {} - if (this->unk_152 != 0) { this->unk_168 = this->unk_154; this->unk_152--; @@ -4411,7 +4402,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { s16 i; s32 pad; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 7704); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_Push(); @@ -4430,7 +4421,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { Matrix_RotateX(prop->rotX, MTXMODE_APPLY); Matrix_RotateY(prop->reedAngle, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 7726), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingReedModelDL); FrameInterpolation_RecordCloseChild(); @@ -4454,7 +4445,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { Matrix_Translate(prop->pos.x, prop->pos.y, prop->pos.z, MTXMODE_NEW); Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 7748), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingWoodPostModelDL); FrameInterpolation_RecordCloseChild(); @@ -4481,7 +4472,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { Matrix_Translate(0.0f, 0.0f, 20.0f, MTXMODE_APPLY); Matrix_RotateY(prop->rotY, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 7774), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFishingLilyPadModelDL); FrameInterpolation_RecordCloseChild(); @@ -4506,7 +4497,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { Matrix_Scale(prop->scale, prop->scale, prop->scale, MTXMODE_APPLY); Matrix_RotateY(prop->rotY, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 7798), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingRockModelDL); FrameInterpolation_RecordCloseChild(); @@ -4518,7 +4509,7 @@ void Fishing_DrawPondProps(GlobalContext* globalCtx) { Matrix_Pop(); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 7805); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Fishing_UpdateGroupFishes(GlobalContext* globalCtx) { @@ -4720,9 +4711,7 @@ void Fishing_DrawGroupFishes(GlobalContext* globalCtx) { scale = 0.00475f; } - if (1) {} - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 8048); + OPEN_DISPS(globalCtx->state.gfxCtx); for (i = 0; i < GROUP_FISH_COUNT; i++) { if (fish->type != FS_GROUP_FISH_NONE) { @@ -4738,7 +4727,7 @@ void Fishing_DrawGroupFishes(GlobalContext* globalCtx) { Matrix_RotateX((-(f32)fish->unk_3C * M_PI) / 32768.0f, MTXMODE_APPLY); Matrix_Scale(fish->unk_2C * scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 8093), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingGroupFishModelDL); } @@ -4746,7 +4735,7 @@ void Fishing_DrawGroupFishes(GlobalContext* globalCtx) { fish++; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 8099); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static u16 D_80B7AFB8[] = { 0x4096, 0x408D, 0x408E, 0x408F, 0x4094, 0x4095 }; @@ -5654,8 +5643,6 @@ void Fishing_UpdateOwner(Actor* thisx, GlobalContext* globalCtx2) { if (target < 0.0f) { target = 0.0f; } - if (1) {} - if (1) {} Math_ApproachF(&D_80B7A65C.z, target, 1.0f, 5.0f); if (D_80B7A65C.z < 1500.0f) { @@ -5730,7 +5717,7 @@ s32 Fishing_OwnerOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** void Fishing_OwnerPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { if (limbIndex == 8) { // Head - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 9134); + OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_MultVec3f(&sZeroVec, &sOwnerHeadPos); if (D_80B7A688 == 1) { @@ -5739,7 +5726,7 @@ void Fishing_OwnerPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dL gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(gFishingOwnerHairDL)); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 9142); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -5754,7 +5741,7 @@ void Fishing_DrawOwner(Actor* thisx, GlobalContext* globalCtx) { Fishing* this = (Fishing*)thisx; Input* input = &globalCtx->state.input[0]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 9156); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -5806,9 +5793,9 @@ void Fishing_DrawOwner(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(130.0f, 40.0f, 1300.0f, MTXMODE_NEW); Matrix_Scale(0.08f, 0.12f, 0.14f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 9297), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 9298), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFishingAquariumBottomDL); @@ -5818,5 +5805,5 @@ void Fishing_DrawOwner(Actor* thisx, GlobalContext* globalCtx) { Fishing_DrawSinkingLure(globalCtx); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fishing.c", 9305); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c b/soh/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c index e9a5e9181..15c544368 100644 --- a/soh/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c +++ b/soh/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c @@ -81,7 +81,7 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) { Actor* actorIt; u8 flag = false; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 506); + OPEN_DISPS(globalCtx->state.gfxCtx); actorIt = globalCtx->actorCtx.actorLists[ACTORCAT_ITEMACTION].head; @@ -95,17 +95,17 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) { if (flag) { func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 551), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gGiHeartBorderDL); gSPDisplayList(POLY_XLU_DISP++, gGiHeartContainerDL); } else { func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 557), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL); gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 561); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c index e66d38632..e9d02cb77 100644 --- a/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c +++ b/soh/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c @@ -68,7 +68,7 @@ void ItemEtcetera_Init(Actor* thisx, GlobalContext* globalCtx) { objBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIds[type]); osSyncPrintf("bank_ID = %d\n", objBankIndex); if (objBankIndex < 0) { - ASSERT(0, "0", "../z_item_etcetera.c", 241); + ASSERT(objBankIndex < 0); } else { this->objBankIndex = objBankIndex; } @@ -137,7 +137,6 @@ void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx) { } Actor_Kill(&this->actor); } else { - if (0) {} // Necessary to match func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f); if ((globalCtx->gameplayFrames & 0xD) == 0) { EffectSsBubble_Spawn(globalCtx, &this->actor.world.pos, 0.0f, 0.0f, 10.0f, 0.13f); @@ -180,8 +179,7 @@ void func_80B85B28(ItemEtcetera* this, GlobalContext* globalCtx) { void ItemEtcetera_UpdateFireArrow(ItemEtcetera* this, GlobalContext* globalCtx) { if ((globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[0] != NULL)) { - LOG_NUM("(game_play->demo_play.npcdemopnt[0]->dousa)", globalCtx->csCtx.npcActions[0]->action, - "../z_item_etcetera.c", 441); + LOG_NUM("(game_play->demo_play.npcdemopnt[0]->dousa)", globalCtx->csCtx.npcActions[0]->action); if (globalCtx->csCtx.npcActions[0]->action == 2) { this->actor.draw = ItemEtcetera_Draw; this->actor.gravity = -0.1f; diff --git a/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c b/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c index c44ea58e7..ab64917f3 100644 --- a/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c +++ b/soh/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c @@ -70,7 +70,7 @@ void ItemOcarina_Init(Actor* thisx, GlobalContext* globalCtx) { return; } - LOG_NUM("no", params, "../z_item_ocarina.c", 210); + LOG_NUM("no", params); this->spinRotOffset = 0x400; } diff --git a/soh/src/overlays/actors/ovl_Item_Shield/z_item_shield.c b/soh/src/overlays/actors/ovl_Item_Shield/z_item_shield.c index ed0d23bcb..5a17b5b92 100644 --- a/soh/src/overlays/actors/ovl_Item_Shield/z_item_shield.c +++ b/soh/src/overlays/actors/ovl_Item_Shield/z_item_shield.c @@ -220,11 +220,11 @@ void ItemShield_Draw(Actor* thisx, GlobalContext* globalCtx) { ItemShield* this = (ItemShield*)thisx; if (!(this->unk_19C & 2)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_item_shield.c", 457); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_item_shield.c", 460), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(gLinkChildDekuShieldDL)); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_item_shield.c", 465); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c b/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c index 7d173f10b..8b472ab4d 100644 --- a/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c +++ b/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c @@ -77,8 +77,6 @@ void MagicDark_DiamondUpdate(Actor* thisx, GlobalContext* globalCtx) { s16 nayrusLoveTimer = gSaveContext.nayrusLoveTimer; s32 msgMode = globalCtx->msgCtx.msgMode; - if (1) {} - if ((msgMode == MSGMODE_OCARINA_CORRECT_PLAYBACK) || (msgMode == MSGMODE_SONG_PLAYED)) { Actor_Kill(thisx); return; @@ -201,7 +199,7 @@ void MagicDark_DiamondDraw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; u16 gameplayFrames = globalCtx->gameplayFrames; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_magic_dark.c", 525); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -220,7 +218,7 @@ void MagicDark_DiamondDraw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); Matrix_RotateY(this->actor.shape.rot.y * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_magic_dark.c", 553), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 255, 255, (s32)(this->primAlpha * 0.6f) & 0xFF); gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, 128); @@ -231,7 +229,7 @@ void MagicDark_DiamondDraw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, sDiamondModelDL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_magic_dark.c", 570); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void MagicDark_OrbDraw(Actor* thisx, GlobalContext* globalCtx) { @@ -261,7 +259,7 @@ void MagicDark_OrbDraw(Actor* thisx, GlobalContext* globalCtx) { pos.z -= (this->actor.scale.x * 300.0f * Math_CosS(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx))) * Math_CosS(Camera_GetCamDirPitch(GET_ACTIVE_CAM(globalCtx)))); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_magic_dark.c", 619); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 170, 255, 255, 255); @@ -270,15 +268,15 @@ void MagicDark_OrbDraw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_Push(); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_magic_dark.c", 632), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); Matrix_RotateZ(sp6C * (M_PI / 32), MTXMODE_APPLY); gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL); Matrix_Pop(); Matrix_RotateZ(-sp6C * (M_PI / 32), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_magic_dark.c", 639), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_magic_dark.c", 643); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c b/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c index 21ed9f585..c226ad2f6 100644 --- a/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c +++ b/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c @@ -119,7 +119,6 @@ void MagicFire_Update(Actor* thisx, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); s32 pad; - if (1) {} this->actor.world.pos = player->actor.world.pos; if ((globalCtx->msgCtx.msgMode == MSGMODE_OCARINA_CORRECT_PLAYBACK) || (globalCtx->msgCtx.msgMode == MSGMODE_SONG_PLAYED)) { @@ -219,7 +218,7 @@ void MagicFire_Draw(Actor* thisx, GlobalContext* globalCtx) { u8 alpha; if (this->action > 0) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_magic_fire.c", 682); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (u8)(s32)(60 * this->screenTintIntensity), (u8)(s32)(20 * this->screenTintIntensity), (u8)(s32)(0 * this->screenTintIntensity), @@ -231,7 +230,7 @@ void MagicFire_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, 255, 200, 0, (u8)(this->alphaMultiplier * 255)); gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, (u8)(this->alphaMultiplier * 255)); Matrix_Scale(0.15f, 0.15f, 0.15f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_magic_fire.c", 715), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPPipeSync(POLY_XLU_DISP++); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); @@ -247,7 +246,7 @@ void MagicFire_Draw(Actor* thisx, GlobalContext* globalCtx) { 511 - ((gameplayFrames * 5) % 512), 64, 64, 1, (gameplayFrames * 2) % 256, 255 - ((gameplayFrames * 20) % 256), 32, 32)); gSPDisplayList(POLY_XLU_DISP++, sModelDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_magic_fire.c", 750); + CLOSE_DISPS(globalCtx->state.gfxCtx); alpha = (s32)(this->alphaMultiplier * 255); Vtx* vertices = ResourceMgr_LoadVtxByName(sSphereVtx); diff --git a/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c b/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c index c14397c3e..4c41c6a87 100644 --- a/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c +++ b/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c @@ -61,7 +61,7 @@ void MagicWind_Init(Actor* thisx, GlobalContext* globalCtx) { SkelCurve_SetAnim(&this->skelCurve, &sAnim, 60.0f, 0.0f, 60.0f, -1.0f); MagicWind_SetupAction(this, MagicWind_Shrink); // "Means start" - LOG_STRING("表示開始", "../z_magic_wind.c", 486); + LOG_STRING("表示開始"); func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_WIND_WARP); break; } @@ -72,7 +72,7 @@ void MagicWind_Destroy(Actor* thisx, GlobalContext* globalCtx) { SkelCurve_Destroy(globalCtx, &this->skelCurve); func_800876C8(globalCtx); // "wipe out" - LOG_STRING("消滅", "../z_magic_wind.c", 505); + LOG_STRING("消滅"); } void MagicWind_UpdateAlpha(f32 alpha) { @@ -94,7 +94,7 @@ void MagicWind_WaitForTimer(MagicWind* this, GlobalContext* globalCtx) { } // "Means start" - LOG_STRING("表示開始", "../z_magic_wind.c", 539); + LOG_STRING("表示開始"); func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_WIND_NORMAL); MagicWind_UpdateAlpha(1.0f); MagicWind_SetupAction(this, MagicWind_Grow); @@ -146,7 +146,7 @@ void MagicWind_Update(Actor* thisx, GlobalContext* globalCtx) { s32 MagicWind_OverrideLimbDraw(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void* thisx) { MagicWind* this = (MagicWind*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_magic_wind.c", 615); + OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == 1) { gSPSegment(POLY_XLU_DISP++, 8, @@ -163,7 +163,7 @@ s32 MagicWind_OverrideLimbDraw(GlobalContext* globalCtx, SkelAnimeCurve* skelCur 0xFF - ((globalCtx->state.frames * 0xA) & 0xFF), 0x40, 0x40)); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_magic_wind.c", 646); + CLOSE_DISPS(globalCtx->state.gfxCtx); return true; } @@ -172,12 +172,12 @@ void MagicWind_Draw(Actor* thisx, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; MagicWind* this = (MagicWind*)thisx; - OPEN_DISPS(gfxCtx, "../z_magic_wind.c", 661); + OPEN_DISPS(gfxCtx); if (this->actionFunc != MagicWind_WaitForTimer) { POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 25); SkelCurve_Draw(thisx, globalCtx, &this->skelCurve, MagicWind_OverrideLimbDraw, NULL, 1, NULL); } - CLOSE_DISPS(gfxCtx, "../z_magic_wind.c", 673); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c b/soh/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c index d0f59a259..5389e2469 100644 --- a/soh/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c +++ b/soh/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c @@ -168,11 +168,11 @@ void MirRay_Init(Actor* thisx, GlobalContext* globalCtx) { ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f); // "Generation of reflectable light!" osSyncPrintf("反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"); - LOG_NUM("this->actor.arg_data", this->actor.params, "../z_mir_ray.c", 518); + LOG_NUM("this->actor.arg_data", this->actor.params); if (this->actor.params >= 0xA) { // "Reflected light generation failure" - LOG_STRING("反射光 発生失敗", "../z_mir_ray.c", 521); + LOG_STRING("反射光 発生失敗"); Actor_Kill(&this->actor); } @@ -440,11 +440,6 @@ void MirRay_ReflectedBeam(MirRay* this, GlobalContext* globalCtx, MirRayShieldRe currentReflection->mtx.zw = 0.0f; - if (1) {} - if (1) {} - if (1) {} - if (1) {} // All four required to match - currentReflection->mtx.xx = currentReflection->mtx.yy = currentReflection->mtx.zz = currentReflection->mtx.ww = 1.0f; currentReflection->mtx.yx = currentReflection->mtx.zx = currentReflection->mtx.wx = @@ -492,11 +487,11 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Mult(&player->shieldMf, MTXMODE_NEW); MirRay_SetIntensity(this, globalCtx); if (!