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Fixes a few more freestanding items that weren't covered.
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@ -6110,7 +6110,8 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
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} else {
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giEntry = this->getItemEntry;
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}
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if ((giEntry.modIndex == MOD_NONE && this->getItemId < GI_MAX) ||
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if ((giEntry.modIndex == MOD_NONE && (this->getItemId < GI_MAX ||
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(giEntry.getItemId >= RG_KOKIRI_EMERALD && giEntry.getItemId <= RG_LIGHT_MEDALLION))) ||
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(giEntry.modIndex == MOD_RANDOMIZER && this->getItemId < RG_MAX)) {
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if ((interactedActor != &this->actor) && !iREG(67)) {
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interactedActor->parent = &this->actor;
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