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Added empty C button colors
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4282b1c89e
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@ -2935,12 +2935,24 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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if (temp == 1) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
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interfaceCtx->cLeftAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 255), CVar_GetS32("gCCCBtnPrimG", 160),
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CVar_GetS32("gCCCBtnPrimB", 0), interfaceCtx->cLeftAlpha);
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}
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} else if (temp == 2) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
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interfaceCtx->cDownAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 255), CVar_GetS32("gCCCBtnPrimG", 160),
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CVar_GetS32("gCCCBtnPrimB", 0), interfaceCtx->cDownAlpha);
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}
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} else {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
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interfaceCtx->cRightAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 255), CVar_GetS32("gCCCBtnPrimG", 160),
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CVar_GetS32("gCCCBtnPrimB", 0), interfaceCtx->cRightAlpha);
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}
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}
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OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32,
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