(this->reflectIntensity <= 0.0f)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_mir_ray.c", 966); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); Matrix_Scale(1.0f, 1.0f, this->reflectIntensity * 5.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_mir_ray.c", 972), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 150, (s16)(temp = this->reflectIntensity * 100.0f)); gSPDisplayList(POLY_XLU_DISP++, gShieldBeamGlowDL); @@ -519,7 +514,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(reflection[i].pos.x, reflection[i].pos.y, reflection[i].pos.z, MTXMODE_NEW); Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY); Matrix_Mult(&reflection[i].mtx, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_mir_ray.c", 1006), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_DECAL2); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 150, reflection[0].opacity); @@ -529,7 +524,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) { D_80B8E670 = 1; - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_mir_ray.c", 1027); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } } @@ -550,7 +545,6 @@ s32 MirRay_CheckInFrustum(Vec3f* vecA, Vec3f* vecB, f32 pointx, f32 pointy, f32 vecdiff.x = vecB->x - vecA->x; vecdiff.y = vecB->y - vecA->y; vecdiff.z = vecB->z - vecA->z; - if (1) {} dist = SQ(vecdiff.x) + SQ(vecdiff.y) + SQ(vecdiff.z); if (dist == 0.0f) { @@ -571,7 +565,6 @@ s32 MirRay_CheckInFrustum(Vec3f* vecA, Vec3f* vecB, f32 pointx, f32 pointy, f32 // If the Point is within the bounding double cone, check if it is in the frustum by checking whether it is between // the bounding planes if ((SQ(closestPtx - pointx) + SQ(closestPty - pointy) + SQ(closestPtz - pointz)) <= SQ(coneRadius)) { - if (1) {} // Stores the vector difference again Math_Vec3f_Diff(vecB, vecA, &sp5C); diff --git a/soh/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/soh/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c index 53b0a1565..35fcb751e 100644 --- a/soh/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c +++ b/soh/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c @@ -146,7 +146,7 @@ void ObjBean_InitDynaPoly(ObjBean* this, GlobalContext* globalCtx, CollisionHead this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_bean.c", 374, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -476,7 +476,7 @@ void ObjBean_Init(Actor* thisx, GlobalContext* globalCtx) { if (path == 0x1F) { osSyncPrintf(VT_COL(RED, WHITE)); // "No path data?" - osSyncPrintf("パスデータが無い?(%s %d)(arg_data %xH)\n", "../z_obj_bean.c", 909, + osSyncPrintf("パスデータが無い?(%s %d)(arg_data %xH)\n", __FILE__, __LINE__, this->dyna.actor.params); osSyncPrintf(VT_RST); Actor_Kill(&this->dyna.actor); @@ -485,7 +485,7 @@ void ObjBean_Init(Actor* thisx, GlobalContext* globalCtx) { if (globalCtx->setupPathList[path].count < 3) { osSyncPrintf(VT_COL(RED, WHITE)); // "Incorrect number of path data" - osSyncPrintf("パスデータ数が不正(%s %d)(arg_data %xH)\n", "../z_obj_bean.c", 921, + osSyncPrintf("パスデータ数が不正(%s %d)(arg_data %xH)\n", __FILE__, __LINE__, this->dyna.actor.params); osSyncPrintf(VT_RST); Actor_Kill(&this->dyna.actor); diff --git a/soh/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c b/soh/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c index b0fbacaaa..f88abf58b 100644 --- a/soh/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c +++ b/soh/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c @@ -205,7 +205,7 @@ void ObjComb_Update(Actor* thisx, GlobalContext* globalCtx) { void ObjComb_Draw(Actor* thisx, GlobalContext* globalCtx) { ObjComb* this = (ObjComb*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_comb.c", 369); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); @@ -217,12 +217,12 @@ void ObjComb_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_Translate(0, -(this->actor.scale.y * 118.0f), 0, MTXMODE_APPLY); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_comb.c", 394), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gFieldBeehiveDL); Collider_UpdateSpheres(0, &this->collider); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_comb.c", 402); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c b/soh/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c index ba1bdf87d..f3d2edd86 100644 --- a/soh/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c +++ b/soh/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c @@ -150,12 +150,12 @@ void ObjDekujr_Update(Actor* thisx, GlobalContext* globalCtx) { void ObjDekujr_Draw(Actor* thisx, GlobalContext* globalCtx) { u32 frameCount; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 370); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 379), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_dekujr_DL_0030D0); @@ -163,9 +163,9 @@ void ObjDekujr_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment( POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, frameCount % 128, 0, 32, 32, 1, frameCount % 128, 0, 32, 32)); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 399), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_dekujr_DL_0032D8); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_dekujr.c", 409); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c b/soh/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c index b7b9cbdc1..f1b9da0d4 100644 --- a/soh/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c +++ b/soh/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c @@ -54,7 +54,7 @@ void func_80B92B08(ObjElevator* this, GlobalContext* globalCtx, CollisionHeader* CollisionHeader_GetVirtual(collision, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_elevator.c", 136, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, thisx->id, thisx->params); } } diff --git a/soh/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c b/soh/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c index 547c5a1f2..ecd25c971 100644 --- a/soh/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c +++ b/soh/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c @@ -195,14 +195,14 @@ void ObjHamishi_Update(Actor* thisx, GlobalContext* globalCtx) { } void ObjHamishi_Draw(Actor* thisx, GlobalContext* globalCtx) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_hamishi.c", 399); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_hamishi.c", 404), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 170, 130, 255); gSPDisplayList(POLY_OPA_DISP++, gSilverRockDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_hamishi.c", 411); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/soh/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c index 38330bcd6..666ea9403 100644 --- a/soh/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c +++ b/soh/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c @@ -62,7 +62,7 @@ void func_80B93B68(ObjHsblock* this, GlobalContext* globalCtx, CollisionHeader* CollisionHeader_GetVirtual(collision, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_hsblock.c", 163, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -149,11 +149,11 @@ void ObjHsblock_Draw(Actor* thisx, GlobalContext* globalCtx) { Color_RGB8* color; Color_RGB8 defaultColor; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_hsblock.c", 365); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_hsblock.c", 369), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (globalCtx->sceneNum == SCENE_HIDAN) { @@ -168,5 +168,5 @@ void ObjHsblock_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 255); gSPDisplayList(POLY_OPA_DISP++, sDLists[thisx->params & 3]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_hsblock.c", 399); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c b/soh/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c index c725baf00..cf572d724 100644 --- a/soh/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c +++ b/soh/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c @@ -193,12 +193,12 @@ void ObjIcePoly_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; ObjIcePoly* this = (ObjIcePoly*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_ice_poly.c", 421); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); func_8002ED80(&this->actor, globalCtx, 0); Matrix_RotateZYX(0x500, 0, -0x500, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_ice_poly.c", 428), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, globalCtx->gameplayFrames % 0x100, 0x20, 0x10, 1, 0, @@ -206,5 +206,5 @@ void ObjIcePoly_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 50, 100, this->alpha); gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment3DL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_ice_poly.c", 444); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c b/soh/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c index 3c6aaaf52..04a3d960a 100644 --- a/soh/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c +++ b/soh/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c @@ -71,7 +71,7 @@ void ObjLift_InitDynaPoly(ObjLift* this, GlobalContext* globalCtx, CollisionHead this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader); if (this->dyna.bgId == BG_ACTOR_MAX) { - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_lift.c", 188, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } diff --git a/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index 6561103de..459f20218 100644 --- a/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/soh/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -192,7 +192,7 @@ void ObjLightswitch_Init(Actor* thisx, GlobalContext* globalCtx) { this->actor.home.rot.y, 0, (0xFF << 8) | PUSHBLOCK_SMALL_START_ON) == NULL) { osSyncPrintf(VT_COL(RED, WHITE)); // "Push-pull block occurrence failure" - osSyncPrintf("押引ブロック発生失敗(%s %d)(arg_data 0x%04x)\n", "../z_obj_lightswitch.c", 452, + osSyncPrintf("押引ブロック発生失敗(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->actor.params); osSyncPrintf(VT_RST); removeSelf = true; @@ -400,7 +400,7 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, GlobalContext* globalCtx) { Vec3f pos; Vec3s rot; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 809); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), (u8)(this->color[2] >> 6), @@ -421,7 +421,7 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, GlobalContext* globalCtx) { pos.z = this->actor.world.pos.z; } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 841), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sFaceTextures[this->faceTextureIndex])); gSPDisplayList(POLY_OPA_DISP++, object_lightswitch_DL_000260); @@ -431,18 +431,18 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, GlobalContext* globalCtx) { rot.z = this->actor.shape.rot.z + this->flameRingRot; Matrix_SetTranslateRotateYXZ(pos.x, pos.y, pos.z, &rot); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 859), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_lightswitch_DL_000398); rot.z = this->actor.shape.rot.z - this->flameRingRot; Matrix_SetTranslateRotateYXZ(pos.x, pos.y, pos.z, &rot); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 873), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, object_lightswitch_DL_000408); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 878); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void ObjLightswitch_DrawXlu(ObjLightswitch* this, GlobalContext* globalCtx) { @@ -450,7 +450,7 @@ void ObjLightswitch_DrawXlu(ObjLightswitch* this, GlobalContext* globalCtx) { Vec3f sp68; Vec3s sp60; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 890); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_XLU_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), (u8)(this->color[2] >> 6), @@ -461,7 +461,7 @@ void ObjLightswitch_DrawXlu(ObjLightswitch* this, GlobalContext* globalCtx) { sp68.y = this->actor.world.pos.y + (this->actor.shape.yOffset * this->actor.scale.y); sp68.z = this->actor.world.pos.z; - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 912), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sFaceTextures[this->faceTextureIndex])); gSPDisplayList(POLY_XLU_DISP++, object_lightswitch_DL_000260); @@ -472,18 +472,18 @@ void ObjLightswitch_DrawXlu(ObjLightswitch* this, GlobalContext* globalCtx) { Matrix_SetTranslateRotateYXZ(sp68.x, sp68.y, sp68.z, &sp60); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 930), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_lightswitch_DL_000398); sp60.z = this->actor.shape.rot.z - this->flameRingRot; Matrix_SetTranslateRotateYXZ(sp68.x, sp68.y, sp68.z, &sp60); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 944), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, object_lightswitch_DL_000408); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 949); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void ObjLightswitch_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c b/soh/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c index fb1c1e140..033d07f2c 100644 --- a/soh/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c +++ b/soh/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c @@ -39,7 +39,7 @@ void ObjMakekinsuta_Init(Actor* thisx, GlobalContext* globalCtx) { } else { osSyncPrintf(VT_COL(YELLOW, BLACK)); // "Invalid Argument (arg_data %x)(%s %d)" - osSyncPrintf("引数不正 (arg_data %x)(%s %d)\n", this->actor.params, "../z_obj_makekinsuta.c", 119); + osSyncPrintf("引数不正 (arg_data %x)(%s %d)\n", this->actor.params, __FILE__, __LINE__); osSyncPrintf(VT_RST); } this->actionFunc = func_80B98320; diff --git a/soh/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c b/soh/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c index 50704ed41..1c8f851b2 100644 --- a/soh/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c +++ b/soh/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c @@ -68,7 +68,7 @@ void ObjMakeoshihiki_Init(Actor* thisx, GlobalContext* globalCtx) { ((block->color << 6) & 0xC0) | (block->type & 0xF) | 0xFF00) == NULL) { // "Push-pull block failure" osSyncPrintf(VT_COL(RED, WHITE)); - osSyncPrintf("Error : 押し引きブロック発生失敗(%s %d)\n", "../z_obj_makeoshihiki.c", 194); + osSyncPrintf("Error : 押し引きブロック発生失敗(%s %d)\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); Actor_Kill(thisx); return; @@ -77,7 +77,7 @@ void ObjMakeoshihiki_Init(Actor* thisx, GlobalContext* globalCtx) { ((ObjOshihiki*)thisx->child)->cantMove = true; } thisx->world.rot.z = thisx->shape.rot.z = 0; - osSyncPrintf("(%s)(arg_data %04xF)(angleZ %d)\n", "../z_obj_makeoshihiki.c", thisx->params, thisx->home.rot.z); + osSyncPrintf("(%s)(arg_data %04xF)(angleZ %d)\n", __FILE__, thisx->params, thisx->home.rot.z); } void ObjMakeoshihiki_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c b/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c index 86883f08e..efb3b5fd0 100644 --- a/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c +++ b/soh/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c @@ -72,7 +72,7 @@ s32 ObjMure_SetCullingImpl(Actor* thisx, GlobalContext* globalCtx) { break; default: // "Error : Culling is not set.