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Fixes ice trap gidata not getting cleared after trap is sprung. (#1322)
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@ -6121,6 +6121,8 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
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this->actor.colChkInfo.damage = 0;
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func_80837C0C(globalCtx, this, 3, 0.0f, 0.0f, 0, 20);
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Player_SetPendingFlag(this, globalCtx);
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this->getItemId == GI_NONE;
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this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
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return 1;
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}
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@ -12866,6 +12868,8 @@ void func_8084E6D4(Player* this, GlobalContext* globalCtx) {
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} else {
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this->actor.colChkInfo.damage = 0;
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func_80837C0C(globalCtx, this, 3, 0.0f, 0.0f, 0, 20);
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this->getItemId == GI_NONE;
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this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
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}
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return;
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}
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