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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 04:42:18 -05:00
controller menu cleanup (#1166)
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7a9160ed78
commit
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@ -93,10 +93,11 @@ namespace Ship {
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if (ImGui::BeginCombo("##ControllerEntries", ControllerName.c_str())) {
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for (uint8_t i = 0; i < controlDeck->GetNumPhysicalDevices(); i++) {
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if (ControllerName != "Keyboard" && ControllerName != "Auto") {
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ControllerName += "##"+std::to_string(i);
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std::string DeviceName = controlDeck->GetPhysicalDevice(i)->GetControllerName();
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if (DeviceName != "Keyboard" && DeviceName != "Auto") {
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DeviceName += "##"+std::to_string(i);
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}
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if (ImGui::Selectable(ControllerName.c_str(), i == controlDeck->GetVirtualDevice(CurrentPort))) {
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if (ImGui::Selectable(DeviceName.c_str(), i == controlDeck->GetVirtualDevice(CurrentPort))) {
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controlDeck->SetPhysicalDevice(CurrentPort, i);
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}
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}
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@ -159,7 +160,12 @@ namespace Ship {
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#else
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ImGui::PushItemWidth(80);
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#endif
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ImGui::InputFloat("##MDZone", &profile->AxisDeadzones[0] /* This is the SDL value for left stick X axis */, 1.0f, 0.0f, "%.0f");
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// The window has deadzone per stick, so we need to
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// set the deadzone for both left stick axes here
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// SDL_CONTROLLER_AXIS_LEFTX: 0
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// SDL_CONTROLLER_AXIS_LEFTY: 1
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ImGui::InputFloat("##MDZone", &profile->AxisDeadzones[0], 1.0f, 0.0f, "%.0f");
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profile->AxisDeadzones[1] = profile->AxisDeadzones[0];
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ImGui::PopItemWidth();
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ImGui::EndChild();
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} else {
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@ -198,7 +204,12 @@ namespace Ship {
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#else
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ImGui::PushItemWidth(80);
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#endif
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ImGui::InputFloat("##MDZone", &profile->AxisDeadzones[2] /* This is the SDL value for right stick X axis */, 1.0f, 0.0f, "%.0f");
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// The window has deadzone per stick, so we need to
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// set the deadzone for both right stick axes here
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// SDL_CONTROLLER_AXIS_RIGHTX: 2
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// SDL_CONTROLLER_AXIS_RIGHTY: 3
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ImGui::InputFloat("##MDZone", &profile->AxisDeadzones[2], 1.0f, 0.0f, "%.0f");
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profile->AxisDeadzones[3] = profile->AxisDeadzones[2];
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ImGui::PopItemWidth();
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ImGui::Text("Sensitivity");
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#ifdef __WIIU__
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@ -206,7 +217,11 @@ namespace Ship {
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#else
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ImGui::PushItemWidth(80);
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#endif
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ImGui::InputFloat("##MSensitivity", &profile->AxisSensitivities[2] /* This is the SDL value for right stick X axis */, 1.0f, 0.0f, "%.0f");
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// The window has sensitivity per stick, so we need to
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// set the sensitivity for both right stick axes here
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// SDL_CONTROLLER_AXIS_RIGHTX: 2
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// SDL_CONTROLLER_AXIS_RIGHTY: 3
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ImGui::InputFloat("##MSensitivity", &profile->AxisSensitivities[2], 1.0f, 0.0f, "%.0f");
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profile->AxisSensitivities[3] = profile->AxisSensitivities[2];
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ImGui::PopItemWidth();
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ImGui::EndChild();
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@ -21,6 +21,7 @@ namespace Ship {
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return false;
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}
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supportsGyro = false;
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if (SDL_GameControllerHasSensor(NewCont, SDL_SENSOR_GYRO)) {
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SDL_GameControllerSetSensorEnabled(NewCont, SDL_SENSOR_GYRO, SDL_TRUE);
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supportsGyro = true;
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