(%s %d)(arg_data 0x%04x)" - osSyncPrintf("Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 204, + osSyncPrintf("Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->actor.params); return false; } @@ -95,11 +95,11 @@ void ObjMure_Init(Actor* thisx, GlobalContext* globalCtx) { this->type = thisx->params & 0x1F; if (this->ptn >= 4) { - osSyncPrintf("Error 群れな敵 (%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 237, thisx->params); + osSyncPrintf("Error 群れな敵 (%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, thisx->params); Actor_Kill(&this->actor); return; } else if (this->type >= 5) { - osSyncPrintf("Error 群れな敵 (%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 245, thisx->params); + osSyncPrintf("Error 群れな敵 (%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, thisx->params); Actor_Kill(&this->actor); return; } else if (!ObjMure_SetCulling(thisx, globalCtx)) { @@ -110,7 +110,7 @@ void ObjMure_Init(Actor* thisx, GlobalContext* globalCtx) { osSyncPrintf("群れな敵 (arg_data 0x%04x)(chNum(%d) ptn(%d) svNum(%d) type(%d))\n", thisx->params, this->chNum, this->ptn, this->svNum, this->type); if (ObjMure_GetMaxChildSpawns(this) <= 0) { - osSyncPrintf("Warning : 個体数が設定されていません(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 268, + osSyncPrintf("Warning : 個体数が設定されていません(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, thisx->params); } } @@ -127,7 +127,7 @@ s32 ObjMure_GetMaxChildSpawns(ObjMure* this) { void ObjMure_GetSpawnPos(Vec3f* outPos, Vec3f* inPos, s32 ptn, s32 idx) { if (ptn >= 4) { - osSyncPrintf("おかしなの (%s %d)\n", "../z_obj_mure.c", 307); + osSyncPrintf("おかしなの (%s %d)\n", __FILE__, __LINE__); } *outPos = *inPos; } @@ -142,7 +142,7 @@ void ObjMure_SpawnActors0(ObjMure* this, GlobalContext* globalCtx) { for (i = 0; i < maxChildren; i++) { if (this->children[i] != NULL) { // "Error: I already have a child(%s %d)(arg_data 0x%04x)" - osSyncPrintf("Error : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 333, + osSyncPrintf("Error : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->actor.params); } switch (this->childrenStates[i]) { @@ -158,7 +158,7 @@ void ObjMure_SpawnActors0(ObjMure* this, GlobalContext* globalCtx) { this->children[i]->flags |= ACTOR_FLAG_ENKUSA_CUT; this->children[i]->room = this->actor.room; } else { - osSyncPrintf("warning 発生失敗 (%s %d)\n", "../z_obj_mure.c", 359); + osSyncPrintf("warning 発生失敗 (%s %d)\n", __FILE__, __LINE__); } break; default: @@ -170,7 +170,7 @@ void ObjMure_SpawnActors0(ObjMure* this, GlobalContext* globalCtx) { if (this->children[i] != NULL) { this->children[i]->room = this->actor.room; } else { - osSyncPrintf("warning 発生失敗 (%s %d)\n", "../z_obj_mure.c", 382); + osSyncPrintf("warning 発生失敗 (%s %d)\n", __FILE__, __LINE__); } break; } @@ -186,7 +186,7 @@ void ObjMure_SpawnActors1(ObjMure* this, GlobalContext* globalCtx) { for (i = 0; i < maxChildren; i++) { if (this->children[i] != NULL) { - osSyncPrintf("Error : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 407, actor->params); + osSyncPrintf("Error : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, actor->params); } ac = &globalCtx->actorCtx; ObjMure_GetSpawnPos(&spawnPos, &actor->world.pos, this->ptn, i); @@ -198,7 +198,7 @@ void ObjMure_SpawnActors1(ObjMure* this, GlobalContext* globalCtx) { this->children[i]->room = actor->room; } else { this->childrenStates[i] = OBJMURE_CHILD_STATE_1; - osSyncPrintf("warning 発生失敗 (%s %d)\n", "../z_obj_mure.c", 438); + osSyncPrintf("warning 発生失敗 (%s %d)\n", __FILE__, __LINE__); } } } diff --git a/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c b/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c index 27c597b3a..1f04bcea3 100644 --- a/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c +++ b/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c @@ -113,7 +113,7 @@ void ObjMure2_SpawnActors(ObjMure2* this, GlobalContext* globalCtx) { for (i = 0; i < D_80B9A818[actorNum]; i++) { if (this->actorSpawnPtrList[i] != NULL) { // "Warning : I already have a child (%s %d)(arg_data 0x%04x)" - osSyncPrintf("Warning : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", "../z_obj_mure2.c", 269, + osSyncPrintf("Warning : 既に子供がいる(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->actor.params); continue; } diff --git a/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c index 70e4f4d7f..1ba98b8d5 100644 --- a/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c +++ b/soh/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c @@ -95,7 +95,7 @@ void ObjOshihiki_InitDynapoly(ObjOshihiki* this, GlobalContext* globalCtx, Colli if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning : move BG registration failure" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_oshihiki.c", 280, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -213,7 +213,7 @@ void ObjOshihiki_CheckType(ObjOshihiki* this, GlobalContext* globalCtx) { break; default: // "Error : type cannot be determined" - osSyncPrintf("Error : タイプが判別できない(%s %d)(arg_data 0x%04x)\n", "../z_obj_oshihiki.c", 444, + osSyncPrintf("Error : タイプが判別できない(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.params); break; } @@ -258,7 +258,7 @@ void ObjOshihiki_SetColor(ObjOshihiki* this, GlobalContext* globalCtx) { if (i >= ARRAY_COUNT(sColors)) { // "Error : scene_data_ID cannot be determined" - osSyncPrintf("Error : scene_data_ID が判別できない。(%s %d)\n", "../z_obj_oshihiki.c", 579); + osSyncPrintf("Error : scene_data_ID が判別できない。(%s %d)\n", __FILE__, __LINE__); color->r = color->g = color->b = 255; } else { src = &sColors[i][paramsColorIdx]; @@ -390,7 +390,7 @@ s32 ObjOshihiki_CheckFloor(ObjOshihiki* this, GlobalContext* globalCtx) { s32 ObjOshihiki_CheckGround(ObjOshihiki* this, GlobalContext* globalCtx) { if (this->dyna.actor.world.pos.y <= BGCHECK_Y_MIN + 10.0f) { // "Warning : Push-pull block fell too much" - osSyncPrintf("Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x)\n", "../z_obj_oshihiki.c", 809, + osSyncPrintf("Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.params); Actor_Kill(&this->dyna.actor); return 0; @@ -654,7 +654,7 @@ void ObjOshihiki_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad; ObjOshihiki* this = (ObjOshihiki*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_oshihiki.c", 1289); + OPEN_DISPS(globalCtx->state.gfxCtx); if (ObjOshihiki_MoveWithBlockUnder(this, globalCtx)) { Matrix_Translate(this->underDistX * 10.0f, 0.0f, this->underDistZ * 10.0f, MTXMODE_APPLY); } @@ -662,7 +662,7 @@ void ObjOshihiki_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(this->texture)); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_oshihiki.c", 1308), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); switch (globalCtx->sceneNum) { @@ -682,5 +682,5 @@ void ObjOshihiki_Draw(Actor* thisx, GlobalContext* globalCtx) { } gSPDisplayList(POLY_OPA_DISP++, gPushBlockDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_oshihiki.c", 1334); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c b/soh/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c index 1adc45d72..1220abee6 100644 --- a/soh/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c +++ b/soh/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c @@ -194,7 +194,7 @@ void ObjSwitch_InitDynapoly(ObjSwitch* this, GlobalContext* globalCtx, Collision if (this->dyna.bgId == BG_ACTOR_MAX) { // "Warning : move BG registration failure" - osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_switch.c", 531, + osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__, this->dyna.actor.id, this->dyna.actor.params); } } @@ -316,7 +316,7 @@ void ObjSwitch_Init(Actor* thisx, GlobalContext* globalCtx) { if ((this->dyna.actor.params >> 7 & 1) && (ObjSwitch_SpawnIce(this, globalCtx) == NULL)) { osSyncPrintf(VT_FGCOL(RED)); - osSyncPrintf("Error : 氷発生失敗 (%s %d)\n", "../z_obj_switch.c", 732); + osSyncPrintf("Error : 氷発生失敗 (%s %d)\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); this->dyna.actor.params &= ~0x80; } @@ -731,15 +731,15 @@ void ObjSwitch_DrawEye(ObjSwitch* this, GlobalContext* globalCtx) { s32 pad; s32 subType = (this->dyna.actor.params >> 4 & 7); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1459); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1462), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[subType][this->eyeTexIndex])); gSPDisplayList(POLY_OPA_DISP++, eyeDlists[subType]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1471); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void ObjSwitch_DrawCrystal(ObjSwitch* this, GlobalContext* globalCtx) { @@ -754,21 +754,19 @@ void ObjSwitch_DrawCrystal(ObjSwitch* this, GlobalContext* globalCtx) { subType = (this->dyna.actor.params >> 4 & 7); func_8002ED80(&this->dyna.actor, globalCtx, 0); - if (1) {} - - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1494); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1497), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, xluDLists[subType]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1502); + CLOSE_DISPS(globalCtx->state.gfxCtx); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1507); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1511), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (subType == OBJSWITCH_SUBTYPE_CRYSTAL_1) { @@ -781,7 +779,7 @@ void ObjSwitch_DrawCrystal(ObjSwitch* this, GlobalContext* globalCtx) { this->x2TexScroll, this->y2TexScroll, 0x20, 0x20)); gSPDisplayList(POLY_OPA_DISP++, opaDLists[subType]); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1533); + CLOSE_DISPS(globalCtx->state.gfxCtx); } static ObjSwitchActionFunc sDrawFuncs[] = { diff --git a/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c b/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c index f2e252f90..572a12791 100644 --- a/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c +++ b/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c @@ -265,10 +265,10 @@ void ObjSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) { timerMax = (((this->actor.params >> 6) & 0xF) * 50) + 100; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 707); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 714), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, displayLists[(u16)this->actor.params >> 0xC]); @@ -299,10 +299,10 @@ void ObjSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) { MTXMODE_APPLY); Matrix_Scale(flameScale, flameScale, flameScale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 745), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 749); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c b/soh/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c index 37cdb3fb4..78cc85704 100644 --- a/soh/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c +++ b/soh/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c @@ -335,14 +335,14 @@ void ObjTimeblock_Draw(Actor* thisx, GlobalContext* globalCtx) { if (((ObjTimeblock*)thisx)->isVisible) { Color_RGB8* primColor = &sPrimColors[thisx->home.rot.z & 7]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_timeblock.c", 762); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_timeblock.c", 766), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, primColor->r, primColor->g, primColor->b, 255); gSPDisplayList(POLY_OPA_DISP++, gSongOfTimeBlockDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_timeblock.c", 772); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } diff --git a/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c b/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c index aaecfec6d..460074f81 100644 --- a/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c +++ b/soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c @@ -139,7 +139,7 @@ void ObjTsubo_Init(Actor* thisx, GlobalContext* globalCtx) { } this->objTsuboBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIds[(this->actor.params >> 8) & 1]); if (this->objTsuboBankIndex < 0) { - osSyncPrintf("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", this->actor.params, "../z_obj_tsubo.c", 410); + osSyncPrintf("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", this->actor.params, __FILE__, __LINE__); Actor_Kill(&this->actor); } else { ObjTsubo_SetupWaitForObject(this); diff --git a/soh/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c b/soh/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c index 97e1aede2..fe561a49b 100644 --- a/soh/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c +++ b/soh/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c @@ -265,7 +265,7 @@ void func_80BA24F8(ObjWarp2block* this, GlobalContext* globalCtx) { this->unk_174++; if (this->unk_174 > 60) { osSyncPrintf(VT_COL(RED, WHITE)); - osSyncPrintf("Error : 時のブロック(ワープ2)が対でセットされていません(%s %d)\n", "../z_obj_warp2block.c", 505); + osSyncPrintf("Error : 時のブロック(ワープ2)が対でセットされていません(%s %d)\n", __FILE__, __LINE__); osSyncPrintf(VT_RST); Actor_Kill(&this->dyna.actor); } @@ -308,13 +308,13 @@ void ObjWarp2block_Draw(Actor* thisx, GlobalContext* globalCtx) { sp44 = &sColors[thisx->home.rot.z & 7]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_warp2block.c", 584); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_warp2block.c", 588), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sp44->r, sp44->g, sp44->b, 255); gSPDisplayList(POLY_OPA_DISP++, gSongOfTimeBlockDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_warp2block.c", 594); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index d4282b91b..01c4aa469 100644 --- a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -499,7 +499,7 @@ void ObjectKankyo_DrawFairies(ObjectKankyo* this2, GlobalContext* globalCtx2) { s16 i; if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 807); + OPEN_DISPS(globalCtx->state.gfxCtx); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gSunTex)); gSPDisplayList(POLY_XLU_DISP++, gKokiriDustMoteTextureLoadDL); @@ -569,11 +569,11 @@ void ObjectKankyo_DrawFairies(ObjectKankyo* this2, GlobalContext* globalCtx2) { Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); Matrix_RotateZ(DEG_TO_RAD(globalCtx->state.frames * 20.0f), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 913), G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(POLY_XLU_DISP++, gKokiriDustMoteDL); FrameInterpolation_RecordCloseChild(); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 922); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -596,7 +596,7 @@ void ObjectKankyo_DrawSnow(ObjectKankyo* this2, GlobalContext* globalCtx2) { s32 pad2; if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100)) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 958); + OPEN_DISPS(globalCtx->state.gfxCtx); if (globalCtx->envCtx.unk_EE[2] < globalCtx->envCtx.unk_EE[3]) { if (globalCtx->state.frames % 16 == 0) { globalCtx->envCtx.unk_EE[2] += 2; @@ -688,8 +688,6 @@ void ObjectKankyo_DrawSnow(ObjectKankyo* this2, GlobalContext* globalCtx2) { break; } - if (1) {} - if (1) {} Matrix_Translate(this->effects[i].base.x + this->effects[i].pos.x, this->effects[i].base.y + this->effects[i].pos.y, this->effects[i].base.z + this->effects[i].pos.z, MTXMODE_NEW); @@ -699,7 +697,7 @@ void ObjectKankyo_DrawSnow(ObjectKankyo* this2, GlobalContext* globalCtx2) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 200, 200, 180); gDPSetEnvColor(POLY_XLU_DISP++, 200, 200, 200, 180); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1107), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDust5Tex)); @@ -714,7 +712,7 @@ void ObjectKankyo_DrawSnow(ObjectKankyo* this2, GlobalContext* globalCtx2) { gDPPipeSync(POLY_XLU_DISP++); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1127); + CLOSE_DISPS(globalCtx->state.gfxCtx); } } @@ -747,7 +745,7 @@ void ObjectKankyo_DrawLightning(ObjectKankyo* this, GlobalContext* globalCtx) { s32 pad; s32 pad2; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1182); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->effects[0].state == 1) { Matrix_Translate(globalCtx->csCtx.npcActions[0]->startPos.x, globalCtx->csCtx.npcActions[0]->startPos.y, @@ -757,7 +755,7 @@ void ObjectKankyo_DrawLightning(ObjectKankyo* this, GlobalContext* globalCtx) { Matrix_Scale(2.0f, 5.0f, 2.0f, MTXMODE_APPLY); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128); gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1213), G_MTX_LOAD); + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEffLightningTextures[this->effects[0].timer])); func_80094C50(globalCtx->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_MODELVIEW | G_MTX_NOPUSH | G_MTX_MUL); @@ -766,14 +764,14 @@ void ObjectKankyo_DrawLightning(ObjectKankyo* this, GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1233); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void ObjectKankyo_SunGraveSparkInit(ObjectKankyo* this, GlobalContext* globalCtx) { s32 objBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_SPOT02_OBJECTS); if (objBankIndex < 0) { - ASSERT(0, "0", "../z_object_kankyo.c", 1251); + ASSERT(objBankIndex < 0); } else { this->requiredObjBankIndex = objBankIndex; } @@ -811,7 +809,7 @@ void ObjectKankyo_DrawSunGraveSpark(ObjectKankyo* this2, GlobalContext* globalCt Vec3f end; f32 weight; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1324); + OPEN_DISPS(globalCtx->state.gfxCtx); if (globalCtx->csCtx.state != 0) { if (globalCtx->csCtx.npcActions[1] != NULL && globalCtx->csCtx.npcActions[1]->action == 2 && this->requiredObjectLoaded) { @@ -856,7 +854,7 @@ void ObjectKankyo_DrawSunGraveSpark(ObjectKankyo* this2, GlobalContext* globalCt this->effects[0].alpha); Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1416), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80BA5900[this->effects[0].timer])); @@ -867,14 +865,14 @@ void ObjectKankyo_DrawSunGraveSpark(ObjectKankyo* this2, GlobalContext* globalCt } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1432); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void ObjectKankyo_InitBeams(ObjectKankyo* this, GlobalContext* globalCtx) { s32 objectIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_DEMO_KEKKAI); if (objectIndex < 0) { - ASSERT(0, "0", "../z_object_kankyo.c", 1449); + ASSERT(objectIndex < 0); } else { this->requiredObjBankIndex = objectIndex; } @@ -921,7 +919,7 @@ void ObjectKankyo_DrawBeams(ObjectKankyo* this2, GlobalContext* globalCtx2) { f32 beamYaw[] = { 29.9f, 90.0f, 150.0f, 30.0f, 90.0f, -30.1f }; f32 beamPitch[] = { 103.4f, 103.8f, 103.6f, -103.4f, -103.5f, 103.5f }; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1539); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->requiredObjectLoaded) { for (i = 0; i < 6; i++) { @@ -935,7 +933,7 @@ void ObjectKankyo_DrawBeams(ObjectKankyo* this2, GlobalContext* globalCtx2) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, sBeamPrimColors[i].r, sBeamPrimColors[i].g, sBeamPrimColors[i].b, 128); gDPSetEnvColor(POLY_XLU_DISP++, sBeamEnvColors[i].r, sBeamEnvColors[i].g, sBeamEnvColors[i].b, 128); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1586), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_LOAD); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, globalCtx->state.frames * 5, @@ -946,7 +944,7 @@ void ObjectKankyo_DrawBeams(ObjectKankyo* this2, GlobalContext* globalCtx2) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_object_kankyo.c", 1607); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void ObjectKankyo_Reset(void) { diff --git a/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c index 9f588f190..cbd5e1793 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c +++ b/soh/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c @@ -150,16 +150,16 @@ void OceffSpot_Draw(Actor* thisx, GlobalContext* globalCtx) { OceffSpot* this = (OceffSpot*)thisx; u32 scroll = globalCtx->state.frames & 0xFFFF; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_oceff_spot.c", 466); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_spot.c", 469), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sCylinderMaterialDL); gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 32, 1, 0, scroll * (-8), 32, 32)); gSPDisplayList(POLY_XLU_DISP++, sCylinderModelDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_spot.c", 485); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c b/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c index b5dee5019..bdd970471 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c +++ b/soh/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c @@ -127,12 +127,10 @@ void OceffStorm_Draw2(Actor* thisx, GlobalContext* globalCtx) { u32 scroll = globalCtx->state.frames & 0xFFF; OceffStorm* this = (OceffStorm*)thisx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_oceff_storm.c", 449); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_XLU_DISP++); - if (1) {} - POLY_XLU_DISP = func_80093F34(POLY_XLU_DISP); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE); gDPSetColorDither(POLY_XLU_DISP++, G_CD_NOISE); @@ -144,7 +142,7 @@ void OceffStorm_Draw2(Actor* thisx, GlobalContext* globalCtx) { OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, 0x008C, -0x008C); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_storm.c", 477); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void OceffStorm_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -152,7 +150,7 @@ void OceffStorm_Draw(Actor* thisx, GlobalContext* globalCtx) { OceffStorm* this = (OceffStorm*)thisx; Vtx* vtxPtr = ResourceMgr_LoadVtxByName(sCylinderVtx); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_oceff_storm.c", 486); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -164,7 +162,7 @@ void OceffStorm_Draw(Actor* thisx, GlobalContext* globalCtx) { vtxPtr[0].v.cn[3] = vtxPtr[6].v.cn[3] = vtxPtr[16].v.cn[3] = vtxPtr[25].v.cn[3] = this->vtxAlpha >> 1; vtxPtr[10].v.cn[3] = vtxPtr[22].v.cn[3] = this->vtxAlpha; - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_storm.c", 498), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sCylinderMaterialDL); @@ -172,7 +170,7 @@ void OceffStorm_Draw(Actor* thisx, GlobalContext* globalCtx) { 1, scroll * 8, (0 - scroll) * 12, 32, 32)); gSPDisplayList(POLY_XLU_DISP++, sCylinderModelDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_storm.c", 512); + CLOSE_DISPS(globalCtx->state.gfxCtx); OceffStorm_Draw2(&this->actor, globalCtx); } diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c b/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c index 2dae0149b..e312cb7d8 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c +++ b/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c @@ -78,7 +78,7 @@ void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx) { eye = GET_ACTIVE_CAM(globalCtx)->eye; Camera_GetSkyboxOffset(&vec, GET_ACTIVE_CAM(globalCtx)); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe.c", 346); + OPEN_DISPS(globalCtx->state.gfxCtx); if (this->timer < 32) { z = Math_SinS(this->timer << 9) * 1400; @@ -109,7 +109,7 @@ void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe.c", 375), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->actor.params != OCEFF_WIPE_ZL) { @@ -125,5 +125,5 @@ void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx) { 0 - scroll, scroll * (-2), 32, 32)); gSPDisplayList(POLY_XLU_DISP++, sFrustumDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe.c", 398); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c index 4f80b4b8c..746c517de 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c +++ b/soh/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c @@ -88,7 +88,7 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) { vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[16].v.cn[3] = vtxPtr[18].v.cn[3] = vtxPtr[20].v.cn[3] = alpha; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe2.c", 390); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -97,7 +97,7 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe2.c", 400), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255); @@ -107,5 +107,5 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) { scroll * (-6), 0, 64, 64)); gSPDisplayList(POLY_XLU_DISP++, sFrustumDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe2.c", 417); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c index ed1012078..1b5f145c9 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c +++ b/soh/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c @@ -89,7 +89,7 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) { vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[17].v.cn[3] = vtxPtr[19].v.cn[3] = vtxPtr[21].v.cn[3] = alpha; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe3.c", 343); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -98,7 +98,7 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe3.c", 353), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255); @@ -108,5 +108,5 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) { scroll * 8, scroll * (-8), 64, 64)); gSPDisplayList(POLY_XLU_DISP++, sFrustumDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe3.c", 370); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c b/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c index 500933a26..f0da9f614 100644 --- a/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c +++ b/soh/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c @@ -84,7 +84,7 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) { vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[17].v.cn[3] = vtxPtr[19].v.cn[3] = vtxPtr[21].v.cn[3] = alpha; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe4.c", 314); + OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); @@ -93,7 +93,7 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe4.c", 324), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->actor.params == OCEFF_WIPE4_UNUSED) { @@ -107,5 +107,5 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) { scroll * (-1), scroll, 32, 32)); gSPDisplayListOffset(POLY_XLU_DISP++, sMaterial2DL, 11); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe4.c", 344); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/soh/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c index 5d3f27cc4..c3b0d8b05 100644 --- a/soh/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c +++ b/soh/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c @@ -165,7 +165,6 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, GlobalContext* globalCtx) { if (INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE) { Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_ETCETERA, 700.0f, -800.0f, 7261.0f, 0, 0, 0, 7); globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaFireArrowsCS); - if (1) {} gSaveContext.cutsceneTrigger = 1; } else { spawnPos.x = 700.0f; diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 73b909f17..8d51a055a 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -4900,11 +4900,11 @@ void func_8083AE40(Player* this, s16 objectId) { size = gObjectTable[objectId].vromEnd - gObjectTable[objectId].vromStart; - LOG_HEX("size", size, "../z_player.c", 9090); - ASSERT(size <= 1024 * 8, "size <= 1024 * 8", "../z_player.c", 9091); + LOG_HEX("size", size); + ASSERT(size <= 1024 * 8); DmaMgr_SendRequest2(&this->giObjectDmaRequest, (uintptr_t)this->giObjectSegment, gObjectTable[objectId].vromStart, - size, 0, &this->giObjectLoadQueue, OS_MESG_PTR(NULL), "../z_player.c", 9099); + size, 0, &this->giObjectLoadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__); } } @@ -6878,8 +6878,6 @@ void func_8084029C(Player* this, f32 arg1) { arg1 = 7.25f; } - if (1) {} - if ((this->currentBoots == PLAYER_BOOTS_HOVER) && !(this->actor.bgCheckFlags & 1) && (this->hoverBootsTimer != 0)) { func_8002F8F0(&this->actor, NA_SE_PL_HOBBERBOOTS_LV - SFX_FLAG); } @@ -9526,7 +9524,7 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx2) { Player_SetEquipmentData(globalCtx, this); this->prevBoots = this->currentBoots; Player_InitCommon(this, globalCtx, gPlayerSkelHeaders[((void)0, gSaveContext.linkAge)]); - this->giObjectSegment = (void*)(((uintptr_t)ZeldaArena_MallocDebug(0x3008, "../z_player.c", 17175) + 8) & ~0xF); + this->giObjectSegment = (void*)(((uintptr_t)ZELDA_ARENA_MALLOC_DEBUG(0x3008) + 8) & ~0xF); sp50 = gSaveContext.respawnFlag; @@ -10400,7 +10398,7 @@ void func_80848EF8(Player* this, GlobalContext* globalCtx) { rectLeft = OTRGetRectDimensionFromLeftEdge(26); } - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 2824); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); @@ -10420,7 +10418,7 @@ void func_80848EF8(Player* this, GlobalContext* globalCtx) { gDPLoadTextureBlock(OVERLAY_DISP++, gStoneOfAgonyIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPSetOtherMode(OVERLAY_DISP++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_IA16 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2); gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 3500); + CLOSE_DISPS(globalCtx->state.gfxCtx); } if (this->unk_6A0 > 4000000.0f) { @@ -10933,7 +10931,7 @@ void Player_DrawGameplay(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* c OverrideLimbDrawOpa overrideLimbDraw) { static s32 D_8085486C = 255; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 19228); + OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x0C, cullDList); gSPSegment(POLY_XLU_DISP++, 0x0C, cullDList); @@ -10954,13 +10952,13 @@ void Player_DrawGameplay(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* c sp68.y = D_80858AC8.unk_04 + 0xDBE; sp68.z = D_80858AC8.unk_00 - 0x348A; Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, -240.0f, &sp68); - Matrix_ToMtx(sp70++, "../z_player.c", 19273); + MATRIX_TOMTX(sp70++); sp68.x = D_80858AC8.unk_02 - 0x3E2; sp68.y = -0xDBE - D_80858AC8.unk_04; sp68.z = D_80858AC8.unk_00 - 0x348A; Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, 240.0f, &sp68); - Matrix_ToMtx(sp70, "../z_player.c", 19279); + MATRIX_TOMTX(sp70); } gSPDisplayList(POLY_OPA_DISP++, sMaskDlists[this->currentMask - 1]); @@ -10992,7 +10990,7 @@ void Player_DrawGameplay(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* c this->actor.world.pos.z, &D_80854864); Matrix_Scale(4.0f, 4.0f, 4.0f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player.c", 19317), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 16, 32, 1, 0, @@ -11003,7 +11001,7 @@ void Player_DrawGameplay(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* c } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 19328); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Player_Draw(Actor* thisx, GlobalContext* globalCtx2) { @@ -11037,7 +11035,7 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx2) { rot.y = 32300; rot.x = rot.z = 0; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 19346); + OPEN_DISPS(globalCtx->state.gfxCtx); if (!(this->stateFlags2 & PLAYER_STATE2_29)) { @@ -11120,7 +11118,7 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx2) { 0, (globalCtx->gameplayFrames * -2) % 128, 32, 32)); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player.c", 19459), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetEnvColor(POLY_XLU_DISP++, 0, 50, 100, 255); gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment3DL); @@ -11131,7 +11129,7 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx2) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 19473); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void Player_Destroy(Actor* thisx, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c b/soh/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c index b3671e9e7..3c1c6a685 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c @@ -61,7 +61,7 @@ void EffectSsBlast_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { s32 pad; f32 radius; - OPEN_DISPS(gfxCtx, "../z_eff_ss_blast.c", 170); + OPEN_DISPS(gfxCtx); radius = this->rScale * 0.0025f; @@ -71,11 +71,11 @@ void EffectSsBlast_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA); Matrix_Put(&mf); Matrix_Scale(radius, radius, radius, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_blast.c", 199), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, this->gfx); - CLOSE_DISPS(gfxCtx, "../z_eff_ss_blast.c", 204); + CLOSE_DISPS(gfxCtx); } void EffectSsBlast_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c b/soh/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c index 6410907b6..a3c764d83 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c @@ -52,9 +52,7 @@ void EffectSsBomb_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { f32 scale; s16 color; - if (1) {} - - OPEN_DISPS(gfxCtx, "../z_eff_ss_bomb.c", 168); + OPEN_DISPS(gfxCtx); scale = this->rScale / 100.0f; @@ -79,7 +77,7 @@ void EffectSsBomb_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gDPPipeSync(POLY_XLU_DISP++); } - CLOSE_DISPS(gfxCtx, "../z_eff_ss_bomb.c", 214); + CLOSE_DISPS(gfxCtx); } void EffectSsBomb_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c b/soh/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c index 6ed20efdd..39d374925 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c @@ -73,7 +73,7 @@ void EffectSsBomb2_DrawFade(GlobalContext* globalCtx, u32 index, EffectSs* this) s32 pad; f32 scale; - OPEN_DISPS(gfxCtx, "../z_eff_ss_bomb2.c", 298); + OPEN_DISPS(gfxCtx); scale = this->rScale * 0.01f; SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z); @@ -93,10 +93,7 @@ void EffectSsBomb2_DrawFade(GlobalContext* globalCtx, u32 index, EffectSs* this) gSPDisplayList(POLY_XLU_DISP++, this->gfx); } - if (1) {} - if (1) {} - - CLOSE_DISPS(gfxCtx, "../z_eff_ss_bomb2.c", 345); + CLOSE_DISPS(gfxCtx); } void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* this) { @@ -118,7 +115,7 @@ void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* th f32 layer2Scale = 0.925f; s32 i; - OPEN_DISPS(gfxCtx, "../z_eff_ss_bomb2.c", 386); + OPEN_DISPS(gfxCtx); depth = this->rDepth; scale = this->rScale * 0.01f; @@ -150,7 +147,7 @@ void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* th Matrix_Translate(0.0f, 0.0f, depth, MTXMODE_APPLY); Matrix_RotateZ((this->life * 0.02f) + 180.0f, MTXMODE_APPLY); Matrix_Scale(layer2Scale, layer2Scale, layer2Scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_eff_ss_bomb2.c", 448), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffBombExplosion3DL); layer2Scale -= 0.15f; @@ -158,10 +155,7 @@ void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* th } } - if (1) {} - if (1) {} - - CLOSE_DISPS(gfxCtx, "../z_eff_ss_bomb2.c", 456); + CLOSE_DISPS(gfxCtx); } void EffectSsBomb2_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c b/soh/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c index 47610698a..aeb67483e 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c @@ -41,11 +41,11 @@ void EffectSsBubble_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; f32 scale = this->rScale / 100.0f; - OPEN_DISPS(gfxCtx, "../z_eff_ss_bubble.c", 154); + OPEN_DISPS(gfxCtx); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_bubble.c", 167), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D18(gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); @@ -53,7 +53,7 @@ void EffectSsBubble_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPSegment(POLY_OPA_DISP++, 0x08, this->gfx); gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(gEffBubbleDL)); - CLOSE_DISPS(gfxCtx, "../z_eff_ss_bubble.c", 179); + CLOSE_DISPS(gfxCtx); } void EffectSsBubble_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c b/soh/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c index 2bae49547..120bae418 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c @@ -71,7 +71,7 @@ void EffectSsDFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { object = globalCtx->objectCtx.status[this->rObjBankIdx].segment; - OPEN_DISPS(gfxCtx, "../z_eff_ss_d_fire.c", 276); + OPEN_DISPS(gfxCtx); if (Object_GetIndex(&globalCtx->objectCtx, OBJECT_DODONGO) > -1) { gSegments[6] = VIRTUAL_TO_PHYSICAL(object); @@ -96,7 +96,7 @@ void EffectSsDFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { } } - CLOSE_DISPS(gfxCtx, "../z_eff_ss_d_fire.c", 330); + CLOSE_DISPS(gfxCtx); } void EffectSsDFire_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c b/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c index 10b3d540a..b80c2139a 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c @@ -70,7 +70,7 @@ void EffectSsDeadDb_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Mtx* mtx; f32 scale; - OPEN_DISPS(gfxCtx, "../z_eff_ss_dead_db.c", 201); + OPEN_DISPS(gfxCtx); scale = this->rScale * 0.01f; @@ -90,7 +90,7 @@ void EffectSsDeadDb_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPDisplayList(POLY_XLU_DISP++, this->gfx); } - CLOSE_DISPS(gfxCtx, "../z_eff_ss_dead_db.c", 247); + CLOSE_DISPS(gfxCtx); } void EffectSsDeadDb_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c b/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c index b99d68e5b..f9c8eff71 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c @@ -97,7 +97,7 @@ void EffectSsDeadDd_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Mtx* mtx; f32 scale; - OPEN_DISPS(gfxCtx, "../z_eff_ss_dead_dd.c", 214); + OPEN_DISPS(gfxCtx); scale = this->rScale * 0.01f; SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z); @@ -117,7 +117,7 @@ void EffectSsDeadDd_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPDisplayList(POLY_XLU_DISP++, gLensFlareCircleDL); } - CLOSE_DISPS(gfxCtx, "../z_eff_ss_dead_dd.c", 259); + CLOSE_DISPS(gfxCtx); } void EffectSsDeadDd_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c b/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c index 01c08c501..862bc4a28 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c @@ -55,7 +55,7 @@ void EffectSsDeadDs_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Vec3f pos; CollisionPoly* floorPoly; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead_ds.c", 157); + OPEN_DISPS(globalCtx->state.gfxCtx); scale = this->rScale * 0.01f; func_80094BC4(globalCtx->state.gfxCtx); @@ -99,13 +99,13 @@ void EffectSsDeadDs_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Matrix_RotateZYX(this->rRoll, this->rPitch, this->rYaw, MTXMODE_APPLY); Matrix_RotateX(1.57f, MTXMODE_APPLY); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_eff_ss_dead_ds.c", 246), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); gSPDisplayList(POLY_XLU_DISP++, gLensFlareCircleDL); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_dead_ds.c", 255); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EffectSsDeadDs_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c b/soh/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c index 677b1d782..d2baa9881 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c @@ -76,12 +76,12 @@ void EffectSsDtBubble_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; f32 scale; - OPEN_DISPS(gfxCtx, "../z_eff_ss_dt_bubble.c", 201); + OPEN_DISPS(gfxCtx); scale = this->rScale * 0.004f; Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_dt_bubble.c", 213), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093C14(gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, @@ -91,7 +91,7 @@ void EffectSsDtBubble_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) gSPSegment(POLY_XLU_DISP++, 0x08, this->gfx); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffBubbleDL)); - CLOSE_DISPS(gfxCtx, "../z_eff_ss_dt_bubble.c", 236); + CLOSE_DISPS(gfxCtx); } void EffectSsDtBubble_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c b/soh/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c index e205df31a..4189a1f01 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c @@ -89,7 +89,7 @@ void EffectSsDust_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Mtx* mtx; f32 scale; - OPEN_DISPS(gfxCtx, "../z_eff_ss_dust.c", 321); + OPEN_DISPS(gfxCtx); scale = this->rScale * 0.0025f; SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z); @@ -125,7 +125,7 @@ void EffectSsDust_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPDisplayList(POLY_XLU_DISP++, this->gfx); } - CLOSE_DISPS(gfxCtx, "../z_eff_ss_dust.c", 389); + CLOSE_DISPS(gfxCtx); } void EffectSsDust_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c b/soh/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c index 587678b37..e17e85ed3 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c @@ -70,7 +70,7 @@ void EffectSsEnFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { s32 pad[3]; s16 redGreen; - OPEN_DISPS(gfxCtx, "../z_eff_en_fire.c", 169); + OPEN_DISPS(gfxCtx); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); camYaw = (Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000); @@ -78,7 +78,7 @@ void EffectSsEnFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { scale = Math_SinS(this->life * 0x333) * (this->rScale * 0.00005f); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_eff_en_fire.c", 180), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); redGreen = this->life - 5; @@ -100,7 +100,7 @@ void EffectSsEnFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } - CLOSE_DISPS(gfxCtx, "../z_eff_en_fire.c", 213); + CLOSE_DISPS(gfxCtx); } typedef struct { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c b/soh/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c index 59bec0fad..4ec1950d0 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c @@ -96,7 +96,7 @@ void EffectSsEnIce_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { scale = this->rScale * 0.01f; gameplayFrames = globalCtx->gameplayFrames; - OPEN_DISPS(gfxCtx, "../z_eff_en_ice.c", 235); + OPEN_DISPS(gfxCtx); if (this->rAlphaMode != 0) { alpha = this->life * 12; @@ -113,7 +113,7 @@ void EffectSsEnIce_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); Matrix_RotateY(this->rYaw * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_RotateX(this->rPitch * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_en_ice.c", 261), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); hiliteLightDir.x = 89.8f; @@ -130,7 +130,7 @@ void EffectSsEnIce_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, (u32)alpha); gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment2DL); - CLOSE_DISPS(gfxCtx, "../z_eff_en_ice.c", 294); + CLOSE_DISPS(gfxCtx); } void EffectSsEnIce_UpdateFlying(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c b/soh/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c index fe68b956c..5dc8fc1db 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c @@ -63,7 +63,7 @@ void EffectSsExtra_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { f32 scale = this->rScale / 100.0f; void* object = globalCtx->objectCtx.status[this->rObjBankIdx].segment; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_extra.c", 168); + OPEN_DISPS(globalCtx->state.gfxCtx); gSegments[6] = VIRTUAL_TO_PHYSICAL(object); gSPSegment(POLY_XLU_DISP++, 0x06, object); @@ -71,12 +71,12 @@ void EffectSsExtra_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); func_80093D84(globalCtx->state.gfxCtx); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_eff_ss_extra.c", 186), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rScoreIdx])); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_yabusame_point_DL_000DC0)); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_extra.c", 194); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EffectSsExtra_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c b/soh/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c index 6faac64c9..b11635657 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c @@ -49,7 +49,7 @@ void EffectSsFcircle_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { f32 xzScale; f32 scale; - OPEN_DISPS(gfxCtx, "../z_eff_fcircle.c", 149); + OPEN_DISPS(gfxCtx); scale = (this->rScale * (0.5f + (this->life * 0.025f))) * 0.01f; yScale = (this->rHeight * 0.001f) * scale; @@ -58,7 +58,7 @@ void EffectSsFcircle_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(xzScale, yScale, xzScale, MTXMODE_APPLY); Matrix_RotateY(this->rYaw * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_fcircle.c", 163), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -68,7 +68,7 @@ void EffectSsFcircle_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0); gSPDisplayList(POLY_XLU_DISP++, this->gfx); - CLOSE_DISPS(gfxCtx, "../z_eff_fcircle.c", 186); + CLOSE_DISPS(gfxCtx); } void EffectSsFcircle_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c b/soh/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c index 6b204d60f..39751fc5f 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c @@ -93,7 +93,7 @@ void EffectSsFhgFlash_DrawLightBall(GlobalContext* globalCtx, u32 index, EffectS scale = this->rScale / 100.0f; object = globalCtx->objectCtx.status[this->rObjBankIdx].segment; - OPEN_DISPS(gfxCtx, "../z_eff_fhg_flash.c", 268); + OPEN_DISPS(gfxCtx); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); @@ -105,11 +105,11 @@ void EffectSsFhgFlash_DrawLightBall(GlobalContext* globalCtx, u32 index, EffectS gDPPipeSync(POLY_XLU_DISP++); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_RotateZ((this->rXZRot / 32768.0f) * 3.1416f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_fhg_flash.c", 326), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, this->gfx); - CLOSE_DISPS(gfxCtx, "../z_eff_fhg_flash.c", 330); + CLOSE_DISPS(gfxCtx); } void EffectSsFhgFlash_DrawShock(GlobalContext* globalCtx, u32 index, EffectSs* this) { @@ -119,7 +119,7 @@ void EffectSsFhgFlash_DrawShock(GlobalContext* globalCtx, u32 index, EffectSs* t scale = this->rScale / 100.0f; - OPEN_DISPS(gfxCtx, "../z_eff_fhg_flash.c", 346); + OPEN_DISPS(gfxCtx); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); @@ -138,11 +138,11 @@ void EffectSsFhgFlash_DrawShock(GlobalContext* globalCtx, u32 index, EffectSs* t gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, this->rAlpha); gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 155, 0); Matrix_RotateZ((this->rXZRot / 32768.0f) * 3.1416f, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_fhg_flash.c", 395), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, this->gfx); - CLOSE_DISPS(gfxCtx, "../z_eff_fhg_flash.c", 399); + CLOSE_DISPS(gfxCtx); } void EffectSsFhgFlash_UpdateLightBall(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c b/soh/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c index c0e00027c..e21086ec4 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c @@ -74,7 +74,7 @@ void EffectSsFireTail_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) f32 temp2; f32 dist; - OPEN_DISPS(gfxCtx, "../z_eff_fire_tail.c", 182); + OPEN_DISPS(gfxCtx); scale.x = scale.y = scale.z = 0.0f; @@ -119,7 +119,7 @@ void EffectSsFireTail_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) Matrix_Scale(1.0f, temp1, 1.0f / temp1, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_eff_fire_tail.c", 238), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D84(globalCtx->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, 255); @@ -134,7 +134,7 @@ void EffectSsFireTail_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); } - CLOSE_DISPS(gfxCtx, "../z_eff_fire_tail.c", 273); + CLOSE_DISPS(gfxCtx); } void EffectSsFireTail_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c b/soh/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c index 6d0071a24..7d29067fe 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c @@ -80,13 +80,13 @@ void EffectSsGMagma2_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { scale = this->rScale / 100.0f; object = globalCtx->objectCtx.status[this->rObjBankIdx].segment; - OPEN_DISPS(gfxCtx, "../z_eff_ss_g_magma2.c", 261); + OPEN_DISPS(gfxCtx); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); gSegments[6] = VIRTUAL_TO_PHYSICAL(object); gSPSegment(POLY_XLU_DISP++, 0x06, object); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_g_magma2.c", 282), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->rDrawMode == 0) { @@ -100,7 +100,7 @@ void EffectSsGMagma2_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rTexIdx])); gSPDisplayList(POLY_XLU_DISP++, this->gfx); - CLOSE_DISPS(gfxCtx, "../z_eff_ss_g_magma2.c", 311); + CLOSE_DISPS(gfxCtx); } void EffectSsGMagma2_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c b/soh/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c index cb9bba2c3..311998111 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c @@ -69,7 +69,7 @@ void EffectSsGRipple_DrawRipple(GlobalContext* globalCtx, EffectSs* this, void* Mtx* mtx; f32 yPos; - OPEN_DISPS(gfxCtx, "../z_eff_ss_g_ripple.c", 199); + OPEN_DISPS(gfxCtx); if (globalCtx) {} @@ -98,7 +98,7 @@ void EffectSsGRipple_DrawRipple(GlobalContext* globalCtx, EffectSs* this, void* gSPDisplayList(POLY_XLU_DISP++, this->gfx); } - CLOSE_DISPS(gfxCtx, "../z_eff_ss_g_ripple.c", 247); + CLOSE_DISPS(gfxCtx); } void EffectSsGRipple_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c b/soh/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c index f3a362ef9..6fb930a2f 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c @@ -81,7 +81,7 @@ void EffectSsGSpk_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { f32 scale; s32 pad; - OPEN_DISPS(gfxCtx, "../z_eff_ss_g_spk.c", 208); + OPEN_DISPS(gfxCtx); scale = this->rScale * 0.0025f; SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z); @@ -100,10 +100,7 @@ void EffectSsGSpk_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPDisplayList(POLY_XLU_DISP++, this->gfx); } - if (1) {} - if (1) {} - - CLOSE_DISPS(gfxCtx, "../z_eff_ss_g_spk.c", 255); + CLOSE_DISPS(gfxCtx); } void EffectSsGSpk_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c b/soh/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c index 643b3749b..eff9b9957 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c @@ -71,7 +71,7 @@ void EffectSsHahen_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { s32 pad; f32 scale = this->rScale * 0.001f; - OPEN_DISPS(gfxCtx, "../z_eff_hahen.c", 208); + OPEN_DISPS(gfxCtx); if (this->rObjId != -1) { gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->rObjBankIdx].segment); @@ -81,12 +81,12 @@ void EffectSsHahen_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Matrix_RotateY(this->rYaw * 0.01f, MTXMODE_APPLY); Matrix_RotateX(this->rPitch * 0.01f, MTXMODE_APPLY); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_hahen.c", 228), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D18(globalCtx->state.gfxCtx); gSPDisplayList(POLY_OPA_DISP++, this->gfx); - CLOSE_DISPS(gfxCtx, "../z_eff_hahen.c", 236); + CLOSE_DISPS(gfxCtx); } // in the original game this function is hardcoded to be used only by the skull pots in Shadow Temple @@ -95,7 +95,7 @@ void EffectSsHahen_DrawGray(GlobalContext* globalCtx, u32 index, EffectSs* this) s32 pad; f32 scale = this->rScale * 0.001f; - OPEN_DISPS(gfxCtx, "../z_eff_hahen.c", 253); + OPEN_DISPS(gfxCtx); if (this->rObjId != -1) { gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->rObjBankIdx].segment); @@ -105,7 +105,7 @@ void EffectSsHahen_DrawGray(GlobalContext* globalCtx, u32 index, EffectSs* this) Matrix_RotateY(this->rYaw * 0.01f, MTXMODE_APPLY); Matrix_RotateX(this->rPitch * 0.01f, MTXMODE_APPLY); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_hahen.c", 271), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D18(globalCtx->state.gfxCtx); gDPSetCombineLERP(POLY_OPA_DISP++, SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0, @@ -113,7 +113,7 @@ void EffectSsHahen_DrawGray(GlobalContext* globalCtx, u32 index, EffectSs* this) gDPSetPrimColor(POLY_OPA_DISP++, 0x0, 0x01, 100, 100, 120, 255); gSPDisplayList(POLY_OPA_DISP++, this->gfx); - CLOSE_DISPS(gfxCtx, "../z_eff_hahen.c", 288); + CLOSE_DISPS(gfxCtx); } void EffectSsHahen_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c b/soh/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c index 7a626e406..9e73e1f08 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c @@ -79,7 +79,7 @@ void EffectSsHitMark_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { f32 scale; s32 pad; - OPEN_DISPS(gfxCtx, "../z_eff_ss_hitmark.c", 297); + OPEN_DISPS(gfxCtx); SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z); scale = this->rScale / 100.0f; @@ -98,7 +98,7 @@ void EffectSsHitMark_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, 0); gSPDisplayList(POLY_XLU_DISP++, this->gfx); } - CLOSE_DISPS(gfxCtx, "../z_eff_ss_hitmark.c", 341); + CLOSE_DISPS(gfxCtx); } void EffectSsHitMark_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c b/soh/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c index 8b5808bc4..277354c46 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c @@ -52,7 +52,7 @@ void EffectSsIcePiece_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) scale = this->rScale * 0.01f; frames = globalCtx->state.frames; - OPEN_DISPS(gfxCtx, "../z_eff_ice_piece.c", 161); + OPEN_DISPS(gfxCtx); if ((this->rLifespan > 0) && (this->life < (this->rLifespan >> 1))) { alpha = ((this->life * 2.0f) / this->rLifespan); @@ -65,7 +65,7 @@ void EffectSsIcePiece_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); Matrix_RotateY(this->rYaw * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_RotateX(this->rPitch * (M_PI / 0x8000), MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ice_piece.c", 185), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D84(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_XLU_DISP++, 0, 50, 100, (s32)alpha & 0xFF); @@ -75,7 +75,7 @@ void EffectSsIcePiece_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) 0x40, 0x20)); gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment1DL); - CLOSE_DISPS(gfxCtx, "../z_eff_ice_piece.c", 209); + CLOSE_DISPS(gfxCtx); } void EffectSsIcePiece_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c b/soh/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c index 002a05486..b98cbdbb1 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c @@ -59,7 +59,7 @@ void EffectSsIceSmoke_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) object = globalCtx->objectCtx.status[this->rObjBankIdx].segment; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_ice_smoke.c", 155); + OPEN_DISPS(globalCtx->state.gfxCtx); objBankIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_FZ); @@ -79,7 +79,7 @@ void EffectSsIceSmoke_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) scale = this->rScale * 0.0001f; Matrix_Scale(scale, scale, 1.0f, MTXMODE_APPLY); - mtx = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_eff_ss_ice_smoke.c", 196); + mtx = MATRIX_NEWMTX(globalCtx->state.gfxCtx); if (mtx != NULL) { gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -89,7 +89,7 @@ void EffectSsIceSmoke_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) this->life = -1; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_eff_ss_ice_smoke.c", 210); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void EffectSsIceSmoke_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c b/soh/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c index 237ecb963..73f1fb8d5 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c @@ -49,7 +49,7 @@ void EffectSsKFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { xzScale = this->rXZScale / 10000.0f; yScale = this->rYScale / 10000.0f; - OPEN_DISPS(gfxCtx, "../z_eff_k_fire.c", 152); + OPEN_DISPS(gfxCtx); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(xzScale, yScale, xzScale, MTXMODE_APPLY); @@ -66,8 +66,6 @@ void EffectSsKFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 0); } - if (1) {} - gDPPipeSync(POLY_XLU_DISP++); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); @@ -75,11 +73,11 @@ void EffectSsKFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Matrix_RotateY(M_PI, MTXMODE_APPLY); } - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_eff_k_fire.c", 215), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); - CLOSE_DISPS(gfxCtx, "../z_eff_k_fire.c", 220); + CLOSE_DISPS(gfxCtx); } void EffectSsKFire_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c b/soh/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c index b1ef28263..fc399a548 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c @@ -54,7 +54,7 @@ u32 EffectSsKakera_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, voi } else { osSyncPrintf("shape_modelがNULL\n"); - LogUtils_HungupThread("../z_eff_kakera.c", 178); + LOG_HUNGUP_THREAD(); } this->draw = EffectSsKakera_Draw; @@ -96,7 +96,7 @@ void EffectSsKakera_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { scale = this->rScale / 256.0f; colorIdx = this->rColorIdx; - OPEN_DISPS(gfxCtx, "../z_eff_kakera.c", 241); + OPEN_DISPS(gfxCtx); if (this->rObjId != KAKERA_OBJECT_DEFAULT) { if ((((this->rReg4 >> 7) & 1) << 7) == 0x80) { @@ -112,7 +112,7 @@ void EffectSsKakera_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); if ((((this->rReg4 >> 7) & 1) << 7) == 0x80) { - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_kakera.c", 268), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D84(globalCtx->state.gfxCtx); @@ -122,7 +122,7 @@ void EffectSsKakera_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPDisplayList(POLY_XLU_DISP++, this->gfx); } else { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_kakera.c", 286), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D18(globalCtx->state.gfxCtx); @@ -133,7 +133,7 @@ void EffectSsKakera_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPDisplayList(POLY_OPA_DISP++, this->gfx); } - CLOSE_DISPS(gfxCtx, "../z_eff_kakera.c", 302); + CLOSE_DISPS(gfxCtx); } void func_809A9BA8(EffectSs* this, GlobalContext* globalCtx) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c b/soh/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c index 535d4e7b5..0c78e4e72 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c @@ -89,7 +89,7 @@ void EffectSsKiraKira_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) scale = this->rScale / 10000.0f; gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_eff_ss_kirakira.c", 257); + OPEN_DISPS(gfxCtx); SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z); SkinMatrix_SetRotateZYX(&mfRotY, 0, 0, this->rYaw); @@ -110,7 +110,7 @@ void EffectSsKiraKira_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) gSPDisplayList(POLY_XLU_DISP++, this->gfx); } - CLOSE_DISPS(gfxCtx, "../z_eff_ss_kirakira.c", 301); + CLOSE_DISPS(gfxCtx); } void func_809AABF0(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c b/soh/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c index 746ffbd93..933347fc6 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c @@ -83,7 +83,7 @@ void EffectSsLightning_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) s16 texIdx; f32 xzScale; - OPEN_DISPS(gfxCtx, "../z_eff_ss_lightning.c", 233); + OPEN_DISPS(gfxCtx); yScale = this->rScale * 0.01f; texIdx = this->rLifespan - this->life; @@ -114,7 +114,7 @@ void EffectSsLightning_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) gSPDisplayList(POLY_XLU_DISP++, this->gfx); } - CLOSE_DISPS(gfxCtx, "../z_eff_ss_lightning.c", 281); + CLOSE_DISPS(gfxCtx); } void EffectSsLightning_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c b/soh/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c index b8bd67b9c..b44d3474b 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c @@ -63,11 +63,11 @@ void EffectSsSibuki_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; f32 scale = this->rScale / 100.0f; - OPEN_DISPS(gfxCtx, "../z_eff_ss_sibuki.c", 163); + OPEN_DISPS(gfxCtx); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_sibuki.c", 176), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D18(gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA); @@ -75,7 +75,7 @@ void EffectSsSibuki_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPSegment(POLY_OPA_DISP++, 0x08, this->gfx); gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(gEffBubbleDL)); - CLOSE_DISPS(gfxCtx, "../z_eff_ss_sibuki.c", 198); + CLOSE_DISPS(gfxCtx); } void EffectSsSibuki_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c b/soh/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c index 78bcfd1c8..e61954de3 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c @@ -59,11 +59,11 @@ void EffectSsSibuki2_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; f32 scale = this->rScale / 100.0f; - OPEN_DISPS(gfxCtx, "../z_eff_ss_sibuki2.c", 158); + OPEN_DISPS(gfxCtx); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_sibuki2.c", 171), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D18(gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA); @@ -71,7 +71,7 @@ void EffectSsSibuki2_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(bubbleTextures[this->rTexIdx])); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffUnusedBubblesDL)); - CLOSE_DISPS(gfxCtx, "../z_eff_ss_sibuki2.c", 198); + CLOSE_DISPS(gfxCtx); } void EffectSsSibuki2_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c b/soh/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c index a8952883b..aa113bec0 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c @@ -215,7 +215,7 @@ static void draw_ico_sphere(Gfx** p_gfx_p, f32 x, f32 y, f32 z, f32 radius, Grap Matrix_Push(); Matrix_Translate(x, y, z, MTXMODE_NEW); Matrix_Scale(radius / 128.0f, radius / 128.0f, radius / 128.0f, MTXMODE_APPLY); - gSPMatrix((*p_gfx_p)++, Matrix_NewMtx(gfxCtx, __FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH); + gSPMatrix((*p_gfx_p)++, MATRIX_NEWMTX(gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH); gSPDisplayList((*p_gfx_p)++, p_sph_gfx); gSPPopMatrix((*p_gfx_p)++, G_MTX_MODELVIEW); Matrix_Pop(); @@ -232,7 +232,7 @@ void EffectSsSolderSrchBall_Draw(GlobalContext* globalCtx, u32 index, EffectSs* u32 blc2; s16* seenLink = this->actor; - OPEN_DISPS(globalCtx->state.gfxCtx, __FILE__, __LINE__); + OPEN_DISPS(globalCtx->state.gfxCtx); rm = Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU; blc1 = GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA); blc2 = GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA); @@ -250,5 +250,5 @@ void EffectSsSolderSrchBall_Draw(GlobalContext* globalCtx, u32 index, EffectSs* } draw_ico_sphere(&POLY_XLU_DISP, this->pos.x, this->pos.y, this->pos.z, 30.0f, gfxCtx); - CLOSE_DISPS(globalCtx->state.gfxCtx, __FILE__, __LINE__); + CLOSE_DISPS(globalCtx->state.gfxCtx); } \ No newline at end of file diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c b/soh/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c index 7683469fe..80327fa7f 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c @@ -52,7 +52,7 @@ void EffectSsStick_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s32 pad; - OPEN_DISPS(gfxCtx, "../z_eff_ss_stick.c", 153); + OPEN_DISPS(gfxCtx); Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); @@ -64,14 +64,14 @@ void EffectSsStick_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { Matrix_RotateZYX(0, this->rYaw, globalCtx->state.frames * 10000, MTXMODE_APPLY); } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_stick.c", 176), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D18(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->rObjBankIdx].segment); gSPSegment(POLY_OPA_DISP++, 0x0C, gCullBackDList); gSPDisplayList(POLY_OPA_DISP++, this->gfx); - CLOSE_DISPS(gfxCtx, "../z_eff_ss_stick.c", 188); + CLOSE_DISPS(gfxCtx); } void EffectSsStick_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c b/soh/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c index 9f666f105..235cacd3c 100644 --- a/soh/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c +++ b/soh/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c @@ -56,13 +56,13 @@ void EffectSsStone1_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { f32 mfW; f32 scale; - OPEN_DISPS(gfxCtx, "../z_eff_ss_stone1.c", 154); + OPEN_DISPS(gfxCtx); SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &this->pos, &mfVec, &mfW); scale = (mfW < 1500.0f) ? 3.0f : (mfW / 1500.0f) * 3.0f; Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_stone1.c", 168), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80094C50(gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(drawParams->texture)); @@ -71,7 +71,7 @@ void EffectSsStone1_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gDPSetEnvColor(POLY_XLU_DISP++, drawParams->envColor.r, drawParams->envColor.g, drawParams->envColor.b, 255); gSPDisplayList(POLY_XLU_DISP++, gUnknownEffStoneDL); - CLOSE_DISPS(gfxCtx, "../z_eff_ss_stone1.c", 183); + CLOSE_DISPS(gfxCtx); } void EffectSsStone1_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) { diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index ee65f3f56..abc97c123 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -753,9 +753,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) { s16 j; s16 deathCountSplit[3]; - if (1) {} - - OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 1709); + OPEN_DISPS(this->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, @@ -835,7 +833,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) { } } - CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 1797); + CLOSE_DISPS(this->state.gfxCtx); } static void* sFileInfoBoxTextures[] = { @@ -895,7 +893,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) { s16 isActive; s16 pad; - OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 1940); + OPEN_DISPS(this->state.gfxCtx); // draw title label gDPPipeSync(POLY_OPA_DISP++); @@ -1114,7 +1112,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); - CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2198); + CLOSE_DISPS(this->state.gfxCtx); } void FileChoose_ConfigModeDraw(GameState* thisx) { @@ -1123,7 +1121,7 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { f32 eyeY; f32 eyeZ; - OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2218); + OPEN_DISPS(this->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); eyeX = 1000.0f * Math_CosS(ZREG(11)) - 1000.0f * Math_SinS(ZREG(11)); @@ -1163,7 +1161,7 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { Matrix_RotateX(this->windowRot / 100.0f, MTXMODE_APPLY); } - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_file_choose.c", 2282), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_OPA_DISP++, &this->windowVtx[0], 32, 0); @@ -1197,7 +1195,7 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW); Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY); Matrix_RotateX((this->windowRot - 314.0f) / 100.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_file_choose.c", 2316), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_OPA_DISP++, &this->windowVtx[0], 32, 0); @@ -1232,7 +1230,7 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY); Matrix_RotateX((this->windowRot - 314.0f) / 100.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_file_choose.c", 2337), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_OPA_DISP++, &this->windowVtx[0], 32, 0); @@ -1254,7 +1252,7 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { FrameInterpolation_RecordCloseChild(); - CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2352); + CLOSE_DISPS(this->state.gfxCtx); } /** @@ -1514,8 +1512,6 @@ void FileChoose_LoadGame(GameState* thisx) { gSaveContext.magic = 0; gSaveContext.magicLevel = gSaveContext.magic; - if (1) {} - osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("Z_MAGIC_NOW_NOW=%d MAGIC_NOW=%d\n", ((void)0, gSaveContext.unk_13F6), gSaveContext.magic); osSyncPrintf(VT_RST); @@ -1555,7 +1551,7 @@ void FileChoose_SelectModeDraw(GameState* thisx) { f32 eyeY; f32 eyeZ; - OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2753); + OPEN_DISPS(this->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); @@ -1588,7 +1584,7 @@ void FileChoose_SelectModeDraw(GameState* thisx) { Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW); Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY); Matrix_RotateX(this->windowRot / 100.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_file_choose.c", 2810), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_OPA_DISP++, &this->windowVtx[0], 32, 0); @@ -1604,7 +1600,7 @@ void FileChoose_SelectModeDraw(GameState* thisx) { gDPPipeSync(POLY_OPA_DISP++); FileChoose_SetView(this, 0.0f, 0.0f, 64.0f); - CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2834); + CLOSE_DISPS(this->state.gfxCtx); } static void (*gFileSelectDrawFuncs[])(GameState*) = { @@ -1632,7 +1628,7 @@ void FileChoose_Main(GameState* thisx) { gSaveContext.skyboxTime += 0x10; } - OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2898); + OPEN_DISPS(this->state.gfxCtx); this->n64ddFlag = 0; @@ -1781,7 +1777,7 @@ void FileChoose_Main(GameState* thisx) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, sScreenFillAlpha); gDPFillRectangle(POLY_OPA_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1); - CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 3035); + CLOSE_DISPS(this->state.gfxCtx); } void FileChoose_InitContext(GameState* thisx) { @@ -1953,15 +1949,15 @@ void FileChoose_Init(GameState* thisx) { SREG(30) = 1; osSyncPrintf("SIZE=%x\n", size); - this->staticSegment = GameState_Alloc(&this->state, size, "../z_file_choose.c", 3392); - ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", "../z_file_choose.c", 3393); - DmaMgr_SendRequest1(this->staticSegment, (u32)_title_staticSegmentRomStart, size, "../z_file_choose.c", 3394); + this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size); + ASSERT(this->staticSegment != NULL); + DmaMgr_SendRequest1(this->staticSegment, (u32)_title_staticSegmentRomStart, size, __FILE__, __LINE__); size = (u32)_parameter_staticSegmentRomEnd - (u32)_parameter_staticSegmentRomStart; - this->parameterSegment = GameState_Alloc(&this->state, size, "../z_file_choose.c", 3398); - ASSERT(this->parameterSegment != NULL, "this->parameterSegment != NULL", "../z_file_choose.c", 3399); - DmaMgr_SendRequest1(this->parameterSegment, (u32)_parameter_staticSegmentRomStart, size, "../z_file_choose.c", - 3400); + this->parameterSegment = GAMESTATE_ALLOC_MC(&this->state, size); + ASSERT(this->parameterSegment != NULL); + DmaMgr_SendRequest1(this->parameterSegment, (u32)_parameter_staticSegmentRomStart, size, __FILE__, + __LINE__); Matrix_Init(&this->state); View_Init(&this->view, this->state.gfxCtx); diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c index 3060a3531..76829c340 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c @@ -931,7 +931,6 @@ void FileChoose_EraseAnim1(GameState* thisx) { // probably a fake match, there should be a better chained assignment this->confirmButtonAlpha[0] = this->confirmButtonAlpha[1] = 0; - if (1) {} this->fileInfoAlpha[this->selectedFileIndex] = this->nameBoxAlpha[this->selectedFileIndex] = this->confirmButtonAlpha[1]; diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c index 4776b2a9c..9972e29b9 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c @@ -19,13 +19,13 @@ static s16 D_80812544[] = { }; void FileChoose_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx) { - OPEN_DISPS(gfxCtx, "../z_file_nameset_PAL.c", 110); + OPEN_DISPS(gfxCtx); gDPLoadTextureBlock_4b(POLY_OPA_DISP++, texture, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); - CLOSE_DISPS(gfxCtx, "../z_file_nameset_PAL.c", 119); + CLOSE_DISPS(gfxCtx); } void FileChoose_SetKeyboardVtx(GameState* thisx) { @@ -115,10 +115,7 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) { s16 phi_v0; char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName; - if (1) {} - if (1) {} - - OPEN_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 205); + OPEN_DISPS(this->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, @@ -238,7 +235,7 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) { this->nameEntryVtx[0x29].v.tc[0] = this->nameEntryVtx[0x2B].v.tc[0] = 0x500; } - CLOSE_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 307); + CLOSE_DISPS(this->state.gfxCtx); } void FileChoose_DrawKeyboard(GameState* thisx) { @@ -248,7 +245,7 @@ void FileChoose_DrawKeyboard(GameState* thisx) { s16 tmp; s16 vtx = 0; - OPEN_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 324); + OPEN_DISPS(this->state.gfxCtx); func_800949A8(this->state.gfxCtx); gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE); @@ -270,7 +267,7 @@ void FileChoose_DrawKeyboard(GameState* thisx) { gSPVertex(POLY_OPA_DISP++, &this->keyboardVtx[0x100], 4, 0); FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[i] * FONT_CHAR_TEX_SIZE, 0); - CLOSE_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 347); + CLOSE_DISPS(this->state.gfxCtx); } void FileChoose_DrawNameEntry(GameState* thisx) { @@ -283,7 +280,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) { s16 validName; char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName; - OPEN_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 368); + OPEN_DISPS(this->state.gfxCtx); FileChoose_SetKeyboardVtx(&this->state); FileChoose_SetNameEntryVtx(&this->state); @@ -494,7 +491,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); - CLOSE_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 550); + CLOSE_DISPS(this->state.gfxCtx); } /** @@ -818,7 +815,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) { s16 j; s16 vtx; - OPEN_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 848); + OPEN_DISPS(this->state.gfxCtx); cursorRed = ABS(cursorPrimRed - cursorPrimColors[cursorPulseDir][0]) / cursorFlashTimer; cursorGreen = ABS(cursorPrimGreen - cursorPrimColors[cursorPulseDir][1]) / cursorFlashTimer; @@ -983,7 +980,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) { Matrix_Push(); Matrix_Translate(0.0f, 0.1f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_file_nameset_PAL.c", 1009), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_OPA_DISP++, gOptionsDividerTopVtx, 4, 0); gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); @@ -991,7 +988,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) { Matrix_Push(); Matrix_Translate(0.0f, 0.2f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_file_nameset_PAL.c", 1021), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_OPA_DISP++, gOptionsDividerMiddleVtx, 4, 0); @@ -1000,13 +997,13 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) { Matrix_Push(); Matrix_Translate(0.0f, 0.4f, 0.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_file_nameset_PAL.c", 1033), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_OPA_DISP++, gOptionsDividerBottomVtx, 4, 0); gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); Matrix_Pop(); - CLOSE_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 1040); + CLOSE_DISPS(this->state.gfxCtx); } void FileChoose_DrawOptions(GameState* thisx) { diff --git a/soh/src/overlays/gamestates/ovl_select/z_select.c b/soh/src/overlays/gamestates/ovl_select/z_select.c index 3295e5698..43044c308 100644 --- a/soh/src/overlays/gamestates/ovl_select/z_select.c +++ b/soh/src/overlays/gamestates/ovl_select/z_select.c @@ -513,7 +513,7 @@ void Select_DrawMenu(SelectContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; GfxPrint* printer; - OPEN_DISPS(gfxCtx, "../z_select.c", 930); + OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); func_80095248(gfxCtx, 0, 0, 0); @@ -530,14 +530,14 @@ void Select_DrawMenu(SelectContext* this) { POLY_OPA_DISP = GfxPrint_Close(printer); GfxPrint_Destroy(printer); - CLOSE_DISPS(gfxCtx, "../z_select.c", 966); + CLOSE_DISPS(gfxCtx); } void Select_DrawLoadingScreen(SelectContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; GfxPrint* printer; - OPEN_DISPS(gfxCtx, "../z_select.c", 977); + OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); func_80095248(gfxCtx, 0, 0, 0); @@ -552,13 +552,13 @@ void Select_DrawLoadingScreen(SelectContext* this) { POLY_OPA_DISP = GfxPrint_Close(printer); GfxPrint_Destroy(printer); - CLOSE_DISPS(gfxCtx, "../z_select.c", 1006); + CLOSE_DISPS(gfxCtx); } void Select_Draw(SelectContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_select.c", 1013); + OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); func_80095248(gfxCtx, 0, 0, 0); @@ -571,7 +571,7 @@ void Select_Draw(SelectContext* this) { Select_DrawMenu(this); } - CLOSE_DISPS(gfxCtx, "../z_select.c", 1037); + CLOSE_DISPS(gfxCtx); } void Select_Main(GameState* thisx) { @@ -626,8 +626,8 @@ void Select_Init(GameState* thisx) { } R_UPDATE_RATE = 1; #if !defined(_MSC_VER) && !defined(__GNUC__) - this->staticSegment = GameState_Alloc(&this->state, size, "../z_select.c", 1114); - DmaMgr_SendRequest1(this->staticSegment, _z_select_staticSegmentRomStart, size, "../z_select.c", 1115); + this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size); + DmaMgr_SendRequest1(this->staticSegment, _z_select_staticSegmentRomStart, size, __FILE__, __LINE__); #endif gSaveContext.cutsceneIndex = 0x8000; gSaveContext.linkAge = 1; diff --git a/soh/src/overlays/gamestates/ovl_title/z_title.c b/soh/src/overlays/gamestates/ovl_title/z_title.c index 117da9c37..065059a32 100644 --- a/soh/src/overlays/gamestates/ovl_title/z_title.c +++ b/soh/src/overlays/gamestates/ovl_title/z_title.c @@ -166,7 +166,7 @@ void Title_Draw(TitleContext* this) { Vec3f v2; s32 pad2[2]; - OPEN_DISPS(this->state.gfxCtx, "../z_title.c", 395); + OPEN_DISPS(this->state.gfxCtx); v3.x = 69; v3.y = 69; @@ -188,7 +188,7 @@ void Title_Draw(TitleContext* this) { Matrix_Scale(1.0, 1.0, 1.0, MTXMODE_APPLY); Matrix_RotateZYX(0, sTitleRotY, 0, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_title.c", 424), G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gNintendo64LogoDL); func_800944C4(this->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); @@ -216,7 +216,7 @@ void Title_Draw(TitleContext* this) { sTitleRotY += 300; - CLOSE_DISPS(this->state.gfxCtx, "../z_title.c", 483); + CLOSE_DISPS(this->state.gfxCtx); } void Title_Main(GameState* thisx) { @@ -288,7 +288,7 @@ void Title_Main(GameState* thisx) { return; } - OPEN_DISPS(this->state.gfxCtx, "../z_title.c", 494); + OPEN_DISPS(this->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0, NULL); gSPSegment(POLY_OPA_DISP++, 1, this->staticSegment); @@ -316,7 +316,7 @@ void Title_Main(GameState* thisx) { SET_NEXT_GAMESTATE(&this->state, Opening_Init, OpeningContext); } - CLOSE_DISPS(this->state.gfxCtx, "../z_title.c", 541); + CLOSE_DISPS(this->state.gfxCtx); } void Title_Destroy(GameState* thisx) { @@ -331,9 +331,9 @@ void Title_Init(GameState* thisx) { quote = SetQuote(); - //this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611); + //this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size); osSyncPrintf("z_title.c\n"); - //ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", "../z_title.c", 614); + //ASSERT(this->staticSegment != NULL); //ResourceMgr_CacheDirectory("nintendo_rogo_static*"); diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c index 97c62c97d..23ce66d57 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c @@ -76,7 +76,7 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx s16 sp208[3]; bool dpad = CVar_GetS32("gDpadPauseName", 0); - OPEN_DISPS(gfxCtx, "../z_kaleido_collect.c", 248); + OPEN_DISPS(gfxCtx); if ((!pauseCtx->unk_1E4 || (pauseCtx->unk_1E4 == 5) || (pauseCtx->unk_1E4 == 8)) && (pauseCtx->pageIndex == PAUSE_QUEST)) { @@ -694,7 +694,7 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx } } - CLOSE_DISPS(gfxCtx, "../z_kaleido_collect.c", 863); + CLOSE_DISPS(gfxCtx); } s32 KaleidoScope_UpdateQuestStatusPoint(PauseContext* pauseCtx, s32 point) { diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c index 11228850a..25415a08a 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c @@ -82,7 +82,7 @@ void KaleidoScope_DrawDebugEditorText(Gfx** gfxp) { extern const char* digitTextures[]; void KaleidoScope_DrawDigit(GlobalContext* globalCtx, s32 digit, s32 rectLeft, s32 rectTop) { - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_debug.c", 208); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPLoadTextureBlock(POLY_KAL_DISP++, digitTextures[digit], G_IM_FMT_I, G_IM_SIZ_8b, 8, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, @@ -90,7 +90,7 @@ void KaleidoScope_DrawDigit(GlobalContext* globalCtx, s32 digit, s32 rectLeft, s gSPTextureRectangle(POLY_KAL_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + 8) << 2, (rectTop + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_debug.c", 220); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void KaleidoScope_DrawDebugEditor(GlobalContext* globalCtx) { @@ -110,7 +110,7 @@ void KaleidoScope_DrawDebugEditor(GlobalContext* globalCtx) { s16 y; s32 dBtnInput = input->cur.button & (BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_debug.c", 402); + OPEN_DISPS(globalCtx->state.gfxCtx); pauseCtx->stickRelX = input->rel.stick_x; pauseCtx->stickRelY = input->rel.stick_y; @@ -650,5 +650,5 @@ void KaleidoScope_DrawDebugEditor(GlobalContext* globalCtx) { pauseCtx->debugState = 0; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_debug.c", 861); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c index f8a66ba2f..2b0ddcc70 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c @@ -27,7 +27,7 @@ void KaleidoScope_DrawEquipmentImage(GlobalContext* globalCtx, void* source, u32 s32 pad; s32 i; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_equipment.c", 68); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_KAL_DISP++); gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); @@ -86,7 +86,7 @@ void KaleidoScope_DrawEquipmentImage(GlobalContext* globalCtx, void* source, u32 vtxIndex += 4; } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_equipment.c", 122); + CLOSE_DISPS(globalCtx->state.gfxCtx); } Vec3s link_kaleido_rot = { 0, 32300, 0 }; // Default rotation link face us. @@ -166,7 +166,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) { s16 oldCursorPoint; bool dpad = CVar_GetS32("gDpadPauseName", 0); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_equipment.c", 219); + OPEN_DISPS(globalCtx->state.gfxCtx); gDPPipeSync(POLY_KAL_DISP++); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, ZREG(39), ZREG(40), ZREG(41), pauseCtx->alpha); @@ -622,7 +622,6 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) { if (LINK_AGE_IN_YEARS == YEARS_CHILD) { point = CUR_UPG_VALUE(sChildUpgrades[i]); - if (1) {} if ((point != 0) && (CUR_UPG_VALUE(sChildUpgrades[i]) != 0)) { KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + point - 1], 32, 32, 0); @@ -687,5 +686,5 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) { if (gUpgradeMasks[0]) {} - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_equipment.c", 609); + CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c index ed452aad3..4d6239780 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c @@ -20,7 +20,7 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx, s16 ammo; s16 i; - OPEN_DISPS(gfxCtx, "../z_kaleido_item.c", 69); + OPEN_DISPS(gfxCtx); ammo = AMMO(item); @@ -67,7 +67,7 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx, gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0); - CLOSE_DISPS(gfxCtx, "../z_kaleido_item.c", 116); + CLOSE_DISPS(gfxCtx); } void KaleidoScope_SetCursorVtx(PauseContext* pauseCtx, u16 index, Vtx* vtx) { @@ -98,7 +98,7 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) { s16 moveCursorResult; bool dpad = CVar_GetS32("gDpadPauseName", 0); - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_item.c", 234); + OPEN_DISPS(globalCtx->state.gfxCtx); func_800949A8(globalCtx->state.gfxCtx); @@ -465,7 +465,7 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_item.c", 516); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void KaleidoScope_SetupItemEquip(GlobalContext* globalCtx, u16 item, u16 slot, s16 animX, s16 animY) { diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c index f0b59fa4b..9e9d2791e 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c @@ -54,7 +54,7 @@ void KaleidoScope_DrawDungeonMap(GlobalContext* globalCtx, GraphicsContext* gfxC u16 rgba16; bool dpad = CVar_GetS32("gDpadPauseName", 0); - OPEN_DISPS(gfxCtx, "../z_kaleido_map_PAL.c", 123); + OPEN_DISPS(gfxCtx); if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_MAP)) { pauseCtx->cursorColorSet = 0; @@ -358,7 +358,7 @@ void KaleidoScope_DrawDungeonMap(GlobalContext* globalCtx, GraphicsContext* gfxC gDPPipeSync(POLY_KAL_DISP++); gDPSetTextureFilter(POLY_KAL_DISP++, G_TF_BILERP); - CLOSE_DISPS(gfxCtx, "../z_kaleido_map_PAL.c", 388); + CLOSE_DISPS(gfxCtx); } void KaleidoScope_DrawWorldMap(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { @@ -421,7 +421,7 @@ void KaleidoScope_DrawWorldMap(GlobalContext* globalCtx, GraphicsContext* gfxCtx s16 stepB; bool dpad = CVar_GetS32("gDpadPauseName", 0); - OPEN_DISPS(gfxCtx, "../z_kaleido_map_PAL.c", 556); + OPEN_DISPS(gfxCtx); if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_MAP)) { pauseCtx->cursorColorSet = 0; @@ -741,5 +741,5 @@ void KaleidoScope_DrawWorldMap(GlobalContext* globalCtx, GraphicsContext* gfxCtx gDPPipeSync(POLY_KAL_DISP++); - CLOSE_DISPS(gfxCtx, "../z_kaleido_map_PAL.c", 874); + CLOSE_DISPS(gfxCtx); } diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index b41c6f97d..ee8039e21 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -853,14 +853,14 @@ void KaleidoScope_MoveCursorToSpecialPos(GlobalContext* globalCtx, u16 specialPo } void KaleidoScope_DrawQuadTextureRGBA32(GraphicsContext* gfxCtx, void* texture, u16 width, u16 height, u16 point) { - OPEN_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 748); + OPEN_DISPS(gfxCtx); gDPLoadTextureBlock(POLY_KAL_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_KAL_DISP++, point, point + 2, point + 3, point + 1, 0); - CLOSE_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 758); + CLOSE_DISPS(gfxCtx); } void KaleidoScope_SetDefaultCursor(GlobalContext* globalCtx) { @@ -981,7 +981,7 @@ void KaleidoScope_DrawCursor(GlobalContext* globalCtx, u16 pageIndex) { PauseContext* pauseCtx = &globalCtx->pauseCtx; u16 temp; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_scope_PAL.c", 955); + OPEN_DISPS(globalCtx->state.gfxCtx); temp = pauseCtx->unk_1E4; @@ -1036,7 +1036,7 @@ void KaleidoScope_DrawCursor(GlobalContext* globalCtx, u16 pageIndex) { gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 255); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_scope_PAL.c", 985); + CLOSE_DISPS(globalCtx->state.gfxCtx); } Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, void** textures) { @@ -1131,7 +1131,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { s16 stepB; FrameInterpolation_RecordOpenChild(NULL, pauseCtx->state + pauseCtx->pageIndex * 100); - OPEN_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 1100); + OPEN_DISPS(gfxCtx); if ((pauseCtx->state < 8) || (pauseCtx->state > 0x11)) { if (pauseCtx->state != 7) { @@ -1273,7 +1273,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY); Matrix_RotateX(-pauseCtx->unk_1F4 / 100.0f, MTXMODE_APPLY); - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1173), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->itemPageVtx, @@ -1291,7 +1291,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { Matrix_RotateZ(pauseCtx->unk_1F8 / 100.0f, MTXMODE_APPLY); Matrix_RotateY(1.57f, MTXMODE_APPLY); - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1196), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->equipPageVtx, @@ -1310,7 +1310,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { Matrix_RotateX(pauseCtx->unk_200 / 100.0f, MTXMODE_APPLY); Matrix_RotateY(3.14f, MTXMODE_APPLY); - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1220), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->questPageVtx, @@ -1329,7 +1329,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { Matrix_RotateZ(-pauseCtx->unk_1FC / 100.0f, MTXMODE_APPLY); Matrix_RotateY(-1.57f, MTXMODE_APPLY); - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1243), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); POLY_KAL_DISP = @@ -1358,7 +1358,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { Matrix_Scale(0.78f, 0.78f, 0.78f, MTXMODE_APPLY); Matrix_RotateX(-pauseCtx->unk_1F4 / 100.0f, MTXMODE_APPLY); - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1281), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->itemPageVtx, @@ -1373,7 +1373,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { Matrix_RotateZ(-pauseCtx->unk_1FC / 100.0f, MTXMODE_APPLY); Matrix_RotateY(-1.57f, MTXMODE_APPLY); - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1303), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); POLY_KAL_DISP = @@ -1405,7 +1405,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { Matrix_RotateX(pauseCtx->unk_200 / 100.0f, MTXMODE_APPLY); Matrix_RotateY(3.14f, MTXMODE_APPLY); - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1343), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->questPageVtx, @@ -1424,7 +1424,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { Matrix_RotateZ(pauseCtx->unk_1F8 / 100.0f, MTXMODE_APPLY); Matrix_RotateY(1.57f, MTXMODE_APPLY); - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1367), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); POLY_KAL_DISP = KaleidoScope_DrawPageSections(POLY_KAL_DISP, pauseCtx->equipPageVtx, @@ -1475,7 +1475,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { Matrix_RotateY(1.57f, MTXMODE_APPLY); } - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1424), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if ((pauseCtx->state >= 8) && (pauseCtx->state <= 0x11)) { @@ -1553,7 +1553,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) { } } - CLOSE_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 1577); + CLOSE_DISPS(gfxCtx); FrameInterpolation_RecordCloseChild(); } @@ -1617,7 +1617,7 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) { s16 i; s16 j; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_scope_PAL.c", 1676); + OPEN_DISPS(globalCtx->state.gfxCtx); stepR = ABS(D_808321A0 - D_8082ADF0[D_8082AE04][0]) / D_8082AE00; stepG = ABS(D_808321A2 - D_8082ADF0[D_8082AE04][1]) / D_8082AE00; @@ -1745,7 +1745,7 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) { Matrix_Translate(0.0f, 0.0f, -144.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_kaleido_scope_PAL.c", 1755), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 90, 100, 130, 255); @@ -2050,7 +2050,7 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) { } } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_scope_PAL.c", 2032); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void KaleidoScope_UpdateNamePanel(GlobalContext* globalCtx) { @@ -2938,7 +2938,7 @@ void KaleidoScope_InitVertices(GlobalContext* globalCtx, GraphicsContext* gfxCtx void KaleidoScope_DrawGameOver(GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; - OPEN_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 3122); + OPEN_DISPS(gfxCtx); func_800944C4(gfxCtx); @@ -2977,7 +2977,7 @@ void KaleidoScope_DrawGameOver(GlobalContext* globalCtx) { gSPTextureRectangle(POLY_KAL_DISP++, (VREG(87) + 128) << 2, VREG(88) << 2, (VREG(87) + 192) << 2, (VREG(88) + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - CLOSE_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 3169); + CLOSE_DISPS(gfxCtx); } void KaleidoScope_Draw(GlobalContext* globalCtx) { @@ -2985,7 +2985,7 @@ void KaleidoScope_Draw(GlobalContext* globalCtx) { PauseContext* pauseCtx = &globalCtx->pauseCtx; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_scope_PAL.c", 3188); + OPEN_DISPS(globalCtx->state.gfxCtx); pauseCtx->stickRelX = input->rel.stick_x; pauseCtx->stickRelY = input->rel.stick_y; @@ -3027,7 +3027,7 @@ void KaleidoScope_Draw(GlobalContext* globalCtx) { func_800AAA50(&globalCtx->view, 15); - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_scope_PAL.c", 3254); + CLOSE_DISPS(globalCtx->state.gfxCtx); } uint32_t _bswap32(uint32_t a) @@ -3277,7 +3277,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) size0 = (uintptr_t)_icon_item_staticSegmentRomEnd - (uintptr_t)_icon_item_staticSegmentRomStart; osSyncPrintf("icon_item size0=%x\n", size0); DmaMgr_SendRequest1(pauseCtx->iconItemSegment, (uintptr_t)_icon_item_staticSegmentRomStart, size0, - "../z_kaleido_scope_PAL.c", 3662); + __FILE__, __LINE__); gSegments[8] = VIRTUAL_TO_PHYSICAL(pauseCtx->iconItemSegment); @@ -3287,7 +3287,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) //size = (uintptr_t)_icon_item_24_staticSegmentRomEnd - (uintptr_t)_icon_item_24_staticSegmentRomStart; //osSyncPrintf("icon_item24 size=%x\n", size); //DmaMgr_SendRequest1(pauseCtx->iconItem24Segment, (uintptr_t)_icon_item_24_staticSegmentRomStart, size, - //"../z_kaleido_scope_PAL.c", 3675); + //__FILE__, __LINE__); //pauseCtx->iconItemAltSegment = (void*)(((uintptr_t)pauseCtx->iconItem24Segment + size + 0xF) & ~0xF); #endif @@ -3316,7 +3316,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) //size2 = (uintptr_t)_icon_item_dungeon_staticSegmentRomEnd - (uintptr_t)_icon_item_dungeon_staticSegmentRomStart; //osSyncPrintf("icon_item_dungeon dungeon-size2=%x\n", size2); //DmaMgr_SendRequest1(pauseCtx->iconItemAltSegment, (uintptr_t)_icon_item_dungeon_staticSegmentRomStart, - //size2, "../z_kaleido_scope_PAL.c", 3712); + //size2, __FILE__, __LINE__); #endif interfaceCtx->mapPalette[28] = 6; @@ -3330,7 +3330,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) //size2 = (uintptr_t)_icon_item_field_staticSegmentRomEnd - (uintptr_t)_icon_item_field_staticSegmentRomStart; //osSyncPrintf("icon_item_field field-size2=%x\n", size2); //DmaMgr_SendRequest1(pauseCtx->iconItemAltSegment, (uintptr_t)_icon_item_field_staticSegmentRomStart, - //size2, "../z_kaleido_scope_PAL.c", 3726); + //size2, __FILE__, __LINE__); #endif break; } @@ -3343,17 +3343,17 @@ void KaleidoScope_Update(GlobalContext* globalCtx) //size = (uintptr_t)_icon_item_nes_staticSegmentRomEnd - (uintptr_t)_icon_item_nes_staticSegmentRomStart; //osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size); //DmaMgr_SendRequest1(pauseCtx->iconItemLangSegment, _icon_item_nes_staticSegmentRomStart, size, - //"../z_kaleido_scope_PAL.c", 3739); + //__FILE__, __LINE__); } else if (gSaveContext.language == LANGUAGE_GER) { //size = (uintptr_t)_icon_item_ger_staticSegmentRomEnd - (uintptr_t)_icon_item_ger_staticSegmentRomStart; //osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size); //DmaMgr_SendRequest1(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_ger_staticSegmentRomStart, size, - //"../z_kaleido_scope_PAL.c", 3746); + //__FILE__, __LINE__); } else { //size = (uintptr_t)_icon_item_fra_staticSegmentRomEnd - (uintptr_t)_icon_item_fra_staticSegmentRomStart; //osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size); //DmaMgr_SendRequest1(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_fra_staticSegmentRomStart, size, - //"../z_kaleido_scope_PAL.c", 3753); + //__FILE__, __LINE__); } #endif @@ -3892,19 +3892,19 @@ void KaleidoScope_Update(GlobalContext* globalCtx) size0 = (uintptr_t)_icon_item_staticSegmentRomEnd - (uintptr_t)_icon_item_staticSegmentRomStart; osSyncPrintf("icon_item size0=%x\n", size0); DmaMgr_SendRequest1(pauseCtx->iconItemSegment, (uintptr_t)_icon_item_staticSegmentRomStart, size0, - "../z_kaleido_scope_PAL.c", 4356); + __FILE__, __LINE__); pauseCtx->iconItem24Segment = (void*)(((uintptr_t)pauseCtx->iconItemSegment + size0 + 0xF) & ~0xF); //size = (uintptr_t)_icon_item_24_staticSegmentRomEnd - (uintptr_t)_icon_item_24_staticSegmentRomStart; osSyncPrintf("icon_item24 size=%x\n", size); //DmaMgr_SendRequest1(pauseCtx->iconItem24Segment, (uintptr_t)_icon_item_24_staticSegmentRomStart, size, - //"../z_kaleido_scope_PAL.c", 4363); + //__FILE__, __LINE__); pauseCtx->iconItemAltSegment = (void*)(((uintptr_t)pauseCtx->iconItem24Segment + size + 0xF) & ~0xF); //size2 = (uintptr_t)_icon_item_gameover_staticSegmentRomEnd - (uintptr_t)_icon_item_gameover_staticSegmentRomStart; //osSyncPrintf("icon_item_dungeon gameover-size2=%x\n", size2); //DmaMgr_SendRequest1(pauseCtx->iconItemAltSegment, (uintptr_t)_icon_item_gameover_staticSegmentRomStart, size2, - //"../z_kaleido_scope_PAL.c", 4370); + //__FILE__, __LINE__); pauseCtx->iconItemLangSegment = (void*)(((uintptr_t)pauseCtx->iconItemAltSegment + size2 + 0xF) & ~0xF); @@ -3913,17 +3913,17 @@ void KaleidoScope_Update(GlobalContext* globalCtx) size = (uintptr_t)_icon_item_nes_staticSegmentRomEnd - (uintptr_t)_icon_item_nes_staticSegmentRomStart; osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size); DmaMgr_SendRequest1(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_nes_staticSegmentRomStart, size, - "../z_kaleido_scope_PAL.c", 4379); + __FILE__, __LINE__); } else if (gSaveContext.language == LANGUAGE_GER) { size = (uintptr_t)_icon_item_ger_staticSegmentRomEnd - (uintptr_t)_icon_item_ger_staticSegmentRomStart; osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size); DmaMgr_SendRequest1(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_ger_staticSegmentRomStart, size, - "../z_kaleido_scope_PAL.c", 4386); + __FILE__, __LINE__); } else { size = (uintptr_t)_icon_item_fra_staticSegmentRomEnd - (uintptr_t)_icon_item_fra_staticSegmentRomStart; osSyncPrintf("icon_item_dungeon dungeon-size=%x\n", size); DmaMgr_SendRequest1(pauseCtx->iconItemLangSegment, (uintptr_t)_icon_item_fra_staticSegmentRomStart, size, - "../z_kaleido_scope_PAL.c", 4393); + __FILE__, __LINE__); } */ #endif diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c index 19f6f5f08..cdbe58506 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c @@ -53,7 +53,7 @@ void PauseMapMark_DrawForDungeon(GlobalContext* globalCtx) { mapMarkData = &gLoadedPauseMarkDataTable[R_MAP_TEX_INDEX >> 1][i]; - OPEN_DISPS(globalCtx->state.gfxCtx, "../z_lmap_mark.c", 182); + OPEN_DISPS(globalCtx->state.gfxCtx); while (true) { if (mapMarkData->markType == PAUSE_MAP_MARK_NONE) { @@ -129,7 +129,7 @@ void PauseMapMark_DrawForDungeon(GlobalContext* globalCtx) { Matrix_Push(); Matrix_Translate(GREG(92) + markPoint->x, GREG(93) + markPoint->y, 0.0f, MTXMODE_APPLY); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); - gSPMatrix(POLY_KAL_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_lmap_mark.c", 272), + gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); Matrix_Pop(); @@ -144,7 +144,7 @@ void PauseMapMark_DrawForDungeon(GlobalContext* globalCtx) { Matrix_Pop(); } - CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_lmap_mark.c", 286); + CLOSE_DISPS(globalCtx->state.gfxCtx); } void PauseMapMark_Draw(GlobalContext* globalCtx) {